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Carthaginian missions

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The Aegis of AfricaEdit

 
The Aegis of Africa

Aegis of Africa As our trade empire expands, with more and more colonies and ports abroad, our ambitions in Africa have withered. We must secure our footing at home, protect our backs from uprisings and raids by unruly tribes, before we can once again turn our gaze across the sea.

Completion Criteria This mission will be considered complete when western North Africa is subjugated or conquered.

Mission TreeEdit

The Massaesylian Menace
Integrate the Musulamii
The Mutiny of the Berbers
A Tale of Four Cities
This task will take 365 days to complete This task will take 365 days to complete
Conditions:
One of the following must be true:
•Massaesylia is a subject of Carthage.
•All of the following:
••Sitifensia (Area) is owned by Carthage or one of their Subjects.
••Machuria (Area) is owned by Carthage or one of their Subjects.
••Iolia (Area) is owned by Carthage or one of their Subjects.
••Massaesylia (Area) is owned by Carthage or one of their Subjects.
••Metagonia (Area) is owned by Carthage or one of their Subjects.
Carthage owns Portus Magnus.
Carthage owns Qartan.
Carthage owns Portus Divinus.
Carthage owns Rusaddir.
Conditions:
Carthage owns at least one territory with city status and 15 or more pops in the Areas of Thabracania, Musulamia, or Maxyesia.
Conditions:
Massylia is a Subject of Carthage.
Conditions:
Hadrametum:
•Does NOT own any territories.
Leptis Minor:
•Does NOT own any territories.
Thapsus:
•Does NOT own any territories.
Achola:
•Does NOT own any territories.
Carthage owns Adramat.
Carthage owns Lapki.
Carthage owns Tapsa.
Carthage owns A'qola.
Carthage owns Qarkna.
Rewards:
Portus Magnus becomes a City.
Portus Divinus become a City.
Province of Metagonia gains Protected from Raiders for 10 years:
28pxPrimary Culture Happines: +10.00%
28pxMigration Attraction: +2.00
Province of Massaesylia gains Protected from Raiders for 10 years:
28pxPrimary Culture Happines: +10.00%
28pxMigration Attraction: +2.00
Rewards:
Musulamia stops being a Tribal Vassal of Carthage
Musulamia become a Client State of Carthage
Musulamia adopts the Autocratic Monarchy government form:
•Type: Monarchy - Consort provide benefits
•Ruler reign for life
•Military Ideas:1
•Civic Ideas:1
•Religious Ideas:1
28px+10.00% 28px+30.00%
Rewards:
Completing this task will result in a war between Massylia and Carthage.
Carthage gains Massylians Tamed for 20 years:
28pxPrimary Culture Happiness: +10.00%
Suffete gains 15 Popularity28px
Rewards:
Province of Byssatis gains Recently Acquired Ports for 20 years:
28pxCommerce Value: +10.00%
Description:
The Massaesylian tribes to the west have been raiding our Punic settlements between Rusaddir and Qartan. They need to be brought to heel, and to feel the wrath of our displeasure.
Description:
The lands of the Musulamian tribes borders us to the south-west. Although they nominally pay homage to us, the tribal Musulamii have come into conflict with our Punic settlers in the borderlands, It is time to introduce Punic Civilization to these barbaric tribes.
Description:
The Massylians, though ostensibly under our rule, are fickle subjects, We can never be certain if they will fight for their liege or defect to enemy. Time will tell where Massylian allegiance truly lies.
Description:
The Phoenician cities to the south, on the couast of Bissytis, have long been close allies of ours, In order to strenghten our hold on the area, it might be time to bring them even closer into the bossom of Carthage.
Secure the Coast of Africa
The Wicked Sisters
The Massylian Hinterlands
Emporium of Tripoli
Can NOT be completed before: The Massaesylian Menace Can NOT be completed before: Integrate the Musulamii Can NOT be completed before: The Mutiny of the Berbers Can NOT be compleded before: A Tale of Four Cities
Conditions:
Carthage, or subject, owns the entire African coast, from Safim to Carthage, and every Territory in the Areas of Tingitania, and Mauretania.
Conditions:
Utica:
•Does NOT own any territories.
Kerkouane:
•Does NOT own any territories.
Carthage owns Ubon.
Carthage owns Atiq.
Carthage owns Missua.
Carthage owns Kerkouane.
Conditions:
Carthage owns Tbessa.
Tbessa:
•Has City status.
Population is greater or equal to 10.00
Conditions:
Emporia:
•Does NOT own any territories.
Tripolitania:
•Does NOT own any territories
Tripolitania (Area) is owned by Carthage.
Emproai (Area) is owned by Carthage.
Rewards:
Carthage gains North African Naval Hegemony for 20 years:
28pxNavy Maintenance Cost: -15.00%
Rewards:
Province of Carthago gains Recently Acquired Ports for 20 years:
28pxCommerce Value: +10.00%
Rewards:
A Canaanite Punic Greeman appears in Tbessa
A Canaanite Punic Greeman appears in Tbessa
A Canaanite Punic Citizen appears in Tbessa
A Canaanite Punic Citizen appears in Tbessa
Tbessa gets Settlers of Tbessa for 10 years:
28pxMigration Attraction: +1.00
Rewards:
Carthage gains Emporium of Tripoli for 20 years:
28pxNational Commerce Income: +10.00%
Description:
Thile we already control the northern coastline of Africa and Numidia, we must extend our grasp to control the coastline of Mauretania as well, to ensure our domination of the western Mediterranean.
Description:
The Phoenician cities of Utica and Kerkouane, our sister-cities, have long been staunch allies of Carthage, However, there have been recent rumblings that they may not be as loyal as they seem. Perhaps it would be best if they were no longer in control of their own fate.
Description:
With the Massylians put in their place, we need to secure control over the Massylian hinterlands to the south. An influx of Punic settlers ought to provide us with the tools we need to sement our influence in the area.
Description:
Our southern neighbours, Emporia and Tripolitania, are currently under our protecion. In order to extend our grasp southward and eastward, maybe we need to tak direct control over their wealthy trading ports.
Libyan Empire
Can Not be completed before: Integrate the Musulamii, Securing the Coast of Africa, The Massylian Hinterlands
No Conditions
Rewards:
Completing this task will give a choice between two permanent boni.
Description:
The coast of Africa is under our control, and the tribes of Numidia and Mauretania have submitted to the yoke of Carthage, from the Pillars of Melqart to the desert of Libya. Our Homeland is now secure, the lands across the sea are ripe of the taking, and the glorious City of Dido will shine with a light of a thousand colors.
Abort Mission - Aegis of Africa Finish Mission - Aegis of Africa
Need to complete Libyan Empire
Will happen:
You will NOT be able to restart this mission until at least 20 years have passed.
Carthage lose the effect of Aegis of Africa (28pxIntegration Speed: +0.20 28pxSubject Opinion of Us: +20.00).

Mission EventsEdit

Main article: Aegis of Africa mission events

An End to Sicillian WarfareEdit

 
An End to Sicilian Warfare

An End to Sicillian Warfare Sicily has long been a battleground between different Greek factions, particularly the people of Syracuse, and ourselves. It has been a drain on our resources, and pushed us to the brink of destruction in the past, most recently under the warmonger Agathocles. It is time to put an end to these petty wars, and finally annex the island once and for all.

Completion Criteria This mission will be considered complete when we have annexed the whole island of Sicily.



















Mission TreeEdit

In Defense of Akragas
The Phoenician Settlemets
Akragas Subjugated
Eastern Nemesis
..... ..... ..... .....
Conditions:
Conditions:
Conditions:
Conditions:
Rewards:
Rewards:
Rewards:
Rewards:
Description:
Description:
Description:
Description:
Akragas Liberated
Punic Sicania
Punic Syracuse
..... ..... .....
Conditions:
Conditions:
Conditions:
Rewards:
Rewards:
Rewards:
Description:
Description:
Description:
Siculian Domination
Local Governor
..... .....
Conditions:
Conditions:
Rewards:
Rewards:
Description:
Description:
End of an Era
Wine and Grain
Syracusan Warships
..... ..... .....
Conditions:
Conditions:
Conditions:
Rewards:
Rewards:
Rewards:
Description:
Description:
Description:
Abort Mission - An End to Sicillian Warfare Finish Mission - An End to Sicillian Warfare
..... .....
..... .....

Mission EventsEdit

Main article: An End to Sicillian Warfare mission events

The Iberian StruggleEdit

File:The Iberian Struggle
The Iberian Struggle

The Iberian Struggle The rich lands of Iberia are waiting for a mighty trade empire to take control of their many silver mines. The many Phoenician colonies there give us an entry point we should make use of, when we give our soldiers the orders to expand into this wild region.

Completion Criteria This mission will be considered complete when we have taken control of the Regions of Contestania and Baetica.

Mission TreeEdit

Mission EventsEdit

Main article: The Iberian Struggle mission events

Aftermath of the RevolutionEdit

 
Aftermath of the Revolution

Aftermath of the Revolution After our disastrous war against Agathocles in Sicily, the traitorous Suffete Bomilcar tried to sell our lands to gain tyrannical power for himself. Many were led astray by his ideas and plans, and even though they were pardoned there are still conflicts and disagreements lingering all across our nation.

Completion Criteria This mission will be considered complete when the lingering conflicts from Bomilcar's revolution have been resolved.














Mission TreeEdit

Agent of the 104
Power at Home
Soldiers from the Revolution
This task will take 365 days to complete This task will take 365 days to complete
Conditions:
•Has greater or equal to 25.00 28pxPolitical Influence.
Conditions:
•Military Faction and Civic Faction have at least 50 support
•Co suffete Loyalty is greater than 33.00
•Has greater or equal to 50.00 Stability.
Conditions:
•Has greater or equal To 50.00 gold
•Suffete Popularity is greater or equal to 50.00
Rewards:
Carthage loses 25.00 28pxPolitical Influence.
A new character appears in Carthage.
Rewards:
Carthage gains Political Supermacy for 20 years:
28pxEnact Law Cost: -15.00%
28pxEndorse Party Cost: -33.00%
Rewards:
Carthage loses 50.0028px
A new character appears in Carthage.
The 'Hannid' Family gains 25 Prestige.
Description:
The Councilof the 104 are the leading judges of the nation, making important decisions on the behalf of the people as a whole. Not even we have the power to oppose them entirely, and it would be beneficial to come to an agreement with them if we are to make more radical change in our political system, as they could oppose it.
Description:
If we are to restore the political system of Carthage to its glory days, we need to have enought seats in the Senate to make sure our policies can be forsed throught.
Description:
The revolution once stood strong in Carthage, about to overthrow the whole nation. Thought they were pardoned for their crimes, a lot of the revolutionaries both play an important role in, and oppose certain parts of, the Carthagigian system.
Oligarchic Rule
Strenght the System
Plutocratic Rule
Mercenary Patron
Can NOT be completed before: Agent of the 104 Can NOT be completed before: Power at Home Can NOT be completed before: Power at Home, Soldiers from the Revolution Can NOT be completed before: Soldiers from the Revolution
No Conditions No Conditions No Conditions No Conditions
Rewards:
Carthage loses 10 Stability.
Carthage adopts the Oligarchic Republic government form:
•Type: Republic
•Rulers reign for 5 years
•Rulers have to be 40 years to be elected, and can be re-elected after 10 years.
•Civic Ideas:1
•Oratory Ideas:2
28px-10.00% 28px+15.00% 28px+35.00%
Rewards:
Carthage loses 25.00 28pxPolitical Influence.
Carthage gains 6 Stability.
Carthage gains Strengthened Republic for 20 years:
28pxMonthly Stability Change: +0.10
28pxThreshold for Civil War: +10.00%
Rewards:
Carthage loses 15 Stability.
Carthage adopts the Plutocratic Republic government form:
•Type: Republic
•Rulers reign for 5 years
•Rulers have to be 35 years to be elected, and can be re-elected after 10 years.
•Civic Ideas:2
•Religious Ideas:1
28px+1.00 28px+15.00% 28px+35.00%
Rewards:
Carthage loses 150.0028px
Carthage gains Mercenary Patron for 20 years:
28px Mercenary Army Maintenance: -10.00%
28px Recruit Mercenary Cost: -50.00%
Description:
The many judges of the Council of the 104 have already planned and set up all the necessary work to be able to change our political system to one where they are in charge. Together with our suffete, they will be able to overthrow the rest of the bureacracy and take complete control of the fovernment.
Description:
The system does not need to be changed, it simply needs to be strengthened to a point where tyrants cannot get enought power to take control of the state on their own.
Description:
Our merchants have long played an important part in the hierarchy of Carthage, bringing wealth to our cities and improving relations with potential subjects across the Mediterranean. Though the revolution fought for the tyrant Bomilcar, many were promised that the lower classes would be given more power in the rule of their cities. A plutocratic rule would certainly be well received in both of these camps, as well as among some of our senators.
Description:
Our history with the locla mercenary companies is a long one, where we have often turned to their help to secure our goals. Particulary in the many drawn out wars in Sicily, they played an essential part in protecting our interests.

As we are already close friends with some of the mercenary warlords, we should be albe to convince them to settle down in Carthage. With our patronage, the companies will flourish and we will secure their loyalty at a cheaper price in the coming conflicts.
Carthaginian Peace
Can NOT be completed before: Strenght the System, Plutocratic Rule, Oligarchic Rule,
No Conditions
Rewards:
Suffete gains 15 Popularity28px
Description:
Finally we can rid ourselves of the shackles of the past, the lingering consequences of Bomilcar's revolution, and look to the future.
Abort Mission - Aftermath of the Revolution Finish Mission - Aftermath of the Revolution
This mission will also abort automatically if:
Carthage is NOT a Republic.
Need to complete Carthaginian Peace
Will happen:
You will NOT be able to restart this mission until at least 20 years have passed.

Mission EventsEdit

Main article: Aftermath of the Revolution mission events

Trade InvestmentsEdit

File:Trade Investments
Trade Investments

Trade Investments From ancient times the Phoenician and Punic people have excelled at traveling, trading and settling across the sea. If we are to maintain our hold over the pan-Mediterranean trade, we must buttress our trade with control over more ports and redouble our trading efforts abroad.

Completion Criteria This mission will be considered complete when we have expanded our trade network and increased our imports.

Mission TreeEdit

Mission EventsEdit

Main article: Trade Investments mission events

Naval SupremacyEdit

File:Naval Supremacy
Naval Supremacy

Naval Supremacy From ancient times the Phoenician and Punic people have excelled at traveling, trading and settling across the sea. However, if we are to hold onto our dominance at sea, we will have to reinvent our naval ways.

Completion Criteria This mission will be considered complete when we have improved our ports and navy.

Mission TreeEdit

Mission EventsEdit

Main article: Naval Supremacy mission events

Entering Magna GraeciaEdit

File:Entering Magna Graecia
Entering Magna Graecia

Entering Magna Graecia Magna Graecia is at the crossroads between the Italic north and the Greek east, and those in charge of it will be able to trade with both sides in their many conflicts.

Completion Criteria This mission will be considered complete when we have expanded our influence in Magna Graecia.

Mission TreeEdit

Mission EventsEdit

Main article: Entering Magna Graecia mission events

End the Roman WolfEdit

File:End the Roman Wolf
End the Roman Wolf

End the Roman Wolf The Romans have long been on the rise, conquering their neighbors mercilessly. If we let them continue their insatiable expansion, it is only a matter of time before they come to the North African coast as well.

Completion Criteria This mission will be considered complete when the Romans are no more.

Mission TreeEdit

Mission EventsEdit

Main article: End the Roman Wolf mission events

Liberating PhoeniciaEdit

File:Liberating Phoenicia
Liberating Phoenicia

Liberating Phoenicia Long have the people of Phoenicia been forced into subjugation by one overlord or another. As descendants of Tyre, it is only right that we return and send them our aid.

Completion Criteria This mission will be considered complete when the Areas of Northern and Southern Phoenicia have been subjugated or liberated.

Mission TreeEdit

Mission EventsEdit

Main article: Liberating Phoenicia mission events

Iberian InvestmentsEdit

File:Iberian Investments
Iberian Investments

Iberian Investments Our conquest of Iberia has greatly expanded our influence in the area. However, most of our acquisitions are underdeveloped and poor. In order to take full advantage of the great wealth Iberia has to offer, we must invest in the area and its infrastructure.

Completion Criteria This mission will be considered complete when we have improved our lands in Baetica and Contestania.

Mission TreeEdit

Mission EventsEdit

Main article: Iberian Investments mission events