Difference between revisions of "Formable nations"

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m (Tier 3 decisions: Fix form_parthia section tags)
(Tier 1 decisions: Updated all decisions for 1.5)
 
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{{version|1.4}}
+
{{version|1.5}}
 
{{stub}}
 
{{stub}}
 
'''Formable Nations''' are nations that do not exist in the 450 A.U.C (Ab Urbe Condita) starting date but can be created by existing nations that meet the requirements through a decision, allowing said nations to shift their identity by acquiring a new name, a new flag, and a new map color. In addition to these cosmetic changes, formable nations usually also come with various additional bonuses when formed.
 
'''Formable Nations''' are nations that do not exist in the 450 A.U.C (Ab Urbe Condita) starting date but can be created by existing nations that meet the requirements through a decision, allowing said nations to shift their identity by acquiring a new name, a new flag, and a new map color. In addition to these cosmetic changes, formable nations usually also come with various additional bonuses when formed.
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*'''[[Noricum]]''' (NRM): Tribal federation for the Noric tribes.
 
*'''[[Noricum]]''' (NRM): Tribal federation for the Noric tribes.
 
*{{flag|Numidia|0}} '''[[Numidia]]''' (NUM): Unifying the tribal states of North West Africa allows you to form the greater state of Numidia.
 
*{{flag|Numidia|0}} '''[[Numidia]]''' (NUM): Unifying the tribal states of North West Africa allows you to form the greater state of Numidia.
*'''[[Phrygia (Formable)|Phrygia]]''' (PRG): While Phrygia exists at start as the realm under Antigonus this is a smaller regional formable for someone who controls the core Phrygian region.
+
*'''[[Phrygia (Formable)|Phrygia]]''' (PRG): A smaller regional formable for someone who controls the core Phrygian region, restoring the ancient Anatolian kingdom.
 
*{{flag|Pontus|0}} '''[[Pontus]]''' (PTU): The kingdom of Pontus can be formed by a local power that conquers the region if the old Pontus state is destroyed. This decision is also available to anyone with the Mithridatid dynasty in power (at start this rules the small city state of Kios).
 
*{{flag|Pontus|0}} '''[[Pontus]]''' (PTU): The kingdom of Pontus can be formed by a local power that conquers the region if the old Pontus state is destroyed. This decision is also available to anyone with the Mithridatid dynasty in power (at start this rules the small city state of Kios).
 
*'''[[Pretania]]''' (BRA): Tribal Federation for the tribes of Pretania.
 
*'''[[Pretania]]''' (BRA): Tribal Federation for the tribes of Pretania.
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In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 or 2 nations:
 
In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 or 2 nations:
 
* {{flag|Egypt}}
 
* {{flag|Egypt}}
* {{flag|Phrygia}}
 
 
* {{flag|Seleukid Empire}}
 
* {{flag|Seleukid Empire}}
 
* {{flag|Thrace}}
 
* {{flag|Thrace}}
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*'''[[Kushan]]''' (KHN): A rising Yuezhi power up in the Tian Shan can adopt this new identity to form the foundations of an empire stretching all the way to India.
 
*'''[[Kushan]]''' (KHN): A rising Yuezhi power up in the Tian Shan can adopt this new identity to form the foundations of an empire stretching all the way to India.
 
*{{flag|Magna Graecia|0}} '''[[Magna Graecia|Magna Graecia]]''' (MGG): At our start, Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks.
 
*{{flag|Magna Graecia|0}} '''[[Magna Graecia|Magna Graecia]]''' (MGG): At our start, Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks.
*'''[[Parthia]]''' (PTH): While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy it and form a new Parthian state (more similar to the Arsacid or Parthian empire).
+
*'''[[Parthia (Formable)|Parthia]]''' (PTH): While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy it and form a new Parthian state (more similar to the Arsacid or Parthian empire).
 
*'''[[Persia]]''' (PER): While the Persian empire was destroyed under Alexander the Great, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more.
 
*'''[[Persia]]''' (PER): While the Persian empire was destroyed under Alexander the Great, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more.
 
** {{flag|Achaemenid Empire|0}} '''[[Achaemenid Empire]]''': A nation with an ruler of the Achaemenid dynasty can instead restore the old Achaemenid Empire.
 
** {{flag|Achaemenid Empire|0}} '''[[Achaemenid Empire]]''': A nation with an ruler of the Achaemenid dynasty can instead restore the old Achaemenid Empire.
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*'''[[Bharatvarsha]]''' (BHA): An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of being a truly Pan-Indian Empire.
 
*'''[[Bharatvarsha]]''' (BHA): An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of being a truly Pan-Indian Empire.
  
In addition, while not formable, the following nation is also considered Tier 3 for formation decision purposes and so have the same restrictions as all the other Tier 3 formables:
+
In addition, while not formable, the following nations are also considered Tier 3 for formation decision purposes and so have the same restrictions as all the other Tier 3 formables:
 
* {{flag|Rome}}
 
* {{flag|Rome}}
 +
* {{flag|Parthia}}
  
 
=== Non-tiered ===
 
=== Non-tiered ===
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<section begin=form_achaea/>
 
<section begin=form_achaea/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_achaea
 
|decision_id = form_achaea
 
|decision_name = Form Achaea
 
|decision_name = Form Achaea
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* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Gain {{icon|political influence}} {{green|20}} political influence
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 +
* Gain {{icon|political influence}} {{green|25}} political influence
 
* Get {{icon|province investment}} '''1''' free province investment
 
* Get {{icon|province investment}} '''1''' free province investment
 
|comment =  
 
|comment =  
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<section begin=form_aestuia/>
 
<section begin=form_aestuia/>
 
  {{Decision
 
  {{Decision
| version = 1.4
+
| version = 1.5
 
| decision_id = form_aestuia
 
| decision_id = form_aestuia
 
| decision_name = Unite Aestuia
 
| decision_name = Unite Aestuia
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** {{icon|civilization}} {{green|+5%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
 
* Get the modifier '''United Aestuia''' for '''20 years''', giving:
 
* Get the modifier '''United Aestuia''' for '''20 years''', giving:
** {{icon|primary culture happiness}} {{green|+10%}} Primary Culture Happiness
+
** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness
 
** {{icon|manpower recovery speed}} {{green|+10%}} Manpower Recovery Speed
 
** {{icon|manpower recovery speed}} {{green|+10%}} Manpower Recovery Speed
 
** {{icon|assimilation}} {{green|+2}} Pop Assimilation Speed
 
** {{icon|assimilation}} {{green|+2}} Pop Assimilation Speed
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}}<section end=form_aestuia/>
 
}}<section end=form_aestuia/>
  
 +
<section begin=form_aquitania/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_aquitania
 
|decision_id = form_aquitania
 
|decision_name = Form Aquitania
 
|decision_name = Form Aquitania
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| effect =  
 
| effect =  
 
* Country becomes {{flag|Aquitania}}
 
* Country becomes {{flag|Aquitania}}
* Adopts the '''Federated Tribe''' government form
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
* Any subject territories required to form Aquitania will be annexed
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
* Add {{icon|tribesmen}} 4 tribesmen pops
+
* Annex all unowned territories in the provinces of '''Vasconia''', '''Vardulia''', '''Aquitania''', and '''Auscia'''
 +
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
 
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
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* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
}}
+
}}<section end=form_aquitania/>
  
 +
<section begin=form_arkadia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_arkadia
 
|decision_id = form_arkadia
 
|decision_name = Form Arkadia
 
|decision_name = Form Arkadia
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* Capital gets the modifier '''Legendary Founders''' until '''end of the game''', giving:
 
* Capital gets the modifier '''Legendary Founders''' until '''end of the game''', giving:
 
** {{icon|build cost}} {{green|-5%}} Build Cost
 
** {{icon|build cost}} {{green|-5%}} Build Cost
** {{icon|time}} {{green|-5%}} Build Time
+
** {{icon|build time}} {{green|-5%}} Build Time
 
* Add {{icon|citizens}} 2 citizen pops and {{icon|freemen}} 2 freemen pops to the capital
 
* Add {{icon|citizens}} 2 citizen pops and {{icon|freemen}} 2 freemen pops to the capital
 
* If capital is not Megalopolis (436), set as capital
 
* If capital is not Megalopolis (436), set as capital
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* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 +
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
* Get {{icon|province investment}} '''2''' free province investments
 
* Get {{icon|province investment}} '''2''' free province investments
 
|comment =  
 
|comment =  
}}
+
}}<section end=form_arkadia/>
  
 +
<section begin=form_armorica/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_armorica
 
|decision_id = form_armorica
 
|decision_name = Unite Armorica
 
|decision_name = Unite Armorica
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| effect =  
 
| effect =  
 
* Country becomes {{flag|Armorica}}
 
* Country becomes {{flag|Armorica}}
* Adopts the '''Federated Tribe''' government form
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
* Any subject territories required to form Armorica will be annexed
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 +
* Annex all unowned territories in the provinces of '''Osisimia''', '''Venellia''', and '''Armorica'''
 
* Add {{icon|tribesmen}} 8 tribesmen pops
 
* Add {{icon|tribesmen}} 8 tribesmen pops
 
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
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* 10% chance of creating characters '''Astyerix''' and '''Obellixus''' in the territory of Reginca (2141)
 
* 10% chance of creating characters '''Astyerix''' and '''Obellixus''' in the territory of Reginca (2141)
 
|comment =  
 
|comment =  
}}
+
}}<section end=form_armorica/>
  
 +
<section begin=form_argolis/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_argolis
 
|decision_id = form_argolis
 
|decision_name = Form Argolis
 
|decision_name = Form Argolis
 
|decision_text = The region around Argos is known as Argolis, long the home of the most valorous and honorable of the Greeks. Though we have never come together in the same type of leagues and coalitions as many of our neighbors, maybe it is time to set aside our differences?
 
|decision_text = The region around Argos is known as Argolis, long the home of the most valorous and honorable of the Greeks. Though we have never come together in the same type of leagues and coalitions as many of our neighbors, maybe it is time to set aside our differences?
 
|potential =
 
|potential =
* Has at least 1 territory
+
* Owns at least 1 territory
 
* Country is in the Hellenistic culture group
 
* Country is in the Hellenistic culture group
 
* Is not {{flag|Argolis}}
 
* Is not {{flag|Argolis}}
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* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 +
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
* Get {{icon|province investment}} '''1''' free province investment
 
* Get {{icon|province investment}} '''1''' free province investment
 
|comment =  
 
|comment =  
}}
+
}}<section end=form_argolis/>
  
 +
<section begin=form_asturia/>
 
  {{Decision
 
  {{Decision
|version = 1.0
+
|version = 1.5
 
|decision_id = form_asturia
 
|decision_id = form_asturia
 
|decision_name = Unite Asturia
 
|decision_name = Unite Asturia
 
|decision_text = The Asturian tribes lived a peaceful agrarian existence on the coast of Iberia. Their warriors were employed by the Carthaginians on a mercenary basis, and their society was noted to be largely matrilineal in nature.
 
|decision_text = The Asturian tribes lived a peaceful agrarian existence on the coast of Iberia. Their warriors were employed by the Carthaginians on a mercenary basis, and their society was noted to be largely matrilineal in nature.
 
|potential =
 
|potential =
*Has atleast 1 cities
+
* Owns at least 1 territory
*country_culture = asturian
+
* Primary culture is Asturian
*is_tribal = yes
+
* Is a Tribe
* is not tag ATU
+
* Is not {{flag|Asturia}}
*OR:
+
* Is not AI-controlled or owns at least 7 territories
**is ai
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**Has atleast 7 cities
 
*NOR:
 
**is_tier_2_formable_trigger = yes
 
**is end game tag
 
highlight: OR:
 
*is_in_area = asturia_septentrionalis_area
 
*is_in_area = asturia_meridionalis_area
 
*Owns City:1167
 
*Owns City:1163
 
*Owns City:1157
 
*Owns City:1164
 
*Owns City:1172
 
 
| allow =
 
| allow =
*custom_tooltip:
+
* {{flag|Asturia}} does not exist
**text = formable_not_asturia_exists
+
* Is a Tribe
** Not any_country: is not tag ATU
+
* Is not at war or in a civil war
*is_tribal = yes
+
* Owns or has subjects that own the following provinces:
*Nation not in a (civil) war
+
** '''Asturia Septentrionalis'''
 +
** '''Asturia Meridionalis'''
 +
* Owns or has subjects that own the following territories:
 +
** Zoelia (1167)
 +
** Zoelarum (1163)
 +
** Baniensium (1157)
 +
** Veniatia (1164)
 +
** Vicus Aquarius (1172)
 
| effect =  
 
| effect =  
*change_country_name = "ASTURIA_NAME"
+
* Country becomes {{flag|Asturia}}
*tribal_formable_government_change_effect = yes
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
*hidden_effect:
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
**change_country_adjective = "ASTURIA_ADJECTIVE"
+
* Annex all unowned territories in the provinces of '''Asturia Septentrionalis''' and '''Asturia Meridionalis''', as well as Zoelia (1167), Zoelarum (1163), Baniensium (1157). Veniatia (1164), and Vicus Aquarius (1172)
**change_country_color = "asturia_color"
+
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
**Change to country: ATU
+
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
*custom_tooltip = inherit_asturia_provinces_tooltip
+
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
*hidden_effect: every_province:
+
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
**limit:
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
***OR:
+
* Get {{icon|province investment}} '''2''' free province investments
****is_in_area = asturia_septentrionalis_area
 
****is_in_area = asturia_meridionalis_area
 
****Owns City:1167
 
****Owns City:1163
 
****Owns City:1157
 
****Owns City:1164
 
****Owns City:1172
 
***
 
****Not owner = ROOT
 
****Not owner: is not ai
 
**set_conquered_by = ROOT
 
*capital_scope:
 
**capital_formable_tribal_effect = yes
 
**formable_capital_modifier_normal_effect = yes
 
 
 
 
|comment =  
 
|comment =  
}}
+
}}<section end=form_asturia/>
  
 +
<section begin=form_boeotia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_boeotia
 
|decision_id = form_boeotia
 
|decision_name = Form Boeotia
 
|decision_name = Form Boeotia
 
|decision_text = The Boeotian League was at one time the main power in northern Greece, reaching its peak under the leadership of the Theban commanders Epaminondas and Pelopidas, who lead the Boeotians to defeat Sparta and Macedon in pitched battles.
 
|decision_text = The Boeotian League was at one time the main power in northern Greece, reaching its peak under the leadership of the Theban commanders Epaminondas and Pelopidas, who lead the Boeotians to defeat Sparta and Macedon in pitched battles.
 
|potential =
 
|potential =
*Has atleast 1 cities
+
* Has at least 1 territory
*country_culture = boeotian
+
* Has Boeotian culture
* is not tag BOE
+
* Is not {{flag|Boeotia}}
*NOR:
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**is_tier_2_formable_trigger = yes
+
* Capital is in the province of '''Boeotia'''
**is end game tag
+
* Is not AI-controlled or owns at most '''12''' territories
*capital_scope:
 
**in_in_area = boeotia_area
 
*OR:
 
** is ai
 
** has atleast 12 cities
 
highlight: OR:
 
*Owns City:423
 
*Owns City:468
 
*Owns City:406
 
*Owns City:426
 
 
| allow =
 
| allow =
*custom_tooltip:
+
* {{flag|Boeotia}} does not exist
**text = boeotia_not_exists
+
* Is a republic
** Not any_country: is not tag BOE
+
* Is not at war or in a civil war
** Not any_country: is not tag BOT
+
* Owns all of the following territories:
** is_republic = yes
+
** Orchomenos (423)
*Nation not in a (civil) war
+
** Thespiai (468)
 +
** Anthedon (406)
 +
** Thebai (426)
 
| effect =  
 
| effect =  
*change_country_name = "BOEOTIA_NAME"
+
* Country becomes {{flag|Boeotia}}
*hidden_effect:
+
* Add {{icon|citizens}} 2 citizen pops and {{icon|freemen}} 2 freemen pops to the capital
**change_country_adjective = "BOEOTIA_ADJECTIVE"
+
* If the capital has the modifier '''Emergent Center of Civilization''', remove it
**Change to country: BOT
+
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
**change_country_color = boeotian_brown
+
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
*capital_scope:
+
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
**capital_formable_small_effect = yes
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
**formable_capital_modifier_normal_effect = yes
+
* Gain {{icon|political influence}} {{green|25}} political influence
*add_political_influence = influence_large
+
* Get {{icon|province investment}} '''1''' free province investment
*add_1_free_province_investments = yes
+
|comment =  
 
+
}}<section end=form_boeotia/>
|comment =  
+
 
}}
+
<section begin=form_cantabria/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_cantabria
 
|decision_id = form_cantabria
 
|decision_name = Unite Cantabria
 
|decision_name = Unite Cantabria
 
|decision_text = The Cantabri have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.
 
|decision_text = The Cantabri have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.
 
|potential =
 
|potential =
*Has atleast 1 cities
+
* Owns at least 1 territory
*country_culture = cantabrian
+
* Primary culture is Cantabrian
*is_tribal = yes
+
* Is a Tribe
* is not tag CNN
+
* Is not {{flag|Cantabria}}
*OR:
+
* Is not AI-controlled or owns at least '''6''' territories
**is ai
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**Has atleast 6 cities
 
*NOR:
 
**is_tier_2_formable_trigger = yes
 
**is end game tag
 
highlight: OR:
 
*is_in_area = cantabria_area
 
*is_in_area = autrigonia_area
 
 
| allow =
 
| allow =
*custom_tooltip:
+
* {{flag|Cantabria}} does not exist
**text = formable_not_cantabria_exists
+
* Is a Tribe
** Not any_country: is not tag CNN
+
* Is not at war or in a civil war
*is_tribal = yes
+
* Owns or has subjects that own the following provinces:
*Nation not in a (civil) war
+
** '''Cantabria'''
 +
** '''Autrigonia'''
 
| effect =  
 
| effect =  
*change_country_name = "CANTABRIA_NAME"
+
* Country becomes {{flag|Cantabria}}
*tribal_formable_government_change_effect = yes
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
*hidden_effect:
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
**change_country_adjective = "CANTABRIA_ADJECTIVE"
+
* Annex all unowned territories in the provinces of '''Cantabria''' and '''Autrigonia'''
**change_country_color = "cantabria_color"
+
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
**Change to country: CNN
+
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
*custom_tooltip = inherit_cantabria_provinces_tooltip
+
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
*hidden_effect: every_province:
+
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
**limit:
+
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
***OR:
+
* Get {{icon|province investment}} '''2''' free province investments
****is_in_area = cantabria_area
 
****is_in_area = autrigonia_area
 
*****Not owner = ROOT
 
*****Not owner: is not ai
 
**set_conquered_by = ROOT
 
*capital_scope:
 
**capital_formable_tribal_effect = yes
 
**formable_capital_modifier_tribal_effect = yes
 
*add_2_free_province_investments = yes
 
 
 
 
|comment =  
 
|comment =  
}}
+
}}<section end=form_cantabria/>
  
 +
<section begin=form_carpetania/>
 
  {{Decision
 
  {{Decision
|version = 1.0
+
|version = 1.5
 
|decision_id = form_carpetania
 
|decision_id = form_carpetania
 
|decision_name = Unite the Carpetani
 
|decision_name = Unite the Carpetani
 
|decision_text = Our people yearn for a leader strong enough to unite the clans which consider themselves of Carpetani heritage. It is clear that we are the only viable leader skilled enough to do this.
 
|decision_text = Our people yearn for a leader strong enough to unite the clans which consider themselves of Carpetani heritage. It is clear that we are the only viable leader skilled enough to do this.
 
|potential =
 
|potential =
*Has atleast 1 cities
+
* Owns at least 1 territory
*country_culture = carpetanian
+
* Primary culture is Carpetanian
*is_tribal = yes
+
* Is a Tribe
* is not tag CPT
+
* Is not {{flag|Carpetania}}
*OR:
+
* Is not AI-controlled or owns at least '''8''' territories
**is ai
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**Has atleast 8 cities
 
*NOR:
 
**is_tier_2_formable_trigger = yes
 
**is end game tag
 
highlight: OR: is_in_area = carpetania_area
 
 
| allow =
 
| allow =
*custom_tooltip:
+
* Is not {{flag|Carpetania}}
**text = formable_not_carpetania_exists
+
* Is a Tribe
** Not any_country: is not tag CPT
+
* Is not at war or in a civil war
*is_tribal = yes
+
* Owns or has subjects that own the following province:
*Nation not in a (civil) war
+
** '''Carpetania'''
 
| effect =  
 
| effect =  
*change_country_name = "CARPETANIA_NAME"
+
* Country becomes {{flag|Carpetania}}
*tribal_formable_government_change_effect = yes
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
*hidden_effect:
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
**change_country_adjective = "CARPETANIA_ADJECTIVE"
+
* Annex all unowned territories in the province of '''Carpetania'''
**change_country_color = "carpetania_color"
+
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
**Change to country: CPT
+
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
*custom_tooltip = inherit_carpetania_provinces_tooltip
+
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
*hidden_effect: every_province:
+
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
**limit:
+
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
***is_in_area = carpetania_area
+
* Get {{icon|province investment}} '''2''' free province investments
***
+
|comment =  
****Not owner = ROOT
+
}}<section end=form_carpetania/>
****Not owner: is not ai
+
 
**set_conquered_by = ROOT
+
<section begin=form_celtiberia/>
*capital_scope:
 
**capital_formable_tribal_effect = yes
 
**formable_capital_modifier_tribal_effect = yes
 
 
 
|comment =  
 
}}
 
 
 
 
  {{Decision
 
  {{Decision
|version = 1.0
+
|version = 1.5
 
|decision_id = form_celtiberia
 
|decision_id = form_celtiberia
 
|decision_name = Unite Celtiberia
 
|decision_name = Unite Celtiberia
 
|decision_text = The Celtiberi have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.
 
|decision_text = The Celtiberi have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.
 
|potential =
 
|potential =
*Has atleast 1 cities
+
* Owns at least 1 territory
*country_culture = celtiberian
+
* Primary culture is Celtiberian
*is_tribal = yes
+
* Is a Tribe
* is not tag CBR
+
* Is not {{flag|Celtiberia}}
*OR:
+
* Is not AI-controlled or owns at least '''12''' territories
**is ai
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**Has atleast 12 cities
 
*NOR:
 
**is_tier_2_formable_trigger = yes
 
**is end game tag
 
highlight: OR:
 
*is_in_area = celtiberia_meridionalis_area
 
*is_in_area = celtiberia_septentrionalis_area
 
*is_in_area = celtiberia_centralis_area
 
 
| allow =
 
| allow =
*custom_tooltip:
+
* {{flag|Celtiberia}} does not exist
**text = formable_not_celtiberia_exists
+
* Is a Tribe
** Not any_country: is not tag CBR
+
* Is not at war or in a civil war
*is_tribal = yes
+
* Owns or has subjects that own the following provinces:
*Nation not in a (civil) war
+
** '''Celtiberia Meridionalis'''
 +
** '''Celtiberia Septentrionalis'''
 +
** '''Celtiberia Centralis'''
 
| effect =  
 
| effect =  
*change_country_name = "CELTIBERIA_NAME"
+
* Country becomes {{flag|Celtiberia}}
*tribal_formable_government_change_effect = yes
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
*hidden_effect:
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
**change_country_adjective = "CELTIBERIA_ADJECTIVE"
+
* Annex all unowned territories in the provinces of '''Celtiberia Meridionalis''', '''Celtiberia Septentrionalis''' and '''Celtiberia Centralis'''
**change_country_color = "celtiberia_color"
+
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
**Change to country: CBR
+
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
*custom_tooltip = inherit_celtiberia_provinces_tooltip
+
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
*hidden_effect: every_province:
+
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
**limit:
+
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
***OR:
+
* Get {{icon|province investment}} '''2''' free province investments
****is_in_area = celtiberia_meridionalis_area
+
|comment =  
****is_in_area = celtiberia_septentrionalis_area
+
}}<section end=form_celtiberia/>
****is_in_area = celtiberia_centralis_area
 
***
 
****Not owner = ROOT
 
****Not owner: is not ai
 
**set_conquered_by = ROOT
 
*capital_scope:
 
**capital_formable_tribal_effect = yes
 
**formable_capital_modifier_tribal_effect = yes
 
  
|comment =  
+
<section begin=form_cyprus/>
}}
 
 
  {{Decision
 
  {{Decision
|version = 1.0
+
|version = 1.5
 
|decision_id = form_cyprus
 
|decision_id = form_cyprus
 
|decision_name = Unite Cyprus
 
|decision_name = Unite Cyprus
 
|decision_text = The island of Cyprus, rich in copper, and a prime trading port with the continent, makes a fine home for our people. It is time we embrace this national identity, and claim our place in history.
 
|decision_text = The island of Cyprus, rich in copper, and a prime trading port with the continent, makes a fine home for our people. It is time we embrace this national identity, and claim our place in history.
 
|potential =
 
|potential =
*Has atleast 1 cities
+
* Owns at least 1 territory
*Has atleast 12 cities
+
* Owns less than '''12''' territories
*capital_scope: is_in_area = cyprus_area
+
* Capital is in the province of '''Cyprus'''
* is not tag CYP
+
* Is not {{flag|Cyprus}}
highlight: is_in_area = cyprus_area
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
 
| allow =
 
| allow =
*custom_tooltip:
+
* {{flag|Cyprus}} does not exist
**text = "formable_not_cyprus_exists"
+
* Is not at war or in a civil war
** Not any_country: is not tag CYP
+
* Owns or has subjects that own the following province:
*Nation not in a (civil) war
+
** '''Cyprus'''
 
| effect =  
 
| effect =  
*change_country_name = "CYPRUS_NAME"
+
* Country becomes {{flag|Cyprus}}
*hidden_effect:
+
* Add {{icon|citizens}} 2 citizen pops and {{icon|freemen}} 2 freemen pops to the capital
**change_country_adjective = "CYPRUS_ADJECTIVE"
+
* If the capital has the modifier '''Emergent Center of Civilization''', remove it
**Change to country: "CYP"
+
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
*capital_scope:
+
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
**capital_formable_small_effect = yes
+
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
**formable_capital_modifier_normal_effect = yes
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
+
* Get {{icon|province investment}} '''2''' free province investments
|comment =  
+
|comment =  
}}
+
}}<section end=form_cyprus/>
  {{Decision
+
 
|version = 1.4
+
<section begin=form_epirus/>
 +
  {{Decision
 +
|version = 1.5
 
|decision_id = form_epirus
 
|decision_id = form_epirus
 
|decision_name = Form Epirus
 
|decision_name = Form Epirus
Line 588: Line 528:
 
* Has at least 1 territory
 
* Has at least 1 territory
 
* Has Epirote culture
 
* Has Epirote culture
* Capital is in the Epirus area
+
* Capital is in the province of '''Epirus'''
 
* Is not {{flag|Epirus}}
 
* Is not {{flag|Epirus}}
 
* Is not AI-controlled or has at least 10 territories
 
* Is not AI-controlled or has at least 10 territories
Line 606: Line 546:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Gain {{icon|political influence}} {{green|20}} political influence
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 +
* Gain {{icon|political influence}} {{green|25}} political influence
 
* Get {{icon|province investment}} '''1''' free province investment
 
* Get {{icon|province investment}} '''1''' free province investment
 +
|comment =
 +
}}<section end=form_epirus/>
  
|comment =  
+
<section begin=form_euboea/>
}}
 
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_euboea
 
|decision_id = form_euboea
 
|decision_name = Form Euboea
 
|decision_name = Form Euboea
Line 644: Line 585:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 +
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
* Get {{icon|province investment}} '''1''' free province investment
 
* Get {{icon|province investment}} '''1''' free province investment
 +
|comment =
 +
}}<section end=form_euboea/>
  
|comment =  
+
<section begin=form_gallaecia/>
}}
 
 
  {{Decision
 
  {{Decision
|version = 1.0
+
|version = 1.5
 
|decision_id = form_gallaecia
 
|decision_id = form_gallaecia
 
|decision_name = Unite Gallaecia
 
|decision_name = Unite Gallaecia
 
|decision_text = The tribes of the Gallaeci have lived a fragmentary existence for as long as we can remember. Rumors of foreign invasions to the south, people fleeing from great wars, and the sinister foreign gods of strange lands, fill the ears of our people. A strong leader, capable of uniting the clans, would safeguard our future in these uncertain times.
 
|decision_text = The tribes of the Gallaeci have lived a fragmentary existence for as long as we can remember. Rumors of foreign invasions to the south, people fleeing from great wars, and the sinister foreign gods of strange lands, fill the ears of our people. A strong leader, capable of uniting the clans, would safeguard our future in these uncertain times.
 
|potential =
 
|potential =
*Has atleast 1 cities
+
* Owns at least 1 territory
*country_culture = callaecian
+
* Primary culture is Callaecian
*is_tribal = yes
+
* Is a Tribe
* is not tag GLL
+
* Is not {{flag|Gallaecia}}
*OR:
+
* Is not AI-controlled or owns at least '''7''' territories
**is ai
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**Has atleast 7 cities
 
*NOR:
 
**is_tier_2_formable_trigger = yes
 
**is end game tag
 
highlight: OR:
 
*is_in_area = callaecia_septentrionalis_area
 
*is_in_area = callaecia_meridionalis_area
 
 
| allow =
 
| allow =
*custom_tooltip:
+
* {{flag|Gallaecia}} does not exist
**text = formable_not_gallaecia_exists
+
* Is a Tribe
** Not any_country: is not tag GLL
+
* Is not at war or in a civil war
*is_tribal = yes
+
* Owns or has subjects that own the following provinces:
*Nation not in a (civil) war
+
** '''Callaecia Septentrionalis'''
 +
** '''Callaecia Meridionalis'''
 
| effect =  
 
| effect =  
*change_country_name = "GALLAECIA_NAME"
+
* Country becomes {{flag|Gallaecia}}
*tribal_formable_government_change_effect = yes
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
*hidden_effect:
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
**change_country_adjective = "GALLAECIA_ADJECTIVE"
+
* Annex all unowned territories in the provinces of '''Callaecia Septentrionalis''' and '''Callaecia Meridionalis'''
**change_country_color = "gallaecia_color"
+
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
**Change to country: GLL
+
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
*custom_tooltip = inherit_gallaecia_provinces_tooltip
+
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
*hidden_effect: every_province:
+
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
**limit:
+
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
***OR:
+
* Get {{icon|province investment}} '''2''' free province investments
****is_in_area = callaecia_septentrionalis_area
+
|comment =  
****is_in_area = callaecia_meridionalis_area
+
}}<section end=form_gallaecia/>
***
 
****Not owner = ROOT
 
****Not owner: is not ai
 
**set_conquered_by = ROOT
 
*capital_scope:
 
**capital_formable_tribal_effect = yes
 
**formable_capital_modifier_tribal_effect = yes
 
  
|comment =  
+
<section begin=form_lusitania/>
}}
 
 
{{Decision
 
{{Decision
|version = 1.0
+
|version = 1.5
 
|decision_id = form_lusitania
 
|decision_id = form_lusitania
 
|decision_name = Unite Lusitania
 
|decision_name = Unite Lusitania
 
|decision_text = Those we call kin exist in fractured tribes, with no hope of ever achieving something greater. We must aim to assert our rightful leadership over them, and lead our people to greater glory!
 
|decision_text = Those we call kin exist in fractured tribes, with no hope of ever achieving something greater. We must aim to assert our rightful leadership over them, and lead our people to greater glory!
|potential =
+
|potential =
*Has atleast 1 cities
+
* Owns at least 1 territory
*country_culture = lusitanian
+
* Primary culture is Lusitanian
*is_tribal = yes
+
* Is a Tribe
* is not tag LST
+
* Is not {{flag|Lusitania}}
*OR:
+
* Is not AI-controlled or owns at least '''8''' territories
**is ai
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**Has atleast 8 cities
+
| allow =
*NOR:
+
* {{flag|Lusitania}} does not exist
**is_tier_2_formable_trigger = yes
+
* Is a Tribe
**is end game tag
+
* Is not at war or in a civil war
highlight: OR:
+
* Owns or has subjects that own the following provinces:
*is_in_area = lusitania_septentrionalis_area
+
** '''Lusitania Septentrionalis'''
*is_in_area = lusitania_meridionalis_area
+
** '''Lusitania Meridionalis'''
*Owns City:1292
+
* Owns or has subjects that own the following territories:
*Owns City:1295
+
** Visseria (1292)
*Owns City:1296
+
** Areocelum (1295)
| allow =
+
** Elboconis (1296)
*custom_tooltip:
+
| effect =  
**text = formable_not_lusitania_exists
+
* Country becomes {{flag|Lusitania}}
** Not any_country: is not tag LST
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
*is_tribal = yes
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
*Nation not in a (civil) war
+
* Annex all unowned territories in the provinces of '''Lusitania Septentrionalis''' and '''Lusitania Meridionalis''', as well as Visseria (1292), Areocelum (1295), and Elboconis (1296)
| effect =
+
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
*change_country_name = "LUSITANIA_NAME"
+
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
*tribal_formable_government_change_effect = yes
+
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
*hidden_effect:
+
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
**change_country_adjective = "LUSITANIA_ADJECTIVE"
+
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
**change_country_color = "lusitania_color"
+
* Get {{icon|province investment}} '''2''' free province investments
**Change to country: LST
+
|comment =  
*custom_tooltip = inherit_lusitania_provinces_tooltip
+
}}<section end=form_lusitania/>
*hidden_effect: every_province:
+
 
**limit:
+
<section begin=form_suebia/>
***OR:
+
  {{Decision
****is_in_area = lusitania_septentrionalis_area
+
|version = 1.5
****is_in_area = lusitania_meridionalis_area
+
|decision_id = form_suebia
****Owns City:1292
+
|decision_name = Unite Suebia
****Owns City:1295
+
|decision_text = The Suebi are a large group of people with whom we share many attributes. A strong leader to unite them in these dark times, is paramount to our continued survival.
****Owns City:1296
+
|potential =
***
+
* Owns at least 1 territory
****Not owner = ROOT
+
* Primary culture is Suebian
****Not owner: is not ai
+
* Is a Tribe
**set_conquered_by = ROOT
+
* Is not {{flag|Suebia}}
*capital_scope:
+
* Is not AI-controlled or owns at least '''10''' territories
**capital_formable_tribal_effect = yes
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**formable_capital_modifier_tribal_effect = yes
+
| allow =
 
+
* {{flag|Suebia}} does not exist
|comment =  
+
* Is a Tribe
}}
+
* Is not at war or in a civil war
  {{Decision
+
* All Suebian countries that own at least 1 territory are {{icon|subject}} subjects of the current country, or the current country is the only Suebian-cultured country that owns at least 1 territory
|version = 1.0
+
| effect =  
|decision_id = form_suebia
+
* Country becomes {{flag|Suebia}}
|decision_name = Unite Suebia
+
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
|decision_text = The Suebi are a large group of people with whom we share many attributes. A strong leader to unite them in these dark times, is paramount to our continued survival.
+
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
|potential =
+
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
*Has atleast 1 cities
+
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
*country_culture = suebian
+
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
*is_tribal = yes
+
* Get the modifier '''United Suebia''' for '''20''' years, giving:
* is not tag SBN
+
** {{icon|pop growth}} {{green|+0.10%}} National Population Growth
*OR:
+
** {{icon|manpower recovery speed}} {{green|+20%}} Manpower Recovery Speed
**is ai
+
** {{icon|migration cost}} {{green|-10%}} Migration Cost
**Has atleast 10 cities
+
* Annex all territories owned by Suebian-cultured {{icon|subject}} subjects in the regions of '''Germania''', '''Vistulia''', and '''Boiohaemum'''
*NOR:
+
* Get {{icon|province investment}} '''3''' free province investments
**is_tier_2_formable_trigger = yes
+
|comment =  
**is end game tag
+
}}<section end=form_suebia/>
highlight: OR: AND:
+
 
*has_owner = yes
+
<section begin=form_vettonia/>
*owner: country_culture = suebian
+
  {{Decision
| allow =
+
|version = 1.5
*custom_tooltip:
+
|decision_id = form_vettonia
**text = formable_not_suebia_exists
+
|decision_name = Unite the Vettones
** Not any_country:
+
|decision_text = Those that consider themselves Vettones have long engaged in petty squabbles and disputes. All it would take is a strong leader to present themself, and we could unite our disparate clans under one banner.
***Has atleast 1 cities
+
|potential =
***is not tag SBN
+
* Owns at least 1 territory
*is_tribal = yes
+
* Primary culture is Vettonian
*Nation not in a (civil) war
+
* Is a Tribe
| effect =  
+
* Is not {{flag|Vettonia}}
*change_country_name = "SUEBIA_NAME"
+
* Is not AI-controlled or owns at least '''7''' territories
*hidden_effect:
+
* Is not a Tier 1, Tier 2, or Tier 3 formable
**change_country_adjective = "SUEBIA_ADJECTIVE"
+
| allow =
**change_country_color = "suebia_color"
+
* {{flag|Vettonia}} does not exist
**Change to country: SBN
+
* Is a Tribe
*capital_scope:
+
* Is not at war or in a civil war
**capital_formable_tribal_effect = yes
+
* Owns or has subjects that own the following provinces:
**formable_capital_modifier_tribal_effect = yes
+
** '''Vettonia Septentrionalis'''
*add_country_modifier:
+
** '''Vettonia Meridionalis'''
**name = suebia_modifier
+
| effect =  
**duration = 7300
+
* Country becomes {{flag|Vettonia}}
*if:
+
* If the country is tribal, adopt the '''Federated Tribe''' government form
**limit: any_subject: country_culture = suebian
+
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
**every_subject:
+
* Annex all unowned territories in the provinces of '''Vettonia Septentrionalis''' and '''Vettonia Meridionalis'''
***limit: country_culture = suebian
+
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
***every_owned_province:
+
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
****limit: OR:
+
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth
*****region = germania_region
+
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
*****region = vistulia_region
+
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
*****region = bohemia_area
+
* Get {{icon|province investment}} '''2''' free province investments
****set_owned_by = root
 
 
 
|comment =
 
}}
 
  {{Decision
 
|version = 1.0
 
|decision_id = form_vettonia
 
|decision_name = Unite the Vettones
 
|decision_text = Those that consider themselves Vettones have long engaged in petty squabbles and disputes. All it would take is a strong leader to present themself, and we could unite our disparate clans under one banner.
 
|potential =
 
*Has atleast 1 cities
 
*country_culture = vettonian
 
*is_tribal = yes
 
* is not tag VTT
 
*OR:
 
**is ai
 
**Has atleast 7 cities
 
*NOR:
 
**is_tier_2_formable_trigger = yes
 
**is end game tag
 
highlight: OR:
 
*is_in_area = vettonia_septentrionalis_area
 
*is_in_area = vettonia_meridionalis_area
 
| allow =
 
*custom_tooltip:
 
**text = formable_not_vettonia_exists
 
** Not any_country: is not tag VTT
 
*is_tribal = yes
 
*Nation not in a (civil) war
 
| effect =
 
*change_country_name = "VETTONIA_NAME"
 
*tribal_formable_government_change_effect = yes
 
*hidden_effect:
 
**change_country_adjective = "VETTONIA_ADJECTIVE"
 
**change_country_color = "vettonia_color"
 
**Change to country: VTT
 
*custom_tooltip = inherit_vettonia_provinces_tooltip
 
*hidden_effect: every_province:
 
**limit:
 
***OR:
 
****is_in_area = vettonia_septentrionalis_area
 
****is_in_area = vettonia_meridionalis_area
 
***
 
****Not owner = ROOT
 
****Not owner: is not ai
 
**set_conquered_by = ROOT
 
*capital_scope:
 
**capital_formable_tribal_effect = yes
 
**formable_capital_modifier_tribal_effect = yes
 
 
 
 
|comment =  
 
|comment =  
}}
+
}}<section end=form_vettonia/>
 
{{End box wrapper}}
 
{{End box wrapper}}
  
Line 860: Line 738:
 
<section begin=form_armenia/>
 
<section begin=form_armenia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_armenia
 
|decision_id = form_armenia
 
|decision_name = Form Armenia
 
|decision_name = Form Armenia
Line 866: Line 744:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country is in the Persian culture group
+
* Country is in the Anatolian culture group
* The capital is in the region of Armenia or the provinces of Armenia Maior, Armenia Minor, Sophene, or Corduene
+
* The capital is in the region of '''Armenia''' or the provinces of '''Armenia Maior''', '''Armenia Minor''', '''Sophene''', or '''Corduene'''
 
* Is not {{flag|Armenia}}
 
* Is not {{flag|Armenia}}
 
* Is not AI-controlled or has more than 12 territories
 
* Is not AI-controlled or has more than 12 territories
Line 889: Line 767:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the region of Armenia and the provinces of Armenia Maior, Armenia Minor, Sophene, and Corduene
+
* Get claims on all territories in the region of '''Armenia''' and the provinces of '''Armenia Maior''', '''Armenia Minor''', '''Sophene''', and '''Corduene'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 898: Line 776:
 
<section begin=form_assyria/>
 
<section begin=form_assyria/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_assyria
 
|decision_id = form_assyria
 
|decision_name = Form Assyria
 
|decision_name = Form Assyria
Line 905: Line 783:
 
* Has at least 1 territory
 
* Has at least 1 territory
 
* Country is in the Aramaic culture group
 
* Country is in the Aramaic culture group
* The capital is in the region of Assyria
+
* The capital is in the region of '''Assyria'''
 
* Is not {{flag|Assyria}}
 
* Is not {{flag|Assyria}}
 
* Is not AI-controlled or has more than 12 territories
 
* Is not AI-controlled or has more than 12 territories
Line 925: Line 803:
 
* Nineue (862) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Nineue (862) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the regions of Assyria and Mesopotamia
+
* Get claims on all territories in the regions of '''Assyria''' and '''Mesopotamia'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 934: Line 812:
 
<section begin=form_babylon/>
 
<section begin=form_babylon/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_babylon
 
|decision_id = form_babylon
 
|decision_name = Form Babylon
 
|decision_name = Form Babylon
Line 970: Line 848:
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
* Get claims on all territories in the regions of Assyria and Mesopotamia and the provinces of Susiana and Mardiene
+
* Get claims on all territories in the regions of '''Assyria''' and '''Mesopotamia''' and the provinces of '''Susiana''' and '''Mardiene'''
 
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving:
 
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving:
 
** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters
 
** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters
** [[File:Pop citizen happiness.png|28px]] {{green|+15%}} National Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+12%}} National Citizen Happiness
** [[File:Pop freemen happiness.png|28px]] {{green|+15%}} National Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+12%}} National Freeman Happiness
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 982: Line 860:
 
<section begin=form_belgia/>
 
<section begin=form_belgia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_belgia
 
|decision_id = form_belgia
 
|decision_name = Unite Belgia
 
|decision_name = Unite Belgia
Line 988: Line 866:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country has Belgae culture
+
* Country is in the Belgae culture culture group
 
* Is not {{flag|Belgia}}
 
* Is not {{flag|Belgia}}
 
* Is not AI-controlled or has more than 12 territories
 
* Is not AI-controlled or has more than 12 territories
Line 996: Line 874:
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
 
* Owns or has a subject that owns the following provinces:
 
* Owns or has a subject that owns the following provinces:
** Veliocassia
+
** '''Veliocassia'''
** Bellovacia
+
** '''Bellovacia'''
** Suaeuconia
+
** '''Suaeuconia'''
** Morinia
+
** '''Morinia'''
** Nervia
+
** '''Nervia'''
** Eburonia
+
** '''Eburonia'''
 
* Owns or has a subject that owns the following territories:
 
* Owns or has a subject that owns the following territories:
 
** Manaritum (3849)
 
** Manaritum (3849)
Line 1,011: Line 889:
 
* If the country is tribal, adopt the '''Federated Tribe''' government form
 
* If the country is tribal, adopt the '''Federated Tribe''' government form
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
* Annex all unowned territories in the provinces of Veliocassia, Bellovacia, Suaeuconia, Morinia, Nervia, and Eburonia, as well as the territories of Manaritum (3849), Marsacia (3845), Fletio (3844), and Ganuenta (3843)
+
* Annex all unowned territories in the provinces of '''Veliocassia''', '''Bellovacia''', '''Suaeuconia''', '''Morinia''', '''Nervia''', and '''Eburonia''', as well as the territories of Manaritum (3849), Marsacia (3845), Fletio (3844), and Ganuenta (3843)
 
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
 
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
 
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
Line 1,023: Line 901:
 
<section begin=form_ccc/>
 
<section begin=form_ccc/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_ccc
 
|decision_id = form_ccc
 
|decision_name = Create the Caledonian Confederacy
 
|decision_name = Create the Caledonian Confederacy
Line 1,037: Line 915:
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
 
* Owns or has a subject that owns the following provinces:
 
* Owns or has a subject that owns the following provinces:
** Votadinia
+
** '''Votadinia'''
** Caledonia
+
** '''Caledonia'''
** Taexalia
+
** '''Taexalia'''
 
| effect =  
 
| effect =  
 
* Current country becomes {{flag|Caledonian Confederacy}}
 
* Current country becomes {{flag|Caledonian Confederacy}}
 
* If the country is tribal, adopt the '''Federated Tribe''' government form
 
* If the country is tribal, adopt the '''Federated Tribe''' government form
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
* Annex all unowned territories in the provinces of Votadinia, Caledonia, Taexalia
+
* Annex all unowned territories in the provinces of '''Votadinia''', '''Caledonia''', '''Taexalia'''
 
* If the country is tribal:
 
* If the country is tribal:
 
** Add {{icon|tribesmen}} 4 tribesmen pops to the capital
 
** Add {{icon|tribesmen}} 4 tribesmen pops to the capital
Line 1,055: Line 933:
 
** Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
*** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
*** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
*** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
*** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
*** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
*** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
* Get {{icon|province investment}} '''2''' free province investments
 
* Get {{icon|province investment}} '''2''' free province investments
Line 1,064: Line 942:
 
<section begin=form_cilicia/>
 
<section begin=form_cilicia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_cilicia
 
|decision_id = form_cilicia
 
|decision_name = Form Cilicia
 
|decision_name = Form Cilicia
Line 1,089: Line 967:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the region of Cilicia
+
* Get claims on all territories in the region of '''Cilicia'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,098: Line 976:
 
<section begin=form_crete/>
 
<section begin=form_crete/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_crete
 
|decision_id = form_crete
 
|decision_name = Form Crete
 
|decision_name = Form Crete
Line 1,104: Line 982:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* The capital is in the province of Crete
+
* The capital is in the province of '''Crete'''
 
* If the country is AI-controlled, owns at least 3 territories
 
* If the country is AI-controlled, owns at least 3 territories
 
* Is not {{flag|Crete}}
 
* Is not {{flag|Crete}}
Line 1,121: Line 999:
 
* Capital gets the modifier '''Cretan Administration''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Cretan Administration''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop citizen output.png|28px]] {{green|+25%}} Local Citizen Output
+
** {{icon|citizen output}} {{green|+12%}} Local Citizen Output
 
* Tooltip: Issues an ultimatum to all Cretan nations with fewer than #Y 4#! provinces, demanding their annexation. They are very likely to accept.
 
* Tooltip: Issues an ultimatum to all Cretan nations with fewer than #Y 4#! provinces, demanding their annexation. They are very likely to accept.
* Every country with its capital in the province of Crete that owns less than 4 territories gets the event [[Nation forming events#nation_forming.1|'''Cretan Ultimatum''']]
+
* Every country with its capital in the province of '''Crete''' that owns less than 4 territories gets the event [[Nation forming events#nation_forming.1|'''Cretan Ultimatum''']]
* Get claims on all territories in the province of Crete
+
* Get claims on all territories in the province of '''Crete'''
 
* Get {{icon|province investment}} '''2''' free province investments
 
* Get {{icon|province investment}} '''2''' free province investments
 
|comment =  
 
|comment =  
Line 1,131: Line 1,009:
 
<section begin=form_dravida/>
 
<section begin=form_dravida/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_dravida
 
|decision_id = form_dravida
 
|decision_name = Form Dravida
 
|decision_name = Form Dravida
Line 1,138: Line 1,016:
 
* Has at least 1 territory
 
* Has at least 1 territory
 
* Country is in the Dravidian culture group
 
* Country is in the Dravidian culture group
* The capital is in the region of Dravida or Karnata
+
* The capital is in the region of '''Dravida''' or '''Karnata'''
 
* Is not {{flag|Dravida}}
 
* Is not {{flag|Dravida}}
 
* Is not AI-controlled or has at least 30 territories
 
* Is not AI-controlled or has at least 30 territories
Line 1,159: Line 1,037:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the region of Dravida and Karnata
+
* Get claims on all territories in the region of '''Dravida''' and '''Karnata'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,168: Line 1,046:
 
<section begin=form_egypt/>
 
<section begin=form_egypt/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_egypt
 
|decision_id = form_egypt
 
|decision_name = Form Egypt
 
|decision_name = Form Egypt
Line 1,174: Line 1,052:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country is in the Nilotic or Nubian culture group
+
* Country is in the Egyptian or Nubian culture group
 
* Is a monarchy
 
* Is a monarchy
 
* Is not {{flag|Egypt (Formable)|0}} {{flag|Egypt|0}} [[Egypt]]
 
* Is not {{flag|Egypt (Formable)|0}} {{flag|Egypt|0}} [[Egypt]]
Line 1,196: Line 1,074:
 
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
 
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
 
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
 
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
** {{icon|primary culture happiness}} {{green|+10%}} Primary Culture Happiness
+
** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness
 +
* If the primary culture is not Bohairic, Faiyumic, or Sahidic, set the primary culture to '''Bohairic''', with the old primary culture becoming {{icon|integrated}} integrated
 
* Set the country's government to '''Theocratic Monarchy''', if it is not already
 
* Set the country's government to '''Theocratic Monarchy''', if it is not already
 
* Country becomes {{flag|Egypt (Formable)|0}} [[Egypt]]
 
* Country becomes {{flag|Egypt (Formable)|0}} [[Egypt]]
Line 1,205: Line 1,084:
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
* Get claims on all territories in the regions of Lower Egypt and Upper Egypt
+
* Get claims on all territories in the regions of '''Lower Egypt''' and '''Upper Egypt'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
  
Line 1,214: Line 1,093:
 
<section begin=form_galatia/>
 
<section begin=form_galatia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_galatia
 
|decision_id = form_galatia
 
|decision_name = Form Galatia
 
|decision_name = Form Galatia
Line 1,220: Line 1,099:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country is in the Gallic culture group
+
* Country is in the Gallic or Pannonian culture group
 
* Is not {{flag|Galatia}}
 
* Is not {{flag|Galatia}}
* Is not AI-controlled or owns a province in the region of Phrygia
+
* Is not AI-controlled or owns a province in the region of '''Phrygia'''
 
* Is not a Tier 2 or Tier 3 formable
 
* Is not a Tier 2 or Tier 3 formable
 
| allow =
 
| allow =
Line 1,242: Line 1,121:
 
* Ankyra (194) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Ankyra (194) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the regions of Phrygia and Cappadocia
+
* Get claims on all territories in the regions of '''Phrygia''' and '''Cappadocia'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,251: Line 1,130:
 
<section begin=form_helvetia/>
 
<section begin=form_helvetia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_helvetia
 
|decision_id = form_helvetia
 
|decision_name = Unite Helvetia
 
|decision_name = Unite Helvetia
Line 1,262: Line 1,141:
 
* Is not AI-controlled or has at least 8 territories
 
* Is not AI-controlled or has at least 8 territories
 
* Is not a Tier 2 or Tier 3 formable
 
* Is not a Tier 2 or Tier 3 formable
highlight:
 
*OR:
 
**is_in_area = helvetia_inferioris_area
 
**is_in_area = tigurinia_area
 
*
 
**Owns City:3637
 
**Owns City:3739
 
**Owns City:3639
 
 
| allow =
 
| allow =
 
* {{flag|Helvetia}} does not current exist
 
* {{flag|Helvetia}} does not current exist
 
* Is tribal
 
* Is tribal
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
* Owns or has a subject that owns the province of Verbigenia
+
* Owns or has a subject that owns the province of '''Verbigenia'''
 
* Owns or has a subject that owns the following territories:
 
* Owns or has a subject that owns the following territories:
 
** Petinesca (3631)
 
** Petinesca (3631)
Line 1,287: Line 1,158:
 
* If the country is tribal, adopt the '''Federated Tribe''' government form
 
* If the country is tribal, adopt the '''Federated Tribe''' government form
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
* Annex all unowned territories in the provinces of Verbigenia and Helvetia
+
* Annex all unowned territories in the provinces of '''Verbigenia''' and '''Helvetia'''
 
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
 
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
 
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving:
Line 1,299: Line 1,170:
 
<section begin=form_hibernia/>
 
<section begin=form_hibernia/>
 
  {{Decision
 
  {{Decision
| version = 1.4
+
| version = 1.5
 
| decision_id = form_hibernia
 
| decision_id = form_hibernia
 
| decision_name = Form Hibernia
 
| decision_name = Form Hibernia
Line 1,312: Line 1,183:
 
* {{flag|Hibernia}} does not exist
 
* {{flag|Hibernia}} does not exist
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
* Owns or has a subject that owns the provinces of Hibernia Orientalis, Hibernia Meridionalis, Hibernia Occidentalis, and Hibernia Septentrionalis
+
* Owns or has a subject that owns the provinces of '''Hibernia Orientalis''', '''Hibernia Meridionalis''', '''Hibernia Occidentalis''', and '''Hibernia Septentrionalis'''
 
| effect =  
 
| effect =  
 
* Country becomes {{flag|Hibernia}}
 
* Country becomes {{flag|Hibernia}}
 
* If the country is tribal, adopt the '''Federated Tribe''' government form
 
* If the country is tribal, adopt the '''Federated Tribe''' government form
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
* Annex all unowned territories in the provinces of Hibernia Orientalis, Hibernia Meridionalis, Hibernia Occidentalis, and Hibernia Septentrionalis
+
* Annex all unowned territories in the provinces of '''Hibernia Orientalis''', '''Hibernia Meridionalis''', '''Hibernia Occidentalis''', and '''Hibernia Septentrionalis'''
 
* If the country is tribal:
 
* If the country is tribal:
 
** Add {{icon|tribesmen}} 4 tribesmen pops to the capital
 
** Add {{icon|tribesmen}} 4 tribesmen pops to the capital
Line 1,328: Line 1,199:
 
** Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
*** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
*** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
*** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
*** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
*** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
*** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
|comment =  
 
|comment =  
Line 1,335: Line 1,206:
 
<section begin=form_illyria/>
 
<section begin=form_illyria/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_illyria
 
|decision_id = form_illyria
 
|decision_name = Form Illyria
 
|decision_name = Form Illyria
Line 1,370: Line 1,241:
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
* Get claims on all territories in the region of Illyria
+
* Get claims on all territories in the region of '''Illyria'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,378: Line 1,249:
 
<section begin=form_macedon/>
 
<section begin=form_macedon/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_macedon
 
|decision_id = form_macedon
 
|decision_name = Form Macedon
 
|decision_name = Form Macedon
Line 1,384: Line 1,255:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country has Macedonian culture or the current ruler is in the same family as '''Pyrrhos Aiakidai''' (70)
+
* Country has Macedonian culture or, if the '''Epirus Content Pack''' is not enabled, started as {{flag|Epirus}}
 
* Is not a republic
 
* Is not a republic
 +
* The capital is in the regions of '''Macedonia''' or '''Greece''', or has dominant Macedonian culture
 
* Is not {{flag|Macedon}}
 
* Is not {{flag|Macedon}}
 
* Is not AI-controlled or has at least 20 territories
 
* Is not AI-controlled or has at least 20 territories
Line 1,398: Line 1,270:
 
** Pharsalos (394)
 
** Pharsalos (394)
 
** Eratyra (3175)
 
** Eratyra (3175)
 +
* If the country is not AI-controlled and there are Macedonian-cultured pops in the country, has Macedonian as a {{icon|integrated}} primary or integrated culture
 
| effect =  
 
| effect =  
 
* Gain {{icon|political influence}} {{green|150}} political influence
 
* Gain {{icon|political influence}} {{green|150}} political influence
 
* Current country becomes {{flag|Macedon}}
 
* Current country becomes {{flag|Macedon}}
* Set the primary culture to '''Macedonian'''
+
* Set the primary culture to '''Macedonian''', with the old primary culture being {{icon|integrated}} integrated
 
* Set the capital to Pella (379), and make it a city if it is currently a territory
 
* Set the capital to Pella (379), and make it a city if it is currently a territory
 
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to Pella (379)
 
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to Pella (379)
 
* Pella (379) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Pella (379) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the region of Macedon
+
* Get claims on all territories in the region of '''Macedonia'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,415: Line 1,288:
 
<section begin=form_media/>
 
<section begin=form_media/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_media
 
|decision_id = form_media
 
|decision_name = Form Media
 
|decision_name = Form Media
Line 1,421: Line 1,294:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country is in the Persian culture group
+
* Country is in the Iranian culture group
 
* Is not {{flag|Media}} or {{flag|Persia}}
 
* Is not {{flag|Media}} or {{flag|Persia}}
* The capital is in the region of Media
+
* The capital is in the region of '''Media'''
 
* Is not AI-controlled or has at least 15 territories
 
* Is not AI-controlled or has at least 15 territories
 
* Is not a Tier 2 or Tier 3 formable
 
* Is not a Tier 2 or Tier 3 formable
Line 1,442: Line 1,315:
 
* Ekbatana (1595) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Ekbatana (1595) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories not currently owned or owned by a subject in the region of Media
+
* Get claims on all territories not currently owned or owned by a subject in the region of '''Media'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,451: Line 1,324:
 
<section begin=form_noricum/>
 
<section begin=form_noricum/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_noricum
 
|decision_id = form_noricum
 
|decision_name = Form Noricum
 
|decision_name = Form Noricum
Line 1,459: Line 1,332:
 
* Primary culture is Noric or Rhaetian
 
* Primary culture is Noric or Rhaetian
 
* Is not {{flag|Noricum}}
 
* Is not {{flag|Noricum}}
* The capital is in the provinces of Noricum, Alpes Carniae, or Breunia
+
* The capital is in the provinces of '''Noricum''', '''Alpes Carniae''', or '''Breunia'''
 
* Is not AI-controlled or has at least 7 territories
 
* Is not AI-controlled or has at least 7 territories
 
* Is not a Tier 2 or Tier 3 formable
 
* Is not a Tier 2 or Tier 3 formable
Line 1,477: Line 1,350:
 
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
 
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
 
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
 
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
** {{icon|primary culture happiness}} {{green|+10%}} Primary Culture Happiness
+
** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness
 
** Set the country's government to '''Autocratic Monarchy'''
 
** Set the country's government to '''Autocratic Monarchy'''
 
* Move the capital to Noreia (3672) and make it a city if it is currently a territory
 
* Move the capital to Noreia (3672) and make it a city if it is currently a territory
Line 1,483: Line 1,356:
 
* Noreia (3672) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Noreia (3672) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
* Get {{icon|province investment}} '''2''' free province investments
 
* Get {{icon|province investment}} '''2''' free province investments
Line 1,491: Line 1,364:
 
<section begin=form_numidia/>
 
<section begin=form_numidia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_numidia
 
|decision_id = form_numidia
 
|decision_name = Form Numidia
 
|decision_name = Form Numidia
Line 1,520: Line 1,393:
 
* Kirta (3163) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Kirta (3163) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the region of Numidia and the provinces of Massaesylia, Thabracania, Musulamia, and Maxyesia
+
* Get claims on all territories in the region of '''Numidia''' and the provinces of '''Massaesylia''', '''Thabracania''', '''Musulamia''', and '''Maxyesia'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,529: Line 1,402:
 
<section begin=form_phrygia/>
 
<section begin=form_phrygia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_phrygia
 
|decision_id = form_phrygia
 
|decision_name = Form Phrygia
 
|decision_name = Form Phrygia
Line 1,537: Line 1,410:
 
* Primary culture is Phrygian
 
* Primary culture is Phrygian
 
* Is not {{flag|Phrygia (Formable)}}
 
* Is not {{flag|Phrygia (Formable)}}
* Is not AI-controlled or owns a province in the region of Phrygia
+
* Is not AI-controlled or owns a province in the region of '''Phrygia'''
 
* Is not a Tier 2 or Tier 3 formable
 
* Is not a Tier 2 or Tier 3 formable
 
| allow =
 
| allow =
Line 1,557: Line 1,430:
 
* Ankyra (194) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Ankyra (194) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the regions of Phrygia and Cappadocia
+
* Get claims on all territories in the regions of '''Phrygia''' and '''Cappadocia'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,566: Line 1,439:
 
<section begin=form_pontus/>
 
<section begin=form_pontus/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_pontus
 
|decision_id = form_pontus
 
|decision_name = Form Pontus
 
|decision_name = Form Pontus
Line 1,591: Line 1,464:
 
* Amaseia (1819) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Amaseia (1819) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the regions of Bithynia and Cappadocia
+
* Get claims on all territories in the regions of '''Bithynia''' and '''Cappadocia'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,600: Line 1,473:
 
<section begin=form_brettonia/>
 
<section begin=form_brettonia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_brettonia
 
|decision_id = form_brettonia
 
|decision_name = Unite Pritania
 
|decision_name = Unite Pritania
Line 1,615: Line 1,488:
 
* Is [[tribal]]
 
* Is [[tribal]]
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
* Owns all territories in the region of Britannia
+
* Owns all territories in the region of '''Britannia'''
 
| effect =  
 
| effect =  
 
* Current country becomes {{flag|Pritania}}
 
* Current country becomes {{flag|Pritania}}
Line 1,624: Line 1,497:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
Line 1,632: Line 1,505:
 
<section begin=form_sardinia/>
 
<section begin=form_sardinia/>
 
  {{Decision
 
  {{Decision
| version = 1.4
+
| version = 1.5
 
| decision_id = form_sardinia
 
| decision_id = form_sardinia
 
| decision_name = Form Sardinia
 
| decision_name = Form Sardinia
Line 1,644: Line 1,517:
 
* {{flag|Sardinia}} does not exist
 
* {{flag|Sardinia}} does not exist
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
* Owns the provinces of Sardinia Borealis and Sardinia Australis
+
* Owns the provinces of '''Sardinia Borealis''' and '''Sardinia Australis'''
 
| effect =  
 
| effect =  
 
* Country becomes {{flag|Sardinia}}
 
* Country becomes {{flag|Sardinia}}
Line 1,660: Line 1,533:
 
<section begin=form_saxonia/>
 
<section begin=form_saxonia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_saxonia
 
|decision_id = form_saxonia
 
|decision_name = Unite Saxonia
 
|decision_name = Unite Saxonia
Line 1,691: Line 1,564:
 
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
 
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense
 
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
* Get claims on all unowned territories in the province of Chaucia
+
* Get claims on all unowned territories in the province of '''Chaucia'''
 
* Get {{icon|province investment}} '''2''' free province investments
 
* Get {{icon|province investment}} '''2''' free province investments
 
|comment =  
 
|comment =  
Line 1,698: Line 1,571:
 
<section begin=form_sicily/>
 
<section begin=form_sicily/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_sicily
 
|decision_id = form_sicily
 
|decision_name = Unite Sicily
 
|decision_name = Unite Sicily
Line 1,717: Line 1,590:
 
** Morgantina (88)
 
** Morgantina (88)
 
** Ziz (96)
 
** Ziz (96)
 +
* Is not {{flag|Sikelia}}
 
| effect =  
 
| effect =  
 
* Current country becomes {{flag|Sicily}}
 
* Current country becomes {{flag|Sicily}}
Line 1,724: Line 1,598:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the provinces of Siculia, Sicania, and Syracuse
+
* Get claims on all territories in the provinces of '''Siculia''', '''Sicania''', and '''Syracuse'''
 
* Get {{icon|province investment}} '''2''' free province investments
 
* Get {{icon|province investment}} '''2''' free province investments
 
|comment =  
 
|comment =  
Line 1,734: Line 1,608:
 
<section begin=form_syria/>
 
<section begin=form_syria/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_syria
 
|decision_id = form_syria
 
|decision_name = Form Syria
 
|decision_name = Form Syria
Line 1,742: Line 1,616:
 
* Has Aramaic primary culture
 
* Has Aramaic primary culture
 
* Is not {{flag|Syria}}
 
* Is not {{flag|Syria}}
* Capital is in the provinces of Syria Coele, Apamene, Palmyrene, Decapolis, Syria, or Syria Cyrrestice
+
* Capital is in the provinces of '''Syria Coele''', '''Apamene''', '''Palmyrene''', '''Decapolis''', '''Syria''', or '''Syria Cyrrestice'''
 
* Is not AI-controlled or owns at least 12 territories
 
* Is not AI-controlled or owns at least 12 territories
 
* Is not a Tier 2 or Tier 3 formable
 
* Is not a Tier 2 or Tier 3 formable
Line 1,762: Line 1,636:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
* Get claims on all unowned territories in the region of Syria
 
* Get claims on all unowned territories in the region of Syria
Line 1,772: Line 1,646:
 
<section begin=form_yamnat/>
 
<section begin=form_yamnat/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_yamnat
 
|decision_id = form_yamnat
 
|decision_name = Form Yamnat
 
|decision_name = Form Yamnat
Line 1,803: Line 1,677:
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 
* Move the capital to Sanaa (4682) and make it a city if it is currently a territory
 
* Move the capital to Sanaa (4682) and make it a city if it is currently a territory
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to the Sanaa (4682)
+
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to Sanaa (4682)
 
* Sanaa (4682) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Sanaa (4682) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all unowned territories in the region of Arabia Felix
+
* Get claims on all unowned territories in the region of '''Arabia Felix'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,815: Line 1,689:
 
<section begin=become_yuezhi/>
 
<section begin=become_yuezhi/>
 
{{Decision
 
{{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = become_yuezhi
 
|decision_id = become_yuezhi
 
|decision_name = Adopt Yuezhi as National Identity
 
|decision_name = Adopt Yuezhi as National Identity
Line 1,839: Line 1,713:
 
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+5%}} Local Civilization Level
 
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
 
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital
* Get claims on all territories in the provinces of Ferghana, Shule, Talas, and Kyreschata
+
* Get claims on all territories in the provinces of '''Ferghana''', '''Shule''', '''Talas''', and '''Kyreschata'''
 
* Get {{icon|province investment}} '''2''' free province investments
 
* Get {{icon|province investment}} '''2''' free province investments
 
|comment =  
 
|comment =  
Line 1,852: Line 1,726:
 
<section begin=form_aksum/>
 
<section begin=form_aksum/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_aksum
 
|decision_id = form_aksum
 
|decision_name = Form Aksum
 
|decision_name = Form Aksum
Line 1,866: Line 1,740:
 
* Owns the following territories:
 
* Owns the following territories:
 
** Aksum (7506)
 
** Aksum (7506)
** Yehah (7505)
+
** Yeha (7505)
 
** Uikra (7508)
 
** Uikra (7508)
 
| effect =  
 
| effect =  
Line 1,877: Line 1,751:
 
* Aksum (7506) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Aksum (7506) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all unowned territories in the provinces of Aksum and Tana
+
* Get claims on all unowned territories in the provinces of '''Aksum''' and '''Tana'''
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
|comment =  
 
|comment =  
Line 1,886: Line 1,760:
 
<section begin=form_albion/>
 
<section begin=form_albion/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_albion
 
|decision_id = form_albion
 
|decision_name = Unite Albion
 
|decision_name = Unite Albion
Line 1,901: Line 1,775:
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
 
* Owns the following regions:
 
* Owns the following regions:
** Britannia
+
** '''Britannia'''
** Caledonia
+
** '''Caledonia'''
 
| effect =  
 
| effect =  
 
* Current country becomes {{flag|Albion}}
 
* Current country becomes {{flag|Albion}}
Line 1,910: Line 1,784:
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving:
 
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving:
 
** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters
 
** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters
** [[File:Pop citizen happiness.png|28px]] {{green|+15%}} National Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+12%}} National Citizen Happiness
** [[File:Pop freemen happiness.png|28px]] {{green|+15%}} National Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+12%}} National Freeman Happiness
 
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire'''
 
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire'''
 
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence
Line 1,923: Line 1,797:
 
<section begin=reunite_alexanders_empire_decision/>
 
<section begin=reunite_alexanders_empire_decision/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = reunite_alexanders_empire
 
|decision_id = reunite_alexanders_empire
 
|decision_name = Reunite Alexander's Empire
 
|decision_name = Reunite Alexander's Empire
Line 1,967: Line 1,841:
 
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
 
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
 
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
 
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
** {{icon|primary culture happiness}} {{green|+10%}} Primary Culture Happiness
+
** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness
 
* If the government type is not Empire or Imperial Cult, set the country's government to '''Empire'''
 
* If the government type is not Empire or Imperial Cult, set the country's government to '''Empire'''
 
* Get the modifier '''Argead Unification''' until the end of the game, giving:
 
* Get the modifier '''Argead Unification''' until the end of the game, giving:
** {{icon|wrong culture group happiness}} {{green|+10%}} Wrong Culture-Group Happiness
+
** {{icon|wrong culture group happiness}} {{green|+6%}} Unintegrated Culture Group Happiness
** [[File:Land morale.png|28px]] {{green|+10%}} Morale of Armies
+
** [[File:Land morale.png|28px]] {{green|+5%}} Morale of Armies
 
** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation
 
** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} National Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} National Freeman Happiness
 
* Current country becomes {{flag|Argead Empire}}
 
* Current country becomes {{flag|Argead Empire}}
 
* Get the event [[Diadochi_events#diadochi_flavor.7|'''Capital of an Empire''']]
 
* Get the event [[Diadochi_events#diadochi_flavor.7|'''Capital of an Empire''']]
* Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
+
* Get claims on all unowned provinces in the regions of '''Parthia''', '''Syria''', '''Ariana''', '''Bactriana''', '''Media''', '''Persis''', '''Gedrosia''', '''Mesopotamia''', '''Assyria''', '''Bithynia''', '''Cappadocia''', '''Galatia''', '''Cilicia''', '''Asia''', '''Greece''', '''Palestine''', '''Gandhara''', '''Lower Egypt''', '''Upper Egypt''', '''Macedonia''', and '''Thrace'''
* If the country is {{flag|Phrygia}}, {{flag|Macedon}}, {{flag|Seleukid Empire}}, {{flag|Egypt}}, or {{flag|Thrace}} and is not AI-controlled, award the achievement '''No More Worlds Left to Conquer'''
+
* If the country is {{flag|Antigonid Kingdom}}, {{flag|Macedon}}, {{flag|Seleukid Empire}}, {{flag|Egypt}}, or {{flag|Thrace}} and is not AI-controlled, award the achievement '''No More Worlds Left to Conquer'''
 
* Get {{icon|province investment}} '''5''' free province investments
 
* Get {{icon|province investment}} '''5''' free province investments
 
|comment =  
 
|comment =  
Line 1,985: Line 1,859:
 
<section begin=form_bharatavarsha/>
 
<section begin=form_bharatavarsha/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_bharatavarsha
 
|decision_id = form_bharatavarsha
 
|decision_name = Bharatavarsha
 
|decision_name = Bharatavarsha
Line 1,991: Line 1,865:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country is in the Aryan or Dravidian culture group
+
* Country is in the Aryan, Pracyan, or Dravidian culture group
 
* Is not {{flag|Bharatvarsha}}
 
* Is not {{flag|Bharatvarsha}}
 
* Is not AI-controlled or owns at least 50 territories
 
* Is not AI-controlled or owns at least 50 territories
Line 1,999: Line 1,873:
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
 
* Owns or has a subject that owns the following regions:
 
* Owns or has a subject that owns the following regions:
** Pracya
+
** '''Pracya'''
** Madhyadesa
+
** '''Madhyadesa'''
** Vindhyaprstha
+
** '''Vindhyaprstha'''
** Dravida
+
** '''Dravida'''
** Aparanta
+
** '''Aparanta'''
** Karnata
+
** '''Karnata'''
** Avanti
+
** '''Avanti'''
** Maru
+
** '''Maru'''
** Gandhara
+
** '''Gandhara'''
 
| effect =  
 
| effect =  
 
* If the current government form is not Empire or Imperial Cult, set the government form to '''Empire'''
 
* If the current government form is not Empire or Imperial Cult, set the government form to '''Empire'''
 
* Get the modifier '''Bharatavarsha''' until the end of the game, giving:
 
* Get the modifier '''Bharatavarsha''' until the end of the game, giving:
** {{icon|wrong culture group happiness}} {{green|+10%}} Wrong Culture-Group Happiness
+
** {{icon|wrong culture group happiness}} {{green|+6%}} Unintegrated Culture Group Happiness
 
** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation
 
** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation
 
** {{icon|conversion}} {{green|+25%}} Pop Conversion Speed
 
** {{icon|conversion}} {{green|+25%}} Pop Conversion Speed
** [[File:Pop citizen happiness.png|28px]] {{green|+10%}} National Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+8%}} National Citizen Happiness
 
* Current country becomes {{flag|Bharatvarsha}}
 
* Current country becomes {{flag|Bharatvarsha}}
 
* Add {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital
 
* Add {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital
 
* Capital gets the modifier '''Capital of the Subcontinent''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Capital of the Subcontinent''' until the '''end of the game''', giving:
 +
** {{icon|local tax}} {{green|+10%}} Local Tax
 
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth
 
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth
** {{icon|commerce value}} {{green|+10%}} Commerce Value
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
** [[File:Pop citizen happiness.png|28px]] {{green|+15%}} Local Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+12%}} Local Citizen Happiness
 
* Get {{icon|province investment}} '''5''' free province investments
 
* Get {{icon|province investment}} '''5''' free province investments
 
|comment =  
 
|comment =  
Line 2,028: Line 1,902:
 
<section begin=form_dacia/>
 
<section begin=form_dacia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_dacia
 
|decision_id = form_dacia
 
|decision_name = Form Dacia
 
|decision_name = Form Dacia
Line 2,058: Line 1,932:
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence
 
* Add {{icon|tribesmen}} 8 tribesmen pops. {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital
 
* Add {{icon|tribesmen}} 8 tribesmen pops. {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital
* Get claims on all unowned provinces in the regions of Dacia and Moesia
+
* Get claims on all unowned provinces in the regions of '''Dacia''' and '''Moesia'''
 
* Get {{icon|province investment}} '''4''' free province investments
 
* Get {{icon|province investment}} '''4''' free province investments
 
|comment =  
 
|comment =  
Line 2,065: Line 1,939:
 
<section begin=unite_the_dahae/>
 
<section begin=unite_the_dahae/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = unite_the_dahae
 
|decision_id = unite_the_dahae
 
|decision_name = Unite the Dahae
 
|decision_name = Unite the Dahae
Line 2,074: Line 1,948:
 
* Is not {{flag|Parthia (Formable)|0}} [[Parthia]] or {{flag|Dahae}}
 
* Is not {{flag|Parthia (Formable)|0}} [[Parthia]] or {{flag|Dahae}}
 
* Is not a Tier 3 formable
 
* Is not a Tier 3 formable
* Is not AI-controlled or the capital is in the Scythia region
+
* Is not AI-controlled or the capital is in the '''Scythia''' region
 
| allow =  
 
| allow =  
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
 
* Controls the following provinces:
 
* Controls the following provinces:
** Parnia
+
** '''Parnia'''
** Siracene
+
** '''Siracene'''
** Parnia
+
** '''Parnia'''
** Scythia Ad Pontem
+
** '''Scythia Ad Pontem'''
** Scythia Ultima
+
** '''Scythia Ultima'''
** Scythia Magna
+
** '''Scythia Magna'''
 
| effect =  
 
| effect =  
 
* Country becomes {{flag|Dahae}}
 
* Country becomes {{flag|Dahae}}
* Set the government form to Federated Tribe
+
* Set the government form to '''Federated Tribe'''
 
* Get the modifier '''United Dahae''' for '''25''' years, giving:
 
* Get the modifier '''United Dahae''' for '''25''' years, giving:
 
** {{icon|manpower recovery speed}} {{green|+15%}} Manpower Recovery Speed
 
** {{icon|manpower recovery speed}} {{green|+15%}} Manpower Recovery Speed
Line 2,092: Line 1,966:
 
* Add {{icon|freemen}} 8 freemen pops to the capital
 
* Add {{icon|freemen}} 8 freemen pops to the capital
 
* Get the event [[Parthian events#dhe_parthians.1|'''Arsaces''']] in '''30''' days
 
* Get the event [[Parthian events#dhe_parthians.1|'''Arsaces''']] in '''30''' days
* Get claims on all unowned territories in the region of Parthia
+
* Get claims on all unowned territories in the province of '''Parthia'''
 
 
 
|comment =  
 
|comment =  
 
}}<section end=unite_the_dahae/>
 
}}<section end=unite_the_dahae/>
Line 2,099: Line 1,972:
 
<section begin=form_delian_league/>
 
<section begin=form_delian_league/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_delian_league
 
|decision_id = form_delian_league
 
|decision_name = Delian League
 
|decision_name = Delian League
Line 2,151: Line 2,024:
 
| effect =  
 
| effect =  
 
* Get the modifier '''Aeagean Hegemony''' until the '''end of the game''', giving:
 
* Get the modifier '''Aeagean Hegemony''' until the '''end of the game''', giving:
** [[File:Pop citizen happiness.png|28px]] {{green|+5%}} National Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+8%}} National Citizen Happiness
** [[File:Navy maintenance cost.png|28px]] {{green|-15%}} Navy Maintenance Cost
+
** {{icon|navy maintenance}} {{green|-15%}} Navy Maintenance Cost
 
* Capital gets the modifier '''Great League Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Great League Capital''' until the '''end of the game''', giving:
 +
** {{icon|local tax}} {{green|+10%}} Local Tax
 
** {{icon|local population growth}} {{green|+0.20%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.20%}} Local Population Growth
** {{icon|commerce value}} {{green|+10%}} Commerce Value
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
** [[File:Pop citizen happiness.png|28px]] {{green|+15%}} Local Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+12%}} Local Citizen Happiness
 
* Country becomes {{flag|Delian League}}
 
* Country becomes {{flag|Delian League}}
 
* Add {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital
 
* Add {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital
 
* Get {{icon|province investment}} '''4''' free province investments
 
* Get {{icon|province investment}} '''4''' free province investments
 
 
|comment =  
 
|comment =  
 
}}<section end=form_delian_league/>
 
}}<section end=form_delian_league/>
Line 2,167: Line 2,039:
 
<section begin=form_gaul/>
 
<section begin=form_gaul/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_gaul
 
|decision_id = form_gaul
 
|decision_name = Form Gaul
 
|decision_name = Form Gaul
Line 2,173: Line 2,045:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country is in the Gallic culture group
+
* Country is in the Gallic or Belgae culture group
* The capital is in the region of Celtica, Belgica, Armorica, Aquitania (except for Biggeronia), Transalpine Gaul, or Rhaetia
+
* The capital is in the regions of '''Celtica''', '''Belgica''', '''Armorica''', '''Aquitania''' (except for '''Biggeronia'''), '''Transalpine Gaul''', or '''Rhaetia'''
 
* Is not {{flag|Gaul}}
 
* Is not {{flag|Gaul}}
 
* Is not a Tier 3 formable
 
* Is not a Tier 3 formable
Line 2,212: Line 2,084:
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving:
 
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving:
 
** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters
 
** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters
** [[File:Pop citizen happiness.png|28px]] {{green|+15%}} National Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+12%}} National Citizen Happiness
** [[File:Pop freemen happiness.png|28px]] {{green|+15%}} National Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+12%}} National Freeman Happiness
* Get claims on all unowned provinces in the regions of Aquitania, Armorica, Belgica, Celtica, Transalpine Gaul, and Germania Superior, as well as the provinces of Helvetia, Verbigenia, Alpes Graiae, Transpadana, and Insubria
+
* Get claims on all unowned provinces in the regions of '''Aquitania''', '''Armorica''', '''Belgica''', '''Celtica''', '''Transalpine Gaul''', and '''Germania Superior''', as well as the provinces of '''Helvetia''', '''Verbigenia''', '''Alpes Graiae''', '''Transpadana''', and '''Insubria'''
 
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire'''
 
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire'''
 
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence
Line 2,227: Line 2,099:
 
<section begin=pan_hellenic_league/>
 
<section begin=pan_hellenic_league/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = pan_hellenic_league
 
|decision_id = pan_hellenic_league
 
|decision_name = Pan-Hellenic League
 
|decision_name = Pan-Hellenic League
Line 2,236: Line 2,108:
 
* Is a republic
 
* Is a republic
 
* Is not {{flag|Hellenic League}}
 
* Is not {{flag|Hellenic League}}
* The capital is in the region of Greece or the province of Thessaly
+
* The capital is in the region of '''Greece''' or the province of '''Thessaly'''
 
* Is not AI-controlled or has more than 12 territories
 
* Is not AI-controlled or has more than 12 territories
 
* Is not a Tier 3 formable
 
* Is not a Tier 3 formable
Line 2,264: Line 2,136:
 
* Get the modifier '''Great Koine''' until the end of the game, giving:
 
* Get the modifier '''Great Koine''' until the end of the game, giving:
 
** {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
 
** {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
** [[File:Pop citizen happiness.png|28px]] {{green|+10%}} National Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+8%}} National Citizen Happiness
 
* Capital gets the modifier '''Great League Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Great League Capital''' until the '''end of the game''', giving:
 +
** {{icon|local tax}} {{green|+10%}} Local Tax
 
** {{icon|local population growth}} {{green|+0.20%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.20%}} Local Population Growth
** {{icon|commerce value}} {{green|+10%}} Commerce Value
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
** [[File:Pop citizen happiness.png|28px]] {{green|+15%}} Local Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+12%}} Local Citizen Happiness
 
* Current country becomes {{flag|Hellenic League}}
 
* Current country becomes {{flag|Hellenic League}}
* Annex all provinces in the region of Greece and the province of Thessaly held by Hellenistic culture group republics who have their capital in that region
+
* Annex all provinces in the region of '''Greece''' and the province of '''Thessaly''' held by Hellenistic culture group republics who have their capital in that region
* Get claims on all unowned provinces in the region of Greece and the province of Thessaly
+
* Get claims on all unowned provinces in the region of '''Greece''' and the province of '''Thessaly'''
 
* All Hellenistic culture group republics gets the opinion modifier '''Pan-Hellenic League''' from and towards the current country, giving {{icon|opinion}} {{green|+50}} opinion with a yearly decay of '''1'''
 
* All Hellenistic culture group republics gets the opinion modifier '''Pan-Hellenic League''' from and towards the current country, giving {{icon|opinion}} {{green|+50}} opinion with a yearly decay of '''1'''
 
* Get {{icon|province investment}} '''5''' free province investments
 
* Get {{icon|province investment}} '''5''' free province investments
Line 2,280: Line 2,152:
 
<section begin=form_iberia/>
 
<section begin=form_iberia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_iberia
 
|decision_id = form_iberia
 
|decision_name = Form Greater Iberia
 
|decision_name = Form Greater Iberia
Line 2,287: Line 2,159:
 
* Has at least 1 territory
 
* Has at least 1 territory
 
* Country is in the Iberian or Celt-Iberian culture group
 
* Country is in the Iberian or Celt-Iberian culture group
* The capital is in the region of Baetica, Tarraconensis, Contestania, Gallaecia, or Lusitania
+
* The capital is in the region of '''Baetica''', '''Tarraconensis''', '''Contestania''', '''Gallaecia''', or '''Lusitania'''
 
* Is not {{flag|Greater Iberia}}
 
* Is not {{flag|Greater Iberia}}
 
* Is not a Tier 3 formable
 
* Is not a Tier 3 formable
Line 2,309: Line 2,181:
 
** Salmantica (1046)
 
** Salmantica (1046)
 
* Owns the following provinces:
 
* Owns the following provinces:
** Callaecia Meridionalis
+
** '''Callaecia Meridionalis'''
** Callaecia Septentrionalis
+
** '''Callaecia Septentrionalis'''
** Asturia Septentrionalis
+
** '''Asturia Septentrionalis'''
** Baetica Hispalensis
+
** '''Baetica Hispalensis'''
** Baetica Gaditanus
+
** '''Baetica Gaditanus'''
 
| effect =  
 
| effect =  
 
* Current country becomes {{flag|Greater Iberia}}
 
* Current country becomes {{flag|Greater Iberia}}
Line 2,321: Line 2,193:
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
 
** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving:
 
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving:
 
** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters
 
** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters
** [[File:Pop citizen happiness.png|28px]] {{green|+15%}} National Citizen Happiness
+
** {{icon|citizen happiness}} {{green|+12%}} National Citizen Happiness
** [[File:Pop freemen happiness.png|28px]] {{green|+15%}} National Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+12%}} National Freeman Happiness
* Get claims on all unowned provinces in the regions of Callaecia Meridionalis, Callaecia Septentrionalis, Asturia Septentrionalis, Baetica Hispalensis, and Baetica Gaditanus
+
* Get claims on all unowned provinces in the regions of '''Baetica''', '''Tarraconensis''', '''Contestania''', '''Gallaecia''', and '''Lusitania'''
 
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire'''
 
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire'''
 
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence
 
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence
 
* If the country is not AI-controlled and the game is ironman, award the achievement '''Hispania Universalis'''
 
* If the country is not AI-controlled and the game is ironman, award the achievement '''Hispania Universalis'''
 
* Get {{icon|province investment}} '''5''' free province investments
 
* Get {{icon|province investment}} '''5''' free province investments
 
 
|comment =  
 
|comment =  
 
}}<section end=form_iberia/>
 
}}<section end=form_iberia/>
Line 2,337: Line 2,208:
 
<section begin=form_kushan/>
 
<section begin=form_kushan/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_kushan
 
|decision_id = form_kushan
 
|decision_name = Form Kushan
 
|decision_name = Form Kushan
Line 2,349: Line 2,220:
 
* Country has Yuezhi culture
 
* Country has Yuezhi culture
 
* Controls all of the following provinces:
 
* Controls all of the following provinces:
** Ferghana
+
** '''Ferghana'''
** Shule
+
** '''Shule'''
** Talas
+
** '''Talas'''
** Kyreschata
+
** '''Kyreschata'''
 
| effect =  
 
| effect =  
 
* Current country becomes {{flag|Kushan}}
 
* Current country becomes {{flag|Kushan}}
Line 2,359: Line 2,230:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
* Get claims on all territories in the regions of Bactriana, Sogdiana, and Gandhara
+
* Get claims on all territories in the regions of '''Bactriana''', '''Sogdiana''', and '''Gandhara'''
 
|comment =  
 
|comment =  
 
}}<section end=form_kushan/>
 
}}<section end=form_kushan/>
Line 2,367: Line 2,238:
 
<section begin=form_magna_graecia/>
 
<section begin=form_magna_graecia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_magna_graecia
 
|decision_id = form_magna_graecia
 
|decision_name = Form Magna Graecia
 
|decision_name = Form Magna Graecia
Line 2,374: Line 2,245:
 
* Has at least 1 territory
 
* Has at least 1 territory
 
* Country is in the Hellenistic culture group
 
* Country is in the Hellenistic culture group
* The capital is in the region of Magna Graecia, Italia, or Cisalpine Gaul
+
* The capital is in the regions of '''Magna Graecia''', '''Italia''', or '''Cisalpine Gaul'''
 
* Is not {{flag|Magna Graecia}}
 
* Is not {{flag|Magna Graecia}}
 
* is not a endgame tag
 
* is not a endgame tag
Line 2,404: Line 2,275:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
+
** {{icon|freeman happiness}} {{green|+10%}} Local Freeman Happiness
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
+
** {{icon|civilization}} {{green|+8%}} Local Civilization Level
* Get claims on all unowned territories in the region of Magna Graecia
+
* Get claims on all unowned territories in the region of '''Magna Graecia'''
 
* Get {{icon|province investment}} '''4''' free province investments
 
* Get {{icon|province investment}} '''4''' free province investments
 
|comment =  
 
|comment =  
Line 2,413: Line 2,284:
 
<section begin=form_parthia/>
 
<section begin=form_parthia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_parthia
 
|decision_id = form_parthia
 
|decision_name = Form Parthia
 
|decision_name = Form Parthia
Line 2,426: Line 2,297:
 
* {{flag|Parthia}} and {{flag|Parthia (Formable)}} do not exist
 
* {{flag|Parthia}} and {{flag|Parthia (Formable)}} do not exist
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
* Controls the province of Parthia
+
* Controls the province of '''Parthia'''
 
* Controls Nisaia (6657)
 
* Controls Nisaia (6657)
 
| effect =  
 
| effect =  
 
* Country becomes {{flag|Parthia (Formable)}}
 
* Country becomes {{flag|Parthia (Formable)}}
* Set the primary culture to Parthian
+
* Set the primary culture to '''Parthian''', with the old primary culture becoming integrated
 
* Set the capital to Nisaia (6657), and make it a city if it is currently a territory
 
* Set the capital to Nisaia (6657), and make it a city if it is currently a territory
 
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops to the capital
 
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops to the capital
Line 2,436: Line 2,307:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 +
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness
 
* Get the modifier '''Parthian Identity''' for '''15''' years, giving:
 
* Get the modifier '''Parthian Identity''' for '''15''' years, giving:
 +
** {{icon|wrong culture group happiness}} {{green|+12%}} Unintegrated Culture Group Happiness
 +
** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness
 
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
 
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
 
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
 
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
 
** {{icon|assimilation}} {{green|+2}} Pop Assimilation Speed
 
** {{icon|assimilation}} {{green|+2}} Pop Assimilation Speed
** {{icon|primary culture happiness}} {{green|+10%}} Primary Culture Happiness
+
* If the government form is tribal, set the government type to '''Autocratic Monarchy'''
** {{icon|wrong culture group happiness}} {{green|+20%}} Wrong Culture-Group Happiness
 
* If the government form is tribal, set the government type to Autocratic Monarchy
 
 
* Get {{icon|province investment}} '''3''' free province investments
 
* Get {{icon|province investment}} '''3''' free province investments
 
 
|comment =  
 
|comment =  
}}<section end=end_parthia/>
+
}}<section end=form_parthia/>
  
 
<section begin=form_persia/>
 
<section begin=form_persia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_persia
 
|decision_id = form_persia
 
|decision_name = Form Persia
 
|decision_name = Form Persia
Line 2,458: Line 2,328:
 
|potential =
 
|potential =
 
* Has at least 1 territory
 
* Has at least 1 territory
* Country is in the Persian culture group
+
* Country is in the Iranian, Caucasian, or Anatolian culture groups
 
* Is not {{flag|Persia}}
 
* Is not {{flag|Persia}}
 
* Is not AI-controlled or owns at least 40 territories
 
* Is not AI-controlled or owns at least 40 territories
Line 2,464: Line 2,334:
 
| allow =
 
| allow =
 
* {{flag|Persia}} does not exist
 
* {{flag|Persia}} does not exist
 +
* If the country is not AI-controlled and there are Persian-cultured pops in the country, has Persian as a primary or integrated culture
 
* Is not at war or in a civil war
 
* Is not at war or in a civil war
 
* Owns the follow territories:
 
* Owns the follow territories:
Line 2,479: Line 2,350:
 
** Sousa (946)
 
** Sousa (946)
 
| effect =  
 
| effect =  
 +
* If the country is AI-controlled, there are Persian-cultured pops in the country, and Persian is not the primary culture, add '''Persian''' as an integrated culture
 
* If the game is ironman, the country is not AI-controlled, and the country is or started as {{flag|Heraclea Pontica}}, award the achievement '''Heraclea Persica'''
 
* If the game is ironman, the country is not AI-controlled, and the country is or started as {{flag|Heraclea Pontica}}, award the achievement '''Heraclea Persica'''
 
* Country becomes {{flag|Persia}}
 
* Country becomes {{flag|Persia}}
Line 2,486: Line 2,358:
 
* Get the event [[Nation forming events#nation_forming.2|'''Seat of Power''']]
 
* Get the event [[Nation forming events#nation_forming.2|'''Seat of Power''']]
 
* Get the modifier '''Unification of Persia''' for '''20''' years, giving:
 
* Get the modifier '''Unification of Persia''' for '''20''' years, giving:
** {{icon|primary culture happiness}} {{green|+15%}} Primary Culture Happiness
+
** {{icon|primary culture happiness}} {{green|+15%}} Integrated Culture Happiness
** [[File:Pop freemen output.png|28px]] {{green|+15%}} National Freemen Output
+
** {{icon|freeman output}} {{green|+12%}} National Freemen Output
* Get claims on all unowned territories in the regions of Persis, Media, Parthia, Ariana, Mesopotamia, Bactriana, Gedrosia, and Assyria
+
* Get claims on all unowned territories in the regions of '''Persis''', '''Media''', '''Parthia''', '''Ariana''', '''Mesopotamia''', '''Bactriana''', '''Gedrosia''', and '''Assyria'''
 
* Get {{icon|province investment}} '''5''' free province investments
 
* Get {{icon|province investment}} '''5''' free province investments
 
|comment =  
 
|comment =  
Line 2,495: Line 2,367:
 
<section begin=form_phoenicia/>
 
<section begin=form_phoenicia/>
 
  {{Decision
 
  {{Decision
|version = 1.4
+
|version = 1.5
 
|decision_id = form_phoenicia
 
|decision_id = form_phoenicia
 
|decision_name = Form Phoenicia
 
|decision_name = Form Phoenicia
Line 2,503: Line 2,375:
 
* Is Phoenician culture
 
* Is Phoenician culture
 
* Is not {{flag|Phoenicia}}
 
* Is not {{flag|Phoenicia}}
* Capital is in the provinces of North Phoenicia, South Phoenicia, Galilee, or Samaria
+
* Capital is in the provinces of '''North Phoenicia''', '''South Phoenicia''', '''Galilee''', or '''Samaria'''
 
* Is not AI-controlled or owns at least 10 territories
 
* Is not AI-controlled or owns at least 10 territories
 
| allow =
 
| allow =
Line 2,522: Line 2,394:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving:
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
 
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth
** [[File:Pop freemen happiness.png|28px]] {{green|+10%}} Local Freeman Happiness
 
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 
** {{icon|civilization}} {{green|+10%}} Local Civilization Level
 +
** {{icon|freeman happiness}} {{green|+6%}} Local Freeman Happiness
 +
* Get claims on all unowned territories in the provinces of '''North Phoenicia''' and '''South Phoenicia'''
 
* Get the modifier '''Masters of the Mediterranean''' until the '''end of the game''', giving:
 
* Get the modifier '''Masters of the Mediterranean''' until the '''end of the game''', giving:
 
** [[File:Local ship recruit speed.png|28px]] {{green|+25%}} Ship Recruit Speed
 
** [[File:Local ship recruit speed.png|28px]] {{green|+25%}} Ship Recruit Speed
 
** {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
 
** {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
 
* Get {{icon|province investment}} '''5''' free province investments
 
* Get {{icon|province investment}} '''5''' free province investments
 
 
|comment =  
 
|comment =  
 
}}<section end=form_phoenicia/>
 
}}<section end=form_phoenicia/>

Latest revision as of 04:18, 12 September 2020

Formable Nations are nations that do not exist in the 450 A.U.C (Ab Urbe Condita) starting date but can be created by existing nations that meet the requirements through a decision, allowing said nations to shift their identity by acquiring a new name, a new flag, and a new map color. In addition to these cosmetic changes, formable nations usually also come with various additional bonuses when formed.

List of formable nations[edit]

There are currently 62 different formable nations that are divided into 3 tiers, depending on their size when formed. It is worth noting that a formable nation in a given tier cannot, once formed, form another formable nation that is in the same tier or in a tier below it. The only three exceptions to this rule are 20px Cyprus, Flag of Argead Empire Argead Empire, and 20px Bharatvarsha, which can always be formed if the requirements are met.

Tier 1[edit]

These are small regional formable nations and Tribal Confederations/Federations. Sizewise, they range from Local Powers to Regional Powers. Despite their unimpressive size, however, these nations could be the start of something much greater.

  • Achaea (ACH): The Achaean League can be formed by expansive Republics in Achaea. Granting claims on the larger area.
  • Aestuia (AUA): Tribal Federation for uniting the Aestian tribes.
  • Aquitania (AQI): Tribal Federation for uniting the Aquitani countries.
  • Flag of Argolis Argolis (AGO): Can be formed by a small country in control of the Argolian area.
  • Arkadia (ARK): The Arkadian League can be formed by expansive Republics in Arkadia. Grants claims on the larger area.
  • Flag of Armorica Armorica (ASX): Tribal Federation for uniting the Armorican tribes.
  • Flag of Asturia Asturia (ATU): Tribal Federation for uniting the Asturian tribes.
  • Boeotia (BOT): Can be formed by a small country in control of the Boeotian area.
  • Flag of Cantabria Cantabria (CNN): Tribal Federation for uniting the Cantabrian tribes.
  • Flag of Carpetania Carpetania (CPT): Tribal Federation for uniting the Carpetani tribes.
  • Flag of Celtiberia Celtiberia (CBR): Tribal Federation for uniting the Celtiberi tribes.
  • Cyprus (CYP): Can be formed by a small country in control of all of Cyprus.
    • Note: While Cyprus has no restrictions on which tags can form it and so can theoretically be created by even tier 3 formables, Cyprus can only be created by very small countries and so is considered a tier 1 local formable.
  • Flag of Epirus Epirus (EPR): Should Epirus be destroyed a local nation can reclaim their legacy and form a new kingdom to unite the Epirote tribes.
  • Flag of Euboea Euboea (EBO): Can be formed by a small country that unites the Euboean area.
  • Flag of Gallaecia Gallaecia (GLL): Tribal Federation for uniting the Gallaecian tribes.
  • Flag of Lusitania Lusitania (LST): Tribal Federation for uniting the Lusitani tribes.
  • Suebia (SBN): Tribal federation for Suebian culture Germanic tribes.
  • Flag of Vettonia Vettonia (VTT): Tribal Federation for uniting the Vettonian tribes.

Tier 2[edit]

These are larger regional formable nations that can be seen as Regional and even Great Powers in their own right. Any nation the forms these will immediately become a significant player in the local area.

  • Flag of Armenia Armenia (ARI): Should the Kingdom of Armenia be destroyed a local nation can reclaim their legacy and form a new Armenian Kingdom.
  • Assyria (ASR): The Neo-Assyrian Empire may be long gone but Assyria has remained an important constituent region of the Median, Persian and Greek empires that came after it. A sufficiently successful local power can reclaim its legacy.
  • Flag of Babylon Babylon (BBY): An even more recent empire, the Neo-Babylonian one, can also be restored by a successful local power willing to relocate to the Mesopotamian riverlands.
  • Belgia (BGG): Tribal Federation for the Belgae tribes.
  • Caledonian Confederacy (CCC): Tribal federation for the Caledonian tribes.
  • Flag of Cilicia Cilicia (CCI): As one of the richer Anatolian regions, often used as a staging ground for the armies of the successor states, Cilicia can also support its own regional kingdom.
  • Flag of Crete Crete (1KR): Should one Cretan state come to control all the important cities of the island it can assume a new pan-cretan identity.
  • Flag of Dravida Dravida (DRA): An Indian state that conquers the important cities of the south can form a larger kingdom known as Dravida.
  • Flag of Egypt (Formable) Egypt (EGT): Should the Ptolemaic kingdom of Egypt be destroyed, any other country with Egyptian culture and Kemetic religion can reform that kingdom.
  • Flag of Galatia Galatia (GLT): A Celtic country that finds itself in control of the right parts of central Anatolia can resettle there and assume a new "Galatian" identity.
  • Helvetia (HVL): Larger Tribal Federation for uniting the Helveti tribes.
  • Hibernia (HIB): The clans of Hibernia can be unite together to form a new Tribal Federation.
  • Flag of Illyria Illyria (ILL): Should a local country unite the Illyrian region it can create a new pan-illyrian state.
  • Flag of Macedon Macedon (MCD): If Macedon is destroyed there is no shortage of other countries who could reclaim that legacy. Gaining claims on all that the old kingdom once ruled.
  • Media (MEE): A growing Median power (such as for instance Atropatene) can attempt to lay claim to the legacy of the old Median Empire.
  • Noricum (NRM): Tribal federation for the Noric tribes.
  • Flag of Numidia Numidia (NUM): Unifying the tribal states of North West Africa allows you to form the greater state of Numidia.
  • Phrygia (PRG): A smaller regional formable for someone who controls the core Phrygian region, restoring the ancient Anatolian kingdom.
  • Flag of Pontus Pontus (PTU): The kingdom of Pontus can be formed by a local power that conquers the region if the old Pontus state is destroyed. This decision is also available to anyone with the Mithridatid dynasty in power (at start this rules the small city state of Kios).
  • Pretania (BRA): Tribal Federation for the tribes of Pretania.
  • Flag of Sardinia Sardinia (SAR): A Tribal Federation for a Nuragic tribe that has united the island and expelled the Carthaginian invaders.
  • Saxonia (XXS): Tribal federation for the Germanic tribes of Saxonian culture.
  • Flag of Sicily Sicily (SII): While the title "king of Sicily", was assumed by Agathocles of Syracuse at our start, the island was by no mean unified. Should any one power come to conquer all of it, it is possible lay the foundation of a greater Sicilian state.
  • Syria (SYA): At our start Syria is completely owned by the Antigonid state of Phrygia,
  • Yamnat (YMN): Unifying the countries of southern Arabia allows you to form the greater state of Yamnat.
  • Yuezhi (YZI): A country that has become dominated by the nomadic Yuezhi people can embrace this new national identity.

In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 or 2 nations:

Tier 3[edit]

These are the largest of the formable nations, covering entire regions, making them almost always great powers. These nations are mostly end-game goals that, once formed, can be seen as the culmination of a nations' ascension into becoming a great classical age era-empire.

  • Aksum (AX2): If the Kingdom of Aksum is destroyed, a new local power can restore the kingdom and pursue its imperial ambitions, to Arabia Felix and beyond.
  • Flag of Albion Albion (AIO): A non-tribal country that has united the entire British isles can form the Empire of Albion, essentially a classical age counterpart to Great Britain.
  • Flag of Dacia Dacia (DAC): A Dacian state that unifies the greater Dacian region can form this country.
  • Flag of Dahae Dahae (DHE): Tribal Federation for the Dahae tribes.
    • Note: While Dahae is listed as a Tier 3 formable ingame and cannot be formed by any Tier 3 tag, Dahae itself does not have restrictions on forming other nations, including other Tier 3 formables like 20px Parthia.
  • Flag of Delian League Delian League (DLA): By reclaiming its thalassocratic empire a rising Athens can restore the old Delian League to cement its rule over the Aegean Sea and beyond.
  • Flag of Gaul Gaul (GAU): A Gallic power that unites its entire region may form the greater state of Gaul.
  • Flag of Hellenic League Hellenic League (HLA): While the Pan-Hellenic League under Alexander, and later the successors, was a type of organization for the control of the Greek cities by an outside power, the ideal of a league to encompass the free Greek is not dead. An expansive Greek Republic that rises to sufficient power and influence can attempt to form a Pan-Hellenic league of a more true calling.
  • Greater Iberia (HBR): A power in Iberia that unites the entire peninsula can form the greater state of Iberia and compete for dominance of the Mediterranean.
  • Kushan (KHN): A rising Yuezhi power up in the Tian Shan can adopt this new identity to form the foundations of an empire stretching all the way to India.
  • Flag of Magna Graecia Magna Graecia (MGG): At our start, Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks.
  • Parthia (PTH): While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy it and form a new Parthian state (more similar to the Arsacid or Parthian empire).
  • Persia (PER): While the Persian empire was destroyed under Alexander the Great, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more.
    • Flag of Achaemenid Empire Achaemenid Empire: A nation with an ruler of the Achaemenid dynasty can instead restore the old Achaemenid Empire.
  • Flag of Phoenicia Phoenicia (PPN): Few Phoenician cities remain free at our start dates, and those that do are beholden to the Antigonids in Phrygia. Should they somehow be able to wrest away the greater Phoenician region from its current owners however they may attempt to form a greater Phoenician state.
  • Flag of Peloponnesian League Peloponnesian League (PLL): A resurgent Sparta that has once more united the Peloponnese under its rule can restore the old Peloponnesian League.

While they do not form an official 4th tier, the final two formables are unique in that they have no tag restrictions in their requirements, and so can be created even if the nation has already formed another Tier 3 tag, and thus have the most expansive requirements - and greatest rewards - of all.

  • Flag of Argead Empire Argead Empire (ALX): This nation essentially represents a unified successor state to the recently-fallen Macedonian Empire founded by Alexander the Great. While the great Diadochi kingdoms have a more realistic shot at this, any Hellenic kingdom can attempt to laying claim to all lands once ruled by Alexander the Great in order to reform the Argead Empire. In order to do so, they must conquer major cities all over this fallen empire.
  • Bharatvarsha (BHA): An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of being a truly Pan-Indian Empire.

In addition, while not formable, the following nations are also considered Tier 3 for formation decision purposes and so have the same restrictions as all the other Tier 3 formables:

Non-tiered[edit]

There are also a number of formable tags that exist outside the tier system, and so can form and be formed by nations of any tier that meet the requirements. Unlike most other formable tags, these can only be formed through a special mission available to certain tags.

  • Flag of Italiote League Italiote League (ITA): A strong Italiote city-state can rebuild the old federation of the Italiate League but with a more unified leadership.
  • Flag of Phocaean League Phocaean League (PHK): A Massilian city-state that has established its authority over the other cities can unite the old Phocaean colonies of the West under its leadership.

Tier 1 decisions[edit]

All of these decisions can be found in the /ImperatorRome/game/decisions/tier_1_formables folder.

id

Form Achaea

The minor state of Achaea was a thorn in the side of Roman expansion during the 2nd Century BC, having formed a powerful league of city states, conquering Sparta, and punching well above its weight.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a republic
  • Is not 20px Achaea or Flag of Hellenic League Hellenic League
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Capital territory is Patrai (434), Elis (446), Olympia (439), Zakynthos (460), Aigion (444), Dyme (7890), or Pellene (7893)
  • Is not AI-controlled or has at most 12 territories
Allow
  • 20px Achaea does not exist
  • Is not at war or in a civil war
  • Controls the following territories:
    • Aigion (444)
    • Patrai (434)
    • Dyme (7890)
    • Pellene (7893)

Effects
  • Country becomes 20px Achaea
  • Add Citizens 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Gain Political influence.png 25 political influence
  • Get Province investment 1 free province investment


id

Unite Aestuia

It is time to bring all the Aestian people together under our rule, no longer a people scattered to the wind. Under our command, Aestuia will be known for its strength and unity.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Aestian
  • Is not 20px Aestuia
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Is not AI-controlled or has at least 10 territories
Allow
  • 20px Aestuia does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • Is only Aestuian country or all other Aestuian countries are subjects

Effects
  • Country becomes 20px Aestuia
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get the modifier United Aestuia for 20 years, giving:
    • Integrated culture happiness +10% Integrated Culture Happiness
    • Manpower recovery speed.png +10% Manpower Recovery Speed
    • Pop assimilation.png +2 Pop Assimilation Speed
  • Get Province investment 3 free province investments
  • Gain ownership of all Aestuian subject territories in the regions of Germania, Vistulia, and Boiohaemum


id

Form Aquitania

Our people have always existed in a liminal state, on the edge of both Gaul and Iberia. One strong leader to unite the clans could take advantage of this powerful position, and create a state capable of brokering trade and peace in this region.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Aquitani
  • Is not 20px Aquitania
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Is not AI-controlled or has at least 8 territories
Allow
  • 20px Aquitania does not exist
  • Is not at war or in a civil war
  • The following areas are owned by forming country or subjects:
    • Vasconia
    • Vardulia
    • Aquitania
    • Auscia

Effects
  • Country becomes 20px Aquitania
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Vasconia, Vardulia, Aquitania, and Auscia
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 3 free province investments


id

Form Arkadia

The heritage of the Arkadian tribes is amongst the oldest and most proud in Greece. Responsible for founding great cities, and spreading culture across the heartland of the Peloponnese, such a mighty tradition must be preserved by knitting together Arkadia, once more.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is not 20px Arkadia, Flag of Hellenic League Hellenic League, or Flag of Epirus Epirus
  • Is not AI-controlled or has at least 4 territories
  • Capital territory is Megalopolis (436), Heraia (435), Kleitor (449), Mantineia (438), Stymphalos (448), or Tegea (7891)
  • Country is Flag of Mantinea Mantinea, Flag of Stymphalia Stymphalia, Flag of Megalopolis Megalopolis, Flag of Azania Azania, or Flag of Heraia Heraia
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • 20px Arkadia does not exist
  • Is not at war or in a civil war
  • Controls the following territories:
    • Megalopolis (436)
    • Mantineia (438)
    • Heraia (435)
    • Kleitor (449)
    • Stymphalos (448)
    • Tegea (7891)

Effects
  • Country becomes 20px Arkadia
  • Capital gets the modifier Legendary Founders until end of the game, giving:
    • Build cost.png -5% Build Cost
    • Build time.png -5% Build Time
  • Add Citizens 2 citizen pops and Freemen 2 freemen pops to the capital
  • If capital is not Megalopolis (436), set as capital
  • If Megalopolis (436) is not a city, becomes a city
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Get Province investment 2 free province investments


id

Unite Armorica

Home to villages of indomitable Gauls, Armorica has long been a center of flourishing trade and culture. As warlike empires loom on the horizon, we must begin to think beyond the confines of our peaceful, agrarian existence. All it would take to unite our people, is one - stronger, and more invincible than the rest.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Aremorican
  • Is a Tribe
  • Is not Flag of Armorica Armorica
  • Is not AI-controlled or has at least 10 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Flag of Armorica Armorica does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • The following areas are owned by forming country or subjects:
    • Osisimia
    • Venellia
    • Armorica

Effects
  • Country becomes Flag of Armorica Armorica
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Osisimia, Venellia, and Armorica
  • Add Tribesmen 8 tribesmen pops
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 2 free province investments
  • 10% chance of creating characters Astyerix and Obellixus in the territory of Reginca (2141)


id

Form Argolis

The region around Argos is known as Argolis, long the home of the most valorous and honorable of the Greeks. Though we have never come together in the same type of leagues and coalitions as many of our neighbors, maybe it is time to set aside our differences?


 
Potential requirements
  • Owns at least 1 territory
  • Country is in the Hellenistic culture group
  • Is not Flag of Argolis Argolis
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Country is Flag of Argos Argos, Flag of Epidauros Epidauros, or 20px Troizen
  • Capital territory is Troizen (451), Epidauros (441), Argos (440), Kleonai (7894), or Hermione (7903)
Allow
  • Flag of Argolis Argolis does not exist
  • Is not at war or in a civil war
  • Controls the following territories:
    • Argos (440)
    • Epidauros (441)
    • Troizen (451)
    • Kleonai (7894)
    • Hermione (7903)

Effects
  • Country becomes Flag of Argolis Argolis
  • Add Citizens 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Get Province investment 1 free province investment


id

Unite Asturia

The Asturian tribes lived a peaceful agrarian existence on the coast of Iberia. Their warriors were employed by the Carthaginians on a mercenary basis, and their society was noted to be largely matrilineal in nature.


 
Potential requirements
  • Owns at least 1 territory
  • Primary culture is Asturian
  • Is a Tribe
  • Is not Flag of Asturia Asturia
  • Is not AI-controlled or owns at least 7 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Flag of Asturia Asturia does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • Owns or has subjects that own the following provinces:
    • Asturia Septentrionalis
    • Asturia Meridionalis
  • Owns or has subjects that own the following territories:
    • Zoelia (1167)
    • Zoelarum (1163)
    • Baniensium (1157)
    • Veniatia (1164)
    • Vicus Aquarius (1172)

Effects
  • Country becomes Flag of Asturia Asturia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Asturia Septentrionalis and Asturia Meridionalis, as well as Zoelia (1167), Zoelarum (1163), Baniensium (1157). Veniatia (1164), and Vicus Aquarius (1172)
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Get Province investment 2 free province investments


id

Form Boeotia

The Boeotian League was at one time the main power in northern Greece, reaching its peak under the leadership of the Theban commanders Epaminondas and Pelopidas, who lead the Boeotians to defeat Sparta and Macedon in pitched battles.


 
Potential requirements
  • Has at least 1 territory
  • Has Boeotian culture
  • Is not Flag of Boeotia Boeotia
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Capital is in the province of Boeotia
  • Is not AI-controlled or owns at most 12 territories
Allow
  • Flag of Boeotia Boeotia does not exist
  • Is a republic
  • Is not at war or in a civil war
  • Owns all of the following territories:
    • Orchomenos (423)
    • Thespiai (468)
    • Anthedon (406)
    • Thebai (426)

Effects
  • Country becomes Flag of Boeotia Boeotia
  • Add Citizens 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Gain Political influence.png 25 political influence
  • Get Province investment 1 free province investment


id

Unite Cantabria

The Cantabri have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.


 
Potential requirements
  • Owns at least 1 territory
  • Primary culture is Cantabrian
  • Is a Tribe
  • Is not Flag of Cantabria Cantabria
  • Is not AI-controlled or owns at least 6 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Flag of Cantabria Cantabria does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • Owns or has subjects that own the following provinces:
    • Cantabria
    • Autrigonia

Effects
  • Country becomes Flag of Cantabria Cantabria
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Cantabria and Autrigonia
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 2 free province investments


id

Unite the Carpetani

Our people yearn for a leader strong enough to unite the clans which consider themselves of Carpetani heritage. It is clear that we are the only viable leader skilled enough to do this.


 
Potential requirements
  • Owns at least 1 territory
  • Primary culture is Carpetanian
  • Is a Tribe
  • Is not Flag of Carpetania Carpetania
  • Is not AI-controlled or owns at least 8 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Is not Flag of Carpetania Carpetania
  • Is a Tribe
  • Is not at war or in a civil war
  • Owns or has subjects that own the following province:
    • Carpetania

Effects
  • Country becomes Flag of Carpetania Carpetania
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the province of Carpetania
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 2 free province investments


id

Unite Celtiberia

The Celtiberi have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.


 
Potential requirements
  • Owns at least 1 territory
  • Primary culture is Celtiberian
  • Is a Tribe
  • Is not Flag of Celtiberia Celtiberia
  • Is not AI-controlled or owns at least 12 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Flag of Celtiberia Celtiberia does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • Owns or has subjects that own the following provinces:
    • Celtiberia Meridionalis
    • Celtiberia Septentrionalis
    • Celtiberia Centralis

Effects
  • Country becomes Flag of Celtiberia Celtiberia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Celtiberia Meridionalis, Celtiberia Septentrionalis and Celtiberia Centralis
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 2 free province investments


id

Unite Cyprus

The island of Cyprus, rich in copper, and a prime trading port with the continent, makes a fine home for our people. It is time we embrace this national identity, and claim our place in history.


 
Potential requirements
  • Owns at least 1 territory
  • Owns less than 12 territories
  • Capital is in the province of Cyprus
  • Is not 20px Cyprus
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • 20px Cyprus does not exist
  • Is not at war or in a civil war
  • Owns or has subjects that own the following province:
    • Cyprus

Effects
  • Country becomes 20px Cyprus
  • Add Citizens 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Get Province investment 2 free province investments


id

Form Epirus

The Epirote tribes found great glory when they united under the leadership of the Molossians, whose kings led them to prominence in the wars for control of Greece and Magna Graecia. Under our leadership, the glorious legacy of the Epirotes will be restored once more, and our past feats eclipsed by future victories.


 
Potential requirements
  • Has at least 1 territory
  • Has Epirote culture
  • Capital is in the province of Epirus
  • Is not Flag of Epirus Epirus
  • Is not AI-controlled or has at least 10 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Flag of Epirus Epirus does not exist
  • Is not at war or in a civil war
  • Owns all of the following territories:
    • Passaron (476)
    • Dodona (425)
    • Kassope (464)
    • Phoinike (421)

Effects
  • Country becomes Flag of Epirus Epirus
  • Add Citizens 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Gain Political influence.png 25 political influence
  • Get Province investment 1 free province investment


id

Form Euboea

Euboea has a history of many different groups of people settling on the island, and having an interest in taking control of it. If we could gather the city-states of Euboea in a league, like many other regions of Greece have before us, we would be able to secure the area for those who live in it.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is not Flag of Euboea Euboea
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • At least one of the following is true:
    • Is Flag of Oreos Oreos
    • Is Flag of Eretria Eretria
    • Capital territory is Oreos (403), Kerinthos (7899), Chalkis (407), Eretria (7901), Oichalia Euboias (410), Styra (7904), or Karystos (409)
Allow
  • Flag of Euboea Euboea does not exist
  • Is not at war or in a civil war
  • Owns all of the following territories:
    • Oreos (403)
    • Kerinthos (7899)
    • Chalkis (407)
    • Eretria (7901)
    • Oichalia Euboias (410)
    • Styra (7904)
    • Karystos (409)

Effects
  • Country becomes Flag of Euboea Euboea
  • Add Citizens 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Get Province investment 1 free province investment


id

Unite Gallaecia

The tribes of the Gallaeci have lived a fragmentary existence for as long as we can remember. Rumors of foreign invasions to the south, people fleeing from great wars, and the sinister foreign gods of strange lands, fill the ears of our people. A strong leader, capable of uniting the clans, would safeguard our future in these uncertain times.


 
Potential requirements
  • Owns at least 1 territory
  • Primary culture is Callaecian
  • Is a Tribe
  • Is not Flag of Gallaecia Gallaecia
  • Is not AI-controlled or owns at least 7 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Flag of Gallaecia Gallaecia does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • Owns or has subjects that own the following provinces:
    • Callaecia Septentrionalis
    • Callaecia Meridionalis

Effects
  • Country becomes Flag of Gallaecia Gallaecia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Callaecia Septentrionalis and Callaecia Meridionalis
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 2 free province investments


id

Unite Lusitania

Those we call kin exist in fractured tribes, with no hope of ever achieving something greater. We must aim to assert our rightful leadership over them, and lead our people to greater glory!


 
Potential requirements
  • Owns at least 1 territory
  • Primary culture is Lusitanian
  • Is a Tribe
  • Is not Flag of Lusitania Lusitania
  • Is not AI-controlled or owns at least 8 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Flag of Lusitania Lusitania does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • Owns or has subjects that own the following provinces:
    • Lusitania Septentrionalis
    • Lusitania Meridionalis
  • Owns or has subjects that own the following territories:
    • Visseria (1292)
    • Areocelum (1295)
    • Elboconis (1296)

Effects
  • Country becomes Flag of Lusitania Lusitania
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Lusitania Septentrionalis and Lusitania Meridionalis, as well as Visseria (1292), Areocelum (1295), and Elboconis (1296)
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 2 free province investments


id

Unite Suebia

The Suebi are a large group of people with whom we share many attributes. A strong leader to unite them in these dark times, is paramount to our continued survival.


 
Potential requirements
  • Owns at least 1 territory
  • Primary culture is Suebian
  • Is a Tribe
  • Is not 20px Suebia
  • Is not AI-controlled or owns at least 10 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • 20px Suebia does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • All Suebian countries that own at least 1 territory are Vassalized.png subjects of the current country, or the current country is the only Suebian-cultured country that owns at least 1 territory

Effects
  • Country becomes 20px Suebia
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get the modifier United Suebia for 20 years, giving:
    • Global population growth.png +0.10% National Population Growth
    • Manpower recovery speed.png +20% Manpower Recovery Speed
    • Migration cost -10% Migration Cost
  • Annex all territories owned by Suebian-cultured Vassalized.png subjects in the regions of Germania, Vistulia, and Boiohaemum
  • Get Province investment 3 free province investments


id

Unite the Vettones

Those that consider themselves Vettones have long engaged in petty squabbles and disputes. All it would take is a strong leader to present themself, and we could unite our disparate clans under one banner.


 
Potential requirements
  • Owns at least 1 territory
  • Primary culture is Vettonian
  • Is a Tribe
  • Is not Flag of Vettonia Vettonia
  • Is not AI-controlled or owns at least 7 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
Allow
  • Flag of Vettonia Vettonia does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • Owns or has subjects that own the following provinces:
    • Vettonia Septentrionalis
    • Vettonia Meridionalis

Effects
  • Country becomes Flag of Vettonia Vettonia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Vettonia Septentrionalis and Vettonia Meridionalis
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 2 free province investments

Tier 2 decisions[edit]

All of these decisions can be found in the /ImperatorRome/game/decisions/tier_2_formables folder.

id

Form Armenia

The lands of Armenia need able and strong leadership. Let us unite the Armenian people and forge a stronger and more durable Armenian empire.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Anatolian culture group
  • The capital is in the region of Armenia or the provinces of Armenia Maior, Armenia Minor, Sophene, or Corduene
  • Is not Flag of Armenia Armenia
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Armenia Armenia does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Armaouira (1570)
    • Artemita Vaspurakan (998)
    • Arxata (1542)
    • Atarbegian (1589)
    • Satala (1770)
    • Tigranakert (1640)
    • Karin (1744)

Effects
  • Gain Political influence.png 150 political influence
  • Current country becomes Flag of Armenia Armenia
  • Move the capital to Armaouira (1570) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Armaouira (1570)
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Armenia and the provinces of Armenia Maior, Armenia Minor, Sophene, and Corduene
  • Get Province investment 3 free province investments


id

Form Assyria

Before it was crushed by hostile powers Assyria was the thriving center of a great Empire. Let us once again unite these lands and form the greater country of Assyria, honoring the old gods and traditions of our people.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Aramaic culture group
  • The capital is in the region of Assyria
  • Is not 20px Assyria
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Assyria does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Arbela (880)
    • Antiocheia Mygdonias (830)
    • Singara (831)
    • Nineue (862)
    • Tigranocerta (842)

Effects
  • Gain Political influence.png 150 political influence
  • Current country becomes 20px Assyria
  • Move the capital to Nineue (862) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Nineue (862)
  • Nineue (862) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Assyria and Mesopotamia
  • Get Province investment 3 free province investments


id

Form Babylon

Babylon the great, that most ancient of cities, which reigns over the kings of the earth; it is our destiny to break the yoke of our oppressors, and restore her to her people.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Babylonian or follows the Chaldean religion
  • Is not Flag of Babylon Babylon
  • Is not AI-controlled or has more than 25 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Babylon Babylon does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Babylon (918)
    • Ktesiphon (912)
    • Samarra (893)
    • Borsippa (919)
    • Apameia Tigrei (933)
    • Larsa (939)
    • Alexandreia Sousiane(940)
    • Teredon (964)
    • Daskara (879)
    • Agines (4779)
    • Sousa (946)

Effects
  • Current country becomes Flag of Babylon Babylon
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Babylon (918) and make it a city if it is currently a territory
  • Set the country's religion to Chaldean
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to Babylon (918)
  • Babylon (918) gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get claims on all territories in the regions of Assyria and Mesopotamia and the provinces of Susiana and Mardiene
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get Province investment 3 free province investments


id

Unite Belgia

The Belgae have always occupied a rich and fertile part of the world. Such abundance invites complacency, and we must strive to do away with such danger. The threats from the warring empires that we hear of from traveling merchants is greater than most would imagine - we must unite the Belgae for all our sakes.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Belgae culture culture group
  • Is not 20px Belgia
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Belgia does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following provinces:
    • Veliocassia
    • Bellovacia
    • Suaeuconia
    • Morinia
    • Nervia
    • Eburonia
  • Owns or has a subject that owns the following territories:
    • Manaritum (3849)
    • Marsacia (3845)
    • Fletio (3844)
    • Ganuenta (3843)

Effects
  • Current country becomes 20px Belgia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Veliocassia, Bellovacia, Suaeuconia, Morinia, Nervia, and Eburonia, as well as the territories of Manaritum (3849), Marsacia (3845), Fletio (3844), and Ganuenta (3843)
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 3 free province investments


id

Create the Caledonian Confederacy

For many long years, the Picts have eked out a solitary existence on the highlands of Caledonia. Uniting the clans, tribes and families of our people has always seemed like an unattainable goal. We believe that this is not so. A mighty leader, with the benevolence and understanding required to rule, could tie together all of Caledonia in a strong bond.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Caledonian, Damnonian, Taexalian, or Votadinian
  • Is not 20px Caledonian Confederacy
  • Is not AI-controlled or has more than 6 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Caledonian Confederacy does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following provinces:
    • Votadinia
    • Caledonia
    • Taexalia

Effects
  • Current country becomes 20px Caledonian Confederacy
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Votadinia, Caledonia, Taexalia
  • If the country is tribal:
    • Add Tribesmen 4 tribesmen pops to the capital
    • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
      • Global population growth.png +0.10% Local Population Growth
      • Fort defense +20% Local Fort Defense
      • Civilization.png +5% Local Civilization Level
  • Otherwise:
    • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
    • Capital gets the modifier Emergent Capital until the end of the game, giving:
      • Global population growth.png +0.15% Local Population Growth
      • Freeman happiness +8% Local Freeman Happiness
      • Civilization.png +10% Local Civilization Level
  • Get Province investment 2 free province investments


id

Form Cilicia

The Cilician people have long considered themselves as unique to their myriad overlords. This identity naturally leads us to suggest that our right to self-rule is accompanied by divine mandate. We must unite all Cilicia, and reclaim our homeland!


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Cilician
  • Is not Flag of Cilicia Cilicia
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Cilicia Cilicia does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Aigaiai (1879)
    • Elaioussa (1892)
    • Lamatorma (1780)
    • Epiphaneia (1874)
    • Sipha (1878)

Effects
  • Current country becomes Flag of Cilicia Cilicia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Cilicia
  • Get Province investment 3 free province investments


id

Form Crete

The people of Crete have lived a fractious existence for centuries. It is time to put an end to our petty squabbles, and unite our island under one banner.


 
Potential requirements
  • Has at least 1 territory
  • The capital is in the province of Crete
  • If the country is AI-controlled, owns at least 3 territories
  • Is not Flag of Crete Crete
  • Is not AI-controlled or has at least 4 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Crete Crete does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Knossos (358)
    • Gortyna (361)
    • Hierapytna (355)
    • Polyrrinia (368)

Effects
  • Current country becomes Flag of Crete Crete
  • Capital gets the modifier Cretan Administration until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Citizen output +12% Local Citizen Output
  • Tooltip: Issues an ultimatum to all Cretan nations with fewer than #Y 4#! provinces, demanding their annexation. They are very likely to accept.
  • Every country with its capital in the province of Crete that owns less than 4 territories gets the event Cretan Ultimatum
  • Get claims on all territories in the province of Crete
  • Get Province investment 2 free province investments


id

Form Dravida

By uniting the peoples of all Dravidian lands we can create a strong counterpart to the great empires of the north. A nation to safeguard the ancient traditions of our ancestors and protect the rich soils of the south.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Dravidian culture group
  • The capital is in the region of Dravida or Karnata
  • Is not Flag of Dravida Dravida
  • Is not AI-controlled or has at least 30 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Dravida Dravida does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Koti (6915)
    • Komari (6902)
    • Urayur (6927)
    • Colapattinam (6987)
    • Mayurasattapattinam (6999)
    • Andhapura (7019)
    • Belgola (7022)
    • Avakana (6978)

Effects
  • Current country becomes Flag of Dravida Dravida
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Dravida and Karnata
  • Get Province investment 3 free province investments


id

Form Egypt

Egypt is perhaps the oldest civilization of all, and yet she is not free. Instead pretenders have usurped the kingdom and play at honoring the old gods. This cannot be tolerated. We must unite Upper and Lower Egypt once again under a dynasty that truly understands and cherishes the legacy of the Pharaohs.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Egyptian or Nubian culture group
  • Is a monarchy
  • Is not Flag of Egypt (Formable) Flag of Egypt Egypt
  • Is not AI-controlled or has more than 20 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Egypt (Formable) Flag of Egypt Egypt does not exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Memphis (500)
    • Boubastos (503)
    • Pilousion (509)
    • Mendes (534)
    • Alexandreia (516)
    • Ptolemais Euergetis (539)
    • Abydos Aigyptou (561)
    • Thebai Hekatompyloi (569)
    • Swenett (591)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the primary culture is not Bohairic, Faiyumic, or Sahidic, set the primary culture to Bohairic, with the old primary culture becoming Integrated.png integrated
  • Set the country's government to Theocratic Monarchy, if it is not already
  • Country becomes Flag of Egypt (Formable) Egypt
  • Set the capital to Memphis (500), and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Memphis (500)
  • Memphis (500) gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get claims on all territories in the regions of Lower Egypt and Upper Egypt
  • Get Province investment 3 free province investments


id

Form Galatia

While we are far from the ancestral homeland of our people this is still a good land. Let us create a new state here, and teach these local peoples about the capabilities of the Celtic peoples.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Gallic or Pannonian culture group
  • Is not Flag of Galatia Galatia
  • Is not AI-controlled or owns a province in the region of Phrygia
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Galatia Galatia does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Ipsos (185)
    • Ankyra (194)
    • Sebaste (339)
    • Ikonion (1934)
    • Kelainai (1936)
    • Gordion (189)

Effects
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Current country becomes Flag of Galatia Galatia
  • Move the capital to Ankyra (194) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Ankyra (194)
  • Ankyra (194) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Phrygia and Cappadocia
  • Get Province investment 3 free province investments


id

Unite Helvetia

The clans of the Helveti have built a strong civilization in the hills of Transalpine Gaul, yet in order to combat the growing threat of empire, a strong leader must emerge to challenge the status quo between constituent tribes. Only in this way, will we avoid the extinction of ways.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Helvetian
  • Is tribal
  • Is not 20px Helvetia
  • Is not AI-controlled or has at least 8 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Helvetia does not current exist
  • Is tribal
  • Is not at war or in a civil war
  • Owns or has a subject that owns the province of Verbigenia
  • Owns or has a subject that owns the following territories:
    • Petinesca (3631)
    • Salodurum (3632)
    • Vindonissa (3633)
    • Tenedo (3731)
    • Vitudurum (3634)
    • Constantia (3635)
    • Aquae Helveticae (3732)

Effects
  • Current country becomes 20px Helvetia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Verbigenia and Helvetia
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 3 free province investments


id

Form Hibernia

The people of Hibernia has long been too few and spread out across our home to pose any threat to the outsiders to the east. Coming together for the protection of all is the way to go, if we want our people to live safely and prosper. If the other clans and clan chiefs cannot see that, it is our job to convince them, one way or another.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Hibernian
  • Is not 20px Hibernia
  • Is not AI-controlled or has at least 6 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Hibernia does not exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the provinces of Hibernia Orientalis, Hibernia Meridionalis, Hibernia Occidentalis, and Hibernia Septentrionalis

Effects
  • Country becomes 20px Hibernia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Hibernia Orientalis, Hibernia Meridionalis, Hibernia Occidentalis, and Hibernia Septentrionalis
  • If the country is tribal:
    • Add Tribesmen 4 tribesmen pops to the capital
    • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
      • Global population growth.png +0.10% Local Population Growth
      • Fort defense +20% Local Fort Defense
      • Civilization.png +5% Local Civilization Level
  • Otherwise:
    • Add Citizens 4 citizen pops and Freemen 4 freemen pops to the capital
    • Capital gets the modifier Emergent Capital until the end of the game, giving:
      • Global population growth.png +0.15% Local Population Growth
      • Freeman happiness +8% Local Freeman Happiness
      • Civilization.png +10% Local Civilization Level


id

Form Illyria

The long coastline of Illyria has been tussled over by numerous kingdoms and empires over the ages. In a prime position for trade, as well as naval dominance, our people believe that it is high time we united the region under one, independent state.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Illyrian culture group
  • Is not Flag of Illyria Illyria
  • Is not AI-controlled or owns at least 20 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Illyria Illyria does not currently exist
  • Is not at war or in a civil war
  • Owns at least 40 territories
  • Owns the following territories:
    • Lissus (2336)
    • Leusinium (4104)
    • Bercellum (4078)
    • Salona (4062)
    • Tragurium (4060)
    • Iader (4054)
    • Curicum (4032)
    • Clandate (4043)
    • Baloia (4070)
    • Bouthoe (4090)
    • Segestica (4041)

Effects
  • Current country becomes Flag of Illyria Illyria
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get claims on all territories in the region of Illyria
  • Get Province investment 3 free province investments


id

Form Macedon

The Barons of Macedon have always favored the strong and able over the weak and feeble. Let us seize the kingdom away from those that are leading it to ruin and create a new stronger state for the Macedonians to serve.


 
Potential requirements
  • Has at least 1 territory
  • Country has Macedonian culture or, if the Epirus Content Pack is not enabled, started as Flag of Epirus Epirus
  • Is not a republic
  • The capital is in the regions of Macedonia or Greece, or has dominant Macedonian culture
  • Is not Flag of Macedon Macedon
  • Is not AI-controlled or has at least 20 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Macedon Macedon does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Pella (379)
    • Aigeai (428)
    • Amphipolis (365)
    • Pharsalos (394)
    • Eratyra (3175)
  • If the country is not AI-controlled and there are Macedonian-cultured pops in the country, has Macedonian as a Integrated.png primary or integrated culture

Effects
  • Gain Political influence.png 150 political influence
  • Current country becomes Flag of Macedon Macedon
  • Set the primary culture to Macedonian, with the old primary culture being Integrated.png integrated
  • Set the capital to Pella (379), and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Pella (379)
  • Pella (379) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Macedonia
  • Get Province investment 3 free province investments


id

Form Media

The ancient Cyaxeres built upon the successes of his father, to unite the Medes, and forge the first true empire in our region. Overthrown by Cyrus himself, this this region has been the birthplace of conquerors and founders alike. After many long years of foreign oppression, it is time we cast off our shackles, and embrace our destiny once again.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Iranian culture group
  • Is not 20px Media or 20px Persia
  • The capital is in the region of Media
  • Is not AI-controlled or has at least 15 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Media does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Ekbatana (1595)
    • Gazaka (1515)
    • Miyana (1593)
    • Qom (6954)

Effects
  • Current country becomes 20px Media
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Ekbatana (1595) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Ekbatana (1595)
  • Ekbatana (1595) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories not currently owned or owned by a subject in the region of Media
  • Get Province investment 3 free province investments


id

Form Noricum

The smiths of the Noric people have been at the forefront of innovation for centuries. Our people deserve a greater standing in the world, and it is up to us to unite them under one banner, claiming our place in history.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Noric or Rhaetian
  • Is not 20px Noricum
  • The capital is in the provinces of Noricum, Alpes Carniae, or Breunia
  • Is not AI-controlled or has at least 7 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Noricum does not currently exist
  • Is not at war or in a civil war
  • Owns the following provinces:
    • Noricum
    • Alpes Carniae
  • Owns the following territories:
    • Ovilava (3647)
    • Lauriacum (3648)
    • Loacus Felices (3649)

Effects
  • Current country becomes 20px Noricum
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
    • Set the country's government to Autocratic Monarchy
  • Move the capital to Noreia (3672) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Noreia (3672)
  • Noreia (3672) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get Province investment 2 free province investments


id

Form Numidia

A conglomeration of tribal states, the Kingdom of Numidia was united as a result of the fall of Carthage, directly caused by Rome. Later allying themselves with this new Italian power, Numidia continued to enjoy autonomy until a breakdown in relations drew the ire of Rome.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Numidian culture group
  • Is not Flag of Numidia Numidia
  • Is not AI-controlled or has at least 30 territories
  • Is not a Tier 2 or Tier 3 formable

highlight: OR:

  • Owns City:3163
  • Owns City:3227
  • Owns City:3102
  • Owns City:3209
Allow
  • Flag of Numidia Numidia does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Kirta (3163)
    • Rushikad (3227)
    • Mina (3102)
    • Thala Musulamia (3209)

Effects
  • Current country becomes Flag of Numidia Numidia
  • Move the capital to Kirta (3163) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Kirta (3163)
  • Kirta (3163) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Numidia and the provinces of Massaesylia, Thabracania, Musulamia, and Maxyesia
  • Get Province investment 3 free province investments


id

Form Phrygia

For too long have we languished under the rule of foreign Greek or Persian conquerors. It is time the Phrygians unite and re-establish a state of their own. We will reclaim the legacy of our people and our gods.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Phrygian
  • Is not 20px Phrygia (Formable)
  • Is not AI-controlled or owns a province in the region of Phrygia
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Phrygia (Formable) does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Ipsos (185)
    • Ankyra (194)
    • Sebaste (339)
    • Ikonion (1934)
    • Kelainai (1936)
    • Gordion (189)

Effects
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Current country becomes 20px Phrygia (Formable)
  • Move the capital to Ankyra (194) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Ankyra (194)
  • Ankyra (194) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Phrygia and Cappadocia
  • Get Province investment 3 free province investments


id

Form Pontus

Once a proud kingdom of its own Pontus was reduced to a Satrapy under the Achaemenids and later devolved into a no mans land under the Successors. We must restore the great state that once was and create a new Pontic Kingdom.


 
Potential requirements
  • Has at least 1 territory
  • Country has Pontic culture or the current ruler is in the same family as Mithridates Mithridatid (52)
  • Is not Flag of Pontus Pontus
  • Is not AI-controlled or has more than 5 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Pontus Pontus does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Amaseia (1819)
    • Sebastopolis (1839)
    • Amisos(1807)
    • Sinope (1812)

Effects
  • Current country becomes Flag of Pontus Pontus
  • Gain Political influence.png 150 political influence
  • Move the capital to Amaseia (1819) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Amaseia (1819)
  • Amaseia (1819) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Bithynia and Cappadocia
  • Get Province investment 3 free province investments


id

Unite Pritania

Since our ancestors arrived on this island, our peoples have coexisted. With the advent of this new age of iron-working, seafaring, and empire, it is clear that our people cannot survive much longer without a unified identity. For better or worse, we must look to new horizons, and assume leadership over the all of Pritania.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Pretani culture group
  • Primary culture is not Caledonian, Damnonian, Taexalian, or Votadinian
  • Is not 20px Pritania
  • Is not AI-controlled or has at least 30 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Pritania does not exist
  • Is tribal
  • Is not at war or in a civil war
  • Owns all territories in the region of Britannia

Effects
  • Current country becomes 20px Pritania
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • If the country is tribal, add Tribesmen 4 tribesmen pops to the capital
  • Otherwise, add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get Province investment 3 free province investments


id

Form Sardinia

The tribes of Sardinia have often been controlled by warlords from the south or east, controlling the most fertile pieces of the island while forcing the locals up in the highlands. Under our rule the people of Sardinia shall fend for themselves without the interference of foreign hostile forces.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Nuragic
  • Is not Flag of Sardinia Sardinia
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Sardinia Sardinia does not exist
  • Is not at war or in a civil war
  • Owns the provinces of Sardinia Borealis and Sardinia Australis

Effects
  • Country becomes Flag of Sardinia Sardinia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 3 free province investments


id

Unite Saxonia

The Saxon people cry out for a strong leader to unite the clans. Our birthright is clear for all to see - we shall be the ones to lead our people forwards to greater glories.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Saxonian
  • Is tribal
  • Is not 20px Saxonia
  • Is not AI-controlled or owns at least 6 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Saxonia does not exist
  • Is tribal
  • Is not at war or in a civil war
  • Owns the following territories:
    • Leuphana (3888)
    • Treva (3889)
    • Chaucia (3890)
    • Mariones (3855)
    • Saxonnia (3837)
    • Visurgis (3839)
    • Amsivaria (3836)
    • Avionia Minores (3863)

Effects
  • Country becomes 20px Saxonia
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get claims on all unowned territories in the province of Chaucia
  • Get Province investment 2 free province investments


id

Unite Sicily

The goal of uniting the island of Sicily, whilst seemingly a simple thing, has been the cause of countless lost lives. Perhaps we could be the ones to finally succeed in this task?


 
Potential requirements
  • Has at least 1 territory
  • Has Siceliote or Siculian primary culture
  • Is not Flag of Sicily Sicily or Flag of Magna Graecia Magna Graecia
  • Is not AI-controlled, owns at least 10 territories, or is Flag of Syracusae Syracusae
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Sicily Sicily does not currently exist
  • Is not at war or in a civil war
  • Owns Syrakousai (84) and Akragas (86)
  • Owns or has a subject who owns the following territories:
    • Messana (80)
    • Lilibaya (94)
    • Morgantina (88)
    • Ziz (96)
  • Is not Flag of Sikelia Sikelia

Effects
  • Current country becomes Flag of Sicily Sicily
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the provinces of Siculia, Sicania, and Syracuse
  • Get Province investment 2 free province investments


id

Form Syria

Situated in an important strategic location, the region of Syria has been controlled by numerous nascent empires, for thousands of years. Now that we have finally attained freedom, we believe that Syria ought to be an independent state, arbitrating balance between the mighty powers of the Nile, Persia, and Anatolia.


 
Potential requirements
  • Has at least 1 territory
  • Has Aramaic primary culture
  • Is not 20px Syria
  • Capital is in the provinces of Syria Coele, Apamene, Palmyrene, Decapolis, Syria, or Syria Cyrrestice
  • Is not AI-controlled or owns at least 12 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • Flag of Sicily Sicily does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Damaskos (750)
    • Amathe (777)
    • Antigoneia (790)
    • Hydatos Potamoi (789)
    • Palmyra (754)
    • Triparadeisos (761)

Effects
  • Current country becomes 20px Syria
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all unowned territories in the region of Syria
  • Get Province investment 4 free province investments


id

Form Yamnat

The fertile plateau of Arabia Felix has been a cradle of civilization for millennia. It is long past time that the warring kingdoms that spill Arabian blood in the name of petty vengeance, are united under a common, and ancient name.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Arabian culture group
  • Is not 20px Yamnat
  • Is not AI-controlled or owns at least 12 territories
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Yamnat does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Sanaa (4682)
    • Himiara (4684)
    • Yathill (4700)
    • Karna (4674)
    • Tamna (4662)
    • Okelis (4646)
    • Adene (4650)
    • Abisama (4655)
    • Shabwa (4676)
    • Tretos (4675)
    • Ausara Hadhramut (4705)
    • Akme (4640)

Effects
  • Current country becomes 20px Yamnat
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Sanaa (4682) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Sanaa (4682)
  • Sanaa (4682) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all unowned territories in the region of Arabia Felix
  • Get Province investment 3 free province investments


id

Adopt Yuezhi as National Identity

The nomadic Yuezhi people have found a home in our nation. Through cultural dissemination, warfare, or mere happenstance, our national identity is now much more Yuezhi than that which we embraced before. Let us declare our new identity to the world, and seek out new conquests in the name of the Yuezhi people!


 
Potential requirements
  • Has at least 1 territory
  • Country has Yuezhi culture
  • Is not 20px Yuezhi or 20px Kushan
  • Is not a Tier 2 or Tier 3 formable
Allow
  • 20px Yuezhi does not currently exist
  • Country has Yuezhi culture
  • Controls at least one of the following territories:
    • Yutian (6741)
    • Kumo (6755)
    • Kulan (6783)
    • Qaram (7266)

Effects
  • Current country becomes 20px Yuezhi
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png+0.10% Local Population Growth
    • Fort defense +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Add Tribesmen 4 tribesmen pops to the capital
  • Get claims on all territories in the provinces of Ferghana, Shule, Talas, and Kyreschata
  • Get Province investment 2 free province investments

Tier 3 decisions[edit]

All of these decisions can be found in the /ImperatorRome/game/decisions/endgame_tags folder, except for the Form Kushan decision, which is found in /ImperatorRome/game/decisions/tier_2_formables/become_yuezhi.txt with the Adopt Yuezhi as National Identity decision.


id

Form Aksum

After the fall of the Kingdom of D'mt, a number of states emerged to challenge the balance of power in the region. Aksum, the mightiest of them all, would go on to build an empire to rival the Nilic powers.


 
Potential requirements
  • Has at least 1 territory
  • Primary culture is Aksumite
  • Is not 20px Aksum
  • Is not a Tier 3 formable
Allow
  • 20px Aksum does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Aksum (7506)
    • Yeha (7505)
    • Uikra (7508)

Effects
  • Current country becomes 20px Aksum
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Aksum (7506) and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops to Aksum (7506)
  • If Aksum (7506) has the modifier Emergent Center of Civilization, remove it
  • Aksum (7506) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all unowned territories in the provinces of Aksum and Tana
  • Get Province investment 3 free province investments


id

Unite Albion

The sceptered isle of Albion has been a haven for our people for centuries. We must aim to control it from coast to coast, uniting the disparate peoples of our land under one common identity.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Pretani or Gaelic culture group, or is Flag of Parisia (Britannia) Parisia (Britannia)
  • Is not a Tier 3 formable
  • Is not Flag of Albion Albion
  • Is not AI-controlled, owns at least 60 territories, or owns at least 20 territories and is not tribal
Allow
  • Flag of Albion Albion does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns the following regions:
    • Britannia
    • Caledonia

Effects
  • Current country becomes Flag of Albion Albion
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • Get Province investment 4 free province investments


id

Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
Potential requirements
  • Has not previously formed the Flag of Argead Empire Argead Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Argead Empire Argead Empire
  • Is not AI-controlled or has more than 40 territories
Allow
  • Flag of Argead Empire Argead Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Thebai (426)
    • Sparta (427)
    • Argos (440)
    • Athenai (416)
    • Lysimacheia (350)
    • Gordion (189)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Epiphaneia (1874)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Sousa (946)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Alexandreia Kaukaso (6611)
    • Taxila (7314)
    • Alexandrou Limen (6821)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • Get the modifier Argead Unification until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Land morale.png +5% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Freeman happiness +8% National Freeman Happiness
  • Current country becomes Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Antigonid Kingdom Antigonid Kingdom, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer
  • Get Province investment 5 free province investments


id

Bharatavarsha

The Puranas speak of a united subcontinent, entrusted to Bharata, and known as Bharatavarsha. We must aspire to unite all of those lands so that the subcontinent may enjoy stability and peace.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Aryan, Pracyan, or Dravidian culture group
  • Is not 20px Bharatvarsha
  • Is not AI-controlled or owns at least 50 territories
Allow
  • 20px Bharatvarsha does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following regions:
    • Pracya
    • Madhyadesa
    • Vindhyaprstha
    • Dravida
    • Aparanta
    • Karnata
    • Avanti
    • Maru
    • Gandhara

Effects
  • If the current government form is not Empire or Imperial Cult, set the government form to Empire
  • Get the modifier Bharatavarsha until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Policy religious conversion.png +25% Pop Conversion Speed
    • Citizen happiness +8% National Citizen Happiness
  • Current country becomes 20px Bharatvarsha
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Capital of the Subcontinent until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Citizen happiness +12% Local Citizen Happiness
  • Get Province investment 5 free province investments


id

Form Dacia

Dacia; a land rich in resources, culture, and civilization, eyed jealously by greedy neighbors, belongs in the hands of its own people. It is high time that a strong leader emerged to challenge the status quo between fragmented tribes, uniting all Dacia under one banner!


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Dacian culture group
  • Is not Flag of Dacia Dacia
  • Is not AI-controlled or owns at least 12 territories
  • Is not a Tier 3 formable
Allow
  • Flag of Dacia Dacia does not current exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Ziridava (4290)
    • Arutela (4280)
    • Angustia (4294)
    • Zidava (4296)
    • Brancona (4504)
    • Tibiscum (4264)
    • Bilatis (4880)
    • Tisia (4857)
    • Tibirsia (4832)
    • Arcidava (4260)
    • Apulum (4291)

Effects
  • Current country becomes Flag of Dacia Dacia
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Tribesmen 8 tribesmen pops. Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Get claims on all unowned provinces in the regions of Dacia and Moesia
  • Get Province investment 4 free province investments


id

Unite the Dahae

For too long the Dahae tribes have been squabbling between themselves. We have been disunited and weak, open to the whims of the great empires that surround us.

Let us unite the Dahae tribes into a powerful tribal federation, only then will we be masters of our own faith.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Scythian culture group
  • Is not 20px Parthia or Flag of Dahae Dahae
  • Is not a Tier 3 formable
  • Is not AI-controlled or the capital is in the Scythia region
Allow
  • Is not at war or in a civil war
  • Controls the following provinces:
    • Parnia
    • Siracene
    • Parnia
    • Scythia Ad Pontem
    • Scythia Ultima
    • Scythia Magna

Effects
  • Country becomes Flag of Dahae Dahae
  • Set the government form to Federated Tribe
  • Get the modifier United Dahae for 25 years, giving:
    • Manpower recovery speed.png +15% Manpower Recovery Speed
    • Discipline.png +2.5% Discipline
  • Add Freemen 8 freemen pops to the capital
  • Get the event Arsaces in 30 days
  • Get claims on all unowned territories in the province of Parthia


id

Delian League

The Delian League was formed by Athens and their allies to defend themselves from the encroaching Persians to the east after Xerxes tried to invade our cities. In these tumultuous times it is only natural for all the Ionian cities to seek shelter in an alliance with one another once again. It is time for us to rebuild the Delian League.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a republic
  • Is Flag of Athens Athens
  • Is not a Tier 3 formable
  • The Magna Graecia (DLC).png Magna Graecia DLC is not active
  • Is not AI-controlled or owns at least 20 territories
Allow
  • Flag of Delian League Delian League does not exist
  • Flag of Nesiotic League Nesiotic League does not exist
  • Is a republic
  • Is not at war or in a civil war
  • Owns or has a subject own all of the following territories:
    • Athenai (416)
    • Delos (1835)
    • Megara (417)
    • Oropos (413)
    • Chalkis (407)
    • Naxos (263)
    • Rhodos (266)
    • Halikarnassos (1981)
    • Miletos (1973)
    • Ephesos (290)
    • Mytiline (283)
    • Assos (259)
    • Lampsakos (256)
    • Kios (245)
    • Chalkedon (240)
    • Byzantion (1453)
    • Lemnos (270)
    • Amphipolis (365)
    • Kassandreia (376)
    • Skyros (277)
    • Zakynthos (460)
    • Kephalonia (461)
    • Korkyra (470)
    • Oreos (403)
    • Karystos (409)
    • Andros (1903)
    • Sestos (349)
    • Samos (1974)
    • Thasos (356)
    • Abdera (362)
    • Chios (286)
    • Melos (1964)

Effects
  • Get the modifier Aeagean Hegemony until the end of the game, giving:
    • Citizen happiness +8% National Citizen Happiness
    • Navy maintenance cost.png -15% Navy Maintenance Cost
  • Capital gets the modifier Great League Capital until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Global population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Citizen happiness +12% Local Citizen Happiness
  • Country becomes Flag of Delian League Delian League
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Get Province investment 4 free province investments


id

Form Gaul

The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Gallic or Belgae culture group
  • The capital is in the regions of Celtica, Belgica, Armorica, Aquitania (except for Biggeronia), Transalpine Gaul, or Rhaetia
  • Is not Flag of Gaul Gaul
  • Is not a Tier 3 formable
  • Is not AI-controlled or owns at least 100 territories
Allow
  • Flag of Gaul Gaul does not exist
  • Is a monarchy or republic
  • Owns at least 150 territories
  • Is not at war or in a civil war
  • Owns the following territories:
    • Avaricum (2347)
    • Cenabum (2350)
    • Autricum (2441)
    • Bibracte (2438)
    • Massalia (2325)
    • Divona (2269)
    • Lapurdum (2240)
    • Burdigala (2236)
    • Coriosolitum (2156)
    • Coriallum (2134)
    • Lutetia (2475)
    • Becciacum (2226)
    • Gesoriacum (3026)
    • Bagacum (3042)
    • Vosolvia (3722)
    • Divodurum (2454)
    • Vicus Alsinensium (3738)
    • Vindonissa (3633)
    • Genava (3624)
    • Murissa (3533)
    • Alesia (2440)

Effects
  • Current country becomes Flag of Gaul Gaul
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Aquitania, Armorica, Belgica, Celtica, Transalpine Gaul, and Germania Superior, as well as the provinces of Helvetia, Verbigenia, Alpes Graiae, Transpadana, and Insubria
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement The Romans are Crazy
  • Get Province investment 5 free province investments


id

Pan-Hellenic League

During the days of Argead domination the League of Corinth united all Greek cities in one league. The goal of this organization was always to control them, and to deny them the independence that they are due. But the idea of a Pan-Hellenic League has not died with the oppressive actions of the Argeads and Antipatrids, it could also be the ultimate guarantor of Greek Independence.
Let us unite one and all and form a League to encompass all the free cities of Greece. Together we will become the dominant force of the Greek world, leaving the kingdoms of would be successors, or usurpers, behind us.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a republic
  • Is not Flag of Hellenic League Hellenic League
  • The capital is in the region of Greece or the province of Thessaly
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 3 formable
Allow
  • Flag of Hellenic League Hellenic League does not exist
  • The mission Pan-Hellenic Government is not active and has not been aborted in the last 20 years
  • Is a republic
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Chalkis (407)
    • Delphi (424)
    • Argos (440)
    • Athenai (416)
    • Korinthos (418)
    • Patrai (434)
    • Thebai (426)
    • Sparta (427)
    • Olympia (439)
    • Thermos (456)
    • Stratos (462)
    • Larisa (389)
    • Knossos (358)
    • Praisos (344)
    • Heraia (435)
    • Delos (1835)

Effects
  • Get the modifier Great Koine until the end of the game, giving:
    • Global capital trade routes.png +1 Capital Import Routes
    • Citizen happiness +8% National Citizen Happiness
  • Capital gets the modifier Great League Capital until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Global population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Citizen happiness +12% Local Citizen Happiness
  • Current country becomes Flag of Hellenic League Hellenic League
  • Annex all provinces in the region of Greece and the province of Thessaly held by Hellenistic culture group republics who have their capital in that region
  • Get claims on all unowned provinces in the region of Greece and the province of Thessaly
  • All Hellenistic culture group republics gets the opinion modifier Pan-Hellenic League from and towards the current country, giving Opinion +50 opinion with a yearly decay of 1
  • Get Province investment 5 free province investments


id

Form Greater Iberia

The Greeks know the land we inhabit as Iberia. As civilization flourishes, and we become more aware of the lay of the land, political environment, and cultural similarities of our neighbors, it becomes apparent that this land of Hiberia belongs with us, and not the greedy foreign invaders from the east.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Iberian or Celt-Iberian culture group
  • The capital is in the region of Baetica, Tarraconensis, Contestania, Gallaecia, or Lusitania
  • Is not 20px Greater Iberia
  • Is not a Tier 3 formable
  • Is not AI-controlled or has more than 100 territories
Allow
  • 20px Greater Iberia does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns the following territories:
    • Mastia (1036)
    • Hemeroskopeion (1031)
    • Urki (1278)
    • Laminium (1026)
    • Oiasso (1017)
    • Calagurris Iulia (1016)
    • Celsa (1011)
    • Aritium (1308)
    • Emporion (1000)
    • Toletum (1024)
    • Segeda (1213)
    • Salmantica (1046)
  • Owns the following provinces:
    • Callaecia Meridionalis
    • Callaecia Septentrionalis
    • Asturia Septentrionalis
    • Baetica Hispalensis
    • Baetica Gaditanus

Effects
  • Current country becomes 20px Greater Iberia
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Baetica, Tarraconensis, Contestania, Gallaecia, and Lusitania
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement Hispania Universalis
  • Get Province investment 5 free province investments


id

Form Kushan

The mighty Yuezhi people are known by different names to many. In the far, misted east, we are known as the Guishuang. Our foes in these greener pastures know us know as Kushan. Let us adopt this identity, and forge an empire the likes of which this region has never before seen!


 
Potential requirements
  • Has at least 1 territory
  • Country has Yuezhi culture
  • Is not 20px Kushan
  • Is not a Tier 3 formable
Allow
  • Country has Yuezhi culture
  • Controls all of the following provinces:
    • Ferghana
    • Shule
    • Talas
    • Kyreschata

Effects
  • Current country becomes 20px Kushan
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Bactriana, Sogdiana, and Gandhara


id

Form Magna Graecia

The Greeks have been present in southern Italy and Sicily for many centuries. Whilst often far removed from the macro-politics of the mainland, the region of Magna Graecia, as it was known, played an important part in the Hellenistic world.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • The capital is in the regions of Magna Graecia, Italia, or Cisalpine Gaul
  • Is not Flag of Magna Graecia Magna Graecia
  • is not a endgame tag
  • Is not AI-controlled, owns at least 5 territories, or is Flag of Syracusae Syracusae
Allow
  • The mission Greater Greece is not active
  • Flag of Magna Graecia Magna Graecia does not exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Herakleia Minoa (91)
    • Syrakousai (84)
  • Owns at least 4 of the following territories:
    • Messana (80)
    • Kroton (78)
    • Rhegion (72)
    • Thourioi (52)
    • Herakleia (54)
    • Metapontion (55)
    • Taras (56)
    • Callipolis (63)
    • Elea (12)
  • Owns or has a subject that owns at least 1 of the following territories:
    • Neapolis (7)
    • Pompeii (9)

Effects
  • Current country becomes Flag of Magna Graecia Magna Graecia
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops to the current capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +10% Local Freeman Happiness
    • Civilization.png +8% Local Civilization Level
  • Get claims on all unowned territories in the region of Magna Graecia
  • Get Province investment 4 free province investments


id

Form Parthia

When the Parni tribe conquered the region of Parthia, liberating it from the grasp of the Seleukids, few could have known that this once-nomadic tribal nation would go on to conquer much of Central Asia.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Scythian culture group
  • Is not Flag of Parthia Parthia
  • Is not a Tier 3 formable
  • Either not AI-controlled, is Flag of Parnia Parnia or has more than 12 territories
Allow

Effects
  • Country becomes 20px Parthia (Formable)
  • Set the primary culture to Parthian, with the old primary culture becoming integrated
  • Set the capital to Nisaia (6657), and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier Parthian Identity for 15 years, giving:
    • Unintegrated culture group happiness +12% Unintegrated Culture Group Happiness
    • Integrated culture happiness +10% Integrated Culture Happiness
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Pop assimilation.png +2 Pop Assimilation Speed
  • If the government form is tribal, set the government type to Autocratic Monarchy
  • Get Province investment 3 free province investments


id

Form Persia

The days of Cyrus and Darius are long gone, but the Persian people remember the great empires built by their own. It is time to throw off the shackles of our foreign oppressors, and unite our people once again!


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Iranian, Caucasian, or Anatolian culture groups
  • Is not 20px Persia
  • Is not AI-controlled or owns at least 40 territories
  • Is not a Tier 3 formable
Allow
  • 20px Persia does not exist
  • If the country is not AI-controlled and there are Persian-cultured pops in the country, has Persian as a primary or integrated culture
  • Is not at war or in a civil war
  • Owns the follow territories:
    • Babylon (918)
    • Ekbatana (1595)
    • Pasargadai (4951)
    • Persepolis (4799)
    • Nostana (6561)
    • Arbela (880)
    • Gazaka (1515)
    • Opis (914)
    • Hormirzad (4791)
    • Zadrakarta (3435)
    • Artakabana (6559)
    • Sousa (946)

Effects
  • If the country is AI-controlled, there are Persian-cultured pops in the country, and Persian is not the primary culture, add Persian as an integrated culture
  • If the game is ironman, the country is not AI-controlled, and the country is or started as Flag of Heraclea Pontica Heraclea Pontica, award the achievement Heraclea Persica
  • Country becomes 20px Persia
  • If the country's ruler is in the same family as Amastris Achaimenid (82), set the name and flag to Flag of Achaemenid Empire Achaemenid Empire
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • Get the event Seat of Power
  • Get the modifier Unification of Persia for 20 years, giving:
    • Integrated culture happiness +15% Integrated Culture Happiness
    • Freeman output +12% National Freemen Output
  • Get claims on all unowned territories in the regions of Persis, Media, Parthia, Ariana, Mesopotamia, Bactriana, Gedrosia, and Assyria
  • Get Province investment 5 free province investments


id

Form Phoenicia

The proud Phoenician people mastered the Mediterranean many centuries previously. Without us, there would be no Carthage, or grand cities of Iberia. Since the days of Cyrus, we have languished under the rule of foreign overlords, yet now - now is our chance to reclaim our heritage, and show the world the might of Phoenicia, once again.


 
Potential requirements
  • Has at least 1 territory
  • Is Phoenician culture
  • Is not Flag of Phoenicia Phoenicia
  • Capital is in the provinces of North Phoenicia, South Phoenicia, Galilee, or Samaria
  • Is not AI-controlled or owns at least 10 territories
Allow
  • Flag of Phoenicia Phoenicia does not exist
  • Is not at war or in a civil war
  • Owns all of the following territories:
    • Posideion (788)
    • Tripolis (769)
    • Gebal (766)
    • Sidun (747)
    • Tyros (743)
    • Kadasa (742)

Effects
  • Country becomes Flag of Phoenicia Phoenicia
  • Set the capital to Tyros (743), and make it a city if it is currently a territory
  • Add Citizens 4 citizen pops and Freemen 4 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +6% Local Freeman Happiness
  • Get claims on all unowned territories in the provinces of North Phoenicia and South Phoenicia
  • Get the modifier Masters of the Mediterranean until the end of the game, giving:
    • Local ship recruit speed.png +25% Ship Recruit Speed
    • Global capital trade routes.png +1 Capital Import Routes
  • Get Province investment 5 free province investments

References[edit]

https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-18th-of-march-2019.1160890/