Each character has four attributes, each with their own value. These attributes determine how well characters perform as the ruler and when appointed to positions and can also affect various events triggers and outcomes, with higher attributes almost always better. Each attribute has a base value that is mostly accumulated over the course of a character's childhood, though it can still change during adulthood through various events and mission tasks as well as when adopting certain inventions and military traditions, and then are modified by a character's traits and modifiers.
Martial[edit | edit source]
An army will also get +1 for dice rolls in a battle for every 2 martial more the admiral has compared to the enemy admiral.
Finesse[edit | edit source]
- Monthly Statesmanship: +0.025%
- Attraction as Heir: +1
- Monthly Boni Conviction: +0.01
- Monthly Traditionalist Conviction: +0.01
If the character is a governor, the following bonuses are also applied to their governorship region for each point of finesse:
Governor policies are also scaled by the Governor's Finesse, according to the following formula:
Charisma[edit | edit source]
- Monthly Popularity: +0.025
- Cohort Loyalty Gain Chance: +0.50
- Attraction as Heir: +2
- Monthly Populares Conviction: +0.01
- Monthly Democratic Conviction: +0.02
Zeal[edit | edit source]
Other effects[edit | edit source]
Researchers[edit | edit source]
The effectiveness of researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a +10% research speed to progress in that field of advances, which can have a very significant effect on how quickly a nation's technology level advances.
Government Offices[edit | edit source]
Each government office is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's statesmanship level, which means that a character with lower attributes but high statesmanship can still outperform, at least in the short term, a character with higher attributes but lower statesmanship.
Tribal succession[edit | edit source]
Succession in a tribal country is determined by the attributes of the other clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score:
- Martial: +2 succession support per point
- Finesse: +1 succession support per point
- Charisma: +1.5 succession support per point
- Zeal: +1 succession support per point