- Each province has access to the trade goods produced in its cities, and can have a set number of import routes to bring in goods from other provinces.
- Each province has a set governor policy.
- Each province has a loyalty value.
The province containing the nation's capital city is the nation's capital province.
The capital province has extra import routes, as it is affected by both the provincial import routes and the capital import routes modifiers. A trade good surplus in the capital province also applies a nationwide capital surplus modifier.
Each pop in the capital province has a +25% output modifier (stacking with the capital city and region modifiers). All cities in the capital province also have +0.05% population growth.
Every province has a loyalty value, representing how happy it is with the central government. Loyalty changes monthly; it is lowered by unrest in the province's territories, and increased by the skills of the governor of the province's region, as well as any troops assigned to them.
Territories in disloyal provinces can no longer be interacted with, blocking any pop actions and cohort recruitment. If a significant portion of the nation's population lives in disloyal provinces, the nation will progress towards rebellion or civil war.
|Acquisition of Wealth||
||This policy will increase the personal wealth of the governor, at the cost of province income. Some nefarious characters are only interested in lining their own pockets.||
||Though it may be at the cost of the indigenous population, sometimes the best way to deal with dissent, is a show of force.||
|Religious Conversion||Local unrest: +1
Gives a monthly chance of converting 1 pop to the state religion, depending on the governor's Zeal.
|When activated, this policy increases province unrest.
On monthly basis: chance for Pops of foreign faith to convert to state religion.
Likewise, the Zeal of your governor will increase the conversion chance.
Of note; the more Pops a governor converts, the more renowned they become.
Leave the policy active for an extended duration, for the best results.
Often it is worth checking that a province can still make use of this policy.
|Cultural Assimilation||Local unrest: +1
Gives a monthly chance of converting 1 pop to the state culture, depending on the governor's Finesse.
|This policy increases province unrest, but yields a monthly chance for Pops of non-state culture, to convert to your state culture. The Finesse of your governor will increase the conversion chance.||
|Bleed Them Dry||Local population growth: -0.05%
Local unrest: +2
Local tax modifier: +30%
Local commerce modifier: +30%
("Pops occasionally move" is flavor text, there is no such effect)
|This policy greatly increases the income of a province, but will cause Pops to occasionally move from the province, as well as reducing population growth.||
|Borderlands||Local manpower modifier: +25%
Local fort defense: +20%
|This policy encourages a focus on fortification and defense.||
|Encourage Trade||Local commerce modifier: +10%
Local trade routes: +1
|This policy increases trade income and trade routes, by encouraging foreign traders to do business in the area. The locals are likely to be unhappy with this.||
|Social Mobility||Local citizen output: -20%
Each month, gives a random chance for a pop to upgrade or downgrade their type, depending on the governor's Charisma.
|This policy provides a monthly chance for Pops to upgrade or downgrade their type, aiming for an equal balance between citizens, freemen, and slaves.||
||By relieving Pops within this province of their taxation and labor duties, we are sure to boost their contentment.||
|Civilization Effort||Local monthly civilisation: +0.05%
Each month has a chance to fire one of these effects:
|Focusing on infrastructure, cultural dissemination, and learning, we can enlighten those within the borders of this province.||
||A bustling metropolis is a sure sign of a prosperous province.||
||Sometimes, overpopulation cannot be solved by grain alone.||