Attributes

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Each character has four attributes, each with their own value.

Martial[edit]

Martial Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.

Character bonuses[edit]

For each Martial point, the character gets the following bonuses:

  • Military Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Military Power: +1

If the character is a Commander, the following bonuses are also applied to the cohorts they command:

  • Assault Ability: +5%
  • Loyalty Gain Chance: +0.1
  • Enslavement Efficiency: +1%

Finesse[edit]

Civic power.png Finesse represents the character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.

Character bonuses[edit]

For each Finesse point, the character gets the following bonuses:

  • Civic Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Civic Power: +1

Charisma[edit]

Oratory power.png Charisma represents the character's ability to charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.

Character bonuses[edit]

For each Charisma point, the character gets the following bonuses:

  • Monthly Popularity: +0.025
  • Loyalty Gain Chance: +0.5
  • Mercantile Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Oratory Power: +1

Zeal[edit]

Religious power.png Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.

Character bonuses[edit]

For each Zeal point, the character gets the following bonuses:

  • Religious Monthly Conviction: +0.02
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Religious Power: +1


Domestic policy Characters Attributes Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Cities Colonization
Warfare Military traditions Army Land units Land warfare Naval warfare
Foreign policy Treaties Casus belli Diplomacy Subject nations