Difference between revisions of "Roman Italia mission events"

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(Pan-Italic Congress task events: Continued adding events)
m (Approach Greeks task events: Changed name of me_roman_1_roman_italia.37 to be more generic)
 
(2 intermediate revisions by the same user not shown)
Line 1,010: Line 1,010:
 
|effect =
 
|effect =
 
* The current ruler loses {{icon|popularity}} {{red|5}} popularity
 
* The current ruler loses {{icon|popularity}} {{red|5}} popularity
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.27
 +
|cond_event_text = yes
 +
|event_name = News of the Congress
 +
|event_text = The delegates from across Italia have been welcomed with a grand banquet in the Roman capital, and given use of lavish lodgings belonging to prominent senators.<p>It seems most invited countries have taken part in the event, bolstering the pride of an already snooty people. We will soon find out if it was worth our time.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.14|'''Pan-Italic Congress Convenes''']] event
 +
|immediate =
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = What does one do at a congress, exactly?
 +
|trigger = {{flag|Rome}} did not cancel the congress (as checked by the lack of the ''cancelled_congress_cmod'' variable)
 +
|effect =
 +
* Tooltip: We are likely to receive diplomatic events.
 +
}}
 +
{{Option
 +
|option_text = Aw, bless...
 +
|trigger = {{flag|Rome}} cancelled the congress (as checked by the ''cancelled_congress_cmod'' variable)
 +
|effect =
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.30
 +
|event_name = Congress Concludes
 +
|event_text = The pan-Italic congress is finally over and it will certainly have far reaching consequences for the future, or so [ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen] claims in [ROOT.GetCountry.GetRuler.GetHerHis] concluding speech...<p>In truth it will be hard to judge until many years have passed. Let us hope they will be kind to [ROOT.GetCountry.GetName].
 +
|trigger =
 +
* The current country exists
 +
* Has not received this event before
 +
|triggered only = the [[Roman Italia#roman_1_italia_latin_congress|'''Pan-Italic Congress''']] mission task
 +
|immediate =
 +
|options = {{Option
 +
|option_text = Well, that was... interesting?
 +
|effect =
 +
* The current ruler gains {{icon|popularity}} {{green|5}} popularity
 +
* Gain {{icon|pol}} {{green|10}} political influence
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.31
 +
|event_name = Friendly Delegates
 +
|event_text = We have received news from our envoys at the Pan-Italic congress.<p>[SCOPE.Custom('rm_1_friendly_delegates_scopes')] delegates have been particularly forthcoming in their warmth to [ROOT.GetCountry.GetName]; they seek our friendship and see our interests aligning along common purposes.<p>We should expect better relations in future as a result.
 +
|trigger =
 +
* The current country exists
 +
* Has not received this event before
 +
|triggered only = the [[#me_roman_1_roman_italia.22|'''[SCOPE.sC( 'friendly_delegate_1') .GetAdjective]-[SCOPE.sC( 'friendly_delegate_2') .GetAdjective] Friendship''']] event
 +
|immediate =
 +
* Tooltip: ''friendly_delegate_1'' and ''friendly_delegate_2'' get the opinion modifier '''Warm Delegates''' with each other, giving {{icon|opinion}} {{green|+25}} opinion with a yearly decay of '''1'''
 +
|options = {{Option
 +
|option_text = I suppose they might be useful.
 +
|effect =
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.32
 +
|cond_event_text = yes
 +
|event_name = Word from Rome
 +
|event_text = The Romans organized a congress to build ties between the Italic peoples, but kept us out of the talks.<p>Now we hear they have granted feudatory status to [SCOPE.sC( 'subject_target_2').GetName], and many are anxious about how this will affect our own status. A combined delegation was dispatched to Rome to ensure they do not forget their closest friends.<p>Today they returned, and in quite high spirits. They come bearing gifts from the Romans who wish to reaffirm our great friendship.
 +
|trigger =
 +
* The current country exists
 +
* Has not received this event before
 +
|triggered only = the [[#me_roman_1_roman_italia.24|'''Feudatories Anxious''']] event
 +
|immediate =
 +
* If {{flag|Rome}} reassured their feudatories (i.e. has the variable ''rm_reassured_var''):
 +
** Tooltip:
 +
*** Get the opinion modifier '''Subjects Reassured''' towards {{flag|Rome}}, giving {{icon|opinion}} {{green|+20}} opinion with a yearly decay of '''1'''
 +
*** Gain {{icon|wealth}} {{green|0.5 times}} the monthly income
 +
* Otherwise, get the opinion modifier '''Subjects Ignored''' towards {{flag|Rome}}, giving {{icon|opinion}} {{red|20}} opinion with a yearly decay of '''1'''
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = Good news!
 +
|trigger = {{flag|Rome}} reassured their feudatories (i.e. has the variable ''rm_reassured_var'')
 +
|effect =
 +
}}
 +
{{Option
 +
|option_text = Outrageous.
 +
|trigger = {{flag|Rome}} did not reassure their feudatories (i.e. does not have the variable ''rm_reassured_var'')
 +
|effect =
 +
}}
 +
}}
 +
<!-- me_roman_1_roman_italia.33 is unused and has no localisation -->
 +
{{End box wrapper}}
 +
 +
== [[Roman Italia#roman_1_italia_destroy_latins|Destroy Italian Allies]] task events ==
 +
{{box wrapper}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.48
 +
|event_name = The Italian Question
 +
|event_text = The Italic feudatories have been always been a matter of contention, some arguing for their military usefulness, others regarding them as a threat only a stones throw from Roma.<p>Certain senators are pushing for drastic action; preemptively smashing our Italic allies to pieces. If successful it would ensure our dominance over Italia.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[Roman Italia#roman_1_italia_destroy_latins|'''Destroy Italian Allies''']] mission task
 +
|immediate =
 +
* Save the (up to) 9 {{icon|subject}} subjects of the current country in the Italic culture group with the highest {{icon|army size}} number of cohorts as ''latin_subject_1'' through ''latin_subject_9'', in order
 +
|options = {{Option
 +
|option_text = We will crush them.
 +
|effect =
 +
* For all saved Italic subjects that exist (''latin_subject_1'' through ''latin_subject_9''):
 +
** {{flag|Rome}} releases the country and gets a claim on its {{icon|capital}} capital
 +
** If country is not ''latin_subject_1'', create an {{icon|alliance}} alliance with ''latin_subject_1''
 +
* Declare war on ''latin_subject_1'' with the '''Conquer''' wargoal for the province containing ''latin_subject_1'' 's {{icon|capital}} '''capital'''
 +
* Every province in the region of Italia gets the modifier '''Attacked Italic Subjects''' for '''75''' years, giving:
 +
** {{icon|unrest}} {{red|+1}} Local Unrest
 +
** {{icon|assimilation}} {{red|-20%}} Pop Assimilation Speed
 +
* Lose {{icon|stability}} {{red|25}} stability
 +
* Gain {{icon|aggressive expansion}} {{red|10}} aggressive expansion
 +
* Get the modifier '''Attacked Italic Subjects''' for '''10''' years, giving:
 +
** {{icon|diplomatic reputation}} {{red|-2}} Diplomatic Reputation
 +
}}
 +
{{Option
 +
|option_text = On second thought...
 +
|effect =
 +
* The current ruler loses {{icon|popularity}} {{red|10}} popularity
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.49
 +
|event_name = Rome Attacks Feudatories!
 +
|event_text = In an unprecedented and sacriligious move, the Romans have declared all pacts and oaths with their Italic allies void, and mobilized their armies to crush every hamlet and fort in Italia not under direct Roman government!<p>We must meet them with cold steel, and end the barbarous tyranny of these warmongers!
 +
|trigger =
 +
* The current country exists
 +
|triggered only = Never
 +
|immediate =
 +
|options = {{Option
 +
|option_text = The gods curse them!
 +
|effect =
 
}}
 
}}
 
}}
 
}}
Line 1,049: Line 1,189:
 
|triggered only = the [[#me_roman_1_roman_italia.42|'''Greek Coalition Grows''']] event
 
|triggered only = the [[#me_roman_1_roman_italia.42|'''Greek Coalition Grows''']] event
 
|immediate =  
 
|immediate =  
* The ''greeks_threatened_1'' and ''greeks_threatened_2'' countries get the opinion modifier '''Anti-Roman Coalition''' towards each other, giving {{icon|opinion}} {{green|+50}} opinion with a yearly decay of '''1'''
+
* Tooltip: The ''greeks_threatened_1'' and ''greeks_threatened_2'' countries get the opinion modifier '''Anti-Roman Coalition''' towards each other, giving {{icon|opinion}} {{green|+50}} opinion with a yearly decay of '''1'''
 
|option_conditions = yes
 
|option_conditions = yes
 
|options = {{Option
 
|options = {{Option
Line 1,065: Line 1,205:
 
|option_text = Together we are strong.
 
|option_text = Together we are strong.
 
|trigger = Is not one of the threatened countries (''greeks_threatened_1'' or ''greeks_threatened_2'')
 
|trigger = Is not one of the threatened countries (''greeks_threatened_1'' or ''greeks_threatened_2'')
 +
|effect =
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.28
 +
|event_name = Freedom
 +
|event_text = Our overlord backed down under pressure from Rome and has sent word that the treaties between our nations are severed forthwith.<p>We are free once more!
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.45|'''Roman Interference''']] event
 +
|immediate =
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = Oh. That was easy.
 +
|effect =
 +
* Tooltip:
 +
** The ''persuade_greeks_rebel_overlord'' target gets the opinion modifier '''Subject Interference''' towards the current country, giving {{icon|opinion}} {{red|-50}} opinion with a yearly decay of '''1'''
 +
** '''[ROOT.GetCountry.GetName]''' and any other Greek subjects of '''[SCOPE.sC('persuade_greeks_rebel_overlord').GetName]''' are now free.
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.37
 +
|event_name = [SCOPE.Custom('get_persuade_greeks_title')]
 +
|cond_event_text = yes
 +
|event_text = Tarentum is a prize, with their wealth of fine ceramics, famous cavalry ability, and valuable harbor - it is easy to see why the Epirotes are so willing to lend a hand in their conflicts...<p>We must decide how we wish to approach the question of [SCOPE.sC('rm_offer_scope').GetAdjective] cooperation.
 +
|trigger =
 +
* The current country exists
 +
* There is a country that:
 +
** Has its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, Calabria
 +
** Has a primary culture in the Hellenistic culture group
 +
** Owns at most {{icon|territories}} '''3''' territories
 +
** Is not {{icon|war}} at war with the current country
 +
** Is not a {{icon|subject}} subject
 +
** Has not been the target of this event in the last '''2''' years
 +
|triggered only = the [[Roman Italia#roman_1_italia_adriatic_adventures|'''Adriatic Opportunities''']] mission task
 +
|immediate =
 +
* Save as the ''rm_offer_scope'' a country that:
 +
** Has its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, Calabria
 +
** Has a primary culture in the Hellenistic culture group
 +
** Owns at most {{icon|territories}} '''3''' territories
 +
** Is not {{icon|war}} at war with the current country
 +
** Is not a {{icon|subject}} subject
 +
** Has not been the target of this event in the last '''2''' years
 +
** Preferably, neighbours {{flag|Rome}}
 +
|options = {{Option
 +
|option_text = Demand they bow to [ROOT.GetCountry.GetName].
 +
|effect =
 +
* Set for the ''rm_offer_scope'' that a demand was sent (i.e. set the ''persuade_greeks_demand_var'' variable)
 +
* Tooltip: If [SCOPE.sC('rm_offer_scope').GetName] accept they will become a '''Tributary''' of Rome.
 +
* Tooltip: This option is more likely to succeed if [SCOPE.sC('rm_offer_scope').GetName] is weak and isolated.
 +
}}
 +
{{Option
 +
|option_text = Perhaps [SCOPE.sC('rm_offer_scope').GetRulerTitle] [SCOPE.sC('rm_offer_scope').GetRuler.GetPraenomen] is reasonable...
 +
|effect =
 +
* Set for the ''rm_offer_scope'' that a bribe was sent (i.e. set the ''persuade_greeks_bribe_var'' variable)
 +
* Tooltip:
 +
** If [SCOPE.sC('rm_offer_scope').GetName] accept they will become a '''Tributary''' of Rome.
 +
** This option is more likely to succeed if  the [SCOPE.sC('rm_offer_scope').GetRulerTitle] of [SCOPE.sC('rm_offer_scope').GetName] is corrupt or fickle.
 +
** If they accept:
 +
*** Transfer {{icon|wealth}} {{red|1.6 times}} the monthly income from the current country to the ruler of the ''rm_offer_scope'' country
 +
}}
 +
{{Option
 +
|option_text = Offer them privileges if they accept our protection.
 +
|effect =
 +
* Set for the ''rm_offer_scope'' that an offer of privileges was sent (i.e. set the ''persuade_greeks_offer_var'' variable)
 +
** If [SCOPE.sC('rm_offer_scope').GetName] accept they will become a '''Tributary''' of Rome.
 +
** If they accept:
 +
*** The current country loses {{icon|wealth}} {{red|2.2 times}} the monthly income
 +
*** The capital of the ''rm_offer_scope'' target gets the modifier '''Greek Privileges''' for '''10''' years, giving:
 +
**** {{icon|commerce value}} {{green|+20%}} Commerce Value
 +
**** {{icon|migration attraction}} {{green|+2}} Migration Attraction
 +
}}
 +
{{Option
 +
|option_text = On second thought...
 +
|effect =
 +
* The current ruler loses {{icon|popularity}} {{red|5}} popularity
 +
}}
 +
|after =
 +
* If the ''rm_offer_scope'' was a sent an offer (i.e. has the ''persuade_greeks_demand_var'', ''persuade_greeks_bribe_var'', or ''persuade_greeks_offer_var'' variables), it gets the event [[#me_roman_1_roman_italia.38|'''Envoy Arrives from Rome''']] in '''3 - 5''' days
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.38
 +
|event_name = Envoy Arrives from Rome
 +
|cond_event_text = yes
 +
|event_text = The domineering huff-snuffs of Roma have appeared at the gates of [ROOT.GetCountry.GetCapital.GetName] with an offer. It is in fact more a set of demands. They find our continuing independence an intolerable state of affairs, and demand we pay tribute to the Rome.<p>Their grave messengers wait impatiently for our response even now...
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.37|'''Talented Tarentum''']] event
 +
|immediate =
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = What choice do we have?
 +
|trigger = A demand was sent from {{flag|Rome}} (i.e. has the ''persuade_greeks_demand_var'' variable)
 +
|effect =
 +
* Make the current country into a {{flag|tributary}} '''tributary''' of {{flag|Rome}}
 +
* For {{flag|Rome}}, set that their demand was accepted (i.e. the ''persuade_greeks_accepted_demand_var'' variable)
 +
}}
 +
{{Option
 +
|option_text = '[ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen], why so happy?'
 +
|trigger = A demand was sent from {{flag|Rome}} with a bribe (i.e. has the ''persuade_greeks_bribe_var'' variable)
 +
|effect =
 +
* The current ruler gains {{icon|wealth}} {{green|1.6 times}} the monthly income of {{flag|Rome}}
 +
* The current ruler gains {{icon|corruption}} {{red|10}} corruption
 +
* Make the current country into a {{flag|tributary}} '''tributary''' of {{flag|Rome}}
 +
* For {{flag|Rome}}, set that their bribe was accepted (i.e. the ''persuade_greeks_accepted_bribe_var'' variable)
 +
}}
 +
{{Option
 +
|option_text = This may be an excellent opportunity.
 +
|trigger = An offer of privileges was sent from {{flag|Rome}} (i.e. has the ''persuade_greeks_offer_var'' variable)
 +
|effect =
 +
* The capital gets the modifier '''Greek Privileges''' for '''10''' years, giving:
 +
** {{icon|commerce value}} {{green|+20%}} Commerce Value
 +
** {{icon|migration attraction}} {{green|+2}} Migration Attraction
 +
* Make the current country into a {{flag|tributary}} '''tributary''' of {{flag|Rome}}
 +
* For {{flag|Rome}}, set that their offer of privileges was accepted (i.e. the ''persuade_greeks_accepted_offer_var'' variable)
 +
}}
 +
{{Option
 +
|option_text = Ridiculous, respond with some platitudes.
 +
|effect =
 +
* The current ruler gains {{icon|popularity}} {{green|5}} popularity
 +
* {{flag|Rome}} gets the opinion modifier '''Polite Refusal''' towards the current country, giving {{icon|opinion}} {{red|-10}} opinion with a yearly decay of '''1'''
 +
* For {{flag|Rome}}, set that their offer was politely rejected (i.e. the ''persuade_greeks_refused_polite_var'' variable)
 +
* If the a demand was sent from {{flag|Rome}} (i.e. the current country has the ''persuade_greeks_demand_var'' variable):
 +
** Set that the current country was threatened by {{flag|Rome}} (i.e. the ''rm_greeks_threatened'' variable)
 +
** {{flag|Rome}} gets claims on all territories owned by the current country
 +
}}
 +
{{Option
 +
|option_text = How dare those curs?! The gall!
 +
|effect =
 +
* The current ruler gains {{icon|popularity}} {{green|10}} popularity
 +
* {{flag|Rome}} gets claims on all territories owned by the current country
 +
* For {{flag|Rome}}, set that their offer was rudely rejected (i.e. the ''persuade_greeks_refused_insult_var'' variable)
 +
* {{flag|Rome}} gets the opinion modifier '''Rude Refusal''' towards the current country, giving {{icon|opinion}} {{red|-30}} opinion with a yearly decay of '''1'''
 +
* If the a demand was sent from {{flag|Rome}} (i.e. the current country has the ''persuade_greeks_demand_var'' variable):
 +
** Set that the current country was threatened by {{flag|Rome}} (i.e. the ''rm_greeks_threatened'' variable)
 +
}}
 +
|after =
 +
* Clear all variables relating to {{flag|Rome}}'s offer to the current country (''persuade_greeks_demand_var'', ''persuade_greeks_bribe_var'', and ''persuade_greeks_offer_var'')
 +
* {{flag|Rome}} gets the event [[#me_roman_1_roman_italia.39|'''Response from [SCOPE.sC('rm_offer_scope').GetName]''']]
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.39
 +
|event_name = Response from [SCOPE.sC('rm_offer_scope').GetName]
 +
|cond_event_text = yes
 +
|event_text = [SCOPE.sC('rm_offer_scope').GetName] were much affected by our threats, and decided their freedom was not worth war with Rome.<p>Let us hope this is the beginning of a great cooperation between the [SCOPE.sC('rm_offer_scope').GetAdjective] and Roman people.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.38|'''Envoy Arrives from Rome''']] event
 +
|immediate =
 +
* If the ''rm_offer_scope'' accepted the demand or bribe (i.e. has the variables ''persuade_greeks_accepted_demand_var'' or ''persuade_greeks_accepted_bribe_var''):
 +
** Tooltip: ''rm_offer_scope'' becomes a {{flag|tributary}} '''tributary''' of the current country
 +
* If the ''rm_offer_scope'' accepted the offer of privileges (i.e. has the variable ''persuade_greeks_accepted_offer_var''):
 +
** Tooltip:
 +
*** The capital of the ''rm_offer_scope'' country gets the modifier '''Greek Privileges''' for '''10''' years, giving:
 +
**** {{icon|commerce value}} {{green|+20%}} Commerce Value
 +
**** {{icon|migration attraction}} {{green|+2}} Migration Attraction
 +
*** ''rm_offer_scope'' becomes a {{flag|tributary}} '''tributary''' of the current country
 +
* If the ''rm_offer_scope'' politely rejected the offer (i.e. has the variable ''persuade_greeks_refused_polite_var''):
 +
** Tooltip: The current country gets the opinion modifier '''Polite Refusal''' towards ''rm_offer_scope'', giving {{icon|opinion}} {{red|-10}} opinion with a yearly decay of '''1'''
 +
* If the ''rm_offer_scope'' politely rejected the offer (i.e. has the variable ''persuade_greeks_refused_polite_var'') and a demand was given to the ''rm_offer_scope'' country (i.e. it has the variable ''persuade_greeks_demand_var''):
 +
** Tooltip: Get claims on all territories owned by ''rm_offer_scope''
 +
* If the ''rm_offer_scope'' rudely rejected the offer (i.e. has the variable ''persuade_greeks_refused_insult_var''):
 +
** Tooltip:
 +
*** The current country gets the opinion modifier '''Rude Refusal''' towards ''rm_offer_scope'', giving {{icon|opinion}} {{red|-30}} opinion with a yearly decay of '''1'''
 +
*** Get claims on all territories owned by ''rm_offer_scope''
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = A little gentle persuasion always works.
 +
|trigger = The ''rm_offer_scope'' accepted the demand (i.e. has the variable ''persuade_greeks_accepted_demand_var'')
 +
|effect =
 +
* Clear that the ''rm_offer_scope'' accepted the demand (i.e. the ''persuade_greeks_accepted_demand_var'' variable)
 +
}}
 +
{{Option
 +
|option_text = Of course they did.
 +
|trigger = The ''rm_offer_scope'' accepted the bribe (i.e. has the variable ''persuade_greeks_accepted_bribe_var'')
 +
|effect =
 +
* Lose {{icon|wealth}} {{red|1.6 times}} the monthly income
 +
* Clear that the ''rm_offer_scope'' accepted the bribe (i.e. the ''persuade_greeks_accepted_bribe_var'' variable)
 +
}}
 +
{{Option
 +
|option_text = How wise of them.
 +
|trigger = The ''rm_offer_scope'' accepted the offer of privileges (i.e. has the variable ''persuade_greeks_accepted_offer_var'')
 +
|effect =
 +
* Lose {{icon|wealth}} {{red|2.2 times}} the monthly income
 +
* Clear that the ''rm_offer_scope'' accepted the offer of privileges (i.e. the ''persuade_greeks_accepted_offer_var'' variable)
 +
}}
 +
{{Option
 +
|option_text = Disappointing.
 +
|trigger = The ''rm_offer_scope'' politely rejected the offer (i.e. has the variable ''persuade_greeks_refused_polite_var'')
 +
|effect =
 +
* Clear that the ''rm_offer_scope'' politely rejected the offer (i.e. the ''persuade_greeks_refused_polite_var'' variable)
 +
}}
 +
{{Option
 +
|option_text = They will rue this day.
 +
|trigger = The ''rm_offer_scope'' rudely rejected the offer (i.e. has the variable ''persuade_greeks_refused_insult_var'')
 +
|effect =
 +
* Clear that the ''rm_offer_scope'' rudely rejected the offer (i.e. the ''persuade_greeks_refused_insult_var'' variable)
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.40
 +
|event_name = Anti-Roman Coalition
 +
|event_text = There is growing anti-Roman sentiment among the Greek cities of Italia as a result of our incautious methods of diplomacy.<p>[SCOPE.sC('greeks_threatened_1').GetName] and [SCOPE.sC('greeks_threatened_2').GetName] have united in their fear of our domineering.
 +
|trigger =
 +
* The current country exists
 +
* There are two countries that:
 +
** Have its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
 +
** Have a primary culture in the Hellenistic culture group
 +
** Own at most {{icon|territories}} '''3''' territories
 +
** At least one was earlier threatened by {{flag|Rome}} (i.e. has the ''rm_greeks_threatened'' variable)
 +
** Are not {{icon|war}} at war with the current country
 +
** Are not a {{icon|subject}} subject
 +
** Have not been the target of this event in the last '''2''' years
 +
** At least one is not AI-controlled
 +
* This event has not fired before
 +
|triggered only = the [[Roman Italia#roman_1_italia_adriatic_adventures|'''Adriatic Opportunities''']] mission task
 +
|immediate =
 +
* Save as the ''greeks_threatened_1'' and ''greeks_threatened_2'' two countries that:
 +
** Have its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
 +
** Have a primary culture in the Hellenistic culture group
 +
** Own at most {{icon|territories}} '''3''' territories
 +
** At least one was earlier threatened by {{flag|Rome}} (i.e. has the ''rm_greeks_threatened'' variable)
 +
** Are not {{icon|war}} at war with the current country
 +
** Are not a {{icon|subject}} subject
 +
** Have not been the target of this event in the last '''2''' years
 +
*** with ''greeks_threatened_1'' being the country that was earlier threatened by {{flag|Rome}} (i.e. has the ''rm_greeks_threatened'' variable)
 +
* Set ''greeks_threatened_1'' as the Greek coalition leader for '''2''' years (set the ''greeks_coalition_leader'' variable)
 +
* The ''greeks_threatened_1'' and ''greeks_threatened_2'' countries get the opinion modifier '''Anti-Roman Coalition''' towards each other, giving {{icon|opinion}} {{green|+50}} opinion with a yearly decay of '''1'''
 +
* If both the ''greeks_threatened_1'' and ''greeks_threatened_2'' countries are AI-controlled, ''greeks_threatened_1'' creates an {{icon|alliance}} alliance with ''greeks_threatened_2''
 +
* If ''greeks_threatened_1'' is not AI-controlled, it gets the event [[#me_roman_1_roman_italia.16|'''Anti-Roman Coalition''']]
 +
* If ''greeks_threatened_2'' is not AI-controlled, it gets the event [[#me_roman_1_roman_italia.16|'''Anti-Roman Coalition''']]
 +
|options = {{Option
 +
|option_text = Nothing to worry about.
 +
|effect =
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.41
 +
|event_name = Stirring the Pot
 +
|event_text = [SCOPE.sC('persuade_greeks_rebel_1').GetOverlord.GetName] hold sway over [SCOPE.sC('persuade_greeks_rebel_1').GetName], demanding tribute and who knows what else.<p>They have suffered under the [SCOPE.sC('persuade_greeks_rebel_1') .GetOverlord.GetAdjective] yoke for some time, and may be willing to throw off said yoke with our assistance.
 +
|trigger =
 +
* The current country exists
 +
* There is a country that:
 +
** Has its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
 +
** Has a primary culture in the Hellenistic culture group
 +
** Owns at most {{icon|territories}} '''3''' territories
 +
** Is a {{icon|subject}} subject
 +
** Is not {{icon|war}} at war with or a {{icon|subject}} subject of the current country
 +
** Have not been the target of this event in the last '''2''' years
 +
** Does not have an {{icon|overlord}} overlord who is {{icon|alliance}} allied with or a {{icon|subject}} a subject of the current country
 +
* This event has not fired before
 +
|triggered only = the [[Roman Italia#roman_1_italia_adriatic_adventures|'''Adriatic Opportunities''']] mission task
 +
|immediate =
 +
* Save up to three countries that meet the following conditions as ''persuade_greeks_rebel_1'', ''persuade_greeks_rebel_2'', and ''persuade_greeks_rebel_3'':
 +
** Have its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
 +
** Have a primary culture in the Hellenistic culture group
 +
** Own at most {{icon|territories}} '''3''' territories
 +
** Are {{icon|subject}} subjects of the same overlord
 +
** Are not {{icon|war}} at war with or a {{icon|subject}} subject of the current country
 +
** Have not been the target of this event in the last '''2''' years
 +
** Do not have an {{icon|overlord}} overlord who is {{icon|alliance}} allied with or a {{icon|subject}} a subject of the current country
 +
** Have an overlord who is not in the Hellenistic culture group, if possible
 +
* Save the {{icon|overlord}} overlord of ''persuade_greeks_rebel_1'' as the ''persuade_greeks_rebel_overlord'' target
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = Offer to win their independence.
 +
|trigger = The current country and all of ''persuade_greeks_rebel_1'', ''persuade_greeks_rebel_2'', and ''persuade_greeks_rebel_3'' (if they exist) do not have a {{icon|truce}} truce with their overlord
 +
|effect =
 +
* ''persuade_greeks_rebel_1'' gets the event [[#me_roman_1_roman_italia.44|'''Roman Interference''']] in '''3''' days
 +
* If it exists, ''persuade_greeks_rebel_2'' gets the event [[#me_roman_1_roman_italia.44|'''Roman Interference''']] in '''5''' days
 +
* If it exists, ''persuade_greeks_rebel_3'' gets the event [[#me_roman_1_roman_italia.44|'''Roman Interference''']] in '''7''' days
 +
* The overlord of ''persuade_greeks_rebel_1'' gets the event [[#me_roman_1_roman_italia.45|'''Roman Interference''']] in '''15''' days
 +
}}
 +
{{Option
 +
|option_text = Promote disaffection in their cities.
 +
|effect =
 +
* Lose {{icon|wealth}} {{red|1.6 times}} the monthly income
 +
* ''persuade_greeks_rebel_1'', ''persuade_greeks_rebel_2'', and ''persuade_greeks_rebel_3'' (if they exist) get the event [[#me_roman_1_roman_italia.43|'''Roman Interference''']]
 +
* Tooltip: '''[SCOPE.sC('persuade_greeks_rebel_1').GetName]''' and any other Greek subjects of '''[SCOPE.sC('persuade_greeks_rebel_1') .GetOverlord.GetName]''' on the Italian peninsula will receive a modifier of {{red|-20.0}} to their '''Subject Loyalty'''.
 +
}}
 +
{{Option
 +
|option_text = Forget it.
 +
|effect =
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.42
 +
|event_name = Greek Coalition Grows
 +
|event_text = Our diplomatic methods frighten the craven Greeks of Magna Graecia, more of whom are being inducted a coalition they dub, 'The Allies'.<p>They seem to think they can stop us by banding together - but this aggressive posturing will not be tolerated.
 +
|trigger =
 +
* The current country exists
 +
* There is a country that:
 +
** Has its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
 +
** Has a primary culture in the Hellenistic culture group
 +
** Owns at most {{icon|territories}} '''3''' territories
 +
** Is the leader of the Greek coalition (i.e. has the variable ''greeks_coalition_leader'')
 +
** Is not {{icon|war}} at war with the current country
 +
** Is not a {{icon|subject}} subject
 +
* There is another country that:
 +
** Has its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
 +
** Has a primary culture in the Hellenistic culture group
 +
** Owns at most {{icon|territories}} '''3''' territories
 +
** Was previously threatened by {{flag|Rome}} (i.e. has the variable ''rm_greeks_threatened'')
 +
** Is not the previous country or {{icon|alliance}} allied with it
 +
** Is not {{icon|war}} at war with the current country
 +
** Is not a {{icon|subject}} subject
 +
** Was not the target of this event in the last '''60''' days
 +
|triggered only = the [[Roman Italia#roman_1_italia_adriatic_adventures|'''Adriatic Opportunities''']] mission task
 +
|immediate =
 +
* Save as ''greeks_threatened_1'' a country that:
 +
** Has its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
 +
** Has a primary culture in the Hellenistic culture group
 +
** Owns at most {{icon|territories}} '''3''' territories
 +
** Is the leader of the Greek coalition (i.e. has the variable ''greeks_coalition_leader'')
 +
** Is not {{icon|war}} at war with the current country
 +
** Is not a {{icon|subject}} subject
 +
* Save as ''greeks_threatened_2'' a country that:
 +
** Has its {{icon|capital}} capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
 +
** Has a primary culture in the Hellenistic culture group
 +
** Owns at most {{icon|territories}} '''3''' territories
 +
** Was previously threatened by {{flag|Rome}} (i.e. has the variable ''rm_greeks_threatened'')
 +
** Is not ''greeks_threatened_1'' or {{icon|alliance}} allied with it
 +
** Is not {{icon|war}} at war with the current country
 +
** Is not a {{icon|subject}} subject
 +
** Was not the target of this event in the last '''60''' days
 +
* The ''greeks_threatened_1'' and ''greeks_threatened_2'' countries get the opinion modifier '''Anti-Roman Coalition''' towards each other, giving {{icon|opinion}} {{green|+50}} opinion with a yearly decay of '''1'''
 +
* If both the ''greeks_threatened_1'' and ''greeks_threatened_2'' countries are AI-controlled, ''greeks_threatened_1'' creates an {{icon|alliance}} alliance with ''greeks_threatened_2''
 +
* If ''greeks_threatened_1'' is not AI-controlled, it gets the event [[#me_roman_1_roman_italia.17|'''Anti-Roman Coalition Grows''']]
 +
* If ''greeks_threatened_2'' is not AI-controlled, it gets the event [[#me_roman_1_roman_italia.17|'''Anti-Roman Coalition Grows''']]
 +
* If there is a non-AI controlled country that was threatened by {{flag|Rome}} (has the variable ''rm_greeks_threatened'') and is not ''greeks_threatened_1'' or ''greeks_threatened_2'', a random such country gets the event [[#me_roman_1_roman_italia.17|'''Anti-Roman Coalition Grows''']]
 +
|options = {{Option
 +
|option_text = See how they cower.
 +
|effect =
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.43
 +
|event_name = Roman Interference
 +
|event_text = The Romans seek to increase their influence across the Italian peninsula, and, recently, our submission to [ROOT.GetCountry.GetOverlord.GetName] has become a hot topic, rumored to be fueled by Roman agents seeking to weaken [ROOT.GetCountry.GetOverlord.GetName] and win our support.<p>This may be a chance to win our freedom, though the Romans surely have their own motives in all this.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.41|'''Stirring the Pot''']] event
 +
|immediate =
 +
* Get the modifier '''Disaffection Spreading''' for '''10''' years, giving:
 +
** {{icon|loyalty to overlord}} {{red|-20}} Loyalty to Overlord
 +
|options = {{Option
 +
|option_text = Freedom calls our name.
 +
|effect =
 +
* Lose {{icon|wealth}} {{red|1.2 times}} the monthly income
 +
* Remove the modifier '''Disaffection Spreading'''
 +
* Get the modifier '''Disaffection Encouraged''' for '''10''' years, giving:
 +
** {{icon|loyalty to overlord}} {{red|-40}} Loyalty to Overlord
 +
}}
 +
{{Option
 +
|option_text = We are loyal servants...
 +
|effect =
 +
* The current character loses {{icon|popularity}} {{red|5}} popularity
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.44
 +
|event_name = Roman Interference
 +
|event_text = We have received a proposal from the Roman senate. They offer to win our freedom from [ROOT.GetCountry.GetOverlord.GetName].<p>It is clear they serve their own interests, but freedom is a tempting prospect regardless of the risks. If accept, we risk war with our overlords, though Rome promises us their assistance.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.41|'''Stirring the Pot''']] event
 +
|immediate =
 +
* Save the current country as the ''greek_persuaded_scope'' target
 +
|options = {{Option
 +
|option_text = Freedom calls our name.
 +
|effect =
 +
* If the current country is the ''persuade_greeks_rebel_1'', set for {{flag|Rome}} that the first Greek country rebelled for '''1''' year (i.e. the ''greek_rebel_1_var'' variable)
 +
* If the current country is the ''persuade_greeks_rebel_2'', set for {{flag|Rome}} that the second Greek country rebelled for '''1''' year (i.e. the ''greek_rebel_2_var'' variable)
 +
* If the current country is the ''persuade_greeks_rebel_3'', set for {{flag|Rome}} that the third Greek country rebelled for '''1''' year (i.e. the ''greek_rebel_3_var'' variable)
 +
* Tooltip: If '''[THIS.GetCountry.GetOverlord.GetName]''' refuses to back down, we will join '''Rome's''' war against them.
 +
}}
 +
{{Option
 +
|option_text = We are loyal servants...
 +
|effect =
 +
* The current country's overlord gets the opinion modifier '''Loyal Subject''' towards the current country, giving {{icon|opinion}} {{green|+25}} opinion with a yearly decay of '''1'''
 +
}}
 +
|after =
 +
* {{flag|Rome}} gets the event [[#me_roman_1_roman_italia.47|'''Response from [SCOPE.sC('greek_persuaded_scope').GetName]''']]
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.45
 +
|event_name = Roman Interference
 +
|cond_event_text = yes
 +
|event_text = The dastardly Romans, bent on dominance of the Italian peninsula, have approached our Greek subjects, attempting to encourage revolt against our rule.<p>There is some disaffection among our Greek subjects, though the extent is not yet clear.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.41|'''Stirring the Pot''']] event
 +
|immediate =
 +
* If one exists, {{flag|Rome}} gets a claim on a random neighbouring territory belonging to the current country (the overlord of ''persuade_greeks_rebel_1'') which is saved as the ''rm_wargoal_scope''
 +
* Otherwise, {{flag|Rome}} gets a claim on the current country's (the overlord of ''persuade_greeks_rebel_1'') capital, which is saved as the ''rm_wargoal_scope''
 +
* Get the opinion modifier '''Subject Interference''' towards {{flag|Rome}}, giving {{icon|opinion}} {{red|-50}} opinion with a yearly decay of '''1'''
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = We cannot risk war with Rome...
 +
|trigger = At least one of the Greek countries agreed to join the rebellion (i.e. {{flag|Rome}} has the variables ''greek_rebel_1_var'', ''greek_rebel_2_var'', or ''greek_rebel_3_var'')
 +
|effect =
 +
* The current ruler loses {{icon|popularity}} {{red|10}} popularity
 +
* For the Greek rebel countries (''persuade_greeks_rebel_1'', ''persuade_greeks_rebel_2'', and ''persuade_greeks_rebel_3''), if they exist:
 +
** If the Greek rebel country is a {{icon|subject}} subject of the current country, release it
 +
** The Greek rebel country country gets the opinion modifier '''Subject Interference''' towards the current country, giving {{icon|opinion}} {{red|-50}} opinion with a yearly decay of '''1'''
 +
** The Greek rebel country country gets the event [[#me_roman_1_roman_italia.28|'''Freedom''']]
 +
* For {{flag|Rome}}, set that the current country backed down for the next '''2''' years (i.e. the ''rm_liberation_backdown_var'' variable)
 +
* {{flag|Rome}} gets the event [[#me_roman_1_roman_italia.46|'''Word from [SCOPE.sC('persuade_greeks_rebel_overlord').GetName]''']]
 +
}}
 +
{{Option
 +
|option_text = We are not afraid.
 +
|trigger = At least one of the Greek countries agreed to join the rebellion (i.e. {{flag|Rome}} has the variables ''greek_rebel_1_var'', ''greek_rebel_2_var'', or ''greek_rebel_3_var'')
 +
|effect =
 +
* Set that a liberation war is to be declared for the next '''10''' years (i.e. the ''rm_liberation_war_var'' variable)
 +
* The current country's overlord gets the opinion modifier '''Loyal Subject''' towards the current country, giving {{icon|opinion}} {{green|+25}} opinion with a yearly decay of '''1'''
 +
* For the Greek rebel countries (''persuade_greeks_rebel_1'', ''persuade_greeks_rebel_2'', and ''persuade_greeks_rebel_3''), if they exist:
 +
** If the Greek rebel country has less than {{icon|subject loyalty}} '''80''' loyalty or has less than {{icon|opinion}} '''25''' opinion of the current country (their overlord):
 +
*** The Greek rebel country country is released from its subject status and gets an {{icon|alliance}} alliance with {{flag|Rome}}
 +
* Tooltip: '''Rome''' will declare war on us along with any Greek subjects they have persuaded.
 +
* For {{flag|Rome}}, set that the current country will go to war for the next '''10''' years (i.e. the ''rm_liberation_war_var'' variable)
 +
* {{flag|Rome}} gets the event [[#me_roman_1_roman_italia.46|'''Word from [SCOPE.sC('persuade_greeks_rebel_overlord').GetName]''']]
 +
}}
 +
{{Option
 +
|option_text = Ha, the scheming fools.
 +
|trigger = None of the Greek countries agreed to join the rebellion (i.e. {{flag|Rome}} does not have any of the variables ''greek_rebel_1_var'', ''greek_rebel_2_var'', or ''greek_rebel_3_var'')
 +
|effect =
 +
* {{flag|Rome}} gets the event [[#me_roman_1_roman_italia.46|'''Word from [SCOPE.sC('persuade_greeks_rebel_overlord').GetName]''']]
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.46
 +
|event_name = Word from [SCOPE.sC('persuade_greeks_rebel_overlord')&#x200B;.GetName]
 +
|cond_event_text = yes
 +
|event_text = The government of [SCOPE.sC('persuade_greeks_rebel_overlord').GetName] has acceded to our threats, and released their Greek subjects!
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.45|'''Roman Interference''']] event
 +
|immediate =
 +
* Tooltip: ''persuade_greeks_rebel_overlord'' gets the opinion modifier '''Subject Interference''' towards the current country, giving {{icon|opinion}} {{red|-50}} opinion with a yearly decay of '''1'''
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = The cowards have seen sense.
 +
|trigger = The Greek rebel country overlord backed down (as checked by the variable ''rm_liberation_backdown_var'')
 +
|effect =
 +
* Tooltip: [SCOPE.sC('me_rome_scope').Custom( 'rm_1_becoming_free_scopes')] become free from '''[SCOPE.sC( 'persuade_greeks_rebel_overlord').GetName]'''
 +
* If the ''persuade_greeks_rebel_2'' country exists:
 +
** Tooltip: me_roman_1_roman_italia.46.at2
 +
* If the ''persuade_greeks_rebel_3'' country exists:
 +
** Tooltip: me_roman_1_roman_italia.46.at3
 +
}}
 +
{{Option
 +
|option_text = War it is.
 +
|trigger = The Greek rebel country overlord will go to war (as checked by the variable ''rm_liberation_war_var'')
 +
|effect =
 +
* If the first Greek country agreed to join the rebellion (i.e. {{flag|Rome}} has the variable ''greek_rebel_1_var''):
 +
** Tooltip: ''persuade_greeks_rebel_1'' gets an alliance with {{flag|Rome}}
 +
* If the second Greek country agreed to join the rebellion (i.e. {{flag|Rome}} has the variable ''greek_rebel_2_var''):
 +
** Tooltip: ''persuade_greeks_rebel_2'' gets an alliance with {{flag|Rome}}
 +
* If the third Greek country agreed to join the rebellion (i.e. {{flag|Rome}} has the variable ''greek_rebel_3_var''):
 +
** Tooltip: ''persuade_greeks_rebel_3'' gets an alliance with {{flag|Rome}}
 +
* {{flag|Rome}} declares {{icon|war}} war on the {{icon|overlord}} overlord of ''persuade_greeks_rebel_1'' with the '''Conquer''' wargoal against the province containing the '''''rm_wargoal_scope''''' territory
 +
}}
 +
{{Option
 +
|option_text = Curses.
 +
|trigger = None of the Greek countries agreed to join the rebellion (i.e. {{flag|Rome}} does not have of the variables ''rm_liberation_war_var'' or ''rm_liberation_backdown_var'')
 +
|effect =
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.47
 +
|event_name = Response from [SCOPE.sC('greek_persuaded_scope')&#x200B;.GetName]
 +
|cond_event_text = yes
 +
|event_text = [SCOPE.sC('greek_persuaded_scope').GetName] has agreed to back us against [SCOPE.sC('persuade_greeks_rebel_overlord').GetName]. This should make them think twice about fighting us.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.44|'''Roman Interference''']] event
 +
|immediate =
 +
* Tooltip: ''persuade_greeks_rebel_overlord'' gets the opinion modifier '''Subject Interference''' towards the current country, giving {{icon|opinion}} {{red|-50}} opinion with a yearly decay of '''1'''
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = Excellent.
 +
|trigger = The responding Greek rebel country agreed to join the rebellion (i.e. has the ''greek_rebel_1_var/greek_rebel_2_var/greek_rebel_3_var'' variable corresponding the ''greek_persuaded_scope'')
 +
|effect =
 +
* The {{icon|overlord}} overlord of the ''greek_persuaded_scope'' country releases it from its subject status
 +
* Get an {{icon|alliance}} alliance with the ''greek_persuaded_scope''
 +
}}
 +
{{Option
 +
|option_text = Oh well...
 +
|trigger = The responding Greek rebel country did not agree to join the rebellion (i.e. does not have the ''greek_rebel_1_var/greek_rebel_2_var/ greek_rebel_3_var'' variable corresponding the ''greek_persuaded_scope'')
 
|effect =
 
|effect =
 
}}
 
}}
Line 1,099: Line 1,752:
 
|effect =
 
|effect =
 
}}
 
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.35
 +
|event_name = The Port City of Ankon
 +
|event_text = The Hellenes of Ancona have profited from the Adriatic trade routes for centuries, ferrying Greek goods from the Aegean to Etruscan markets. With our foothold established in Umbria, control of the port of Ancons would provide a base for incursions into Gaul and Illyria.<p>While prosperous, the Anconians are not powerful and may be receptive to an offer of subjection provided it is framed as protection.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[Roman Italia#roman_1_italia_adriatic_adventures|'''Adriatic Opportunities''']] mission task
 +
|immediate =
 +
* Save {{flag|Ancona}} as the ''rm_offer_scope'' target
 +
|options = {{Option
 +
|option_text = Offer them generous protection.
 +
|effect =
 +
* Set that an offer of protection was sent (i.e. set the ''rm_offer_alliance_var'')
 +
* Lose {{icon|wealth}} {{red|3.5 times}} the monthly income
 +
* Tooltip: If '''Ancona''' accepts they will become a '''Tributary''' of '''Rome'''.
 +
* If {{flag|Ancona}} (the ''rm_offer_scope'' target) owns any territories other than Ankon (117):
 +
** Tooltip: All '''Anconian''' Territories besides '''Ankon''' will be annexed by '''Rome'''.
 +
* Tooltip: The capital of {{flag|Ancona}} (the ''rm_offer_scope'' target) gets the modifier '''Greek Privileges''' for '''10''' years, giving:
 +
** {{icon|commerce value}} {{green|+20%}} Commerce Value
 +
** {{icon|migration attraction}} {{green|+2}} Migration Attraction
 +
}}
 +
{{Option
 +
|option_text = Demand their submission.
 +
|effect =
 +
* Tooltip: If '''Ancona''' accepts they will become a '''Tributary''' of '''Rome'''.
 +
* If {{flag|Ancona}} (the ''rm_offer_scope'' target) owns any territories other than Ankon (117):
 +
** Tooltip: All '''Anconian''' Territories besides '''Ankon''' will be annexed by '''Rome'''.
 +
* Tooltip: This option is more likely to succeed if we are much more powerful than '''Ancona'''.
 +
}}
 +
|after =
 +
* {{flag|Ancona}} (the ''rm_offer_scope'' target) gets the event [[#me_roman_1_roman_italia.36|'''Rome Offers Protection''']] in '''5''' days
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.36
 +
|event_name = Rome Offers Protection
 +
|cond_event_text = yes
 +
|event_text = To all Italiote Greeks, the rise of Rome has caused some concern. Their recent conquests now bring them to our doorstep and it was inevitable this day would come.<p>A Roman envoy has presented his senate's demands to our council. They propose protecting us in exchange for use of our harbor and free passage through our land, letting us manage our own affairs and trade. How shall we respond to such a generous proposal?
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[#me_roman_1_roman_italia.35|'''The Port City of Ankon''']] event
 +
|immediate =
 +
* If {{flag|Rome}} sent an offer of protection (i.e. has the ''rm_offer_alliance_var'' variable)
 +
** Gain {{icon|wealth}} {{green|1.5 times}} {{flag|Rome}}'s monthly income
 +
|options = {{Option
 +
|option_text = The arrangement seems beneficial.
 +
|effect =
 +
* Set that the current country accepted the offer for '''1''' year (i.e. the ''rm_offer_accepted_var'' variable)
 +
* Cede all owned territories except for Ankon (117) to {{flag|Rome}}
 +
* If {{flag|Rome}} sent an offer of protection (i.e. has the ''rm_offer_alliance_var'' variable)
 +
** The current country becomes a {{icon|subject}} '''tributary''' of {{flag|Rome}}
 +
** The capital gets the modifier '''Greek Privileges''' for '''10''' years, giving:
 +
*** {{icon|commerce value}} {{green|+20%}} Commerce Value
 +
*** {{icon|migration attraction}} {{green|+2}} Migration Attraction
 +
* Otherwise, the current country becomes a {{icon|subject}} '''feudatory''' of {{flag|Rome}}
 +
}}
 +
{{Option
 +
|option_text = We know a snake when we see one.
 +
|effect =
 +
* Tooltip: {{flag|Rome}} gets claims on all territories owned by the current country
 +
}}
 +
|after =
 +
* {{flag|Rome}} gets the event [[#me_roman_1_roman_italia.1|'''Response from Ancona''']]
 +
}}
 +
{{End box wrapper}}
 +
 +
== [[Roman Italia#roman_1_italia_galvanize_gauls|Drive Out Gauls]] task events ==
 +
{{box wrapper}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.29
 +
|event_name = Exodus from Senonia
 +
|event_text = The recent Roman conquest of the Gallic Senonian tribe caused a great panic among the population. Many have fled to our lands to begin new lives.<p>Perhaps we will one day send these families back to their rightful homeland.
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[Roman conquest events#roman_conquest.7|'''The Conquest of the Senonii''']] event
 +
|immediate =
 +
|option_conditions = yes
 +
|options = {{Option
 +
|option_text = Roman warmongers...
 +
|effect =
 +
* Get claims on every territory owned by {{flag|Rome}} in the province of '''Ariminium''' that has a dominant culture in the Gallic culture group
 +
}}
 +
}}
 +
{{End box wrapper}}
 +
 +
== [[Roman Italia#roman_1_italia_italian_colonia|Italian Colonia]] events ==
 +
{{box wrapper}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.26
 +
|event_name = Refounding the Colonia of [SCOPE.sP('roman_colonia').GetName]
 +
|event_text = We established a place called [SCOPE.sP('roman_colonia').GetName], a township in [SCOPE.sP('roman_colonia').GetState.GetShortName], as a Colonia of Rome, granting its citizens special privileges and attracting settlers to the area.<p>Strife and conflict wrested the place away from us temporarily, but its people are requesting their old privileges once again be restored now we are firm in control of the town again.
 +
|trigger =
 +
* The territory is colonized and is owned by {{flag|Rome}}
 +
* Was previously designated as a Roman Colonia (i.e. has the ''roman_colonia_flag'' variable)
 +
* Does not have any of the '''Roman Colonia''' modifiers
 +
|triggered only = on territory ownership change
 +
|immediate =
 +
|options = {{Option
 +
|option_text = [SCOPE.sP('roman_colonia').GetName] will rise from the ashes!
 +
|effect =
 +
* The territory's owner loses {{icon|wealth}} {{red|3 times}} its monthly income
 +
* Re-establish a [[Roman conquest events#Roman colonia|Roman colonia]] in the current territory
 +
}}
 +
{{Option
 +
|option_text = Their time is sadly past...
 +
|effect =
 +
* The territory's province loses {{icon|province loyalty}} {{red|10}} loyalty
 +
}}
 +
}}
 +
{{Event
 +
|version = 1.4
 +
|collapse = yes
 +
|event_id = me_roman_1_roman_italia.34
 +
|event_name = Colonia Specialization
 +
|event_text = With the growing importance of the Colonia as bastions of Roman culture and administration, we must decide what sort of cities we want them to be.<p>Is civic organization the most important objective? Or securing a steady stream of recruits? Is the key to greatness the integration of the conquered? Or encouraging trade and production?
 +
|trigger =
 +
* The current country exists
 +
|triggered only = the [[Roman Italia#roman_1_italia_italian_colonia|'''Italian Colonia''']] mission task
 +
|immediate =
 +
|options = {{Option
 +
|option_text = They shall provide the core of our new recruits.
 +
|effect =
 +
* Select the military colonia specialization (i.e. set the ''roman_colonia_mil_flag'')
 +
* Gain {{green|5}} support for the {{icon|military}} military faction
 +
* Replace all '''Roman Colonia''' territory modifiers with the military '''Roman Colonia''' modifier until the '''end of the game''', giving:
 +
** {{icon|manpower}} {{green|+10%}} Local Manpower
 +
** {{icon|cohort recruit speed}} {{green|+10%}} Cohort Building Speed
 +
** {{icon|migration attraction}} {{green|+1}} Migration Attraction
 +
** {{icon|assimilation}} {{green|+1}} Pop Assimilation Speed
 +
}}
 +
{{Option
 +
|option_text = The Colonia will reflect the greatness of Rome.
 +
|effect =
 +
* Select the civic colonia specialization (i.e. set the ''roman_colonia_civ_flag'')
 +
* Gain {{green|5}} support for the {{icon|civic}} civic faction
 +
* Replace all '''Roman Colonia''' territory modifiers with the civic '''Roman Colonia''' modifier until the '''end of the game''', giving:
 +
** {{icon|local tax}} {{green|+10%}} Local Tax
 +
** {{icon|building slots}} {{green|+1}} City Building Slots
 +
** {{icon|migration attraction}} {{green|+1}} Migration Attraction
 +
** {{icon|assimilation}} {{green|+1}} Pop Assimilation Speed
 +
}}
 +
{{Option
 +
|option_text = Trade will be organized around these provincial centers.
 +
|effect =
 +
* Select the trade colonia specialization (i.e. set the ''roman_colonia_tra_flag'')
 +
* Gain {{green|5}} support for the {{icon|mercantile}} mercantile faction
 +
* Replace all '''Roman Colonia''' territory modifiers with the mercantile '''Roman Colonia''' modifier until the '''end of the game''', giving:
 +
** {{icon|commerce value}} {{green|+10%}} Commerce Value
 +
** {{icon|slaves for surplus}} {{green|-1}} Slaves needed for Local Surplus
 +
** {{icon|migration attraction}} {{green|+1}} Migration Attraction
 +
** {{icon|assimilation}} {{green|+1}} Pop Assimilation Speed
 +
}}
 +
{{Option
 +
|option_text = Their purpose will be to Romanize the locals.
 +
|effect =
 +
* Select the religious colonia specialization (i.e. set the ''roman_colonia_rel_flag'')
 +
* Gain {{green|5}} support for the {{icon|religious}} religious faction
 +
* Replace all '''Roman Colonia''' territory modifiers with the religious '''Roman Colonia''' modifier until the '''end of the game''', giving:
 +
** {{icon|primary culture happiness}} {{green|+10%}} Primary Culture Happiness
 +
** {{icon|migration attraction}} {{green|+1}} Migration Attraction
 +
** {{icon|assimilation}} {{green|+2}} Pop Assimilation Speed
 +
}}
 
}}
 
}}
 
{{End box wrapper}}
 
{{End box wrapper}}

Latest revision as of 19:11, 9 August 2020

This page lists most of the events associated with the Flag of Rome Roman mission tree Roman Italia.[1]

Contents

Encourage Expansion task events[edit]

id

The Deceitful Umbrians


[SCOPE.sChar('expansion_encourager').GetName] lumbers up to the podium to talk on the Umbrii.

'Esteemed senators, some of you may dismiss them as little more than hill-dwelling sheep herders, but they intervened on the side of the Samnites, then our sworn enemies, only a few years past. They have wrestled with the Etruscans for hundreds of years, yet they still stand. Can we allow such a foe to be underestimated?'


 
Trigger conditions
  • The current country exists
  • Flag of Umbria Umbria exists and is not a subject or ally of the current country
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Umbria must submit to Rome.
  • Get claims on all territories owned by Flag of Umbria Umbria in the provinces of Ariminium, Picenum, and Etruria
  • Flag of Umbria Umbria gets the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • Gain 1 support for the Military faction military faction
Event button.png
Come now, they are hardly a threat.
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Flag of Umbria Umbria gets the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1
id

The Romano-Sabine Feud


[SCOPE.sChar('expansion_encourager').GetName] speaks on our long feud with the Sabines.

'Every Roman knows of the abduction of the Sabine women by our stalwart predecessors, their marriages, and their gambit to avoid war between their fathers and husbands - but do they know that the Sabines colluded with the Samnites in our recent wars? The time has come to finish what was started and absorb the Sabines completely!'


 
Trigger conditions
  • The current country exists
  • Flag of Sabinia Sabinia exists and is not a subject or ally of the current country
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Sabinia will be erased from history.
  • Get claims on all territories owned by Flag of Sabinia Sabinia in the provinces of Etruria and Picenum
  • Flag of Sabinia Sabinia gets the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • Gain 1 support for the Military faction military faction
Event button.png
We must not forget our ancient ties.
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Flag of Sabinia Sabinia gets the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1
id

Historic Wars


[SCOPE.sChar('expansion_encourager').GetName] talks of our republic's military traditions.

'Our ancestors fought valiantly to protect the city of Romulus from our domineering neighbors - we should recall what became of these invaders; the Sabines, whose women we carried off to Rome; Etruscan king Lars Porsena, who Horatius Cocles valiantly threw back from the Pons Sublicius! May they never again dare to threaten the Servian walls!'


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige
  • Gain 1 support for the Military faction military faction

Event button.png
Ah, attack is the best form of defense.
  • The current ruler gains Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Praised Politician, giving Loyalty.png +5 loyalty for 5 years
  • Get the modifier Offensive Focus for 10 years, giving:
    • Siege ability +5% Siege Ability
    • Unit heavy infantry.png +10% Heavy Infantry Offense
Event button.png
Surely it is the walls that keep us safe?
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Get the modifier Defensive Focus for 10 years, giving:
    • Fort defense +5% Fort Defense
    • Unit heavy infantry.png +10% Heavy Infantry Defense
id

The Jealousy of the Samnites


Today [SCOPE.sChar('expansion_encourager').GetName] delivers a polemic against the Samnites.

'Samnium once more threatens our gates, concealing their ill intentions behind Trojan platitudes. How many wars must we fight, and win, before they submit? How many more men, proud Romans, need die before our southern border is safe? No more I say! The disgrace at the Caudine Forks must be cleansed once and for all with Samnite blood!'


 
Trigger conditions
  • The current country exists
  • Flag of Samnium Samnium exists and is not a subject or ally of the current country
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Samnium's days are numbered.
  • Get claims on all territories owned by Flag of Samnium Samnium in the provinces of Campania, Apulia, and Lucania
  • Flag of Samnium Samnium gets the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • Gain 1 support for the Military faction military faction
Event button.png
The situation is more complicated [SCOPE.sChar('expansion_encourager').GetPraenomen]...
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Flag of Samnium Samnium gets the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1
id

The Etruscan Threat


[SCOPE.sChar('expansion_encourager').GetName] rises, clearing [SCOPE.sChar('expansion_encourager').GetHerHis] throat vigorously.

'The Etruscan city states have proved time and again their hostility to Rome; at every turn they collude with the Umbrians and Samnites like snakes. Our great victory at Lacus Videmo has revealed their weakness - they are ripe for invasion!'


 
Trigger conditions
  • The current country exists
  • Flag of Etruria Etruria exists and is not a subject or ally of the current country
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
The Etruscans must be destroyed.
  • Get claims on all territories owned by Flag of Etruria Etruria in the provinces of Etruria and Tuscia
  • Flag of Etruria Etruria gets the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • Gain 1 support for the Military faction military faction
Event button.png
In any case, we must defend ourselves.
  • The current ruler loses Popularity.png 2 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • Flag of Etruria Etruria gets the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1
id

Italian Destiny


[SCOPE.sChar('expansion_encourager').GetName] calls for silence in the Curia.

'Roma has prospered by placing her interests first, and the gods have shown their love for her. We are poised to rule all Italia, if our petty disputes can be put aside and our strength rallied to the cause. If she only had the courage to seize the moment, everlasting glory and honor would be the least of her rewards!'


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige
  • Gain 1 support for the Military faction military faction

Event button.png
We must strike as soon as possible!
  • Get the modifier Swift Strike for 5 years, giving:
    • Claim fabrication speed +0.50 Claim Fabrication Speed
Event button.png
The scoundrels aren't going anywhere...
  • Get the modifier Inevitable Strike for 5 years, giving:
    • Claim fabrication cost -10% Fabricate Claim Cost
id

The Might of Rome


[SCOPE.sChar('expansion_encourager').GetPraenomen], proud [SCOPE.sChar('expansion_encourager').GetDaughterSon] of the noble [SCOPE.sChar('expansion_encourager').GetFamilyDisplayName], speaks in the Curia Hostilia.

[SCOPE.sChar('expansion_encourager').GetHerHis] tales of our ancestor's greatest victories exhort the senate to match their achievements, before, with twinkling eye, [SCOPE.sChar('expansion_encourager').GetSheHe] delivers a heartfelt appeal to ensure our enemies never be given an opportunity to threaten the sacred republic of our ancestors - to ecstatic applause and much thrashing of togas.


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige
  • Gain 1 support for the Military faction military faction

Event button.png
This [SCOPE.sChar('expansion_encourager').GetWomanMan] must address the soldiers!
  • Get the modifier Rousing Orator for 5 years, giving:
    • Morale of armies +5% Morale of Armies
Event button.png
Distribute copies of the speech.
  • Get the modifier Enlistment Encouraged for 5 years, giving:
    • Manpower.png +5% National Manpower
id

Auspices of Jupiter


To ensure support for war, an official auspices from Jupiter Optimus Maximus, the patron of good faith and greatest of the gods, is recommended by the fetials.

Assurance of victory will hearten the soldiery and buoy the people's enthusiasm.

While there is no doubt that Roma will be granted favorable auguries, it would not bode well if the priests returned with an inconclusive or, Jove forbid, pessimistic result...


 
Trigger conditions
  • The current country exists
  • The current country has an Office Augur
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save the Office Augur as the rm_auspices_target

Option conditions
Event button.png
We lay our faith in Jupiter.
  • The Office Augur (the rm_auspices_target character) gets the loyalty modifier Pious Ruler, giving Loyalty.png +10 loyalty for 5 years
  • Gain Political influence.png 10 political influence
  • Get the event Auspex Returns in 3-5 days

Event trigger.pngEnabled if: The Office Augur (the rm_auspices_target character) is not Devout devout, Pious pious, or Righteous righteous

Event button.png
Grease the palms of the Chief Augur, [SCOPE.sChar('rm_auspices_target').GetPraenomen]...
  • The current ruler gains Corruption.png 5 corruption
  • The Office Augur (the rm_auspices_target character) gets the loyalty modifier Bribed Augur, giving Loyalty.png +15 loyalty for 5 years
  • Lose Wealth 1.2 times the monthly income
  • Flag that the augur was bribed for the next 30 days (with the rm_auspices_bribe_var variable)
  • Get the event Auspex Returns in 3-5 days

Event button.png
A bad augury is not worth the risk.
  • The current ruler loses Popularity.png 5 popularity
  • The Office Augur (the rm_auspices_target character) gets the loyalty modifier Avoided Auguries, giving Loyalty.png -5 loyalty for 5 years
id

Auspex Returns


Event trigger.png The below description is one of several available for this event.

Imperative auguries were conducted on the Capitoline on the first clean morning.

After a tense wait, [ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen] receives an inscrutable Chief Augur [SCOPE.sChar('rm_auspices_target').GetName] in the Comitium. [SCOPE.sChar('rm_auspices_target').GetPraenomen] slowly steps forward and raises [SCOPE.sChar('rm_auspices_target').GetHerHis] palms to hush the thronging crowd.

With palpable glee, [SCOPE.sChar('scope:rm_auspices_target').GetSheHe] finally bellows, 'Indicant!' The smiles of the crowd turn into rapturous celebation, the echoing cries of which can be heard on every hill in Rome. [ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen] reverently bows before the mouth piece of Jupiter.


 
Trigger conditions
  • The current country exists
  • The rm_auspices_target character exists, is in the current country, and is not the Leader.png or a prisoner
Is triggered only by

the Auspices of Jupiter event


Immediate effects
  • Randomly do one of the following:
    • With a base weight of 2, modified by the following:
      • Multiplied by 4, if the Office augur was bribed (checked with the rm_auspices_bribe_var flag)
      • Multiplied by 3, if the Office augur (the rm_auspices_target character) is a friend of the current ruler
      • Multiplied by 4, if the Office augur (the rm_auspices_target character) has at least Loyalty.png 80 loyalty
      • Set that the auspices were good (with the rm_auspices_good_var variable)
    • With a base weight of 4, set the the auspices were inconclusive (with the rm_auspices_inconclusive_var variable)
    • With a base weight of 2, modified by the following:
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 60 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 50 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 40 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 30 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) has less than Loyalty.png 20 loyalty
      • Multiplied by 1, if the Office augur (the rm_auspices_target character) is a rival of the current ruler
      • Set that the auspices were bad (with the rm_auspices_bad_var variable)

Option conditions

Event trigger.pngEnabled if: The auspices were good (the rm_auspices_good_var variable is set) and the augur was not bribed (the rm_auspices_bribe_var variable was not set)

Event button.png
Praise Jupiter!
  • The current ruler gains Popularity.png 10 popularity
  • The Office Augur (the rm_auspices_target character) gains Popularity.png 5 popularity
  • Get the modifier Encouraging Auspices for 5 years, giving:
    • State religion happiness +10% State Religion Happiness
    • Land morale recovery.png +5% Army Morale Recovery

Event trigger.pngEnabled if: The auspices were inconclusive (the rm_auspices_inconclusive_var variable is set) and the augur was not bribed (the rm_auspices_bribe_var variable was not set)

Event button.png
It could be worse...
  • The current ruler loses Popularity.png 5 popularity
  • The Office Augur (the rm_auspices_target character) loses Popularity.png 2 popularity

Event trigger.pngEnabled if: The auspices were bad (the rm_auspices_bad_var variable is set) and the augur was not bribed (the rm_auspices_bribe_var variable was not set)

Event button.png
Damnation...
  • The current ruler loses Popularity.png 10 popularity
  • The Office Augur (the rm_auspices_target character) loses Popularity.png 5 popularity
  • Get the modifier Disappointing Auspices for 5 years, giving:
    • State religion happiness -10% State Religion Happiness
    • Land morale recovery.png -5% Army Morale Recovery

Event trigger.pngEnabled if: The auspices were bad (the rm_auspices_bad_var variable is set) and the augur was bribed (the rm_auspices_bribe_var variable was set)

Event button.png
'Is [SCOPE.sChar('rm_auspices_target').GetSheHe] malicious or just incompetent?!'
  • The current ruler loses Popularity.png 10 popularity
  • The Office Augur becomes a rival of the current ruler
  • The Office Augur (the rm_auspices_target character) loses Popularity.png 10 popularity
  • Get the modifier Disappointing Auspices for 5 years, giving:
    • State religion happiness -10% State Religion Happiness
    • Land morale recovery.png -5% Army Morale Recovery

Event trigger.pngEnabled if: The auspices were inconclusive (the rm_auspices_inconclusive_var variable is set) and the augur was bribed (the rm_auspices_bribe_var variable was set)

Event button.png
Damnable fool...
  • The current ruler loses Popularity.png 5 popularity
  • The Office Augur (the rm_auspices_target character) loses Popularity.png 5 popularity

Event trigger.pngEnabled if: The auspices were good (the rm_auspices_good_var variable is set) and the augur was bribed (the rm_auspices_bribe_var variable was set)

Event button.png
Like taking garum from a baby.
  • The current ruler gains Popularity.png 10 popularity
  • The Office Augur (the rm_auspices_target character) gains Popularity.png 5 popularity
  • Get the modifier Encouraging Auspices for 5 years, giving:
    • State religion happiness +10% State Religion Happiness
    • Land morale recovery.png +5% Army Morale Recovery

id

Surrounded by Vultures


[SCOPE.sChar('expansion_encourager').GetName] brings urgent news.

'[SCOPE.sC('rm_hyena_1').GetName] and [SCOPE.sC('rm_hyena_2') .GetName] are plotting the demise of Rome!' Approaching hysterics, [SCOPE.sChar('expansion_encourager').GetPraenomen] squeals of their alliance, aiming to carve up our lands between themselves. There is little evidence for an invasion, but the senate has been successfully carried to frenzy.


 
Trigger conditions
  • The current country exists
  • There is a country that:
    • Has a primary culture in the Italic culture group
    • Is not the current country, or one of its Alliance.png allies or Vassalized.png subjects
    • Is not Flag of Etruria Etruria, Flag of Umbria Umbria, Flag of Sabinia Sabinia, Flag of Samnium Samnium, or Flag of Lucania Lucania
    • Has its capital in the regions of Italia or Magna Graecia
    • Has one of the following:
      • An Alliance.png ally that is in the Italic culture group that is not the current country or one of its Alliance.png allies
      • Is the Vassalizing.png overlord of a country that is in the Italic culture group
      • Is the Vassalized.png subject of a country that is in the Italic culture group that is not the current country or one of its Alliance.png allies or Vassalized.png subjects
  • This event has not triggered before
Is triggered only by

the Encourage Expansion mission task


Immediate effects
  • Save as the rm_hyena_1 target a country that:
    • Has a primary culture in the Italic culture group
    • Is not the current country, or one of its Alliance.png allies or Vassalized.png subjects
    • Has its capital in the regions of Italia or Magna Graecia
    • Has one of the following:
      • An Alliance.png ally that is in the Italic culture group that is not the current country or one of its Alliance.png allies
      • Is the Vassalizing.png overlord of a country that is in the Italic culture group
      • Is the Vassalized.png subject of a country that is in the Italic culture group that is not the current country or one of its Alliance.png allies or Vassalized.png subjects
    • Preferably is not Flag of Etruria Etruria, Flag of Umbria Umbria, Flag of Sabinia Sabinia, Flag of Samnium Samnium, or Flag of Lucania Lucania
  • If the rm_hyena_1 is not a subject and has an Alliance.png ally that is in the Italic culture group that is not the current country or one of its Alliance.png allies, save a random such ally as the rm_hyena_2 target
  • Otherwise, if the rm_hyena_1 is the Vassalizing.png overlord of a country that is in the Italic culture group, save a random such subject as the rm_hyena_2 target
  • Otherwise, if the rm_hyena_1 is the Vassalized.png subject of a country that is in the Italic culture group that is not the current country or one of its Alliance.png allies or Vassalized.png subjects, save its overlord as the rm_hyena_2 target
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, is at least 30, and/or belongs to the Military faction military party
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Rome will not be cowed!
  • The current ruler gains Popularity.png 5 popularity
  • Get claims on all territories owned by rm_hyena_1 and rm_hyena_2 in the regions of Italia and Magna Graecia
  • Gain 1 support for the Military faction military faction
  • Gain Aggressive expansion.png 5 aggressive expansion
  • rm_hyena_1 and rm_hyena_2 get the opinion modifier Encouraged Conquest towards the current country, giving Opinion -25 opinion with a yearly decay of 1
Event button.png
Let us not be too hasty.
  • The current ruler loses Popularity.png 5 popularity
  • The expansion_encourager gets the loyalty modifier Concerns Dismissed, giving Loyalty.png -5 loyalty for 5 years
  • rm_hyena_1 and rm_hyena_2 get the opinion modifier Discouraged Conquest towards the current country, giving Opinion +10 opinion with a yearly decay of 1

Pan-Italic Congress task events[edit]

id

Pan-Italic Congress Organised


Many private villas were donated for hosting and discussing business confidentially with our esteemed guests.

We are optimistic the occasion will create a sense of friendship and cooperation across the Italic states - all of whom are equally threatened by Gaulish tribes to the north, ambitious Greeks to the south, and the long arm of Punic influence.

All that remains is to send out the invitations and await the responses.


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Pan-Italic Congress mission task


Immediate effects
  • Set that the congress invitations have been sent (with the invitations_over variable)
  • For every country that meets the following conditions:
    • Is in the Italic culture group
    • Is not Flag of Rome Rome, a Vassalized.png subject of Flag of Rome Rome, or War.png at war with Flag of Rome Rome
    • Has its capital in the regions of Magna Graecia, Italia, or Cisalpine Gaul
    • Is in Diplomatic range.png diplomatic range of Flag of Rome Rome
  • Get the event Pan-Italic Congress Invitation in 5 - 10 days

Event button.png
They will come.
  • Tooltip:
    • Invitations will be sent to all free Italic states in Italy.
    • Their acceptance will be based on your relations.
Event button.png
A small gift would show our good will...
  • Tooltip:
    • Invitations will be sent to all free Italic states in Italy.
    • Their acceptance will be based on your relations.
    • All recipients will gain 15 opinion of Rome.
  • Lose Wealth 2.4 times the monthly income
  • Set the gifts were sent out for the congress for the next 2 years (using the italian_congress_gift variable)
id

Pan-Italic Congress Invitation


Event trigger.png The below description is one of several available for this event.

Envoys have arrived in [ROOT.GetCountry.GetCapital.GetName] claiming to represent the city of Roma and inviting us to a 'Pan-Italic Congress', an event for all Italic tribes of note to treat together and improve our ties.

They await confirmation of our attendence with some anxiety, the Roman's have staked their reputation, and pride, on the congress' success.

We must decide whether or not we will entertain this suspicious posturing...


 
Trigger conditions
  • The current country exists
Is triggered only by

the Pan-Italic Congress Organised event


Immediate effects
  • Gain Wealth 0.6 times the monthly income
  • If Flag of Rome Rome sent out gifts for the congress (as checked by the italian_congress_gift variable), get the opinion modifier Small Gift towards Flag of Rome Rome, giving Opinion +15 opinion with a yearly decay of 1

Event button.png
Of course we will attend.
  • Flag of Rome Rome gets the opinion modifier Attended Congress towards the current country, giving Opinion +15 opinion with a yearly decay of 1
  • Set that the country is attending the congress for the next 2 years (using the congress_attended variable)
Event button.png
We want no part in it.
  • Flag of Rome Rome gets the opinion modifier Refused Congress towards the current country, giving Opinion -15 opinion with a yearly decay of 1
id

Pan-Italic Congress Convenes


Event trigger.png The below description is one of several available for this event.

We finally received responses from the invited states, the majority accepting our invitation.

This is a new precedent for Italic relations, mirroring a style of diplomacy hitherto found only in the Greek city states of old, a fact that [ROOT.GetCountry .GetRulerTitle] [ROOT.GetCountry.GetRuler.GetName] does not keep quiet about.


 
Trigger conditions
  • The current country exists
  • The congress invitations have been sent (checked by the invitations_over variable)
  • The congress was not bypassed (checked by the lack of the congress_bypass variable)
  • This event has not triggered before
Is triggered only by

the Pan-Italic Congress mission task


Immediate effects
  • Clear setting that the invitations have been sent out (i.e. the invitations_over variable)
  • Set that the congress has begun (with the italian_congress variable)
  • Tooltip:
    • Flag of Rome Rome gets the opinion modifier Attended Congress towards every country that is attending the congress (i.e. has the variable congress_attended), giving Opinion +15 opinion with a yearly decay of 1
    • For every country that:
      • Is not attending the congress (i.e. does not have the variable congress_attended)
      • Is not a Vassalized.png subject
      • Is in the Italic culture group
      • Is within Diplomatic range.png diplomatic range of Flag of Rome Rome
      • Has its Country capital.png capital in the regions of Magna Graecia or Italia
      • Is not Flag of Rome Rome or War.png at war with Flag of Rome Rome
        • Flag of Rome Rome gets the opinion modifier Refused Congress towards the country, giving Opinion -15 opinion with a yearly decay of 1

Event trigger.pngEnabled if: There are 1 - 5 countries that:

  • Are within Diplomatic range.png diplomatic range of Flag of Rome Rome
  • Are in the Italic culture group
  • Have its Country capital.png capital in the regions of Magna Graecia or Italia
  • Are attending the congress (i.e. have the variable congress_attended)
Event button.png
This will have to do.
  • Get the modifier Organized Small Congress for 5 years, giving:
    • Diplomatic reputation.png +1 Diplomatic Reputation

Event trigger.pngEnabled if: There are no countries that:

  • Are within Diplomatic range.png diplomatic range of Flag of Rome Rome
  • Are in the Italic culture group
  • Have its Country capital.png capital in the regions of Magna Graecia or Italia
  • Are attending the congress (i.e. have the variable congress_attended)
Event button.png
'WHAT?!'
  • The current ruler loses Popularity.png 10 popularity

Event trigger.pngEnabled if: There are at least 6 countries that:

  • Are within Diplomatic range.png diplomatic range of Flag of Rome Rome
  • Are in the Italic culture group
  • Have its Country capital.png capital in the regions of Magna Graecia or Italia
  • Are attending the congress (i.e. have the variable congress_attended)
Event button.png
Rome always triumphs!
  • The current ruler gains Popularity.png 5 popularity
  • Get the modifier Organized Successful Congress for 5 years, giving:
    • Diplomatic reputation.png +2 Diplomatic Reputation

Event trigger.pngEnabled if: There are 1 - 5 countries that:

  • Are within Diplomatic range.png diplomatic range of Flag of Rome Rome
  • Are in the Italic culture group
  • Have its Country capital.png capital in the regions of Magna Graecia or Italia
  • Are attending the congress (i.e. have the variable congress_attended)
Event button.png
Oh, just forget it then...
  • The current ruler loses Popularity.png 10 popularity
  • Lose Political influence.png 10 political influence
  • Get the modifier Cancelled Congress for 5 years, giving:
    • Diplomatic reputation.png -1 Diplomatic Reputation


Effects after selecting any option
  • For every country that:
    • Is in the Italic culture group
    • Is attending the congress (i.e. has the variable congress_attended)
    • Is within Diplomatic range.png diplomatic range of Flag of Rome Rome
    • Has its Country capital.png capital in the regions of Magna Graecia or Italia
    • Is not a Vassalized.png subject
    • Is not Flag of Rome Rome or War.png at war with Flag of Rome Rome
id

Diplomatic Chicanery


Event trigger.png The below description is one of several available for this event.

The despicable Romans have been attempting to undermine our great friendship with [SCOPE.Custom('rm_1_diplo_chic_desc_scopes')].

Luckily their ham-fisted attempts to drive a wedge between were quickly thwarted, not least by the incompetence of the Roman Consul.


 
Trigger conditions
  • The current country exists
Is triggered only by

the The [SCOPE.sC( 'rm_allies_1').GetAdjective]-[SCOPE.sC('rm_allies_2') .GetAdjective] Alliance event


Immediate effects
  • If Flag of Rome Rome successfully scuppered the alliance (i.e. Flag of Rome Rome has the variable congress_scupper_var), the rm_allies_1 and rm_allies_2 countries get the opinion modifier Delegates Scuppered towards each other, giving Opinion -30 opinion with a yearly decay of 1
  • Otherwise, the rm_allies_1 and rm_allies_2 countries get the opinion modifier Delegates Scuppered towards Flag of Rome Rome, giving Opinion -30 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The current country is either rm_allies_1 or rm_allies_2 and Flag of Rome Rome successfully scuppered the alliance (i.e. Flag of Rome Rome has the variable congress_scupper_var)

Event button.png
Puzzling...

Event trigger.pngEnabled if: The current country is either rm_allies_1 or rm_allies_2 and Flag of Rome Rome did not successfully scupper the alliance (i.e. Flag of Rome Rome does not have the variable congress_scupper_var)

Event button.png
Those snakes!

Event trigger.pngEnabled if: The current country is Flag of Rome Rome and successfully scuppered the alliance (i.e. has the variable congress_scupper_var)

Event button.png
Great!

Event trigger.pngEnabled if: The current country is Flag of Rome Rome and did not successfully scupper the alliance (i.e. does has the variable congress_scupper_var)

Event button.png
Oh dear...

id

Dialogue with Rome


Event trigger.png The below description is one of several available for this event.

It is our turn for a private audience with the diplomats of the Romans who have been doing the rounds of the various attending countries.

After all that suspense, our delegates report that the Romans wasted no time, eagerly broaching an alliance of mutual gain against our common enemies, citing the great strength that our peoples could wield together.

Our delegates were quite taken aback by their keenness, and await our response.


 
Trigger conditions
  • The current country exists
  • Has not received this event before
Is triggered only by

the Dialogue with [SCOPE. sC('congress_target') .GetName] event


Immediate effects
  • If Flag of Rome Rome insulted the country (i.e. has the variable 'congress_insult_offered), get the opinion modifier Congress Insult towards each other, giving Opinion -25 opinion with a yearly decay of 1

Event trigger.pngEnabled if: Flag of Rome Rome offered an alliance (i.e. has the variable congress_alliance_offered) and did not have a vague discussion (does not have the congress_vague_offered variable)

Event button.png
Rome will make great allies!
  • Tooltip: Create an Alliance.png alliance with Flag of Rome Rome
  • Get the opinion modifier Congress Alliance towards Flag of Rome Rome, giving Opinion +50 opinion with a yearly decay of 1
  • Tooltip: Flag of Rome Rome gets the opinion modifier Congress Alliance towards the current country, giving Opinion +50 opinion with a yearly decay of 1
  • Set that the alliance offer was accepted (by setting offer_response_var to 1)
  • Flag of Rome Rome gets the event Talks with [SCOPE.sC('congress_target') .GetName] Conclude in 1 - 3 days

Event trigger.pngEnabled if: Flag of Rome Rome offered an guarantee (i.e. has the variable congress_guarantee_offered) and did not have a vague discussion (does not have the congress_vague_offered variable)

Event button.png
Their protection could be useful.
  • Get the opinion modifier Congress Guarantee towards Flag of Rome Rome, giving Opinion +50 opinion with a yearly decay of 1
  • Tooltip:
    • Flag of Rome Rome gets the opinion modifier Congress Guarantee towards the current country, giving Opinion +50 opinion with a yearly decay of 1
    • Flag of Rome Rome starts Guaranteeing.png guaranteeing the current country
  • Set that the guarantee offer was accepted (by setting offer_response_var to 2)
  • Flag of Rome Rome gets the event Talks with [SCOPE.sC('congress_target') .GetName] Conclude in 1 - 3 days

Event trigger.pngEnabled if: Flag of Rome Rome offered subject status (i.e. has the variable congress_subjection_offered) and did not have a vague discussion (does not have the congress_vague_offered variable)

Event button.png
Subjection is in our best interest.
  • The current ruler loses Popularity.png 5 popularity
  • The current country becomes a Vassalized.png feudatory of Flag of Rome Rome
  • Set that the subject status offer was accepted (by setting offer_response_var to 3)
  • Get the opinion modifier Congress Subjection towards Flag of Rome Rome, giving Opinion +25 opinion with a yearly decay of 1
  • Tooltip: Flag of Rome Rome gets the opinion modifier Congress Subjection towards the current country, giving Opinion +25 opinion with a yearly decay of 1
  • Flag of Rome Rome gets the event Talks with [SCOPE.sC('congress_target') .GetName] Conclude in 1 - 3 days

Event trigger.pngEnabled if: Flag of Rome Rome requested a guarantee (i.e. has the variable congress_guarantee_ask_offered) and did not have a vague discussion (does not have the congress_vague_offered variable)

Event button.png
We will ensure their protection.

Event trigger.pngEnabled if: Flag of Rome Rome offered closer ties (i.e. has the variable congress_closer_ties_offered) and did not have a vague discussion (does not have the congress_vague_offered variable)

Event button.png
The feeling is mutual.

Event trigger.pngEnabled if: Flag of Rome Rome did not insult the country (i.e. does not have the variable congress_insult_offered) and did not have a vague discussion (does not have the congress_vague_offered variable)

Event button.png
We sadly are in no position to accept such an arrangement.

Event button.png
We won't forget this!

Event trigger.pngEnabled if: Flag of Rome Rome insulted the country (i.e. has the variable congress_insult_offered)

Event button.png
Let us not sink to their degraded level.
  • Lose Political influence.png 10 political influence

Event trigger.pngEnabled if: Flag of Rome Rome had a vague discussion (has the congress_vague_offered variable) and did not insult the country (does not have the variable congress_insult_offered)

Event button.png
Let us not sink to their degraded level.
  • The current ruler loses Popularity.png 5 popularity

id

Talks with [SCOPE.sC('congress_target').GetName] Conclude


Event trigger.png The below description is one of several available for this event.

Our envoy has returned from the [SCOPE.sC('congress_target').GetAdjective] delegates, excitedly revealing their willingness to form an alliance and the great things our nations can achieve together.

[SCOPE.sC('congress_target').GetName] may even prove useful, for the time being...


 
Trigger conditions
  • The current country exists
  • The congress_target is not Flag of war war at war with Flag of Rome Rome
Is triggered only by

the Dialogue with Rome event


Immediate effects
  • If the alliance offer was accepted (the setting offer_response_var is 1):
    • Tooltip: Get the opinion modifier Congress Alliance towards the congress_target, giving Opinion +50 opinion with a yearly decay of 1
  • If the guarantee offer was accepted (the setting offer_response_var is 2):
    • Tooltip: Get the opinion modifier Congress Guarantee towards the congress_target, giving Opinion +50 opinion with a yearly decay of 1
  • If the subject status offer was accepted (the setting offer_response_var is 3):
    • Tooltip: Get the opinion modifier Congress Subjection towards the congress_target, giving Opinion +25 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The alliance offer was accepted (the offer_response_var variable is 1) and the congress_target is not a Vassalized.png subject of Flag of Rome Rome

Event button.png
Rome and [SCOPE.sC('congress_target').GetName] will defeat all!
  • Create an Alliance.png alliance with the congress_target
  • Get the opinion modifier Congress Alliance towards the congress_target, giving Opinion +50 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The guarantee offer was accepted (the offer_response_var variable is 2) and the congress_target is not a Vassalized.png subject of Flag of Rome Rome

Event button.png
[SCOPE.sC('congress_target').GetName] is our ward.
  • Start Guaranteeing.png guaranteeing with the congress_target
  • Get the opinion modifier Congress Guarantee towards congress_target, giving Opinion +50 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The subject status offer was accepted (the offer_response_var variable is 3) and the congress_target is not a Vassalized.png subject of Flag of Rome Rome

Event button.png
The [SCOPE.sC('congress_target').GetAdjective]s are most wise.
  • The congress_target becomes a Vassalized.png feudatory of Flag of Rome Rome
  • Get the opinion modifier Congress Subjection towards congress_target, giving Opinion +25 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The guarantee request was accepted (the offer_response_var variable is 6) and the congress_target is not a Vassalized.png subject of Flag of Rome Rome

Event button.png
[SCOPE.sC('congress_target').GetName] is most generous.
  • The congress_target starts Guaranteeing.png guaranteeing Flag of Rome Rome

Event trigger.pngEnabled if: The offer of closer ties was accepted (the offer_response_var is 7) or the congress_target is a Vassalized.png subject of Flag of Rome Rome

Event button.png
Rome and [SCOPE.sC('congress_target').GetName], forever friends.

Event trigger.pngEnabled if: The offer was rejected (the offer_response_var variable is 4) and the congress_target is not a Vassalized.png subject of Flag of Rome Rome

Event button.png
Well, we only asked out of courtesy anyway...
  • Get the opinion modifier Vague Excuses towards congress_target, giving Opinion -10 opinion with a yearly decay of 1

Event trigger.pngEnabled if: An insult was sent as a reply (the offer_response_var variable is 5) and the congress_target is not a Vassalized.png subject of Flag of Rome Rome

Event button.png
We're shaking, we're shaking.
  • Get the opinion modifier Congress Insult towards congress_target, giving Opinion -25 opinion with a yearly decay of 1


Effects after selecting any option
  • Clear the offer response (the offer_response_var variable)
id

[SCOPE.sC('friendly_delegate_1').GetAdjective]-[SCOPE.sC('friendly_delegate_2').GetAdjective] Friendship


The delegates of [SCOPE.sC('friendly_delegate_1').GetName] and [SCOPE.sC('friendly_delegate_2').GetName] have been locked in discussions and found a large degree of common ground.

Relations between the two nations are warming, though whether this will end up being in our interest or not remains to be seen.


 
Trigger conditions
  • The current country exists
  • The congress has begun (the italian_congress variable is set)
  • There are two countries that:
    • Are attending the congress (have the congress_attended variable)
    • Are not at war with Flag of Rome Rome
    • Have not been selected for this event in the last 180 days
    • Are not Alliance.png allied with each other
    • Have at least one of them with greater than Opinion -100 opinion of the other
  • Has not received this event in the last 90 days
Is triggered only by

the Pan-Italic Congress mission task


Immediate effects
  • Save as friendly_delegate_1 and friendly_delegate_2 two countries that:
    • Are attending the congress (have the congress_attended variable)
    • Are not at war with Flag of Rome Rome
    • Have not been selected for this event in the last 180 days
    • Are not Alliance.png allied with each other
    • Have at least one of them with greater than Opinion -100 opinion of the other
    • Preferably, are not AI controlled
  • friendly_delegate_1 and friendly_delegate_2 get the opinion modifier Warm Delegates with each other, giving Opinion +25 opinion with a yearly decay of 1
  • If friendly_delegate_1 is not AI-controlled, trigger the event Friendly Delegates
  • If friendly_delegate_2 is not AI-controlled, trigger the event Friendly Delegates

Event button.png
Good for them...
id

Dialogue with [SCOPE.sC('congress_target').GetName]


Event trigger.png The below description is one of several available for this event.

We owe much to the Etruscans, though they have allowed their ridiculous obsession with federal autonomy to weaken their position. They could be useful against the northern barbarians or Carthaginian colonies.

The time is now, the past is past, we must decide what to propose to the [SCOPE.sC('congress_target').GetAdjective] delegates.


 
Trigger conditions
  • The current country exists
  • The congress has begun (the italian_congress variable is set)
  • There is a country that:
    • Is attending the congress (has the congress_attended variable)
    • Has not been selected for this event in the last 2 years
    • Is not War.png at war with, a Vassalized.png subject of, or Alliance.png allied with Flag of Rome Rome
    • Has its Country capital.png in the regions of Magna Graecia or Italia
    • Is in the Italic culture group
    • Is within Diplomatic range.png diplomatic range of Flag of Rome Rome
  • Has not received this event in the last 50 days
Is triggered only by

the Pan-Italic Congress mission task

Weight Modifiers:
  • Is not AI-controlled: ×50

Immediate effects
  • Save as the congress_target a country that:
    • Is attending the congress (has the congress_attended variable)
    • Has not been selected for this event in the last 2 years
    • Is not War.png at war with, a Vassalized.png subject of, or Alliance.png allied with Flag of Rome Rome
    • Has its Country capital.png in the regions of Magna Graecia or Italia
    • Is in the Italic culture group
    • Is within Diplomatic range.png diplomatic range of Flag of Rome Rome
    • Preferably, neighbours the current country
    • Preferably, has at least Opinion 50 opinion of the current country
    • Preferably, has at least Opinion 100 opinion of the current country
    • Preferably, has its capital in the region of Italia

Event trigger.pngEnabled if: Flag of Rome Rome is the same rank as and does not have an Alliance.png alliance with the congress_target

Event button.png
Let them know we desire friendship.
  • For the congress_target:
    • Set that an alliance has been offered for the next 2 years (with the congress_alliance_offered variable)
    • Get the event Dialogue with Rome
  • Tooltip: [SCOPE.sC('congress_target').GetName] will decide whether to become our Ally.

Event trigger.pngEnabled if: Flag of Rome Rome has a greater rank than and does not have an Alliance.png alliance with the congress_target

Event button.png
We wish to protect such noble friends.
  • For the congress_target:
    • Set that an guarantee has been offered for the next 2 years (with the congress_guarantee_offered variable)
    • Get the event Dialogue with Rome
  • Tooltip: [SCOPE.sC('congress_target').GetName] will decide whether to accept our Guarantee.

Event trigger.pngEnabled if: Flag of Rome Rome has a greater rank than the congress_target and the congress_target has less than Local.png 6 territories

Event button.png
We will defend [SCOPE.sC('congress_target').GetName], but we have some demands...
  • For the congress_target:
    • Set that subject status has been offered for the next 2 years (with the congress_subjection_offered variable)
    • Get the event Dialogue with Rome
  • Tooltip:
    • [SCOPE.sC('congress_target').GetName] will decide whether to become our Feudatory subject.
    • Feudatories join their overlords in war in exchange for protection, and can be diplomatically integrated.

Event trigger.pngEnabled if: Flag of Rome Rome has a lower rank and does not have an Alliance.png alliance with the congress_target

Event button.png
Temporary protection might be beneficial.
  • For the congress_target:
    • Set that an guarantee has been offered for the next 2 years (with the congress_guarantee_ask_offered variable)
    • Get the event Dialogue with Rome
  • Tooltip: [SCOPE.sC('congress_target').GetName] will decide whether to Guarantee us.

Event trigger.pngEnabled if: Flag of Rome Rome has a lower rank than the congress_target

Event button.png
Friendship is enough.
  • For the congress_target:
    • Set that closer ties were offered for the next 2 years (with the congress_closer_ties_offered variable)
    • Get the event Dialogue with Rome
  • Tooltip: [SCOPE.sC('congress_target').GetName] will decide whether to reciprocate our friendship.

Event trigger.pngEnabled if: Flag of Rome Rome did not insult the country (i.e. does not have the variable congress_insult_offered) and did not have a vague discussion (does not have the congress_vague_offered variable)

Event button.png
The current diplomatic climate is most difficult...
  • Lose Political influence.png 5 political influence
  • For the congress_target:
    • Set that there was a vague discussion for the next 2 years (with the congress_vague_offered variable)
    • Get the event Dialogue with Rome

Event button.png
What of it, [SCOPE.sC('congress_target').GetAdjective] scum?
  • The current ruler gains Popularity.png 2 popularity
  • Tooltip: The congress_target gets the opinion modifier Congress Insult towards the current country, giving Opinion -25 opinion with a yearly decay of 1
  • For the congress_target:
    • Set that an insult was sent for the next 2 years (with the congress_insult_offered variable)
    • Get the event Dialogue with Rome
id

Feudatories Anxious


[SCOPE.sC('subject_target').GetAdjective] envoys who represent our Italic feudatories claim they are insulted at being excluded from the congress and hearing that [SCOPE.sC('subject_target_2').GetName] was offered status akin to their own.

They worry their privileges are being cheapened, and want to ensure their status is not altered or forgotten.


 
Trigger conditions
  • The current country exists
  • The congress has begun (the italian_congress variable is set)
  • Has at least one Vassalized.png subject that is not attending the congress (does not have the congress_attended variable) and is in the Italic culture group
  • Has at least one Vassalized.png subject that is attending the congress (has the congress_attended variable) and is in the Italic culture group
  • Has not received this event before
Is triggered only by

the Pan-Italic Congress mission task


Event button.png
Put them at ease, nothing will be forgotten.
  • Set that the feudatories were reassured (with the rm_reassured_var variable)
  • Lose Wealth 2 times the monthly income
  • For every Vassalized.png subject that is not attending the congress (does not have the congress_attended variable) and is in the Italic culture group:
    • Get the opinion modifier Subjects Reassured towards the current country, giving Opinion +20 opinion with a yearly decay of 1
    • Gain Wealth 0.5 times the monthly income
Event button.png
Seriously...?
  • Every Vassalized.png subject that is not attending the congress (does not have the congress_attended variable) and is in the Italic culture group gets the opinion modifier Subjects Ignored towards the current country, giving Opinion 20 opinion with a yearly decay of 1

Effects after selecting any option
  • Every Vassalized.png subject that is not attending the congress (does not have the congress_attended variable), is in the Italic culture group, and is not AI-controlled gets the event Word from Rome
id

The [SCOPE.sC('rm_allies_1').GetAdjective]-[SCOPE.sC('rm_allies_2').GetAdjective] Alliance


The delegates of [SCOPE.sC('rm_allies_1').GetName] have been locked in private negotiations with those of [SCOPE.sC('rm_allies_2').GetName], scarcely being seen in days.

There may be a way to disrupt their happy union, though it won't be easy.


 
Trigger conditions
  • The current country exists
  • The congress has begun (the italian_congress variable is set)
  • There are two countries that:
    • Are not the current country or War.png at war with the current country
    • Are attending the congress (has the congress_attended variable)
    • Are in the Italic culture group
    • Are Alliance.png allied
  • Has not received this event before
Is triggered only by

the Pan-Italic Congress mission task


Immediate effects
  • Save as rm_allies_1 and rm_allies_2 two countries that:
    • Are not the current country or War.png at war with the current country
    • Are attending the congress (has the congress_attended variable)
    • Are in the Italic culture group
    • Are Alliance.png allied
    • Preferably, are not AI-controlled

Event button.png
They are plotting against us!
  • Randomly do one of the following:
    • With a base weight of 4, modified by the following:
      • Multiplied by 1, if the current ruler has more than Oratory power.png 6 charisma
      • Multiplied by 1, if the current ruler has more than Oratory power.png 8 charisma
      • Multiplied by 1, if the current ruler has more than Oratory power.png 10 charisma
      • Multiplied by 1, if the current ruler is Silver tongued silver tongued
      • Multiplied by 1, if the current ruler is an Orator orator
        • Set that relations were successfully scuppered by Flag of Rome Rome (with the congress_scupper_var variable)
    • With a base weight of 4, modified by the following:
      • Multiplied by 1, if the current ruler has less than Oratory power.png 6 charisma
      • Multiplied by 1, if the current ruler has less than Oratory power.png 4 charisma
      • Multiplied by 1, if the current ruler has less than Oratory power.png 2 charisma
        • (Do nothing)
  • Get the event Diplomatic Chicanery in 5 days
  • If rm_allies_1 is not AI-controlled, it gets the event Diplomatic Chicanery in 5 days
  • If rm_allies_2 is not AI-controlled, it gets the event Diplomatic Chicanery in 5 days
  • Tooltip:
    • We will attempt to undermine the [SCOPE.sC('rm_allies_1').GetAdjective]-[SCOPE.sC('rm_allies_2').GetAdjective] alliance.
    • The chance of success is based on your ruler's Charisma Oratory power.png
Event button.png
It is of no consequence.
  • The current ruler loses Popularity.png 5 popularity
id

News of the Congress


Event trigger.png The below description is one of several available for this event.

The delegates from across Italia have been welcomed with a grand banquet in the Roman capital, and given use of lavish lodgings belonging to prominent senators.

It seems most invited countries have taken part in the event, bolstering the pride of an already snooty people. We will soon find out if it was worth our time.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Pan-Italic Congress Convenes event


Event trigger.pngEnabled if: Flag of Rome Rome did not cancel the congress (as checked by the lack of the cancelled_congress_cmod variable)

Event button.png
What does one do at a congress, exactly?
  • Tooltip: We are likely to receive diplomatic events.

Event trigger.pngEnabled if: Flag of Rome Rome cancelled the congress (as checked by the cancelled_congress_cmod variable)

Event button.png
Aw, bless...

id

Congress Concludes


The pan-Italic congress is finally over and it will certainly have far reaching consequences for the future, or so [ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen] claims in [ROOT.GetCountry.GetRuler.GetHerHis] concluding speech...

In truth it will be hard to judge until many years have passed. Let us hope they will be kind to [ROOT.GetCountry.GetName].


 
Trigger conditions
  • The current country exists
  • Has not received this event before
Is triggered only by

the Pan-Italic Congress mission task


Event button.png
Well, that was... interesting?
  • The current ruler gains Popularity.png 5 popularity
  • Gain Political influence.png 10 political influence
id

Friendly Delegates


We have received news from our envoys at the Pan-Italic congress.

[SCOPE.Custom('rm_1_friendly_delegates_scopes')] delegates have been particularly forthcoming in their warmth to [ROOT.GetCountry.GetName]; they seek our friendship and see our interests aligning along common purposes.

We should expect better relations in future as a result.


 
Trigger conditions
  • The current country exists
  • Has not received this event before
Is triggered only by

the [SCOPE.sC( 'friendly_delegate_1') .GetAdjective]-[SCOPE.sC( 'friendly_delegate_2') .GetAdjective] Friendship event


Immediate effects
  • Tooltip: friendly_delegate_1 and friendly_delegate_2 get the opinion modifier Warm Delegates with each other, giving Opinion +25 opinion with a yearly decay of 1

Event button.png
I suppose they might be useful.
id

Word from Rome


Event trigger.png The below description is one of several available for this event.

The Romans organized a congress to build ties between the Italic peoples, but kept us out of the talks.

Now we hear they have granted feudatory status to [SCOPE.sC( 'subject_target_2').GetName], and many are anxious about how this will affect our own status. A combined delegation was dispatched to Rome to ensure they do not forget their closest friends.

Today they returned, and in quite high spirits. They come bearing gifts from the Romans who wish to reaffirm our great friendship.


 
Trigger conditions
  • The current country exists
  • Has not received this event before
Is triggered only by

the Feudatories Anxious event


Immediate effects
  • If Flag of Rome Rome reassured their feudatories (i.e. has the variable rm_reassured_var):
    • Tooltip:
      • Get the opinion modifier Subjects Reassured towards Flag of Rome Rome, giving Opinion +20 opinion with a yearly decay of 1
      • Gain Wealth 0.5 times the monthly income
  • Otherwise, get the opinion modifier Subjects Ignored towards Flag of Rome Rome, giving Opinion 20 opinion with a yearly decay of 1

Event trigger.pngEnabled if: Flag of Rome Rome reassured their feudatories (i.e. has the variable rm_reassured_var)

Event button.png
Good news!

Event trigger.pngEnabled if: Flag of Rome Rome did not reassure their feudatories (i.e. does not have the variable rm_reassured_var)

Event button.png
Outrageous.

Destroy Italian Allies task events[edit]

id

The Italian Question


The Italic feudatories have been always been a matter of contention, some arguing for their military usefulness, others regarding them as a threat only a stones throw from Roma.

Certain senators are pushing for drastic action; preemptively smashing our Italic allies to pieces. If successful it would ensure our dominance over Italia.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Destroy Italian Allies mission task


Immediate effects
  • Save the (up to) 9 Vassalized.png subjects of the current country in the Italic culture group with the highest Land combat.png number of cohorts as latin_subject_1 through latin_subject_9, in order

Event button.png
We will crush them.
  • For all saved Italic subjects that exist (latin_subject_1 through latin_subject_9):
    • Flag of Rome Rome releases the country and gets a claim on its Country capital.png capital
    • If country is not latin_subject_1, create an Alliance.png alliance with latin_subject_1
  • Declare war on latin_subject_1 with the Conquer wargoal for the province containing latin_subject_1 's Country capital.png capital
  • Every province in the region of Italia gets the modifier Attacked Italic Subjects for 75 years, giving:
    • Unrest.png +1 Local Unrest
    • Pop assimilation.png -20% Pop Assimilation Speed
  • Lose Stability.png 25 stability
  • Gain Aggressive expansion.png 10 aggressive expansion
  • Get the modifier Attacked Italic Subjects for 10 years, giving:
    • Diplomatic reputation.png -2 Diplomatic Reputation
Event button.png
On second thought...
  • The current ruler loses Popularity.png 10 popularity
id

Rome Attacks Feudatories!


In an unprecedented and sacriligious move, the Romans have declared all pacts and oaths with their Italic allies void, and mobilized their armies to crush every hamlet and fort in Italia not under direct Roman government!

We must meet them with cold steel, and end the barbarous tyranny of these warmongers!


 
Trigger conditions
  • The current country exists
Is triggered only by

Never


Event button.png
The gods curse them!

Approach Greeks task events[edit]

id

Anti-Roman Coalition


The arrogance of the Romans will not be tolerated. They stride around our cities with their 'offers' as though the entire world already belonged to them.

Luckily we have found kindred spirits among other Greek cities who share the same disgust. Let us hope this stays the Romans for the time being at least.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Anti-Roman Coalition event


Immediate effects
  • The greeks_threatened_1 and greeks_threatened_2 countries get the opinion modifier Anti-Roman Coalition towards each other, giving Opinion +50 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The other threatened country is AI-controlled (i.e. is greeks_threatened_1 and greeks_threatened_2 is AI-controlled, or is greeks_threatened_2 and greeks_threatened_1 is AI-controlled)

Event button.png
We will not be bullied by Italics any longer.
  • greeks_threatened_1 creates an Alliance.png alliance with greeks_threatened_2

Event button.png
An alliance is too far though.
id

Anti-Roman Coalition Grows


The arrogance of the Romans continues to grow! Every day more Greeks are persuaded of the real threat; not Carthage, not the Italic tribes, but Roma!

Only by uniting against the common threat can we ensure our motley collection of cities can face up to the Roman threat.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Greek Coalition Grows event


Immediate effects
  • Tooltip: The greeks_threatened_1 and greeks_threatened_2 countries get the opinion modifier Anti-Roman Coalition towards each other, giving Opinion +50 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The other threatened country is AI-controlled (i.e. is greeks_threatened_1 and greeks_threatened_2 is AI-controlled, or is greeks_threatened_2 and greeks_threatened_1 is AI-controlled)

Event button.png
Together we are strong.
  • greeks_threatened_1 creates an Alliance.png alliance with greeks_threatened_2

Event trigger.pngEnabled if: Is one of the threatened countries (greeks_threatened_1 or greeks_threatened_2)

Event button.png
An alliance does not suit us.

Event trigger.pngEnabled if: Is not one of the threatened countries (greeks_threatened_1 or greeks_threatened_2)

Event button.png
Together we are strong.

id

Freedom


Our overlord backed down under pressure from Rome and has sent word that the treaties between our nations are severed forthwith.

We are free once more!


 
Trigger conditions
  • The current country exists
Is triggered only by

the Roman Interference event


Event button.png
Oh. That was easy.
  • Tooltip:
    • The persuade_greeks_rebel_overlord target gets the opinion modifier Subject Interference towards the current country, giving Opinion -50 opinion with a yearly decay of 1
    • [ROOT.GetCountry.GetName] and any other Greek subjects of [SCOPE.sC('persuade_greeks_rebel_overlord').GetName] are now free.
id

[SCOPE.Custom('get_persuade_greeks_title')]


Event trigger.png The below description is one of several available for this event.

Tarentum is a prize, with their wealth of fine ceramics, famous cavalry ability, and valuable harbor - it is easy to see why the Epirotes are so willing to lend a hand in their conflicts...

We must decide how we wish to approach the question of [SCOPE.sC('rm_offer_scope').GetAdjective] cooperation.


 
Trigger conditions
  • The current country exists
  • There is a country that:
    • Has its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, Calabria
    • Has a primary culture in the Hellenistic culture group
    • Owns at most Local.png 3 territories
    • Is not War.png at war with the current country
    • Is not a Vassalized.png subject
    • Has not been the target of this event in the last 2 years
Is triggered only by

the Adriatic Opportunities mission task


Immediate effects
  • Save as the rm_offer_scope a country that:
    • Has its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, Calabria
    • Has a primary culture in the Hellenistic culture group
    • Owns at most Local.png 3 territories
    • Is not War.png at war with the current country
    • Is not a Vassalized.png subject
    • Has not been the target of this event in the last 2 years
    • Preferably, neighbours Flag of Rome Rome

Event button.png
Demand they bow to [ROOT.GetCountry.GetName].
  • Set for the rm_offer_scope that a demand was sent (i.e. set the persuade_greeks_demand_var variable)
  • Tooltip: If [SCOPE.sC('rm_offer_scope').GetName] accept they will become a Tributary of Rome.
  • Tooltip: This option is more likely to succeed if [SCOPE.sC('rm_offer_scope').GetName] is weak and isolated.
Event button.png
Perhaps [SCOPE.sC('rm_offer_scope').GetRulerTitle] [SCOPE.sC('rm_offer_scope').GetRuler.GetPraenomen] is reasonable...
  • Set for the rm_offer_scope that a bribe was sent (i.e. set the persuade_greeks_bribe_var variable)
  • Tooltip:
    • If [SCOPE.sC('rm_offer_scope').GetName] accept they will become a Tributary of Rome.
    • This option is more likely to succeed if the [SCOPE.sC('rm_offer_scope').GetRulerTitle] of [SCOPE.sC('rm_offer_scope').GetName] is corrupt or fickle.
    • If they accept:
      • Transfer Wealth 1.6 times the monthly income from the current country to the ruler of the rm_offer_scope country
Event button.png
Offer them privileges if they accept our protection.
  • Set for the rm_offer_scope that an offer of privileges was sent (i.e. set the persuade_greeks_offer_var variable)
    • If [SCOPE.sC('rm_offer_scope').GetName] accept they will become a Tributary of Rome.
    • If they accept:
      • The current country loses Wealth 2.2 times the monthly income
      • The capital of the rm_offer_scope target gets the modifier Greek Privileges for 10 years, giving:
        • Commerce value.png +20% Commerce Value
        • Migration attraction +2 Migration Attraction
Event button.png
On second thought...
  • The current ruler loses Popularity.png 5 popularity

Effects after selecting any option
  • If the rm_offer_scope was a sent an offer (i.e. has the persuade_greeks_demand_var, persuade_greeks_bribe_var, or persuade_greeks_offer_var variables), it gets the event Envoy Arrives from Rome in 3 - 5 days
id

Envoy Arrives from Rome


Event trigger.png The below description is one of several available for this event.

The domineering huff-snuffs of Roma have appeared at the gates of [ROOT.GetCountry.GetCapital.GetName] with an offer. It is in fact more a set of demands. They find our continuing independence an intolerable state of affairs, and demand we pay tribute to the Rome.

Their grave messengers wait impatiently for our response even now...


 
Trigger conditions
  • The current country exists
Is triggered only by

the Talented Tarentum event


Event trigger.pngEnabled if: A demand was sent from Flag of Rome Rome (i.e. has the persuade_greeks_demand_var variable)

Event button.png
What choice do we have?
  • Make the current country into a 20px tributary tributary of Flag of Rome Rome
  • For Flag of Rome Rome, set that their demand was accepted (i.e. the persuade_greeks_accepted_demand_var variable)

Event trigger.pngEnabled if: A demand was sent from Flag of Rome Rome with a bribe (i.e. has the persuade_greeks_bribe_var variable)

Event button.png
'[ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetPraenomen], why so happy?'
  • The current ruler gains Wealth 1.6 times the monthly income of Flag of Rome Rome
  • The current ruler gains Corruption.png 10 corruption
  • Make the current country into a 20px tributary tributary of Flag of Rome Rome
  • For Flag of Rome Rome, set that their bribe was accepted (i.e. the persuade_greeks_accepted_bribe_var variable)

Event trigger.pngEnabled if: An offer of privileges was sent from Flag of Rome Rome (i.e. has the persuade_greeks_offer_var variable)

Event button.png
This may be an excellent opportunity.
  • The capital gets the modifier Greek Privileges for 10 years, giving:
    • Commerce value.png +20% Commerce Value
    • Migration attraction +2 Migration Attraction
  • Make the current country into a 20px tributary tributary of Flag of Rome Rome
  • For Flag of Rome Rome, set that their offer of privileges was accepted (i.e. the persuade_greeks_accepted_offer_var variable)

Event button.png
Ridiculous, respond with some platitudes.
  • The current ruler gains Popularity.png 5 popularity
  • Flag of Rome Rome gets the opinion modifier Polite Refusal towards the current country, giving Opinion -10 opinion with a yearly decay of 1
  • For Flag of Rome Rome, set that their offer was politely rejected (i.e. the persuade_greeks_refused_polite_var variable)
  • If the a demand was sent from Flag of Rome Rome (i.e. the current country has the persuade_greeks_demand_var variable):
    • Set that the current country was threatened by Flag of Rome Rome (i.e. the rm_greeks_threatened variable)
    • Flag of Rome Rome gets claims on all territories owned by the current country
Event button.png
How dare those curs?! The gall!
  • The current ruler gains Popularity.png 10 popularity
  • Flag of Rome Rome gets claims on all territories owned by the current country
  • For Flag of Rome Rome, set that their offer was rudely rejected (i.e. the persuade_greeks_refused_insult_var variable)
  • Flag of Rome Rome gets the opinion modifier Rude Refusal towards the current country, giving Opinion -30 opinion with a yearly decay of 1
  • If the a demand was sent from Flag of Rome Rome (i.e. the current country has the persuade_greeks_demand_var variable):
    • Set that the current country was threatened by Flag of Rome Rome (i.e. the rm_greeks_threatened variable)

Effects after selecting any option
id

Response from [SCOPE.sC('rm_offer_scope').GetName]


Event trigger.png The below description is one of several available for this event.

[SCOPE.sC('rm_offer_scope').GetName] were much affected by our threats, and decided their freedom was not worth war with Rome.

Let us hope this is the beginning of a great cooperation between the [SCOPE.sC('rm_offer_scope').GetAdjective] and Roman people.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Envoy Arrives from Rome event


Immediate effects
  • If the rm_offer_scope accepted the demand or bribe (i.e. has the variables persuade_greeks_accepted_demand_var or persuade_greeks_accepted_bribe_var):
    • Tooltip: rm_offer_scope becomes a 20px tributary tributary of the current country
  • If the rm_offer_scope accepted the offer of privileges (i.e. has the variable persuade_greeks_accepted_offer_var):
    • Tooltip:
      • The capital of the rm_offer_scope country gets the modifier Greek Privileges for 10 years, giving:
        • Commerce value.png +20% Commerce Value
        • Migration attraction +2 Migration Attraction
      • rm_offer_scope becomes a 20px tributary tributary of the current country
  • If the rm_offer_scope politely rejected the offer (i.e. has the variable persuade_greeks_refused_polite_var):
    • Tooltip: The current country gets the opinion modifier Polite Refusal towards rm_offer_scope, giving Opinion -10 opinion with a yearly decay of 1
  • If the rm_offer_scope politely rejected the offer (i.e. has the variable persuade_greeks_refused_polite_var) and a demand was given to the rm_offer_scope country (i.e. it has the variable persuade_greeks_demand_var):
    • Tooltip: Get claims on all territories owned by rm_offer_scope
  • If the rm_offer_scope rudely rejected the offer (i.e. has the variable persuade_greeks_refused_insult_var):
    • Tooltip:
      • The current country gets the opinion modifier Rude Refusal towards rm_offer_scope, giving Opinion -30 opinion with a yearly decay of 1
      • Get claims on all territories owned by rm_offer_scope

Event trigger.pngEnabled if: The rm_offer_scope accepted the demand (i.e. has the variable persuade_greeks_accepted_demand_var)

Event button.png
A little gentle persuasion always works.
  • Clear that the rm_offer_scope accepted the demand (i.e. the persuade_greeks_accepted_demand_var variable)

Event trigger.pngEnabled if: The rm_offer_scope accepted the bribe (i.e. has the variable persuade_greeks_accepted_bribe_var)

Event button.png
Of course they did.
  • Lose Wealth 1.6 times the monthly income
  • Clear that the rm_offer_scope accepted the bribe (i.e. the persuade_greeks_accepted_bribe_var variable)

Event trigger.pngEnabled if: The rm_offer_scope accepted the offer of privileges (i.e. has the variable persuade_greeks_accepted_offer_var)

Event button.png
How wise of them.
  • Lose Wealth 2.2 times the monthly income
  • Clear that the rm_offer_scope accepted the offer of privileges (i.e. the persuade_greeks_accepted_offer_var variable)

Event trigger.pngEnabled if: The rm_offer_scope politely rejected the offer (i.e. has the variable persuade_greeks_refused_polite_var)

Event button.png
Disappointing.
  • Clear that the rm_offer_scope politely rejected the offer (i.e. the persuade_greeks_refused_polite_var variable)

Event trigger.pngEnabled if: The rm_offer_scope rudely rejected the offer (i.e. has the variable persuade_greeks_refused_insult_var)

Event button.png
They will rue this day.
  • Clear that the rm_offer_scope rudely rejected the offer (i.e. the persuade_greeks_refused_insult_var variable)

id

Anti-Roman Coalition


There is growing anti-Roman sentiment among the Greek cities of Italia as a result of our incautious methods of diplomacy.

[SCOPE.sC('greeks_threatened_1').GetName] and [SCOPE.sC('greeks_threatened_2').GetName] have united in their fear of our domineering.


 
Trigger conditions
  • The current country exists
  • There are two countries that:
    • Have its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
    • Have a primary culture in the Hellenistic culture group
    • Own at most Local.png 3 territories
    • At least one was earlier threatened by Flag of Rome Rome (i.e. has the rm_greeks_threatened variable)
    • Are not War.png at war with the current country
    • Are not a Vassalized.png subject
    • Have not been the target of this event in the last 2 years
    • At least one is not AI-controlled
  • This event has not fired before
Is triggered only by

the Adriatic Opportunities mission task


Immediate effects
  • Save as the greeks_threatened_1 and greeks_threatened_2 two countries that:
    • Have its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
    • Have a primary culture in the Hellenistic culture group
    • Own at most Local.png 3 territories
    • At least one was earlier threatened by Flag of Rome Rome (i.e. has the rm_greeks_threatened variable)
    • Are not War.png at war with the current country
    • Are not a Vassalized.png subject
    • Have not been the target of this event in the last 2 years
      • with greeks_threatened_1 being the country that was earlier threatened by Flag of Rome Rome (i.e. has the rm_greeks_threatened variable)
  • Set greeks_threatened_1 as the Greek coalition leader for 2 years (set the greeks_coalition_leader variable)
  • The greeks_threatened_1 and greeks_threatened_2 countries get the opinion modifier Anti-Roman Coalition towards each other, giving Opinion +50 opinion with a yearly decay of 1
  • If both the greeks_threatened_1 and greeks_threatened_2 countries are AI-controlled, greeks_threatened_1 creates an Alliance.png alliance with greeks_threatened_2
  • If greeks_threatened_1 is not AI-controlled, it gets the event Anti-Roman Coalition
  • If greeks_threatened_2 is not AI-controlled, it gets the event Anti-Roman Coalition

Event button.png
Nothing to worry about.
id

Stirring the Pot


[SCOPE.sC('persuade_greeks_rebel_1').GetOverlord.GetName] hold sway over [SCOPE.sC('persuade_greeks_rebel_1').GetName], demanding tribute and who knows what else.

They have suffered under the [SCOPE.sC('persuade_greeks_rebel_1') .GetOverlord.GetAdjective] yoke for some time, and may be willing to throw off said yoke with our assistance.


 
Trigger conditions
  • The current country exists
  • There is a country that:
    • Has its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
    • Has a primary culture in the Hellenistic culture group
    • Owns at most Local.png 3 territories
    • Is a Vassalized.png subject
    • Is not War.png at war with or a Vassalized.png subject of the current country
    • Have not been the target of this event in the last 2 years
    • Does not have an Vassalizing.png overlord who is Alliance.png allied with or a Vassalized.png a subject of the current country
  • This event has not fired before
Is triggered only by

the Adriatic Opportunities mission task


Immediate effects
  • Save up to three countries that meet the following conditions as persuade_greeks_rebel_1, persuade_greeks_rebel_2, and persuade_greeks_rebel_3:
    • Have its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
    • Have a primary culture in the Hellenistic culture group
    • Own at most Local.png 3 territories
    • Are Vassalized.png subjects of the same overlord
    • Are not War.png at war with or a Vassalized.png subject of the current country
    • Have not been the target of this event in the last 2 years
    • Do not have an Vassalizing.png overlord who is Alliance.png allied with or a Vassalized.png a subject of the current country
    • Have an overlord who is not in the Hellenistic culture group, if possible
  • Save the Vassalizing.png overlord of persuade_greeks_rebel_1 as the persuade_greeks_rebel_overlord target

Event trigger.pngEnabled if: The current country and all of persuade_greeks_rebel_1, persuade_greeks_rebel_2, and persuade_greeks_rebel_3 (if they exist) do not have a Truce.png truce with their overlord

Event button.png
Offer to win their independence.

Event button.png
Promote disaffection in their cities.
  • Lose Wealth 1.6 times the monthly income
  • persuade_greeks_rebel_1, persuade_greeks_rebel_2, and persuade_greeks_rebel_3 (if they exist) get the event Roman Interference
  • Tooltip: [SCOPE.sC('persuade_greeks_rebel_1').GetName] and any other Greek subjects of [SCOPE.sC('persuade_greeks_rebel_1') .GetOverlord.GetName] on the Italian peninsula will receive a modifier of -20.0 to their Subject Loyalty.
Event button.png
Forget it.
id

Greek Coalition Grows


Our diplomatic methods frighten the craven Greeks of Magna Graecia, more of whom are being inducted a coalition they dub, 'The Allies'.

They seem to think they can stop us by banding together - but this aggressive posturing will not be tolerated.


 
Trigger conditions
  • The current country exists
  • There is a country that:
    • Has its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
    • Has a primary culture in the Hellenistic culture group
    • Owns at most Local.png 3 territories
    • Is the leader of the Greek coalition (i.e. has the variable greeks_coalition_leader)
    • Is not War.png at war with the current country
    • Is not a Vassalized.png subject
  • There is another country that:
    • Has its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
    • Has a primary culture in the Hellenistic culture group
    • Owns at most Local.png 3 territories
    • Was previously threatened by Flag of Rome Rome (i.e. has the variable rm_greeks_threatened)
    • Is not the previous country or Alliance.png allied with it
    • Is not War.png at war with the current country
    • Is not a Vassalized.png subject
    • Was not the target of this event in the last 60 days
Is triggered only by

the Adriatic Opportunities mission task


Immediate effects
  • Save as greeks_threatened_1 a country that:
    • Has its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
    • Has a primary culture in the Hellenistic culture group
    • Owns at most Local.png 3 territories
    • Is the leader of the Greek coalition (i.e. has the variable greeks_coalition_leader)
    • Is not War.png at war with the current country
    • Is not a Vassalized.png subject
  • Save as greeks_threatened_2 a country that:
    • Has its Country capital.png capital in the provinces of Apulia, Campania, Lucania, Tarentum, or Calabria
    • Has a primary culture in the Hellenistic culture group
    • Owns at most Local.png 3 territories
    • Was previously threatened by Flag of Rome Rome (i.e. has the variable rm_greeks_threatened)
    • Is not greeks_threatened_1 or Alliance.png allied with it
    • Is not War.png at war with the current country
    • Is not a Vassalized.png subject
    • Was not the target of this event in the last 60 days
  • The greeks_threatened_1 and greeks_threatened_2 countries get the opinion modifier Anti-Roman Coalition towards each other, giving Opinion +50 opinion with a yearly decay of 1
  • If both the greeks_threatened_1 and greeks_threatened_2 countries are AI-controlled, greeks_threatened_1 creates an Alliance.png alliance with greeks_threatened_2
  • If greeks_threatened_1 is not AI-controlled, it gets the event Anti-Roman Coalition Grows
  • If greeks_threatened_2 is not AI-controlled, it gets the event Anti-Roman Coalition Grows
  • If there is a non-AI controlled country that was threatened by Flag of Rome Rome (has the variable rm_greeks_threatened) and is not greeks_threatened_1 or greeks_threatened_2, a random such country gets the event Anti-Roman Coalition Grows

Event button.png
See how they cower.
id

Roman Interference


The Romans seek to increase their influence across the Italian peninsula, and, recently, our submission to [ROOT.GetCountry.GetOverlord.GetName] has become a hot topic, rumored to be fueled by Roman agents seeking to weaken [ROOT.GetCountry.GetOverlord.GetName] and win our support.

This may be a chance to win our freedom, though the Romans surely have their own motives in all this.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Stirring the Pot event


Immediate effects
  • Get the modifier Disaffection Spreading for 10 years, giving:
    • Loyalty to overlord.png -20 Loyalty to Overlord

Event button.png
Freedom calls our name.
  • Lose Wealth 1.2 times the monthly income
  • Remove the modifier Disaffection Spreading
  • Get the modifier Disaffection Encouraged for 10 years, giving:
    • Loyalty to overlord.png -40 Loyalty to Overlord
Event button.png
We are loyal servants...
  • The current character loses Popularity.png 5 popularity
id

Roman Interference


We have received a proposal from the Roman senate. They offer to win our freedom from [ROOT.GetCountry.GetOverlord.GetName].

It is clear they serve their own interests, but freedom is a tempting prospect regardless of the risks. If accept, we risk war with our overlords, though Rome promises us their assistance.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Stirring the Pot event


Immediate effects
  • Save the current country as the greek_persuaded_scope target

Event button.png
Freedom calls our name.
  • If the current country is the persuade_greeks_rebel_1, set for Flag of Rome Rome that the first Greek country rebelled for 1 year (i.e. the greek_rebel_1_var variable)
  • If the current country is the persuade_greeks_rebel_2, set for Flag of Rome Rome that the second Greek country rebelled for 1 year (i.e. the greek_rebel_2_var variable)
  • If the current country is the persuade_greeks_rebel_3, set for Flag of Rome Rome that the third Greek country rebelled for 1 year (i.e. the greek_rebel_3_var variable)
  • Tooltip: If [THIS.GetCountry.GetOverlord.GetName] refuses to back down, we will join Rome's war against them.
Event button.png
We are loyal servants...
  • The current country's overlord gets the opinion modifier Loyal Subject towards the current country, giving Opinion +25 opinion with a yearly decay of 1

Effects after selecting any option
id

Roman Interference


Event trigger.png The below description is one of several available for this event.

The dastardly Romans, bent on dominance of the Italian peninsula, have approached our Greek subjects, attempting to encourage revolt against our rule.

There is some disaffection among our Greek subjects, though the extent is not yet clear.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Stirring the Pot event


Immediate effects
  • If one exists, Flag of Rome Rome gets a claim on a random neighbouring territory belonging to the current country (the overlord of persuade_greeks_rebel_1) which is saved as the rm_wargoal_scope
  • Otherwise, Flag of Rome Rome gets a claim on the current country's (the overlord of persuade_greeks_rebel_1) capital, which is saved as the rm_wargoal_scope
  • Get the opinion modifier Subject Interference towards Flag of Rome Rome, giving Opinion -50 opinion with a yearly decay of 1

Event trigger.pngEnabled if: At least one of the Greek countries agreed to join the rebellion (i.e. Flag of Rome Rome has the variables greek_rebel_1_var, greek_rebel_2_var, or greek_rebel_3_var)

Event button.png
We cannot risk war with Rome...
  • The current ruler loses Popularity.png 10 popularity
  • For the Greek rebel countries (persuade_greeks_rebel_1, persuade_greeks_rebel_2, and persuade_greeks_rebel_3), if they exist:
    • If the Greek rebel country is a Vassalized.png subject of the current country, release it
    • The Greek rebel country country gets the opinion modifier Subject Interference towards the current country, giving Opinion -50 opinion with a yearly decay of 1
    • The Greek rebel country country gets the event Freedom
  • For Flag of Rome Rome, set that the current country backed down for the next 2 years (i.e. the rm_liberation_backdown_var variable)
  • Flag of Rome Rome gets the event Word from [SCOPE.sC('persuade_greeks_rebel_overlord').GetName]

Event trigger.pngEnabled if: At least one of the Greek countries agreed to join the rebellion (i.e. Flag of Rome Rome has the variables greek_rebel_1_var, greek_rebel_2_var, or greek_rebel_3_var)

Event button.png
We are not afraid.
  • Set that a liberation war is to be declared for the next 10 years (i.e. the rm_liberation_war_var variable)
  • The current country's overlord gets the opinion modifier Loyal Subject towards the current country, giving Opinion +25 opinion with a yearly decay of 1
  • For the Greek rebel countries (persuade_greeks_rebel_1, persuade_greeks_rebel_2, and persuade_greeks_rebel_3), if they exist:
    • If the Greek rebel country has less than Subject loyalty.png 80 loyalty or has less than Opinion 25 opinion of the current country (their overlord):
      • The Greek rebel country country is released from its subject status and gets an Alliance.png alliance with Flag of Rome Rome
  • Tooltip: Rome will declare war on us along with any Greek subjects they have persuaded.
  • For Flag of Rome Rome, set that the current country will go to war for the next 10 years (i.e. the rm_liberation_war_var variable)
  • Flag of Rome Rome gets the event Word from [SCOPE.sC('persuade_greeks_rebel_overlord').GetName]

Event trigger.pngEnabled if: None of the Greek countries agreed to join the rebellion (i.e. Flag of Rome Rome does not have any of the variables greek_rebel_1_var, greek_rebel_2_var, or greek_rebel_3_var)

id

Word from [SCOPE.sC('persuade_greeks_rebel_overlord')​.GetName]


Event trigger.png The below description is one of several available for this event.
The government of [SCOPE.sC('persuade_greeks_rebel_overlord').GetName] has acceded to our threats, and released their Greek subjects!


 
Trigger conditions
  • The current country exists
Is triggered only by

the Roman Interference event


Immediate effects
  • Tooltip: persuade_greeks_rebel_overlord gets the opinion modifier Subject Interference towards the current country, giving Opinion -50 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The Greek rebel country overlord backed down (as checked by the variable rm_liberation_backdown_var)

Event button.png
The cowards have seen sense.
  • Tooltip: [SCOPE.sC('me_rome_scope').Custom( 'rm_1_becoming_free_scopes')] become free from [SCOPE.sC( 'persuade_greeks_rebel_overlord').GetName]
  • If the persuade_greeks_rebel_2 country exists:
    • Tooltip: me_roman_1_roman_italia.46.at2
  • If the persuade_greeks_rebel_3 country exists:
    • Tooltip: me_roman_1_roman_italia.46.at3

Event trigger.pngEnabled if: The Greek rebel country overlord will go to war (as checked by the variable rm_liberation_war_var)

Event button.png
War it is.
  • If the first Greek country agreed to join the rebellion (i.e. Flag of Rome Rome has the variable greek_rebel_1_var):
    • Tooltip: persuade_greeks_rebel_1 gets an alliance with Flag of Rome Rome
  • If the second Greek country agreed to join the rebellion (i.e. Flag of Rome Rome has the variable greek_rebel_2_var):
    • Tooltip: persuade_greeks_rebel_2 gets an alliance with Flag of Rome Rome
  • If the third Greek country agreed to join the rebellion (i.e. Flag of Rome Rome has the variable greek_rebel_3_var):
    • Tooltip: persuade_greeks_rebel_3 gets an alliance with Flag of Rome Rome
  • Flag of Rome Rome declares War.png war on the Vassalizing.png overlord of persuade_greeks_rebel_1 with the Conquer wargoal against the province containing the rm_wargoal_scope territory

Event trigger.pngEnabled if: None of the Greek countries agreed to join the rebellion (i.e. Flag of Rome Rome does not have of the variables rm_liberation_war_var or rm_liberation_backdown_var)

Event button.png
Curses.

id

Response from [SCOPE.sC('greek_persuaded_scope')​.GetName]


Event trigger.png The below description is one of several available for this event.
[SCOPE.sC('greek_persuaded_scope').GetName] has agreed to back us against [SCOPE.sC('persuade_greeks_rebel_overlord').GetName]. This should make them think twice about fighting us.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Roman Interference event


Immediate effects
  • Tooltip: persuade_greeks_rebel_overlord gets the opinion modifier Subject Interference towards the current country, giving Opinion -50 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The responding Greek rebel country agreed to join the rebellion (i.e. has the greek_rebel_1_var/greek_rebel_2_var/greek_rebel_3_var variable corresponding the greek_persuaded_scope)

Event button.png
Excellent.
  • The Vassalizing.png overlord of the greek_persuaded_scope country releases it from its subject status
  • Get an Alliance.png alliance with the greek_persuaded_scope

Event trigger.pngEnabled if: The responding Greek rebel country did not agree to join the rebellion (i.e. does not have the greek_rebel_1_var/greek_rebel_2_var/ greek_rebel_3_var variable corresponding the greek_persuaded_scope)

Event button.png
Oh well...

Adriatic Opportunities task events[edit]

id

Response from Ancona


Event trigger.png The below description is one of several available for this event.
The shrewd Hellenes of Ancona have accepted our generous offer, maintaining most of their city's freedoms in exchange for tribute and trade access. If only every city were so open to reason.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Rome Offers Protection event


Immediate effects
  • If Flag of Rome Rome offered protection (as checked by the rm_offer_alliance_var variable) and Flag of Ancona Ancona (the rm_offer_scope country) accepted the offer (as checked by the rm_offer_accepted_var variable):
    • Tooltip: Make Flag of Ancona Ancona (the rm_offer_scope country) into a Vassalized.png tributary of the current country
  • Otherwise, if Flag of Rome Rome demanded submission (as checked by the lack of the rm_offer_alliance_var variable) and Flag of Ancona Ancona (the rm_offer_scope country) accepted the offer (as checked by the rm_offer_accepted_var variable):
    • Tooltip: Make Flag of Ancona Ancona (the rm_offer_scope country) into a Vassalized.png client state of the current country
  • Otherwise, Flag of Rome Rome gets claims on all territories owned by Flag of Ancona Ancona (the rm_offer_scope country)

Event trigger.pngEnabled if: Flag of Ancona Ancona (the rm_offer_scope country) accepted Flag of Rome Rome's offer (as checked by the rm_offer_accepted_var variable)

Event button.png
Excellent.

Event trigger.pngEnabled if: Flag of Ancona Ancona (the rm_offer_scope country) did not accept Flag of Rome Rome's offer (as checked by the lack of the rm_offer_accepted_var variable)

Event button.png
Fools.

id

The Port City of Ankon


The Hellenes of Ancona have profited from the Adriatic trade routes for centuries, ferrying Greek goods from the Aegean to Etruscan markets. With our foothold established in Umbria, control of the port of Ancons would provide a base for incursions into Gaul and Illyria.

While prosperous, the Anconians are not powerful and may be receptive to an offer of subjection provided it is framed as protection.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Adriatic Opportunities mission task


Immediate effects
  • Save Flag of Ancona Ancona as the rm_offer_scope target

Event button.png
Offer them generous protection.
  • Set that an offer of protection was sent (i.e. set the rm_offer_alliance_var)
  • Lose Wealth 3.5 times the monthly income
  • Tooltip: If Ancona accepts they will become a Tributary of Rome.
  • If Flag of Ancona Ancona (the rm_offer_scope target) owns any territories other than Ankon (117):
    • Tooltip: All Anconian Territories besides Ankon will be annexed by Rome.
  • Tooltip: The capital of Flag of Ancona Ancona (the rm_offer_scope target) gets the modifier Greek Privileges for 10 years, giving:
    • Commerce value.png +20% Commerce Value
    • Migration attraction +2 Migration Attraction
Event button.png
Demand their submission.
  • Tooltip: If Ancona accepts they will become a Tributary of Rome.
  • If Flag of Ancona Ancona (the rm_offer_scope target) owns any territories other than Ankon (117):
    • Tooltip: All Anconian Territories besides Ankon will be annexed by Rome.
  • Tooltip: This option is more likely to succeed if we are much more powerful than Ancona.

Effects after selecting any option
id

Rome Offers Protection


Event trigger.png The below description is one of several available for this event.

To all Italiote Greeks, the rise of Rome has caused some concern. Their recent conquests now bring them to our doorstep and it was inevitable this day would come.

A Roman envoy has presented his senate's demands to our council. They propose protecting us in exchange for use of our harbor and free passage through our land, letting us manage our own affairs and trade. How shall we respond to such a generous proposal?


 
Trigger conditions
  • The current country exists
Is triggered only by

the The Port City of Ankon event


Immediate effects
  • If Flag of Rome Rome sent an offer of protection (i.e. has the rm_offer_alliance_var variable)
    • Gain Wealth 1.5 times Flag of Rome Rome's monthly income

Event button.png
The arrangement seems beneficial.
  • Set that the current country accepted the offer for 1 year (i.e. the rm_offer_accepted_var variable)
  • Cede all owned territories except for Ankon (117) to Flag of Rome Rome
  • If Flag of Rome Rome sent an offer of protection (i.e. has the rm_offer_alliance_var variable)
    • The current country becomes a Vassalized.png tributary of Flag of Rome Rome
    • The capital gets the modifier Greek Privileges for 10 years, giving:
      • Commerce value.png +20% Commerce Value
      • Migration attraction +2 Migration Attraction
  • Otherwise, the current country becomes a Vassalized.png feudatory of Flag of Rome Rome
Event button.png
We know a snake when we see one.
  • Tooltip: Flag of Rome Rome gets claims on all territories owned by the current country

Effects after selecting any option

Drive Out Gauls task events[edit]

id

Exodus from Senonia


The recent Roman conquest of the Gallic Senonian tribe caused a great panic among the population. Many have fled to our lands to begin new lives.

Perhaps we will one day send these families back to their rightful homeland.


 
Trigger conditions
  • The current country exists
Is triggered only by

the The Conquest of the Senonii event


Event button.png
Roman warmongers...
  • Get claims on every territory owned by Flag of Rome Rome in the province of Ariminium that has a dominant culture in the Gallic culture group

Italian Colonia events[edit]

id

Refounding the Colonia of [SCOPE.sP('roman_colonia').GetName]


We established a place called [SCOPE.sP('roman_colonia').GetName], a township in [SCOPE.sP('roman_colonia').GetState.GetShortName], as a Colonia of Rome, granting its citizens special privileges and attracting settlers to the area.

Strife and conflict wrested the place away from us temporarily, but its people are requesting their old privileges once again be restored now we are firm in control of the town again.


 
Trigger conditions
  • The territory is colonized and is owned by Flag of Rome Rome
  • Was previously designated as a Roman Colonia (i.e. has the roman_colonia_flag variable)
  • Does not have any of the Roman Colonia modifiers
Is triggered only by

on territory ownership change


Event button.png
[SCOPE.sP('roman_colonia').GetName] will rise from the ashes!
  • The territory's owner loses Wealth 3 times its monthly income
  • Re-establish a Roman colonia in the current territory
Event button.png
Their time is sadly past...
  • The territory's province loses Province loyalty 10 loyalty
id

Colonia Specialization


With the growing importance of the Colonia as bastions of Roman culture and administration, we must decide what sort of cities we want them to be.

Is civic organization the most important objective? Or securing a steady stream of recruits? Is the key to greatness the integration of the conquered? Or encouraging trade and production?


 
Trigger conditions
  • The current country exists
Is triggered only by

the Italian Colonia mission task


Event button.png
They shall provide the core of our new recruits.
  • Select the military colonia specialization (i.e. set the roman_colonia_mil_flag)
  • Gain 5 support for the Military faction military faction
  • Replace all Roman Colonia territory modifiers with the military Roman Colonia modifier until the end of the game, giving:
    • Manpower.png +10% Local Manpower
    • Local cohort recruit speed.png +10% Cohort Building Speed
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +1 Pop Assimilation Speed
Event button.png
The Colonia will reflect the greatness of Rome.
  • Select the civic colonia specialization (i.e. set the roman_colonia_civ_flag)
  • Gain 5 support for the Civic faction civic faction
  • Replace all Roman Colonia territory modifiers with the civic Roman Colonia modifier until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Local building slot.png +1 City Building Slots
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +1 Pop Assimilation Speed
Event button.png
Trade will be organized around these provincial centers.
  • Select the trade colonia specialization (i.e. set the roman_colonia_tra_flag)
  • Gain 5 support for the Mercantile faction mercantile faction
  • Replace all Roman Colonia territory modifiers with the mercantile Roman Colonia modifier until the end of the game, giving:
    • Commerce value.png +10% Commerce Value
    • Goods from slaves.png -1 Slaves needed for Local Surplus
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +1 Pop Assimilation Speed
Event button.png
Their purpose will be to Romanize the locals.
  • Select the religious colonia specialization (i.e. set the roman_colonia_rel_flag)
  • Gain 5 support for the Religious faction religious faction
  • Replace all Roman Colonia territory modifiers with the religious Roman Colonia modifier until the end of the game, giving:
    • Integrated culture happiness +10% Primary Culture Happiness
    • Migration attraction +1 Migration Attraction
    • Pop assimilation.png +2 Pop Assimilation Speed

Roman Hegemony task events[edit]

id

Roman Hegemony


From now on the people of this peninsula will bow to Rome, serving in her armies and paying into the her treasury.

There may be strife in the short term, but the delusions of the conquered will be tempered by realization of the natural order in time. They may prattle on about citizenship - let them! With our new power on the stage of history, Rome has larger things to worry about.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Roman Hegemony mission task


Event button.png
Roma victa.
  • Every character Roman-cultured adult male (if the country does not have gender equality) character gets the loyalty modifier Italic Citizenship, giving Loyalty.png +10 loyalty for 5 years
  • Get the modifier Roman Hegemony for 25 years, giving:
    • Unintegrated culture happiness -15% Wrong Culture Happiness
    • Integrated culture happiness +15% Primary Culture Happiness
    • Integrate speed.png -0.10 Integration Speed
  • Lose Stability.png 10 stability

Italic Citizenship task events[edit]

id

Pan-Italic Citizenship


[ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler.GetName] has taken it upon [ROOT.GetCountry.GetRuler.GetHerselfHimself] to shoulder the backlash against new laws enshrining the citizenship of all Italics.

The move is unpopular among both the populists who represent the Roman people, and aristocrats who seek to protect their privileges. We pray Rome reap the benefits of an inclusive society without strife...


 
Trigger conditions
  • The current country exists
Is triggered only by

the Italic Citizenship mission task


Event button.png
Together we will be stronger.
  • Every character Roman-cultured adult male (if the country does not have gender equality) character gets the loyalty modifier Italic Citizenship, giving Loyalty.png -10 loyalty for 5 years
  • Every Italic culture group Vassalized.png gets the opinion modifier Italian Citizenship, giving Opinion +50 opinion with a yearly decay of 1
  • Get the modifier Pan-Italic Citizenship for 25 years, giving:
    • Unintegrated culture happiness +15% Wrong Culture Happiness
    • Integrated culture happiness -15% Primary Culture Happiness
    • Integrate speed.png +0.10 Integration Speed
  • Lose Stability.png 30 stability

References[edit]

  1. These events can be found in /ImperatorRome/game/events/mission_events/1.3 - Punic Wars/me_roman_1_roman_italia.txt.