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Etruria

Regional powerEtruria
Etruria.png
Primary culture
Etruscan (Italic)

Capital province
Vatluna (114)

Government
Oligarchic Republic

State religion
Military traditions
Flag of Etruria Etruscan heritage

Civilization.png +0.02% Monthly Civilization Change
Price found city cost modifier.png −25% Found city cost modifier
Price state investment military cost modifier.png +5% Military Provincial Investment Cost

Flag of Etruria Etruria, or the Etruscan League, is a regional power in northern Italia, a confederation of the 12 main Etruscan cities. The oldest of the Italic civilizations with a profound influence on the Flag of Rome Romans that succeeded them, the Etruscans are well past their prime in 450 AUC, with Etruria the last of the three Etruscan leagues after the Flag of Rome Roman conquest of Campania and the fall of the Padanian cities to the Gauls and itself severely weakened after its defeat in the Second Samnite War. Historically Etruria would make one last attempt to destroy the emerging Flag of Rome Roman hegemony in alliance with Flag of Samnium Samnium, Flag of Umbria Umbria, and the Flag of Senones Senones in the Third Samnite War, ultimately unsuccessful with the Etruscan cities subjugated one by one after the collapse of the league in 283 BC. Ingame, while still one of the stronger powers in the region Etruria must move quickly to secure allies against the might of Flag of Rome Rome who will likely soon go to war, but if it can emerge successful and crush the rise of Flag of Rome Rome in its infancy Etruria will be in a strong position to restore its traditional hegemony over Italy and beyond.

Contents

DiplomacyEdit

Etruria begins in an   alliance with its neighbour of 20px Friniatia to the north.

PopulationEdit

Etruria starts with a   population of 377 across   28 territories. Most of the population in the core Etrurian areas is Etruscan Hellenic, with small populations of other Italic Hellenic pops along the border. Etruria's Corsican colonies are instead mostly Corsican Canaanite, with the local capital and former Phocaean colony of Alalia still mostly populated by Massalian Hellenic pops.

The population type breakdown is listed below:

  •   5 (1.33%) Nobles
  •   94 (24.93%) Citizens
  •   70 (18.57%) Freemen
  •   128 (33.95%) Tribesmen
  •   80 (21.22%) Slaves

Unique deitiesEdit

Main article: Hellenic#Etruscan deities

These deities are available to nations of Etruscan culture, as long as they are Hellenic, or polytheistic and have enough Hellenic pops / control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Apulu War Common   +5% Manpower Recovery Speed   +6% National Freeman Happiness Gain   0.50 Military Experience, multiplied by the deity’s   Martial, with a minimum of   +2 and a maximum of   +5 14, Cisra,   Etruria
Laran War Common   −5% Aggressive Expansion Impact   +5% Morale of Armies 1   Freeman appears in the capital; 2 if the deity’s   Finesse is at least 6; 4 if the deity’s   Finesse is at least 9
Hercle War Rare   −2.50% Army Maintenance Cost   +5% Discipline Gain   1,000 Manpower, multiplied by the deity’s   Martial, and an extra 1,000 if the deity’s   Martial is at least 11, if manpower is below 80%
Gain   2.00 Military Experience, otherwise
Nethuns War Rare   +10% Ship Starting Experience   +8% Ship Damage Done A random navy gains two units of   Octeres, if a navy exists
Gain   0.50 Military Experience, multiplied by the deity’s   Martial, otherwise

A random   ocean tile and all other   ocean territories within 2 tiles in the Mediterranean Sea region get the modifier Stormy Seas for 60 days, giving   +10 Attrition

Menrva Culture Common   +5% Research Points   +10% National Citizen Output Gain   +2.50 Oratory Advances progress multiplied by the deity’s   Charisma, with a minimum of   +5 and a maximum of   +25
Nortia Culture Rare   +4% Integrated Culture Happiness   −0.04 Monthly Tyranny Gain   +2.50 Civic Advances progress multiplied by the deity’s   Finesse, with a minimum of   +5 and a maximum of   +25
Tinia Culture Rare   +10% Monthly Political Influence   +0.10 Monthly Ruler Popularity Gain Up to 5 pops in a random territory   assimilate to the deity’s culture 131, Arritim,   Etruria
Uni Culture Rare   +10% Population Capacity   +6% National Citizen Happiness If the deity has more than   8 finesse, gain   1 Free Province Investment
Otherwise, the culture with the most pops gets   +8% Culture Happiness and   +10% Culture Slave Output
Usil Culture Rare   +5% Unintegrated Culture Happiness   +6% National Noble Happiness Convert 1 pop in the capital into a   Noble, including cultural conversion if necessary; 2 if the deity’s   Finesse is at least 6; 3 if the deity’s   Finesse is at least 9
Aita Economy Rare   +10% National Tax   +0.04% Monthly Civilization Change A   Citizen appears in the capital; 2 if the deity’s   Finesse is at least 6; 4 if the deity’s   Finesse is at least 9
Sethlans Economy Rare   +7.50% Military Tech Investment   −10% Fort Maintenance   +5.00 Supply Limit and   +15% Local Fort Defense in the capital province and another random province, for five years
Turms Economy Rare   +15% National Commerce Income   +12% Civic Tech Investment Gain   15 Wealth multiplied by the deity’s   Finesse, with a minimum of   50 and an additional   75 gold if the deity has more than   10 Finesse
Cels Fertility Common   +10% Global Monthly Food Modifier   +12% State Religion Happiness   +0.15% Local Population Growth in the capital province for five years
Artume Fertility Rare   +5% Pop Assimilation Speed   +7% Integrated Culture Happiness Gain   50 Food in every province, multiplied by the deity’s   Charisma
Fufluns Fertility Rare   +10% Population Capacity   +6% National Freeman Happiness   +0.15% Local Population Growth in the capital province for five years
Turan Fertility Rare   +15% Supply Limit   −8% Monthly Wages for Characters 1   Slave appears in the capital; 2 if the deity’s   Finesse is at least 6; 4 if the deity’s   Finesse is at least 9 22, Velcal,   Etruria
Zerene Fertility Rare   +0.10% National Population Growth   +15% Global Monthly Food Modifier   +0.15% Local Population Growth in the capital province for five years

StrategyEdit

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