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Cities that do no belong to any state can be colonized, i.e. incorporated into an existing state in three distinct and very different ways.

From the interior of Sardinia to central Germany and Ireland, there is a lot of land that is uncolonized and seemingly empty on the political view. They do, however, have pops with their own religions and cultures. Colonization and Settling are two ways countries can take control of these lands.

City actions


A city is colonized by moving one pop of any social class but slaves to it. This can be achieved either by pressing the colonization button in city view or simply by moving it there from the "move to-menu. This can be done any time, as far as following conditions are met:

The city from which the colonization is done must:

  • be adjacent to the city being colonized
  • have at least 10 pops (no matter their social class)
  • majority of the population must have state's culture and religion
  • the colonizing pop must be of your national culture and religion and must not belong to the slave social class

State action


Tribal chiefdoms have the ability to turn all pops (min 3, max 20) in a city into migration units, for a cost of 100 Oratory power.png. These Light Infantry units can settle in any uncolonized location as long as they outnumber the existing pops. When settled, they always turn into Tribesmen. Like colonization, all pre-existing pops are kept with their culture, religion, and types.

Migration units do not require military access to cross borders, and enjoy reduced attrition. Settling also works with foreign land a tribe currently controls in a war.

Army action

Construct Border Fort

Move a suiting army onto an un-colonized city tile and press the "Construct Border Fort"-button.

Concepts BuildingsColonizationTradeTrade goodsTaxCommercePopulation
Domestic policy State Characters Attributes Position Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Territories Colonization
Military Military traditions Army Siege Assault Land units Land warfare Naval warfare
Foreign policy Treaties Warfare Casus belli Diplomacy Subject nations Barbarians
Script Events Decisions Missions