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Attributes

Each character has four attributes, each with their own value.

Contents

MartialEdit

  Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.

Character bonusesEdit

For each Martial point, the character gets the following bonuses:

  • Military Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every point

  • Army Morale Recovery Speed: +1%
  • Manpower Recovery Speed: +1%

If the character is a Commander, the following bonuses are also applied to the cohorts they command:

  • Assault Ability: +5%
  • Loyalty Gain Chance: +0.1
  • Enslavement Efficiency: +1%

FinesseEdit

  Finesse represents the character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.

Character bonusesEdit

For each Finesse point, the character gets the following bonuses:

  • Civic Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Build Cost: -2%
  • Commerce Income: +2%

Governor policies are scaled by the Governor's Finesse.

CharismaEdit

  Charisma represents the character's ability to charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.

Character bonusesEdit

For each Charisma point, the character gets the following bonuses:

  • Monthly Popularity: +0.025
  • Loyalty Gain Chance: +0.5
  • Mercantile Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every point:

  • Claim Fabrication Speed: +0.1
  • Tyranny Gain: -0.01

ZealEdit

  Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.

Character bonusesEdit

For each Zeal point, the character gets the following bonuses:

  • Religious Monthly Conviction: +0.02
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every point:

  • Monthly Stability Increase: +0.01
  • Monthly War Exhaustion Increase: -0.01
Domestic policy State Characters Attributes Culture Government Laws National ideas Rebellion Religion Technology
Economic policy Buildings Economy Population Trade Trade goods
Provinces Region Province Territories Colonization
Military Military traditions Army Siege Assault Land units Land warfare Naval warfare
Foreign policy Treaties Warfare Casus belli Diplomacy Subject nations Barbarians
Script Events Decisions Missions