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Parisia (Gaul)

This article is about the country in Gaul. For the identically named country in the region of Britannia, see Flag of Parisia (Britannia) Parisia (Britannia).
Local powerParisia (Gaul)
Parisia (Gaul).png
Primary culture
Biturigan (Gallic)

Capital province
Lutetia (2475)

Settled Tribe

State religion
Military traditions
Rural heritage

Notes: For countries with a starting Country capital.png capital in a Farmland farmland or Plains plains terrain territory.

Price found city cost modifier.png −20% Found city cost modifier
Price state investment military cost modifier.png -10% Military Provincial Investment Cost
Pop tribesmen happiness.png -4% National Tribesman Happiness

Parisia is a local power in northern Gaul, one of the many small Gallic tribes in the region. Historically associated with the neighbouring 20px Senonia and Flag of Aeduia Aeduia further to the south, they participated in the uprising of the Flag of Arvernia Arvernian king Vercingtorix before coming conclusively under Flag of Rome Roman control in 52 BC. Their capital, Lutetia, would become an important city in Roman Gaul, eventually becoming the city of Paris.



As a country in the Gallic culture group located in one of the regions of Gaul, Parisia has access to the decision to form   Gaul.


Form Gaul

The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?

Potential requirements
  • Has at least 1 territory
  • Country is in the Gallic or Belgae culture group
  • The capital is in the regions of Celtica, Belgica, Armorica, Aquitania (except for Biggeronia), Transalpine Gaul, or Rhaetia
  • Is not   Gaul
  • Is not a Tier 3 formable
  • Is not AI-controlled or owns at least 100 territories
  •   Gaul does not exist
  • Is a monarchy or republic
  • Owns at least 150 territories
  • Is not at war or in a civil war
  • Owns the following territories:
    • Avaricum (2347)
    • Cenabum (2350)
    • Autricum (2441)
    • Bibracte (2438)
    • Massalia (2325)
    • Divona (2269)
    • Lapurdum (2240)
    • Burdigala (2236)
    • Coriosolitum (2156)
    • Coriallum (2134)
    • Lutetia (2475)
    • Becciacum (2226)
    • Gesoriacum (3026)
    • Bagacum (3042)
    • Vosolvia (3722)
    • Divodurum (2454)
    • Vicus Alsinensium (3738)
    • Vindonissa (3633)
    • Genava (3624)
    • Murissa (3533)
    • Alesia (2440)

  • Current country becomes   Gaul
  • Add   4 citizen pops,   4 freemen pops, and   4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    •   +0.20% Local Population Growth
    •   +10% Local Civilization Level
    •   +10% Pop Assimilation Speed
    •   +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    •   +10 Loyalty of Characters
    •   +12% National Citizen Happiness
    •   +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Aquitania, Armorica, Belgica, Celtica, Transalpine Gaul, and Germania Superior, as well as the provinces of Helvetia, Verbigenia, Alpes Graiae, Transpadana, and Insubria
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain   300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement The Romans are Crazy
  • Get   5 free province investments

As well, Parisia also has the option to form   Galatia if it decides to migrate into Anatolia.


Form Galatia

While we are far from the ancestral homeland of our people this is still a good land. Let us create a new state here, and teach these local peoples about the capabilities of the Celtic peoples.

Potential requirements
  • Has at least 1 territory
  • Country is in the Gallic or Pannonian culture group
  • Is not   Galatia
  • Is not AI-controlled or owns a province in the region of Phrygia
  • Is not a Tier 2 or Tier 3 formable
  •   Galatia does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Ipsos (185)
    • Ankyra (194)
    • Sebaste (339)
    • Ikonion (1934)
    • Kelainai (1936)
    • Gordion (189)

  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain   150 political influence
  • Current country becomes   Galatia
  • Move the capital to Ankyra (194) and make it a city if it is currently a territory
  • Add   4 citizen pops and   4 freemen pops of the state culture and religion to Ankyra (194)
  • Ankyra (194) gets the modifier Emergent Capital until the end of the game, giving:
    •   +0.15% Local Population Growth
    •   +8% Local Freeman Happiness
    •   +10% Local Civilization Level
  • Get claims on all territories in the regions of Phrygia and Cappadocia
  • Get   3 free province investments


Parisia begins with a   population of 39 spread over   6 territories. The majority (74%) of its population is Biturigan, but there area also a number of Sennonian pops in its eastern territories, in the Belgae culture group. All of Parisia's starting population is Druidic.


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The Romans are Crazy
Form Gaul.
Brennus' Revenge
As a Gallic Tribe, desecrate all Hellenic Holy Sites in Greece before 480 AUC.