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Power points

'Power Points' were points automatically generated by each and every state in versions 1.0 and 1.1, similar to how pops generate Research Points and money. Power Points were spent by states to obtain variable things. This mechanic is no longer in the game as of version 1.2.

States differ regarding their Type of Government (republic-type, monarchy-type or tribal-type), their rank (Migrant Horde, City State, Local Power, Regional Power, Major Power or Great Power), the concrete cities they rule over on the map and the amount of pops. Consult the list of Countries to see all available states at game start.

Contents

The four major Power PointsEdit

  Military Power PointsEdit

Each state generates Military Power Points per month, plus half the Military Skill of the ruler character.

Military Power Points are spent for

  • adoption of a Military Tradition (starting with 800  )
  • building of Roads (10   per connection between two adjacent cities)
  • contructing Border Forts (40   and 4000   manpower)
  • desecrating Holy Sites (20   per Holy site)
  • activating Unit Reorganization (5   upon activation)
  • reducing War Exhaustion ( 100   per 2 points of War Exhaustion)
  • appointing Dictators (50   and 50  )
  • holding Triumphs (20   and 20  )
  • making Rivals (25   and 25  )
  • recruiting Generals (200   can only be done on foreign characters)
  • Supporting Rebels in another country (100  )
  • planning assasination (200  )

  Civic Power PointsEdit

Each state generates Civic Power Points per month, plus half the Civic Skill of the ruler character.

Civic Power Points are spent for

  • unlock/buy/acquire Inventions (100   per Invention) (available ones depend on the done research)
  • the moving of pops from one city to another city (20 , only 5   for slaves)
  • colonization of unoccupied cities (20 , also requires an adjacent owned city with at least 10 population)
  • establishing Trade Routes (25   per Trade Route)
  • increasing Legitimacy (25  , monarchy only)

  Oratory Power PointsEdit

Each state generates Oratory Power Points per month, plus half the Oratory Skill of the ruler character.

Oratory Power Points are spent for

  • undertaking of diplomatic actions, such as
  • passing a Law (250  )
  • picking/changing National Idea (50  )
  • changing Governor Policy (50   each time it is changed)
  • promotion of pops (20   per pop)
  • assimilation of pops (20   per pop)
  • increasing the share of a faction in the Senate (25  )
  • changing the Stance of your country (100  )
  • making friends (25   and 25  )
  • bribing characters (20  )
  • imprisoning characters (100  )
  • arranging marriages (25   and 25  )
  • recruiting characters (50   can only be done on foreign characters)
  • rewarding veterans (50  )
  • smearing reputation of characters (25  )
  • demanding support for heir (25  , monarchy only)
  • making Rivals (25   and 25  )
  • granting capitulatory honors (25   and 25  )
  • granting stipends (50  )
  • inspiring disloyalty (50  )

  Religious Power PointsEdit

Each state generates Religious Power Points per month, plus half the Religious Skill of the ruler character.

Religious Power Points are spent for

  • invocation of an Omen (200  )
  • increasing Stability over time by Sacrifice to the Gods (100  )
  • conversion of pops (20   per pop)
  • appointing Dictators (50   and 50  )
  • holding Triumphs (20   and 20  )
  • making friends (25   and 25  )
  • arranging marriages (25   and 25  )
  • executing characters (20  )
  • granting capitulatory honors (25   and 25  )

Research PointsEdit

Research Points are not considered Power Points, and unlike these are generated by pops, specifically only by pops belonging to the Citizens-social class. Consult the article Technology for further information.