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These are the missions available for the tag Carthage
- 1 Aegis of Africa
- 2 An End to Sicillian Warfare
- 2.1 Tier 1
- 2.2 Tier 2
- 2.3 Tier 3
- 2.4 Tier 4
- 3 The Iberian Struggle
- 4 Aftermath of the Revolution
- 5 Trade Investments
- 6 Naval Supremacy
- 7 Entering Magna Graecia
- 8 End the Roman Wolf
- 9 Liberating Phoenicia
- 10 Iberian Investments
Aegis of Africa
Aegis of Africa As our trade empire expands, with more and more colonies and ports abroad, our ambitions in Africa have withered. We must secure our footing at home, protect our backs from uprisings and raids by unruly tribes, before we can once again turn our gaze across the sea.
Completion Criteria This mission will be considered complete when western North Africa is subjugated or conquered.
This mission focuses on conquest.subjugation of Western North Africa Beginning the mission gives the national modifier 'Aegis of Africa' until End of Game giving Integration Speed +0.20, and Subject Opinion of Us +20.00, although the modifier will be removed if 'The Aegis of Africa' mission is aborted or completed
The Massaesylian Menace
Conditions:Massaeylia is a subject of Carthage, or all of the following; Sitifensia, Machuria, Iolia, Massaeylia, Metagonia areas are owned by Carthage and its subjects only; Portus Magnus, Qartan, Portus Divinus, and Russadir are owned by Carthage
Rewards: Portus Magnus and Portus Divinus become cities. Province of Metagonia and Massaeylia gain the province modifier Protected from Raiders for 10 years (Primary Culture Happiness +10.00%, Migration Atttraction +2.00
Integrate the Musulamii
Conditions: Carthage owns at least one city with 15 or more pops in the Areas of Thabracania, Musulamia, or Maxyesia. Takes 365 days to process
Rewards: Musulamia becomes a client state of Carthage
The Mutiny of the Berbers
Conditions: Massylia is a subject of Carthage, takes 365 to complete
Rewards: Completing this task will result in a war between Massylia and Carthage; Carthage gains national modifier Massylians Tamed for 20 years (Primary culture Happiness +10.00^; Ruler gains 15 Popularity. The event that fires the war also grants Carthage claims on all Massylian Territories
Events will also fire whilst the mission is being processed, such as "Massylian Insurrection", and an event that moves 2 tribesmen from Massylia to a bordering Carthaginian province
A Tale of Four Cities
Conditions: Hadramentum, Leptis Minor, Thapsus, and Achola do not own any provinces. Carthage owns Adramat, Lapki, Tapsa, A'qola, and Qarkan
Rewards: Province of Byssatis gains province modifier Recently Acquired Ports for 20 years (Commerce Value +10.00%)
Securing the Coast of AFrica
The Wicked Sisters
Conditions: Utica and Kerkouane tags do not exist, and their starting provinces are owned by Carthgae
Rewards: Province of Carthago gains province modifier Recently Acquired Ports (+10.00% Commerce Value) for 20 years
The Massylian Hinterlands
Conditions: Carthage owns Tbessa, which is a city with a population of at least 10
Rewards: 2 Freeman, and 2 Citizens of Canaanite Punic appear; Tbessa gets settlement modifier Settlers of Tbesxa for 10 years, giving Migration Attraction +1.00
Emporium of Tripoli
Conditions: Emporia and Tripoliantia do not own any provinces. Carthage owns Areas of Tripolantia and Emporia
Rewards: Carthage gains National modifier Emporium of Tripoli for 20 years (National Commerce Value +10.00%)
An End to Sicillian Warfare
An End to Sicillian Warfare Sicily has long been a battleground between different Greek factions, particularly the people of Syracuse, and ourselves. It has been a drain on our resources, and pushed us to the brink of destruction in the past, most recently under the warmonger Agathocles. It is time to put an end to these petty wars, and finally annex the island once and for all.
Completion Criteria This mission will be considered complete when we have annexed the whole island of Sicily.
This mission focuses on annexing the island of Sicily The Akragas missions are mutually exclusive (Akragas Subjugated and In Defense of Akragas)
In Defense of Akragas
Conditions: Acragas (the tag) is not independent, Akragas (the province) is owned by tag other than Acragas
Rewards: Carthage gains a claim on Akragas
The Phoencian Settlements
Conditions: Lilibaya (localised to Lilybaeum when Roman), Ziz, and Qapara are cities
Rewards: Lilibaya, Ziz, and Qapara gain the modifier Punic City for 10 years, giving the following effects; Migration Attraction: +2.00; Pop Conversion Speed +20.00%; Pop Assimilation Speed +20.00%
Conditions: Akragas is owned by Carthage or one of their subjects
Rewards: Akragas gets Acragas Pacified settlement modifier for 10 years, giving the efffects: Local unrest: -1.00; Pop assimilation speed +1.00; 3 times set the culture of 1 Siceliote Freeman in Arkagas to Punic
Mission takes 365 days to complete
Carthage gains claims on all territories held by Syracuse in the regions of Syracuse and Siculia
Syracuse may beseech nearby powers for aid, alliances or guarantees, normally the former with Rome
Conditions: Acragas owns Akragas; one of the following must be true: Carthage is allied with Acragas, Acragas is guaranteed by Carthage
Rewards: Acragas becomes a Tributary of Carthage
Conditions: :Lilibaya, Ziz, and Qapara each have a population of 20 or higher
Rewards: 3 Canaanite Punic Freemen appear in each of the 3 cities
Conditions: Syracuse (Province#) [localised to Beerot once conquered by Carthage] is owned by Carthage or one of their subjects
Rewards: Beerot for 20 years gets settlement modifier Punic Occupation: Migration Attraction +2.00; Pop Conversion Speed +1.50; Pop Assimilation Speed +1.50
Conditions: Area of Siculia owned only by either Carthage or subjects
Rewards: Province of Siculia gains modifier Siculian Domination; Local Provincial Loyalty +0.10 for 10 years
Conditions: Carthage owns Beerot; Governor of the province of Syracuse is of Hellenic Religion or Siceliote Culture
Rewards: Governor of the province of Syracuse gains 15 loyalty for 360 months (10 years). All territories in Sicily with a dominant Siceliote culture will gain the modifier Local Governor of Sicily for 10 years giving the following effects: Local Citizen Happiness: +5.00%; Local Freeman Happiness: +5.00%
End of an Era
Conditions: Above mission
Rewards: Event 'Victory in Sicily' fires, with the option to release a Feudatory named Epikrateia, with all territories in Sicania, Syracuse, and Siculia being annexed, as well as 10 popularity to the ruler; or automatic annexation of all subjects in Sicania, Syracuse, and Sicania; giving province modifier Local Unrest +1.00 to each province for 10 years.
Wine and Grain
Conditions: Hold 5 or more territories in Sicily (Syracuse, Siculia, &)
Rewards: Any territory producing either Wine or Grain in Sicily will gain modifier Punic Agriculture until End of Game (Slaves needed for Local Surplus -2.00)
Conditions: Tier 3 Local Governor must be completed; 365 days to process once clicked
Rewards: Carthage gains a size 20 Navy in Beerot, can spawn as 5/5/5/5/3/1 navy so 24 ships in opposition to the mission text
The Iberian Struggle
The Iberian Struggle The rich lands of Iberia are waiting for a mighty trade empire to take control of their many silver mines. The many Phoenician colonies there give us an entry point we should make use of, when we give our soldiers the orders to expand into this wild region.
Completion Criteria This mission will be considered complete when we have taken control of the Regions of Contestania and Baetica.
Aftermath of the Revolution
Aftermath of the Revolution After our disastrous war against Agathocles in Sicily, the traitorous Suffete Bomilcar tried to sell our lands to gain tyrannical power for himself. Many were led astray by his ideas and plans, and even though they were pardoned there are still conflicts and disagreements lingering all across our nation.
Completion Criteria This mission will be considered complete when the lingering conflicts from Bomilcar's revolution have been resolved.
|Agent of the 104||
Power at Home
Soldiers from the Revolution
|This task will take 365 days to complete||This task will take 365 days to complete|
•Has greater or equal to 25.00 28pxPolitical Influence.
•Carthage loses 25.00 28pxPolitical Influence.
• A new character appears in Carthage.
The Councilof the 104 are the leading judges of the nation, making important decisions on the behalf of the people as a whole. Not even we have the power to oppose them entirely, and it would be beneficial to come to an agreement with them if we are to make more radical change in our political system, as they could oppose it.
|Oligarchic Rule||Strenght the System||Plutocratic Rule||Mercenary Patron|
|Can NOT be completed before: Agent of the 104||Can NOT be completed before: Power at Home||Can NOT be completed before: Power at Home, Soldiers from the Revolution||Can NOT be completed before: Soldiers from the Revolution|
|Can NOT be completed before: Strenght the System, Plutocratic Rule, Oligarchic Rule,|
Trade Investments From ancient times the Phoenician and Punic people have excelled at traveling, trading and settling across the sea. If we are to maintain our hold over the pan-Mediterranean trade, we must buttress our trade with control over more ports and redouble our trading efforts abroad.
Completion Criteria This mission will be considered complete when we have expanded our trade network and increased our imports.
Naval Supremacy From ancient times the Phoenician and Punic people have excelled at traveling, trading and settling across the sea. However, if we are to hold onto our dominance at sea, we will have to reinvent our naval ways.
Completion Criteria This mission will be considered complete when we have improved our ports and navy.
Entering Magna Graecia
Entering Magna Graecia Magna Graecia is at the crossroads between the Italic north and the Greek east, and those in charge of it will be able to trade with both sides in their many conflicts.
Completion Criteria This mission will be considered complete when we have expanded our influence in Magna Graecia.
End the Roman Wolf
End the Roman Wolf The Romans have long been on the rise, conquering their neighbors mercilessly. If we let them continue their insatiable expansion, it is only a matter of time before they come to the North African coast as well.
Completion Criteria This mission will be considered complete when the Romans are no more.
Liberating Phoenicia Long have the people of Phoenicia been forced into subjugation by one overlord or another. As descendants of Tyre, it is only right that we return and send them our aid.
Completion Criteria This mission will be considered complete when the Areas of Northern and Southern Phoenicia have been subjugated or liberated.
Iberian Investments Our conquest of Iberia has greatly expanded our influence in the area. However, most of our acquisitions are underdeveloped and poor. In order to take full advantage of the great wealth Iberia has to offer, we must invest in the area and its infrastructure.
Completion Criteria This mission will be considered complete when we have improved our lands in Baetica and Contestania.