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Tylos

City stateTylos
Tylos.png
Primary culture
Babylonian (Aramaic)

Capital province
Tylos (7202)

Government
Plutocratic Republic

State religion
Military traditions

Tylos is a small city state located in the Persian Gulf in the region of Gedrosia, in what is now Bahrain. An important trading center for pearls and other exotic goods, Tylos was long colonized and controlled by the ancient Assyrians and Babylonians who continued to rule the island under the suzerainty of the Flag of Achaemenid Empire Achaemenid and Flag of Argead Empire Argead empires and remains so as a tributary of the Flag of Seleukid Empire Seleukid Empire. Tylos is notable for being the only country at the start of the game that has Babylonian as its primary culture, which makes it a prime candidate for restoring Flag of Babylon Babylon if it can manage to break free from its Flag of Seleukid Empire Seleukid overlords and reconquer Mesopotamia for the Babylonians. Historically Tylos would continue to thrive as a center of trade and become increasingly Hellenized under the Flag of Seleukid Empire Seleukid Empire, eventually passing to 20px Parthia with their conquest of Persia and Mesopotamia.

Contents

DecisionsEdit

As a Babylonian cultured country, Tylos has access to the decision to form   Babylon.

id

Form Babylon

Babylon the great, that most ancient of cities, which reigns over the kings of the earth; it is our destiny to break the yoke of our oppressors, and restore her to her people.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Babylonian or follows the Chaldean religion
  • Is not   Babylon
  • Is not AI-controlled or has more than 25 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  •   Babylon does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Babylon (918)
    • Ktesiphon (912)
    • Samarra (893)
    • Borsippa (919)
    • Apameia Tigrei (933)
    • Larsa (939)
    • Alexandreia Sousiane(940)
    • Teredon (964)
    • Daskara (879)
    • Agines (4779)
    • Sousa (946)

Effects
  • Current country becomes   Babylon
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain   150 political influence
  • Move the capital to Babylon (918) and make it a city if it is currently a territory
  • Set the country's religion to Chaldean
  • Add   4 citizen pops,   4 freemen pops, and   4 slave pops to Babylon (918)
  • Babylon (918) gets the modifier Center of Civilization until the end of the game, giving:
    •   +0.20% Local Population Growth
    •   +10% Local Civilization Level
    •   +10% Pop Assimilation Speed
    •   +8% Local Freeman Happiness
  • Get claims on all territories in the regions of Assyria and Mesopotamia and the provinces of Susiana and Mardiene
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    •   +10 Loyalty of Characters
    •   +12% National Citizen Happiness
    •   +12% National Freeman Happiness
  • Get   3 free province investments

DiplomacyEdit

Tylos starts as a tributary to the   Seleukid Empire. Unlike most subject types this diplomatic relation can be cancelled at any time without a war, though this may leave Tylos at the mercy of its much larger and stronger neighbour 20px Gerrha.

PopulationEdit

Tylos starts with a total of   27 pops in its   single territory, mostly Makan Arabic (around 80%), but also with a substantial minority of Macedonian Hellenic pops that have recently settled in the region. Notably, Tylos does not begin with any pops of its primary culture (Babylonian), which makes managing pop happiness important in the early game until they can be assimilated or integrated.

As a reasonably populated city state, Tylos also has a very high proportion of citizens (60% at start), which means that it can easily achieve a very high research ratio and gain a large technology advantage over its larger neighbours.

StrategyEdit

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