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{{SVersion|1.5}}
 
{{SVersion|1.5}}
 
[[File:Government tribal screen.png|right|500px|thumb|The government interface for tribes]]
 
[[File:Government tribal screen.png|right|500px|thumb|The government interface for tribes]]
'''Migratory Tribes''', '''Settled Tribes''', and '''Federated Tribes''' make up the great majority of the countries in Imperator. Tribal countries exist in all locations, from Europe to Arabia and the Caucasus to the interior of India and Tibet all the way to the Burmese border.
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'''Migratory Tribes''', '''Settled Tribes''', and '''Federated Tribes''' make up the grand majority of the countries in Imperator. Tribal countries exist in all locations, from Europe to Arabia and the Caucasus to the interior of India and Tibet all the way to the Burmese border.
  
 
The base premise behind tribal governments is that authority is shared between the clans, represented by clan chiefs who command and maintain their own retinues of personally loyal troops. They have a significant say in the government and when a ruler dies the new ruler will be elected from among the other clan chiefs, ensuring a rotation of power between the clans. Tribes are also distinguished by their lower level of development and civilization, choosing between increasing centralization and adopting a more sedentary lifestyle that increasingly approaches that of a republic or monarchy or decentralizing the country to put a greater emphasis on a migratory lifestyle and the traditional clan structure, whose hordes will be the terror of all civilized peoples.
 
The base premise behind tribal governments is that authority is shared between the clans, represented by clan chiefs who command and maintain their own retinues of personally loyal troops. They have a significant say in the government and when a ruler dies the new ruler will be elected from among the other clan chiefs, ensuring a rotation of power between the clans. Tribes are also distinguished by their lower level of development and civilization, choosing between increasing centralization and adopting a more sedentary lifestyle that increasingly approaches that of a republic or monarchy or decentralizing the country to put a greater emphasis on a migratory lifestyle and the traditional clan structure, whose hordes will be the terror of all civilized peoples.
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===Centralization===
 
===Centralization===
All tribes make use of a {{icon|centralization}} '''centralization''' scale that goes from '''−100''' to '''+100'''. Centralization has a monthly base rate of change that is largely determined the country's laws, and can also be changed through various events, such as dealing with the other clan chiefs. There is however no direct way to change the centralization value, using political influence or money for instance; it is only adjusted as a result of your actions and over time. The vast majority of countries are Settled Tribes at start, and some are part of larger tribal identities that can form into larger Federated Tribes.
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All tribes make use of a {{icon|centralization}} '''centralization''' scale that goes from '''−100''' to '''+100'''. Centralization has a monthly based change that is largely determined the country's laws, and can also be changed through various events about dealing with the other clan chiefs. There is however no direct way to change the centralization value, using political influence or money for instance; it is only adjusted as a result of your actions and over time. The vast majority of countries are Settled Tribes at start, and some are part of larger tribal identities that can form into larger Federated Tribes.
  
 
The modifiers from centralization scale linearly. Below table shows examples.
 
The modifiers from centralization scale linearly. Below table shows examples.

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