Difference between revisions of "Formable Nations"

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(List of Formable Nations)
(Formation Decisions)
 
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***is_in_area = cyropolis_area
 
***is_in_area = cyropolis_area
 
**add_claim = root
 
**add_claim = root
 
|comment =
 
}}
 
 
{{Decision
 
|version = 1.0
 
|decision_id = found_carthago_nova
 
|decision_name = A New Carthage!
 
|decision_text = Hispania is a land of great riches. In order to continue to build a strong presence there we should endeavor to find a great new port on its southern coastline, a second capital on the other side of the sea. This new city, Qadr Hasht, will be to Hispania what our own capital was to the Punic settlers of Africa, a focal point for all colonies on the coastline and a clear leader for all Punic cities.
 
|potential =
 
*Has atleast 1 cities
 
*is tag CAR
 
* Not has_variable = carthago_nova_founded
 
highlight: OR:
 
*is_in_area = mastiania_area
 
*is_in_area = contestania_meridionalis_area
 
*is_in_area = contestania_septentrionalis_area
 
| allow =
 
| effect =
 
*set_variable = carthago_nova_founded
 
*add_treasury = -500
 
*p:1036:
 
**add_province_modifier:
 
***name = carthago_nova_modifier
 
***duration = -1
 
**capital_formable_huge_effect = yes
 
*custom_tooltip = carthage_claims_hispania
 
*hidden_effect: every_province:
 
**limit:
 
*** Not owned_or_subject_owned = ROOT
 
***OR:
 
****is_in_area = malacita_area
 
****is_in_area = gaditanus_area
 
****is_in_area = oretania_area
 
****is_in_area = turdetania_occidentalis_area
 
****is_in_area = edetania_area
 
**add_claim = ROOT
 
  
 
|comment =  
 
|comment =  
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{{End box wrapper}}
 
{{End box wrapper}}
 +
 
==References==
 
==References==
 
https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-18th-of-march-2019.1160890/
 
https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-18th-of-march-2019.1160890/

Latest revision as of 12:55, 5 November 2019

Formable Nations are nations that do not exist in the 450 A.U.C (Ab Urbe Condita) starting date but can be created by existing nations that meet the requirements through a decision, allowing said nations to shift their identity by acquiring a new name, a new flag, and a new map color. In addition to these cosmetic changes, formable nations usually also come with various additional bonuses when formed.

List of Formable Nations[edit]

There are currently 47 different formable nations that are divided into 4 tiers, depending on their size when formed. It is worth noting that a formable nation in a given tier cannot, once formed, form another formable nation that is in the same tier or in a tier below it. The only two exceptions to this rule are Cyprus and Argead Empire, which can always be formed.

Tier 1[edit]

These are small regional formable nations and Tribal Confederations/Federations. Sizewise, they range from Local Powers to Regional Powers. Despite their unimpressive size, however, these nations could be the start of something much greater.

  • Achaea: The Achaean League can be formed by expansive Republics in Achaea. Granting claims on the larger area.
  • Arcadia: The Arcadian League can be formed by expansive Republics in Arcadia. Grants claims on the larger area.
  • Aquitania: Tribal Federation for uniting the Aquitani countries.
  • Aremorica: Tribal Federation for uniting the Aremorican tribes.
  • Asturia: Tribal Federation for uniting the Asturian tribes.
  • Carpetania: Tribal Federation for uniting the Carpetani tribes.
  • Celtiberia: Tribal Federation for uniting the Celtiberi tribes.
  • Cyprus: Can be formed by a small country in control of all of Cyprus.
  • Gallaecia: Tribal Federation for uniting the Gallaecian tribes.
  • Lusitiania: Tribal Federation for uniting the Lusitani tribes.
  • Vettonia: Tribal Federation for uniting the Vettonian tribes.

Tier 2[edit]

These are larger regional formable nations that are can be seen as Regional and even Great Powers in their own right. Any nation the forms these will immediately become a significant player in the local area.

  • Armenia: Should the Kingdom of Armenia be destroyed a local nation can reclaim their legacy and form a new Armenian Kingdom.
  • Assyria: The Neo-Assyrian Empire may be long gone but Assyria has remained an important constituent region of the Median, Persian and Greek empires that came after it. A sufficiently successful local power can reclaim its legacy.
  • Babylon: An even more recent empire, the Neo-Babylonian one, can also be restored by a successful local power willing to relocate to the Mesopotamian riverlands.
  • Belgia: Tribal Federation for the Belgae tribes.
  • Caledonian Confederacy: Tribal federation for the Caledonian tribes.
  • Cilicia: As one of the richer Anatolian regions, often used as a staging ground for the armies of the successor states, Cilicia can also support its own regional kingdom.
  • Crete: Should one Cretan state come to control all the important cities of the island it can assume a new pan-cretan identity.
  • Dahae: Tribal Federation for the Dahae tribes.
  • Dravida: An Indian state that conquers the important cities of the south can form a larger kingdom known as Dravida.
  • Egypt: Should the Ptolemaic kingdom of Egypt be destroyed, any other country with Egyptian culture and Kemetic religion can reform that kingdom.
  • Galatia: A Celtic country that finds itself in control of the right parts of central Anatolia can resettle there and assume a new "Galatian" identity.
  • Helvetia: Larger Tribal Federation for uniting the Helveti tribes.
  • Illyria: Should a local country unite the Illyrian region it can create a new pan-illyrian state.
  • Macedon: If Macedon is destroyed there is no shortage of other countries who could reclaim that legacy. Gaining claims on all that the old kingdom once ruled.
  • Media: A growing Median power (such as for instance Atropatene) can attempt to lay claim to the legacy of the old Median Empire.
  • Noricum: Tribal federation for the Noric tribes.
  • Numidia: Unifying the tribal states of North West Africa allows you to form the greater state of Numidia.
  • Phrygia: While Phrygia exists at start as the realm under Antigonus this is a smaller regional formable for someone who controls the core Phrygian region.
  • Pontus: The kingdom of Pontus can be formed by a local power that conquers the region if the old Pontus state is destroyed. This decision is also available to anyone with the Mithridatid dynasty in power (at start this rules the small city state of Kios).
  • Pretania: Tribal Federation for the tribes of Pretania.
  • Saxonia: Tribal federation for the Germanic tribes of Saxonian culture.
  • Sicily: While the title "king of Sicily", was assumed by Agathocles of Syracuse at our start, the island was by no mean unified. Should any one power come to conquer all of it, it is possible lay the foundation of a greater Sicilian state.
  • Suebia: Tribal federation for Suebian culture Germanic tribes.
  • Syria: At our start Syria is completely owned by the Antigonid state of Phrygia,
  • Yamnat: Unifying the countries of southern Arabia allows you to form the greater state of Yamnat.

Tier 3[edit]

These are the largest of the formable nations, covering entire regions, making them almost always great powers. These nations are mostly end-game goals that, once formed, can be seen as the culmination of a nations' ascension into becoming a great classical age era-empire.

  • Albion: A non-tribal country that has united the entire British isles can form the Empire of Albion, essentially a classical age counterpart to Great Britain.
  • Argead Empire: This nation essentially represents a unified successor state to the recently-fallen Macedonian Empire founded by Alexander the Great. While the great Diadochi kingdoms have a more realistic shot at this, any Hellenic kingdom can attempt to laying claim to all lands once ruled by Alexander the Great in order to reform the Argead Empire. In order to do so, they must conquer major cities all over this fallen empire.
  • Bharatavarsha: An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of being a truly Pan-Indian Empire.
  • Dacia: A Dacian state that unifies the greater Dacian region can form this country.
  • Gaul: A Gallic power that unites its entire region may form the greater state of Gaul.
  • Greater Iberia: A power in Iberia that unites the entire peninsula can form the greater state of Iberia and compete for dominance of the Mediterranean.
  • Magna Graecia: At our start, Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks.
  • Pan-Hellenic League: While the Pan-Hellenic League under Alexander, and later the successors, was a type of organization for the control of the Greek cities by an outside power, the ideal of a league to encompass the free Greek is not dead. An expansive Greek Republic that rises to sufficient power and influence can attempt to form a Pan-Hellenic league of a more true calling.
  • Parthia: While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy it and form a new Parthian state (more similar to the Arsacid or Parthian empire).
  • Persia: While the Persian empire was destroyed under Alexander the Great, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more.
  • Phoenicia: Few Phoenician cities remain free at our start dates, and those that do are beholden to the Antigonids in Phrygia. Should they somehow be able to wrest away the greater Phoenician region from its current owners however they may attempt to form a greater Phoenician state.

Formation Decisions[edit]

id

Adopt Yuezhi as National Identity


The nomadic Yuezhi people have found a home in our nation. Through cultural dissemination, warfare, or mere happenstance, our national identity is now much more Yuezhi than that which we embraced before. Let us declare our new identity to the world, and seek out new conquests in the name of the Yuezhi people!


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = yuezhi
  • NOR:
    • is tag KHN
    • is tag YZI
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight:

Allow
  • custom_tooltip:
    • text = formable_not_yuezhi_exists
    • Not any_country: is not tag YZI
  • country_culture = yuezhi

Effects
  • change_country_name = "YUEZHI_NAME"
  • hidden_effect:
    • change_country_adjective = "YUEZHI_ADJECTIVE"
    • Change to country: YZI
    • change_country_color = "yuezhi_color"
  • capital_scope:
    • add_province_modifier:
      • name = formable_capital_tribal_modifier
      • duration = -1
    • capital_formable_tribal_effect = yes
  • custom_tooltip = add_yuezhi_claims
  • hidden_effect: every_province:
    • limit: OR:
      • is_in_area = ferghana_area
      • is_in_area = tarim_area
      • is_in_area = talas_area
      • is_in_area = cyropolis_area
    • add_claim = root
id

Form Achaea


The minor state of Achaea was a thorn in the side of Roman expansion during the 2nd Century BC, having formed a powerful league of city states, conquering Sparta, and punching well above its weight.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = hellenic
  • is_republic = yes
  • is not tag ACH
  • is not tag HLA
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag
  • capital_scope: OR:
    • Owns City:434
    • Owns City:446
    • Owns City:439
    • Owns City:460
    • Owns City:444
  • OR:
    • is ai
    • Has atleast 12 cities

highlight: OR:

  • Owns City:444
  • Owns City:434
Allow
  • custom_tooltip:
    • text = formable_not_achaea_exists
    • Not any_country: is not tag ACH
  • Nation not in a (civil) war

Effects
  • change_country_name = "ACHAEA_NAME"
  • hidden_effect:
    • change_country_adjective = "ACHAEA_ADJECTIVE"
    • Change to country: ACH
    • change_country_color = achaea_color
  • capital_scope:
    • capital_formable_small_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • add_civic_power = 100
id

Form Aksum


After the fall of the Kingdom of D'mt, a number of states emerged to challenge the balance of power in the region. Aksum, the mightiest of them all, would go on to build an empire to rival the Nilic powers.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = aksumite
  • NOR:
    • is tag AXM
    • is tag AX2
  • NOR: is end game tag

highlight: OR:

  • Owns City:7506
  • Owns City:7505
  • Owns City:7508
Allow
  • custom_tooltip:
    • text = formable_not_aksum_exists
    • Not any_country: Not OR:
      • is not tag AX2
      • is not tag AXM
      • Not AND:
        • Not has_land = yes
        • Not has_variable = aksum_formed
  • Nation not in a (civil) war

Effects
  • change_country_name = "AKSUM_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "AKSUM_ADJECTIVE"
    • Change to country: AX2
    • set_variable: name = aksum_formed
  • if:
    • limit: Not capital_scope: Owns City:7506
    • set_capital = 7506
  • p:7506:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = "form_aksum_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = aksum_area
        • is_in_area = tana_area
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite Albion


The sceptered isle of Albion has been a haven for our people for centuries. We must aim to control it from coast to coast, uniting the disparate peoples of our land under one common identity.


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture_group = britannic
    • is tag PAS
  • is not a endgame tag
  • is not tag AIO
  • OR:
    • is ai
    • OR:
      • Has atleast 60 cities
      • AND:
        • is_tribal = no
        • Has atleast 20 cities

highlight: OR:

  • is_in_area = dumnonia_area
  • is_in_area = durotrigia_area
  • is_in_area = cantiacia_area
  • is_in_area = icenia_area
  • is_in_area = dobunnia_area
  • is_in_area = coritania_area
  • is_in_area = cornovia_area
  • is_in_area = britannia_secunda_septentrionalis_area
  • is_in_area = britannia_secunda_meridionalis_area
  • is_in_area = brigantia_area
  • is_in_area = caledonia_meridionalis_area
  • is_in_area = caledonia_occidentalis_area
  • is_in_area = caledonia_septentrionalis_area
  • is_in_area = hibernia_septentrionalis_area
  • is_in_area = hibernia_orientalis_area
  • is_in_area = hibernia_occidentalis_area
  • is_in_area = hibernia_meridionalis_area
Allow
  • custom_tooltip:
    • text = formable_not_albion_exists
    • Not any_country: is not tag AIO
  • OR:
    • is_monarchy = yes
    • is_republic = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "ALBION_NAME"
  • hidden_effect:
    • change_country_adjective = "ALBION_ADJECTIVE"
    • change_country_color = "albion_color"
    • Change to country: AIO
  • capital_scope:
    • capital_formable_large_effect = yes
    • formable_capital_modifier_large_effect = yes
  • add_country_modifier:
    • name = formable_country_huge_modifier
    • duration = 7600
  • monarchy_republic_into_imperium_formable_effect = yes
  • if:
    • limit:
      • is_iron_man = yes
      • is ai
      • Not has_variable = ach_perfidious_albion_var
    • set_variable: name = ach_perfidious_albion_var
id

Form Aquitania


Our people have always existed in a liminal state, on the edge of both Gaul and Iberia. One strong leader to unite the clans could take advantage of this powerful position, and create a state capable of brokering trade and peace in this region.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = aquitani
  • is not tag AQI
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag
  • OR:
    • is ai
    • Has atleast 8 cities

highlight: OR:

  • is_in_area = vasconia_area
  • is_in_area = vardulia_area
  • is_in_area = aquitania_occidentalis_area
  • is_in_area = aquitania_orientalis_area
Allow
  • custom_tooltip:
    • text = formable_not_aquitania_exists
    • Not any_country: is not tag AQI
  • Nation not in a (civil) war

Effects
  • change_country_name = "AQUITANIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "AQUITANIA_ADJECTIVE"
    • change_country_color = "aquitania_color"
    • Change to country: AQI
  • custom_tooltip = inherit_aquitania_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = vasconia_area
        • is_in_area = vardulia_area
        • is_in_area = aquitania_occidentalis_area
        • is_in_area = aquitania_orientalis_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Form Arkadia


The heritage of the Arkadian tribes is amongst the oldest and most proud in Greece. Responsible for founding great cities, and spreading culture across the heartland of the Peloponnese, such a mighty tradition must be preserved by knitting together Arkadia, once more.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = hellenic
  • NOR:
    • is tag ARK
    • is tag HLA
    • is tag EPI
  • OR:
    • is ai
    • Has atleast 4 cities
  • capital_scope: region = greece_region
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • Owns City:436
  • Owns City:438
  • Owns City:435
  • Owns City:449
  • Owns City:448
Allow
  • custom_tooltip:
    • text = formable_not_arkadia_exists
    • Not any_country: is not tag ARK
  • Nation not in a (civil) war

Effects
  • change_country_name = "ARKADIA_NAME"
  • hidden_effect:
    • change_country_adjective = "ARKADIA_ADJECTIVE"
    • Change to country: ARK
  • add_country_modifier:
    • name = arkadia_formable_modifier
    • duration = -1
  • if:
    • limit: Not capital_scope: Owns City:436
    • set_capital = 436
  • p:436:
    • capital_formable_small_effect = yes
    • formable_capital_modifier_normal_effect = yes
id

Unite Armorica


Home to villages of indomitable Gauls, Armorica has long been a center of flourishing trade and culture. As warlike empires loom on the horizon, we must begin to think beyond the confines of our peaceful, agrarian existence. All it would take to unite our people, is one - stronger, and more invincible than the rest.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = aremorican
  • is_tribal = yes
  • is not tag ASX
  • OR:
    • is ai
    • Has atleast 10 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = armorica_centralis_area
  • is_in_area = armorica_maioris_area
  • is_in_area = armorica_minoris_area
Allow
  • custom_tooltip:
    • text = formable_not_armorica_exists
    • Not any_country: is not tag ASX
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "ARMORICA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "ARMORICA_ADJECTIVE"
    • change_country_color = "armorica_color"
    • Change to country: ASX
  • custom_tooltip = inherit_armorica_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = armorica_minoris_area
        • is_in_area = armorica_maioris_area
        • is_in_area = armorica_centralis_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_large_effect = yes
    • formable_capital_modifier_tribal_effect = yes
  • hidden_effect: random_list:
    • 10:
      • create_character:
        • first_name = "Astyerix"
        • culture = aremorican
        • religion = druidism
        • female = no
        • birth_province = 2150
        • age = 30
      • create_character:
        • first_name = "Obellixus"
        • culture = aremorican
        • religion = druidism
        • female = no
        • birth_province = 2150
        • age = 30
    • 90:
id

Reunite Alexander's Empire


For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.\nThat one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = hellenic
  • is_monarchy = yes
  • is not tag ALX
  • OR:
    • is ai
    • Has atleast 40 cities

highlight: OR:

  • Owns City:379
  • Owns City:418
  • Owns City:426
  • Owns City:427
  • Owns City:440
  • Owns City:416
  • Owns City:350
  • Owns City:189
  • Owns City:292
  • Owns City:516
  • Owns City:500
  • Owns City:659
  • Owns City:743
  • Owns City:790
  • Owns City:1874
  • Owns City:5537
  • Owns City:918
  • Owns City:911
  • Owns City:946
  • Owns City:4799
  • Owns City:1595
  • Owns City:6611
  • Owns City:7314
  • Owns City:6821
Allow
  • custom_tooltip:
    • text = formable_not_argeads_exists
    • Not any_country: is not tag ALX
  • is_monarchy = yes
  • Nation not in a (civil) war

Effects
  • if:
    • limit: is_tribal = yes
    • add_country_modifier:
      • name = civilized_tribe
      • duration = 5475
  • if:
    • limit: Not government = imperium
    • change_government = imperium
    • switch_government_type_event_clearup_effect = yes
  • add_country_modifier:
    • name = "argead_empire_modifier"
    • duration = -1
  • change_country_name = "ARGEAD_NAME"
  • hidden_effect:
    • change_country_adjective = "ARGEAD_ADJECTIVE"
    • change_country_color = "argead_blue"
    • Change to country: ALX
  • trigger_event: id = diadochi_flavor.7
  • custom_tooltip = argead_empire_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = parthia_region
        • region = syria_region
        • region = ariana_region
        • region = bactriana_region
        • region = media_region
        • region = persis_region
        • region = gedrosia_region
        • region = mesopotamia_region
        • region = assyria_region
        • region = bithynia_region
        • region = cappadocia_region
        • region = galatia_region
        • region = cilicia_region
        • region = asia_region
        • region = greece_region
        • region = palestine_region
        • region = gandhara_region
        • region = lower_egypt_region
        • region = upper_egypt_region
        • region = macedonia_region
        • region = thrace_region
      • Not owner = ROOT
    • add_claim = ROOT
  • if:
    • limit:
      • is_iron_man = yes
      • is ai
    • set_variable = ach_alexanders_empire_var
id

Form Armenia


The lands of Armenia need able and strong leadership. Let us unite the Armenian people and forge a stronger and more durable Armenian empire.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = east_levantine
  • capital_scope: OR:
    • region = armenia_region
    • is_in_area = armenia_maior_area
    • is_in_area = armenia_minor_area
    • is_in_area = sophene_area
    • is_in_area = corduene_area
  • is not tag ARM
  • is not tag ARI
  • OR:
    • is ai
    • Has atleast 12 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • Owns City:1570
  • Owns City:998
  • Owns City:1542
  • Owns City:1589
  • Owns City:1770
  • Owns City:1640
  • Owns City:1744
Allow
  • custom_tooltip:
    • text = armenia_must_not_exist
    • Not any_country: is not tag ARM
    • Not any_country: is not tag ARI
  • Nation not in a (civil) war

Effects
  • monarchy_formable_government_change_effect = yes
  • change_country_name = "ARMENIA_NAME"
  • hidden_effect:
    • change_country_adjective = "ARMENIA_ADJECTIVE"
    • change_country_color = "armenia_color"
    • Change to country: ARI
  • if:
    • limit: p:1570: is_capital = no
    • set_capital = 1570
  • p:1570:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = armenia_claims_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = armenia_region
        • is_in_area = armenia_maior_area
        • is_in_area = armenia_minor_area
        • is_in_area = sophene_area
        • is_in_area = corduene_area
      • Not owner = ROOT
    • add_claim = ROOT
id

Form Assyria


Before it was crushed by hostile powers Assyria was the thriving center of a great Empire. Let us once again unite these lands and form the greater country of Assyria, honoring the old gods and traditions of our people.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = east_levantine
  • capital_scope: region = assyria_region
  • is not tag ASR
  • OR:
    • is ai
    • Has atleast 12 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • Owns City:800
  • Owns City:830
  • Owns City:831
  • Owns City:862
  • Owns City:842
Allow
  • custom_tooltip:
    • text = assyria_must_not_exist
    • Not any_country: is not tag ASR
  • Nation not in a (civil) war

Effects
  • monarchy_formable_government_change_effect = yes
  • change_country_name = "ASSYRIA_NAME"
  • hidden_effect:
    • change_country_adjective = "ASSYRIA_ADJECTIVE"
    • change_country_color = "assyria_color"
    • Change to country: ASR
  • if:
    • limit: p:862: is_capital = no
    • set_capital = 862
  • p:862:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = assyria_claims_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = assyria_region
        • region = babylonia_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite Asturia


The Asturian tribes lived a peaceful agrarian existence on the coast of Iberia. Their warriors were employed by the Carthaginians on a mercenary basis, and their society was noted to be largely matrilineal in nature.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = asturian
  • is_tribal = yes
  • is not tag ATU
  • OR:
    • is ai
    • Has atleast 7 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = asturia_septentrionalis_area
  • is_in_area = asturia_meridionalis_area
  • Owns City:1167
  • Owns City:1163
  • Owns City:1157
  • Owns City:1164
  • Owns City:1172
Allow
  • custom_tooltip:
    • text = formable_not_asturia_exists
    • Not any_country: is not tag ATU
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "ASTURIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "ASTURIA_ADJECTIVE"
    • change_country_color = "asturia_color"
    • Change to country: ATU
  • custom_tooltip = inherit_asturia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = asturia_septentrionalis_area
        • is_in_area = asturia_meridionalis_area
        • Owns City:1167
        • Owns City:1163
        • Owns City:1157
        • Owns City:1164
        • Owns City:1172
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_normal_effect = yes
id

Form Babylon


Babylon the great, that most ancient of cities, which reigns over the kings of the earth; it is our destiny to break the yoke of our oppressors, and restore her to her people.


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture = babylonian
    • religion = mesopotamian_religion
  • is not tag BBY
  • OR:
    • is ai
    • Has atleast 25 cities
  • NOR: is end game tag

highlight: OR:

  • Owns City:918
  • Owns City:912
  • Owns City:893
  • Owns City:919
  • Owns City:933
  • Owns City:939
  • Owns City:940
  • Owns City:964
  • Owns City:879
  • Owns City:4779
  • Owns City:946
Allow
  • custom_tooltip:
    • text = formable_not_babylon_exists
    • Not any_country: is not tag BBY
  • Nation not in a (civil) war

Effects
  • change_country_name = "BABYLON_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "BABYLON_ADJECTIVE"
    • change_country_color = "babylon_color"
    • Change to country: BBY
  • if:
    • limit: Not capital_scope: Owns City:918
    • set_capital = 918
  • set_country_religion = mesopotamian_religion
  • p:918:
    • capital_formable_large_effect = yes
    • formable_capital_modifier_large_effect = yes
  • custom_tooltip = "form_babylon_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = assyria_region
        • region = mesopotamia_region
        • is_in_area = susiana_area
        • is_in_area = pars_area
      • Not owner = ROOT
    • add_claim = ROOT
  • add_country_modifier:
    • name = formable_country_huge_modifier
    • duration = 7600
id

Unite Belgia


The Belgae have always occupied a rich and fertile part of the world. Such abundance invites complacency, and we must strive to do away with such danger. The threats from the warring empires that we hear of from traveling merchants is greater than most would imagine - we must unite the Belgae for all our sakes.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = belgae
  • is not tag BGG
  • OR:
    • is ai
    • Has atleast 12 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • is_in_area = veliocassia_area
  • is_in_area = bellovacia_area
  • is_in_area = suaeuconia_area
  • is_in_area = morinia_area
  • is_in_area = nervia_area
  • is_in_area = menapia_orientalis
  • Owns City:3849
  • Owns City:3845
  • Owns City:3844
  • Owns City:3843
Allow
  • custom_tooltip:
    • text = formable_not_belgia_exists
    • Not any_country: is not tag BGG
  • Nation not in a (civil) war

Effects
  • change_country_name = "BELGIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "BELGIA_ADJECTIVE"
    • change_country_color = "belgia_color"
    • Change to country: BGG
  • custom_tooltip = inherit_belgia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = veliocassia_area
        • is_in_area = bellovacia_area
        • is_in_area = suaeuconia_area
        • is_in_area = morinia_area
        • is_in_area = nervia_area
        • is_in_area = menapia_orientalis
        • Owns City:3849
        • Owns City:3845
        • Owns City:3844
        • Owns City:3843
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Bharatavarsha


The Puranas speak of a united subcontinent, entrusted to Bharata, and known as Bharatavarsha. We must aspire to unite all of those lands so that the subcontinent may enjoy stability and peace.


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture_group = aryan
    • country_culture_group = indian
  • is not tag BHA
  • OR:
    • is ai
    • Has atleast 50 cities

highlight: OR:

  • region = vindhyaprstha_region
  • region = dravida_region
  • region = pracya_region
  • region = madhyadesa_region
  • region = avanti_region
  • region = maru_region
  • region = karnata_region
  • region = gandhara_region
Allow
  • custom_tooltip:
    • text = bharatavarsha_not_existing
    • Not any_country: is not tag BHA
  • Nation not in a (civil) war

Effects
  • if:
    • limit: Not government = imperium
    • change_government = imperium
    • switch_government_type_event_clearup_effect = yes
  • add_country_modifier:
    • name = "bharatavarsha_modifier"
    • duration = -1
  • change_country_name = "BHARATVARSHA_NAME"
  • hidden_effect:
    • change_country_adjective = "BHARATVARSHA_ADJECTIVE"
    • change_country_color = "bharatavarsha_orange_color"
    • Change to country: BHA
  • capital_scope:
    • capital_formable_huge_effect = yes
    • add_province_modifier:
      • name = bharatavarsha_capital_modifier
      • duration = -1
id

Unite Pritania


Since our ancestors arrived on this island, our peoples have coexisted. With the advent of this new age of iron-working, seafaring, and empire, it is clear that our people cannot survive much longer without a unified identity. For better or worse, we must look to new horizons, and assume leadership over the all of Pritania.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = britannic
  • is not tag BRA
  • OR:
    • is ai
    • Has atleast 30 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • is_in_area = dumnonia_area
  • is_in_area = durotrigia_area
  • is_in_area = cantiacia_area
  • is_in_area = icenia_area
  • is_in_area = dobunnia_area
  • is_in_area = coritania_area
  • is_in_area = cornovia_area
  • is_in_area = britannia_secunda_septentrionalis_area
  • is_in_area = britannia_secunda_meridionalis_area
  • is_in_area = brigantia_area
Allow
  • custom_tooltip:
    • text = formable_not_brettonia_exists
    • Not any_country: is not tag BRA
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "BRETONNIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "BRETONNIA_ADJECTIVE"
    • change_country_color = "bretonnia_color"
    • Change to country: BRA
  • capital_scope:
    • if:
      • limit: root: is_tribal = yes
      • capital_formable_tribal_effect = yes
    • else: capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
id

Create the Caledonian Confederacy


For many long years, the Picts have eked out a solitary existence on the highlands of Caledonia. Uniting the clans, tribes and families of our people has always seemed like an unattainable goal. We believe that this is not so. A mighty leader, with the benevolence and understanding required to rule, could tie together all of Caledonia in a strong bond.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = caledonian
  • is not tag CCC
  • OR:
    • is ai
    • Has atleast 6 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight:

  • OR:
    • is_in_area = caledonia_meridionalis_area
    • is_in_area = caledonia_occidentalis_area
    • is_in_area = caledonia_septentrionalis_area
  • Owns City:2108
Allow
  • custom_tooltip:
    • text = formable_not_ccc_exists
    • Not any_country: is not tag CCC
  • Nation not in a (civil) war

Effects
  • change_country_name = "CCC_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "CCC_ADJECTIVE"
    • change_country_color = "ccc_color"
    • Change to country: CCC
  • custom_tooltip = inherit_ccc_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = caledonia_meridionalis_area
        • is_in_area = caledonia_occidentalis_area
        • is_in_area = caledonia_septentrionalis_area
      • Owns City:2108
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • if:
      • limit: root: is_tribal = yes
      • capital_formable_tribal_effect = yes
      • formable_capital_modifier_tribal_effect = yes
    • else:
      • capital_formable_medium_effect = yes
      • formable_capital_modifier_normal_effect = yes
id

Unite Cantabria


The Cantabri have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = cantabrian
  • is_tribal = yes
  • is not tag CNN
  • OR:
    • is ai
    • Has atleast 6 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = cantabria_area
  • is_in_area = autrigonia_area
Allow
  • custom_tooltip:
    • text = formable_not_cantabria_exists
    • Not any_country: is not tag CNN
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "CANTABRIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "CANTABRIA_ADJECTIVE"
    • change_country_color = "cantabria_color"
    • Change to country: CNN
  • custom_tooltip = inherit_cantabria_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = cantabria_area
        • is_in_area = autrigonia_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Unite the Carpetani


Our people yearn for a leader strong enough to unite the clans which consider themselves of Carpetani heritage. It is clear that we are the only viable leader skilled enough to do this.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = carpetanian
  • is_tribal = yes
  • is not tag CPT
  • OR:
    • is ai
    • Has atleast 8 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR: is_in_area = carpetania_area

Allow
  • custom_tooltip:
    • text = formable_not_carpetania_exists
    • Not any_country: is not tag CPT
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "CARPETANIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "CARPETANIA_ADJECTIVE"
    • change_country_color = "carpetania_color"
    • Change to country: CPT
  • custom_tooltip = inherit_carpetania_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • is_in_area = carpetania_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Unite Celtiberia


The Celtiberi have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = celtiberian
  • is_tribal = yes
  • is not tag CBR
  • OR:
    • is ai
    • Has atleast 12 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = celtiberia_meridionalis_area
  • is_in_area = celtiberia_septentrionalis_area
  • is_in_area = celtiberia_centralis_area
Allow
  • custom_tooltip:
    • text = formable_not_celtiberia_exists
    • Not any_country: is not tag CBR
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "CELTIBERIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "CELTIBERIA_ADJECTIVE"
    • change_country_color = "celtiberia_color"
    • Change to country: CBR
  • custom_tooltip = inherit_celtiberia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = celtiberia_meridionalis_area
        • is_in_area = celtiberia_septentrionalis_area
        • is_in_area = celtiberia_centralis_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Form Cilicia


The Cilician people have long considered themselves as unique to their myriad overlords. This identity naturally leads us to suggest that our right to self-rule is accompanied by divine mandate. We must unite all Cilicia, and reclaim our homeland!


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = cilician
  • is not tag CCI
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • Owns City:1879
  • Owns City:1892
  • Owns City:1780
  • Owns City:1874
  • Owns City:1878
Allow
  • custom_tooltip:
    • text = formable_not_cilicia_exists
    • Not any_country: is not tag CCI
  • Nation not in a (civil) war

Effects
  • change_country_name = "CILICIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "CILICIA_ADJECTIVE"
    • change_country_color = "cilicia_color"
    • Change to country: CCI
  • capital_scope:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = "form_cilicia_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • region = cilicia_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Form Crete


The people of Crete have lived a fractious existence for centuries. It is time to put an end to our petty squabbles, and unite our island under one banner.


 
Potential requirements
  • Has atleast 1 cities
  • capital_scope: is_in_area = crete_area
  • trigger_if:
    • limit: is ai
    • Has atleast 3 cities
  • is not tag 1KR
  • OR:
    • is ai
    • Has atleast 4 cities
  • is not a endgame tag

highlight: OR:

  • Owns City:358
  • Owns City:361
  • Owns City:355
  • Owns City:368
Allow
  • custom_tooltip:
    • text = "crete_not_exists"
    • Not any_country: is not tag 1KR
  • Nation not in a (civil) war

Effects
  • change_country_name = "formable_crete"
  • capital_scope: add_province_modifier:
    • name = formable_crete_capital_mod
    • duration = -1
  • custom_tooltip = "cretan_ultimatum_tooltip"
  • hidden_effect:
    • Change to country: "1KR"
    • change_country_color = "cretan_blue"
    • change_country_adjective = "CRETE_ADJECTIVE"
    • every_country:
      • limit:
        • capital_scope: is_in_area = crete_area
        • Has atleast 4 cities
      • trigger_event: id = nation_forming.1
  • custom_tooltip = "form_crete_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • is_in_area = crete_area
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite Cyprus


The island of Cyprus, rich in copper, and a prime trading port with the continent, makes a fine home for our people. It is time we embrace this national identity, and claim our place in history.


 
Potential requirements
  • Has atleast 1 cities
  • Has atleast 12 cities
  • capital_scope: is_in_area = cyprus_area
  • is not tag CYP

highlight: is_in_area = cyprus_area

Allow
  • custom_tooltip:
    • text = "formable_not_cyprus_exists"
    • Not any_country: is not tag CYP
  • Nation not in a (civil) war

Effects
  • change_country_name = "CYPRUS_NAME"
  • hidden_effect:
    • change_country_adjective = "CYPRUS_ADJECTIVE"
    • Change to country: "CYP"
  • capital_scope:
    • capital_formable_small_effect = yes
    • formable_capital_modifier_normal_effect = yes
id

Form Dacia


Dacia; a land rich in resources, culture, and civilization, eyed jealously by greedy neighbors, belongs in the hands of its own people. It is high time that a strong leader emerged to challenge the status quo between fragmented tribes, uniting all Dacia under one banner!


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = dacian
  • is not tag DAC
  • OR:
    • is ai
    • Has atleast 12 cities
  • is not a endgame tag

highlight: OR:

  • Owns City:4290
  • Owns City:4280
  • Owns City:4294
  • Owns City:4296
  • Owns City:4504
  • Owns City:4264
  • Owns City:4880
  • Owns City:4857
  • Owns City:4832
  • Owns City:4260
  • Owns City:4291
Allow
  • custom_tooltip:
    • text = formable_not_dacia_exists
    • Not any_country: is not tag DAC
  • Nation not in a (civil) war

Effects
  • change_country_name = "DACIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "DACIA_ADJECTIVE"
    • change_country_color = "dacia_color"
    • Change to country: DAC
  • capital_scope:
    • capital_formable_tribal_large_effect = yes
    • capital_formable_large_effect = yes
  • custom_tooltip = "form_dacia_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = dacia_region
        • region = moesia_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Form Dravida


By uniting the peoples of all Dravidian lands we can create a strong counterpart to the great empires of the north. A nation to safeguard the ancient traditions of our ancestors and protect the rich soils of the south.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = indian
  • capital_scope: OR:
    • region = dravida_region
    • region = karnata_region
  • is not tag DRA
  • OR:
    • is ai
    • Has atleast 30 cities
  • is not a endgame tag

highlight: OR:

  • Owns City:6915
  • Owns City:6902
  • Owns City:6927
  • Owns City:6987
  • Owns City:6999
  • Owns City:7019
  • Owns City:7022
  • Owns City:6978
Allow
  • custom_tooltip:
    • text = dravida_not_existing
    • Not any_country: is not tag DRA
  • Nation not in a (civil) war

Effects
  • change_country_name = "DRAVIDA_NAME"
  • hidden_effect:
    • change_country_adjective = "DRAVIDA_ADJECTIVE"
    • change_country_color = "dravida_color"
    • Change to country: DRA
  • capital_scope:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = dravida_claims_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = dravida_region
        • region = karnata_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Form Egypt


Egypt is perhaps the oldest civilization of all, and yet she is not free. Instead pretenders have usurped the kingdom and play at honoring the old gods. This cannot be tolerated. We must unite Upper and Lower Egypt once again under a dynasty that truly understands and cherishes the legacy of the Pharaohs.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = north_african
  • is_monarchy = yes
  • is not tag EGY
  • is not tag EGT
  • OR:
    • is ai
    • Has atleast 20 cities
  • is not a endgame tag

highlight: OR:

  • Owns City:500
  • Owns City:503
  • Owns City:509
  • Owns City:534
  • Owns City:516
  • Owns City:539
  • Owns City:561
  • Owns City:569
  • Owns City:591
Allow
  • custom_tooltip:
    • text = egypt_not_existing
    • Not any_country: is not tag EGT
    • Not any_country: is not tag EGY
  • Nation not in a (civil) war

Effects
  • if:
    • limit: is_tribal = yes
    • add_country_modifier:
      • name = civilized_tribe
      • duration = 5475
  • if:
    • limit: Not government = theocratic_monarchy
    • change_government = theocratic_monarchy
    • switch_government_type_event_clearup_effect = yes
  • change_country_name = "EGYPT_NAME"
  • hidden_effect:
    • change_country_flag = EGYPTIAN_FLAG
    • change_country_adjective = "EGYPT_ADJECTIVE"
    • change_country_color = "egypt_color"
    • Change to country: EGT
  • if:
    • limit: p:500: is_capital = no
    • set_capital = 500
  • p:500:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_large_effect = yes
  • custom_tooltip = egypt_claims_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = lower_egypt_region
        • region = upper_egypt_region
      • Not owner = ROOT
    • add_claim = ROOT
  • hidden_effect: set_variable: name = ach_new_kingdom_var
id

Form Galatia


While we are far from the ancestral homeland of our people this is still a good land. Let us create a new state here, and teach these local peoples about the capabilities of the Celtic peoples.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = gallic
  • is not tag GLT
  • OR:
    • is ai
    • any_owned_province: region = galatia_region
  • is not a endgame tag

highlight: OR:

  • Owns City:185
  • Owns City:339
  • Owns City:1934
  • Owns City:1936
  • Owns City:189
Allow
  • custom_tooltip:
    • text = galatia_must_not_exist
    • Not any_country: is not tag GLT
  • Nation not in a (civil) war

Effects
  • tribal_formable_government_change_effect = yes
  • change_country_name = "GALATIA_NAME"
  • hidden_effect:
    • change_country_adjective = "GALATIA_ADJECTIVE"
    • change_country_color = "galatia_light_blue_color"
    • Change to country: GLT
  • if:
    • limit: p:194: is_capital = no
    • set_capital = 194
  • p:194:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = galatia_claims_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = galatia_region
        • region = cappadocia_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite Gallaecia


The tribes of the Gallaeci have lived a fragmentary existence for as long as we can remember. Rumors of foreign invasions to the south, people fleeing from great wars, and the sinister foreign gods of strange lands, fill the ears of our people. A strong leader, capable of uniting the clans, would safeguard our future in these uncertain times.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = callaecian
  • is_tribal = yes
  • is not tag GLL
  • OR:
    • is ai
    • Has atleast 7 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = callaecia_septentrionalis_area
  • is_in_area = callaecia_meridionalis_area
Allow
  • custom_tooltip:
    • text = formable_not_gallaecia_exists
    • Not any_country: is not tag GLL
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "GALLAECIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "GALLAECIA_ADJECTIVE"
    • change_country_color = "gallaecia_color"
    • Change to country: GLL
  • custom_tooltip = inherit_gallaecia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = callaecia_septentrionalis_area
        • is_in_area = callaecia_meridionalis_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Form Gaul


The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?


 
Potential requirements
  • Has atleast 1 cities
  • OR: country_culture_group = gallic
  • capital_scope: OR:
    • is_in_area = bituriga_orientalis_area
    • is_in_area = celtica_orientalis_area
    • is_in_area = sequania_area
    • is_in_area = lingonia_area
    • is_in_area = senonia_area
    • is_in_area = parisia_area
    • is_in_area = celtica_centralis_area
    • is_in_area = morinia_area
    • is_in_area = menapia_orientalis
    • is_in_area = nervia_area
    • is_in_area = bellovacia_area
    • is_in_area = treveria_area
    • is_in_area = veliocassia_area
    • is_in_area = suaeuconia_area
    • is_in_area = remia_area
    • is_in_area = armorica_minoris_area
    • is_in_area = armorica_maioris_area
    • is_in_area = armorica_centralis_area
    • is_in_area = pictonia_septentrionalis_area
    • is_in_area = cenomannia_area
    • is_in_area = bituriga_occidentalis_area
    • is_in_area = carnutia_area
    • is_in_area = aquitania_occidentalis_area
    • is_in_area = aquitania_orientalis_area
    • is_in_area = sentonia_maioris_area
    • is_in_area = cadurcia_area
    • is_in_area = lemovicia_area
    • is_in_area = pictonia_meridionalis_area
    • is_in_area = celtica_occidentalis_area
    • is_in_area = alpes_maritimae_area
    • is_in_area = central_massif_area
    • is_in_area = narbonensis_occidentalis_area
    • is_in_area = alpes_maritimae_two_area
    • is_in_area = narbonensis_orientalis_area
    • is_in_area = narbonensis_centralis_area
    • is_in_area = allobrogia_area
    • is_in_area = alpes_graiae_area
    • is_in_area = alpes_raetiae_occidentalis
    • is_in_area = alpes_raetiae_orientalis
    • is_in_area = tigurinia_area
    • is_in_area = helvetia_inferioris_area
    • is_in_area = helvetia_superioris_area
    • is_in_area = helvetia_orientalis_area
  • is not tag GAU
  • is not a endgame tag
  • OR:
    • is ai
    • Has atleast 100 cities

highlight: OR:

  • Owns City:2347
  • Owns City:2350
  • Owns City:2441
  • Owns City:2438
  • Owns City:2325
  • Owns City:2269
  • Owns City:2240
  • Owns City:2236
  • Owns City:2156
  • Owns City:2134
  • Owns City:2475
  • Owns City:2226
  • Owns City:3026
  • Owns City:3042
  • Owns City:3722
  • Owns City:2454
  • Owns City:3738
  • Owns City:3633
  • Owns City:3624
  • Owns City:3533
  • Owns City:2440
Allow
  • custom_tooltip:
    • text = formable_not_gaul_exists
    • Not any_country: is not tag GAU
  • OR:
    • is_monarchy = yes
    • is_republic = yes
  • Has atleast 150 cities
  • Nation not in a (civil) war

Effects
  • change_country_name = "GAUL_NAME"
  • hidden_effect:
    • change_country_adjective = "GAUL_ADJECTIVE"
    • change_country_color = "gaul_color"
    • Change to country: GAU
  • capital_scope:
    • capital_formable_large_effect = yes
    • formable_capital_modifier_large_effect = yes
  • add_country_modifier:
    • name = formable_country_huge_modifier
    • duration = 7600
  • custom_tooltip = "form_gaul_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = aquitaine_region
        • region = armorica_region
        • region = belgica_region
        • region = central_gaul_region
        • region = transalpine_gaul_region
        • region = germania_superior_region
        • is_in_area = helvetia_inferioris_area
        • is_in_area = tigurinia_area
        • is_in_area = alpes_graiae_area
        • is_in_area = transpadana_area
        • is_in_area = west_insubria_area
      • Not owner = ROOT
    • add_claim = ROOT
  • monarchy_republic_into_imperium_formable_effect = yes
  • if:
    • limit:
      • is_iron_man = yes
      • is ai
      • Not has_variable = ach_romans_are_crazy_var
    • set_variable: name = ach_romans_are_crazy_var
id

Pan-Hellenic League


During the days of Argead domination the League of Corinth united all Greek cities in one league. The goal of this organization was always to control them, and to deny them the independence that they are due. But the idea of a Pan-Hellenic League has not died with the oppressive actions of the Argeads and Antipatrids, it could also be the ultimate guarantor of Greek Independence.\nLet us unite one and all and form a League to encompass all the free cities of Greece. Together we will become the dominant force of the Greek world, leaving the kingdoms of would be successors, or usurpers, behind us.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = hellenic
  • is_republic = yes
  • is not tag HLA
  • capital_scope: OR:
    • is_in_area = central_greece_area
    • is_in_area = achaea_area
    • is_in_area = south_peleponnesos_area
    • is_in_area = thessaly_area
    • is_in_area = epirus_area
    • is_in_area = crete_area
    • is_in_area = aegean_islands_area
  • OR:
    • is ai
    • Has atleast 12 cities
  • is not a endgame tag

highlight: OR:

  • Owns City:407
  • Owns City:424
  • Owns City:440
  • Owns City:416
  • Owns City:418
  • Owns City:434
  • Owns City:426
  • Owns City:427
  • Owns City:439
  • Owns City:456
  • Owns City:462
  • Owns City:389
  • Owns City:358
  • Owns City:344
  • Owns City:435
  • Owns City:1835
Allow
  • custom_tooltip:
    • text = formable_not_hellenic_league_exists
    • Not any_country: is not tag HLA
  • is_republic = yes
  • Nation not in a (civil) war

Effects
  • koine_effect = yes
  • change_country_name = "HELLENIC_LEAGUE_NAME"
  • hidden_effect:
    • change_country_adjective = "HELLENIC_LEAGUE_ADJECTIVE"
    • change_country_color = "helvetia_color"
    • Change to country: HLA
  • custom_tooltip = hellenic_league_tooltip
  • hidden_effect:
    • every_province:
      • limit:
        • OR:
          • is_in_area = central_greece_area
          • is_in_area = achaea_area
          • is_in_area = south_peleponnesos_area
          • is_in_area = thessaly_area
          • is_in_area = epirus_area
          • is_in_area = crete_area
          • is_in_area = aegean_islands_area
        • Not owner = ROOT
      • if:
        • limit: owner:
          • is ai
          • country_culture_group = hellenic
          • is_republic = yes
          • capital_scope: OR:
            • is_in_area = central_greece_area
            • is_in_area = achaea_area
            • is_in_area = south_peleponnesos_area
            • is_in_area = thessaly_area
            • is_in_area = epirus_area
            • is_in_area = crete_area
            • is_in_area = aegean_islands_area
        • set_conquered_by = ROOT
      • else: add_claim = ROOT
    • every_country:
      • limit:
        • is_republic = yes
        • country_culture_group = hellenic
      • add_opinion:
        • modifier = pan_hellenic_league_opinion
        • target = ROOT
      • reverse_add_opinion:
        • modifier = pan_hellenic_league_opinion
        • target = ROOT
id

Unite Helvetia


The clans of the Helveti have built a strong civilization in the hills of Transalpine Gaul, yet in order to combat the growing threat of empire, a strong leader must emerge to challenge the status quo between constituent tribes. Only in this way, will we avoid the extinction of ways.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = helvetian
  • is_tribal = yes
  • is not tag CBR
  • OR:
    • is ai
    • Has atleast 8 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight:

  • OR:
    • is_in_area = helvetia_inferioris_area
    • is_in_area = tigurinia_area
    • Owns City:3637
    • Owns City:3739
    • Owns City:3639
Allow
  • custom_tooltip:
    • text = formable_not_helvetia_exists
    • Not any_country: is not tag HVL
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "HELVETIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "HELVETIA_ADJECTIVE"
    • change_country_color = "helvetia_color"
    • Change to country: HVL
  • custom_tooltip = inherit_helvetia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = helvetia_inferioris_area
        • is_in_area = tigurinia_area
        • Owns City:3637
        • Owns City:3739
        • Owns City:3639
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Form Greater Iberia


The Greeks know the land we inhabit as Iberia. As civilization flourishes, and we become more aware of the lay of the land, political environment, and cultural similarities of our neighbors, it becomes apparent that this land of Hiberia belongs with us, and not the greedy foreign invaders from the east.


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture_group = iberia
    • country_culture_group = celt_iberia
  • capital_scope: OR:
    • region = baetica_region
    • region = tarraconensis_region
    • region = contestania_region
    • region = gallaecia_region
    • region = lusitania_region
  • is not tag HBR
  • is not a endgame tag
  • OR:
    • is ai
    • Has atleast 100 cities

highlight: OR:

  • Owns City:1036
  • Owns City:1031
  • Owns City:1278
  • Owns City:1026
  • Owns City:1017
  • Owns City:1016
  • Owns City:1011
  • Owns City:1308
  • Owns City:1000
  • Owns City:1024
  • Owns City:1213
  • Owns City:1046
  • is_in_area = callaecia_meridionalis_area
  • is_in_area = callaecia_septentrionalis_area
  • is_in_area = asturia_septentrionalis_area
  • is_in_area = baetica_hispalensis_area
  • is_in_area = gaditanus_area
Allow
  • custom_tooltip:
    • text = formable_not_iberia_exists
    • Not any_country: is not tag HBR
  • OR:
    • is_monarchy = yes
    • is_republic = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "IBERIA_NAME"
  • hidden_effect:
    • change_country_adjective = "IBERIA_ADJECTIVE"
    • change_country_color = "hiberia_color"
    • Change to country: HBR
  • capital_scope:
    • capital_formable_large_effect = yes
    • formable_capital_modifier_large_effect = yes
  • add_country_modifier:
    • name = formable_country_huge_modifier
    • duration = 7600
  • custom_tooltip = "form_iberia_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = baetica_region
        • region = contestania_region
        • region = gallaecia_region
        • region = lusitania_region
        • region = tarraconensis_region
      • Not owner = ROOT
    • add_claim = ROOT
  • monarchy_republic_into_imperium_formable_effect = yes
  • if:
    • limit:
      • is_iron_man = yes
      • is ai
      • Not has_variable = ach_hispania_universalis_var
    • set_variable: name = ach_hispania_universalis_var
id

Form Illyria


The long coastline of Illyria has been tussled over by numerous kingdoms and empires over the ages. In a prime position for trade, as well as naval dominance, our people believe that it is high time we united the region under one, independent state.


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture = greco_illyrian
    • country_culture = taulantian
  • is not tag ILL
  • OR:
    • is ai
    • Has atleast 20 cities
  • is not a endgame tag

highlight: OR:

  • Owns City:2336
  • Owns City:4104
  • Owns City:4078
  • Owns City:4062
  • Owns City:4060
  • Owns City:4054
  • Owns City:4032
  • Owns City:4043
  • Owns City:4070
  • Owns City:4090
  • Owns City:4041
Allow
  • custom_tooltip:
    • text = formable_not_illyria_exists
    • Not any_country: is not tag ILL
  • Has atleast 40 cities
  • Nation not in a (civil) war

Effects
  • change_country_name = "ILLYRIA_NAME"
  • hidden_effect:
    • change_country_adjective = "ILLYRIA_ADJECTIVE"
    • change_country_color = "illyria_color"
    • Change to country: ILL
  • tribal_formable_government_change_effect = yes
  • capital_scope:
    • capital_formable_large_effect = yes
    • formable_capital_modifier_large_effect = yes
  • custom_tooltip = "form_illyria_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • region = illyria_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite Lusitania


Those we call kin exist in fractured tribes, with no hope of ever achieving something greater. We must aim to assert our rightful leadership over them, and lead our people to greater glory!


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = lusitanian
  • is_tribal = yes
  • is not tag LST
  • OR:
    • is ai
    • Has atleast 8 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = lusitania_septentrionalis_area
  • is_in_area = lusitania_meridionalis_area
  • Owns City:1292
  • Owns City:1295
  • Owns City:1296
Allow
  • custom_tooltip:
    • text = formable_not_lusitania_exists
    • Not any_country: is not tag LST
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "LUSITANIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "LUSITANIA_ADJECTIVE"
    • change_country_color = "lusitania_color"
    • Change to country: LST
  • custom_tooltip = inherit_lusitania_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = lusitania_septentrionalis_area
        • is_in_area = lusitania_meridionalis_area
        • Owns City:1292
        • Owns City:1295
        • Owns City:1296
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Form Macedon


The Barons of Macedon have always favored the strong and able over the weak and feeble. Let us seize the kingdom away from those that are leading it to ruin and create a new stronger state for the Macedonians to serve.


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture = macedonian
    • current_ruler: has_same_family = char:70
  • is_republic = no
  • capital_scope: OR:
    • region = macedonia_region
    • region = greece_region
  • is not tag MAC
  • is not tag MCD
  • OR:
    • is ai
    • Has atleast 20 cities
  • is not a endgame tag

highlight: OR:

  • Owns City:379
  • Owns City:428
  • Owns City:365
  • Owns City:394
  • Owns City:3175
Allow
  • custom_tooltip:
    • text = macedon_not_existing
    • Not any_country: is not tag MAC
    • Not any_country: is not tag MCD
  • Nation not in a (civil) war

Effects
  • monarchy_formable_government_change_effect = yes
  • change_country_name = "MACEDONIA_NAME"
  • hidden_effect:
    • change_country_adjective = "MACEDONIA_ADJECTIVE"
    • change_country_color = "macedonian_blue"
    • Change to country: MCD
  • if:
    • limit: Not country_culture = macedonian
    • set_primary_culture = macedonian
  • if:
    • limit: p:379: is_capital = no
    • set_capital = 379
  • p:379:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = macedon_claims_tooltip
  • hidden_effect: every_province:
    • limit:
      • region = macedonia_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Form Magna Graecia


The Greeks have been present in southern Italy and Sicily for many centuries. Whilst often far removed from the macro-politics of the mainland, the region of Magna Graecia, as it was known, played an important part in the Hellenistic world.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = hellenic
  • is not tag MGG
  • capital_scope: OR:
    • region = magna_graecia_region
    • region = central_italy_region
    • region = cisalpine_gaul_region
  • OR:
    • is ai
    • OR:
      • Has atleast 5 cities
      • is tag SYR
  • is not a endgame tag

highlight: OR:

  • Owns City:91
  • Owns City:84
  • Owns City:80
  • Owns City:78
  • Owns City:72
  • Owns City:52
  • Owns City:54
  • Owns City:55
  • Owns City:56
  • Owns City:63
  • Owns City:7
  • Owns City:9
Allow
  • custom_tooltip:
    • text = formable_magna_graecia_not_exists
    • Not any_country: is not tag MGG
  • Nation not in a (civil) war

Effects
  • change_country_name = "MAGNA_GRAECIA_NAME"
  • hidden_effect:
    • change_country_adjective = "MAGNA_GRAECIA_ADJECTIVE"
    • Change to country: MGG
  • capital_scope:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = "form_magna_graecia_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • region = magna_graecia_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Form Media


The ancient Cyaxeres built upon the successes of his father, to unite the Medes, and forge the first true empire in our region. Overthrown by Cyrus himself, this this region has been the birthplace of conquerors and founders alike. After many long years of foreign oppression, it is time we cast off our shackles, and embrace our destiny once again.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = persia
  • NOR:
    • is tag MEE
    • is tag PER
  • capital_scope: region = media
  • OR:
    • is ai
    • Has atleast 15 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • Owns City:1595
  • Owns City:1515
  • Owns City:1593
  • Owns City:6954
Allow
  • custom_tooltip:
    • text = formable_not_media_exists
    • Not any_country: is not tag MEE
  • Nation not in a (civil) war

Effects
  • change_country_name = "MEDIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "MEDIA_ADJECTIVE"
    • change_country_color = "media_color"
    • Change to country: MEE
  • if:
    • limit: Not capital_scope: Owns City:1595
    • set_capital = 1595
  • p:1595:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = add_media_claims
  • hidden_effect:
    • area:aspadana_area: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
    • area:rhagai_area: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
    • area:media_area: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
    • area:media_atropatene_area: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
    • area:media_choromithrene: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
    • area:ecbatana_area: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
    • area:kossioi_area: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
    • area:amardioi_area: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
    • area:kadousioi_area: every_area_province:
      • limit: Not owned_or_subject_owned = root
      • add_claim = root
id

Form Noricum


The smiths of the Noric people have been at the forefront of innovation for centuries. Our people deserve a greater standing in the world, and it is up to us to unite them under one banner, claiming our place in history.


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture = noric
    • country_culture = rhaetian
  • is_tribal = yes
  • is not tag NRM
  • capital_scope: OR:
    • is_in_area = helvetia_orientalis_area
    • is_in_area = alpes_raetiae_orientalis
    • is_in_area = helvetia_superioris_area
  • OR:
    • is ai
    • Has atleast 7 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • is_in_area = helvetia_orientalis_area
  • is_in_area = alpes_raetiae_orientalis
  • Owns City:3647
  • Owns City:3648
  • Owns City:3649
Allow
  • custom_tooltip:
    • text = formable_not_noricum_exists
    • Not any_country: is not tag NRM
  • Nation not in a (civil) war

Effects
  • change_country_name = "NORICUM_NAME"
  • if:
    • limit: is_tribal = yes
    • add_country_modifier:
      • name = civilized_tribe
      • duration = 5475
    • change_government = despotic_monarchy
    • switch_government_type_event_clearup_effect = yes
  • hidden_effect:
    • change_country_adjective = "NORICUM_ADJECTIVE"
    • change_country_color = "noricum_color"
    • Change to country: NRM
  • set_capital = 3672
  • p:3672:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
id

Form Numidia


A conglomeration of tribal states, the Kingdom of Numidia was united as a result of the fall of Carthage, directly caused by Rome. Later allying themselves with this new Italian power, Numidia continued to enjoy autonomy until a breakdown in relations drew the ire of Rome.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = numidian
  • is not tag NUM
  • OR:
    • is ai
    • AND: Has atleast 30 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • Owns City:3163
  • Owns City:3227
  • Owns City:3102
  • Owns City:3209
Allow
  • custom_tooltip:
    • text = formable_numidia_not_exists
    • Not any_country: is not tag NUM
  • Nation not in a (civil) war

Effects
  • change_country_name = "NUMIDIA_NAME"
  • hidden_effect:
    • change_country_adjective = "NUMIDIA_ADJ"
    • change_country_color = "numidia_color"
    • Change to country: NUM
  • p:3163:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = "form_numidia_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = numidia_region
        • is_in_area = mauretania_caesariensis_centralis_area
        • is_in_area = numidia_maioris_area
        • is_in_area = numidia_minoris_area
        • is_in_area = gaetulia_orientalis_area
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite the Dahae


For too long the Dahae tribes have been squabbling between themselves. We have been disunited and weak, open to the whims of the great empires that surround us.\nLet us unite the Dahae tribes into a powerful tribal federation, only then will we be masters of our own faith.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = scythia
  • is not tag PTH
  • is not tag DHE
  • is not a endgame tag
  • OR:
    • is ai
    • capital_scope: region = scythia_region

highlight: OR:

  • is_in_area = parnia_area
  • is_in_area = derbicca_area
  • is_in_area = dahaea_area
  • is_in_area = scythia_ad_pontem_area
  • is_in_area = scythia_ultima_area
  • is_in_area = scythia_prima_area
Allow

Nation not in a (civil) war


Effects
  • change_country_name = "DAHAE_NAME"
  • change_government = tribal_federation
  • switch_government_type_event_clearup_effect = yes
  • add_country_modifier:
    • name = "unite_the_clans"
    • duration = 9125
  • custom_tooltip = "unite_dahae_claims_tooltip"
  • capital_scope:
    • create_state_pop = freemen
    • create_state_pop = freemen
    • create_state_pop = freemen
    • create_state_pop = freemen
    • create_state_pop = freemen
    • create_state_pop = freemen
    • create_state_pop = freemen
    • create_state_pop = freemen
  • hidden_effect:
    • change_country_adjective = "DAHAE_ADJECTIVE"
    • change_country_color = "dahae_color"
    • Change to country: DHE
    • change_country_flag = DAHAE_FLAG
    • trigger_event:
      • id = dhe_parthians.1
      • days = 30
  • hidden_effect: area:parthia_area: every_area_province: add_claim = ROOT
id

Form Persia


The days of Cyrus and Darius are long gone, but the Persian people remember the great empires built by their own. It is time to throw off the shackles of our foreign oppressors, and unite our people once again!


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture_group = persia
    • current_ruler: has_same_family = char:82
  • is not tag PER
  • OR:
    • is ai
    • Has atleast 40 cities
  • is not a endgame tag

highlight: OR:

  • Owns City:918
  • Owns City:1595
  • Owns City:4951
  • Owns City:4799
  • Owns City:6561
  • Owns City:880
  • Owns City:1515
  • Owns City:914
  • Owns City:4791
  • Owns City:3435
  • Owns City:6559
  • Owns City:946
Allow
  • custom_tooltip:
    • text = "persia_not_exists"
    • Not any_country: is not tag PER
  • Nation not in a (civil) war

Effects
  • if:
    • limit:
      • is_iron_man = yes
      • is ai
      • is tag HCP
      • Not has_variable = ach_heraclea_persica_var
    • set_variable: name = ach_heraclea_persica_var
  • if:
    • limit: current_ruler: has_same_family = char:82
    • change_country_name = "ACHAEMENID_NAME"
    • change_country_flag = ACHAEMENID_FLAG
  • else: change_country_name = "PERSIA_NAME"
  • hidden_effect:
    • change_country_adjective = "PERSIA_ADJECTIVE"
    • change_country_color = achaemenid_mauve
    • Change to country: PER
  • monarchy_republic_into_imperium_formable_effect = yes
  • trigger_event: id = nation_forming.2
  • if:
    • limit:
      • is_iron_man = yes
      • is ai
      • Not has_variable = ach_three_great_fires_var
    • set_variable: name = ach_three_great_fires_var
  • add_country_modifier:
    • name = "persia_unified"
    • duration = 7300
  • custom_tooltip = persian_claims_tooltip
  • hidden_effect: every_province:
    • limit: OR:
      • region = persis_region
      • region = media_region
      • region = parthia_region
      • region = ariana_region
      • region = mesopotamia_region
      • region = bactriana_region
      • region = gedrosia_region
      • region = assyria_region
    • add_claim = ROOT
id

Form Phoenicia


The proud Phoenician people mastered the Mediterranean many centuries previously. Without us, there would be no Carthage, or grand cities of Iberia. Since the days of Cyrus, we have languished under the rule of foreign overlords, yet now - now is our chance to reclaim our heritage, and show the world the might of Phoenicia, once again.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = phoenician
  • is not tag PPN
  • capital_scope: OR:
    • is_in_area = north_phoenicia_area
    • is_in_area = south_phoenicia_area
    • is_in_area = galilee_area
    • is_in_area = samaria_area
  • OR:
    • is ai
    • Has atleast 10 cities

highlight: OR:

  • Owns City:788
  • Owns City:769
  • Owns City:766
  • Owns City:747
  • Owns City:743
  • Owns City:742
Allow
  • custom_tooltip:
    • text = formable_not_phoenicia_exists
    • Not any_country: is not tag PPN
  • Nation not in a (civil) war

Effects
  • change_country_name = "PHOENICIA_NAME"
  • hidden_effect:
    • change_country_adjective = "PHOENICIA_ADJECTIVE"
    • change_country_color = "phoenicia_color"
    • Change to country: PPN
  • if:
    • limit: capital_scope: Owns City:743
    • set_capital = 743
  • p:743:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = "form_phoenicia_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = north_phoenicia_area
        • is_in_area = south_phoenicia_area
      • Not owner = ROOT
    • add_claim = ROOT
  • add_country_modifier:
    • name = masters_of_the_med
    • duration = -1
  • if:
    • limit:
      • is_iron_man = yes
      • is ai
      • Not has_variable = ach_tyrian_purple_var
    • set_variable: name = ach_tyrian_purple_var
id

Form Phrygia


For too long have we languished under the rule of foreign Greek or Persian conquerors. It is time the Phrygians unite and re-establish a state of their own. We will reclaim the legacy of our people and our gods.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = phrygian
  • is not tag PRG
  • OR:
    • is ai
    • any_owned_province: region = galatia_region
  • is not a endgame tag

highlight: OR:

  • Owns City:185
  • Owns City:339
  • Owns City:1934
  • Owns City:1936
  • Owns City:189
Allow
  • custom_tooltip:
    • text = phrygia_must_not_exist
    • Not any_country: is not tag PRG
  • Nation not in a (civil) war

Effects
  • tribal_formable_government_change_effect = yes
  • change_country_name = "PHRYGIA_NAME"
  • hidden_effect:
    • change_country_adjective = "PHRYGIA_ADJECTIVE"
    • change_country_color = "phrygia_red"
    • Change to country: PRG
  • if:
    • limit: p:194: is_capital = no
    • set_capital = 194
  • p:194:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = phrygia_claims_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = galatia_region
        • region = cappadocia_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Form Pontus


Once a proud kingdom of its own Pontus was reduced to a Satrapy under the Achaemenids and later devolved into a no mans land under the Successors. We must restore the great state that once was and create a new Pontic Kingdom.


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture = pontic
    • current_ruler: has_same_family = char:52
  • is not tag PON
  • is not tag PTU
  • OR:
    • is ai
    • Has atleast 5 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • Owns City:1819
  • Owns City:1839
  • Owns City:1807
  • Owns City:1812
Allow
  • custom_tooltip:
    • text = pontus_must_not_exist
    • Not any_country: is not tag PON
    • Not any_country: is not tag PTU
  • Nation not in a (civil) war

Effects
  • change_country_name = "PONTUS_NAME"
  • monarchy_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "PONTUS_ADJECTIVE"
    • change_country_color = "pontus_color"
    • Change to country: PTU
  • if:
    • limit: p:1819: is_capital = no
    • set_capital = 1819
  • p:1819:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = pontus_claims_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • region = pontus_region
        • region = cappadocia_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite Saxonia


The Saxon people cry out for a strong leader to unite the clans. Our birthright is clear for all to see - we shall be the ones to lead our people forwards to greater glories.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = saxonian
  • is_tribal = yes
  • is not tag XXS
  • OR:
    • is ai
    • Has atleast 6 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • Owns City:3888
  • Owns City:3889
  • Owns City:3890
  • Owns City:3855
  • Owns City:3837
  • Owns City:3839
  • Owns City:3836
  • Owns City:3863
Allow
  • custom_tooltip:
    • text = formable_not_saxonia_exists
    • Not any_country:
      • Has atleast 1 cities
      • is not tag XXS
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "SAXONIA_NAME"
  • hidden_effect:
    • change_country_adjective = "SAXONIA_ADJECTIVE"
    • change_country_color = "saxonia_color"
    • Change to country: XXS
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
  • area:chaucia_area: every_area_province:
    • limit: Not owner = root
    • add_claim = root
id

Unite Sicily


The goal of uniting the island of Sicily, whilst seemingly a simple thing, has been the cause of countless lost lives. Perhaps we could be the ones to finally succeed in this task?


 
Potential requirements
  • Has atleast 1 cities
  • OR:
    • country_culture = syracusan
    • country_culture = siculian
  • NOR:
    • is tag SII
    • is tag MGG
  • OR:
    • is ai
    • OR:
      • Has atleast 10 cities
      • is tag SYR
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • Owns City:80
  • Owns City:84
  • Owns City:86
  • Owns City:94
  • Owns City:88
  • Owns City:96
Allow
  • custom_tooltip:
    • text = formable_not_sicily_exists
    • Not any_country: is not tag SII
  • Nation not in a (civil) war

Effects
  • change_country_name = "SICILY_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "SICILY_ADJECTIVE"
    • change_country_color = "sicily_color"
    • Change to country: SII
  • capital_scope:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = "form_sicily_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = east_sicily_area
        • is_in_area = west_sicily_area
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite Suebia


The Suebi are a large group of people with whom we share many attributes. A strong leader to unite them in these dark times, is paramount to our continued survival.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = suebian
  • is_tribal = yes
  • is not tag SBN
  • OR:
    • is ai
    • Has atleast 10 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR: AND:

  • has_owner = yes
  • owner: country_culture = suebian
Allow
  • custom_tooltip:
    • text = formable_not_suebia_exists
    • Not any_country:
      • Has atleast 1 cities
      • is not tag SBN
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "SUEBIA_NAME"
  • hidden_effect:
    • change_country_adjective = "SUEBIA_ADJECTIVE"
    • change_country_color = "suebia_color"
    • Change to country: SBN
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
  • add_country_modifier:
    • name = suebia_modifier
    • duration = 7300
  • if:
    • limit: any_subject: country_culture = suebian
    • every_subject:
      • limit: country_culture = suebian
      • every_owned_province:
        • limit: OR:
          • region = germania_region
          • region = vistulia_region
          • region = bohemia_area
        • set_owned_by = root
id

Form Syria


Situated in an important strategic location, the region of Syria has been controlled by numerous nascent empires, for thousands of years. Now that we have finally attained freedom, we believe that Syria ought to be an independent state, arbitrating balance between the mighty powers of the Nile, Persia, and Anatolia.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = aramaic
  • is not tag SYA
  • capital_scope: OR:
    • is_in_area = syria_coele_area
    • is_in_area = apamene_area
    • is_in_area = palmyra_area
    • is_in_area = decapolis_area
    • is_in_area = syria_area
    • is_in_area = syria_cyrrestice_area
  • OR:
    • is ai
    • Has atleast 12 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • Owns City:750
  • Owns City:777
  • Owns City:790
  • Owns City:789
  • Owns City:754
  • Owns City:761
Allow
  • custom_tooltip:
    • text = formable_not_syria_exists
    • Not any_country: is not tag SYA
  • Nation not in a (civil) war

Effects
  • change_country_name = "SYRIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "SYRIA_ADJECTIVE"
    • change_country_color = "syria_color"
    • Change to country: SYA
  • capital_scope:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = "form_syria_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • region = syria_region
      • Not owner = ROOT
    • add_claim = ROOT
id

Unite the Vettones


Those that consider themselves Vettones have long engaged in petty squabbles and disputes. All it would take is a strong leader to present themself, and we could unite our disparate clans under one banner.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture = vettonian
  • is_tribal = yes
  • is not tag VTT
  • OR:
    • is ai
    • Has atleast 7 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = vettonia_septentrionalis_area
  • is_in_area = vettonia_meridionalis_area
Allow
  • custom_tooltip:
    • text = formable_not_vettonia_exists
    • Not any_country: is not tag VTT
  • is_tribal = yes
  • Nation not in a (civil) war

Effects
  • change_country_name = "VETTONIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "VETTONIA_ADJECTIVE"
    • change_country_color = "vettonia_color"
    • Change to country: VTT
  • custom_tooltip = inherit_vettonia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = vettonia_septentrionalis_area
        • is_in_area = vettonia_meridionalis_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
id

Form Yamnat


The fertile plateau of Arabia Felix has been a cradle of civilization for millennia. It is long past time that the warring kingdoms that spill Arabian blood in the name of petty vengeance, are united under a common, and ancient name.


 
Potential requirements
  • Has atleast 1 cities
  • country_culture_group = south_levantine
  • is not tag YMN
  • OR:
    • is ai
    • Has atleast 12 cities
  • NOR:
    • is end game tag
    • is_tier_2_formable_trigger = yes

highlight: OR:

  • Owns City:4682
  • Owns City:4684
  • Owns City:4700
  • Owns City:4674
  • Owns City:4662
  • Owns City:4646
  • Owns City:4650
  • Owns City:4655
  • Owns City:4676
  • Owns City:4675
  • Owns City:4705
  • Owns City:4640
Allow
  • custom_tooltip:
    • text = formable_not_yamnat_exists
    • Not any_country: is not tag YMN
  • Nation not in a (civil) war

Effects
  • change_country_name = "YAMNAT_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "YAMNAT_ADJECTIVE"
    • change_country_color = "yamnat_color"
    • Change to country: YMN
  • if:
    • limit: Not capital_scope: Owns City:4682
    • set_capital = 4682
  • p:4682:
    • capital_formable_medium_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • custom_tooltip = "form_yamnat_claims_tooltip"
  • hidden_effect: every_province:
    • limit:
      • region = arabia_felix_region
      • Not owner = ROOT
    • add_claim = ROOT
id

An Indo-Greek Kingdom


The lure of friends, empires, and riches to the East leads many of our people to the realization that fighting over the scraps of Alexander's Empire, may not be a goal worth pursuing. Greater glory lies in tying our destiny to the land beyond the Indus.


 
Potential requirements
  • OR:
    • is tag PAR
    • is tag BAC
    • is tag SEL
  • country_culture_group = hellenic
  • Not has_variable = indo_greek_kingdom_formed
Allow

area:madra_area: any_area_province:

  • count = all
  • owner = root

Effects
  • set_capital = 4340
  • p:4340: capital_formable_large_effect = yes
  • add_country_modifier:
    • name = indo_greek_kingdom_modifier
    • duration = -1
  • set_variable: name = indo_greek_kingdom_formed


References[edit]

https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-18th-of-march-2019.1160890/