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Barbarian traditions

Revision as of 20:28, 11 May 2019 by SolSys (talk | contribs)

The barbarian traditions encompass the fighting styles of the peoples of Hispania, Gaul, Britannia, and Germania, among others. They mostly relied on large formations of lightly armored infantry equipped with spears or swords, supported by nimble chariot formations or light cavalry, and made extensive use of ambush tactics, especially in forests.

Contents

Availability and focus

Availability

The barbarian traditions are available for countries with the following culture groups:

  • Baltic
  • Celt-Iberian
  • Gallic
  • Gaelic
  • Germanic
  • Iberian
  • Pre-Indo-European
  • Pretani
Focuses

The traditions focus on strengthening the below unit types and possibly unlock some new abilities:

  • Allows   Chariot units
  • Unit focus:
    • Strong   Light infantry
    • Good   Archers
    • Good   Chariots
  • Possible ability unlocks:
    • Raid City
    • Raise Levies

Paths

Starting bonus
 
Chariot Culture

  • Allows   Chariot units
The use of chariots in warfare stems back many thousands of years, and holds strong affiliations with nobility and class; chariot inhumations speak to the honor that can be won through battle. Chariots themselves were commonly used as mobile platforms with two to three occupants, from which javelins or other thrown weapons were used to break the ranks of their opponents.
Britannic path
  • Scythed Chariots
  •   +15% Chariots offense
  • Coming of Age
  •   +15% Light infantry defense
  • Living off the Land
  •   −15% Army weight modifier


  • Word of Mouth
  •   +5% Manpower recovery speed
  • Chariot Mastery
  •   +10% Chariots morale
  • Selective Breeding
  •   −15% Light cavalry cost
  • Take up Arms
  •   +10% Archers morale
  • Bonus: Trained Cavalry
  •   +10% Chariot discipline
  •   +10% Light cavalry discipline
Germanic path
  • Strike and Withdraw
  •   +10% Light infantry morale
  • Natural Resources
  •   −15% Chariots cost
  •   −15% Light cavalry cost
  • Ambush
  •   Enable "Hit-and-Run" tactic
  •   +15% Archers combat bonus in forest
  •   +15% Light infantry combat bonus in forest
  • The Glory of the Hunt
  •   +20% Enslavement efficiency
  •   +10% National slave output
  • Shield Wall
  •   +15% Heavy infantry defense
  • The Young Must Serve
  •   −15% Light infantry cost
  • Hail of Stones
  •   +15% Archers defense
  • Bonus: Adaptability
  •   +10% Light infantry discipline
Gallic path
  • Strike From Afar
  •   +15% Archers offense
  • Confederations
  •   +10% National manpower
  • The Plains Fight With us
  •   +15% Chariots combat bonus in plains
  •   +15% Light infantry combat bonus in plains

  • In Defense of our Home
  •   Enable "Raise Levies" ability
  • A People on the Move
  •   +25% Cohort recruit speed
  •   +10% Wrong culture happiness
  • Strong Arm
  •   +15% Heavy infantry offense
  • Scale the Walls!
  •   +10% Siege ability
  • Bonus: Blow the Trumpet, in the New Moon!
  •   +10% Morale of armies

Strategy

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References