Difference between revisions of "Roman Italia mission events"

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(Started adding Roman Italia mission events)
 
(Continued adding events)
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* The current ruler loses {{icon|popularity}} {{red|5}} popularity
 
* The current ruler loses {{icon|popularity}} {{red|5}} popularity
 
* The {{icon|office}} Augur (the ''rm_auspices_target'' character) gets the loyalty modifier '''Avoided Auguries''', giving {{icon|loyalty}} {{red|-5}} loyalty for '''5''' years
 
* The {{icon|office}} Augur (the ''rm_auspices_target'' character) gets the loyalty modifier '''Avoided Auguries''', giving {{icon|loyalty}} {{red|-5}} loyalty for '''5''' years
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.10
 +
|event_name = Auspex Returns
 +
|cond_event_text = yes
 +
|event_text = Imperative auguries were conducted on the Capitoline on the first clean morning.<p>After a tense wait, [ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen] receives an inscrutable Chief Augur [SCOPE.sChar('rm_auspices_target').GetName] in the Comitium. [SCOPE.sChar('rm_auspices_target').GetPraenomen] slowly steps forward and raises [SCOPE.sChar('rm_auspices_target').GetHerHis] palms to hush the thronging crowd.<p>With palpable glee, [SCOPE.sChar('scope:rm_auspices_target').GetSheHe] finally bellows, 'Indicant!' The smiles of the crowd turn into rapturous celebation, the echoing cries of which can be heard on every hill in Rome. [ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen] reverently bows before the mouth piece of Jupiter.
 +
|trigger =
 +
* The current country exists
 +
* The ''rm_auspices_target'' character exists, is in the current country, and is not the {{icon|ruler}} or a prisoner
 +
|triggered only = the [[#me_roman_1_roman_italia.9|'''Auspices of Jupiter''']] event
 +
|immediate =
 +
* Randomly do one of the following:
 +
** With a base weight of '''2''', modified by the following:
 +
*** Multiplied by '''4''', if the {{icon|office}} augur was bribed (checked with the ''rm_auspices_bribe_var'' flag)
 +
*** Multiplied by '''3''', if the {{icon|office}} augur (the ''rm_auspices_target'' character) is a friend of the current ruler
 +
*** Multiplied by '''4''', if the {{icon|office}} augur (the ''rm_auspices_target'' character) has at least {{icon|loyalty}} '''80''' loyalty
 +
*** Set that the auspices were good (with the ''rm_auspices_good_var'' variable)
 +
** With a base weight of '''4''', set the the auspices were inconclusive (with the ''rm_auspices_inconclusive_var'' variable)
 +
** With a base weight of '''2''', modified by the following:
 +
*** Multiplied by '''1''', if the {{icon|office}} augur (the ''rm_auspices_target'' character) has less than {{icon|loyalty}} '''60''' loyalty
 +
*** Multiplied by '''1''', if the {{icon|office}} augur (the ''rm_auspices_target'' character) has less than {{icon|loyalty}} '''50''' loyalty
 +
*** Multiplied by '''1''', if the {{icon|office}} augur (the ''rm_auspices_target'' character) has less than {{icon|loyalty}} '''40''' loyalty
 +
*** Multiplied by '''1''', if the {{icon|office}} augur (the ''rm_auspices_target'' character) has less than {{icon|loyalty}} '''30''' loyalty
 +
*** Multiplied by '''1''', if the {{icon|office}} augur (the ''rm_auspices_target'' character) has less than {{icon|loyalty}} '''20''' loyalty
 +
*** Multiplied by '''1''', if the {{icon|office}} augur (the ''rm_auspices_target'' character) is a rival of the current ruler
 +
*** Set that the auspices were bad (with the ''rm_auspices_bad_var'' variable)
 +
|option conditions = yes
 +
|options = {{Option
 +
|option_text = Praise Jupiter!
 +
|trigger = The auspices were good (the ''rm_auspices_good_var'' variable is set) and the augur was not bribed (the ''rm_auspices_bribe_var'' variable was not set)
 +
|effect =
 +
* The current ruler gains {{icon|popularity}} {{green|10}} popularity
 +
* The {{icon|office}} Augur (the ''rm_auspices_target'' character) gains {{icon|popularity}} {{green|5}} popularity
 +
* Get the modifier '''Encouraging Auspices''' for '''5''' years, giving:
 +
** {{icon|state religion happiness}} {{green|+10%}} State Religion Happiness
 +
** {{icon|army morale recovery}} {{green|+5%}} Army Morale Recovery
 +
}}
 +
{{Option
 +
|option_text = It could be worse...
 +
|trigger = The auspices were inconclusive (the ''rm_auspices_inconclusive_var'' variable is set) and the augur was not bribed (the ''rm_auspices_bribe_var'' variable was not set)
 +
|effect =
 +
* The current ruler loses {{icon|popularity}} {{red|5}} popularity
 +
* The {{icon|office}} Augur (the ''rm_auspices_target'' character) loses  {{icon|popularity}} {{red|2}} popularity
 +
}}
 +
{{Option
 +
|option_text = Damnation...
 +
|trigger = The auspices were bad (the ''rm_auspices_bad_var'' variable is set) and the augur was not bribed (the ''rm_auspices_bribe_var'' variable was not set)
 +
|effect =
 +
* The current ruler loses {{icon|popularity}} {{red|10}} popularity
 +
* The {{icon|office}} Augur (the ''rm_auspices_target'' character) loses {{icon|popularity}} {{red|5}} popularity
 +
* Get the modifier '''Disappointing Auspices''' for '''5''' years, giving:
 +
** {{icon|state religion happiness}} {{red|-10%}} State Religion Happiness
 +
** {{icon|army morale recovery}} {{red|-5%}} Army Morale Recovery
 +
}}
 +
{{Option
 +
|option_text = 'Is [SCOPE.sChar('rm_auspices_target').GetSheHe] malicious or just incompetent?!'
 +
|trigger = The auspices were bad (the ''rm_auspices_bad_var'' variable is set) and the augur was bribed (the ''rm_auspices_bribe_var'' variable was set)
 +
|effect =
 +
* The current ruler loses {{icon|popularity}} {{red|10}} popularity
 +
* The {{icon|office}} Augur becomes a rival of the current ruler
 +
* The {{icon|office}} Augur (the ''rm_auspices_target'' character) loses {{icon|popularity}} {{red|10}} popularity
 +
* Get the modifier '''Disappointing Auspices''' for '''5''' years, giving:
 +
** {{icon|state religion happiness}} {{red|-10%}} State Religion Happiness
 +
** {{icon|army morale recovery}} {{red|-5%}} Army Morale Recovery
 +
}}
 +
{{Option
 +
|option_text = Damnable fool...
 +
|trigger = The auspices were inconclusive (the ''rm_auspices_inconclusive_var'' variable is set) and the augur was bribed (the ''rm_auspices_bribe_var'' variable was set)
 +
|effect =
 +
* The current ruler loses {{icon|popularity}} {{red|5}} popularity
 +
* The {{icon|office}} Augur (the ''rm_auspices_target'' character) loses  {{icon|popularity}} {{red|5}} popularity
 +
}}
 +
{{Option
 +
|option_text = Like taking garum from a baby.
 +
|trigger = The auspices were good (the ''rm_auspices_good_var'' variable is set) and the augur was bribed (the ''rm_auspices_bribe_var'' variable was set)
 +
|effect =
 +
* The current ruler gains {{icon|popularity}} {{green|10}} popularity
 +
* The {{icon|office}} Augur (the ''rm_auspices_target'' character) gains {{icon|popularity}} {{green|5}} popularity
 +
* Get the modifier '''Encouraging Auspices''' for '''5''' years, giving:
 +
** {{icon|state religion happiness}} {{green|+10%}} State Religion Happiness
 +
** {{icon|army morale recovery}} {{green|+5%}} Army Morale Recovery
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.11
 +
|event_name = Surrounded by Vultures
 +
|event_text = [SCOPE.sChar('expansion_encourager').GetName] brings urgent news.<p>'[SCOPE.sC('rm_hyena_1').GetName] and [SCOPE.sC('rm_hyena_2') .GetName] are plotting the demise of Rome!' Approaching hysterics, [SCOPE.sChar('expansion_encourager').GetPraenomen] squeals of their alliance, aiming to carve up our lands between themselves. There is little evidence for an invasion, but the senate has been successfully carried to frenzy.
 +
|trigger =
 +
* The current country exists
 +
* There is a country that:
 +
** Has a primary culture in the Italic culture group
 +
** Is not the current country, or one of its {{icon|alliance}} allies or {{icon|subject}} subjects
 +
** Is not {{flag|Etruria}}, {{flag|Umbria}}, {{flag|Sabinia}}, {{flag|Samnium}}, or {{flag|Lucania}}
 +
** Has its capital in the regions of Italia or Magna Graecia
 +
** Has one of the following:
 +
*** An {{icon|alliance}} ally that is in the Italic culture group that is not the current country or one of its {{icon|alliance}} allies
 +
*** Is the {{icon|overlord}} overlord of a country that is in the Italic culture group
 +
*** Is the {{icon|subject}} subject of a country that is in the Italic culture group that is not the current country or one of its {{icon|alliance}} allies or {{icon|subject}} subjects
 +
* This event has not triggered before
 +
|triggered only = the [[Roman Italia#roman_1_italia_encourage_expansion|'''Encourage Expansion''']] mission task
 +
|immediate =
 +
* Save as the ''rm_hyena_1'' target a country that:
 +
** Has a primary culture in the Italic culture group
 +
** Is not the current country, or one of its {{icon|alliance}} allies or {{icon|subject}} subjects
 +
** Has its capital in the regions of Italia or Magna Graecia
 +
** Has one of the following:
 +
*** An {{icon|alliance}} ally that is in the Italic culture group that is not the current country or one of its {{icon|alliance}} allies
 +
*** Is the {{icon|overlord}} overlord of a country that is in the Italic culture group
 +
*** Is the {{icon|subject}} subject of a country that is in the Italic culture group that is not the current country or one of its {{icon|alliance}} allies or {{icon|subject}} subjects
 +
** Preferably is not {{flag|Etruria}}, {{flag|Umbria}}, {{flag|Sabinia}}, {{flag|Samnium}}, or {{flag|Lucania}}
 +
* If the ''rm_hyena_1'' is not a subject and has an {{icon|alliance}} ally that is in the Italic culture group that is not the current country or one of its {{icon|alliance}} allies, save a random such ally as the ''rm_hyena_2'' target
 +
* Otherwise, if the ''rm_hyena_1'' is the {{icon|overlord}} overlord of a country that is in the Italic culture group, save a random such subject as the ''rm_hyena_2'' target
 +
* Otherwise, if the ''rm_hyena_1'' is the {{icon|subject}} subject of a country that is in the Italic culture group that is not the current country or one of its {{icon|alliance}} allies or {{icon|subject}} subjects, save its overlord as the ''rm_hyena_2'' target
 +
* Save as the ''expansion_encourager'' character a random character who:
 +
** Is not the {{icon|ruler}} ruler or co-ruler, a prisoner, or a foreign citizen
 +
** Is an adult
 +
** Is in the {{icon|capital}} capital
 +
** Is male, if the current country does not have gender equality
 +
** Is Roman culture
 +
** Has not been chosen as the ''expansion_encourager'' in the last '''90''' days
 +
** Is a minor character
 +
** Preferably, holds a {{icon|position}} position, has at least {{icon|power base}} '''10''' power base, more than {{icon|wealth}} '''500''' gold, is at least '''30''', and/or belongs to the {{icon|military}} military party
 +
* The ''expansion_encourager'' gains {{icon|popularity}} {{green|5}} popularity
 +
* If the ''expansion_encourager'' is not a minor character, his/her family gains {{icon|prestige}} {{green|10}} prestige
 +
|options = {{Option
 +
|option_text = Rome will not be cowed!
 +
|effect =
 +
* The current ruler gains {{icon|popularity}} {{green|5}} popularity
 +
* Get claims on all territories owned by ''rm_hyena_1'' and ''rm_hyena_2'' in the regions of '''Italia''' and '''Magna Graecia'''
 +
* Gain {{green|1}} support for the {{icon|military}} military faction
 +
* Gain {{icon|aggressive expansion}} {{red|5}} aggressive expansion
 +
* ''rm_hyena_1'' and ''rm_hyena_2'' get the opinion modifier '''Encouraged Conquest''' towards the current country, giving {{icon|opinion}} {{red|-25}} opinion with a yearly decay of '''1'''
 +
}}
 +
{{Option
 +
|option_text = Let us not be too hasty.
 +
|effect =
 +
* The current ruler loses {{icon|popularity}} {{red|5}} popularity
 +
* The ''expansion_encourager'' gets the loyalty modifier '''Concerns Dismissed''', giving {{icon|loyalty}} {{red|-5}} loyalty for '''5''' years
 +
* ''rm_hyena_1'' and ''rm_hyena_2'' get the opinion modifier '''Discouraged Conquest''' towards the current country, giving {{icon|opinion}} {{green|+10}} opinion with a yearly decay of '''1'''
 +
}}
 +
}}
 +
{{End box wrapper}}
 +
 +
== [[Roman Italia#roman_1_italia_latin_congress|Pan-Italic Congress]] task events ==
 +
{{box wrapper}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.12
 +
|event_name = Pan-Italic Congress Organised
 +
|event_text = Many private villas were donated for hosting and discussing business confidentially with our esteemed guests.<p>We are optimistic the occasion will create a sense of friendship and cooperation across the Italic states - all of whom are equally threatened by Gaulish tribes to the north, ambitious Greeks to the south, and the long arm of Punic influence.<p>All that remains is to send out the invitations and await the responses.
 +
|trigger =
 +
* The current country exists
 +
* This event has not triggered before
 +
|triggered only = the [[Roman Italia#roman_1_italia_latin_congress|'''Pan-Italic Congress''']] mission task
 +
|immediate =
 +
* Set that the congress invitations have been sent (with the ''invitations_over'' variable)
 +
* For every country that meets the following conditions:
 +
** Is in the Italic culture group
 +
** Is not {{flag|Rome}}, a {{icon|subject}} subject of {{flag|Rome}}, or {{icon|war}} at war with {{flag|Rome}}
 +
** Has its capital in the regions of Magna Graecia, Italia, or Cisalpine Gaul
 +
** Is in {{icon|diplomatic range}} diplomatic range of {{flag|Rome}}
 +
* Get the event [[#me_roman_1_roman_italia.13|'''Pan-Italic Congress Invitation''']] in '''5 - 10''' days
 +
|options = {{Option
 +
|option_text = They will come.
 +
|effect =
 +
* Tooltip:
 +
** Invitations will be sent to all free Italic states in Italy.
 +
** Their acceptance will be based on your relations.
 +
}}
 +
{{Option
 +
|option_text = A small gift would show our good will...
 +
|effect =
 +
* Tooltip:
 +
** Invitations will be sent to all free Italic states in Italy.
 +
** Their acceptance will be based on your relations.
 +
** All recipients will gain {{green|15}} opinion of Rome.
 +
* Lose {{icon|wealth}} {{red|2.4 times}} the monthly income
 +
* Set the gifts were sent out for the congress for the next '''2''' years (using the ''italian_congress_gift'' variable)
 
}}
 
}}
 
}}
 
}}
Line 324: Line 508:
 
|immediate =  
 
|immediate =  
 
* If {{flag|Rome}} offered protection (as checked by the ''rm_offer_alliance_var'' variable) and {{flag|Ancona}} (the ''rm_offer_scope'' country) accepted the offer (as checked by the ''rm_offer_accepted_var'' variable):
 
* If {{flag|Rome}} offered protection (as checked by the ''rm_offer_alliance_var'' variable) and {{flag|Ancona}} (the ''rm_offer_scope'' country) accepted the offer (as checked by the ''rm_offer_accepted_var'' variable):
** Tooltip: Make {{flag|Ancona}} (the ''rm_offer_scope'' country) into a '''tributary''' of the current country
+
** Tooltip: Make {{flag|Ancona}} (the ''rm_offer_scope'' country) into a {{icon|subject}} '''tributary''' of the current country
 
* Otherwise, if {{flag|Rome}} demanded submission (as checked by the lack of the ''rm_offer_alliance_var'' variable) and {{flag|Ancona}} (the ''rm_offer_scope'' country) accepted the offer (as checked by the ''rm_offer_accepted_var'' variable):
 
* Otherwise, if {{flag|Rome}} demanded submission (as checked by the lack of the ''rm_offer_alliance_var'' variable) and {{flag|Ancona}} (the ''rm_offer_scope'' country) accepted the offer (as checked by the ''rm_offer_accepted_var'' variable):
** Tooltip: Make {{flag|Ancona}} (the ''rm_offer_scope'' country) into a '''client state''' of the current country
+
** Tooltip: Make {{flag|Ancona}} (the ''rm_offer_scope'' country) into a {{icon|subject}} '''client state''' of the current country
 
* Otherwise, {{flag|Rome}} gets claims on all territories owned by {{flag|Ancona}} (the ''rm_offer_scope'' country)
 
* Otherwise, {{flag|Rome}} gets claims on all territories owned by {{flag|Ancona}} (the ''rm_offer_scope'' country)
 
|option_conditions = yes
 
|option_conditions = yes

Revision as of 04:05, 4 August 2020

This page lists most of the events associated with the Flag of Rome Roman mission tree Roman Italia.[1]

Encourage Expansion task events

id

The Deceitful Umbrians


[SCOPE.sChar('expansion_encourager').GetName] lumbers up to the podium to talk on the Umbrii.

'Esteemed senators, some of you may dismiss them as little more than hill-dwelling sheep herders, but they intervened on the side of the Samnites, then our sworn enemies, only a few years past. They have wrestled with the Etruscans for hundreds of years, yet they still stand. Can we allow such a foe to be underestimated?'


 
Trigger conditions
  • The current country exists
  • Flag of Umbria Umbria exists and is not a subject or ally of the current country
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Umbria must submit to Rome.
  • Get claims on all territories owned by Flag of Umbria Umbria in the provinces of Ariminium, Picenum, and Etruria
  • Flag of Umbria Umbria gets the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • Gain 1 support for the Military faction military faction
Event button.png
Come now, they are hardly a threat.
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Flag of Umbria Umbria gets the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1
id

The Romano-Sabine Feud


[SCOPE.sChar('expansion_encourager').GetName] speaks on our long feud with the Sabines.

'Every Roman knows of the abduction of the Sabine women by our stalwart predecessors, their marriages, and their gambit to avoid war between their fathers and husbands - but do they know that the Sabines colluded with the Samnites in our recent wars? The time has come to finish what was started and absorb the Sabines completely!'


 
Trigger conditions
  • The current country exists
  • Flag of Sabinia Sabinia exists and is not a subject or ally of the current country
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Sabinia will be erased from history.
  • Get claims on all territories owned by Flag of Sabinia Sabinia in the provinces of Etruria and Picenum
  • Flag of Sabinia Sabinia gets the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • Gain 1 support for the Military faction military faction
Event button.png
We must not forget our ancient ties.
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Flag of Sabinia Sabinia gets the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1
id

Historic Wars


[SCOPE.sChar('expansion_encourager').GetName] talks of our republic's military traditions.

'Our ancestors fought valiantly to protect the city of Romulus from our domineering neighbors - we should recall what became of these invaders; the Sabines, whose women we carried off to Rome; Etruscan king Lars Porsena, who Horatius Cocles valiantly threw back from the Pons Sublicius! May they never again dare to threaten the Servian walls!'


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige
  • Gain 1 support for the Military faction military faction

Event button.png
Ah, attack is the best form of defense.
  • The current ruler gains Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Praised Politician, giving Loyalty.png +5 loyalty for 5 years
  • Get the modifier Offensive Focus for 10 years, giving:
    • Siege ability +5% Siege Ability
    • Unit heavy infantry.png +10% Heavy Infantry Offense
Event button.png
Surely it is the walls that keep us safe?
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Get the modifier Defensive Focus for 10 years, giving:
    • Fort defense +5% Fort Defense
    • Unit heavy infantry.png +10% Heavy Infantry Defense
id

The Jealousy of the Samnites


Today [SCOPE.sChar('expansion_encourager').GetName] delivers a polemic against the Samnites.

'Samnium once more threatens our gates, concealing their ill intentions behind Trojan platitudes. How many wars must we fight, and win, before they submit? How many more men, proud Romans, need die before our southern border is safe? No more I say! The disgrace at the Caudine Forks must be cleansed once and for all with Samnite blood!'


 
Trigger conditions
  • The current country exists
  • Flag of Samnium Samnium exists and is not a subject or ally of the current country
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Samnium's days are numbered.
  • Get claims on all territories owned by Flag of Samnium Samnium in the provinces of Campania, Apulia, and Lucania
  • Flag of Samnium Samnium gets the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • Gain 1 support for the Military faction military faction
Event button.png
The situation is more complicated [SCOPE.sChar('expansion_encourager').GetPraenomen]...
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Flag of Samnium Samnium gets the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1
id

The Etruscan Threat


[SCOPE.sChar('expansion_encourager').GetName] rises, clearing [SCOPE.sChar('expansion_encourager').GetHerHis] throat vigorously.

'The Etruscan city states have proved time and again their hostility to Rome; at every turn they collude with the Umbrians and Samnites like snakes. Our great victory at Lacus Videmo has revealed their weakness - they are ripe for invasion!'


 
Trigger conditions
  • The current country exists
  • Flag of Etruria Etruria exists and is not a subject or ally of the current country
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
The Etruscans must be destroyed.
  • Get claims on all territories owned by Flag of Etruria Etruria in the provinces of Etruria and Tuscia
  • Flag of Etruria Etruria gets the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • Gain 1 support for the Military faction military faction
Event button.png
In any case, we must defend ourselves.
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Flag of Etruria Etruria gets the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1
id

Italian Destiny


[SCOPE.sChar('expansion_encourager').GetName] calls for silence in the Curia.

'Roma has prospered by placing her interests first, and the gods have shown their love for her. We are poised to rule all Italia, if our petty disputes can be put aside and our strength rallied to the cause. If she only had the courage to seize the moment, everlasting glory and honor would be the least of her rewards!'


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige
  • Gain 1 support for the Military faction military faction

Event button.png
We must strike as soon as possible!
  • Get the modifier Swift Strike for 5 years, giving:
    • Claim fabrication speed +0.50 Claim Fabrication Speed
Event button.png
The scoundrels aren't going anywhere...
  • Get the modifier Inevitable Strike for 5 years, giving:
    • Claim fabrication cost -10% Fabricate Claim Cost
id

The Might of Rome


[SCOPE.sChar('expansion_encourager').GetPraenomen], proud [SCOPE.sChar('expansion_encourager').GetDaughterSon] of the noble [SCOPE.sChar('expansion_encourager').GetFamilyDisplayName], speaks in the Curia Hostilia.

[SCOPE.sChar('expansion_encourager').GetHerHis] tales of our ancestor's greatest victories exhort the senate to match their achievements, before, with twinkling eye, [SCOPE.sChar('expansion_encourager').GetSheHe] delivers a heartfelt appeal to ensure our enemies never be given an opportunity to threaten the sacred republic of our ancestors - to ecstatic applause and much thrashing of togas.


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige
  • Gain 1 support for the Military faction military faction

Event button.png
This [SCOPE.sChar('expansion_encourager').GetWomanMan] must address the soldiers!
  • Get the modifier Rousing Orator for 5 years, giving:
    • Morale of armies +5% Morale of Armies
Event button.png
Distribute copies of the speech.
  • Get the modifier Enlistment Encouraged for 5 years, giving:
    • Manpower.png +5% National Manpower
id

Auspices of Jupiter


To ensure support for war, an official auspices from Jupiter Optimus Maximus, the patron of good faith and greatest of the gods, is recommended by the fetials.

Assurance of victory will hearten the soldiery and buoy the people's enthusiasm.

While there is no doubt that Roma will be granted favorable auguries, it would not bode well if the priests returned with an inconclusive or, Jove forbid, pessimistic result...


 
Trigger conditions
  • The current country exists
  • The current country has an Office Augur
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save the Office Augur as the rm_auspices_target

Option conditions
Event button.png
We lay our faith in Jupiter.
  • The Office Augur (the rm_auspices_target character) gets the loyalty modifier Pious Ruler, giving Loyalty.png +10 loyalty for 5 years
  • Gain Political influence.png 10 political influence
  • Get the event Auspex Returns in 3-5 days

Event trigger.pngEnabled if: The Office Augur (the rm_auspices_target character) is not Devout devout, Pious pious, or Righteous righteous

Event button.png
Grease the palms of the Chief Augur, [SCOPE.sChar('rm_auspices_target').GetPraenomen]...
  • The current ruler gains Corruption.png 5 corruption
  • The Office Augur (the rm_auspices_target character) gets the loyalty modifier Bribed Augur, giving Loyalty.png +15 loyalty for 5 years
  • Lose Wealth 1.2 times the monthly income
  • Flag that the augur was bribed for the next 30 days (with the rm_auspices_bribe_var variable)
  • Get the event Auspex Returns in 3-5 days

Event button.png
A bad augury is not worth the risk.
  • The current ruler loses Popularity.png 5 popularity
  • The Office Augur (the rm_auspices_target character) gets the loyalty modifier Avoided Auguries, giving Loyalty.png -5 loyalty for 5 years
id

Auspex Returns


Event trigger.png The below description is one of several available for this event.

Imperative auguries were conducted on the Capitoline on the first clean morning.

After a tense wait, [ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen] receives an inscrutable Chief Augur [SCOPE.sChar('rm_auspices_target').GetName] in the Comitium. [SCOPE.sChar('rm_auspices_target').GetPraenomen] slowly steps forward and raises [SCOPE.sChar('rm_auspices_target').GetHerHis] palms to hush the thronging crowd.

With palpable glee, [SCOPE.sChar('scope:rm_auspices_target').GetSheHe] finally bellows, 'Indicant!' The smiles of the crowd turn into rapturous celebation, the echoing cries of which can be heard on every hill in Rome. [ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen] reverently bows before the mouth piece of Jupiter.


 
Trigger conditions
  • The current country exists
  • The rm_auspices_target character exists, is in the current country, and is not the Leader.png or a prisoner
Is triggered only by

the Auspices of Jupiter event


Immediate effects
  • Randomly do one of the following:
    • With a base weight of 2, modified by the following:
      • Multiplied by 4, if the Office augur was bribed (checked with the rm_auspices_bribe_var flag)
      • Multiplied by 3, if the Office augur (the rm_auspices_target character) is a friend of the current ruler
      • Multiplied by 4, if the Office augur (the rm_auspices_target character) has at least Loyalty.png 80 loyalty
      • Set that the auspices were good (with the rm_auspices_good_var variable)
    • With a base weight of 4, set the the auspices were inconclusive (with the rm_auspices_inconclusive_var variable)
    • With a base weight of 2, modified by the following:
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 60 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 50 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 40 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 30 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 20 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) is a rival of the current ruler
      • Set that the auspices were bad (with the rm_auspices_bad_var variable)

Option conditions

Event trigger.pngEnabled if: The auspices were good (the rm_auspices_good_var variable is set) and the augur was not bribed (the rm_auspices_bribe_var variable was not set)

Event button.png
Praise Jupiter!
  • The current ruler gains Popularity.png 10 popularity
  • The Office Augur (the rm_auspices_target character) gains Popularity.png 5 popularity
  • Get the modifier Encouraging Auspices for 5 years, giving:
    • State religion happiness +10% State Religion Happiness
    • Land morale recovery.png +5% Army Morale Recovery

Event trigger.pngEnabled if: The auspices were inconclusive (the rm_auspices_inconclusive_var variable is set) and the augur was not bribed (the rm_auspices_bribe_var variable was not set)

Event button.png
It could be worse...
  • The current ruler loses Popularity.png 5 popularity
  • The Office Augur (the rm_auspices_target character) loses Popularity.png 2 popularity

Event trigger.pngEnabled if: The auspices were bad (the rm_auspices_bad_var variable is set) and the augur was not bribed (the rm_auspices_bribe_var variable was not set)

Event button.png
Damnation...
  • The current ruler loses Popularity.png 10 popularity
  • The Office Augur (the rm_auspices_target character) loses Popularity.png 5 popularity
  • Get the modifier Disappointing Auspices for 5 years, giving:
    • State religion happiness -10% State Religion Happiness
    • Land morale recovery.png -5% Army Morale Recovery

Event trigger.pngEnabled if: The auspices were bad (the rm_auspices_bad_var variable is set) and the augur was bribed (the rm_auspices_bribe_var variable was set)

Event button.png
'Is [SCOPE.sChar('rm_auspices_target').GetSheHe] malicious or just incompetent?!'
  • The current ruler loses Popularity.png 10 popularity
  • The Office Augur becomes a rival of the current ruler
  • The Office Augur (the rm_auspices_target character) loses Popularity.png 10 popularity
  • Get the modifier Disappointing Auspices for 5 years, giving:
    • State religion happiness -10% State Religion Happiness
    • Land morale recovery.png -5% Army Morale Recovery

Event trigger.pngEnabled if: The auspices were inconclusive (the rm_auspices_inconclusive_var variable is set) and the augur was bribed (the rm_auspices_bribe_var variable was set)

Event button.png
Damnable fool...
  • The current ruler loses Popularity.png 5 popularity
  • The Office Augur (the rm_auspices_target character) loses Popularity.png 5 popularity

Event trigger.pngEnabled if: The auspices were good (the rm_auspices_good_var variable is set) and the augur was bribed (the rm_auspices_bribe_var variable was set)

Event button.png
Like taking garum from a baby.
  • The current ruler gains Popularity.png 10 popularity
  • The Office Augur (the rm_auspices_target character) gains Popularity.png 5 popularity
  • Get the modifier Encouraging Auspices for 5 years, giving:
    • State religion happiness +10% State Religion Happiness
    • Land morale recovery.png +5% Army Morale Recovery

id

Surrounded by Vultures


[SCOPE.sChar('expansion_encourager').GetName] brings urgent news.

'[SCOPE.sC('rm_hyena_1').GetName] and [SCOPE.sC('rm_hyena_2') .GetName] are plotting the demise of Rome!' Approaching hysterics, [SCOPE.sChar('expansion_encourager').GetPraenomen] squeals of their alliance, aiming to carve up our lands between themselves. There is little evidence for an invasion, but the senate has been successfully carried to frenzy.


 
Trigger conditions
  • The current country exists
  • There is a country that:
    • Has a primary culture in the Italic culture group
    • Is not the current country, or one of its Alliance.png allies or Vassalized.png subjects
    • Is not Flag of Etruria Etruria, Flag of Umbria Umbria, Flag of Sabinia Sabinia, Flag of Samnium Samnium, or Flag of Lucania Lucania
    • Has its capital in the regions of Italia or Magna Graecia
    • Has one of the following:
      • An Alliance.png ally that is in the Italic culture group that is not the current country or one of its Alliance.png allies
      • Is the Vassalizing.png overlord of a country that is in the Italic culture group
      • Is the Vassalized.png subject of a country that is in the Italic culture group that is not the current country or one of its Alliance.png allies or Vassalized.png subjects
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the rm_hyena_1 target a country that:
    • Has a primary culture in the Italic culture group
    • Is not the current country, or one of its Alliance.png allies or Vassalized.png subjects
    • Has its capital in the regions of Italia or Magna Graecia
    • Has one of the following:
      • An Alliance.png ally that is in the Italic culture group that is not the current country or one of its Alliance.png allies
      • Is the Vassalizing.png overlord of a country that is in the Italic culture group
      • Is the Vassalized.png subject of a country that is in the Italic culture group that is not the current country or one of its Alliance.png allies or Vassalized.png subjects
    • Preferably is not Flag of Etruria Etruria, Flag of Umbria Umbria, Flag of Sabinia Sabinia, Flag of Samnium Samnium, or Flag of Lucania Lucania
  • If the rm_hyena_1 is not a subject and has an Alliance.png ally that is in the Italic culture group that is not the current country or one of its Alliance.png allies, save a random such ally as the rm_hyena_2 target
  • Otherwise, if the rm_hyena_1 is the Vassalizing.png overlord of a country that is in the Italic culture group, save a random such subject as the rm_hyena_2 target
  • Otherwise, if the rm_hyena_1 is the Vassalized.png subject of a country that is in the Italic culture group that is not the current country or one of its Alliance.png allies or Vassalized.png subjects, save its overlord as the rm_hyena_2 target
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Rome will not be cowed!
  • The current ruler gains Popularity.png 5 popularity
  • Get claims on all territories owned by rm_hyena_1 and rm_hyena_2 in the regions of Italia and Magna Graecia
  • Gain 1 support for the Military faction military faction
  • Gain Aggressive expansion.png 5 aggressive expansion
  • rm_hyena_1 and rm_hyena_2 get the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
Event button.png
Let us not be too hasty.
  • The current ruler loses Popularity.png 5 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • rm_hyena_1 and rm_hyena_2 get the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1

Pan-Italic Congress task events

id

Pan-Italic Congress Organised


Many private villas were donated for hosting and discussing business confidentially with our esteemed guests.

We are optimistic the occasion will create a sense of friendship and cooperation across the Italic states - all of whom are equally threatened by Gaulish tribes to the north, ambitious Greeks to the south, and the long arm of Punic influence.

All that remains is to send out the invitations and await the responses.


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Pan-Italic Congress mission task


Immediate effects
  • Set that the congress invitations have been sent (with the invitations_over variable)
  • For every country that meets the following conditions:
    • Is in the Italic culture group
    • Is not Flag of Rome Rome, a Vassalized.png subject of Flag of Rome Rome, or War.png at war with Flag of Rome Rome
    • Has its capital in the regions of Magna Graecia, Italia, or Cisalpine Gaul
    • Is in Diplomatic range.png diplomatic range of Flag of Rome Rome
  • Get the event Pan-Italic Congress Invitation in 5 - 10 days

Event button.png
They will come.
  • Tooltip:
    • Invitations will be sent to all free Italic states in Italy.
    • Their acceptance will be based on your relations.
Event button.png
A small gift would show our good will...
  • Tooltip:
    • Invitations will be sent to all free Italic states in Italy.
    • Their acceptance will be based on your relations.
    • All recipients will gain 15 opinion of Rome.
  • Lose Wealth 2.4 times the monthly income
  • Set the gifts were sent out for the congress for the next 2 years (using the italian_congress_gift variable)

Adriatic Opportunities task events

id

Response from Ancona


Event trigger.png The below description is one of several available for this event.
The shrewd Hellenes of Ancona have accepted our generous offer, maintaining most of their city's freedoms in exchange for tribute and trade access. If only every city were so open to reason.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Rome Offers Protection event


Immediate effects
  • If Flag of Rome Rome offered protection (as checked by the rm_offer_alliance_var variable) and Flag of Ancona Ancona (the rm_offer_scope country) accepted the offer (as checked by the rm_offer_accepted_var variable):
    • Tooltip: Make Flag of Ancona Ancona (the rm_offer_scope country) into a Vassalized.png tributary of the current country
  • Otherwise, if Flag of Rome Rome demanded submission (as checked by the lack of the rm_offer_alliance_var variable) and Flag of Ancona Ancona (the rm_offer_scope country) accepted the offer (as checked by the rm_offer_accepted_var variable):
    • Tooltip: Make Flag of Ancona Ancona (the rm_offer_scope country) into a Vassalized.png client state of the current country
  • Otherwise, Flag of Rome Rome gets claims on all territories owned by Flag of Ancona Ancona (the rm_offer_scope country)

Event trigger.pngEnabled if: Flag of Ancona Ancona (the rm_offer_scope country) accepted Flag of Rome Rome's offer (as checked by the rm_offer_accepted_var variable)

Event button.png
Excellent.

Event trigger.pngEnabled if: Flag of Ancona Ancona (the rm_offer_scope country) did not accept Flag of Rome Rome's offer (as checked by the lack of the rm_offer_accepted_var variable)

Event button.png
Fools.

References

  1. These events can be found in /ImperatorRome/game/events/mission_events/1.3 - Punic Wars/me_roman_1_roman_italia.txt.