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Local powerSparta
Primary culture
Lacedaemonian (Hellenistic)

Capital province
Sparta (427)

Stratocratic Monarchy

State religion
Military traditions
Flag of Sparta Spartan heritage

Morale of armies.png +2.5% Morale of Armies
Discipline.png +5% Discipline
Pop slaves output.png −5% National Slave Output

Sparta is a local power in southern Greece, once one of the leading powers of the Hellenic world who led the Greeks in the Persian Wars and famed for its unique military traditions and society but long since reduced to a mere shadow of its former self. Having recently broken free of Macedonian control in the wake of the collapse of the Flag of Argead Empire Argead Empire, Sparta is now just one of the many independent city states in Greece that must navigate the web of diplomacy with the many newer and stronger powers with interests in the region, though one that has not forgotten its former glory. Historically Sparta would struggle to reform its highly stratified society and restore the old military traditions in an attempt to revive its old power, ultimately contending unsuccessfully with the 20px Achaean League for control over the Peloponnese and being forcibly integrated into the league after its final defeat in in 188 BC until 20px Achaea's own annexation by Flag of Rome Rome some 40 years later.


Main article: Spartan missions

With the Magna Graecia (DLC).png Magna Graecia DLC, Sparta has a unique set of 4 missions focused on reconquering lost Spartan territory, restoring its traditional hegemony over the Peloponnese, and taking on its old rivals in order to avenge its past defeats. As part of these missions, Sparta can go on to restore the old Flag of Peloponnesian League Peloponnesian League as a unique country-specific formable.

Without the Magna Graecia (DLC).png Magna Graecia DLC, Sparta will instead have access to the Pan Hellenic Government Greek cultural mission tree, with the more general end goal of uniting Greece and forming the Flag of Hellenic League Hellenic League instead.

Regardless of whether or not the DLC is enabled, like most Hellenistic culture group countries Sparta can also get access to the Euxine Sea Hellenistic cultural mission tree The Hospitable Sea if it makes conquests in the Asian, Bithynian, or Thracian regions, directing it to expand its influence and dominate the Euxine Sea region. Like all other countries, Sparta also has access to the Generic missions regardless of whether or not the DLC is enabled.


As a Hellenistic culture group monarchy, Sparta has access to the decision to form the Flag of Argead Empire Argead Empire.


Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.

Potential requirements
  • Has not previously formed the Flag of Argead Empire Argead Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Argead Empire Argead Empire
  • Is not AI-controlled or has more than 40 territories
  • Flag of Argead Empire Argead Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Thebai (426)
    • Sparta (427)
    • Argos (440)
    • Athenai (416)
    • Lysimacheia (350)
    • Gordion (189)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Epiphaneia (1874)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Sousa (946)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Alexandreia Kaukaso (6611)
    • Taxila (7314)
    • Alexandrou Limen (6821)

  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • Get the modifier Argead Unification until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Land morale.png +5% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Freeman happiness +8% National Freeman Happiness
  • Current country becomes Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Antigonid Kingdom Antigonid Kingdom, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer
  • Get Province investment 5 free province investments


Sparta begins with a Population.png population of 65 pops at the beginning of the game, divided across its Local.png 6 territories. The vast majority of its pops are Lacedaemonian Hellenic, but there is also a small Hebrew Jewish minority in the city of Sparta.


Sparta gets strong, military-focused modifiers from its heritage and missions, with a permanent Discipline.png discipline bonus of +20% - not including any deity or technology modifiers - after all 4 mission trees are finished. Combined with the relatively high level of technology that typically comes from starting as a small state and conquering the city-rich provinces of Greece, this means that a fully resurgent Sparta can easily defeat significantly larger armies and, if played intelligently, take on much larger and nominally stronger powers. Therefore Spartan success hinges largely on how effectively the nation can expand in the early game when the Diadochi states are still a significant threat, and whether or not Sparta can manage to unite the Peloponnese and build up enough of a power base to sustain a sufficiently strong army.

Securing strong alliances is the most important part of the early game. The best ally to try to get is Flag of Phrygia Phrygia, who is very strong with their many feudatories and has a strong navy that can be used to easily access Greece; however, as Flag of Phrygia Phrygia starts out of diplomatic range, at the beginning of the game there is little that can be done to encourage this other than leaving a diplomatic slot open and hoping that Flag of Phrygia Phrygia offers an alliance, which they nonetheless will often do after they go to war with Flag of Macedon Macedon. If Flag of Egypt Egypt and Flag of Seleukid Empire Seleukid Empire declare war as they often will after a few months, it can be very advantageous to send an army to pillage their core areas while they are busy engaged with the Flag of Phrygia Phrygians - the largely undefended Nile Delta is very suitable for this as long as the Egyptian navy can be avoided, being full of high-pop cities and territories with virtually no forts. Sparta can easily take dozens of Slaves slaves and pillage over a thousand Wealth gold from sacking their cities, providing a very substantial boost that goes a long way towards completely the infrastructure part of the The Second Peloponnesian League mission tree. Assuming that Flag of Phrygia Phrygia wins or is not defeated too badly in its wars, which is usually the case, they will be easily able to take on Flag of Macedon Macedon and any allies they may have, making the Laconic If achievement fairly straightforward as long as their truce expires in time to start another war.

Sparta's mission tree will direct it towards conquering Flag of Messenia Messenia and Flag of Lepreon Lepreon first, who can usually be conquered with ease with given Sparta's military-focused heritage and high Military power.png martial king. Defeating the Arcadians and Achaeans is usually somewhat trickier given that they will usually band together in a defensive league of some sort, though once Laconia has been fully conquered Sparta can usually sustain enough of an army to beat them; a combination of picking off isolated armies, attacking when they are otherwise distracted in another war (a very common occurrence in early game Greece), and/or calling in allies will usually ensure victory is usually enough to do the trick. Once the Peloponnese has been united, it is definitely worth taking the time to go through the infrastructure branch of the The Second Peloponnesian League mission tree, which gives a number of rather powerful bonuses - including to Local output population output - to all the main cities of the area.

Other than Attica and Boeotia, who need to be annexed to progress down the Ancient Rivals mission tree, Sparta can choose whether or to annex or vassalize the remaining Greek states as feudatories. Annexation will increase Sparta's power base and wealth directly though taking underdeveloped lands can reduce the country's research ratio, while each feudatory will be able to provide many more allied troops that the territory would if directly annexed, even if each individual army is significantly weaker than Spartan ones - the large number of small Greek states means that making a veritable vassal swarm supporting the main Spartan armies is very feasible. The Thessalian city states that can be released in the Ancient Rivals mission tree are particularly good candidates for this, as their high opinion and low strength immediately after being released means that they will tend to peacefully accept vassalization almost immediately. Either way, once Greece and Macedonia have been conquered or subjugated Sparta should be able to take on virtually almost any enemy and emerge victorious.

Unique Investments

With the Magna Graecia (DLC).png Magna Graecia DLC, Sparta gets two unique province investments for the military and religious slots, replacing the standard province investments:

  • Military province investment Free Helots (Military): Happiness for same culture modifier.png +2% Primary Culture Happiness, Local cohort recruit speed.png +5% Cohort Recruit Speed, and Pop freemen output.png +6% Local Freemen Output
  • Religious province investment Commission Heroic Freize (Religious): Supply limit.png +4% Supply Limit and Pop citizen output.png +3% Local Citizen Output


Molon Labe! icon
Molon Labe!
As Sparta, conquer and sack the city of Persepolis.
Laconic If icon
Laconic If
As Sparta, conquer and sack Pella before 480 AUC.