Difference between revisions of "Trade goods"

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== Military ==
 
== Military ==
Military resources affect the quality of units and bonusses of military structures like forts. This type of resource does not change the variety of units the player's nation can build, but it does affect stats and advantages of produced units. Strategic resources should be preferred to military resources: With a hemp surplus in the capital, the ship damage increases about +10%, but missing wood leads to the incapability of building ships and using the hemp-given advantage.  
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Military resources affect the quality of units and bonusses of military structures like forts. This type of resource does not change the variety of units the player's nation can build, but it does affect stats and advantages of produced units. Strategic resources should be preferred to military resources: With a hemp surplus in the capital, the ship damage increases about +10%, but missing wood leads to the incapability of building ships and of using the hemp-given advantage of additional damage.  
  
  

Revision as of 23:01, 29 June 2020

Trade goods come in a wide variety and types. There are 34 trade goods divided into 5 categories. They allow you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.


Mechanics

Production

  • Each Territory produces one type of trade good applying the goods' effect on their Province.
  • Trade good bonuses are dependent on the type of good and they come in a wide variety.
  • Generating a surplus without importing can be done either if your province has more than one territory producing the same trade good, or if it has enough Slaves Slaves.

Change

  • In general, trade goods can not be changed explicitly by the player.
  • Trade goods can be changed implicitly with the foundation of a city.
  • Trade goods of the type food can only be produced in settlements, the foundation of a city on a food producing territory comes with several probabilities to create a new specific trade good.
  • The probability can be seen by hovering over the "found a city" button at the "build" options panel.

Trade

  • Each province has a certain number of trade routes it can use to import goods, and each route can be used to bring in one trade good.
  • Capitals have more import routes than other provinces, the exact number is mainly defined by the nation's country rank.
  • Creating a trade route costs Wealth 15 gold.
  • It is possible to export a trade good only if there is a surplus of the good in said province.
  • The modifier type applied to the importing province depends on the amount of said good in that province.

Applied modifier type

A trade good has 4 modifier types. The modifier which is being applied depends on the amount of a goods' type:

  • Province - A modifier which is applied to the entire province if one unit of a certain trade good is present in that province. Does not stack (applied once per good type).
  • Province surplus - Any additional units of a certain trade good in a non-capital province are considered surplus units. These units apply a minor modifier in the provincial capital city. These modifiers stack.
  • Capital surplus - Surplus units in the capital province apply an additional national modifier. These modifiers do not stack.
  • Exporting - Surplus units can be exported to other nations via trade routes. When doing so, this modifier is applied to the exporting nation.

Goods list

Description

Trade good Category Description
Camels Camels Strategic Used extensively as beasts of burden and warfare, camels are adept at surviving in harsh, arid climates.
Elephants Elephants Strategic Like many beasts of burden, elephants have been used for agricultural, religious and military purposes since their domestication. Many civilizations regard the elephant as a sacred or revered creature.
Horses Horses Strategic The use of horses in agriculture and warfare is widespread. As beasts of burden, they are well suited to drawing chariots, as well as carrying riders.
Iron Iron Strategic The presence of iron-working defines many cultures. Vastly superior in strength to its predecessor, bronze, iron is unparalleled as a material for tools and weaponry alike.
Steppe horses Steppe horses Strategic Steppe horses, while often smaller and stockier than their western counterparts, are more suited for their life in the arid terrain of the steppe.
Wood Wood Strategic Widely used in construction and shipping, decent timber can command a high price in unforested areas.
Grain Grain Food Grain has long been a staple part of the human diet. Refined into flour, and subsequently bread, the farming of grain provides the vast majority of the food supply for many nations.
Salt Salt Food Greatly valued as a food additive and preservation agent, salt is in such high demand that it often serves as a parallel currency.
Fish Fish Food Fish provide a staple part of the diet and economy of every coastal civilization in the world.
Livestock Livestock Food Encompassing a multitude of domesticated animals, livestock provides numerous goods such as milk, cheese, meat and wool, which drive a significant part of the economy.
Vegetables Vegetables Food Nuts, seeds, pulses and vegetables are gathered by foragers and subsistence farmers across the world.
Dates Dates Population Primarily cultivated in warmer climes, date products are a staple part of the diet in many cultures.
Dyes Dyes Population Expensive dyes such as Tyrian purple and kermes are harvested from rare invertebrates in very localized habitats. These colors are particularly sought after by the ruling elite of many cultures, and are bound to command a high price.
Honey Honey Population Although domestic beekeeping is not widespread, honey is highly sought after as a foodstuff and preservative.
Olives Olives Population Cultivated for millennia, olive products drive a significant part of the Mediterranean economy. Many cultures value the olive as a symbol of fertility and power.
Precious metals Precious metals Population Gold and silver have been regarded as a measure of relative value since the minting of coins began. The history of gold as a commodity is deeply intertwined with its use in religious and mythological imagery.
Wild game Wild game Population Since the early days of humanity, hunter-gatherers have regarded wild creatures as a primary source of nourishment. Fine meat is often hard to come by, and can result in a particularly lucrative trade.
Wine Wine Population Wine is produced from grapes, raisins and many other fruits, and has myriad uses in recreational, religious, and cultural pursuits. The wine trade is an important part of the Mediterranean economy.
Woad Woad Population Woad, as well as various other simple dyes, can be refined from the petals of certain wild flowers. Many cultures practice ritual body-painting, as well as the creation of painted iconography, using these colors.
Base metals Base metals Military Copper, Tin and Lead, whilst unsuitable for military purposes, have long been used in alloying and decoration. Although used ubiquitously, the relative geographical scarcity of these metals results in them commanding high prices throughout the world.
Furs Furs Military Furs have been used since time immemorial to shield humans from the biting cold. Ranging from stitched rabbit skins to great bear hides, a good fur can be put to any number of uses.
Hemp Hemp Military Cultivated from time immemorial, hemp has been instrumental in the development of clothing and ropes, due to its fibrous nature.
Leather Leather Military Tanned hides have numerous applications in domestic and military life. Early shields were often leather clad, softening the blow of any incoming strikes.
Stone Stone Military Whereas wood will often suffice as a building material for temporary or cheap structures, only stone can yield the kind of permanence desired in a fine civic building or enduring defensive bastion.
Amber Amber Economy & Tech Formed from the resin of pine trees, the appeal of amber as a decorative material, combined with its scarcity, results in a particularly valuable commodity.
Cloth Cloth Economy & Tech Cloth can be produced from numerous plant or animal products, and is found, in varying quality, at markets throughout the known world.
Earthenware Earthenware Economy & Tech The production of earthenware has been a defining activity of human civilization since the discovery of fire. Earthenware encompasses practical utensils such as bowls and jugs, as well as statues, urns and other decorative items.
Gemstones Gemstones Economy & Tech Highly prized as ornamental items, the incredible rarity of gemstones ensures that only the most wealthy will ever possess them.
Glass Glass Economy & Tech The production of glass not being widespread, has a great effect on its value as a commodity. Glass beads, decorations and even urns are in high demand throughout the known world.
Incense Incense Economy & Tech The term 'Incense' covers an array of rare, exotic substances which are primarily used for religious purposes.
Marble Marble Economy & Tech Due to its softness and lustrous hue, marble is regarded as the prime material with which to sculpt statues and icons.
Papyrus Papyrus Economy & Tech Most of the civilized world uses wax tablets, etchings, and stone carvings to store the written word. Papyrus, however, which is uniquely produced in the Egyptian region, offers much greater ease of access and use.
Silk Silk Economy & Tech Shrouded in mystery, the origins of silk cultivation lie in the far east. This exotic fabric is rare enough to command great interest, and an even greater price.
Spices Spices Economy & Tech Primarily used as food additives, the many herbs which comprise the spice trade command a variable price depending on their provenance.

Strategic resources

Trade good Province Province surplus Capital surplus Exportation
Iron Iron Allows Unit heavy infantry.png Heavy infantry Manpower.png +5% Local manpower Discipline.png +10% Heavy infantry discipline Discipline.png +5% Heavy infantry discipline
Horses Horses
  • Allows Unit heavy cavalry.png Heavy cavalry
  • Allows Unit light cavalry.png Light cavalry
+5% Population capacity Discipline.png +10% Light cavalry discipline Discipline.png +5% Light Cavalry discipline
Wood Wood
  • Allows Unit hexere.png Hexere
  • Allows Unit tetrere.png Tetrere
Tax income.png +3% Local tax +50% Ship recruit speed +20% Ship recruit speed
Elephants Elephants Allows Unit war elephants.png War elephants Manpower.png +5% Local manpower Discipline.png +10% War elephant discipline Discipline.png +5% War elephant discipline
Steppe horses Steppe horses Allows Unit horse archers.png Horse archers Manpower.png +5% Local manpower Discipline.png +10% Horse archer discipline Discipline.png +5% Horse archer discipline
Camels Camels Allows Unit camel cavalry.png Camel cavalry Supply limit.png +2.5% Supply limit Discipline.png +10% Camel discipline Discipline.png +5% Camel discipline

Food

Trade good Province Province surplus Capital surplus Exportation
Grain Grain +10% Local monthly food modifier +5 Local monthly food Local manpower.png +10% National manpower Local manpower.png +5% National manpower
Salt Salt +10% Population capacity +400 Provincial food capacity −5% Army maintenance cost −2.5% Army maintenance cost
Fish Fish +10% Local monthly food modifier +3 Local monthly food Pop happy.png +5% National freeman happiness Pop happy.png +2.5% National freeman happiness
Livestock Livestock +10% Local monthly food modifier +3 Local monthly food +25% Pop promotion speed +10% Pop promotion speed
Vegetables Vegetables +10% Local monthly food modifier +3 Local monthly food −20% Move slaves cost −10% Move slaves cost

Population

Trade good Province Province surplus Capital surplus Exportation
Wine Wine Pop happy.png +5% Local freeman happiness Pop happy.png +1% Local freeman happiness −5% Army maintenance cost −2.5% Army maintenance cost
Spices Spices National output +5% Local citizen output National output +2.5% Local citizen output National output +5% National citizen output National output +2.5% National citizen output
Precious metals Precious metals +0.02 Territory provincial loyalty +0.01 Territory provincial loyalty +10% Pop assimilation speed +5% Pop assimilation speed
Dyes Dyes Pop happy.png +10% Local citizen happiness Pop happy.png +5% Local citizen happiness Pop happy.png +5% National citizen happiness Pop happy.png +2.5% National citizen happiness
Olives Olives Pop happy.png +10% Local slave happiness Pop happy.png +2% Local slave happiness Pop happy.png +5% National slave happiness Pop happy.png +2.5% National slave happiness
Woad Woad Pop happy.png +10% Local tribesman happiness Pop happy.png +2% Local tribesman happiness Pop happy.png +10% National tribesman happiness Pop happy.png +5% National tribesman happiness
Honey Honey Local output +5% Local freeman output Local output +2.5% Local freeman output Diplomatic reputation.png +2 Diplomatic reputation Diplomatic reputation.png +1 Diplomatic reputation
Dates Dates Pop happy.png +5% Local freeman happiness Pop happy.png +2% Local freeman happiness Commerce value.png +5% National commerce income Commerce value.png +2.5% National commerce income

Military

Trade good Province Province surplus Capital surplus Exportation
Stone Stone Fort defense +25% Local fort defense Fort defense +5% Local fort defense −10% Build cost Fort defense +10% Fort defense
Wild game Wild game Local output +10% Local tribesman output Local output +5% Local tribesman output Discipline.png +10% Archers discipline Discipline.png +5% Archers discipline
Furs Furs +10% Starting experience +5% Starting experience -0.50% Experience decay -0.50% Experience decay
Leather Leather +10% Local slave output +2% Local slave output +10% Light infantry defense +5% Light infantry defense
Base metals Base metals +5% Local freeman output +2.5% Local freeman output +10% Light infantry offense +5% Light infantry offense
Hemp Hemp Local output +10% Local slave output Local output +2% Local slave output +10% Ship damage done -10% Ship damage taken

Economy & Technology

Trade good Province Province surplus Capital surplus Exportation
Amber Amber Tax income.png +10% Local tax Tax income.png +5% Local tax +0.05 Monthly ruler popularity gain +0.02 Monthly ruler popularity gain
Papyrus Papyrus Research points.png +20% Research points Research points.png +5% Research points +5% Civic tech investment Research points.png +5% Research points
Cloth Cloth Tax income.png +10% Local tax Tax income.png +5% Local tax +5% Oratory tech investment Research points.png +5% Research points
Earthenware Earthenware Research points.png +5% Research points Research points.png +1% Research points Local output +2.5% National freeman output Local output +1% National freeman output
Marble Marble +2% Local civilization level +1% Local civilization level −0.01 Monthly tyranny −0.01 Monthly tyranny
Incense Incense Commerce value.png +10% Commerce value Commerce value.png +2% Commerce value +2.5% State religion happiness +5% Omen power
Gemstones Gemstones Tax income.png +20% Local tax Tax income.png +10% Local tax +5% Country civilization level +2.5% Country civilization level
Glass Glass +2% Local civilization level +1% Local civilization level +5% Religious tech investment Research points.png +5% Research points
Silk Silk Commerce value.png +15% Commerce value Commerce value.png +5% Commerce value Integrate.png +0.1 Integration speed Integrate.png +0.05 Integration speed

Strategy

Strategic resources

Resources of this category grant mainly military bonuses, advantages or features. The production of cavalry in a province is connected to the existence of horses within that province, while the production of ships in a province is connected to the existence of wood within that province. Any lack of a strategic resource leads to a lack of a certain unit or advantage that may force the player to adapt his military strategy.

Food

Food resources in a province feed the pops of this specific province. Is there a surplus of food (as food within the province, not as a resource for national or international trade), the pop growth rate increases. A lack of food leads to a decrease of pops and dissatisfaction. Any lack of food can be prevented, by importing a food surplus from one province to a starving one. Any surplus of a food resource within a province can be imported within the player's nation by using 1 trade route.

Military

Military resources affect the quality of units and bonusses of military structures like forts. This type of resource does not change the variety of units the player's nation can build, but it does affect stats and advantages of produced units. Strategic resources should be preferred to military resources: With a hemp surplus in the capital, the ship damage increases about +10%, but missing wood leads to the incapability of building ships and of using the hemp-given advantage of additional damage.