Countries

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Revision as of 14:19, 7 August 2018 by Nattack (talk | contribs) (Created the page. Added basic info and a section including country rankings.)
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Countries are entities in Imperator: Rome, which are controlled by an AI or a player. A country may control a minimum of 1 city and each have have differing traditions.

Ranking

Each country in Imperator: Rome has their own ranking, which can change depending on the circumstances. The following are:

City State

This is only possible if your country is only 1 city large. A City State can be a part of a defensive league, and have the following bonuses.

  • +20% Commerce Income
  • +20% Defensiveness
  • +1 Diplomatic Relation

Local Power

This is countries that have less than 10 cities. Local Powers can be part of defensive leagues, and they have the following bonuses.

  • +2 Diplomatic Relation

Major Power

This is countries that at least 10 cities. They can use the diplomatic abilities Threaten War and Guarantee, and they have the following bonuses.

  • +3 Diplomatic Relation
  • +1 Trade Route in Capital
  • +1 of each Power for matching Ideas to Government Form for a total of +2.

Great Power

These are countries with at least 20 provinces, and that are not subjects of other nations. They can use the diplomatic abilities Intervene in War, Enforce Peace, Threaten War and Guarantee, and they have the following bonuses.

  • +5 Diplomatic Relation
  • +2 Trade Route in Capital
  • +2 of each Power for matching Ideas to Government Form for a total of +3.