Difference between revisions of "Attributes"

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(Character bonuses)
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* Attraction as Heir: {{green|+1}}
 
* Attraction as Heir: {{green|+1}}
  
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
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If the character is a Ruler, the following bonuses are also applied for every point
* Monthly Military Power: {{green|+1}}
+
* Army Morale Recovery Speed: {{green|+1%}}
  
 
If the character is a Commander, the following bonuses are also applied to the cohorts they command:
 
If the character is a Commander, the following bonuses are also applied to the cohorts they command:

Revision as of 21:41, 14 October 2019

Each character has four attributes, each with their own value.

Martial

Military power.png Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.

Character bonuses

For each Martial point, the character gets the following bonuses:

  • Military Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every point

  • Army Morale Recovery Speed: +1%

If the character is a Commander, the following bonuses are also applied to the cohorts they command:

  • Assault Ability: +5%
  • Loyalty Gain Chance: +0.1
  • Enslavement Efficiency: +1%

Finesse

Civic power.png Finesse represents the character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.

Character bonuses

For each Finesse point, the character gets the following bonuses:

  • Civic Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Civic Power: +1

Charisma

Oratory power.png Charisma represents the character's ability to charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.

Character bonuses

For each Charisma point, the character gets the following bonuses:

  • Monthly Popularity: +0.025
  • Loyalty Gain Chance: +0.5
  • Mercantile Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Oratory Power: +1

Zeal

Religious power.png Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.

Character bonuses

For each Zeal point, the character gets the following bonuses:

  • Religious Monthly Conviction: +0.02
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Religious Power: +1