Difference between revisions of "Trade goods"

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* Each city produces one type of trade good for your province.
 
* Each city produces one type of trade good for your province.
 
* Having a trade good present in a province gives a modifier in that entire province.
 
* Having a trade good present in a province gives a modifier in that entire province.
* Having a surplus of a trade good in a province gives a small modifier, but one that stacks for each extra unit of surplus. Surplus of a trade good in your capital province gives a national bonus.
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* Having a surplus of a trade good in a province gives a small modifier to the provincial capital city, but one that stacks for each extra unit of surplus. Surplus of a trade good in your capital province gives a national bonus.
 
* Trade good bonuses are dependent on the type of good and they come in a wide variety. This allows you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.
 
* Trade good bonuses are dependent on the type of good and they come in a wide variety. This allows you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.
  

Revision as of 12:28, 3 May 2019

Trade good come in a wide variety and types. They allow you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.

Mechanics

Production

  • Each city produces one type of trade good for your province.
  • Having a trade good present in a province gives a modifier in that entire province.
  • Having a surplus of a trade good in a province gives a small modifier to the provincial capital city, but one that stacks for each extra unit of surplus. Surplus of a trade good in your capital province gives a national bonus.
  • Trade good bonuses are dependent on the type of good and they come in a wide variety. This allows you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.

Trade routes

  • Each of your provinces has a certain number of routes it can use to import goods, and each route can be used to bring in one trade good. Capitals have more import routes than other provinces, most notably they gain more from the rank of your country.
  • Trade routes can be used to import trade goods either making them present in provinces where they are not produced, or to increase the surplus of them, adding to the stacking modifier in the province.
  • Exporting a trade good from a province also requires a surplus in that province.
  • Creating a trade route costs Civic power.png Civic power.
  • Generating a surplus without importing can be done either if your province has more than once city producing the same trade good, or if it has 15 slaves in one of its cities. Each group of 15 slaves will increase the output of a trade good by 1.

Goods list

Description

Trade good Category Description
Camels Camels Strategic Used extensively as beasts of burden and warfare, camels are adept at surviving in harsh, arid climates.
Elephants Elephants Strategic Like many beasts of burden, elephants have been used for agricultural, religious and military purposes since their domestication. Many civilizations regard the elephant as a sacred or revered creature.
Horses Horses Strategic The use of horses in agriculture and warfare is widespread. As beasts of burden, they are well suited to drawing chariots, as well as carrying riders.
Iron Iron Strategic The presence of iron-working defines many cultures. Vastly superior in strength to its predecessor, bronze, iron is unparalleled as a material for tools and weaponry alike.
Steppe horses Steppe horses Strategic Steppe horses, while often smaller and stockier than their western counterparts, are more suited for their life in the arid terrain of the steppe.
Wood Wood Strategic Widely used in construction and shipping, decent timber can command a high price in unforested areas.
Fish Fish Growth Fish provide a staple part of the diet and economy of every coastal civilization in the world.
Grain Grain Growth Grain has long been a staple part of the human diet. Refined into flour, and subsequently bread, the farming of grain provides the vast majority of the food supply for many nations.
Livestock Livestock Growth Encompassing a multitude of domesticated animals, livestock provides numerous goods such as milk, cheese, meat and wool, which drive a significant part of the economy.
Dates Dates Population Primarily cultivated in warmer climes, date products are a staple part of the diet in many cultures.
Dyes Dyes Population Expensive dyes such as Tyrian purple and kermes are harvested from rare invertebrates in very localized habitats. These colors are particularly sought after by the ruling elite of many cultures, and are bound to command a high price.
Honey Honey Population Although domestic beekeeping is not widespread, honey is highly sought after as a foodstuff and preservative.
Olives Olives Population Cultivated for millennia, olive products drive a significant part of the Mediterranean economy. Many cultures value the olive as a symbol of fertility and power.
Precious metals Precious metals Population Gold and silver have been regarded as a measure of relative value since the minting of coins began. The history of gold as a commodity is deeply intertwined with its use in religious and mythological imagery.
Wild game Wild game Population Since the early days of humanity, hunter-gatherers have regarded wild creatures as a primary source of nourishment. Fine meat is often hard to come by, and can result in a particularly lucrative trade.
Wine Wine Population Wine is produced from grapes, raisins and many other fruits, and has myriad uses in recreational, religious, and cultural pursuits. The wine trade is an important part of the Mediterranean economy.
Woad Woad Population Woad, as well as various other simple dyes, can be refined from the petals of certain wild flowers. Many cultures practice ritual body-painting, as well as the creation of painted iconography, using these colors.
Base metals Base metals Military Copper, Tin and Lead, whilst unsuitable for military purposes, have long been used in alloying and decoration. Although used ubiquitously, the relative geographical scarcity of these metals results in them commanding high prices throughout the world.
Furs Furs Military Furs have been used since time immemorial to shield humans from the biting cold. Ranging from stitched rabbit skins to great bear hides, a good fur can be put to any number of uses.
Hemp Hemp Military Cultivated from time immemorial, hemp has been instrumental in the development of clothing and ropes, due to its fibrous nature.
Leather Leather Military Tanned hides have numerous applications in domestic and military life. Early shields were often leather clad, softening the blow of any incoming strikes.
Salt Salt Military Greatly valued as a food additive and preservation agent, salt is in such high demand that it often serves as a parallel currency.
Stone Stone Military Whereas wood will often suffice as a building material for temporary or cheap structures, only stone can yield the kind of permanence desired in a fine civic building or enduring defensive bastion.
Vegetables Vegetables Military Nuts, seeds, pulses and vegetables are gathered by foragers and subsistence farmers across the world.
Amber Amber Economy & Tech Formed from the resin of pine trees, the appeal of amber as a decorative material, combined with its scarcity, results in a particularly valuable commodity.
Cloth Cloth Economy & Tech Cloth can be produced from numerous plant or animal products, and is found, in varying quality, at markets throughout the known world.
Earthenware Earthenware Economy & Tech The production of earthenware has been a defining activity of human civilization since the discovery of fire. Earthenware encompasses practical utensils such as bowls and jugs, as well as statues, urns and other decorative items.
Gemstones Gemstones Economy & Tech Highly prized as ornamental items, the incredible rarity of gemstones ensures that only the most wealthy will ever possess them.
Glass Glass Economy & Tech The production of glass not being widespread, has a great effect on its value as a commodity. Glass beads, decorations and even urns are in high demand throughout the known world.
Incense Incense Economy & Tech The term 'Incense' covers an array of rare, exotic substances which are primarily used for religious purposes.
Marble Marble Economy & Tech Due to its softness and lustrous hue, marble is regarded as the prime material with which to sculpt statues and icons.
Papyrus Papyrus Economy & Tech Most of the civilized world uses wax tablets, etchings, and stone carvings to store the written word. Papyrus, however, which is uniquely produced in the Egyptian region, offers much greater ease of access and use.
Silk Silk Economy & Tech Shrouded in mystery, the origins of silk cultivation lie in the far east. This exotic fabric is rare enough to command great interest, and an even greater price.
Spices Spices Economy & Tech Primarily used as food additives, the many herbs which comprise the spice trade command a variable price depending on their provenance.

Effects

Trade good Category Province Province surplus Capital surplus Exporting
Camels Camels Strategic Allows Camels Camels Supply limit.png +2.5% Supply limit Discipline.png +10% Camel discipline Discipline.png +5% Camel discipline
Elephants Elephants Strategic Allows Unit war elephants.png War elephants Manpower.png +5% Local manpower Discipline.png +10% War elephant discipline Discipline.png +5% War elephant discipline
Horses Horses Strategic
  • Allows Unit heavy cavalry.png Heavy cavalry
  • Allows Unit light cavalry.png Light cavalry
Manpower.png +5% Local manpower Discipline.png +10% Light cavalry discipline Discipline.png +5% Light Cavalry discipline
Iron Iron Strategic Allows Unit heavy infantry.png Heavy infantry Manpower.png +5% Local manpower Discipline.png +10% Heavy infantry discipline Discipline.png +5% Heavy infantry discipline
Steppe horses Steppe horses Strategic Allows Unit horse archers.png Horse archers Manpower.png +5% Local manpower Discipline.png +10% Horse archer discipline Discipline.png +5% Horse archer discipline
Wood Wood Strategic Allows Unit trireme.png Trireme Tax income.png +3% Local tax Discipline.png +10% Trireme discipline Discipline.png +5% Trireme discipline
Fish Fish Growth Local population growth.png +5% Local population growth Local population growth.png +2.5% Local population growth Pop happy.png +5% National freeman happiness Pop happy.png +2.5% National freeman happiness
Grain Grain Growth Local population growth.png +10% Local population growth Local population growth.png +5% Local population growth Local manpower.png +10% National manpower Local manpower.png +5% National manpower
Livestock Livestock Growth Local population growth.png +5% Local population growth Local population growth.png +2% Local population growth −10% Freeman promotion cost −5% Freeman promotion cost
Dates Dates Population Pop happy.png +5% Local freeman happiness Pop happy.png +2% Local freeman happiness Commerce value.png +5% National commerce income Commerce value.png +2.5% National commerce income
Dyes Dyes Population Pop happy.png +10% Local citizen happiness Pop happy.png +5% Local citizen happiness National output +5% National citizen output National output +2.5% National citizen output
Honey Honey Population Local output +5% Local freeman output Local output +2.5% Local freeman output Diplomatic reputation.png +2% Diplomatic reputation Diplomatic reputation.png +1% Diplomatic reputation
Olives Olives Population Pop happy.png +10% Local slave happiness Pop happy.png +2% Local slave happiness Pop happy.png +5% National slave happiness Pop happy.png +2.5% National slave happiness
Precious metals Precious metals Population Pop happy.png +10% Local citizen happiness +1% City provincial loyalty −10% Citizen promotion cost −5% Citizen promotion cost
Wild game Wild game Population Local output +10% Local tribesman output Local output +5% Local tribesman output Discipline.png +10% Archers discipline Discipline.png +5% Archers discipline
Wine Wine Population Pop happy.png +5% Local freeman happiness Pop happy.png +1% Local freeman happiness −5% Army maintenance cost −2.5% Army maintenance cost
Woad Woad Population Pop happy.png +10% Local tribesman happiness Pop happy.png +2% Local tribesman happiness Pop happy.png +10% National tribesman happiness Pop happy.png +5% National tribesman happiness
Base metals Base metals Military +10% Cohort recruit speed +5% Cohort recruit speed +10% Light infantry offense +5% Light infantry offense
Furs Furs Military +10% Starting experience +5% Starting experience +10% Starting experience +5% Starting experience
Hemp Hemp Military Local output +10% Local slave output Local output +2% Local slave output +10% Trireme offense +5% Trireme offense
Leather Leather Military +10% Cohort recruit speed +5% Cohort recruit speed +10% Light infantry defense +5% Light infantry defense
Salt Salt Military Fort defense.png +10% Local fort defense Fort defense.png +5% Local fort defense −5% Army maintenance cost −2.5% Army maintenance cost
Stone Stone Military Fort defense.png +25% Local fort defense Fort defense.png +5% Local fort defense −10% Build cost Fort defense.png +10% Fort defense
Vegetables Vegetables Military Supply limit.png +10% Supply limit Supply limit.png +2.5% Supply limit −20% Move slaves cost −10% Move slaves cost
Amber Amber Economy & Tech Tax income.png +10% Local tax Tax income.png +5% Local tax +5% Ruler popularity gain +2.5% Ruler popularity gain
Cloth Cloth Economy & Tech Tax income.png +10% Local tax Tax income.png +5% Local tax +5% Oratory tech investment Research points.png +5% Research points
Earthenware Earthenware Economy & Tech Research points.png +5% Research points Research points.png +1% Research points Local output +2.5% National freeman output Local output +1% National freeman output
Gemstones Gemstones Economy & Tech Tax income.png +20% Local tax Tax income.png +10% Local tax +5% Country civilization level +2.5% Country civilization level
Glass Glass Economy & Tech Commerce value.png +15% Commerce income Commerce value.png +5% Commerce income Religious tech investment +5% Research points.png +5% Research points
Incense Incense Economy & Tech Commerce value.png +10% Commerce income Commerce value.png +2% Commerce income −25% Call omen cost +5% Omen power
Marble Marble Economy & Tech +1% Local provincial loyalty +1% City provincial loyalty −1.5% Monthly tyranny −1% Monthly tyranny
Papyrus Papyrus Economy & Tech Research points.png +20% Research points Research points.png +5% Research points +5% Civic tech investment Research points.png +5% Research points
Silk Silk Economy & Tech Commerce value.png +15% Commerce income Commerce value.png +5% Commerce income +10% Integration speed +5% Integration speed
Spices Spices Economy & Tech Commerce value.png +10% Commerce income Commerce value.png +2% Commerce income Pop happy.png +5% National citizen happiness Pop happy.png +2.5% National citizen happiness

References

Concepts BuildingsColonizationTradeTrade goodsTaxCommercePopulation
Domestic policy State Characters Attributes Position Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods Food
Provinces Region Province Territories Colonization
Military Military traditions Army Siege Assault Land units Land warfare Naval warfare
Foreign policy Treaties Warfare Casus belli Diplomacy Subject nations Barbarians
Script Events Decisions Missions