Difference between revisions of "Attributes"

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{{Version|1.0}}
 
{{Version|1.0}}
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Each [[character]] has four attributes, each with their own value.
  
Each [[Character]] has four attributes, each with their own value.
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== Martial ==
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{{icon|Martial}} Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
  
==={{icon|Martial}} Martial===
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=== Character bonuses ===
Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
 
 
 
====Character bonuses====
 
 
For each Martial point, the character gets the following bonuses:
 
For each Martial point, the character gets the following bonuses:
 
* Military Monthly Conviction: {{green|+0.01}}
 
* Military Monthly Conviction: {{green|+0.01}}
 
* Attraction as Heir: {{green|+1}}
 
* Attraction as Heir: {{green|+1}}
  
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
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If the character is a Ruler, the following bonuses are also applied for every point
* Monthly Military Power: {{green|+1}}
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* Army Morale Recovery Speed: {{green|+1%}}
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* Manpower Recovery Speed: {{green|+1%}}
  
 
If the character is a Commander, the following bonuses are also applied to the cohorts they command:
 
If the character is a Commander, the following bonuses are also applied to the cohorts they command:
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* Enslavement Efficiency: {{green|+1%}}
 
* Enslavement Efficiency: {{green|+1%}}
  
==={{icon|Finesse}} Finesse===
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== Finesse ==
Finesse represents the character's skill in discplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
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{{icon|Finesse}} Finesse represents the character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
  
====Character bonuses====
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=== Character bonuses ===
 
For each Finesse point, the character gets the following bonuses:
 
For each Finesse point, the character gets the following bonuses:
 
* Civic Monthly Conviction: {{green|+0.01}}
 
* Civic Monthly Conviction: {{green|+0.01}}
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If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
 
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
* Monthly Civic Power: {{green|+1}}
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* Build Cost: {{green|-2%}}
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* Commerce Income: {{green|+2%}}
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Governor policies are scaled by the Governor's Finesse.
  
==={{icon|Charisma}} Charisma===
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== Charisma ==
Charisma repeesents the character's ability too charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.
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{{icon|Charisma}} Charisma represents the character's ability to charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.
  
====Character bonuses====
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=== Character bonuses ===
 
For each Charisma point, the character gets the following bonuses:
 
For each Charisma point, the character gets the following bonuses:
 
* Monthly Popularity: {{green|+0.025}}
 
* Monthly Popularity: {{green|+0.025}}
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* Attraction as Heir: {{green|+1}}
 
* Attraction as Heir: {{green|+1}}
  
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
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If the character is a Ruler, the following bonuses are also applied for every point:
* Monthly Oratory Power: {{green|+1}}
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* Claim Fabrication Speed: {{green|+0.1}}
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* Tyranny Gain: {{green|-0.01}}
  
==={{icon|Zeal}} Zeal===
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== Zeal ==
Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.
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{{icon|Zeal}} Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.
  
====Character bonuses====
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=== Character bonuses ===
 
For each Zeal point, the character gets the following bonuses:
 
For each Zeal point, the character gets the following bonuses:
 
* Religious Monthly Conviction: {{green|+0.02}}
 
* Religious Monthly Conviction: {{green|+0.02}}
 
* Attraction as Heir: {{green|+1}}
 
* Attraction as Heir: {{green|+1}}
  
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
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If the character is a Ruler, the following bonuses are also applied for every point:
* Monthly Religious Power: {{green|+1}}
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* Monthly Stability Increase: {{green|+0.01}}
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* Monthly War Exhaustion Increase: {{green|-0.01}}
  
 
{{MechanicsNavbox}}
 
{{MechanicsNavbox}}
 
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 00:22, 17 February 2020

Each character has four attributes, each with their own value.

Martial

Military power.png Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.

Character bonuses

For each Martial point, the character gets the following bonuses:

  • Military Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every point

  • Army Morale Recovery Speed: +1%
  • Manpower Recovery Speed: +1%

If the character is a Commander, the following bonuses are also applied to the cohorts they command:

  • Assault Ability: +5%
  • Loyalty Gain Chance: +0.1
  • Enslavement Efficiency: +1%

Finesse

Civic power.png Finesse represents the character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.

Character bonuses

For each Finesse point, the character gets the following bonuses:

  • Civic Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Build Cost: -2%
  • Commerce Income: +2%

Governor policies are scaled by the Governor's Finesse.

Charisma

Oratory power.png Charisma represents the character's ability to charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.

Character bonuses

For each Charisma point, the character gets the following bonuses:

  • Monthly Popularity: +0.025
  • Loyalty Gain Chance: +0.5
  • Mercantile Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every point:

  • Claim Fabrication Speed: +0.1
  • Tyranny Gain: -0.01

Zeal

Religious power.png Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.

Character bonuses

For each Zeal point, the character gets the following bonuses:

  • Religious Monthly Conviction: +0.02
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every point:

  • Monthly Stability Increase: +0.01
  • Monthly War Exhaustion Increase: -0.01