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Imperator Rome

Imperator Rome.png Imperator Rome

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Type
Release date / Patch
2019-04-25 / 1.0

Store: Base game
Imperator: Rome release trailer.
Feature breakdown of the free 1.1 patch (aka Cicero) by Peter Nicholson
Feature breakdown of the free 1.2 patch (aka Cicero) by Peter Nicholson

Imperator: Rome is a grand strategy game developed and published by Paradox Interactive and the spiritual successor to Europa Universalis: Rome. It spans from 304 BC/BCE (450 AUC) to the establishment of the Roman Empire in 27 BC/BCE (AUC 727). Imperator: Rome was announced at PDXCON 2018 on the 19th of May. [1]

Game featuresEdit

  • Character Management: A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.
  • Diverse Populations: Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.
  • Battle Tactics: Choose your approach before battle to counter the stratagems of your foes.
  • Military Traditions: Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.
  • Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.
  • Barbarians and Rebellions: Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!
  • Trade: Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?
  • Provincial Improvement: Invest in buildings, roads and defences to make your kingdom stronger and richer.

Dev diariesEdit

Main article: Developer diaries

All developer diaries about Imperator: Rome (base game).

No. Title and Link Description Date
1 Development Diary #1 - 28th of May 2018 The vision 2018-05-28
2 Development Diary #2 - 4th of June 2018 The map 2018-06-04
3 Development Diary #3 - 11th of June 2018 Resources and the power system 2018-06-11
4 Development Diary #4 - 18th of June 2018 Unit types 2018-06-18
5 Development Diary #5 - 25th of June 2018 Population mechanics 2018-06-25
6 Development Diary #6 - 2nd of July 2018 Buildings and city economics 2018-07-02
7 Development Diary #7 - 9th of July 2018 Characters 2018-07-09
8 Development Diary #8 - 16th of July 2018 Trade system 2018-07-16
9 Development Diary #9 - 23rd of July 2018 Diplomacy 2018-07-23
10 Development Diary #10 - 30th of July 2018 Country rank 2018-07-30
11 Development Diary #11 - 6th of August 2018 Unit abilities 2018-08-06
12 Development Diary #12 - 13th of August 2018 Technology 2018-08-13
13 Development Diary #13 - 20th of August 2018 The Senate 2018-08-20
14 Development Diary #14 - 27th of August 2018 Offices and Laws in the Republic 2018-08-27
15 Development Diary #15 - 3rd of September 2018 Military Traditions 2018-09-03
16 Development Diary #16 - 10th of September 2018 Roads, unrest and civilization level 2018-09-10
17 Development Diary #17 - 17th of September 2018 Interactions with characters 2018-09-17
18 Development Diary #18 - 24th of September 2018 Italic Military Traditions 2018-09-24
19 Development Diary #19 - 1st of October 2018 Loyalty and Civil Wars 2018-10-01
20 Development Diary #20 - 8th of October 2018 Governor Policies and Northern African Military Traditions 2018-10-08
21 Development Diary #21 - 22nd of October 2018 Land Combat and Combat Tactics 2018-10-22
22 Development Diary #22 - 29th of October 2018 Map and Political Situation at the Start of the Game - Italy 2018-10-29
23 Development Diary #23 - 5th of November 2018 Greek Military Traditions & Map and Political Situation at the Start of the Game - Greece 2018-11-05
24 Development Diary #24 - 12th of November 2018 Religion & Map and Political Situation at the Start of the Game - Anatolia and Aegean 2018-11-12
25 Development Diary #25 - 19th of November 2018 National Ideas & Map and Political Situation at the Start of the Game - Southwest Mediterranean 2018-11-19
26 Development Diary #26 - 26th of November 2018 Economic Policy & Power Conversion & Map and Political Situation at the Start of the Game - Egypt 2018-11-26
27 Development Diary #27 - 3rd of December 2018 Population Movement and Colonization & Map and Political Situation at the Start of the Game - Levant & Levantine and Arabian Military Traditions​ 2018-12-03
28 Development Diary #28 - 10th of December 2018 Battles and Deployment, Battle Indicator​​ & Attrition 2018-12-10
29 Development Diary #29 - 17th of December 2018 Trade, Diplomatic Range and Exports & Map and Political Situation at the Start of the Game - British Isles 2018-12-17
30 Development Diary #30 - 24th of December 2018 Map and Political Situation at the Start of the Game - Hispania 2018-12-24
31 Development Diary #31 - 31st of December 2018 Interface and Mechanics Changes 2018-12-31
32 Development Diary #32 - 7th of January 2019 Mercenaries & Map and Political Situation at the Start of the Game - Arabia 2019-01-07
33 Development Diary #33 - 14th of January 2019 Monarchies & Map and Political Situation at the Start of the Game - Persia 2019-01-14
34 Development Diary #34 - 21st of January 2019 Navies, War Diplomacy & Map and Political Situation at the Start of the Game - Bactria and Parthia 2019-01-21
35 Development Diary #35 - 28th of January 2019 Tribal Chiefdoms & Map and Political Situation at the Start of the Game - Gaul 2019-01-28
36 Development Diary #36 - 4th of February 2019 Character ambitions, Persian Military Traditions & Map and Political Situation at the Start of the Game - Caucasus & northern Black Sea 2019-02-04
37 Development Diary #37 - 11th of February 2019 Subject States, Civil wars & Rebellions 2019-02-11
38 Development Diary #38 - 18th of February 2019 Tribal migration & Map and Political Situation at the Start of the Game - Germania 2019-02-18
39 Development Diary #39 - 25th of February 2019 Families & Map and Political Situation at the Start of the Game - Scandinavia 2019-02-25
40 Development Diary #40 - 4th of March 2019 Alliance changes & Military Tradition, Map and Political Situation at the Start of the Game - India 2019-03-04
41 Development Diary #41 - 11th of March 2019 Aggressive Expansion, Diplomatic Stances and new character interactions, Map and Political Situation at the Start of the Game - East Africa 2019-03-11
42 Development Diary #42 - 18th of March 2019 Achievements, Formable countries and Changes to Mercenaries, Forts, Tribes and Tribal retinues 2019-03-18
43 Development Diary #43 - 25th of March 2019 Warfare: tips and more 2019-03-25
44 Development Diary #44 - 1st of April 2019 Barbarians & Map and Political Situation at the Start of the Game - Tibet and the Tarim Basin 2019-04-01
45 Development Diary #45 - 8th of April 2019 Automated Armies, Modding Unit Objectives & Map and Political Situation at the Start of the Game - Dacia and the Balkans 2019-04-08
46 Development Diary #46 - 15th of April 2019 Script changes & modding 2019-04-15
47 Modding AI in Imperator: Action Planning A guide for modding AI behavior 2019-04-21

All developer diaries about the post-release patches, patch 1.0 (aka Demetrius), patch 1.1 (aka Pompey) and patch 1.2 (aka Cicero).

Patch 1.1 (Pompey)
No. Title and Link Description Date
1 Current Roadmap Release and what comes next 2019-04-26
2 Imperator and PDS The process of development cycles 2019-04-26
3 Patch 1.1 "Pompey" Shedding a little light on some balance changes 2019-04-29
4 Sunday Morning Design Corner What features that made it in and what will be added in a patch 2019-05-05
5 Navies in Patch 1.1 New Navy mechanics/types and Omen & Religious flavour update 2019-05-06
6 Political Changes in Patch 1.1 Political and Government changes 2019-05-13
7 Trade and Provinces Improvements Trade, Tall, Barbarian, Attrition and Slaves distribution changes & Heritage 2019-05-20
8 Abstract & "Realistic" Currencies, Agent-Mechanics Overview of abstract and "realistic" currencies 2019-05-25
9 A new currency design Overhauling the currency system 2019-05-26
10 Characters and Internal Management Retinues, Holding rework & New Governor Policies and Character interactions 2019-05-27
11 Quality of Life Improvements QoL improvements: Roads, Subjects, Foreign Characters, Macro Builder, Ledger, Province HUD, Government 2019-06-03
12 Pirates, Volcanoes and Storms New Piracy Mechanics, Weather Effects & Volcanoes 2019-06-10
13 Patchnotes for Pompey Update Pompey Patch Notes 2019-06-17
14 Country Telemetry Most played nations 2019-06-24
Patch 1.2 (Cicero)
No. Title and Link Description Date
15 Loyal Cohorts in Cicero Cohort loyalty update 2019-06-29
16 Buildings in Cicero New buildings 2019-06-30
17 Population Control Population Movement/Migration, Promotion, Assimilation & Conversion 2019-07-01
18 Military Experience Explanation of the new resource Military Experience 2019-07-02
19 Drilling and Cohort Experience Explanation of Drilling and Cohort Experience 2019-07-02
20 Monarch Effects The effect that Monarch powers have passively 2019-07-03
21 Families in Cicero Changes with Families 2019-07-03
22 Cicero - Testing Early July An open beta coming in July. 2019-07-04
23 Territory Redesign Cities, Settlements, Food & New Buildings 2019-08-05
24 Population Simulation Dynamic assimilation, conversion, promotion and migration mechanics 2019-08-12
25 Reworking Monarch Power Political Influence and Military Experience, and Monarch Stats 2019-08-19
26 Food/Pop Changes and other Rebalancing Balancing, pop and food changes 2019-08-26
27 Law and Character Interactions Law changes, Character Interactions and Changes since the Open Beta 2019-09-02
28 Introducing the Cicero Team! Dev team members and their cameo characters in the game 2019-09-07
29 Visual changes to 1.2 (and earlier) New UI, Curtailed fog, Progressing civ, Dynamic map objects and... Seagulls! 2019-09-16
30 Cicero Release Information Changelog for the 1.2 Cicero patch 2019-09-23


ReferencesEdit