Difference between revisions of "Heritages"

From Imperator Wiki
Jump to navigation Jump to search
(Groups)
m (re-arranged)
Line 1: Line 1:
{{Version|1.3}}
+
{{Version|1.3}}{{stub}}
 
'''Heritages''' are a set of traits assigned to each [[state]], consisting of two bonuses and one malus. Several [[countries]] have unique heritages, while the remainder share group heritages.
 
'''Heritages''' are a set of traits assigned to each [[state]], consisting of two bonuses and one malus. Several [[countries]] have unique heritages, while the remainder share group heritages.
  
 
== Countries ==
 
== Countries ==
 +
{{SVersion|1.3}}
 
The following countries have unique heritages:
 
The following countries have unique heritages:
  
{{flag|Rome}}: {{green|+5%}} Manpower recovery speed, {{green|+0.10}} Integration speed, and {{red|-5%}} Morale of navies
+
{| class="mildtable"
 
+
! Nation heritage !! Heritage bonus
{{flag|Sparta}}: {{green|+5%}} Land Morale, {{green|+5%}} Discipline, and {{red|-5%}} global slaves output
+
|-
 
+
| {{flag|Argos}}
{{flag|Carthage}}: {{green|+10%}} Export Value, {{green|-1%}} Naval maintenance, and {{red|-5%}} loyalty gain
+
|
 
+
* {{green|+2%}} Ruler popularity gain
{{flag|Phrygia}}: {{green|+5%}} siege ability, {{green|+2.00}} Diplomatic Reputation, and {{red|-1%}} global defensive
+
* {{icon|discipline}} {{green|+5%}} Discipline
 
+
* {{icon|Fort defense}} {{red|−10%}} Fort defense
{{flag|Macedon}}: {{green|+2}} Diplomatic Relations, {{green|+5%}} global manpower, and {{red|-2}} diplomatic reputation
+
|-
 
+
| {{flag|Armenia}}
{{flag|Egypt}}: {{green|+1%}} Same Religion Happiness, {{green|-15%}} cost to found city, and {{red|-15%}} Pop Assimilation Speed
+
|
 
+
* {{green|−10%}} Light cavalry maintenance
{{flag|Seleucid Empire}}: {{green|+1%}} Wrong Culture Happiness, {{green|+4%}} Ruler Popularity Gain, and {{red|-15%}} Pop Assimilation Speed
+
* {{icon|Manpower recovery speed}} {{green|+5%}} Manpower recovery speed
 
+
* {{red|−10%}} Subject opinion
{{flag|Maurya}}: {{green|+5%}} Population Capacity, {{green|+1}} Religious Tech investment, and {{red|-15%}} Aggressive Expansion impact
+
|-
 
+
| {{flag|Arvernia}}
{{flag|Judea}}: {{green|+10%}} Fort Defense, {{green|+10%}} Religious Tech investment, and {{red|-25%}} Religious conversion
+
|
 
+
* {{green|+1}} Diplomatic Relations
{{flag|Tartessia}}: {{green|+10%}} Export Value, {{green|+10%}} Civic Tech investment, and {{red|+5%}} Build Cost
+
* {{green|−5%}} Heavy Infantry maintenance
 
+
* {{red|−10%}} Enslavement Efficiency
{{flag|Byblos}}: {{green|-10%}} Oratory Provincial Investment Cost, {{green|+10%}} National Commerce Income, and {{red|-5%}} Pop Assimilation Speed
+
|-
 
+
| {{flag|Athens}}
{{flag|Armenia}}: {{green|-10%}} Light Cavalry maintenance, {{green|+5%}} Manpower Recovery, and {{red|-10%}} Subject opinion
+
|
 
+
* {{green|−5%}} Naval damage
{{flag|Epirus}}: {{green|+10%}} Light Cavalry discipline, {{green|-1%}} War Exhaustion, and {{red|-1}} Diplomatic Relations
+
* {{green|−2%}} monthly Tyranny
 
+
* {{red|+10%}} cost to Enact Laws
{{flag|Thrace}}: {{green|-5%}} War Score cost, {{green|-10%}} Oratory Provincial Investment Cost, and {{red|-10%}} Subject opinion
+
|-
 
+
| {{flag|Atropatene}}
{{flag|Rhodes}}: {{green|-10%}} Ship Maintenance, {{green|+10%}} Fort Defense, and {{red|+10%}} Fort maintenance
+
|
 
+
* {{green|−10%}} Heavy Infantry maintenance
{{flag|Athens}}: {{green|-5%}} Naval damage, {{green|-2%}} monthly Tyranny, and {{red|+10%}} cost to Enact Laws
+
* {{green|+10%}} National Citizen Output
 
+
* {{red|−5%}} National Slave Happiness
{{flag|Etruria}}: {{green|-25%}} cost to found city, {{green|+2%}} monthly Civilization Value, and {{red|+5%}} Military Provincial Investment Cost
+
|-
 
+
| {{flag|Byblos}}
{{flag|Syracusa}}: {{green|-10%}} Mercenary Army Maintenance, {{green|-5%}} Ship Damage Taken, and {{red|-5%}} National Citizen Happiness
+
|
 
+
* {{green|−10%}} Oratory Provincial Investment Cost
{{flag|Icenia}}: {{green|+5}} Country Civilization Level, {{green|+5%}} Global Tax modifier, and {{red|-10%}} Improve Opinion Maximum
+
* {{green|+10%}} National Commerce Income
 
+
* {{red|−5%}} Pop Assimilation Speed
{{flag|Arvernia}}: {{green|+1}} Diplomatic Relations, {{green|-5%}} Heavy Infantry maintenance, and {{red|-10%}} Enslavement Efficiency
+
|-
 
+
| {{flag|Carthage}}
{{flag|Atropatene}}: {{green|-10%}} Heavy Infantry maintenance, {{green|+10%}} National Citizen Output, and {{red|-5%}} National Slave Happiness
+
|
 
+
* {{green|+10%}} Export Value
{{flag|Tarentum}}: {{green|+10%}} Light Cavalry morale, {{green|+10%}} Improve Opinion Maximum, and {{red|-5%}} Import Value
+
* {{green|−1%}} Naval maintenance
 
+
* {{red|−5%}} loyalty gain
{{flag|Thebes}}: {{green|+10%}} Heavy Infantry discipline, {{green|+5%}} National Freemen Happiness, and {{red|+5%}} Heavy Infantry maintenance
+
|-
 
+
| {{flag|Egypt}}
{{flag|Argos}}: {{green|+2%}} Ruler Popularity Gain, {{green|+5%}} Discipline, and {{red|-10%}} Fort Defense
+
|
 
+
* {{green|+1%}} Same Religion Happiness
{{flag|Pontus}}: {{green|+5%}} Wrong Culture Happiness, {{green|+5%}} Ruler Popularity Gain, and {{red|+15%}} Civic Provincial Investment Cost
+
* {{green|−15%}} cost to found city
 
+
* {{red|−15%}} Pop Assimilation Speed
{{flag|Iberia}}: {{green|+5%}} Same Religion Happiness, {{green|+1}} Diplomatic Relations, and {{red|-20%}} Monthly Governor Loyalty
+
|-
 
+
| {{flag|Epirus}}
{{flag|Massalia}}: {{green|+5%}} Fort Defense, {{green|+3%}} Wrong Culture Happiness modifier, and {{red|-5%}} Manpower Recovery
+
|
 
+
* {{icon|discipline}} {{green|+10%}} Light cavalry discipline
{{flag|Praesos}}: {{green|+1}} Capital Import Routes, {{green|+5%}} Primary Culture Happiness, and {{red|+15%}} Military Provincial Investment Cost
+
* {{green|−1%}} War Exhaustion
 
+
* {{red|−1}} Diplomatic Relations
{{flag|Kush}}: {{green|+5%}} National Manpower, {{green|-10%}} Build Cost, and {{red|+5%}} Military Provincial Investment Cost
+
|-
 
+
| {{flag|Etruria}}
{{flag|Nabatea}}: {{green|+5%}} Pop Migration Speed, {{green|+10%}} National Commerce Income, and {{red|-5%}} local Pop Conversion Speed
+
|
 
+
* {{green|−25%}} cost to found city
{{flag|Messenia}}: {{green|+5%}} National Freeman Happiness, {{green|+10%}} local Pop Promotion Speed, and {{red|-5%}} National Commerce Income
+
* {{green|+2%}} monthly Civilization Value
 
+
* {{red|+5%}} Military Provincial Investment Cost
{{flag|Kalinga}}: {{green|+10%}} National Tribesman Happiness, {{green|+10%}} Pop Assimilation Speed, and {{red|-2}} Diplomatic Reputation
+
|-
 
+
| {{flag|Heraclea Pontica}}
{{flag|Heraclea Pontica}}: {{green|-25%}} Found City Cost Modifier, {{green|+5%}} National Citizen Happiness, and {{red|+5%}} Loyalty Gain Chance
+
|
 +
* {{green|−25%}} Found City Cost Modifier
 +
* {{green|+5%}} National Citizen Happiness
 +
* {{red|+5%}} Loyalty Gain Chance
 +
|-
 +
| {{flag|Iberia}}
 +
|
 +
* {{green|+5%}} Same Religion Happiness
 +
* {{green|+1}} Diplomatic Relations
 +
* {{red|−20%}} Monthly Governor Loyalty
 +
|-
 +
| {{flag|Icenia}}
 +
|
 +
* {{green|+5}} Country Civilization Level
 +
* {{green|+5%}} Global Tax modifier
 +
* {{red|−10%}} Improve Opinion Maximum
 +
|-
 +
| {{flag|Judea}}
 +
|
 +
* {{icon|Fort defense}} {{green|+10%}} Fort defense
 +
* {{green|+10%}} Religious Tech investment
 +
* {{red|−25%}} Religious conversion
 +
|-
 +
| {{flag|Kalinga}}
 +
|
 +
* {{green|+10%}} National Tribesman Happiness
 +
* {{green|+10%}} Pop Assimilation Speed
 +
* {{red|−2}} Diplomatic Reputation
 +
|-
 +
| {{flag|Kush}}
 +
|
 +
* {{icon|manpower}} {{green|+5%}} National manpower
 +
* {{green|−10%}} Build cost
 +
* {{red|+5%}} Military Provincial Investment Cost
 +
|-
 +
| {{flag|Macedon}}
 +
|
 +
* {{green|+2}} Diplomatic Relations
 +
* {{green|+5%}} global manpower
 +
* {{red|−2}} diplomatic reputation
 +
|-
 +
| {{flag|Massalia}}
 +
|
 +
* {{icon|Fort defense}} {{green|+5%}} Fort defense
 +
* {{green|+3%}} Wrong Culture Happiness modifier
 +
* {{icon|Manpower recovery speed}} {{red|−5%}} Manpower recovery speed
 +
|-
 +
| {{flag|Maurya}}
 +
|
 +
* {{green|+5%}} Population Capacity
 +
* {{green|+1}} Religious Tech investment
 +
* {{red|−15%}} Aggressive Expansion impact
 +
|-
 +
| {{flag|Messenia}}
 +
|
 +
* {{green|+5%}} National Freeman Happiness
 +
* {{green|+10%}} local Pop Promotion Speed
 +
* {{red|−5%}} National Commerce Income
 +
|-
 +
| {{flag|Nabatea}}
 +
|
 +
* {{green|+5%}} Pop Migration Speed
 +
* {{green|+10%}} National Commerce Income
 +
* {{red|−5%}} local Pop Conversion Speed
 +
|-
 +
| {{flag|Phrygia}}
 +
|
 +
* {{green|+5%}} siege ability
 +
* {{green|+2.00}} Diplomatic Reputation
 +
* {{red|−1%}} global defensive
 +
|-
 +
| {{flag|Pontus}}
 +
|
 +
* {{green|+5%}} Wrong Culture Happiness
 +
* {{green|+5%}} Ruler popularity gain
 +
* {{red|+15%}} Civic Provincial Investment Cost
 +
|-
 +
| {{flag|Praesos}}
 +
|
 +
* {{green|+1}} Capital Import Routes
 +
* {{green|+5%}} Primary Culture Happiness
 +
* {{red|+15%}} Military Provincial Investment Cost
 +
|-
 +
| {{flag|Rhodes}}
 +
|
 +
* {{green|−10%}} Ship Maintenance
 +
* {{icon|Fort defense}} {{green|+10%}} Fort defense
 +
* {{red|+10%}} Fort maintenance
 +
|-
 +
| {{flag|Rome}}
 +
|
 +
* {{icon|Manpower recovery speed}} {{green|+5%}} Manpower recovery speed
 +
* {{green|+0.10}} Integration speed
 +
* {{red|−5%}} Morale of navies
 +
|-
 +
| {{flag|Seleucid Empire}}
 +
|
 +
* {{green|+1%}} Wrong Culture Happiness
 +
* {{green|+4%}} Ruler popularity gain
 +
* {{red|−15%}} Pop Assimilation Speed
 +
|-
 +
| {{flag|Sparta}}
 +
|
 +
* {{green|+5%}} Land Morale
 +
* {{icon|discipline}} {{green|+5%}} Discipline
 +
* {{red|−5%}} global slaves output
 +
|-
 +
| {{flag|Syracusa}}
 +
|
 +
* {{green|−10%}} Mercenary Army Maintenance
 +
* {{green|−5%}} Ship Damage Taken
 +
* {{red|−5%}} National Citizen Happiness
 +
|-
 +
| {{flag|Tarentum}}
 +
|
 +
* {{green|+10%}} Light Cavalry morale
 +
* {{green|+10%}} Improve Opinion Maximum
 +
* {{red|−5%}} Import Value
 +
|-
 +
| {{flag|Tartessia}}
 +
|
 +
* {{green|+10%}} Export Value
 +
* {{green|+10%}} Civic Tech investment
 +
* {{red|+5%}} Build cost
 +
|-
 +
| {{flag|Thebes}}
 +
|
 +
* {{icon|discipline}} {{green|+10%}} Heavy infantry discipline
 +
* {{green|+5%}} National Freemen Happiness
 +
* {{red|+5%}} Heavy Infantry maintenance
 +
|-
 +
| {{flag|Thrace}}
 +
|
 +
* {{green|−5%}} War score cost
 +
* {{green|−10%}} Oratory Provincial Investment Cost
 +
* {{red|−10%}} Subject opinion
 +
|}
  
 
== Groups ==
 
== Groups ==
 +
{{SVersion|1.3}}
 
The following heritages are shared by multiple nations:
 
The following heritages are shared by multiple nations:
  
Hellenistic Heritage: {{green|+10%}} Wrong Culture Happiness, {{green|+1}} National Monthly Civilization Change, and {{red|-15%}} national Pop Assimilation Speed
+
{| class="mildtable"
 
+
! Group heritage !! Heritage bonus
Dahae Heritage: {{green|+10%}} Horse Archer Offense, {{green|+10%}} National Freeman Happiness, and {{red|+5%}} Loyalty Gain Chance
+
|-
 
+
| Unremarkable (default)
Pirate Heritage: {{green|-10%}} Mercenary Ship Maintenance cost, {{green|+10%}} Naval Range, and {{red|+5%}} Army Maintenance cost
+
|
 
+
* {{green|−10%}} National Unrest
Seafaring Heritage: {{green|-10%}} Mercenary Ship Maintenance cost, {{green|+25%}} Naval Range, and {{red|-5%}} National Manpower
+
* {{green|+5%}} National Tax
 
+
* {{red|−1}} Diplomatic Relations
Coastal Heritage: {{green|+10%}} Export Value, {{green|-5%}} Oratory Provincial Investment Cost, and {{red|+10%}} Fortress Building Cost
+
|-
 
+
| Coastal
Heritage of the River Plains: {{green|+10%}} Population Capacity, {{green|+5%}} Manpower recovery speed, and {{red|-10%}} Fort Defense
+
|
 
+
* {{green|+10%}} Export Value
Steppe Heritage: {{green|-10%}} Light Cavalry maintenance, {{green|+5%}} Enslavement Efficiency, {{red|+5%}} Army Weight
+
* {{green|−5%}} Oratory Provincial Investment Cost
 
+
* {{red|+10%}} Fortress Building Cost
Rural Heritage: {{green|-20%}} Found City Cost, {{red|-10%}} Military Provincial Investment Cost, {{red|-5%}} National Tribesmen Happiness
+
|-
 
+
| Dahae
Montane Heritage: {{green|-5%}} Fort maintenance, {{green|+5%}} Fort Defense, {{red|-10%}} Improve Opinion Maximum
+
|
 
+
* {{green|+10%}} Horse Archer Offense
Desert Heritage: {{green|+5%}} Enslavement Efficiency, {{green|-10%}} Army Weight, {{red|-5%}} Ship Morale
+
* {{green|+10%}} National Freeman Happiness
 
+
* {{red|+5%}} Loyalty Gain Chance
Jungle Heritage: {{green|+10%}} Hostile Attrition, {{green|-10%}} War Elephant maintenance, {{red|+10%}} Ship Maintenance
+
|-
 
+
| Desert
Forest Heritage: {{green|+10%}} Archer Offensive, {{green|+5%}} National Tribesmen Happiness, {{red|+10%}} Build Cost
+
|
 
+
* {{green|+5%}} Enslavement Efficiency
Marshland Heritage: {{green|+10%}} Light Infantry Defensive, {{green|+5%}} National Tax, {{red|-5%}} Manpower Recovery speed
+
* {{green|−10%}} Army Weight
 
+
* {{red|−5%}} Ship Morale
Highland Heritage: {{green|-10%}} Fortress Building Cost, {{green|-5%}} Civic Provincial Investment Cost, {{red|+5%}} Ship Damage Taken
+
|-
 
+
| Forest
Unremarkable Heritage (default): {{green|-10%}} National Unrest, {{green|+5%}} National Tax, {{red|-1}} Diplomatic Relations
+
|
 +
* {{green|+10%}} Archer Offensive
 +
* {{green|+5%}} National Tribesmen Happiness
 +
* {{red|+10%}} Build Cost
 +
|-
 +
| Hellenistic
 +
|
 +
* {{green|+10%}} Wrong Culture Happiness
 +
* {{green|+1}} National Monthly Civilization Change
 +
* {{red|−15%}} national Pop Assimilation Speed
 +
|-
 +
| Highland
 +
|
 +
* {{green|−10%}} Fortress Building Cost
 +
* {{green|−5%}} Civic Provincial Investment Cost
 +
* {{red|+5%}} Ship Damage Taken
 +
|-
 +
| Jungle
 +
|
 +
* {{green|+10%}} Hostile Attrition
 +
* {{green|−10%}} War Elephant maintenance
 +
* {{red|+10%}} Ship Maintenance
 +
|-
 +
| Marshland
 +
|
 +
* {{green|+10%}} Light Infantry Defensive
 +
* {{green|+5%}} National Tax
 +
* {{icon|Manpower recovery speed}} {{red|−5%}} Manpower recovery speed
 +
|-
 +
| Montane
 +
|
 +
* {{green|−5%}} Fort maintenance
 +
* {{icon|Fort defense}} {{green|+5%}} Fort defense
 +
* {{red|−10%}} Improve Opinion Maximum
 +
|-
 +
| Pirate
 +
|
 +
* {{green|−10%}} Mercenary Ship Maintenance cost
 +
* {{green|+10%}} Naval Range
 +
* {{red|+5%}} Army Maintenance cost
 +
|-
 +
| River Plains
 +
|
 +
* {{green|+10%}} Population Capacity
 +
* {{icon|Manpower recovery speed}} {{green|+5%}} Manpower recovery speed
 +
* {{icon|Fort defense}} {{red|−10%}} Fort defense
 +
|-
 +
| Rural
 +
|
 +
* {{green|−20%}} Found City Cost
 +
* {{red|−10%}} Military Provincial Investment Cost
 +
* {{red|−5%}} National Tribesmen Happiness
 +
|-
 +
| Seafaring
 +
|
 +
* {{green|−10%}} Mercenary Ship Maintenance cost
 +
* {{green|+25%}} Naval Range
 +
* {{icon|manpower}} {{red|−5%}} National manpower
 +
|-
 +
| Steppe
 +
|
 +
* {{green|−10%}} Light Cavalry maintenance
 +
* {{green|+5%}} Enslavement Efficiency
 +
* {{red|+5%}} Army Weight
 +
|}
  
 
== Mission created==
 
== Mission created==
 +
{{SVersion|1.3}}
 
The following heritages are for nations created as a result of [[missions]]:
 
The following heritages are for nations created as a result of [[missions]]:
  
Epikrateia Heritage: {{green|+10%}} Wrong Culture Happiness, {{green|+1}} Capital Import Routes, {{red|+30}} Loyalty to Overlord
+
{| class="mildtable"
 
+
! Mission based heritage !! Heritage bonus
Corinthian Heritage: {{green|-33%}} Fort Maintenance, {{green|+5%}} Manpower Recovery speed, {{red|-1}} Diplomatic Relations
+
|-
 
+
| Corinthian
Decapolian Heritage: {{green|+5%}} Wrong Culture Happiness, {{green|+10%}} national Pop Assimilation Speed, {{red|+10}} Loyalty to Overlord
+
|
 +
* {{green|−33%}} Fort Maintenance
 +
* {{icon|Manpower recovery speed}} {{green|+5%}} Manpower recovery speed
 +
* {{red|−1}} Diplomatic Relations
 +
|-
 +
| Decapolian
 +
|
 +
* {{green|+5%}} Wrong Culture Happiness
 +
* {{green|+10%}} national Pop Assimilation Speed
 +
* {{red|+10}} Loyalty to Overlord
 +
|-
 +
| Epikrateia
 +
|
 +
* {{green|+10%}} Wrong Culture Happiness
 +
* {{green|+1}} Capital Import Routes
 +
* {{red|+30}} Loyalty to Overlord
 +
|}
  
{{stub}}
+
== References ==
 +
<references/>
 
[[category:Realm]]
 
[[category:Realm]]

Revision as of 22:01, 9 December 2019

Heritages are a set of traits assigned to each state, consisting of two bonuses and one malus. Several countries have unique heritages, while the remainder share group heritages.

Countries

The following countries have unique heritages:

Nation heritage Heritage bonus
20px Argos
  • +2% Ruler popularity gain
  • Discipline.png +5% Discipline
  • Fort defense.png −10% Fort defense
20px Armenia
  • −10% Light cavalry maintenance
  • Manpower recovery speed.png +5% Manpower recovery speed
  • −10% Subject opinion
20px Arvernia
  • +1 Diplomatic Relations
  • −5% Heavy Infantry maintenance
  • −10% Enslavement Efficiency
20px Athens
  • −5% Naval damage
  • −2% monthly Tyranny
  • +10% cost to Enact Laws
20px Atropatene
  • −10% Heavy Infantry maintenance
  • +10% National Citizen Output
  • −5% National Slave Happiness
20px Byblos
  • −10% Oratory Provincial Investment Cost
  • +10% National Commerce Income
  • −5% Pop Assimilation Speed
Flag of Carthage Carthage
  • +10% Export Value
  • −1% Naval maintenance
  • −5% loyalty gain
20px Egypt
  • +1% Same Religion Happiness
  • −15% cost to found city
  • −15% Pop Assimilation Speed
20px Epirus
  • Discipline.png +10% Light cavalry discipline
  • −1% War Exhaustion
  • −1 Diplomatic Relations
20px Etruria
  • −25% cost to found city
  • +2% monthly Civilization Value
  • +5% Military Provincial Investment Cost
20px Heraclea Pontica
  • −25% Found City Cost Modifier
  • +5% National Citizen Happiness
  • +5% Loyalty Gain Chance
20px Iberia
  • +5% Same Religion Happiness
  • +1 Diplomatic Relations
  • −20% Monthly Governor Loyalty
20px Icenia
  • +5 Country Civilization Level
  • +5% Global Tax modifier
  • −10% Improve Opinion Maximum
20px Judea
  • Fort defense.png +10% Fort defense
  • +10% Religious Tech investment
  • −25% Religious conversion
20px Kalinga
  • +10% National Tribesman Happiness
  • +10% Pop Assimilation Speed
  • −2 Diplomatic Reputation
20px Kush
  • Manpower.png +5% National manpower
  • −10% Build cost
  • +5% Military Provincial Investment Cost
Flag of Macedon Macedon
  • +2 Diplomatic Relations
  • +5% global manpower
  • −2 diplomatic reputation
20px Massalia
  • Fort defense.png +5% Fort defense
  • +3% Wrong Culture Happiness modifier
  • Manpower recovery speed.png −5% Manpower recovery speed
Flag of Maurya Maurya
  • +5% Population Capacity
  • +1 Religious Tech investment
  • −15% Aggressive Expansion impact
20px Messenia
  • +5% National Freeman Happiness
  • +10% local Pop Promotion Speed
  • −5% National Commerce Income
20px Nabatea
  • +5% Pop Migration Speed
  • +10% National Commerce Income
  • −5% local Pop Conversion Speed
Flag of Phrygia Phrygia
  • +5% siege ability
  • +2.00 Diplomatic Reputation
  • −1% global defensive
20px Pontus
  • +5% Wrong Culture Happiness
  • +5% Ruler popularity gain
  • +15% Civic Provincial Investment Cost
20px Praesos
  • +1 Capital Import Routes
  • +5% Primary Culture Happiness
  • +15% Military Provincial Investment Cost
20px Rhodes
  • −10% Ship Maintenance
  • Fort defense.png +10% Fort defense
  • +10% Fort maintenance
Flag of Rome Rome
  • Manpower recovery speed.png +5% Manpower recovery speed
  • +0.10 Integration speed
  • −5% Morale of navies
20px Seleucid Empire
  • +1% Wrong Culture Happiness
  • +4% Ruler popularity gain
  • −15% Pop Assimilation Speed
20px Sparta
  • +5% Land Morale
  • Discipline.png +5% Discipline
  • −5% global slaves output
20px Syracusa
  • −10% Mercenary Army Maintenance
  • −5% Ship Damage Taken
  • −5% National Citizen Happiness
20px Tarentum
  • +10% Light Cavalry morale
  • +10% Improve Opinion Maximum
  • −5% Import Value
20px Tartessia
  • +10% Export Value
  • +10% Civic Tech investment
  • +5% Build cost
20px Thebes
  • Discipline.png +10% Heavy infantry discipline
  • +5% National Freemen Happiness
  • +5% Heavy Infantry maintenance
Flag of Thrace Thrace
  • −5% War score cost
  • −10% Oratory Provincial Investment Cost
  • −10% Subject opinion

Groups

The following heritages are shared by multiple nations:

Group heritage Heritage bonus
Unremarkable (default)
  • −10% National Unrest
  • +5% National Tax
  • −1 Diplomatic Relations
Coastal
  • +10% Export Value
  • −5% Oratory Provincial Investment Cost
  • +10% Fortress Building Cost
Dahae
  • +10% Horse Archer Offense
  • +10% National Freeman Happiness
  • +5% Loyalty Gain Chance
Desert
  • +5% Enslavement Efficiency
  • −10% Army Weight
  • −5% Ship Morale
Forest
  • +10% Archer Offensive
  • +5% National Tribesmen Happiness
  • +10% Build Cost
Hellenistic
  • +10% Wrong Culture Happiness
  • +1 National Monthly Civilization Change
  • −15% national Pop Assimilation Speed
Highland
  • −10% Fortress Building Cost
  • −5% Civic Provincial Investment Cost
  • +5% Ship Damage Taken
Jungle
  • +10% Hostile Attrition
  • −10% War Elephant maintenance
  • +10% Ship Maintenance
Marshland
  • +10% Light Infantry Defensive
  • +5% National Tax
  • Manpower recovery speed.png −5% Manpower recovery speed
Montane
  • −5% Fort maintenance
  • Fort defense.png +5% Fort defense
  • −10% Improve Opinion Maximum
Pirate
  • −10% Mercenary Ship Maintenance cost
  • +10% Naval Range
  • +5% Army Maintenance cost
River Plains
  • +10% Population Capacity
  • Manpower recovery speed.png +5% Manpower recovery speed
  • Fort defense.png −10% Fort defense
Rural
  • −20% Found City Cost
  • −10% Military Provincial Investment Cost
  • −5% National Tribesmen Happiness
Seafaring
  • −10% Mercenary Ship Maintenance cost
  • +25% Naval Range
  • Manpower.png −5% National manpower
Steppe
  • −10% Light Cavalry maintenance
  • +5% Enslavement Efficiency
  • +5% Army Weight

Mission created

The following heritages are for nations created as a result of missions:

Mission based heritage Heritage bonus
Corinthian
  • −33% Fort Maintenance
  • Manpower recovery speed.png +5% Manpower recovery speed
  • −1 Diplomatic Relations
Decapolian
  • +5% Wrong Culture Happiness
  • +10% national Pop Assimilation Speed
  • +10 Loyalty to Overlord
Epikrateia
  • +10% Wrong Culture Happiness
  • +1 Capital Import Routes
  • +30 Loyalty to Overlord

References