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===Unique aspects of Phrygia===
 
===Unique aspects of Phrygia===
 
With the introduction of missions and changes in events. 1.3 gives a very different playstyle for any Phrygian player.
 
With the introduction of missions and changes in events. 1.3 gives a very different playstyle for any Phrygian player.
Without going too much in depth on what to do, especially since the missions might give you excellent options to expand in Greece or Asia Minor, Phrygia is an excellent choice for any player who wish to see the lategame playstyle from the start.
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Without going too much in depth on what to do, especially since the missions might give you excellent options to expand in Greece or Asia Minor, Phrygia is an excellent choice for any player who wish to see the ''lategame'' playstyle from the start.
  
 
For the first 50 years of gametime (give or take a few years.) You are given claims on large parts of your neighbours provinces, this puts you on a timer much like any player looking for a world conquest in the lategame. Secondly you will experience the effect of having a large population outside your culture group and of a different religion. Aggressive expansion after large conquests, will therefore have a enormous negative effect on your nation, combine this with the inevitable ascension to a Great Power which will give you modifiers that decreases the threshold for civil war by 8% and Rebellion by 5%. An advice in avoiding rebellion is considering changing the laws to King of Kings (which increases amount of diplomatic relations you can have) And releasing disloyal provinces into client states on the nation tab. Secondly putting Disloyal Generals or Governors on trial and subsequently in jail, might save you from apparent inevitable Civil wars.
 
For the first 50 years of gametime (give or take a few years.) You are given claims on large parts of your neighbours provinces, this puts you on a timer much like any player looking for a world conquest in the lategame. Secondly you will experience the effect of having a large population outside your culture group and of a different religion. Aggressive expansion after large conquests, will therefore have a enormous negative effect on your nation, combine this with the inevitable ascension to a Great Power which will give you modifiers that decreases the threshold for civil war by 8% and Rebellion by 5%. An advice in avoiding rebellion is considering changing the laws to King of Kings (which increases amount of diplomatic relations you can have) And releasing disloyal provinces into client states on the nation tab. Secondly putting Disloyal Generals or Governors on trial and subsequently in jail, might save you from apparent inevitable Civil wars.

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