Difference between revisions of "Culture"

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Revision as of 17:18, 28 June 2020

Culture is a representation of the ethnicity and customs of a state, character, or pop.

State culture

Every country begins the game with a predefined state culture, which can be seen at the top right corner of the Top bar overview.png National Overview screen. Outside of a few special events and decisions, such as startup events for Flag of Heraclea Pontica Heraclea Pontica and Flag of Egypt Egypt, the 20px Parthia formation decision, and events during the Yuezhi migrations, state culture generally cannot be changed except for during a barbarian takeover.

Most often the culture of the state population is diverse, but pop culture can be gradually changed to match that of the state during the playthrough via assimilation, as pops of a different culture and especially culture group have a happiness malus that is significantly exacerbated by Aggressive expansion.png Aggressive Expansion. Assimilation is also slowed if the dominant province culture and/or religion is not the same as that of the state, all of which makes the conquest of wrong culture (especially wrong culture group) and wrong religion areas significantly more difficult, especially in the early game. Outside of events pops will always assimilate and convert to the state culture.

State culture also has an affect on diplomacy. States of a different culture (in the same culture group) get a Improve relation.png -10 opinion malus, while those in a different culture group get a Improve relation.png -25 opinion malus. The subject types available also depend on state culture; another state can only be made a feudatory if it is in the same culture group as its new overlord, and satrapies can only be made of states with Persian military traditions, which consist mostly of countries in the Persian, Scythian, Bactrian, and Aramaic culture groups.

The state's Military Tradition tree, which determines the unit abilities and bonuses that can be accrued over the game by spending Military Experience, is fixed at the start of the game based on the state culture/culture group (with a few exceptions) and cannot be changed except for through a few special events (such as the Flag of Heraclea Pontica Heraclea Pontica startup event).

Character culture

Characters' culture determines their names and initial physical appearance (the latter can change through interbreeding to be different from culture in subsequent generations). Character culture is generally fixed, though there are a few events by which a character's culture can be changed - governors may switch to the culture of the regional capital if the Cultural Assimilation policy is not being used, office holders may take on the culture of the state that employs them, and the heir of a monarchy may switch to the culture of the Royal Tutor. Newborn children will often take the nation's primary culture, regardless of the culture of their parents.

Character culture does not have any significant gameplay effects, except that governors not of the state culture will never use the Cultural Assimilation policy by default.

Cultural happiness modifiers

Along with pop type and religion, the culture of a pop is one of the main factors determining its Pop happy.png happiness and which happiness modifiers it is affected by. Culture-based happiness modifiers are applied to a pop based on its relationship to the the nation's primary culture - whether the pop is of the primary culture, in the same group, or in a different culture group altogether.

Primary culture

Happiness for same culture modifier.png Primary Culture Happiness modifiers are applied to pops that are the same culture is the country itself. Pops in the primary culture usually have the highest happiness and are unlikely to be problematic unless Tyranny tyranny or Monthly war exhaustion war exhaustion becomes too high.

Type Modifier Happiness for same culture modifier.png Primary Culture Happiness
Base Stability.png Stability -0.8% per point below 50
 Aggressive expansion.png Aggressive Expansion -0.5% per point above 50
 Tyranny Tyranny -0.5% per point
 Monthly war exhaustion War Exhaustion -2.5% per point
 Ruler popularity gain.png Ruler Popularity -0.1% for every point below 50
National ideas Idea tolerance.png Tolerance of Pagans (Religious) +15%
Inventions Invention.png F.U.G. (Religious Tech 1) +1%
 Invention.png Open Religion (Religious Tech 4) +1%
 Invention.png Exported Drama (Religious Tech 15) +1%
 Invention.png Assemblies (Religious Tech 19) +1%
 Invention.png Brahmi Script (Oratory Tech 2, requires Aryan or Dravidian culture group) +2.5%
Buildings Building theater.png Theater (city) +3%
Laws Political influence.png Relocation Policy (Republic) +15%
 Political influence.png Lex Papia de Peregrinis (Flag of Rome Roman Republic) +15%
 Political influence.png Closed Society (Tribal) +10%
Deities State religion.png Intarabus (Druidic deity)
 State religion.png Apollo (Hellenic deity)
 State religion.png Helios (Hellenic deity)
 State religion.png Apollo Didymaios (Hellenic deity)
 State religion.png Nortia (Hellenic deity)
Omens Omen.png Spirits of Life (Bon deity)
 Omen.png Persephone (Hellenic deity)
 Omen.png Hyacinthus (Hellenic deity)
 Omen.png Velchanos (Hellenic deity)
 Omen.png Artume (Hellenic deity)
 Omen.png Diana (Hellenic deity)
 Omen.png Osiris (Kemetic deity)
 Omen.png Bagvarti (Khaldic deity)
Heritages Cretan Heritage (cultural) +10%
 Flag of Praesos Minoan Heritage (Praesos) +5%

Wrong culture

Happiness for wrong culture modifier.png Wrong Culture Happiness modifiers are applied to pops that are in the same culture group as the primary culture, but not of the primary culture itself. Note that despite the name, wrong culture happiness modifiers do not apply to pops who are in a different culture group from the primary culture. While usually not as happy as primary culture pops, pops within the same culture group are also generally easy to deal with and are rarely the source of serious problems.

Type Modifier Happiness for wrong culture modifier.png Wrong Culture Happiness
Base Base -10%
 Aggressive expansion.pngAggressive Expansion -0.4% per point
 Monthly war exhaustion War Exhaustion -2.5% per point
National ideas Idea smear.png Strategic Propaganda (Oratory) +10%
Inventions Invention.png Peregrini (Civic Tech 2) +2%
 Invention.png Cultural Judiciary (Civic Tech 11) +2%
 Invention.png Petition of Minorities (Civic Tech 15) +2%
Military traditions Celtic gallic path 5.png A People on the Move (Barbarian traditions) +10%
Religions Religious power.png Cybelene +5%
Deities State religion.png Herakles (Hellenic deity)
 State religion.png Usil (Hellenic deity)
Omens Omen.png Papaios (Heptadic deity)

Wrong culture-group

Happiness for wrong culture group modifier.png Wrong Culture-Group Happiness modifiers are applied to pops that are in a different culture group from the primary culture. Pops in the wrong culture group have a large base happiness penalty and are additionally sensitive to increased Aggressive expansion.png aggressive expansion, making them particularly susceptible to increasing Unrest.png unrest and threatening rebellions. For this reason, maximizing wrong culture group happiness is typically considered the most important modifier for managing rapid expansion mitigating the effects of high Aggressive expansion.png aggressive expansion.

Type Modifier Happiness for wrong culture group modifier.png Wrong Culture-Group Happiness
Base Base -30%
 Aggressive expansion.pngAggressive Expansion -0.8% per point
 Monthly war exhaustion War Exhaustion -2.5% per point
National ideas Idea legislative reform.png Legislative Reform (Oratory) +15%
Inventions Invention.png Accepted Rites (Religious 2) +2%
 Invention.png Minor Syncretism (Religious 9) +2%
 Invention.png Major Syncretism (Religious 17) +2%
Ruler traits Tolerant Tolerant (personality) +10%
 Blood of the Lagidae.png Blood of the Lagidae (status) +5%
 Zealous.png Zealous (personality) -10%
Laws Political influence.png Encourage Syncretism (Tribal) +15%
Deities State religion.png Tanit (Canaanite deity)
Omens Omen.png Ailiah (Arabic deity)
 Omen.png Wanderings of Buddha (Buddhist deity)
 Omen.png Ataecina (Iberic deity)
 Omen.png Esther (Jewish deity)
 Omen.png Isis (Kemetic deity)
 Omen.png Guidance of the Wind (Ritualistic deity)
Diplomatic Actions Casus belli.png Foreign Nation Supporting Rebels -20%
Heritages Flag of Seleukid Empire Heritage of Seleukos (Seleukid Empire) +10%
 Flag of Bosporan Kingdom Heritage of Spartokos (Bosporan Kingdom) +10%
 Flag of Epikrateia Epikrateia Heritage (Epikrateia) +10%
Hellenistic Heritage (cultural) +10%
 Flag of Pontus Pontic Heritage (Pontus) +5%
 Flag of Massilia Massilian Heritage (Massilia) +5%
 Flag of Ionia Ionian Heritage (Ionia) +5%
 Flag of Decapolis Decapolian Heritage (Decapolis) +5%
Graeco-Pontic Heritage (cultural) +5%

Assimilation

A pop's culture can change to the nation's primary culture via Pop assimilation.png assimilation. For every territory, a single randomly chosen pop will always be assimilating as long as that territory holds pops that are not of the primary culture and are not otherwise busy (e.g. converting or promoting). Assimilation progress builds each month, with the exact progress determined by the sum of all Assimilation speed.png Pop Assimilation Speed modifiers. Once progress reaches 100%, the pop will be assimilated to the primary culture and another pop will begin to assimilate, if there are any other pops that can be assimilated.

Given the significant happiness penalties that wrong culture and especially wrong culture group pops give, it is generally beneficial to assimilate any non-primary culture pops in the country. Using the Policy cultural assimilation.png Cultural Assimilation governor policy and using governor armies to suppress any Unrest.png unrest is generally the fastest way to assimilate pops.

Type Modifier Assimilation speed.png Pop Assimilation Speed
Base Tyranny Tyranny +0.5% per point
Pop Citizens Citizen +0.80
 Freemen Freemen +0.80
 Slaves Slaves +0.80
 Tribesmen Tribesmen +0.40
 Religious power.png Not state religion -33%
Inventions Invention.png Cultural Administration (Civic Tech 11) +10%
Trade goods Precious metals Precious metals (capital surplus) +10%
 Precious metals Precious metals (export) +5%
Territories Country capital.png Nation capital +20%
 Ability road building.png Road Network in Territory +2.5% for each outgoing road
 Unrest.png Unrest -8% per point
 Religious power.png Dominant Culture is not Primary Culture -10%
 Policy cultural assimilation.png Dominant Religion is not State Culture -25%
Buildings Building theater.png Theater (city) +1.00
 Building local forum.png Provincial Legation (settlement) +0.20
Governor policies Policy cultural assimilation.png Cultural Assimilation +5.00 per Civic power.png 10 finesse of the governor, plus a base of +0.50
Laws Political influence.png Cultural Dissemination (Monarchy) +3.00
 Political influence.png Oral Tradition (Tribal) +30%
Religions Religious power.png Jewish +20%
Deities State religion.png Melqart (Canaanite deity)
 State religion.png Artume (Hellenic deity)
 State religion.png Krishna (Hindu deity)
Omens Omen.png Cybele (Cybelene deity)
 Omen.png Belisama (Druidic deity)
Heritages Flag of Kalinga Kalingan Heritage (Kalinga) +10%
 Flag of Decapolis Decapolian Heritage (Decapolis) +10%
 Flag of Byblos Heritage of Byblos (Byblos) -5%
 Bosporan Heritage (cultural) -10%
 Flag of Egypt Heritage of Ptolemaios (Egypt) -15%
 Flag of Seleukid Empire Heritage of Seleukos (Seleukid Empire) -15%
Hellenistic Heritage (cultural) -15%

Graphical culture

The graphical culture of a culture group determines the style of unit and city models. Every graphical culture has its own unit models, used by all the nations of the associated culture groups which don't have unique unit models. City models are shared among several graphical cultures, and their style depends on the majority culture of the city's territory.

Graphical culture City style
german_gfx Tribal
celtic_gfx
iberian_gfx
roman_gfx Hellenistic
greek_gfx
carthaginian_gfx Punic[1]
numidian_gfx[2] African
egyptian_gfx
nubian_gfx
arabian_gfx Persian
persian_gfx
scythian_gfx Steppe
north_indian_gfx Indian
south_indian_gfx

List of cultures

Group Traditions Portraits Graphical culture Cultures Starting
Pops
Starting
Territories
Countries
Celt-Iberian
celt_iberia
Celtic philosophy start bonus.png
Barbarian traditions
celtic celtic_gfx Asturian 165 30
Callaecian 182 32
Caristian 0 0
Carpetanian 82 15
Celtiberian 215 36
Celtician 161 24
Lobetanian 26 5
Lusitanian 141 28
Sedetanian 0 0
Vaccaeian 87 17
Vardulian 0 0
Vettonian 130 25
Gaelic
gaelic
Celtic philosophy start bonus.png
Barbarian traditions
celtic celtic_gfx Hibernian 124 48
Manavian 3 1
Gallic
gallic
Celtic philosophy start bonus.png
Barbarian traditions
celtic celtic_gfx Alluvian 248 33
Aremorican 190 33
Arverni 142 23
Aulercian 133 24
Belgae 493 87
Belgic 0 0
Biturigan 203 34
Boian 135 35
Carnian 72 9
Carnuti 0 0
Celto-Pannonian 404 80
Haedui 189 33
Helvetian 298 55
Lemovician 80 14
Lepontic 778 80
Letobician 99 17
Noric 167 29
Pictonian 115 20
Santonian 199 35
Treverian 283 57
Vindelician 256 53
Volcae 112 19
Germanic
germanic
Celtic philosophy start bonus.png
Barbarian traditions
germanic german_gfx Anglian 10 5
Bastarnae 26 10
Cimbrian 23 8
Frisian 0 0
Gothonic 35 12
Gutoni 32 10
Helveconian 0 0
Herulian 50 14
Ingvaeonic 30 9
Irminonic 184 69
Istvaonic 95 27
Lemovian 0 0
Raumarician 30 10
Reudingian 0 0
Rugian 25 8
Saxonian 47 16
Suebian 120 45
Suioni 25 9
Teutonian 27 8
Vandal 43 16
Iberian
iberia
Celtic philosophy start bonus.png
Barbarian traditions
iberian iberian_gfx Ausetanian 40 7
Bastetanian 85 15
Contestanian 105 18
Cynetian 33 6
Edetanian 58 10
Ilercavonian 70 10
Indiketian 46 6
Lacetanian 45 8
Oretanian 109 20
Turdetanian 277 51
Turdulian 181 29
Pre-Indo-European
proto_european
Celtic philosophy start bonus.png
Barbarian traditions
iberian iberian_gfx Aquitani 162 29
Autrigonian 50 9
Cantabrian 76 15
Corsian 69 9
Ilergetian 48 9
Nuragic 158 21
Vasconian 99 18
Pretani
britannic
Celtic philosophy start bonus.png
Barbarian traditions
britannic celtic_gfx Brigantic 97 23
Caledonian 28 13
Cantian 48 7
Coritani 54 14
Cornovian 23 7
Damnonian 20 8
Demetian 36 9
Dobunnian 55 13
Dumnonian 54 8
Durotrigan 52 8
Iceni 39 8
Ordovitian 42 8
Pretani 0 0
Taexalian 12 5
Trinovantian 33 6
Votadinian 17 6
Veneti
baltic
Celtic philosophy start bonus.png
Barbarian traditions
germanic german_gfx Aestian 104 58
Italic
latin
Latin philosophy start bonus.png
Italic traditions
roman roman_gfx Bruttian 57 5
Etruscan 322 23
Ligurian 136 13
Lucanian 96 7
Messapian 0 0
Messapian 275 19
Osco-Umbrian 0 0
Rhaetian 44 6
Roman 338 18
Sabellian 324 25
Sardonian 0 0
Siculian 94 5
Umbrian 147 11
Venetic 140 12
Dacian
dacian
Greek philosophy start bonus.png
Greek traditions
levantine greek_gfx Dacian 509 118
Getian 208 51
Harpii 148 76
Moesi 117 22
Triballoi 116 23
Hellenistic
hellenic
Greek philosophy start bonus.png
Greek traditions [3][4]
greek greek_gfx Achaean 86 9
Aegean 175 22
Aetolian 103 13
Arcadian 55 6
Argolian 49 7
Athenian 134 10
Bithynian 336 29
Boeotian 106 9
Bosporan 224 21
Cretan 172 11
Cypriot 96 10
Cyrenaican 185 26
Epirote 146 12
Euboean 47 7
Graeco-Pontic 170 20
Ionian 225 23
Italiotian 231 12
Lacedaemonian 94 9
Lydian 95 9
Macedonian 1375 88
Massalian 108 11
Parthinian 0 0
Siceliote 239 22
Thessalian 112 10
Thracian 369 44
Troan 130 12
Illyrian
illyrian_group
Greek philosophy start bonus.png
Greek traditions
illyrian greek_gfx Abrian 0 0
Catari 55 11
Dalmatian 113 22
Dardanian 69 17
Deraemestian 46 9
Deurian 90 13
Histrian 86 11
Liburnian 0 0
Liburnian 42 7
Taulantian 74 15
Numidian
numidian
North african philosophy start bonus.png
North African traditions
north_african numidian_gfx Berber 0 0
Gaetulian 34 8
Massaesylian 286 60
Massylian 467 82
Maurian 122 34
Numidian 0 0
Levantine
west_levantine
North african philosophy start bonus.png
North African traditions
levantine carthaginian_gfx Punic 1078 112
Levantine philosophy start bonus.png
Levantine and Arabian traditions
Hebrew 498 47
Nabatean 164 44
Phoenician 365 52
Aksumite
aksumite_group
Levantine philosophy start bonus.png
Levantine and Arabian traditions
ethiopian nubian_gfx Aksumite 191 25
Blemmyan 24 11
Macrobian 170 24
Arabian
south_levantine
Levantine philosophy start bonus.png
Levantine and Arabian traditions
arabian arabian_gfx Hadhrami 73 25
Himjar 55 12
Makan 200 48
Minaean 57 16
Qatabanian 46 10
Qedarite 138 37
Sabaean 75 17
Ta'if 9 2
Thamudi 66 20
Nilotic
north_african
Levantine philosophy start bonus.png
Levantine and Arabian traditions
north_african egyptian_gfx Egyptian 1420 165
Garamantic 19 1
Nubian
meroitic_group
Levantine philosophy start bonus.png
Levantine and Arabian traditions
meroitic egyptian_gfx Meroitic 630 91
Aramaic
east_levantine
Persian philosophy start bonus.png
Persian traditions
levantine persian_gfx Aramaic 506 73
Assyrian 390 52
Babylonian 542 53
Bactrian
bactrian
Persian philosophy start bonus.png
Persian traditions
bactrian persian_gfx Bactrian 371 34
Khotanese 89 23
Phryni 0 0
Shule 0 0
Sogdian 337 59
Tayuan 159 13
Tocharian 239 39
Wusun 0 0
Yuezhi 0 0
Persian
persia
Persian philosophy start bonus.png
Persian traditions
persian persian_gfx Agartian 144 26
Albanian 142 33
Amardian 152 14
Armenian 821 136
Cadusian 246 23
Cappadocian 464 52
Carian 168 21
Carmanian 162 27
Cilician 196 18
Colchian 153 28
Cossian 33 6
Elamite 124 15
Gedrosian 68 16
Hyrcanian 0 0
Ibero 177 34
Isaurian 147 19
Lycaonian 166 23
Lycian 105 14
Median 591 90
Mysian 172 17
Pactyan 105 20
Pamphylian 61 8
Paphlagonian 303 30
Parecanian 58 13
Parthian 344 43
Pasargadi 145 21
Phrygian 589 65
Pontic 270 41
Sarangian 0 0
Sattagydian 132 19
Utian 141 25
Uxian 142 13
Scythian
scythia
Persian philosophy start bonus.png
Persian traditions
scythian scythian_gfx Dahae 253 42
Kharesmian 117 20
Maeotian 39 15
Margian 120 17
Roxolanian 0 0
Sarmatian 127 48
Scythian 624 229
Sindi 28 9
Siracian 47 15
Aryan
aryan
Mauryan philosophy start bonus.png
Indian traditions
mauryan north_indian_gfx Avanti 1025 77
Bangli 473 39
Gandhari 678 68
Kalingan 554 37
Kamarupi 245 27
Lankan 175 15
Magadhi 898 54
Maharashtran 450 32
Nepala 257 32
Saurashtran 511 49
Shauraseni 1208 86
Sindhi 428 40
Vidharban 481 31
Dravidian
indian
Mauryan philosophy start bonus.png
Indian traditions
dravidian south_indian_gfx Kannadan 735 50
Tamil 1309 85
Telugu 772 54
Tibetan
tibetan
Mauryan philosophy start bonus.png
Indian traditions
tibetan north_indian_gfx Sumpa 117 24
Tsang 37 14
Yarlung 64 19
Zhangzhung 132 41
Domestic policy State Characters Attributes Position Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods Food
Provinces Region Province Territories Colonization
Military Military traditions Army Siege Assault Land units Land warfare Naval warfare
Foreign policy Treaties Warfare Casus belli Diplomacy Subject nations Barbarians
Script Events Decisions Missions
  1. Requires The Punic Wars. Vanilla city style is Hellenistic.
  2. Requires The Punic Wars. Vanilla unit style is Egyptian.
  3. Flag of Bactria Bactria uniquely has Persian traditions, despite being in the Hellenistic culture group.
  4. Flag of Egypt Egypt uniquely has Levantine and Arabian traditions, despite being in the Hellenistic culture group.