Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
- 1 Military Tradition types
- 1.1 Barbarian traditions
- 1.2 Italic Traditions
- 1.3 North African Traditions
- 1.4 Greek Traditions
- 1.5 Arabic & Levantine Traditions
- 1.6 Persian Traditions
- 1.7 Indian Traditions
- 2 References
Military Tradition types
There are seven different military traditions in the world, tied to culture groups:
- Main article: Barbarian traditions
The barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.
They start with the ‘Chariot Culture’ tradition, which enables the chariot unit type.
|Scythed Chariots||+15% Chariot Offense|
|Coming of Age||+15% Light Infantry Defense|
|Living off the Land||-15% Army Weight Modifier|
|Word of Mouth||+5% Manpower Recovery Speed|
|Chariot Mastery||+10% Chariot Morale|
|Selective Breeding||-15% Light Cavalry Cost|
|Take up Arms||+10% Archers Moral|
End bonus for this path is ‘Trained Cavalry’, which gives to +10% Discipline to Chariots and Light Cavalry.
|Strike and Withdraw||+10% Light Infantry Morale|
|Natural Resources||-15% Chariot Cost
-15% Light Cavalry Cost
|The Glory of the Hunt||+20% Enslavement Efficiency
+10% National Slave Output
|Ambush||Enables the 'Hit-and-Run' Tactic
+15% Archers Forest Combat Bonus
+15% Light Infantry Forest Combat Bonus
|Shield Wall||+15% Heavy Infantry Defense|
|The Young Must Serve||-15% Light Infantry Cost|
|Hail of Stones||+15% Archers Defense|
End bonus for this path is ‘Adaptability’, which gives +15% Light Infantry Discipline.
|Strike From Afar||+15% Archers Offense|
|Confederations||+10% National Manpower|
|The Plains Fight With us||+15% Chariot Plains Combat Bonus
+15% Light Infantry Plains Combat Bonus
|In Defense of our Home||Enables the ‘Raise Levies’ Ability|
|A People on the Move||+10% Wrong Culture Happiness
+25% Cohort Recruit Speed
|Strong Arm||+15% Heavy Infantry Offense|
|Scale the Walls!||+10% Siege Ability|
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% Moral of Armies.
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives +15% to Defensiveness, effectively making sieges against your fortified cities take 15% longer.
|Artisanal Bronzework||+15% Light Infantry Defence|
|The Equestrian Order||+15% Light Cavalry Offensive|
|Deus Vult||+15% Omen Power|
|The Acquisition of Wealth||Enables ‘Raid City’|
|The Aulos||+15% Light Infantry Morale|
|Mare Nostrum||-25% Trireme Maintenance Cost|
|Rousing Oratory||+15% Manpower|
End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.
|State Navy||+15% Trireme Morale|
|The Fabri||25% Cheaper Military Buildings|
|Scale the Walls||+15% Siege Ability|
|Castra||Enables ‘Border Forts’|
|Logistics of State||25% Cheaper Light Infantry, Heavy Infantry, Archers|
|Scutum||+15% Heavy Infantry Defence|
|Foederati||+15% Light Cavalry Discipline|
End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.
|Principes||+15% Heavy Infantry Discipline|
|March of the Eagles||+10% Morale Of Armies|
|Triarii||+15% Heavy Infantry Offence|
|Roman Roads||Allows ‘Military Roadbuilding’|
|Professional Soldiers||-0.05 Monthly Warexhaustion|
|Velites||+15% Light Infantry Offence|
|The Honor of Service||+15% Manpower Recovery|
End bonus for this path is ‘Triplex Acies’, which enables a Combat Tactic similar to the Greek Phalanx for your armies.
North African Traditions
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives 25% cheaper Triremes.
|Born in the Saddle||+15% Light Cavalry Discipline|
|Man and Horse||+15% Combat Bonus on Plains for Cavalry|
|Sure-footed, as Wild Horses||25% Cheaper Light Cavalry|
|Wild Charge||Enables Cavalry Skirmish Combat Tactic|
|Local Knowledge||25% less attrition|
|Call to Arms||+15% Manpower|
|Ululating Cry||+15% Light Cavalry Offensive|
End bonus for this path is ‘To Each, Their Own’, which gives +10% output from tribesmen.
|Phoenician Heritage||+15% Offensive for Triremes|
|Iberian Draft||+15% Defensive for Light Infantry|
|Naval Dominance||+15% Defensive for Triremes|
|A Life at Seat||Allows Repair at Sea ability|
|Noble Warlords||+2.5% Loyalty for Generals|
|Imposing Edifices||+15% Defensiveness|
|Putting our People to Work||-25% Trireme Maintenance|
End bonus for this path is ‘Maneuverability Above All’, which gives +15% Discipline for Triremes.
|Skilled Recruiters||15% cheaper mercenary maintenance|
|Professional Marines||+15% Trireme Morale|
|The Sacred Band||+15% Heavy Infantry Discipline|
|Uneasy Relations||More Manpower from Subjects|
|The African Elephant||+15% War Elephant Discipline|
|Numidian Cavalry||25% Cheaper Heavy Cavalry|
|Devastating Charge||+15% War Elephant Morale|
End bonus for this path is ‘A Hard Bargain’, which gives 25% cheaper mercenaries to recruit.
Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which enables the Phalanx Combat Tactic.
|Agema||Light Cavalry Discipline +10%|
|Arms For Hire||Morale of Armies +5%
Mercenary Recruit Cost Modifier -15%
|Phoenician Sailors||Ship Offense +10%|
|Companion Cavalry||Enables Cavalry Skirmish Tactic|
|Kataphraktoi||Heavy Cavalry Discipline +10%|
|Thyreophoroi||Light Infantry Morale +10%|
|The Hipparchos||Heavy and Light Cavalry Morale +10%|
End bonus for this path is ‘Deep Coffers’, which gives -15% Mercenary Maintenance.
|The Sarissa||Heavy Infantry Morale +10%|
|The Tarentine Advance||Light Cavalry Defense +15%|
|Siege Craft||Siege Ability +10%|
|Military Colonies||Allows Military Colonies|
|Mine's Bigger Than Yours||Trireme Defence +15%|
|City State Fortifications||Fort Defence +15%|
|Centuries of War||Heavy Infantry Maintenance Cost -10%|
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline +10%.
|Veterans of the Great Campaign||Unit Starting Experience +10%
Experience Decay -15%
|Proud Shipwrights||Ship Construction Cost -15%|
|The Nobility Ride||Light Cavalry Offense +15%|
|The Victor's Spoils||Allows Raid Ports
Enslavement Efficiency +20%
|Peltasts||Light Infantry Offense +15%|
|Specialist Infantry||Archer Discipline +10%|
|Mastery of the Mountains||Archers, Heavy and Light Infantry
Mountain Combat Bonus +15%
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline +10%.
Arabic & Levantine Traditions
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives -15% Land Attrition.
|Desert Sands||Hostile Attrition +0.50|
|Merchant Coast||Trireme Cost -50%|
|Beasts of Burden||Camel Offence +15%|
|Ships of the Desert||Camel, Light Cavalry and Heavy Cavalry Desert Combat Bonus +15%|
|Sturdy Design||Trireme Defensive +15%|
|Legacy of the Builders||Training Camp Cost -25%|
|Oasis Trade||Camel, Heavy Cavalry and Light Cavalry Cost -25%|
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline +15%.
|The Spear of the Kingdom||Light Infantry Defence +15%|
|Arms Race||Trireme Discipline +15%|
|Stonemovers||Fort Defence +15%|
|Colonial Integration||Allows Military Colonies|
|The Blood of Egypt||Trireme Morale +15%|
|Thick Hide||Camel Defence +15%|
|Cradle of Civilization||National Manpower +15%|
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline +15%.
|Surfeit of War||Heavy Infantry Cost -25%|
|Thorakitai||Light Infantry Offence +15%|
|Machimoi Epilektoi||Heavy Infantry Offense +15%|
|Greek Warfare||Allows Phalanx Combat Tactic|
|Good Reputation||Mercenary Maintenance -15%|
|Ramming Speed||Trireme Offense +15%|
|Unending Riches||Monthly General Loyalty +0.02|
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline +15%.
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archer Cost -15%.
|Parthian Shot||Horse Archer Offensive +15%|
|Nomadic Lifestyle||Cohort Recruit Speed +25%|
|Hit and Run||Horse Archer Morale +10%|
|Cavalry Skirmish||Allows Cavalry Skirmish Combat Tactic|
|Cataphracts||Heavy Cavalry Cost -25%|
|Steppe Mastery||Land Attrition -15%|
|Footsloggers||Light Infantry Defense +15%|
End bonus for this path is ‘Born to Ride’, which gives All Cavalry Discipline +10%.
Resurgent Achaemenid path
|Legacy of Cyrus||National Manpower +15%|
|The Immortals||Heavy Infantry Defensive +15%|
|Reform the Navy||Ship Morale +10%|
|Reactive Recruitment||Allows Raising Levies|
|Royal Line||Land Morale Recover +3%|
|To Blot Out The Sun||Archer Offensive +15%|
|Kardakes||Heavy Infantry Cost -15%|
End bonus for this path is ‘Massed Assault’, which gives Siege Ability +10%.
|Bactrian Horsemen||Light Cavalry Discipline +10%|
|Graeco Bactrian Architecture||Fort Defense +15%|
|Perfect Storm||Heavy Infantry Offense +15%|
|Kleruchoi||Allows Military Colonies|
|Titans of Battle||War Elephant Discipline +10%|
|Hippotoxotoi||Horse Archer Defense +15%|
|Heartland||Land Unit Attrition -15%|
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows the recruitment of chariots.
|Versatile Infantry||Archers Offense +15%|
|Descendants of Airavata||War Elephant Defense +15%|
|Warhost of the Empire||Light Infantry Morale +10%|
|Natural Pathfinder||War Elephant Jungle & Forest Combat Ability +15%|
|Dedicated Archers||Archers Discipline +10%|
|Homeland of our Fathers||Heavy Infantry Forest & Jungle +15%, Light Infantry Forest & Jungle +15%|
|Integrating the Tribes||National Tribesman Happiness +20%|
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion -0.02.
|Natural Harbors||Galley Cost -15%|
|The Vyuha System||Archers Morale +10%|
|Masters of the Sea||Trireme Morale +10%|
|Plunder!||Allows Raid Ports Ability, +20% Enslavement Efficiency|
|Flexible Divisions||Morale of Armies +10%|
|City of the World's Desire||Fort Defence +15%|
|State Artisan||Archers & Chariot Cost -10%|
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline +10%.
|Fit for a King||Chariot Defense +15%|
|Trained to Kill||War Elephant Discipline +10%|
|Armored Archers||Archers Defense +15%|
|Padma Vyuha||Allows Padma Vyuha Combat Tactic|
|Imported Horses||Chariot Discipline +10%|
|Elephantine Abundance||War Elephant Cost -15%|
|Exotic Soldiers||Mercenary Maintenance -15%|
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale +10%.