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Druidic

Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs.
— In-game description

The Druidic religion is a polytheistic faith spread throughout Gaul, Hispania, the British Isles, and further. This article documents the deities associated with the religion. All values are for Omen.png +100% Omen Power.

Many Druidic deities can be accessed by any polytheistic nation that controls their Holy Site.png holy site or has a specific percentage of Druidic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

Every Druidic nation benefits from State religion happiness +5% State Religion Happiness.

Contents

General deities

These deities are available to all Druidic nations, and all polytheistic nations that have enough Druidic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Cicollus War Rare   −2.50% Army Maintenance Cost   −0.05 Aggressive Expansion Change Gain   2.50 Martial Advances progress multiplied by the deity’s   Martial, with a minimum of   +5 and a maximum of   +25
Taranis War Rare   +3% Discipline   +12% Fort Defense   +5.00 Supply Limit and   +15% Local Fort Defense in the capital province and another random province, for five years
Toutatis War Rare   +10% Cohort Starting Experience   −8% War score Cost Gain   0.50 Military Experience, multiplied by the deity’s   Martial, with a minimum of   +2 and a maximum of   +5 2105, Seguntium, 20px Ordovicia
Belinus Culture Rare   +4% State Religion Happiness   +6% National Noble Happiness Convert 1 pop in the capital into a   Noble, including cultural conversion if necessary; 2 if the deity’s   Finesse is at least 6; 3 if the deity’s   Finesse is at least 9
Belisama Culture Rare   +5% Research Points   +5% Pop Assimilation Speed Gain   +2.50 Oratory Advances progress multiplied by the deity’s   Charisma, with a minimum of   +5 and a maximum of   +25
Gobannus Culture Rare   +7.50% Military Tech Investment   +0.04% Monthly Civilization Change Up to 5 pops in a random territory   assimilate to the deity’s culture
Maponos Culture Rare   +0.05% Monthly Civilization Change   +0.10 Monthly Ruler Popularity Gain Gain   +2.50 Civic Advances progress multiplied by the deity’s   Finesse, with a minimum of   +5 and a maximum of   +25
Ogmios Culture Rare   −0.025 Aggressive Expansion Change   −0.04 Monthly War Exhaustion 1   Freeman appears in the capital; 2 if the deity’s   Finesse is at least 6; 4 if the deity’s   Finesse is at least 9 3614, Brenodunum, 20px Lepontia
Cernunnos Economy Rare   +7.50% Religious Tech Investment   +10% National Slave Output 1   Slave appears in the capital; 2 if the deity’s   Finesse is at least 6; 4 if the deity’s   Finesse is at least 9
Cissonius Economy Rare   −25% Create Trade Route Cost   +12% National Commerce Income Gain   15 Wealth multiplied by the deity’s   Finesse, with a minimum of   50 and an additional   75 gold if the deity has more than   10 Finesse
Lugus Economy Rare   +15% National Commerce Income   +10% National Citizen Output A   Citizen appears in the capital; 2 if the deity’s   Finesse is at least 6; 4 if the deity’s   Finesse is at least 9 2399, Toarcius,   Pictonia
Nantosuelta Economy Rare   +3% Discipline   +10% National Tax If the deity has more than   8 finesse, gain   1 Free Province Investment
Otherwise, the culture with the most pops gets   +8% Culture Happiness and   +10% Culture Slave Output
Artio Fertility Rare   +10% Global Monthly Food Modifier   +2 Hostile Attrition Gain   50 Food in every province, multiplied by the deity’s   Charisma
Icovellauna Fertility Rare   +10% Population Capacity   +6% National Tribesman Happiness Gain   50 Food in every province, multiplied by the deity’s   Charisma
Rosmerta Fertility Rare   +0.10% National Population Growth   +8% Manpower Recovery Speed   +0.15% Local Population Growth in the capital province for five years 2499, Scarponna, 20px Leucia

Pretani deities

These deities are available to all nations that are either of the Pretani culture group or control any territory in the Britannia region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Brigantia War Common   +5% Monthly Military Experience   +5% Morale of Armies Gain   0.50 Military Experience, multiplied by the deity’s   Martial, with a minimum of   +2 and a maximum of   +5 2090, Bremenium, 20px Votadinia
Andraste War Rare   +3% Morale of Armies   +8% Manpower Recovery Speed Gain   0.50 Military Experience, multiplied by the deity’s   Martial, with a minimum of   +2 and a maximum of   +5
Belatucadros War Rare   +10% Population Capacity   +1.00 Claim Fabrication Speed Gain   1,000 Manpower, multiplied by the deity’s   Martial, and an extra 1,000 if the deity’s   Martial is at least 11, if manpower is below 80%
Gain   2.00 Military Experience, otherwise
Nodens Culture Rare   +3% Morale of Navies   +0.04 Provincial Loyalty A random navy gains two units of   Octeres, if a navy exists
Gain   0.50 Military Experience, multiplied by the deity’s   Martial, otherwise

A random   ocean tile and all other   ocean territories within 2 tiles in the Atlantic Ocean region get the modifier Stormy Seas for 60 days, giving   +10 Attrition

Sulis Culture Rare   +7.50% Religious Tech Investment   +8% Research Points  +2.50 Religious Advances progress multiplied by the deity’s   Zeal, with a minimum of   +5 and a maximum of   +25
Coventina Fertility Rare   +5% National Tribesman Happiness   +0.04 Monthly Stability Change   +0.15% Local Population Growth in the capital province for five years

Belgic deities

These deities are available to all nations that either have Belgic culture or control any territories in the Belgica region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Camulus War Rare   +5% Reinforcement Speed   +5% Discipline Gain   1,000 Manpower, multiplied by the deity’s   Martial, and an extra 1,000 if the deity’s   Martial is at least 11, if manpower is below 80%
Gain   2.00 Military Experience, otherwise

Treverian deities

These deities are available to all nations that either Treverian culture or control any territories in the Germania Superior region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Lenus War Rare   +10% National Freeman Output   −0.04 Monthly Tyranny Gain   1,000 Manpower, multiplied by the deity’s   Martial, and an extra 1,000 if the deity’s   Martial is at least 11, if manpower is below 80%
Gain   2.00 Military Experience, otherwise
Intarabus Culture Rare   +4% Integrated Culture Happiness   +10% Pop Conversion Speed   +5.00 Supply Limit and   +15% Local Fort Defense in the capital province and another random province, for five years
Ancamna Fertility Rare   +150 Base Food Capacity   +4% Population Happiness   +0.15% Local Population Growth in the capital province for five years

Exclusive deities

The following Druidic deities are only available to specific countries.

Celt-Iberian deities

These deities are available to nations of the Celt-Iberian culture group that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Berobreo Economy Common   −15% Divine Sacrifice Cost   +10% National Tax Gain   15 Wealth multiplied by the deity’s   Finesse, with a minimum of   50 and an additional   75 gold if the deity has more than   10 Finesse 1149, Ad Duos Pontes, 20px Gravia

Alluvian deities

These deities are available to nations of Alluvian culture that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Glanis Culture Common   +5% National Citizen Happiness   +0.04% Monthly Civilization Change A   Citizen appears in the capital; 2 if the deity’s   Finesse is at least 6; 4 if the deity’s   Finesse is at least 9 2321, Avennio,   Vocontia

Aquitani deities

These deities are available to nations of Aquitani culture that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Eki Culture Common   +6% National Tribesman Happiness   +12% State Religion Happiness Up to 2 employed characters convert to the deity’s faith
Mari Fertility Common   +10% Global Monthly Food Modifier   −8% Ship Damage Taken   +0.15% Local Population Growth in the capital province for five years

Aeduian deities

These deities are available to   Aeduia or a country that was formed from   Aeduia, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Sucellus Culture Rare   +0.025 Monthly Stability Change   +0.04 Provincial Loyalty If the deity has more than   8 finesse, gain   1 Free Province Investment
Otherwise, the culture with the most pops gets   +8% Culture Happiness and   +10% Culture Slave Output
2438, Bibracte,   Aeduia

Nemetian deities

These deities are available to 20px Nemetia or a country that was formed from 20px Nemetia, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Nemetona War Rare   +0.05 Monthly Ruler Popularity Gain   +5% Morale of Armies Gain   1,000 Manpower, multiplied by the deity’s   Martial, and an extra 1,000 if the deity’s   Martial is at least 11, if manpower is below 80%
Gain   2.00 Military Experience, otherwise