Vocontia

From Imperator Wiki
Jump to navigation Jump to search
Rural heritage

Notes: For countries with a starting Country capital.png capital in a Farmland farmland or Plains plains terrain territory.


Price found city cost modifier.png −20% Found city cost modifier
Price state investment military cost modifier.png -10% Military Provincial Investment Cost
Pop tribesmen happiness.png -4% National Tribesman Happiness

Vocontia is a local power in the south of Gaul, one of the many Gallic tribes in the region. Occupying parts of the Alpine foothills near the Rhodanus river, the Vocontii would historically become subject allies of the Romans during their initial expansion into Transalpine Gaul in the 2nd to 1st centuries BC, eventually becoming an autonomous part of the province of Gallia Narbonensis. Flourishing like the rest of Provence under Roman rule, their territory would survive into the medieval times as the county of Die.

Decisions

As a country in the Gallic culture group located in one of the regions of Gaul, Vocontia has access to the decision to form Flag of Gaul Gaul.

id

Form Gaul

The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Gallic or Belgae culture group
  • The capital is in the regions of Celtica, Belgica, Armorica, Aquitania (except for Biggeronia), Transalpine Gaul, or Rhaetia
  • Is not Flag of Gaul Gaul
  • Is not a Tier 3 formable
  • Is not AI-controlled or owns at least 100 territories
Allow
  • Flag of Gaul Gaul does not exist
  • Is a monarchy or republic
  • Owns at least 150 territories
  • Is not at war or in a civil war
  • Owns the following territories:
    • Avaricum (2347)
    • Cenabum (2350)
    • Autricum (2441)
    • Bibracte (2438)
    • Massalia (2325)
    • Divona (2269)
    • Lapurdum (2240)
    • Burdigala (2236)
    • Coriosolitum (2156)
    • Coriallum (2134)
    • Lutetia (2475)
    • Becciacum (2226)
    • Gesoriacum (3026)
    • Bagacum (3042)
    • Vosolvia (3722)
    • Divodurum (2454)
    • Vicus Alsinensium (3738)
    • Vindonissa (3633)
    • Genava (3624)
    • Murissa (3533)
    • Alesia (2440)

Effects
  • Current country becomes Flag of Gaul Gaul
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Aquitania, Armorica, Belgica, Celtica, Transalpine Gaul, and Germania Superior, as well as the provinces of Helvetia, Verbigenia, Alpes Graiae, Transpadana, and Insubria
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement The Romans are Crazy
  • Get Province investment 5 free province investments

As well, Vocontia also has the option to form Flag of Galatia Galatia if it decides to migrate into Anatolia.

id

Form Galatia

While we are far from the ancestral homeland of our people this is still a good land. Let us create a new state here, and teach these local peoples about the capabilities of the Celtic peoples.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Gallic or Pannonian culture group
  • Is not Flag of Galatia Galatia
  • Is not AI-controlled or owns a province in the region of Phrygia
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Galatia Galatia does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Ipsos (185)
    • Ankyra (194)
    • Sebaste (339)
    • Ikonion (1934)
    • Kelainai (1936)
    • Gordion (189)

Effects
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Current country becomes Flag of Galatia Galatia
  • Move the capital to Ankyra (194) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Ankyra (194)
  • Ankyra (194) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Phrygia and Cappadocia
  • Get Province investment 3 free province investments

Population

Vocontia begins with a Population.png population of 68 across its Local.png 10 territories, all Alluvian Druidic. Notably for a tribal nation, a large proportion of its population is concentrated inside its capital of Ricomagus, making it relatively easier to promote Tribesmen tribesmen into other pop types.

Strategy

Vassal swarm of Gaul

Intro

Gaul has huge number of small tribes, sharing the same culture group and religion and this combination allows Vocontia to offer feudatory status to most of them. Feudatory is by far the best vassal type, because it can be integrated, is called in wars and does not cost diplomatic relations slot so their number is unlimited. Subject loyalty is calculated only from difference in power between the single vassal and the overlord, not counting the complete power of all other subjects against the overlord. This is an advantage because all theese small feudatories will usually stay loyal.

Setting up

At the start Vocontia should make some early alliances to allow easy conquest of the province of Vocontia. Good picks for allies are 20px Rutenia, 20px Allobrogia, 20px Caturigia or 20px Albicia. The player should also move the capital to Avennio and build city there when possible so its population can grow from the start. The first expansion targets are: 20px Helvia, 20px Arecomicia and 20px Alluvia, the mission "Matter of Transalpine Gaul" should provide the wargoals.

Civilisation, Centralisation, Technology

After first conquest Vocontia should focus on generating research points and raising its civilisation value. To help with technology it is necessary to increase ratio of citizens in the nation, so the player should build many Library buildings as well as an Academy in the capital. One can concentrate the population in the capital by using centralization policy and then promote them to citizens by using social mobility policy. It is important to employ the best characters in their field as researchers and to boost research by all possible bonuses. This way the player should get to solid technology levels, while the individual inventions are quite cheap. It is possible to build new cities, but its not advised to build them in territories, which produce food or mineral resources. (its better to build farming settlements and mines there instead.) However one can try building cities in food-producing territory with hope that it changes its trade good to something valuable. (like papyrus or silk) Civilisation limit can be raised by civic technology, importing goods like Marble, Glass or Gemstones and by using State Religion national idea. It is also necessary to enact laws increasing centralization when they become available.

Tribal Reform

During this time one can take opportunities to annex other land in the region of Transalpine gaul, but its not advised to expand beyond its borders yet. Before taking the mission to reform into Monarchy or Republic its well advised to have high stability, enough political influence, civilization value of 50 in the capital and 80 ruler popularity. After reform is finished the situation in the game can differ a lot, but with high probability the Romans (or Carthage) will become threat. But Vocontia should at this point be quite powerful too.

The swarm

Now it is a good time to start building good relations with tribes of Gaul. One should stay our of wars, to not give Flag of Rome Romans excuse to attack before Vocontia is ready for them. One should use multiple ways to improve the diplomatic reputation and improve relations maximum. Using Mercantile stance usually gives the best bonus to relations. If Vocontia is strong enough it is quite easy to convince the tribes to become feudatories - first alliance should be offered, then relations improved and/or gifts sent, guaranteeing seems to worsen the chances. It is easily possible to build an army of 40 feudatories this way. Large tribes can be forced to release nations in a peace deal, which does not add up to Vocontia's aggresive expansion.

After this is achieved, it is very easy to expand anywhere and to use Flag of Rome Rome as slave farm ready for harvesting. It is possible to form Gaul after integrating feudatories holding critical territorries.

Achievements

The Romans are Crazy icon
The Romans are Crazy
Form Gaul.
Brennus' Revenge icon
Brennus' Revenge
As a Gallic Tribe, desecrate all Hellenic Holy Sites in Greece before 480 AUC.