Difference between revisions of "Attributes"

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m (Correction)
(Reordered Charisma and Finesse to match order in-game.)
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* Loyalty Gain Chance: {{green|+0.1}}
 
* Loyalty Gain Chance: {{green|+0.1}}
 
* Enslavement Efficiency: {{green|+1%}}
 
* Enslavement Efficiency: {{green|+1%}}
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 +
==={{icon|Finesse}} Finesse===
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Finesse represents the character's skill in discplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
 +
 +
====Character bonuses====
 +
For each Finesse point, the character gets the following bonuses:
 +
* Civic Monthly Conviction: {{green|+0.01}}
 +
* Attraction as Heir: {{green|+1}}
 +
 +
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
 +
* Monthly Oratory Power: {{green|+1}}
  
 
==={{icon|Charisma}} Charisma===
 
==={{icon|Charisma}} Charisma===
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If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
 
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
 
* Monthly Civic Power: {{green|+1}}
 
* Monthly Civic Power: {{green|+1}}
 
==={{icon|Finesse}} Finesse===
 
Finesse represents the character's skill in discplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
 
 
====Character bonuses====
 
For each Finesse point, the character gets the following bonuses:
 
* Civic Monthly Conviction: {{green|+0.01}}
 
* Attraction as Heir: {{green|+1}}
 
 
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):
 
* Monthly Oratory Power: {{green|+1}}
 
  
 
==={{icon|Zeal}} Zeal===
 
==={{icon|Zeal}} Zeal===

Revision as of 23:56, 7 May 2019

Each Character has four attributes, each with their own value.

Military power.png Martial

Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.

Character bonuses

For each Martial point, the character gets the following bonuses:

  • Military Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Military Power: +1

If the character is a Commander, the following bonuses are also applied to the cohorts they command:

  • Assault Ability: +5%
  • Loyalty Gain Chance: +0.1
  • Enslavement Efficiency: +1%

Civic power.png Finesse

Finesse represents the character's skill in discplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.

Character bonuses

For each Finesse point, the character gets the following bonuses:

  • Civic Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Oratory Power: +1

Oratory power.png Charisma

Charisma repeesents the character's ability too charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.

Character bonuses

For each Charisma point, the character gets the following bonuses:

  • Monthly Popularity: +0.025
  • Loyalty Gain Chance: +0.5
  • Mercantile Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Civic Power: +1

Religious power.png Zeal

Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.

Character bonuses

For each Zeal point, the character gets the following bonuses:

  • Religious Monthly Conviction: +0.02
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down):

  • Monthly Religious Power: +1