Deluxe Edition Hellenistic events

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This page lists the various flavour events in the Hellenistic World Flavor Pack DLC, part of the Deluxe Edition Upgrade Pack, centering around the legacy of the old Flag of Argead Empire Argead Empire and the interactions between Greek colonists and native populations in the new Hellenistic states. These events can trigger for any Hellenistic culture group countries, as well many partially Hellenized countries across the former Argead Empire.[1]

Events

id

The Conqueror's Legacy


The city of [SCOPE.sP('alexander_province').GetName] is one of the many cities that was founded by Alexander himself during his famous campaign through Persia. It has grown significantly since its founding, and has kept Alexander's belief in having people from different faiths and cultures come together to form a new community.

Though clashes, conflicts and miscommunication occasionally occur between the Greeks, Persians and others, they have learned to get along with one another. The city has started to build up infrastructure and administration better built to serve their diverse populace, to a greater degree than most of our other cities.


 
Trigger conditions
  • The Hellenistic World Flavor Pack DLC is active
  • Is in the Hellenistic culture group, is one of the Diadochi nations, or is a country that starts with their capital in the regions of Asia, Bithynia, Cappadocia, Media, or Assyria
  • Has not triggered the event in the last '25 years
  • The country owns a territory that:
    • Is Alexandreia (516), Alexandreia Sousiane (940), Alexandreia Indos (4371), Alexandrou Parembole (5550), Alexandreia Arachosias (6541), Alexandreia Drangiane (6552), Artakoana (6557), Alexandreia Kaukaso (6611), Serakhis (6664), Alexandreia Eschate (6704), Patala (6815), or Alexandrou Limen (6821)
    • Has a Population.png population higher than 10
    • Has city status
    • Has at least one primary culture pop
    • Has at least one non-primary culture pop
    • Has at least one neighbouring province owned by the same country
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Save as alexander_province a random owned territory that:
    • Is Alexandreia (516), Alexandreia Sousiane (940), Alexandreia Indos (4371), Alexandrou Parembole (5550), Alexandreia Arachosias (6541), Alexandreia Drangiane (6552), Artakoana (6557), Alexandreia Kaukaso (6611), Serakhis (6664), Alexandreia Eschate (6704), Patala (6815), or Alexandrou Limen (6821)
    • Has a Population.png population higher than 10
    • Has city status
    • Has at least one primary culture pop
    • Has at least one non-primary culture pop
    • Has at least one neighbouring province owned by the same country

Event button.png
We will make sure to learn from this city.
  • Get 1 free province investment
Event button.png
The knowledge gained in this city will spread beyond its walls.
  • alexander_province and all neighbouring owned provinces get the modifier Alexander's Legacy for 20 years, giving:
    • Unrest.png -1 Local Unrest
    • Manpower.png +10% Local Manpower
id

The Philosopher in [SCOPE.sP('country_province').GetName]


Event trigger.png If the country is event philosophy is Sophism:

A new wiseman has become renowned among our citizens in the city of [SCOPE.sP('country_province').GetName], [SCOPE.sP('country_province').GetState.GetName]. Now they have started to look to him for guidance in their daily lives, following his teachings and ideals.

The philosopher is specializing in teach the minor nobles and rich citizens of the city about the virtues, and claims to give them the education they need to lead our nation forward in the coming years.

Event trigger.png Otherwise, if the country is event philosophy is Cyrenaicism:

A new wiseman has become renowned among our citizens in the city of [SCOPE.sP('country_province').GetName], [SCOPE.sP('country_province').GetState.GetName]. Now they have started to look to him for guidance in their daily lives, following his teachings and ideals.

The philosopher claims pleasure is and should be the ultimate goal for everyone, debunking the relevancy of virtuous behavior. We have seen a growing cult of hedonism in the wake of the philosopher, seeking the physical pleasures of life.

Event trigger.png Otherwise, if the country is event philosophy is Peripateticism:

A new wiseman has become renowned among our citizens in the city of [SCOPE.sP('country_province').GetName], [SCOPE.sP('country_province').GetState.GetName]. Now they have started to look to him for guidance in their daily lives, following his teachings and ideals.

The philosopher espouse a life of balance in all things, finding the right amount of diligence to slothfulness, temperance to hedonism or zeal to cynicism. In addition, the philosopher has shown respect and become friends with a lot of the researchers living in the city.

Event trigger.png Otherwise, if the country is event philosophy is Epicureanism:

A new wiseman has become renowned among our citizens in the city of [SCOPE.sP('country_province').GetName], [SCOPE.sP('country_province').GetState.GetName]. Now they have started to look to him for guidance in their daily lives, following his teachings and ideals.

The philosopher claims pleasure in the form of removal of pain from our daily lives should be the goal for our society. Though they might come across as hedonistic, the philosopher has shown to be surprisingly ascetic and giving up a lot of the desires one usually see in their kind.

Event trigger.png Otherwise, if the country is event philosophy is Stoicism:

A new wiseman has become renowned among our citizens in the city of [SCOPE.sP('country_province').GetName], [SCOPE.sP('country_province').GetState.GetName]. Now they have started to look to him for guidance in their daily lives, following his teachings and ideals.

The philosopher claims people should live in accordance with nature, and that virtue is the only good ideal in anyone's lives. Tossing aside the greed for material wealth, his followers has focused all their efforts on becoming truly exemplary individuals.''


 
Trigger conditions
  • The Hellenistic World Flavor Pack DLC is active
  • Is in the Hellenistic culture group, is one of the Diadochi nations, or is a country that starts with their capital in the regions of Asia, Bithynia, Cappadocia, Media, or Assyria
  • Has not triggered the event in the last '50 years
  • The current ruler has at least 1 attribute less than 11
  • The country owns a territory with city status and at least Citizens 5 citizens
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Randomly choose one of the following:
    • With a weight of 10 if the current ruler has Oratory power.png charisma not more than 11, choose Sophism as the event philosophy
      • Note: this is set through the dde_hellenistic_2_sophism variable
    • With a weight of 10 if the current ruler has Civic power.png finesse not more than 11, choose Cyrenaicism as the event philosophy
      • Note: this is set through the dde_hellenistic_2_cyrenaicism variable
    • With a weight of 5 if the current ruler has no attribute greater than 10, choose Peripateticism as the event philosophy
      • Note: this is set through the dde_hellenistic_2_peripateticism variable
    • With a weight of 10 if the current ruler has Religious power.png zeal not more than 11, choose Epicureanism as the event philosophy
      • Note: this is set through the dde_hellenistic_2_epicureanism variable
    • With a weight of 10 if the current ruler has Military power.png martial not more than 11, choose Stoicism as the event philosophy
      • Note: this is set through the dde_hellenistic_2_stoicism variable
  • Save a random owned territory with city status and at least Citizens 5 citizens as country_province

Event button.png
We will have him teach us personally.
  • If the event philosophy is Sophism:
    • Ruler loses Popularity.png 10 popularity
    • Ruler gains Oratory power.png 2 charisma
    • Ruler loses Religious power.png 1 zeal
  • If the event philosophy is Cyrenaicism:
    • Ruler loses Popularity.png 10 popularity
    • Ruler gains Civic power.png 2 finesse
    • Ruler loses Military power.png 1 martial
  • If the event philosophy is Peripateticism:
    • Ruler loses Popularity.png 20 popularity
    • Ruler gains Military power.png 1 martial
    • Ruler gains Civic power.png 1 finesse
    • Ruler gains Oratory power.png 1 charisma
    • Ruler gains Religious power.png 1 zeal
  • If the event philosophy is Epicureanism:
    • Ruler loses Popularity.png 10 popularity
    • Ruler gains Religious power.png 2 zeal
    • Ruler loses Military power.png 1 martial
  • If the event philosophy is Stoicism:
    • Ruler loses Popularity.png 10 popularity
    • Ruler gains Military power.png 2 martial
    • Ruler loses Oratory power.png 1 charisma
Event button.png
Let him roam.
  • If the event philosophy is Sophism:
    • country_province gets the modifier Local Philosopher until the end of the game, giving:
      • Monthly state loyalty.png +0.10 Territory Provincial Loyalty
      • Civilization.png +20% Monthly Civilization Change
  • If the event philosophy is Cyrenaicism:
    • country_province gets the modifier Local Philosopher until the end of the game, giving:
      • Unrest.png +2 Local Unrest
      • Manpower.png +10% Local Manpower
      • Supply limit.png +20% Supply Limit
  • If the event philosophy is Peripateticism:
    • country_province gets the modifier Local Philosopher until the end of the game, giving:
      • Research points.png +10% Local Research Points
  • If the event philosophy is Epicureanism:
    • country_province gets the modifier Local Philosopher until the end of the game, giving:
      • Unrest.png -1 Local Unrest
      • Manpower.png -5% Local Manpower
      • Supply limit.png -10% Supply Limit
  • If the event philosophy is Stoicism:
    • country_province gets the modifier Local Philosopher until the end of the game, giving:
      • Unrest.png -2 Local Unrest

Effects after selecting any option
  • Remove the event philosophy variables (dde_hellenistic_2_sophism, dde_hellenistic_2_cyrenaicism, dde_hellenistic_2_peripateticism, dde_hellenistic_2_epicureanism, and dde_hellenistic_2_stoicism)
id

The Greco-Persian City


The legacy of Alexander still lingers in our nation, as the many Greco-Persian cities are struggling to find a way to deal with their culturally and religiously diverse populations. The latest of these issues has risen in [SCOPE.sP('country_province').GetName], where the Hellenics and Persians refuse to interact with one another.

If we choose to invest our resources in trying to fix the issues in [SCOPE.sP('country_province').GetName], perhaps it can prove to be an example for some of our other cities struggling with the same issues?


 
Trigger conditions
  • The Hellenistic World Flavor Pack DLC is active
  • Is in the Hellenistic culture group, is one of the Diadochi nations, or is a country that starts with their capital in the regions of Asia, Bithynia, Cappadocia, Media, or Assyria
  • Has not triggered the event in the last '20 years
  • The country owns a territory that has city status, at least one non-slave Hellenistic culture group pop, and at least one non-slave Persian culture group pop
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Save a randomly owned territory that has city status, at least one non-slave Hellenistic culture group pop, and at least one non-slave Persian culture group pop as country_province

Event button.png
We will help them work these issues out.
  • Lose Political influence.png 15 political influence
  • Get the modifier Hellenistic Bonds for 10 years, giving:
    • Happiness for wrong culture group modifier.png +0.50% Wrong Culture-Group Happiness
  • country_province gets the modifier Flourishing Greco-Persian Administration for 10 years, giving:
    • Unrest.png -2 Local Unrest
Event button.png
They will figure it out in time. Probably.
  • Get the modifier "Hellenistic Complications for 10 years, giving:
    • Happiness for wrong culture group modifier.png -1% Wrong Culture-Group Happiness
  • country_province gets the modifier Struggling Administration for 10 years, giving:
    • Unrest.png +3 Local Unrest
id

Trade Relations with [SCOPE.sCountry('random_neighbor').GetName]


We have an increase in [SCOPE.sCountry('random_neighbor').GetAdjective] traders and merchants visiting our cities, from the borders and all the way to [ROOT.GetCountry.GetCapital.GetName]. Bringing exotic wares and goods from afar, they have gained some fame and repute among our own citizenry.

Carrying a surprising amount of wealth with them, we could simply take what they have and be rid of them. Or this could be an opportunity to improve our relations with our neighbor.


 
Trigger conditions
  • The Hellenistic World Flavor Pack DLC is active
  • Is in the Hellenistic culture group, is one of the Diadochi nations, or is a country that starts with their capital in the regions of Asia, Bithynia, Cappadocia, Media, or Assyria
  • Owns more than 80 territories
  • Has not triggered the event in the last '20 years
  • Does not have the modifier Flourishing Trade Relations
  • The country has a neighbouring state that:
    • Is in the Hellenistic culture group, is one of the Diadochi nations, or is a country that starts with their capital in the regions of Asia, Bithynia, Cappadocia, Media, or Assyria
    • Owns more than 50 territories
    • Is not a subject
    • Is not at war with the country receiving the event
    • Has more than Improve relation.png 15 opinion of the country receiving the event
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Save the current country as original_country
  • Save as random_neighbor a random neighbouring state that:
    • Is in the Hellenistic culture group, is one of the Diadochi nations, or is a country that starts with their capital in the regions of Asia, Bithynia, Cappadocia, Media, or Assyria
    • Owns more than 50 territories
    • Is not a subject
    • Is not at war with the country receiving the event
    • Has more than Improve relation.png 15 opinion of the country receiving the event

Event button.png
Sounds like a good opportunity to get to know [SCOPE.sCountry('random_neighbor').GetName] better.
  • Lose Political influence.png 50 political influence
  • Get the opinion modifier Friendly Trade Relations towards the random_neighbor, giving +15 opinion with a yearly decay of 1
  • Get the modifier Flourishing Trade Relations for 15 years, giving:
    • National tax +3% National Tax
    • Commerce value.png +5% National Commerce Income
  • random_neighbor gets the opinion modifier Friendly Trade Relations towards the current country, giving Improve relation.png +15 opinion with a yearly decay of 1
  • random_neighbor gets the event Friendly Trade Relations
Event button.png
Take their valuables, then toss them out of [ROOT.GetCountry.GetName].
  • Get Wealth 6 times the monthly income of random_neighbor, with a minimum of 2 times the current country's monthly income and a maximum of 12 times the current country's monthly income
  • random_neighbor gets the opinion modifier Hostile Trade Relations towards the current country, giving Improve relation.png -20 opinion with a yearly decay of 1
  • random_neighbor gets the event [SCOPE.sCountry('original_country').GetAdjective] Hostility
id

City Games in [ROOT.GetCountry.GetCapital.GetName]


There has been a lot of work to prepare city games in our capital, [ROOT.GetCountry.GetCapital.GetName]. With only a few days left before it starts, they have started looking to us for some aid in financially supporting them, so it could be even grander than originally planned. If we assist them, we are sure to gain some fame among the general populace.


 
Trigger conditions
  • The Hellenistic World Flavor Pack DLC is active
  • Is in the Hellenistic culture group, is one of the Diadochi nations, or is a country that starts with their capital in the regions of Asia, Bithynia, Cappadocia, Media, or Assyria
  • Has not triggered the event in the last 10 years
Is triggered only by

Random event on yearly main country event pulse


Event button.png
A show of support will be appreciated, surely.
  • Lose Wealth 1 time the monthly income, with a minimum of 10 gold and a maximum of 100 gold
  • If the country is a monarchy, gain Legitimacy.png 5 legitimacy
  • Capital gets the modifier Territorial Games for 3 years, giving:
    • Unrest.png -3 Local Unrest
    • National tax +5% Local Tax
  • Current ruler gains Popularity.png 5 popularity
Event button.png
Perhaps the winner of the games could join our court?
  • Lose Stability.png 5 stability
  • Create a new character of the primary culture and religion with high Military power.png martial and Oratory power.png charisma
Event button.png
It will probably be fun.
  • None
id

The Last of the Argyraspides


We have rumors that one of the fabled Silver Shields, the backbone of Alexander's army, has been seen traveling through [ROOT.GetCountry.GetCapital.GetName]. They have not often been seen after they betrayed Eumenes by handing him over to Antigonos, as the unit was split up and dismissed by the general. They are renowned for their fighting spirit, experience and bravery.


 
Trigger conditions
  • The Hellenistic World Flavor Pack DLC is active
  • The date is before 1 Jan 480 AUC
  • Is in the Hellenistic culture group, is one of the Diadochi nations, or is a country that starts with their capital in the regions of Asia, Bithynia, Cappadocia, Media, or Assyria
  • Has not triggered the event in the last 10 years
Is triggered only by

Random event on yearly main country event pulse


Immediate effects
  • Save the current country as original_country
  • Create as silver_shield_character a new Macedonian Hellenic character with the Argyraspides' modifier in the current character's court, giving:
    • Military power.png +1 martial
    • Health.png +0.10% health

Event button.png
Let us invite him to join our court.
  • If the current ruler has the Blood of Antigonos Blood of Antigonos trait, lose Wealth 6 times the monthly income, with a minimum of 125 gold and a maximum of 500 gold
  • Otherwise, lose Wealth 2 times the monthly income, with a minimum of 50 gold and a maximum of 250 gold
  • If the country is a monarchy, gain Legitimacy.png 5 legitimacy
Event button.png
We do not need any of these fossils in [ROOT.GetCountry.GetName].
  • Banish silver_shield_character to a random neighbouring country banishment_country
  • banishment_country gets the event The Last of the Argyraspides
id

[SCOPE.sCountry('original_country').GetAdjective] Hostility


It seems some of our traders and merchants was pillaged and murdered as they were traveling through [SCOPE.sCountry('original_country').GetCapital.GetName]. This is just the latest of a long list of insults from [SCOPE.sCountry('original_country').GetName], and our people are up in arms about it, demanding compensation.

Maybe it is time to instill some respect in them?


 
Trigger conditions
  • None
Is triggered only by

the Trade Relations with [SCOPE.sCountry ('random_neighbor').GetName] event


Event button.png
We will remember this.
  • Tooltip: Gets the opinion modifier Hostile Trade Relations towards original_country, giving Improve relation.png -20 opinion with a yearly decay of 1
id

The Last of the Argyraspides


One of the fabled veterans from the Silver Shields, the backbone of Alexander's army, is requesting a place to stay in [ROOT.GetCountry.GetName]. They have not often been seen after they betrayed Eumenes by handing him over to Antigonos, as the unit was split up and dismissed by the general. It seems [SCOPE.sCharacter('silver_shield_character').GetName] was banished from [SCOPE.sCountry('original_country').GetName].


 
Trigger conditions
  • None
Is triggered only by

the The Last of the Argyraspides event


Event button.png
He will be welcome in [ROOT.GetCountry.GetName].
  • Set silver_shield_character as a minor character
    • Note: silver_shield_character is the Argyraspides veteran, created in the previous event
  • Remove the Foreign Citizen modifier from silver_shield_character
Event button.png
He may loiter for a while, perhaps.
  • Set silver_shield_character as a minor character
id

Friendly Trade Relations


It seems our traders and merchants have been treated surprisingly well as they have been traveling through [SCOPE.sCountry('original_country').GetCapital.GetName]. Though we have had our shares of disagreements, it seems this is a chance for newfound friendship between our two nations.


 
Trigger conditions
  • None
Is triggered only by

the Trade Relations with [SCOPE.sCountry ('random_neighbor').GetName] event


Event button.png
How nice of them.
  • Tooltip: Get the opinion modifier Friendly Trade Relations towards the original_country, giving +15 opinion with a yearly decay of 1
    • Note: original_country is the country that the event was sent from
  • Tooltip: original_country gets the opinion modifier Friendly Trade Relations towards the current country, giving Improve relation.png +15 opinion with a yearly decay of 1
  1. These events can be found in /ImperatorRome/game/game\events\dde\dde_hellenistic.txt.