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Mechanics are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.


Domestic PolicyEdit

Mechanic Ver. Notes
  Power 1.0 Power is how a nation progresses and represents the skill of a ruler and their administration.
  Government 1.0 Your government type and country rank affect how you manage your country and relations with other countries.
  Laws 1.0 With the approval of the Senate, various laws can be passed that affect your country.
  Characters 1.0 Characters perform roles in government and military.
  Technology 1.0 Technology is how a nation advances through the game and acquires new abilities or options.
  Missions 1.4

Economic PolicyEdit

Mechanic Ver. Notes
  Economy 1.0 Nations need to manage their economies to keep the population happy and to gain money.
  Population 1.0 Population units reside within cities.
  Trade - Trading with other nations is an important source of income.
  Trade goods 1.0 Every city produces a certain trade good that can give you some bonuses or allow you to build a unit type.
  Buildings 1.0 Buildings can be built in cities to improve them.


Mechanic Ver. Notes
  Land units - An army is made up of different types of units.
  Army - Armies are used to conquer new territories.
  Military traditions 1.0 Military traditions unlock unique abilities and special bonuses to units.
  Rebellion - Rebellions are uprisings against the established order.

Foreign PolicyEdit

Mechanic Ver. Notes
  Diplomacy 1.0 Diplomacy is the set of actions a nation can use to manage its relations, agreements and warfare with other countries.
  Alliances 1.0 Alliances can be formed between two nations promising to aid each other in cases of war.
Domestic policy State Characters Attributes Position Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Territories Colonization
Military Military traditions Army Siege Assault Land units Land warfare Naval warfare
Foreign policy Treaties Warfare Casus belli Diplomacy Subject nations Barbarians
Script Events Decisions Missions