Barbarian traditions

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See also: Military traditions

The barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.

Availability and focus

Availability

The barbarian traditions are available for countries with the following culture groups:

  • Baltic
  • Celt-Iberian
  • Gallic
  • Gaelic
  • Germanic
  • Iberian
  • Pre-Indo-European
  • Pretani
Focuses

The traditions focus on strengthening the below unit types and possibly unlock some new abilities:

  • Allows Unit chariots.png Chariot units
  • Unit focus:
    • Strong Unit light infantry.png Light infantry
    • Good Unit archers.png Archers
    • Good Unit chariots.png Chariots
  • Possible ability unlocks:
    • Raise Levies
    • Hit-and-Run Hit-and-Run

Paths

Starting bonus
Chariot Culture icon
Chariot Culture

  • Allows Unit chariots.png Chariot units
The use of chariots in warfare stems back many thousands of years, and holds strong affiliations with nobility and class; chariot inhumations speak to the honor that can be won through battle. Chariots themselves were commonly used as mobile platforms with two to three occupants, from which javelins or other thrown weapons were used to break the ranks of their opponents.
Britannic path
Celtic britannic path 1.png
  • Scythed Chariots
  • Offense +20% Chariot offense
Celtic britannic path 2.png
  • Coming of Age
  • Defense +10% Light infantry defense
Celtic britannic path 3.png
  • Living off the Land
  • Attrition.png −15% Army weight modifier


Celtic britannic path 4.png
  • Word of Mouth
  • Manpower recovery speed.png +5% Manpower recovery speed
Celtic britannic path 5.png
  • Chariot Mastery
  • Morale.png +20% Chariot morale
Celtic britannic path 6.png
  • Selective Breeding
  • Cost −15% Light cavalry cost
Celtic britannic path 7.png
  • Take up Arms
  • Morale.png +10% Archers morale
Celtic britannic path end bonus.png
  • Bonus: Trained Cavalry
  • Defense +20% Chariot discipline
  • Offense +10% Light cavalry offense
Germanic path
Celtic germanic path 1.png
  • Strike and Withdraw
  • Morale.png +20% Light infantry morale
Celtic germanic path 2.png
  • Natural Resources
  • Cost −15% Chariot cost
  • Cost −15% Light cavalry cost
Celtic germanic path 3.png
  • The Glory of the Hunt
  • Enslavement efficiency.png +20% Enslavement efficiency
  • National output +10% National slave output
Celtic germanic path 4.png
  • Ambush
  • Hit-and-Run Enable "Hit-and-Run" tactic
  • Combat bonus +15% Archers combat bonus in forest
  • Combat bonus +15% Light infantry combat bonus in forest
Celtic germanic path 5.png
  • Shield Wall
  • Defense +10% Heavy infantry defense
Celtic germanic path 6.png
  • The Young Must Serve
  • Cost −15% Light infantry cost
Celtic germanic path 7.png
  • Hail of Stones
  • Defense +10% Archers defense
Celtic germanic path end bonus.png
  • Bonus: Adaptability
  • Discipline.png +10% Light infantry discipline
Gallic path
Celtic gallic path 1.png
  • Strike From Afar
  • Offense +15% Archers offense
Celtic gallic path 2.png
  • Confederations
  • Manpower.png +10% National manpower
Celtic gallic path 3.png
  • The Plains Fight With us
  • Combat bonus +15% Chariot combat bonus in plains
  • Combat bonus +15% Light infantry combat bonus in plains

Celtic gallic path 4.png
  • In Defense of our Home
  • Yes Enable "Raise Levies" ability
Celtic gallic path 5.png
  • A People on the Move
  • Local cohort recruit speed.png +25% Cohort recruit speed
  • Wrong culture happiness +10% Wrong culture happiness
Celtic gallic path 6.png
  • Strong Arm
  • Offense +10% Heavy infantry offense
Celtic gallic path 7.png
  • Scale the Walls!
  • Siege ability +10% Siege ability
Celtic gallic path end bonus.png
  • Bonus: Blow the Trumpet, in the New Moon!
  • Morale.png +10% Morale of armies

Strategy

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References

Domestic policy Characters Attributes Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Cities Colonization
Warfare Military traditions Army Land units Land warfare Naval warfare
Foreign policy Treaties Casus belli Diplomacy Subject nations