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Khaldic

The Khaldic pantheon represents a religion which grew out of the Urartian culture, many centuries before. A principally polytheistic faith, the chief god was known as Khaldi, and was worshiped as a warrior god.
— In-game description

The Khaldic religion is a polytheistic faith found around the Caucasus. This article documents the deities associated with the religion. All values are for Omen.png+100% Omen Power.

Many Khaldic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Khaldic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

Every Khaldic nation benefits from Local output+10% National Freeman Output.

General deitiesEdit

These deities are available to all Khaldic nations, and all polytheistic nations that have enough Khaldic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Shivini War Rare  +5% Reinforcement Speed  +8% Manpower Recovery Speed A   Freeman appears in the capital; two if the deity’s   Finesse is at least 6; four if the deity’s   Finesse is at least 9
Theispas War Rare  −5% War score Cost  +8% Morale of Armies  0.50 Military Experience, multiplied by the deity’s   Martial 1575, Erebuni,   Armenia
Khaldi Culture Common  −0.025 Aggressive Expansion Change  +15% State Religion Happiness Up to 5 pops in a random territory will convert to the deity’s faith 1570, Armaouira,   Armenia
Arubani Culture Rare  +5% Research Points  +0.04% Monthly Civilization Change  +2.50 Oratory Advances progress, multiplied by the deity’s   Charisma
Dsvininaue Economy Rare −25% Create Trade Route Cost  +10% National Citizen Output 1 Free Province Investment; two if the deity’s   Finesse is at least 11
Epaninaue Economy Rare  +8% National Slave Output  +10% National Tax  15 Wealth, multiplied by the deity’s   Finesse
Bagvarti Fertility Rare  +0.025 Provincial Loyalty  +15% Primary Culture Happiness A   Slave appears in the capital; two if the deity’s   Finesse is at least 6; four if the deity’s   Finesse is at least 9
Huba Fertility Rare  +0.10% National Population Growth  −0.04 Monthly War Exhaustion  +0.15% Local Population Growth in the capital province for five years

Exclusive deitiesEdit

The following Khaldic deities are only available to specific countries.

Armenian deitiesEdit

These deities are available to nations of Armenian culture, as long as they are Khaldic, or polytheistic and have enough Khaldic pops / control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Aramazd War Common  −5% War score Cost  +12% Military Tech Investment  +2.50 Martial Advances progress, multiplied by the deity’s   Martial
Vahagn War Common  +5% Morale of Armies  +4% Discipline  +5.00 Supply Limit and  +15% Local Fort Defense in the capital province and another random province, for five years 994, Ashtishat,   Armenia
Nane War Rare  −5% Aggressive Expansion Impact  +8% Morale of Armies A   Freeman appears in the capital; two if the deity’s   Finesse is at least 6; four if the deity’s   Finesse is at least 9 1791, Ibora,   Pontus
Mihr Culture Common  +10% National Freeman Output  +8% Manpower Recovery Speed  +2.50 Civic Advances progress, multiplied by the deity’s   Finesse 1762, Elegeia,   Armenia
Tir Culture Rare  +5% Research Points  −0.04 Monthly Tyranny  +2.50 Civic Advances progress, multiplied by the deity’s   Finesse 1571, Artaxata,   Armenia
Tsovinar Economy Rare  +15% National Commerce Income  +10% National Citizen Output A   Citizen appears in the capital; two if the deity’s   Finesse is at least 6; four if the deity’s   Finesse is at least 9 1591, Karchakhpyur,   Armenia
Anahit Fertility Common  +0.10% National Population Growth  +10% National Freeman Output  50 Food in every province, multiplied by the deity’s   Charisma 1767, Eriza,   Armenia
Spandaramet Fertility Rare  +10% Global Monthly Food Modifier  −0.04 Monthly War Exhaustion A   Slave appears in the capital; two if the deity’s   Finesse is at least 6; four if the deity’s   Finesse is at least 9