Difference between revisions of "Infrastructure"

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m (Modified the buildings table to include icons)
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! In-game Icon !! Building !! Province modifiers
 
! In-game Icon !! Building !! Province modifiers
 
|-
 
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| [[File:Acquisition_of_wealth.png]] ||Marketplace ||+5% Local Tax, +5% Commerce Income, +1% Local Civilization Level.
+
| [[File:Building commerce.png]] ||Marketplace ||{{green|+5%}} Local Tax, {{green|+5%}} Commerce Income, {{green|+1%}} Local Civilization Level.
 
|-
 
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| ||Training Camp ||+10% Local Manpower.
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| [[File:Building military.png]] ||Training Camp ||{{green|+10%}} Local Manpower.
 
|-
 
|-
| ||Fortress ||+1 Fort Level.
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| [[File:Building fortress.png]] ||Fortress ||{{green|+1}} Fort Level.
 
|-
 
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| ||Granary || +0.06% Population Growth and +2.5% Local Slave Happiness.
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| [[File:Building population.png]] ||Granary || {{green|+0.06%}} Population Growth and {{green|+2.5%}} Local Slave Happiness.
 
|}
 
|}
  

Revision as of 11:10, 2 May 2019

Buildings are build in cities and give a local bonus depending on the type of building. Each city can have at least 1 building, and each additional 10 pops in that city allows another building level. Additionally the capital has a level 1 fort by default. All kind of buildings (except the capital fort) can be torn down at any time for free leaving a the spot for another type of building. A building costs 100 gold to build by default, and the cost can be influenced by various factors such as events and inventions.

Buildings

In-game Icon Building Province modifiers
Building commerce.png Marketplace +5% Local Tax, +5% Commerce Income, +1% Local Civilization Level.
Building military.png Training Camp +10% Local Manpower.
Building fortress.png Fortress +1 Fort Level.
Building population.png Granary +0.06% Population Growth and +2.5% Local Slave Happiness.

Each building type can be built multiple times, so if you have 4 slots in your city, you can fill them all with Granaries if you so desire. Of course you can order the building of multiple buildings in a city at once, and they will be built in a queue.

Roads

Roads built by a Roman army.

Roads are buildings visible on the map that increase army movement speed by 50%. If a road is built over a river, a bridge will appear. The ability to build roads can be unlocked in the Roman section of the Latin military tradition path.

Requirements

The following conditions must be met in order to build a road :

  • an army comprising at least 5 cohorts
  • 10 Military power.png

Process

After the player selects the build a road action in the Army menu, the selected army will build a road linking its current city location to the next adjacent city it will move into. While building the road, the army movement speed will decrease to 20% and morale will be lowered too. If a road already exists, then the Military power.png cost is refunded.

References