Difference between revisions of "Military traditions"

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(Military Tradition types: Edited for accuracy and consistency.)
(Military Tradition types: Added green text for bonus)
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{{main|Barbarian traditions}}
 
{{main|Barbarian traditions}}
 
{{#lst:Barbarian traditions|intro}}
 
{{#lst:Barbarian traditions|intro}}
They start with the ‘Chariot Culture’ tradition, which allows "Chariot' units.
+
They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units.
  
 
====Britannic path====
 
====Britannic path====
Line 15: Line 15:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Scythed Chariots ||Chariot Offense: +15%
+
| Scythed Chariots ||Chariot Offense: {{green|+15%}}
 
|-
 
|-
| Coming of Age ||Light Infantry Defense: +15%  
+
| Coming of Age ||Light Infantry Defense: {{green|+15%}}
 
|-
 
|-
| Living off the Land ||Army Weight Modifier: -15%
+
| Living off the Land ||Army Weight Modifier: {{green|-15%}}
 
|-
 
|-
| Word of Mouth ||Manpower Recovery Speed: +5%
+
| Word of Mouth ||Manpower Recovery Speed: {{green|+5%}}
 
|-
 
|-
| Chariot Mastery ||Chariot Morale: +10%
+
| Chariot Mastery ||Chariot Morale: {{green|+10%}}
 
|-
 
|-
| Selective Breeding ||Light Cavalry Cost: -15%
+
| Selective Breeding ||Light Cavalry Cost: {{green|-15%}}
 
|-
 
|-
| Take up Arms ||Archers Morale: +10%
+
| Take up Arms ||Archers Morale: {{green|+10%}}
 
|}
 
|}
End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: +10%.
+
End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: {{green|+10%}}.
  
 
====Germanic path====
 
====Germanic path====
Line 36: Line 36:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Strike and Withdraw ||Light Infantry Morale: +10%
+
| Strike and Withdraw ||Light Infantry Morale: {{green|+10%}}
 
|-
 
|-
| Natural Resources ||Chariot Cost: -15%<br>Light Cavalry Cost: -15%
+
| Natural Resources ||Chariot Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}}
 
|-
 
|-
| The Glory of the Hunt ||Enslavement Efficiency: +20%<br>National Slave Output: +10%
+
| The Glory of the Hunt ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}}
 
|-
 
|-
| Ambush ||Enables the 'Hit-and-Run' Tactic<br>Archers Forest Combat Bonus: +15%<br>Light Infantry Forest Combat Bonus: +15%
+
| Ambush ||Enables the 'Hit-and-Run' Tactic<br>Archers Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}}
 
|-
 
|-
| Shield Wall ||Heavy Infantry Defense: +15%
+
| Shield Wall ||Heavy Infantry Defense: {{green|+15%}}
 
|-
 
|-
| The Young Must Serve ||Light Infantry Cost: -15%
+
| The Young Must Serve ||Light Infantry Cost: {{green|-15%}}
 
|-
 
|-
| Hail of Stones ||Archers Defense: +15%
+
| Hail of Stones ||Archers Defense: {{green|+15%}}
 
|}
 
|}
End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: +10%.
+
End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: {{green|+10%}}.
  
 
====Gallic path====
 
====Gallic path====
Line 57: Line 57:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Strike From Afar ||Archers Offense: +15%
+
| Strike From Afar ||Archers Offense: {{green|+15%}}
 
|-
 
|-
| Confederations ||National Manpower: +10%
+
| Confederations ||National Manpower: {{green|+10%}}
 
|-
 
|-
| The Plains Fight With us ||Chariot Plains Combat Bonus: +15%<br>Light Infantry Plains Combat Bonus: +15%
+
| The Plains Fight With us ||Chariot Plains Combat Bonus: {{green|+15%}}<br>Light Infantry Plains Combat Bonus: {{green|+15%}}
 
|-
 
|-
 
| In Defense of our Home ||Enables the ‘Raise Levies’ Ability
 
| In Defense of our Home ||Enables the ‘Raise Levies’ Ability
 
|-
 
|-
| A People on the Move ||Wrong Culture Happiness: +10%<br>Cohort Recruit Speed: +25%
+
| A People on the Move ||Wrong Culture Happiness: {{green|+10%}}<br>Cohort Recruit Speed: {{green|+25%}}
 
|-
 
|-
| Strong Arm ||Heavy Infantry Offense: +15%
+
| Strong Arm ||Heavy Infantry Offense: {{green|+15%}}
 
|-
 
|-
| Scale the Walls! ||Siege Ability: +10%
+
| Scale the Walls! ||Siege Ability: {{green|+10%}}
 
|}
 
|}
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: +10%.
+
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: {{green|+10%}}.
  
 
===Italic Traditions===
 
===Italic Traditions===
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: +25%.
+
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: {{green|+25%}}.
  
 
====Tribal path====
 
====Tribal path====
Line 81: Line 81:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Artisanal Bronzework ||Light Infantry Defense: +15%
+
| Artisanal Bronzework ||Light Infantry Defense: {{green|+15%}}
 
|-
 
|-
| The Equestrian Order ||Light Cavalry Offense: +15%
+
| The Equestrian Order ||Light Cavalry Offense: {{green|+15%}}
 
|-
 
|-
| Deus Vult ||Omen Power: +15%
+
| Deus Vult ||Omen Power: {{green|+15%}}
 
|-
 
|-
| The Acquisition of Wealth ||Enslavement Efficiency: +20%<br>National Slave Output: +10%
+
| The Acquisition of Wealth ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}}
 
|-
 
|-
| The Aulos ||Light Infantry Morale: +15%
+
| The Aulos ||Light Infantry Morale: {{green|+15%}}
 
|-
 
|-
| Mare Nostrum ||Trireme Maintenance Cost: -15%
+
| Mare Nostrum ||Trireme Maintenance Cost: {{green|-15%}}
 
|-
 
|-
| Rousing Oratory ||National Manpower: +10%
+
| Rousing Oratory ||National Manpower: {{green|+10%}}
 
|}
 
|}
End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: +15%.
+
End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: {{green|+15%}}.
  
 
====Support path====
 
====Support path====
Line 102: Line 102:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| State Navy ||Trireme Morale: +10%
+
| State Navy ||Trireme Morale: {{green|+10%}}
 
|-
 
|-
| The Fabri ||Siege Engineers: +1
+
| The Fabri ||Siege Engineers: {{green|+1}}
 
|-
 
|-
| Scale the Walls ||Siege Ability: +10%
+
| Scale the Walls ||Siege Ability: {{green|+10%}}
 
|-
 
|-
 
| Castra ||Enables the ‘Construct Border Forts’ Ability
 
| Castra ||Enables the ‘Construct Border Forts’ Ability
 
|-
 
|-
| Logistics of State ||Archers Cost: -15%<br>Heavy Infantry Cost: -15%<br>Light Infantry Cost: -15%
+
| Logistics of State ||Archers Cost: {{green|-15%}}<br>Heavy Infantry Cost: {{green|-15%}}<br>Light Infantry Cost: {{green|-15%}}
 
|-
 
|-
| Scutum ||Heavy Infantry Defense: +15%
+
| Scutum ||Heavy Infantry Defense: {{green|+15%}}
 
|-
 
|-
| Foederati ||Horse Archer Discipline: +10%<br>Light Cavalry Discipline: +10%
+
| Foederati ||Horse Archer Discipline: {{green|+10%}}<br>Light Cavalry Discipline: {{green|+10%}}
 
|}
 
|}
End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: +0.03 and Hold Triumph Cost: -50%.
+
End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: {{green|+0.03}} and Hold Triumph Cost: {{green|-50%}}.
  
 
====Roman path====
 
====Roman path====
Line 123: Line 123:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Principes ||Heavy Infantry Discipline: +10%
+
| Principes ||Heavy Infantry Discipline: {{green|+10%}}
 
|-
 
|-
| March of the Eagles ||Morale Of Armies: +10%
+
| March of the Eagles ||Morale Of Armies: {{green|+10%}}
 
|-
 
|-
| Triarii ||Heavy Infantry Offense: +15%
+
| Triarii ||Heavy Infantry Offense: {{green|+15%}}
 
|-
 
|-
 
| Roman Roads ||Enables the ‘Build Military Road’ Ability
 
| Roman Roads ||Enables the ‘Build Military Road’ Ability
 
|-
 
|-
| Professional Soldiers ||Monthly War Exhaustion: -0.02
+
| Professional Soldiers ||Monthly War Exhaustion: {{green|-0.02}}
 
|-
 
|-
| Velites ||Light Infantry Offense: +15%
+
| Velites ||Light Infantry Offense: {{green|+15%}}
 
|-
 
|-
| The Honor of Service ||Manpower Recovery Speed: +5%
+
| The Honor of Service ||Manpower Recovery Speed: {{green|+5%}}
 
|}
 
|}
 
End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.
 
End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.
  
 
===North African Traditions===
 
===North African Traditions===
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: -25%.
+
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: {{green|-25%}}.
  
 
====Tribal Path====
 
====Tribal Path====
Line 147: Line 147:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Born in the Saddle ||Light Cavalry Discipline: +10%
+
| Born in the Saddle ||Light Cavalry Discipline: {{green|+10%}}
 
|-
 
|-
| Man and Horse ||Camel Plains Combat Bonus: +15%<br>Heavy Cavalry Plains Combat Bonus: +15%<br>Light Cavalry Plains Combat Bonus: +15%
+
| Man and Horse ||Camel Plains Combat Bonus: {{green|+15%}}<br>Heavy Cavalry Plains Combat Bonus: {{green|+15%}}<br>Light Cavalry Plains Combat Bonus: {{green|+15%}}
 
|-
 
|-
| Sure-footed, as Wild Horses ||Light Cavalry Cost: -15%
+
| Sure-footed, as Wild Horses ||Light Cavalry Cost: {{green|-15%}}
 
|-
 
|-
 
| Wild Charge ||Enables the 'Cavalry Skirmish' Tactic
 
| Wild Charge ||Enables the 'Cavalry Skirmish' Tactic
 
|-
 
|-
| Local Knowledge  ||Army Weight Modifier: -15%
+
| Local Knowledge  ||Army Weight Modifier: {{green|-15%}}
 
|-
 
|-
| Call to Arms ||National Manpower: +10%
+
| Call to Arms ||National Manpower: {{green|+10%}}
 
|-
 
|-
| Ululating Cry ||Light Cavalry Offense: +15%
+
| Ululating Cry ||Light Cavalry Offense: {{green|+15%}}
 
|}
 
|}
End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: +10%.
+
End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: {{green|+10%}}.
  
 
====Naval path====
 
====Naval path====
Line 168: Line 168:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Phoenician Heritage ||Trireme Offense: +15%
+
| Phoenician Heritage ||Trireme Offense: {{green|+15%}}
 
|-
 
|-
| Iberian Draft ||Light Infantry Defense: +15%
+
| Iberian Draft ||Light Infantry Defense: {{green|+15%}}
 
|-
 
|-
| Naval Dominance ||Trireme Defense: +15%
+
| Naval Dominance ||Trireme Defense: {{green|+15%}}
 
|-
 
|-
| A Life at Seat ||Monthly Ship Repair at Sea: +0.05
+
| A Life at Seat ||Monthly Ship Repair at Sea: {{green|+0.05}}
 
|-
 
|-
| Noble Warlords ||Monthly General Loyalty: +0.03<br>Monthly Admiral Loyalty: +0.03
+
| Noble Warlords ||Monthly General Loyalty: {{green|+0.03}}<br>Monthly Admiral Loyalty: {{green|+0.03}}
 
|-
 
|-
| Imposing Edifices ||Fort Defense: +15%
+
| Imposing Edifices ||Fort Defense: {{green|+15%}}
 
|-
 
|-
| Putting our People to Work ||Trireme Maintenance Cost: -10%
+
| Putting our People to Work ||Trireme Maintenance Cost: {{green|-10%}}
 
|}
 
|}
End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: +10%.
+
End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: {{green|+10%}}.
  
 
====Army path====
 
====Army path====
Line 189: Line 189:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Skilled Recruiters ||Mercenary Maintenance: -10%<br>Recruit Mercenary Cost: -25%
+
| Skilled Recruiters ||Mercenary Maintenance: {{green|-10%}}<br>Recruit Mercenary Cost: {{green|-25%}}
 
|-
 
|-
| Professional Marines ||Trireme Morale: +10%
+
| Professional Marines ||Trireme Morale: {{green|+10%}}
 
|-
 
|-
| The Sacred Band ||Heavy Infantry Discipline: +15%
+
| The Sacred Band ||Heavy Infantry Discipline: {{green|+15%}}
 
|-
 
|-
| Uneasy Relations ||Tribute Income: +10%<br>Loyalty of Subject States: +10
+
| Uneasy Relations ||Tribute Income: {{green|+10%}}<br>Loyalty of Subject States: {{green|+10}}
 
|-
 
|-
| The African Elephant ||War Elephant Discipline: +10%
+
| The African Elephant ||War Elephant Discipline: {{green|+10%}}
 
|-
 
|-
| Numidian Cavalry ||Heavy Cavalry Cost: -15%
+
| Numidian Cavalry ||Heavy Cavalry Cost: {{green|-15%}}
 
|-
 
|-
| Devastating Charge ||War Elephant Morale: +10%
+
| Devastating Charge ||War Elephant Morale: {{green|+10%}}
 
|}
 
|}
End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: -15%.
+
End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: {{green|-15%}}.
  
  
Line 214: Line 214:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Agema ||Light Cavalry Discipline: +10%
+
| Agema ||Light Cavalry Discipline: {{green|+10%}}
 
|-
 
|-
| Arms For Hire ||Morale of Armies: +5%<br>Recruit Mercenary Cost: -15%
+
| Arms For Hire ||Morale of Armies: {{green|+5%}}<br>Recruit Mercenary Cost: {{green|-15%}}
 
|-
 
|-
| Phoenician Sailors ||Trireme Offense: +10%
+
| Phoenician Sailors ||Trireme Offense: {{green|+10%}}
 
|-
 
|-
 
| Companion Cavalry ||Enables the 'Cavalry Skirmish' Tactic
 
| Companion Cavalry ||Enables the 'Cavalry Skirmish' Tactic
 
|-
 
|-
| Kataphraktoi ||Heavy Cavalry Discipline: +10%
+
| Kataphraktoi ||Heavy Cavalry Discipline: {{green|+10%}}
 
|-
 
|-
| Thyreophoroi ||Light Infantry Morale: +10%
+
| Thyreophoroi ||Light Infantry Morale: {{green|+10%}}
 
|-
 
|-
| The Hipparchos ||Heavy Cavalry Morale: +10%<br>Light Cavalry Morale: +10%
+
| The Hipparchos ||Heavy Cavalry Morale: {{green|+10%}}<br>Light Cavalry Morale: {{green|+10%}}
 
|}
 
|}
End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: -15%.
+
End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: {{green|-15%}}.
  
 
====Greek path====
 
====Greek path====
Line 235: Line 235:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| The Sarissa ||Heavy Infantry Morale: +10%
+
| The Sarissa ||Heavy Infantry Morale: {{green|+10%}}
 
|-
 
|-
| The Tarentine Advance ||Light Cavalry Defense: +15%
+
| The Tarentine Advance ||Light Cavalry Defense: {{green|+15%}}
 
|-
 
|-
| Siege Craft ||Siege Ability: +10%
+
| Siege Craft ||Siege Ability: {{green|+10%}}
 
|-
 
|-
 
| Military Colonies ||Enables the 'Military Colonies' Ability
 
| Military Colonies ||Enables the 'Military Colonies' Ability
 
|-
 
|-
| Mine's Bigger Than Yours ||Trireme Defense: +15%
+
| Mine's Bigger Than Yours ||Trireme Defense: {{green|+15%}}
 
|-
 
|-
| City State Fortifications ||Fort Defense: +15%
+
| City State Fortifications ||Fort Defense: {{green|+15%}}
 
|-
 
|-
| Centuries of War ||Heavy Infantry Maintenance Cost: -10%
+
| Centuries of War ||Heavy Infantry Maintenance Cost: {{green|-10%}}
 
|}
 
|}
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: +10%.
+
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: {{green|+10%}}.
  
 
====Antigonid path====
 
====Antigonid path====
Line 256: Line 256:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Veterans of the Great Campaign ||Cohort Starting Experience: +10%<br>Experience Decay: -15%
+
| Veterans of the Great Campaign ||Cohort Starting Experience: {{green|+10%}}<br>Experience Decay: {{green|-15%}}
 
|-
 
|-
| Proud Shipwrights ||Trireme Cost: -15%
+
| Proud Shipwrights ||Trireme Cost: {{green|-15%}}
 
|-
 
|-
| The Nobility Ride ||Light Cavalry Offense: +15%
+
| The Nobility Ride ||Light Cavalry Offense: {{green|+15%}}
 
|-
 
|-
| The Victor's Spoils ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: +20%
+
| The Victor's Spoils ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}}
 
|-
 
|-
| Peltasts ||Light Infantry Offense: +15%
+
| Peltasts ||Light Infantry Offense: {{green|+15%}}
 
|-
 
|-
| Specialist Infantry ||Archer Discipline: +10%
+
| Specialist Infantry ||Archer Discipline: {{green|+10%}}
 
|-
 
|-
| Mastery of the Mountains ||Archers Mountain Combat Bonus: +15%<br>Heavy Infantry Mountain Combat Bonus: +15%<br>Light Infantry Mountain Combat Bonus: +15%
+
| Mastery of the Mountains ||Archers Mountain Combat Bonus: {{green|+15%}}<br>Heavy Infantry Mountain Combat Bonus: {{green|+15%}}<br>Light Infantry Mountain Combat Bonus: {{green|+15%}}
 
|}
 
|}
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: +10%.
+
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: {{green|+10%}}.
  
 
===Arabic & Levantine Traditions===
 
===Arabic & Levantine Traditions===
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: -15%.
+
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: {{green|-15%}}.
  
 
====Arabian Path====
 
====Arabian Path====
Line 280: Line 280:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Desert Sands ||Hostile Attrition +1
+
| Desert Sands ||Hostile Attrition {{green|+1}}
 
|-
 
|-
| Merchant Coast ||Trireme Cost: -15%
+
| Merchant Coast ||Trireme Cost: {{green|-15%}}
 
|-
 
|-
| Beasts of Burden ||Camel Offense: +15%
+
| Beasts of Burden ||Camel Offense: {{green|+15%}}
 
|-
 
|-
| Ships of the Desert ||Camel Desert Combat Bonus: +15%<br>Light Cavalry Desert Combat Bonus: +15%<br>Heavy Cavalry Desert Combat Bonus: +15%
+
| Ships of the Desert ||Camel Desert Combat Bonus: {{green|+15%}}<br>Light Cavalry Desert Combat Bonus: {{green|+15%}}<br>Heavy Cavalry Desert Combat Bonus: {{green|+15%}}
 
|-
 
|-
| Sturdy Design ||Trireme Defense: +15%
+
| Sturdy Design ||Trireme Defense: {{green|+15%}}
 
|-
 
|-
| Legacy of the Builders ||Build Cost: -15%
+
| Legacy of the Builders ||Build Cost: {{green|-15%}}
 
|-
 
|-
| Oasis Trade ||Camel Cost: -15%<br>Heavy Cavalry Cost: -15%<br>Light Cavalry Cost: -15%
+
| Oasis Trade ||Camel Cost: {{green|-15%}}<br>Heavy Cavalry Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}}
 
|}
 
|}
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: +10%.
+
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: {{green|+10%}}.
  
 
====Egyptian path====
 
====Egyptian path====
Line 301: Line 301:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| The Spear of the Kingdom ||Light Infantry Defense: +15%
+
| The Spear of the Kingdom ||Light Infantry Defense: {{green|+15%}}
 
|-
 
|-
| Arms Race ||Trireme Discipline: +15%
+
| Arms Race ||Trireme Discipline: {{green|+15%}}
 
|-
 
|-
| Stonemovers ||Fort Defence: +15%
+
| Stonemovers ||Fort Defence: {{green|+15%}}
 
|-
 
|-
 
| Colonial Integration ||Enables the 'Military Colonies' Ability
 
| Colonial Integration ||Enables the 'Military Colonies' Ability
 
|-
 
|-
| The Blood of Egypt ||Trireme Morale: +10%
+
| The Blood of Egypt ||Trireme Morale: {{green|+10%}}
 
|-
 
|-
| Thick Hide ||Camel Defense: +15%
+
| Thick Hide ||Camel Defense: {{green|+15%}}
 
|-
 
|-
| Cradle of Civilization ||National Manpower: +10%
+
| Cradle of Civilization ||National Manpower: {{green|+10%}}
 
|}
 
|}
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: +10%.
+
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: {{green|+10%}}.
  
 
====Graeco-Levantine path====
 
====Graeco-Levantine path====
Line 322: Line 322:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Surfeit of War ||Heavy Infantry Cost: -15%
+
| Surfeit of War ||Heavy Infantry Cost: {{green|-15%}}
 
|-
 
|-
| Thorakitai ||Light Infantry Offense: +15%
+
| Thorakitai ||Light Infantry Offense: {{green|+15%}}
 
|-
 
|-
| Machimoi Epilektoi ||Heavy Infantry Offense: +15%
+
| Machimoi Epilektoi ||Heavy Infantry Offense: {{green|+15%}}
 
|-
 
|-
 
| Greek Warfare ||Enables the 'Phalanx' Tactic
 
| Greek Warfare ||Enables the 'Phalanx' Tactic
 
|-
 
|-
| Good Reputation ||Mercenary Maintenance: -15%
+
| Good Reputation ||Mercenary Maintenance: {{green|-15%}}
 
|-
 
|-
| Ramming Speed ||Trireme Offense: +15%
+
| Ramming Speed ||Trireme Offense: {{green|+15%}}
 
|-
 
|-
| Unending Riches ||Monthly General Loyalty: +0.03
+
| Unending Riches ||Monthly General Loyalty: {{green|+0.03}}
 
|}
 
|}
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: +10%.
+
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: {{green|+10%}}.
  
 
===Persian Traditions===
 
===Persian Traditions===
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: -25%.
+
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: {{green|-25%}}.
  
 
====Parthian Path====
 
====Parthian Path====
Line 346: Line 346:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Parthian Shot ||Horse Archer Offense: +15%
+
| Parthian Shot ||Horse Archer Offense: {{green|+15%}}
 
|-
 
|-
| Nomadic Lifestyle ||Monthly War Exhaustion: -0.02<br>Cohort Recruit Speed: +25%
+
| Nomadic Lifestyle ||Monthly War Exhaustion: {{green|-0.02}}<br>Cohort Recruit Speed: {{green|+25%}}
 
|-
 
|-
| Hit and Run ||Horse Archers Morale: +10%
+
| Hit and Run ||Horse Archers Morale: {{green|+10%}}
 
|-
 
|-
 
| Cavalry Skirmish ||Enables the 'Cavalry Skirmish' Tactic
 
| Cavalry Skirmish ||Enables the 'Cavalry Skirmish' Tactic
 
|-
 
|-
| Cataphracts ||Heavy Cavalry Cost: -20%
+
| Cataphracts ||Heavy Cavalry Cost: {{green|-20%}}
 
|-
 
|-
| Steppe Mastery ||Army Weight Modifier: -15%
+
| Steppe Mastery ||Army Weight Modifier: {{green|-15%}}
 
|-
 
|-
| Footsloggers ||Light Infantry Defense: +15%
+
| Footsloggers ||Light Infantry Defense: {{green|+15%}}
 
|}
 
|}
End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: +10%.
+
End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: {{green|+10%}}.
  
 
====Resurgent Achaemenid path====
 
====Resurgent Achaemenid path====
Line 367: Line 367:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Legacy of Cyrus ||National Manpower: +10%
+
| Legacy of Cyrus ||National Manpower: {{green|+10%}}
 
|-
 
|-
| The Immortals ||Heavy Infantry Defense: +15%
+
| The Immortals ||Heavy Infantry Defense: {{green|+15%}}
 
|-
 
|-
| Reform the Navy ||Trireme Morale: +10%
+
| Reform the Navy ||Trireme Morale: {{green|+10%}}
 
|-
 
|-
 
| Reactive Recruitment ||Enables the 'Raise Levies' Ability
 
| Reactive Recruitment ||Enables the 'Raise Levies' Ability
 
|-
 
|-
| Royal Line ||Morale of Armies: +5%<br>Ruler Popularity Gain: +0.05
+
| Royal Line ||Morale of Armies: {{green|+5%}}<br>Ruler Popularity Gain: {{green|+0.05}}
 
|-
 
|-
| To Blot Out The Sun ||Archers Offense: +15%
+
| To Blot Out The Sun ||Archers Offense: {{green|+15%}}
 
|-
 
|-
| Kardakes ||Heavy Infantry Cost: -15%
+
| Kardakes ||Heavy Infantry Cost: {{green|-15%}}
 
|}
 
|}
End bonus for this path is ‘Massed Assault’, which gives Siege Ability: +10%.
+
End bonus for this path is ‘Massed Assault’, which gives Siege Ability: {{green|+10%}}.
  
 
====Bactrian path====
 
====Bactrian path====
Line 388: Line 388:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Bactrian Horsemen ||Light Cavalry Discipline: +10%
+
| Bactrian Horsemen ||Light Cavalry Discipline: {{green|+10%}}
 
|-
 
|-
| Graeco Bactrian Architecture ||Fort Defense: +15%
+
| Graeco Bactrian Architecture ||Fort Defense: {{green|+15%}}
 
|-
 
|-
| Perfect Storm ||Heavy Infantry Offense: +15%
+
| Perfect Storm ||Heavy Infantry Offense: {{green|+15%}}
 
|-
 
|-
 
| Kleruchoi ||Enables the 'Military Colonies' Ability
 
| Kleruchoi ||Enables the 'Military Colonies' Ability
 
|-
 
|-
| Titans of Battle ||War Elephant Discipline: +10%
+
| Titans of Battle ||War Elephant Discipline: {{green|+10%}}
 
|-
 
|-
| Hippotoxotoi ||Horse Archer Defense: +15%
+
| Hippotoxotoi ||Horse Archer Defense: {{green|+15%}}
 
|-
 
|-
| Heartland ||Army Weight Modifier: -15%
+
| Heartland ||Army Weight Modifier: {{green|-15%}}
 
|}
 
|}
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: -15%.
+
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: {{green|-15%}}.
  
 
===Indian Traditions===
 
===Indian Traditions===
Line 412: Line 412:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Versatile Infantry ||Archers Offense: +15%
+
| Versatile Infantry ||Archers Offense: {{green|+15%}}
 
|-
 
|-
| Descendants of Airavata ||War Elephant Defense: +15%
+
| Descendants of Airavata ||War Elephant Defense: {{green|+15%}}
 
|-
 
|-
| Warhost of the Empire ||Light Infantry Morale: +10%
+
| Warhost of the Empire ||Light Infantry Morale: {{green|+10%}}
 
|-
 
|-
| Natural Pathfinder ||War Elephant Jungle Combat Bonus: +15%<br>War Elephant Forest Combat Bonus: +15%
+
| Natural Pathfinder ||War Elephant Jungle Combat Bonus: {{green|+15%}}<br>War Elephant Forest Combat Bonus: {{green|+15%}}
 
|-
 
|-
| Dedicated Archers ||Archers Discipline: +10%
+
| Dedicated Archers ||Archers Discipline: {{green|+10%}}
 
|-
 
|-
| Homeland of our Fathers ||Heavy Infantry Jungle Combat Bonus: +15%<br>Light Infantry Jungle Combat Bonus: +15%<br>Heavy Infantry Forest Combat Bonus: +15%<br>Light Infantry Forest Combat Bonus: +15%
+
| Homeland of our Fathers ||Heavy Infantry Jungle Combat Bonus: {{green|+15%}}<br>Light Infantry Jungle Combat Bonus: {{green|+15%}}<br>Heavy Infantry Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}}
 
|-
 
|-
| Integrating the Tribes ||National Tribesman Happiness: +20%
+
| Integrating the Tribes ||National Tribesman Happiness: {{green|+20%}}
 
|}
 
|}
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: -0.02.
+
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: {{green|-0.02}}.
  
 
====Costal path====
 
====Costal path====
Line 433: Line 433:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Natural Harbors ||Trireme Cost: -15%
+
| Natural Harbors ||Trireme Cost: {{green|-15%}}
 
|-
 
|-
| The Vyuha System ||Archers Morale: +10%
+
| The Vyuha System ||Archers Morale: {{green|+10%}}
 
|-
 
|-
| Masters of the Sea ||Trireme Morale: +10%
+
| Masters of the Sea ||Trireme Morale: {{green|+10%}}
 
|-
 
|-
| Plunder! ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: +20%
+
| Plunder! ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}}
 
|-
 
|-
| Flexible Divisions ||Morale of Armies: +10%
+
| Flexible Divisions ||Morale of Armies: {{green|+10%}}
 
|-
 
|-
| City of the World's Desire ||Fort Defense: +15%
+
| City of the World's Desire ||Fort Defense: {{green|+15%}}
 
|-
 
|-
| State Artisan ||Archers Cost: -10%<br>Chariot Cost -10%
+
| State Artisan ||Archers Cost: {{green|-10%}}<br>Chariot Cost {{green|-10%}}
 
|}
 
|}
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: +10%.
+
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: {{green|+10%}}.
  
 
====Noble path====
 
====Noble path====
Line 454: Line 454:
 
! Tradition !! Bonuses
 
! Tradition !! Bonuses
 
|-
 
|-
| Fit for a King ||Chariot Defense: +15%
+
| Fit for a King ||Chariot Defense: {{green|+15%}}
 
|-
 
|-
| Trained to Kill ||War Elephant Discipline: +10%
+
| Trained to Kill ||War Elephant Discipline: {{green|+10%}}
 
|-
 
|-
| Armored Archers ||Archers Defense: +15%
+
| Armored Archers ||Archers Defense: {{green|+15%}}
 
|-
 
|-
 
| Padma Vyuha ||Enables the 'Padma Vyuha' Tactic
 
| Padma Vyuha ||Enables the 'Padma Vyuha' Tactic
 
|-
 
|-
| Imported Horses ||Chariot Discipline: +10%
+
| Imported Horses ||Chariot Discipline: {{green|+10%}}
 
|-
 
|-
| Elephantine Abundance ||War Elephant Cost: -15%
+
| Elephantine Abundance ||War Elephant Cost: {{green|-15%}}
 
|-
 
|-
| Exotic Soldiers ||Mercenary Maintenance: -15%
+
| Exotic Soldiers ||Mercenary Maintenance: {{green|-15%}}
 
|}
 
|}
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: +10%.
+
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: {{green|+10%}}.
  
 
== References ==
 
== References ==

Revision as of 00:03, 4 May 2019

Military traditions are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.

Military Tradition types

There are seven different military traditions in the world, tied to culture groups:

Barbarian traditions

Main article: Barbarian traditions

The barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.

They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units.

Britannic path

Tradition Bonuses
Scythed Chariots Chariot Offense: +15%
Coming of Age Light Infantry Defense: +15%
Living off the Land Army Weight Modifier: -15%
Word of Mouth Manpower Recovery Speed: +5%
Chariot Mastery Chariot Morale: +10%
Selective Breeding Light Cavalry Cost: -15%
Take up Arms Archers Morale: +10%

End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: +10%.

Germanic path

Tradition Bonuses
Strike and Withdraw Light Infantry Morale: +10%
Natural Resources Chariot Cost: -15%
Light Cavalry Cost: -15%
The Glory of the Hunt Enslavement Efficiency: +20%
National Slave Output: +10%
Ambush Enables the 'Hit-and-Run' Tactic
Archers Forest Combat Bonus: +15%
Light Infantry Forest Combat Bonus: +15%
Shield Wall Heavy Infantry Defense: +15%
The Young Must Serve Light Infantry Cost: -15%
Hail of Stones Archers Defense: +15%

End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: +10%.

Gallic path

Tradition Bonuses
Strike From Afar Archers Offense: +15%
Confederations National Manpower: +10%
The Plains Fight With us Chariot Plains Combat Bonus: +15%
Light Infantry Plains Combat Bonus: +15%
In Defense of our Home Enables the ‘Raise Levies’ Ability
A People on the Move Wrong Culture Happiness: +10%
Cohort Recruit Speed: +25%
Strong Arm Heavy Infantry Offense: +15%
Scale the Walls! Siege Ability: +10%

End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: +10%.

Italic Traditions

Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: +25%.

Tribal path

Tradition Bonuses
Artisanal Bronzework Light Infantry Defense: +15%
The Equestrian Order Light Cavalry Offense: +15%
Deus Vult Omen Power: +15%
The Acquisition of Wealth Enslavement Efficiency: +20%
National Slave Output: +10%
The Aulos Light Infantry Morale: +15%
Mare Nostrum Trireme Maintenance Cost: -15%
Rousing Oratory National Manpower: +10%

End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: +15%.

Support path

Tradition Bonuses
State Navy Trireme Morale: +10%
The Fabri Siege Engineers: +1
Scale the Walls Siege Ability: +10%
Castra Enables the ‘Construct Border Forts’ Ability
Logistics of State Archers Cost: -15%
Heavy Infantry Cost: -15%
Light Infantry Cost: -15%
Scutum Heavy Infantry Defense: +15%
Foederati Horse Archer Discipline: +10%
Light Cavalry Discipline: +10%

End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: +0.03 and Hold Triumph Cost: -50%.

Roman path

Tradition Bonuses
Principes Heavy Infantry Discipline: +10%
March of the Eagles Morale Of Armies: +10%
Triarii Heavy Infantry Offense: +15%
Roman Roads Enables the ‘Build Military Road’ Ability
Professional Soldiers Monthly War Exhaustion: -0.02
Velites Light Infantry Offense: +15%
The Honor of Service Manpower Recovery Speed: +5%

End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.

North African Traditions

Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: -25%.

Tribal Path

Tradition Bonuses
Born in the Saddle Light Cavalry Discipline: +10%
Man and Horse Camel Plains Combat Bonus: +15%
Heavy Cavalry Plains Combat Bonus: +15%
Light Cavalry Plains Combat Bonus: +15%
Sure-footed, as Wild Horses Light Cavalry Cost: -15%
Wild Charge Enables the 'Cavalry Skirmish' Tactic
Local Knowledge Army Weight Modifier: -15%
Call to Arms National Manpower: +10%
Ululating Cry Light Cavalry Offense: +15%

End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: +10%.

Naval path

Tradition Bonuses
Phoenician Heritage Trireme Offense: +15%
Iberian Draft Light Infantry Defense: +15%
Naval Dominance Trireme Defense: +15%
A Life at Seat Monthly Ship Repair at Sea: +0.05
Noble Warlords Monthly General Loyalty: +0.03
Monthly Admiral Loyalty: +0.03
Imposing Edifices Fort Defense: +15%
Putting our People to Work Trireme Maintenance Cost: -10%

End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: +10%.

Army path

Tradition Bonuses
Skilled Recruiters Mercenary Maintenance: -10%
Recruit Mercenary Cost: -25%
Professional Marines Trireme Morale: +10%
The Sacred Band Heavy Infantry Discipline: +15%
Uneasy Relations Tribute Income: +10%
Loyalty of Subject States: +10
The African Elephant War Elephant Discipline: +10%
Numidian Cavalry Heavy Cavalry Cost: -15%
Devastating Charge War Elephant Morale: +10%

End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: -15%.


Greek Traditions

Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which allows the 'Phalanx' ability.

Seleucid Path

Tradition Bonuses
Agema Light Cavalry Discipline: +10%
Arms For Hire Morale of Armies: +5%
Recruit Mercenary Cost: -15%
Phoenician Sailors Trireme Offense: +10%
Companion Cavalry Enables the 'Cavalry Skirmish' Tactic
Kataphraktoi Heavy Cavalry Discipline: +10%
Thyreophoroi Light Infantry Morale: +10%
The Hipparchos Heavy Cavalry Morale: +10%
Light Cavalry Morale: +10%

End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: -15%.

Greek path

Tradition Bonuses
The Sarissa Heavy Infantry Morale: +10%
The Tarentine Advance Light Cavalry Defense: +15%
Siege Craft Siege Ability: +10%
Military Colonies Enables the 'Military Colonies' Ability
Mine's Bigger Than Yours Trireme Defense: +15%
City State Fortifications Fort Defense: +15%
Centuries of War Heavy Infantry Maintenance Cost: -10%

End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: +10%.

Antigonid path

Tradition Bonuses
Veterans of the Great Campaign Cohort Starting Experience: +10%
Experience Decay: -15%
Proud Shipwrights Trireme Cost: -15%
The Nobility Ride Light Cavalry Offense: +15%
The Victor's Spoils Enables the 'Raid Ports' Ability
Enslavement Efficiency: +20%
Peltasts Light Infantry Offense: +15%
Specialist Infantry Archer Discipline: +10%
Mastery of the Mountains Archers Mountain Combat Bonus: +15%
Heavy Infantry Mountain Combat Bonus: +15%
Light Infantry Mountain Combat Bonus: +15%

The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: +10%.

Arabic & Levantine Traditions

Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: -15%.

Arabian Path

Tradition Bonuses
Desert Sands Hostile Attrition +1
Merchant Coast Trireme Cost: -15%
Beasts of Burden Camel Offense: +15%
Ships of the Desert Camel Desert Combat Bonus: +15%
Light Cavalry Desert Combat Bonus: +15%
Heavy Cavalry Desert Combat Bonus: +15%
Sturdy Design Trireme Defense: +15%
Legacy of the Builders Build Cost: -15%
Oasis Trade Camel Cost: -15%
Heavy Cavalry Cost: -15%
Light Cavalry Cost: -15%

End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: +10%.

Egyptian path

Tradition Bonuses
The Spear of the Kingdom Light Infantry Defense: +15%
Arms Race Trireme Discipline: +15%
Stonemovers Fort Defence: +15%
Colonial Integration Enables the 'Military Colonies' Ability
The Blood of Egypt Trireme Morale: +10%
Thick Hide Camel Defense: +15%
Cradle of Civilization National Manpower: +10%

End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: +10%.

Graeco-Levantine path

Tradition Bonuses
Surfeit of War Heavy Infantry Cost: -15%
Thorakitai Light Infantry Offense: +15%
Machimoi Epilektoi Heavy Infantry Offense: +15%
Greek Warfare Enables the 'Phalanx' Tactic
Good Reputation Mercenary Maintenance: -15%
Ramming Speed Trireme Offense: +15%
Unending Riches Monthly General Loyalty: +0.03

The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: +10%.

Persian Traditions

Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: -25%.

Parthian Path

Tradition Bonuses
Parthian Shot Horse Archer Offense: +15%
Nomadic Lifestyle Monthly War Exhaustion: -0.02
Cohort Recruit Speed: +25%
Hit and Run Horse Archers Morale: +10%
Cavalry Skirmish Enables the 'Cavalry Skirmish' Tactic
Cataphracts Heavy Cavalry Cost: -20%
Steppe Mastery Army Weight Modifier: -15%
Footsloggers Light Infantry Defense: +15%

End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: +10%.

Resurgent Achaemenid path

Tradition Bonuses
Legacy of Cyrus National Manpower: +10%
The Immortals Heavy Infantry Defense: +15%
Reform the Navy Trireme Morale: +10%
Reactive Recruitment Enables the 'Raise Levies' Ability
Royal Line Morale of Armies: +5%
Ruler Popularity Gain: +0.05
To Blot Out The Sun Archers Offense: +15%
Kardakes Heavy Infantry Cost: -15%

End bonus for this path is ‘Massed Assault’, which gives Siege Ability: +10%.

Bactrian path

Tradition Bonuses
Bactrian Horsemen Light Cavalry Discipline: +10%
Graeco Bactrian Architecture Fort Defense: +15%
Perfect Storm Heavy Infantry Offense: +15%
Kleruchoi Enables the 'Military Colonies' Ability
Titans of Battle War Elephant Discipline: +10%
Hippotoxotoi Horse Archer Defense: +15%
Heartland Army Weight Modifier: -15%

End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: -15%.

Indian Traditions

Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows 'Chariot' Units.

Maurya Path

Tradition Bonuses
Versatile Infantry Archers Offense: +15%
Descendants of Airavata War Elephant Defense: +15%
Warhost of the Empire Light Infantry Morale: +10%
Natural Pathfinder War Elephant Jungle Combat Bonus: +15%
War Elephant Forest Combat Bonus: +15%
Dedicated Archers Archers Discipline: +10%
Homeland of our Fathers Heavy Infantry Jungle Combat Bonus: +15%
Light Infantry Jungle Combat Bonus: +15%
Heavy Infantry Forest Combat Bonus: +15%
Light Infantry Forest Combat Bonus: +15%
Integrating the Tribes National Tribesman Happiness: +20%

End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: -0.02.

Costal path

Tradition Bonuses
Natural Harbors Trireme Cost: -15%
The Vyuha System Archers Morale: +10%
Masters of the Sea Trireme Morale: +10%
Plunder! Enables the 'Raid Ports' Ability
Enslavement Efficiency: +20%
Flexible Divisions Morale of Armies: +10%
City of the World's Desire Fort Defense: +15%
State Artisan Archers Cost: -10%
Chariot Cost -10%

End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: +10%.

Noble path

Tradition Bonuses
Fit for a King Chariot Defense: +15%
Trained to Kill War Elephant Discipline: +10%
Armored Archers Archers Defense: +15%
Padma Vyuha Enables the 'Padma Vyuha' Tactic
Imported Horses Chariot Discipline: +10%
Elephantine Abundance War Elephant Cost: -15%
Exotic Soldiers Mercenary Maintenance: -15%

The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: +10%.

References

Domestic policy Characters Attributes Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Cities Colonization
Warfare Military traditions Army Siege Assault Land units Land warfare Naval warfare
Foreign policy Treaties Casus belli Diplomacy Subject nations