Difference between revisions of "Colchis"

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'''Colchis''' is a fairly large regional power located along the eastern Black Sea in the Caucasian Mountains, within the region of Caucasia. Colchis shares borders with the nations of {{flag|Iberia}} to the east, {{flag|Legia}} and {{flag|Siracia}} to the north, {{flag|Phasis}} to the west, {{flag|Trapezous}} and the major power of {{flag|Armenia}} to the southwest. Additionally, Colchis shares a sea tile with {{flag|Sinope}}'s Graeco-Pontic feudatory of {{flag|Kerausous}}.  Colchis begins in 450 AUC with a sizable population for a regional power, having 134 pops in it's 24 cities, the vast majority of which belong to Colchis' primary culture and religion. Colchis' starting army consists of 2 cohorts of archers, 2 cohorts of light infantry, 2 supply trains, and a starting navy of 1 liburnian, 1 trireme, 1 tetrere, and 1 hexere. Colchis in 450 AUC starts in a strong position, except with stronger neighbors to the east and south. If a Colchis player can defeat or keep Iberia and Armenia at bay, Colchis has the potential to unite the Caucasus under a single banner, and even form the empire of {{flag|Persia}} if the {{flag|Seleucid Empire}} is overcome.
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'''Colchis''' is a fairly large regional power located along the eastern Black Sea in the Caucasian Mountains, within the region of Caucasia. Colchis shares borders with the nations of {{flag|Iberia}} to the east, {{flag|Legia}} and {{flag|Siracia}} to the north, {{flag|Phasis}} to the west, {{flag|Trapezous}} and the major power of {{flag|Armenia}} to the southwest. Additionally, Colchis shares a sea tile with {{flag|Sinope}}'s Graeco-Pontic feudatory of {{flag|Kerausous}}.  Colchis begins in 450 AUC with a sizable population for a regional power, having 134 pops in it's 24 cities, the vast majority of which belong to Colchis' primary culture and religion. Colchis' starting army consists of 2 cohorts of archers, 2 cohorts of light infantry, 2 supply trains, and a starting navy of 1 liburnian, 1 trireme, 1 tetrere, and 1 hexere. Colchis in 450 AUC starts in a strong position, except with stronger neighbors to the east and south. If a Colchis player can defeat or keep Iberia and Armenia at bay, Colchis has the potential to unite the Caucasus under a single banner, and even form the empire of {{flag|Persia}} if the {{flag|Seleukid Empire}} is overcome.
  
 
== Decisions ==
 
== Decisions ==

Revision as of 01:59, 30 June 2020

Local powerColchis
Colchis.png
Primary culture
Colchian (Persian)

Capital province
Kotais (1707)

Government
Autocratic Monarchy

State religion
Military traditions
Montane heritage

Notes: For countries with a starting Country capital.png capital in a Mountains mountains terrain territory.


Fort defense.png +5% Fort defense
Fort maintenance cost.png −5% Fort Maintenance
Improve relation.png −10% Improve Opinion Maximum

Colchis is a fairly large regional power located along the eastern Black Sea in the Caucasian Mountains, within the region of Caucasia. Colchis shares borders with the nations of Flag of Iberia Iberia to the east, Flag of Legia Legia and 20px Siracia to the north, Flag of Phasis Phasis to the west, Flag of Trapezous Trapezous and the major power of Flag of Armenia Armenia to the southwest. Additionally, Colchis shares a sea tile with Flag of Sinope Sinope's Graeco-Pontic feudatory of Flag of Kerausous Kerausous. Colchis begins in 450 AUC with a sizable population for a regional power, having 134 pops in it's 24 cities, the vast majority of which belong to Colchis' primary culture and religion. Colchis' starting army consists of 2 cohorts of archers, 2 cohorts of light infantry, 2 supply trains, and a starting navy of 1 liburnian, 1 trireme, 1 tetrere, and 1 hexere. Colchis in 450 AUC starts in a strong position, except with stronger neighbors to the east and south. If a Colchis player can defeat or keep Iberia and Armenia at bay, Colchis has the potential to unite the Caucasus under a single banner, and even form the empire of 20px Persia if the Flag of Seleukid Empire Seleukid Empire is overcome.

Decisions

id

Form Persia

The days of Cyrus and Darius are long gone, but the Persian people remember the great empires built by their own. It is time to throw off the shackles of our foreign oppressors, and unite our people once again!


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Persian culture group
  • Is not 20px Persia
  • Is not AI-controlled or owns at least 40 territories
  • Is not a Tier 3 formable
Allow
  • 20px Persia does not exist
  • Is not at war or in a civil war
  • Owns the follow territories:
    • Babylon (918)
    • Ekbatana (1595)
    • Pasargadai (4951)
    • Persepolis (4799)
    • Nostana (6561)
    • Arbela (880)
    • Gazaka (1515)
    • Opis (914)
    • Hormirzad (4791)
    • Zadrakarta (3435)
    • Artakabana (6559)
    • Sousa (946)

Effects
  • If the game is ironman, the country is not AI-controlled, and the country is or started as Flag of Heraclea Pontica Heraclea Pontica, award the achievement Heraclea Persica
  • Country becomes 20px Persia
  • If the country's ruler is in the same family as Amastris Achaimenid (82), set the name and flag to Flag of Achaemenid Empire Achaemenid Empire
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • Get the event Seat of Power
  • Get the modifier Unification of Persia for 20 years, giving:
    • Primary culture happiness +15% Primary Culture Happiness
    • Freeman output +15% National Freemen Output
  • Get claims on all unowned territories in the regions of Persis, Media, Parthia, Ariana, Mesopotamia, Bactriana, Gedrosia, and Assyria
  • Get Province investment 5 free province investments

Strategy

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Achievements

The following achievement(s) can be obtained by playing Colchis:

Three Great Fires icon
Three Great Fires
Form Persia and own Ganzak, Nevshapur and Gur.