Land units

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An army is comprised of different land units.

List of units

Units are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to damage against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to:

  • Attrition weight: This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea.
  • Morale damage taken and strength damage taken modify respectively the damage taken to a cohort's morale and strength in combat.
  • Requirements: Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good.

Some unit types prefer to deploy on the flank; these are light infantry, camel infantry, and horse archers. However, the army's selected flank type will take precedence. A unit's maneuver stat determines how far away it can strike in combat; cohorts with higher values are better for flanking.

Only infantry (including archers) can assault fortresses.

The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods.

Finally, bear in mind the effectiveness of each unit type for choosing between different combat tactics.

Unit type Cost Time Monthly Cost Requirements Assault Movement
speed
Maneuver Morale
damage
taken
Strength
damage
taken
Attrition weight Unit archers.png Unit camel cavalry.png Unit chariots.png Unit heavy cavalry.png Unit heavy infantry.png Unit horse archers.png Unit light cavalry.png Unit light infantry.png Unit war elephants.png
Unit archers.png Archers 4 45 0.21 Yes Always available Yes 2 1 +25% −10% −10% −10% −10% +25%
Camels Camel Cavalry 10 40 0.54 Camels Camels No 3 4 +10% +10% −20% −10% +10% +10% −50%
Unit chariots.png Chariots 8 45 0.43 Celtic or Mauryan military traditions No 2 1 −10% −50% −10% −50% +10% +30% −50%
Unit heavy cavalry.png Heavy Cavalry 15 60 0.81 Horses Horses No 3 2 +100% +50% +10% +25% −10% +10% +25% −50%
Unit heavy infantry.png Heavy Infantry 10 60 0.54 Iron Iron Yes 2 1 −10% +50% −10% +25% +20% −25% −10% +20%
Unit horse archers.png Horse Archers 10 60 0.54 Steppe horses Steppe Horses No 4 5 +25% −10% +25% −10% +25% −10% +25% −20%
Unit light cavalry.png Light Cavalry 6 45 0.32 Horses Horses No 4 3 +25% +25% −20% −50% +25% +25% −50%
Unit light infantry.png Light Infantry 4 30 0.21 Yes Always available Yes 2 1 −25% −50% −10% −10% −25% −25% −50% −25%
Unit war elephants.png War Elephants 20 365 1.08 Elephants Elephants No 2 1 −50% +200% +50% −10% +50% −10% +30% −10% −10% +50%