Difference between revisions of "Druidic"

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{{Version|1.4}}
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{{Version|1.5}}
 
{{Quote|Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs.|In-game description}}
 
{{Quote|Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs.|In-game description}}
  
The '''Druidic''' [[religion]] is a polytheistic faith spread throughout Gaul, Hispania, the British Isles, and further. This article documents the deities associated with the religion. All values are for {{icon|omen power}}{{green|+100%}} [[Religion#Omen_power|Omen Power]].
+
The '''Druidic''' [[religion]] is a polytheistic faith spread throughout Gaul, Hispania, the British Isles, and further. This article documents the deities associated with the religion. All values are for {{icon|omen power}} {{green|+100%}} [[Religion#Omen_power|Omen Power]].
  
Many Druidic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Druidic pops: '''5%''' for Very Common deities, '''10%''' for Common deities, '''20%''' for Rare deities, and '''40%''' for Very Rare deities.
+
Many Druidic deities can be accessed by any polytheistic nation that controls their {{icon|holy site}} holy site or has a specific percentage of Druidic pops: '''5%''' for Very Common deities, '''10%''' for Common deities, '''20%''' for Rare deities, and '''40%''' for Very Rare deities.
  
Every Druidic nation benefits from {{icon|happiness}}{{green|+5%}} State Religion Happiness.
+
Every Druidic nation benefits from {{icon|state religion happiness}} {{green|+5%}} State Religion Happiness.
  
== General deites ==
+
== General deities ==
 
These deities are available to all Druidic nations, and all polytheistic nations that have enough Druidic pops or control the deity's holy site:
 
These deities are available to all Druidic nations, and all polytheistic nations that have enough Druidic pops or control the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
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!width="10%"| Holy site
 
!width="10%"| Holy site
 
|-
 
|-
! Cichol
+
! Cicollus
 
| War
 
| War
 
| Rare
 
| Rare
| {{icon|maintenance}}{{green|−2.50%}} Army Maintenance Cost
+
| {{icon|army maintenance}} {{green|−2.50%}} Army Maintenance Cost
| {{icon|aggressive expansion}}{{green|−0.05}} Aggressive Expansion Change
+
| {{icon|aggressive expansion}} {{green|−0.05}} Aggressive Expansion Change
| {{icon|technology speed}}{{green|+2.50}} Martial Advances progress, multiplied by the deity’s {{icon|mil}} Martial
+
| {{ApotheosisEffect|war_apotheosis_martial_tech_effect}}
 
| —
 
| —
 
|-
 
|-
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| War
 
| War
 
| Rare
 
| Rare
| {{icon|discipline}}{{green|+3%}} Discipline
+
| {{icon|discipline}} {{green|+3%}} Discipline
| {{icon|fort defense}}{{green|+12%}} Fort Defense
+
| {{icon|fort defense}} {{green|+12%}} Fort Defense
| {{icon|supply limit}}{{green|+5.00}} Supply Limit and {{icon|fort defense}}{{green|+15%}} Local Fort Defense in the capital province and another random province, for five years
+
| {{ApotheosisEffect|military_apotheosis_defensive_effect}}
 
| —
 
| —
 
|-
 
|-
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| War
 
| War
 
| Rare
 
| Rare
| [[File:Starting_experience.png|28px]]{{green|+10%}} Cohort Starting Experience
+
| {{icon|starting experience}} {{green|+10%}} Cohort Starting Experience
| {{icon|warscore cost}}{{green|−8%}} War score Cost
+
| {{icon|warscore cost}} {{green|−8%}} War score Cost
| {{icon|military exp}}{{green|0.50}} Military Experience, multiplied by the deity’s {{icon|mil}} Martial
+
| {{ApotheosisEffect|military_apotheosis_military_experience_effect}}
 
| 2105, Seguntium, {{flag|Ordovicia}}
 
| 2105, Seguntium, {{flag|Ordovicia}}
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| {{icon|happiness}}{{green|+5%}} State Religion Happiness
+
| {{icon|state religion happiness}} {{green|+4%}} State Religion Happiness
| {{icon|stability}}{{green|+0.04}} Monthly Stability Change
+
| {{icon|noble happiness}} {{green|+6%}} National Noble Happiness
| Up to 5 pops in a random territory will convert to the deity’s faith
+
| {{ApotheosisEffect|economy_apotheosis_capital_noble_effect}}
 
| —
 
| —
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| {{icon|research points}}{{green|+5%}} Research Points
+
| {{icon|research points}} {{green|+5%}} Research Points
| [[File:Pop_assimilation.png|28px]]{{green|+10%}} Pop Assimilation Speed
+
| {{icon|assimilation}} {{green|+5%}} Pop Assimilation Speed
| {{icon|technology speed}}{{green|+2.50}} Oratory Advances progress, multiplied by the deity’s {{icon|ora}} Charisma
+
| {{ApotheosisEffect|culture_apotheosis_oratory_tech_effect}}
 
| —
 
| —
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| {{icon|technology speed}}{{green|+7.50%}} Military Tech Investment
+
| {{icon|military tech investment}} {{green|+7.50%}} Military Tech Investment
| [[File:Civilization.png|28px]]{{green|+0.04%}} Monthly Civilization Change
+
| {{icon|civilization}} {{green|+0.04%}} Monthly Civilization Change
| Up to 5 pops in a random territory will assimilate to the deity’s culture
+
| {{ApotheosisEffect|culture_apotheosis_assimilate_effect}}
 
| —
 
| —
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| [[File:Civilization.png|28px]]{{green|+0.05%}} Monthly Civilization Change
+
| {{icon|civilization}} {{green|+0.05%}} Monthly Civilization Change
| {{icon|popularity}}{{green|+0.10}} Monthly Ruler Popularity Gain
+
| {{icon|popularity}} {{green|+0.10}} Monthly Ruler Popularity Gain
| {{icon|technology speed}}{{green|+2.50}} Civic Advances progress, multiplied by the deity’s {{icon|civ}} Finesse
+
| {{ApotheosisEffect|culture_apotheosis_civic_tech_effect}}
 
| —
 
| —
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| {{icon|aggressive expansion}}{{green|−0.025}} Aggressive Expansion Change
+
| {{icon|aggressive expansion}} {{green|−0.025}} Aggressive Expansion Change
| {{icon|monthly war exhaustion}}{{green|−0.04}} Monthly War Exhaustion
+
| {{icon|monthly war exhaustion}} {{green|−0.04}} Monthly War Exhaustion
| A {{icon|freemen}} Freeman appears in the capital; two if the deity’s {{icon|civ}} Finesse is at least 6; four if the deity’s {{icon|civ}} Finesse is at least 9
+
| {{ApotheosisEffect|military_apotheosis_capital_freemen_effect}}
 
| 3614, Brenodunum, {{flag|Lepontia}}
 
| 3614, Brenodunum, {{flag|Lepontia}}
 
|-
 
|-
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| Economy
 
| Economy
 
| Rare
 
| Rare
| {{icon|technology speed}}{{green|+7.50%}} Religious Tech Investment
+
| {{icon|religious tech investment}} {{green|+7.50%}} Religious Tech Investment
| {{icon|local output modifier}}{{green|+10%}} National Slave Output
+
| {{icon|slave output}} {{green|+10%}} National Slave Output
| A {{icon|slaves}} Slave appears in the capital; two if the deity’s {{icon|civ}} Finesse is at least 6; four if the deity’s {{icon|civ}} Finesse is at least 9
+
| {{ApotheosisEffect|fertility_apotheosis_capital_slaves_effect}}
 
| —
 
| —
 
|-
 
|-
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| Economy
 
| Economy
 
| Rare
 
| Rare
| {{green|−25%}} Create Trade Route Cost
+
| {{icon|trade route cost}} {{green|−25%}} Create Trade Route Cost
| {{icon|commerce value}}{{green|+12%}} National Commerce Income
+
| {{icon|commerce value}} {{green|+12%}} National Commerce Income
| {{icon|wealth}}{{green|15}} Wealth, multiplied by the deity’s {{icon|civ}} Finesse
+
| {{ApotheosisEffect|economy_income_effect}}
 
| —
 
| —
 
|-
 
|-
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| Economy
 
| Economy
 
| Rare
 
| Rare
| {{icon|commerce value}}{{green|+15%}} National Commerce Income
+
| {{icon|commerce value}} {{green|+15%}} National Commerce Income
| {{icon|local output modifier}}{{green|+10%}} National Citizen Output
+
| {{icon|citizen output}} {{green|+10%}} National Citizen Output
| A {{icon|citizens}} Citizen appears in the capital; two if the deity’s {{icon|civ}} Finesse is at least 6; four if the deity’s {{icon|civ}} Finesse is at least 9
+
| {{ApotheosisEffect|economy_apotheosis_capital_citizens_effect}}
 
| 2399, Toarcius, {{flag|Pictonia}}
 
| 2399, Toarcius, {{flag|Pictonia}}
 
|-
 
|-
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| Economy
 
| Economy
 
| Rare
 
| Rare
| {{icon|discipline}}{{green|+3%}} Discipline
+
| {{icon|discipline}} {{green|+3%}} Discipline
| {{icon|national tax}}{{green|+10%}} National Tax
+
| {{icon|national tax}} {{green|+10%}} National Tax
| 1 Free Province Investment; two if the deity’s {{icon|civ}} Finesse is at least 11
+
| {{ApotheosisEffect|economy_apotheosis_province_improvement_effect}}
 
| —
 
| —
 
|-
 
|-
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| Fertility
 
| Fertility
 
| Rare
 
| Rare
| [[File:Monthly_food.png|28px]]{{green|+10%}} Global Monthly Food Modifier
+
| {{icon|food}} {{green|+10%}} Global Monthly Food Modifier
| {{icon|attrition}}{{green|+2}} Hostile Attrition
+
| {{icon|attrition}} {{green|+2}} Hostile Attrition
| [[File:Global_food_capacity.png|28px]]{{green|50}} Food in every province, multiplied by the deity’s {{icon|ora}} Charisma
+
| {{ApotheosisEffect|fertility_apotheosis_food_effect}}
 
| —
 
| —
 
|-
 
|-
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| Fertility
 
| Fertility
 
| Rare
 
| Rare
| [[File:Population_capacity.png|28px]]{{green|+10%}} Population Capacity
+
| {{icon|pop cap}} {{green|+10%}} Population Capacity
| {{icon|happiness}}{{green|+8%}} National Tribesman Happiness
+
| {{icon|tribesman happiness}} {{green|+6%}} National Tribesman Happiness
| [[File:Global_food_capacity.png|28px]]{{green|50}} Food in every province, multiplied by the deity’s {{icon|ora}} Charisma
+
| {{ApotheosisEffect|fertility_apotheosis_food_effect}}
 
| —
 
| —
 
|-
 
|-
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| Fertility
 
| Fertility
 
| Rare
 
| Rare
| {{icon|local population growth}}{{green|+0.10%}} National Population Growth
+
| {{icon|local population growth}} {{green|+0.10%}} National Population Growth
| {{icon|manpower recovery speed}}{{green|+8%}} Manpower Recovery Speed
+
| {{icon|manpower recovery speed}} {{green|+8%}} Manpower Recovery Speed
| {{icon|local population growth}}{{green|+0.15%}} Local Population Growth in the capital province for five years
+
| {{ApotheosisEffect|fertility_apotheosis_capital_effect}}
| 2012, Cunetio, {{flag|Dobunnia}}
+
| 2499, Scarponna, {{flag|Leucia}}
 
|}
 
|}
  
 
=== Pretani deities ===
 
=== Pretani deities ===
These deities are available to all nations that control any [[territories|territory]] in the '''Britannia''' [[region]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site (they are also universally available to nations of the '''Pretani''' [[culture|culture group]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site):
+
These deities are available to all nations that are either of the '''Pretani''' [[culture|culture group]] or control any [[territories|territory]] in the '''Britannia''' [[region]], as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
 
|-
 
|-
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| War
 
| War
 
| Common
 
| Common
| {{icon|military exp}}{{green|+5%}} Monthly Military Experience
+
| {{icon|military exp}} {{green|+5%}} Monthly Military Experience
| {{icon|morale}}{{green|+8%}} Morale of Armies
+
| {{icon|morale}} {{green|+5%}} Morale of Armies
| {{icon|military exp}}{{green|0.50}} Military Experience, multiplied by the deity’s {{icon|mil}} Martial
+
| {{ApotheosisEffect|military_apotheosis_military_experience_effect}}
 
| 2090, Bremenium, {{flag|Votadinia}}
 
| 2090, Bremenium, {{flag|Votadinia}}
 
|-
 
|-
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| War
 
| War
 
| Rare
 
| Rare
| {{icon|morale}}{{green|+5%}} Morale of Armies
+
| {{icon|morale}} {{green|+3%}} Morale of Armies
| {{icon|manpower recovery speed}}{{green|+8%}} Manpower Recovery Speed
+
| {{icon|manpower recovery speed}} {{green|+8%}} Manpower Recovery Speed
| {{icon|military exp}}{{green|0.50}} Military Experience, multiplied by the deity’s {{icon|mil}} Martial
+
| {{ApotheosisEffect|military_apotheosis_military_experience_effect}}
 
| —
 
| —
 
|-
 
|-
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| War
 
| War
 
| Rare
 
| Rare
| [[File:Population_capacity.png|28px]]{{green|+10%}} Population Capacity
+
| {{icon|pop cap}} {{green|+10%}} Population Capacity
| {{green|+1.00}} Claim Fabrication Speed
+
| {{icon|claim fabrication speed}} {{green|+1.00}} Claim Fabrication Speed
| {{icon|manpower}}{{green|1,000}} Manpower, multiplied by the deity’s {{icon|mil}} Martial, and an extra {{green|1,000}} if the deity’s {{icon|mil}} Martial is at least 11, if manpower is below 80%<br/>{{icon|military exp}}{{green|2.00}} Military Experience, otherwise
+
| {{ApotheosisEffect|military_apotheosis_manpower_effect}}
 
| —
 
| —
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| {{icon|morale}}{{green|+5%}} Morale of Navies
+
| {{icon|morale}} {{green|+3%}} Morale of Navies
| {{icon|loyalty}}{{green|+0.04}} Provincial Loyalty
+
| {{icon|province loyalty}} {{green|+0.04}} Provincial Loyalty
| A random navy gains two units of {{icon|octere}} Octeres, if a navy exists<br/>{{icon|military exp}}{{green|0.50}} Military Experience, multiplied by the deity’s {{icon|mil}} Martial, otherwise
+
| {{ApotheosisEffect|naval_apotheosis_effect}}
 +
{{ApotheosisEffect|storm_of_the_century_effect|Atlantic Ocean}}
 
| —
 
| —
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| {{icon|technology speed}}{{green|+7.50%}} Religious Tech Investment
+
| {{icon|religious tech investment}} {{green|+7.50%}} Religious Tech Investment
| {{icon|research points}}{{green|+8%}} Research Points
+
| {{icon|research points}} {{green|+8%}} Research Points
| {{icon|technology speed}}{{green|+2.50}} Religious Advances progress, multiplied by the deity’s {{icon|rel}} Zeal
+
| {{ApotheosisEffect|culture_apotheosis_rel_tech_effect}}
 
| —
 
| —
 
|-
 
|-
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| Fertility
 
| Fertility
 
| Rare
 
| Rare
| {{icon|happiness}}{{green|+8%}} National Tribesman Happiness
+
| {{icon|tribesman happiness}} {{green|+5%}} National Tribesman Happiness
| {{icon|stability}}{{green|+0.04}} Monthly Stability Change
+
| {{icon|stability}} {{green|+0.04}} Monthly Stability Change
| {{icon|local population growth}}{{green|+0.15%}} Local Population Growth in the capital province for five years
+
| {{ApotheosisEffect|fertility_apotheosis_capital_effect}}
 
| —
 
| —
 
|}
 
|}
  
 
=== Belgic deities ===
 
=== Belgic deities ===
These deities are available to all nations that control any [[territories|territory]] in the '''Belgica''' [[region]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site (they are also universally available to nations of '''Belgic''' [[culture]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site):
+
These deities are available to all nations that either have '''Belgic''' [[culture]] or control any [[territories]] in the '''Belgica''' [[region]], as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
 
|-
 
|-
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| War
 
| War
 
| Rare
 
| Rare
| {{icon|reinforcement speed}}{{green|+5%}} Reinforcement Speed
+
| {{icon|reinforcement speed}} {{green|+5%}} Reinforcement Speed
| {{icon|discipline}}{{green|+4%}} Discipline
+
| {{icon|discipline}} {{green|+5%}} Discipline
| {{icon|manpower}}{{green|1,000}} Manpower, multiplied by the deity’s {{icon|mil}} Martial, and an extra {{green|1,000}} if the deity’s {{icon|mil}} Martial is at least 11, if manpower is below 80%<br/>{{icon|military exp}}{{green|2.00}} Military Experience, otherwise
+
| {{ApotheosisEffect|military_apotheosis_manpower_effect}}
 
| —
 
| —
 
|}
 
|}
  
 
=== Treverian deities ===
 
=== Treverian deities ===
These deities are available to all nations that control any [[territories|territory]] in the '''Germania Superior''' [[region]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site (they are also universally available to nations of '''Treverian''' [[culture]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site):
+
These deities are available to all nations that either '''Treverian''' [[culture]] or control any [[territories]] in the '''Germania Superior''' [[region]], as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
 
|-
 
|-
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| War
 
| War
 
| Rare
 
| Rare
| {{icon|local output modifier}}{{green|+10%}} National Freeman Output
+
| {{icon|freeman output}} {{green|+10%}} National Freeman Output
| {{icon|tyranny}}{{green|−0.04}} Monthly Tyranny
+
| {{icon|tyranny}} {{green|−0.04}} Monthly Tyranny
| {{icon|manpower}}{{green|1,000}} Manpower, multiplied by the deity’s {{icon|mil}} Martial, and an extra {{green|1,000}} if the deity’s {{icon|mil}} Martial is at least 11, if manpower is below 80%<br/>{{icon|military exp}}{{green|2.00}} Military Experience, otherwise
+
| {{ApotheosisEffect|military_apotheosis_manpower_effect}}
 
| —
 
| —
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| {{icon|happiness}}{{green|+5%}} Primary Culture Happiness
+
| {{icon|integrated culture happiness}} {{green|+4%}} Integrated Culture Happiness
| [[File:Policy_religious_conversion.png|28px]]{{green|+10%}} Pop Conversion Speed
+
| {{icon|conversion}} {{green|+10%}} Pop Conversion Speed
| {{icon|supply limit}}{{green|+5.00}} Supply Limit and {{icon|fort defense}}{{green|+15%}} Local Fort Defense in the capital province and another random province, for five years
+
| {{ApotheosisEffect|military_apotheosis_defensive_effect}}
 
| —
 
| —
 
|-
 
|-
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| Fertility
 
| Fertility
 
| Rare
 
| Rare
| [[File:Global_food_capacity.png|28px]]{{green|+150}} Base Food Capacity
+
| {{icon|food capacity}} {{green|+150}} Base Food Capacity
| [[File:Unrest.png|28px]]{{green|−0.25}} National Unrest
+
| {{icon|happiness}} {{green|+4%}} Population Happiness
| {{icon|local population growth}}{{green|+0.15%}} Local Population Growth in the capital province for five years
+
| {{ApotheosisEffect|fertility_apotheosis_capital_effect}}
 
| —
 
| —
 
|}
 
|}
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=== Celt-Iberian deities ===
 
=== Celt-Iberian deities ===
These deities are available to nations of the '''Celt-Iberian''' [[culture|culture group]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site:
+
These deities are available to nations of the '''Celt-Iberian''' [[culture|culture group]] that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
 
|-
 
|-
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| Economy
 
| Economy
 
| Common
 
| Common
| [[File:Stability_cost_modifier.png|28px]]{{green|−15%}} Sacrifice to the Gods Cost
+
| {{icon|stability cost}} {{green|−15%}} Divine Sacrifice Cost
| {{icon|national tax}}{{green|+10%}} National Tax
+
| {{icon|national tax}} {{green|+10%}} National Tax
| {{icon|wealth}}{{green|15}} Wealth, multiplied by the deity’s {{icon|civ}} Finesse
+
| {{ApotheosisEffect|economy_income_effect}}
| 1149, AdDuosPontes, {{flag|Gravia}}
+
| 1149, Ad Duos Pontes, {{flag|Gravia}}
 
|}
 
|}
  
 
=== Alluvian deities ===
 
=== Alluvian deities ===
These deities are available to nations of '''Alluvian''' [[culture]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site:
+
These deities are available to nations of '''Alluvian''' [[culture]] that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
 
|-
 
|-
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| Culture
 
| Culture
 
| Common
 
| Common
| {{icon|happiness}}{{green|+8%}} National Citizen Happiness
+
| {{icon|citizen happiness}} {{green|+5%}} National Citizen Happiness
| [[File:Civilization.png|28px]]{{green|+0.04%}} Monthly Civilization Change
+
| {{icon|civilization}} {{green|+0.04%}} Monthly Civilization Change
| A {{icon|citizens}} Citizen appears in the capital; two if the deity’s {{icon|civ}} Finesse is at least 6; four if the deity’s {{icon|civ}} Finesse is at least 9
+
| {{ApotheosisEffect|economy_apotheosis_capital_citizens_effect}}
 
| 2321, Avennio, {{flag|Vocontia}}
 
| 2321, Avennio, {{flag|Vocontia}}
 
|}
 
|}
  
 
=== Aquitani deities ===
 
=== Aquitani deities ===
These deities are available to nations of '''Aquitani''' [[culture]], as long as they are Druidic, or polytheistic and have enough Druidic pops / control the deity's holy site:
+
These deities are available to nations of '''Aquitani''' [[culture]] that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
 
|-
 
|-
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| Culture
 
| Culture
 
| Common
 
| Common
| {{icon|happiness}}{{green|+8%}} National Tribesman Happiness
+
| {{icon|tribesman happiness}} {{green|+6%}} National Tribesman Happiness
| {{icon|happiness}}{{green|+15%}} State Religion Happiness
+
| {{icon|state religion happiness}} {{green|+12%}} State Religion Happiness
| Up to 2 employed characters will convert to the deity’s faith
+
| {{ApotheosisEffect|culture_apotheosis_characters_effect}}
 
| —
 
| —
 
|-
 
|-
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| Fertility
 
| Fertility
 
| Common
 
| Common
| [[File:Monthly_food.png|28px]]{{green|+10%}} Global Monthly Food Modifier
+
| {{icon|food}} {{green|+10%}} Global Monthly Food Modifier
| {{green|−8%}} Ship Damage Taken
+
| {{icon|ship damage taken}} {{green|−8%}} Ship Damage Taken
| {{icon|local population growth}}{{green|+0.15%}} Local Population Growth in the capital province for five years
+
| {{ApotheosisEffect|fertility_apotheosis_capital_effect}}
 
| —
 
| —
 
|}
 
|}
  
 
=== Aeduian deities ===
 
=== Aeduian deities ===
These deities are available to {{flag|Aeduia}}, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:
+
These deities are available to {{flag|Aeduia}} or a country that was formed from {{flag|Aeduia}}, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
 
|-
 
|-
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| Culture
 
| Culture
 
| Rare
 
| Rare
| {{icon|stability}}{{green|+0.025}} Monthly Stability Change
+
| {{icon|stability}} {{green|+0.025}} Monthly Stability Change
| {{icon|loyalty}}{{green|+0.04}} Provincial Loyalty
+
| {{icon|province loyalty}} {{green|+0.04}} Provincial Loyalty
| 1 Free Province Investment; two if the deity’s {{icon|civ}} Finesse is at least 11
+
| {{ApotheosisEffect|economy_apotheosis_province_improvement_effect}}
 
| 2438, Bibracte, {{flag|Aeduia}}
 
| 2438, Bibracte, {{flag|Aeduia}}
 
|}
 
|}
  
 
=== Nemetian deities ===
 
=== Nemetian deities ===
These deities are available to {{flag|Nemetia}}, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:
+
These deities are available to {{flag|Nemetia}} or a country that was formed from {{flag|Nemetia}}, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:
 
{|class="wikitable sortable" width="100%"
 
{|class="wikitable sortable" width="100%"
 
|-
 
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| War
 
| War
 
| Rare
 
| Rare
| {{icon|popularity}}{{green|+0.05}} Monthly Ruler Popularity Gain
+
| {{icon|popularity}} {{green|+0.05}} Monthly Ruler Popularity Gain
| {{icon|morale}}{{green|+8%}} Morale of Armies
+
| {{icon|morale}} {{green|+5%}} Morale of Armies
| {{icon|manpower}}{{green|1,000}} Manpower, multiplied by the deity’s {{icon|mil}} Martial, and an extra {{green|1,000}} if the deity’s {{icon|mil}} Martial is at least 11, if manpower is below 80%<br/>{{icon|military exp}}{{green|2.00}} Military Experience, otherwise
+
| {{ApotheosisEffect|military_apotheosis_manpower_effect}}
 
| —
 
| —
 
|}
 
|}

Latest revision as of 03:10, 3 September 2020

Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs.
— In-game description

The Druidic religion is a polytheistic faith spread throughout Gaul, Hispania, the British Isles, and further. This article documents the deities associated with the religion. All values are for Omen.png +100% Omen Power.

Many Druidic deities can be accessed by any polytheistic nation that controls their Holy Site.png holy site or has a specific percentage of Druidic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

Every Druidic nation benefits from State religion happiness +5% State Religion Happiness.

General deities[edit]

These deities are available to all Druidic nations, and all polytheistic nations that have enough Druidic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Cicollus War Rare Army maintenance cost.png −2.50% Army Maintenance Cost Aggressive expansion.png −0.05 Aggressive Expansion Change Gain Military tech investment.png 2.50 Martial Advances progress multiplied by the deity’s Military power.png Martial, with a minimum of Military tech investment.png +5 and a maximum of Military tech investment.png +25
Taranis War Rare Discipline.png +3% Discipline Fort defense +12% Fort Defense Supply limit.png +5.00 Supply Limit and Fort defense +15% Local Fort Defense in the capital province and another random province, for five years
Toutatis War Rare Starting experience +10% Cohort Starting Experience Warscore cost −8% War score Cost Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5 2105, Seguntium, 20px Ordovicia
Belinus Culture Rare State religion happiness +4% State Religion Happiness Noble happiness +6% National Noble Happiness Convert 1 pop in the capital into a Pop noble.png Noble, including cultural conversion if necessary; 2 if the deity’s Civic power.png Finesse is at least 6; 3 if the deity’s Civic power.png Finesse is at least 9
Belisama Culture Rare Research points.png +5% Research Points Pop assimilation.png +5% Pop Assimilation Speed Gain Oratory tech investment.png +2.50 Oratory Advances progress multiplied by the deity’s Oratory power.png Charisma, with a minimum of Oratory tech investment.png +5 and a maximum of Oratory tech investment.png +25
Gobannus Culture Rare Military tech investment.png +7.50% Military Tech Investment Civilization.png +0.04% Monthly Civilization Change Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Maponos Culture Rare Civilization.png +0.05% Monthly Civilization Change Popularity.png +0.10 Monthly Ruler Popularity Gain Gain Civic tech investment.png +2.50 Civic Advances progress multiplied by the deity’s Civic power.png Finesse, with a minimum of Civic tech investment.png +5 and a maximum of Civic tech investment.png +25
Ogmios Culture Rare Aggressive expansion.png −0.025 Aggressive Expansion Change Monthly war exhaustion −0.04 Monthly War Exhaustion 1 Freemen Freeman appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 3614, Brenodunum, 20px Lepontia
Cernunnos Economy Rare Religious tech investment.png +7.50% Religious Tech Investment Slave output +10% National Slave Output 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9
Cissonius Economy Rare Create trade route cost −25% Create Trade Route Cost Commerce value.png +12% National Commerce Income Gain Wealth 15 Wealth multiplied by the deity’s Civic power.png Finesse, with a minimum of Wealth 50 and an additional Wealth 75 gold if the deity has more than Civic power.png 10 Finesse
Lugus Economy Rare Commerce value.png +15% National Commerce Income Citizen output +10% National Citizen Output A Citizens Citizen appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 2399, Toarcius, Flag of Pictonia Pictonia
Nantosuelta Economy Rare Discipline.png +3% Discipline National tax +10% National Tax If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Artio Fertility Rare Monthly food.png +10% Global Monthly Food Modifier Attrition.png +2 Hostile Attrition Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma
Icovellauna Fertility Rare Population capacity +10% Population Capacity Tribesman happiness +6% National Tribesman Happiness Gain Monthly food.png 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma
Rosmerta Fertility Rare Global population growth.png +0.10% National Population Growth Manpower recovery speed.png +8% Manpower Recovery Speed Global population growth.png +0.15% Local Population Growth in the capital province for five years 2499, Scarponna, 20px Leucia

Pretani deities[edit]

These deities are available to all nations that are either of the Pretani culture group or control any territory in the Britannia region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Brigantia War Common Military experience.png +5% Monthly Military Experience Morale.png +5% Morale of Armies Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5 2090, Bremenium, 20px Votadinia
Andraste War Rare Morale.png +3% Morale of Armies Manpower recovery speed.png +8% Manpower Recovery Speed Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5
Belatucadros War Rare Population capacity +10% Population Capacity Claim fabrication speed +1.00 Claim Fabrication Speed Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise
Nodens Culture Rare Morale.png +3% Morale of Navies Province loyalty +0.04 Provincial Loyalty A random navy gains two units of Unit octere.png Octeres, if a navy exists
Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, otherwise

A random Ocean ocean tile and all other Ocean ocean territories within 2 tiles in the Atlantic Ocean region get the modifier Stormy Seas for 60 days, giving Attrition.png +10 Attrition

Sulis Culture Rare Religious tech investment.png +7.50% Religious Tech Investment Research points.png +8% Research Points Religious tech investment.png+2.50 Religious Advances progress multiplied by the deity’s Religious power.png Zeal, with a minimum of Religious tech investment.png +5 and a maximum of Religious tech investment.png +25
Coventina Fertility Rare Tribesman happiness +5% National Tribesman Happiness Stability.png +0.04 Monthly Stability Change Global population growth.png +0.15% Local Population Growth in the capital province for five years

Belgic deities[edit]

These deities are available to all nations that either have Belgic culture or control any territories in the Belgica region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Camulus War Rare Reinforcement speed.png +5% Reinforcement Speed Discipline.png +5% Discipline Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise

Treverian deities[edit]

These deities are available to all nations that either Treverian culture or control any territories in the Germania Superior region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Lenus War Rare Freeman output +10% National Freeman Output Tyranny −0.04 Monthly Tyranny Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise
Intarabus Culture Rare Integrated culture happiness +4% Integrated Culture Happiness Policy religious conversion.png +10% Pop Conversion Speed Supply limit.png +5.00 Supply Limit and Fort defense +15% Local Fort Defense in the capital province and another random province, for five years
Ancamna Fertility Rare Global food capacity.png +150 Base Food Capacity Pop happy.png +4% Population Happiness Global population growth.png +0.15% Local Population Growth in the capital province for five years

Exclusive deities[edit]

The following Druidic deities are only available to specific countries.

Celt-Iberian deities[edit]

These deities are available to nations of the Celt-Iberian culture group that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Berobreo Economy Common Stability cost modifier.png −15% Divine Sacrifice Cost National tax +10% National Tax Gain Wealth 15 Wealth multiplied by the deity’s Civic power.png Finesse, with a minimum of Wealth 50 and an additional Wealth 75 gold if the deity has more than Civic power.png 10 Finesse 1149, Ad Duos Pontes, 20px Gravia

Alluvian deities[edit]

These deities are available to nations of Alluvian culture that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Glanis Culture Common Citizen happiness +5% National Citizen Happiness Civilization.png +0.04% Monthly Civilization Change A Citizens Citizen appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9 2321, Avennio, Flag of Vocontia Vocontia

Aquitani deities[edit]

These deities are available to nations of Aquitani culture that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Eki Culture Common Tribesman happiness +6% National Tribesman Happiness State religion happiness +12% State Religion Happiness Up to 2 employed characters convert to the deity’s faith
Mari Fertility Common Monthly food.png +10% Global Monthly Food Modifier Naval damage taken.png −8% Ship Damage Taken Global population growth.png +0.15% Local Population Growth in the capital province for five years

Aeduian deities[edit]

These deities are available to Flag of Aeduia Aeduia or a country that was formed from Flag of Aeduia Aeduia, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Sucellus Culture Rare Stability.png +0.025 Monthly Stability Change Province loyalty +0.04 Provincial Loyalty If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
2438, Bibracte, Flag of Aeduia Aeduia

Nemetian deities[edit]

These deities are available to 20px Nemetia or a country that was formed from 20px Nemetia, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Nemetona War Rare Popularity.png +0.05 Monthly Ruler Popularity Gain Morale.png +5% Morale of Armies Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain Military experience.png 2.00 Military Experience, otherwise