Difference between revisions of "Seleukid Empire"

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Seleukid Empire
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{{Version|1.3}}
 
 
 
{{Country
 
{{Country
| Rank= Major Power
+
| Rank= Major power
| Government= Aristocraric Monarchy
+
| Government= Aristocratic Monarchy
 
| Culture= Macedonian (Hellenic)
 
| Culture= Macedonian (Hellenic)
 
| Religion= Hellenic
 
| Religion= Hellenic
| Capital= Seleuceia Megale
+
| Capital= Seleukeia Megale
 
| Traditions= Greek
 
| Traditions= Greek
 
}}
 
}}
  
The '''Seleucid Empire''' is a major power in the Middle East with its centre of power in Mesopotamia and much land east of it, almost to the river Indus. In 450 it is the biggest countrie, and one of the wealthier and most populated.  
+
The '''Seleukid Empire''' is a Major Power in the Middle East and one of the main Diadochi kingdoms that has emerged from the fall of the {{flag|Argead Empire}}, centered in Mesopotamia and controlling all of the eastern Satrapies all the way to Bactria and Arachosia, encompassing about half of the former Argead Empire. With 3172 pops spread over 383 territories and a number of subject nations, including three large satrapies to the east, it is one of the wealthiest, most populous, and most powerful countries in the game, though one whose population is almost entirely of a different culture group and religion from the Macedonian ruling class. With {{flag|Phrygia}} vulnerable and likely to end up at war with all of the other Diadochi soon after game start, the Seleukids are well positioned to destroy their Antigonid rivals and claim the rich territories of the west - though only if they can keep the rising {{flag|Maurya|0}} [[Maurya|Mauryans]], restless populace, and Scythian tribes at bay. Historically the Seleukids would conquer much of Syria and Anatolia after the fall of {{flag|Phrygia}} and {{flag|Thrace}} to control nearly all of the Asian part of the {{flag|Argead Empire}}, but would be weakened by devastating civil wars and see most of their territory lost to {{flag|Parthia}} and {{flag|Pergamon}} before their final rump state in Syria was annexed by {{flag|Rome}}.
 +
 
 +
== Name ==
 +
{{main|Country rename events}}
 +
 
 +
As a dynamically named country, the name of the Seleukid Empire can and usually will change at some point during the game. The base name of the country will always use the name of the ruler's family and takes the form '''[RulerDynastyAdjective] Empire''', defaulting to '''Persian Empire''' as a fallback if the country ceases to exist or has no ruler for whatever reason. This behaviour is also currently active if the country loses a [[civil war]].
 +
 
 +
If the country is no longer a monarchy, it will instead receive an event to break with its dynastic traditions and naming, allowing the country to choose between renaming itself the '''Persian Empire''' if its capital is in Greater Persia (Persis, Media, Mesopotamia, or Ariana) or take a more general name based on its capital region (e.g. '''Syrian Empire''', '''Mesopotamian Empire''', '''Assyrian Empire''', etc.).
 +
 
 +
== Events ==
 +
{{main|Diadochi events|Seleukid flavor events}}
 +
 
 +
=== The Wars of the Diadochi ===
 +
At start, all the Diaodchi states will receive an event that gives them claims on all of the western half of the former Argead Empire, allowing them to easily declare war and conquer territory from each other. These claims will go away on the death of the first ruler.
 +
 
 +
=== Fourth War of the Diadochi ===
 +
Shortly after the game starts, {{flag|Phrygia}} will receive an event to make an ultimatum against {{flag|Macedon}}, usually leading to war and pulling in allied {{flag|Thrace}} as well. If war breaks out, after a few months {{flag|Egypt}} may join the fray and demand territorial concessions or go to war; afterwards the Seleukid Empire will also receive an event that will let them directly declare war on {{flag|Phrygia}} or present an ultimatum to cede most of Syria, including their capital of Antigoneia, in exchange for peace.
 +
 
 +
=== The Seleukid-Mauryan War ===
 +
At the beginning of the game, the Seleukids must also decide how to resolve the ongoing war with {{flag|Maurya}}, which has recently expanded into the former Indian satrapies of the {{flag|Argead Empire}}. The Seleukids can choose to either sue for peace and cede control over some of their eastern provinces as well as the satrapy of {{flag|Arachosia}} for an extended truce and some war elephant units in order to focus on the west, or press onwards and get claims on the neighboring Indian regions (Gandhara and Maru), which will lead to renewed war in the west.
 +
 
 +
== Decisions ==
 +
<section begin=seleukid_decisions/>
 +
{{flag|Seleukid Empire}} has two country-specific decisions around moving the capital to the city of Antiocheia (the former Antigoneia, capital of {{flag|Phrygia}} at start) and improving its nearby port of Seleukia Pieria. The decisions can be found in {{path|decisions/seleucids.txt}}.
  
It borders to the diadochi Kingdom of {{flag|Phrygia}} to the west, to the north-west the small and moderately-sized nations of {{flag|Commagene}}, {{flag|Cappadocia}}, {{flag|Armenia}}, {{flag|Atropatene}} and {{flag|Adiabene}}, to the north-east to {{flag|Parthia}} and {{flag|Bactria}}, to the east to Gandhara, {{flag|Maurya}} and Arachosia and to the south to {{flag|Gerrha}} and {{flag|Maka}}.
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{{Box wrapper}}
The Seleucid Empire has six subjects, {{flag|Adiabene}}, {{flag|Parthia}}, {{flag|Bactria}}, Gandhara, Arachosia and {{flag|Tylos}}.
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{{Decision
 +
|version = 1.4
 +
|decision_id = found_seleukia_pieria
 +
|decision_name = A port for Antioch!
 +
|decision_text = With a new focus towards the Mediterranean and the moving of the Seleukid capital to Syria the need for a new great port in Syria has grown ever more urgent. Let us pool our resources to expand the port of Seleuika Pieria and work for the establishment of Seleukid hegemony in the west.
 +
|potential =
 +
* Owns at least 1 territory
 +
* Is {{flag|Seleukid Empire}}
 +
* Has not yet enacted this decision
 +
* Has taken the decision [[#move_capital_antioch|'''A Mediterranean Capital!''']]
 +
* Antigoneia (790) is the capital
 +
| allow =
 +
* Has more than {{icon|wealth}} '''200''' gold
 +
* Owns Hydatos Potamoi (789)
 +
* Owns Antigoneia (790)
 +
* Antigoneia (790) is the capital
 +
| effect =
 +
* Lose {{icon|wealth}} {{red|200}} gold
 +
* Hydatos Potamoi (789) gets the modifier '''Seleukia on the Sea''' until the '''end of the game''', giving:
 +
** {{icon|local population growth}} {{green|+10%}} Local Population Growth
 +
** {{icon|commerce value}} {{green|+15%}} Commerce Value
 +
** [[File:Civilization.png|28px]] {{green|+10%}} Local Civilization Level
 +
* Add {{icon|citizens}} 8 citizen pops, {{icon|freemen}} 6 freemen pops, and {{icon|slaves}} 4 slave pops to Hydatos Potamoi (789)
 +
|comment =
 +
}}
 +
{{Decision
 +
|version = 1.4
 +
|decision_id = move_capital_antioch
 +
|decision_name = A Mediterranean Capital!
 +
|decision_text = For too long the rightful heirs of Alexander's empire have been disconnected from the Macedonian heartland which bore the greatest conquest of history and all the fortunes of our people. Fertile Babylonia has served us well, but we must restore our ties with the lost lands to the west and establish a central point of governance on the Mediterranean if we are to succeed in re-claiming the lands of Megas Alexandros.
 +
|potential =
 +
* Owns at least 1 territory
 +
* Is {{flag|Seleukid Empire}}
 +
* Has not yet enacted this decision
 +
| allow =
 +
* Has more than {{icon|wealth}} '''400''' gold
 +
* Owns Antigoneia (790)
 +
* Owns or has subjects that own the provinces of Syria, North Phoenicia, and Apamea
 +
| effect =
 +
* Lose {{icon|wealth}} {{red|400}} gold
 +
* Move the capital to Antigoneia (790)
 +
* Make the capital a city if it is currently a territory
 +
* Antigoneia (790) gets the modifier '''Antioch on the Orontes''' until the '''end of the game''', giving:
 +
** [[File:Population capacity.png|28px]] {{green|+50%}} Population Capacity
 +
** {{icon|commerce value}} {{green|+15%}} Commerce Value
 +
** [[File:Civilization.png|28px]] {{green|+10%}} Local Civilization Level
 +
** [[File:Local migration attraction.png|28px]] {{green|+2}} Migration Attraction
 +
** [[File:Pop assimilation.png|28px]] {{green|+0.10}} Pop Assimilation Speed
 +
* Add {{icon|citizens}} 8 citizen pops, {{icon|freemen}} 6 freemen pops, and {{icon|slaves}} 4 slave pops to Antigoneia (790)
 +
* Get [[File:State free investments.png|28px]] '''4''' free province investments
 +
|comment =
 +
}}
 +
{{End box wrapper}}
 +
<section end=seleukid_decisions/>
  
 +
As one of the easternmost Hellenistic states, the Seleukid Empire can take the decision to move their centre of power to Northern India and embrace greater cultural syncretism if they make conquests in the region, representing the historical creation of the Indo-Greek kingdoms.
 +
{{#lst:Decisions|indo_greek_decision}}
 +
 +
Finally, as a Hellenistic culture group monarchy, the Seleukid Empire also has access to the decision to form the {{flag|Argead Empire}}.
 +
{{#lst:Formable Nations|reunite_alexanders_empire_decision}}
 
==Government==
 
==Government==
The Seleucid Empire starts off as an Aristocratic Monarchy that is ruled by Basileus '' '''Seleukos Nikator Seleukid''' (13 Martial/14 Finesse/8 Charisma/6 Zeal)'', of the Seleucid family.  
+
The Seleukid Empire starts off as an Aristocratic Monarchy that is ruled by Basileus '' '''Seleukos Nikator Seleukid''' (13 Martial/14 Finesse/8 Charisma/6 Zeal)'', of the Seleukid family.
 +
 
 +
== Diplomacy ==
 +
The Seleucid Empire has no allies, but six subjects, in 450 AUC. As long as they remain loyal they will provide a significant amount of military support, particularly with any wars in the east.
 +
 
 +
3 satrapies:
 +
* {{flag|Bactria}}
 +
* {{flag|Parthia}}
 +
* {{flag|Arachosia}}
 +
 
 +
1 client state:
 +
* {{flag|Gandhara}}
 +
 
 +
2 tributaries:
 +
* {{flag|Adiabene}}
 +
* {{flag|Tylos}}
 +
 
 +
 
 +
Additionally, the Seleukid Empire borders the Diadochi kingdom of {{flag|Phrygia}} to the west (along with its subjects of {{flag|Commagene}} and {{flag|Cappadocia}}), {{flag|Armenia}} and {{flag|Atropatene}} to the north, {{flag|Maurya}} to the east, and {{flag|Gerrha}} and {{flag|Maka}} to the south.
  
 
==Economy==
 
==Economy==
The Seleucid Empire has 3172 [[Population]] at the beginning of the game, divided across 383 territorys.
+
The Seleukid Empire has 3172 [[Population]] at the beginning of the game, divided across 383 territories.
The main ones are:
+
The main groups are:
* around 60% zoroastrian Persians,
+
* around 60% Zoroastrian Persians,
* around 23% chaldaic aramaiens
+
* around 23% Chaldean Aramaics,
* around 12% hellenic macedonians
+
* around 12% Hellenic Macedonians
  
 
[[Population]] Types:
 
[[Population]] Types:
Line 31: Line 129:
 
* 949 Slave (29.92%)
 
* 949 Slave (29.92%)
  
It starts with 562.94 and gains 6.42 per month.
+
It starts with 562.94 wealth and gains 6.42 wealth per month.
  
 
== Military ==
 
== Military ==
Line 42: Line 140:
  
 
=== Navy ===
 
=== Navy ===
It starts with a fleet of 32 Ships. Eight of each one, exept of the heavys.
+
It starts with a fleet of 32 Ships. Eight of each one, except of the heavies.
  
 
== Strategy ==
 
== Strategy ==
At the beginning of the game, there is a decision for the Seleucids, if they want to fight against Maurya or give them the eastern part of the empire for ten years of peace and five cohorts of war elephants. There is the possibility to go into war with Maurya and offer them peace immediately by giving up the subjects Bactria and Tylos. But i  would recommend to give them the land and take the elephants like Seleukos did historicaly. First reason is, that a war against Maurya is very difficult in the Seleucids situation in 450 A.U.C. because all your troops are at the other side of your country and the Mauryans have a much stronger Army and Economy at the start. Second reason is, that Bactria as a Subject will become very importante, because of the money they pay to you every month. Later in the Game you will not have too much trouble with that, but especialy in the beginnig it might be a problem. And the third reason is, that you can concentrade on gaining territory in the west, wich is much easier and much better at the start. You can occupy land of Phrygia pretty easy, because they are usualy at war with all of the other diadochies some years after the start. If you win against them, you can gain territorys with hellenic population, with affects the stabillity of your country in a positive way. The majority of your Population at the start has other culture and religion than your leader, and especialy after you got some aggressive expansion you have to be realy careful to not get into a civil war. So what you want to gain at the start of the game is first interior stability and second the controle of syria and pallestine against Phrygia and Egypt. At the beginning of the game, the navy has no priority, but it gets importante when you want to spread your influece into asia minor and greece or to the Indus in the east.
+
At the beginning of the game, there is a decision for the Seleukid Empire; if they want to fight against Maurya, or give them the eastern part of the empire for ten years of peace and five cohorts of war elephants. There is the possibility to go into war with Maurya and offer them peace immediately by giving up the subjects Bactria and Tylos. But i  would recommend to give them the land and take the elephants like Seleukos did historically. First reason is that a war against Maurya is very difficult in the Seleukid Empire's situation in 450 A.U.C., as all your troops are at the other side of your country and the Mauryans have a much stronger army and economy at the start. Second reason is that Bactria as a Subject will become very important, primarily due to the tribute they pay to you each month. Later in the game you will not have too much trouble with Maurya, but especially in the beginning, they might be a problem. And the third reason is that you can concentrate on gaining territory in the west, which is much easier and much more valuable at the start. You can occupy land in Phrygia pretty easily, as they are usually at war with all of the other Diadochi some years after the start. If you win against them, you can gain territory with Hellenic population, which affects the stability of your country in a positive way. The majority of your population at the start has other culture and religion than your leader, and especially after you rack up some aggressive expansion, you have to be careful to not let a civil war break out.

Latest revision as of 18:40, 23 May 2020

Major powerSeleukid Empire
Seleukid Empire.png
Primary culture
Macedonian (Hellenic)

Capital province
Seleukeia Megale

Government
Aristocratic Monarchy

State religion
Hellenic

Military traditions

The Seleukid Empire is a Major Power in the Middle East and one of the main Diadochi kingdoms that has emerged from the fall of the Flag of Argead Empire Argead Empire, centered in Mesopotamia and controlling all of the eastern Satrapies all the way to Bactria and Arachosia, encompassing about half of the former Argead Empire. With 3172 pops spread over 383 territories and a number of subject nations, including three large satrapies to the east, it is one of the wealthiest, most populous, and most powerful countries in the game, though one whose population is almost entirely of a different culture group and religion from the Macedonian ruling class. With Flag of Phrygia Phrygia vulnerable and likely to end up at war with all of the other Diadochi soon after game start, the Seleukids are well positioned to destroy their Antigonid rivals and claim the rich territories of the west - though only if they can keep the rising Flag of Maurya Mauryans, restless populace, and Scythian tribes at bay. Historically the Seleukids would conquer much of Syria and Anatolia after the fall of Flag of Phrygia Phrygia and Flag of Thrace Thrace to control nearly all of the Asian part of the Flag of Argead Empire Argead Empire, but would be weakened by devastating civil wars and see most of their territory lost to 20px Parthia and 20px Pergamon before their final rump state in Syria was annexed by Flag of Rome Rome.

Name[edit]

Main article: Country rename events

As a dynamically named country, the name of the Seleukid Empire can and usually will change at some point during the game. The base name of the country will always use the name of the ruler's family and takes the form [RulerDynastyAdjective] Empire, defaulting to Persian Empire as a fallback if the country ceases to exist or has no ruler for whatever reason. This behaviour is also currently active if the country loses a civil war.

If the country is no longer a monarchy, it will instead receive an event to break with its dynastic traditions and naming, allowing the country to choose between renaming itself the Persian Empire if its capital is in Greater Persia (Persis, Media, Mesopotamia, or Ariana) or take a more general name based on its capital region (e.g. Syrian Empire, Mesopotamian Empire, Assyrian Empire, etc.).

Events[edit]

Main articles: Diadochi events, Seleukid flavor events

The Wars of the Diadochi[edit]

At start, all the Diaodchi states will receive an event that gives them claims on all of the western half of the former Argead Empire, allowing them to easily declare war and conquer territory from each other. These claims will go away on the death of the first ruler.

Fourth War of the Diadochi[edit]

Shortly after the game starts, Flag of Phrygia Phrygia will receive an event to make an ultimatum against Flag of Macedon Macedon, usually leading to war and pulling in allied Flag of Thrace Thrace as well. If war breaks out, after a few months Flag of Egypt Egypt may join the fray and demand territorial concessions or go to war; afterwards the Seleukid Empire will also receive an event that will let them directly declare war on Flag of Phrygia Phrygia or present an ultimatum to cede most of Syria, including their capital of Antigoneia, in exchange for peace.

The Seleukid-Mauryan War[edit]

At the beginning of the game, the Seleukids must also decide how to resolve the ongoing war with Flag of Maurya Maurya, which has recently expanded into the former Indian satrapies of the Flag of Argead Empire Argead Empire. The Seleukids can choose to either sue for peace and cede control over some of their eastern provinces as well as the satrapy of 20px Arachosia for an extended truce and some war elephant units in order to focus on the west, or press onwards and get claims on the neighboring Indian regions (Gandhara and Maru), which will lead to renewed war in the west.

Decisions[edit]

Flag of Seleukid Empire Seleukid Empire has two country-specific decisions around moving the capital to the city of Antiocheia (the former Antigoneia, capital of Flag of Phrygia Phrygia at start) and improving its nearby port of Seleukia Pieria. The decisions can be found in /ImperatorRome/game/decisions/seleucids.txt.

id

A port for Antioch!

With a new focus towards the Mediterranean and the moving of the Seleukid capital to Syria the need for a new great port in Syria has grown ever more urgent. Let us pool our resources to expand the port of Seleuika Pieria and work for the establishment of Seleukid hegemony in the west.


 
Potential requirements Allow
  • Has more than Wealth 200 gold
  • Owns Hydatos Potamoi (789)
  • Owns Antigoneia (790)
  • Antigoneia (790) is the capital

Effects
  • Lose Wealth 200 gold
  • Hydatos Potamoi (789) gets the modifier Seleukia on the Sea until the end of the game, giving:
    • Local population growth.png +10% Local Population Growth
    • Commerce value.png +15% Commerce Value
    • Civilization.png +10% Local Civilization Level
  • Add Citizens 8 citizen pops, Freemen 6 freemen pops, and Slaves 4 slave pops to Hydatos Potamoi (789)
id

A Mediterranean Capital!

For too long the rightful heirs of Alexander's empire have been disconnected from the Macedonian heartland which bore the greatest conquest of history and all the fortunes of our people. Fertile Babylonia has served us well, but we must restore our ties with the lost lands to the west and establish a central point of governance on the Mediterranean if we are to succeed in re-claiming the lands of Megas Alexandros.


 
Potential requirements
  • Owns at least 1 territory
  • Is Flag of Seleukid Empire Seleukid Empire
  • Has not yet enacted this decision
Allow
  • Has more than Wealth 400 gold
  • Owns Antigoneia (790)
  • Owns or has subjects that own the provinces of Syria, North Phoenicia, and Apamea

Effects
  • Lose Wealth 400 gold
  • Move the capital to Antigoneia (790)
  • Make the capital a city if it is currently a territory
  • Antigoneia (790) gets the modifier Antioch on the Orontes until the end of the game, giving:
    • Population capacity.png +50% Population Capacity
    • Commerce value.png +15% Commerce Value
    • Civilization.png +10% Local Civilization Level
    • Local migration attraction.png +2 Migration Attraction
    • Pop assimilation.png +0.10 Pop Assimilation Speed
  • Add Citizens 8 citizen pops, Freemen 6 freemen pops, and Slaves 4 slave pops to Antigoneia (790)
  • Get State free investments.png 4 free province investments


As one of the easternmost Hellenistic states, the Seleukid Empire can take the decision to move their centre of power to Northern India and embrace greater cultural syncretism if they make conquests in the region, representing the historical creation of the Indo-Greek kingdoms.

id

An Indo-Greek Kingdom

The lure of friends, empires, and riches to the East leads many of our people to the realization that fighting over the scraps of Alexander's Empire, may not be a goal worth pursuing. Greater glory lies in tying our destiny to the land beyond the Indus.


 
Potential requirements Allow
  • Owns all territories in the Madra area

Effects
  • Move the capital to Sakala (4340) and make it a city if it is currently a territory
  • Change the name of Sakala (4340) to Euthymedeia
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Get the modifier By the Indus until the end of the game, giving:
    • Happiness for wrong culture group modifier.png +10% Wrong Culture-Group Happiness
    • Diplomatic reputation.png +2 Diplomatic Reputation


Finally, as a Hellenistic culture group monarchy, the Seleukid Empire also has access to the decision to form the Flag of Argead Empire Argead Empire.

id

Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
Potential requirements
  • Has not previously formed the Flag of Argead Empire Argead Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Argead Empire Argead Empire
  • Is not AI-controlled or has more than 40 territories
Allow
  • Flag of Argead Empire Argead Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Thebai (426)
    • Sparta (427)
    • Argos (440)
    • Athenai (416)
    • Lysimacheia (350)
    • Gordion (189)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Epiphaneia (1874)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Sousa (946)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Alexandreia Kaukaso (6611)
    • Taxila (7314)
    • Alexandrou Limen (6821)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Happiness for same culture modifier.png +10% Primary Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • Get the modifier Argead Unification until the end of the game, giving:
    • Happiness for wrong culture group modifier.png +10% Wrong Culture-Group Happiness
    • Land morale.png +10% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Pop freemen happiness.png +10% National Freeman Happiness
  • Current country becomes Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Phrygia Phrygia, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer
  • Get State free investments.png 5 free province investments

Government[edit]

The Seleukid Empire starts off as an Aristocratic Monarchy that is ruled by Basileus Seleukos Nikator Seleukid (13 Martial/14 Finesse/8 Charisma/6 Zeal), of the Seleukid family.

Diplomacy[edit]

The Seleucid Empire has no allies, but six subjects, in 450 AUC. As long as they remain loyal they will provide a significant amount of military support, particularly with any wars in the east.

3 satrapies:

1 client state:

2 tributaries:


Additionally, the Seleukid Empire borders the Diadochi kingdom of Flag of Phrygia Phrygia to the west (along with its subjects of Flag of Commagene Commagene and Flag of Cappadocia Cappadocia), Flag of Armenia Armenia and Flag of Atropatene Atropatene to the north, Flag of Maurya Maurya to the east, and 20px Gerrha and 20px Maka to the south.

Economy[edit]

The Seleukid Empire has 3172 Population at the beginning of the game, divided across 383 territories. The main groups are:

  • around 60% Zoroastrian Persians,
  • around 23% Chaldean Aramaics,
  • around 12% Hellenic Macedonians

Population Types:

  • 643 Citizen (20.27%)
  • 844 Freeman (26.61%)
  • 736 Tribesman (23.20%)
  • 949 Slave (29.92%)

It starts with 562.94 wealth and gains 6.42 wealth per month.

Military[edit]

Army[edit]

The Seleucid Empire begins with 33 Cohorts, which consists of 11 Archers, 11 Heavy Infantry, and 11 Light Cavalry. The maximum Manpower for Phrygia at 450 A.V.C. is 159,000 but starts with over 146,000. 782 Manpower is gained each month.

  • From Pops: 782
  • From Subjects: 0

Navy[edit]

It starts with a fleet of 32 Ships. Eight of each one, except of the heavies.

Strategy[edit]

At the beginning of the game, there is a decision for the Seleukid Empire; if they want to fight against Maurya, or give them the eastern part of the empire for ten years of peace and five cohorts of war elephants. There is the possibility to go into war with Maurya and offer them peace immediately by giving up the subjects Bactria and Tylos. But i would recommend to give them the land and take the elephants like Seleukos did historically. First reason is that a war against Maurya is very difficult in the Seleukid Empire's situation in 450 A.U.C., as all your troops are at the other side of your country and the Mauryans have a much stronger army and economy at the start. Second reason is that Bactria as a Subject will become very important, primarily due to the tribute they pay to you each month. Later in the game you will not have too much trouble with Maurya, but especially in the beginning, they might be a problem. And the third reason is that you can concentrate on gaining territory in the west, which is much easier and much more valuable at the start. You can occupy land in Phrygia pretty easily, as they are usually at war with all of the other Diadochi some years after the start. If you win against them, you can gain territory with Hellenic population, which affects the stability of your country in a positive way. The majority of your population at the start has other culture and religion than your leader, and especially after you rack up some aggressive expansion, you have to be careful to not let a civil war break out.