Difference between revisions of "Attributes"

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{{Version|1.0}}
 
{{Version|1.0}}
  
Each [[Character]] has 4 attributes, each with their own value.
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Each [[Character]] has four attributes, each with their own value.
 
 
  
 
==={{icon|Martial}} Martial===
 
==={{icon|Martial}} Martial===
<b>Martial</b> represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
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Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
  
 
====Character bonuses====
 
====Character bonuses====
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* Attraction as Heir: {{green|+1}}
 
* Attraction as Heir: {{green|+1}}
  
 
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If the character is a Ruler, the following bonuses are also applied:
If the character is a <b>Ruler</b>, the following bonuses are also applied:
 
 
* Monthly Military Power: {{green|+1}}
 
* Monthly Military Power: {{green|+1}}
  
 
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If the character is a Commander, the following bonuses are also applied to the cohorts they command:
If the character is a <b>Commander</b>, the following bonuses are also applied to the cohorts they command:
 
 
* Assault Ability: {{green|+5%}}
 
* Assault Ability: {{green|+5%}}
 
* Loyalty Gain Chance: {{green|+0.1}}
 
* Loyalty Gain Chance: {{green|+0.1}}
 
* Enslavement Efficiency: {{green|+1%}}
 
* Enslavement Efficiency: {{green|+1%}}
 
  
 
==={{icon|Charisma}} Charisma===
 
==={{icon|Charisma}} Charisma===
<b>Charisma</b> repeesents the character's ability too charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.
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Charisma repeesents the character's ability too charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.
  
 
====Character bonuses====
 
====Character bonuses====
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* Attraction as Heir: {{green|+1}}
 
* Attraction as Heir: {{green|+1}}
  
 
+
If the character is a Ruler, the following bonuses are also applied:
If the character is a <b>Ruler</b>, the following bonuses are also applied:
 
 
* Monthly Civic Power: {{green|+1}}
 
* Monthly Civic Power: {{green|+1}}
 
  
 
==={{icon|Finesse}} Finesse===
 
==={{icon|Finesse}} Finesse===
<b>Finesse</b> represents the character's skill in discplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
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Finesse represents the character's skill in discplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
  
 
====Character bonuses====
 
====Character bonuses====
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* Attraction as Heir: {{green|+1}}
 
* Attraction as Heir: {{green|+1}}
  
 
+
If the character is a Ruler, the following bonuses are also applied:
If the character is a <b>Ruler</b>, the following bonuses are also applied:
 
 
* Monthly Oratory Power: {{green|+1}}
 
* Monthly Oratory Power: {{green|+1}}
 
  
 
==={{icon|Zeal}} Zeal===
 
==={{icon|Zeal}} Zeal===
<b>Zeal</b> represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.
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Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.
  
 
====Character bonuses====
 
====Character bonuses====
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* Attraction as Heir: {{green|+1}}
 
* Attraction as Heir: {{green|+1}}
  
 +
If the character is a Ruler, the following bonuses are also applied:
 +
* Monthly Religious Power: {{green|+1}}
  
If the character is a <b>Ruler</b>, the following bonuses are also applied:
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[[Category:Characters]]
* Monthly Religious Power: {{green|+1}}
 

Revision as of 18:51, 3 May 2019

Each Character has four attributes, each with their own value.

Military power.png Martial

Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.

Character bonuses

For each Martial point, the character gets the following bonuses:

  • Military Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied:

  • Monthly Military Power: +1

If the character is a Commander, the following bonuses are also applied to the cohorts they command:

  • Assault Ability: +5%
  • Loyalty Gain Chance: +0.1
  • Enslavement Efficiency: +1%

Oratory power.png Charisma

Charisma repeesents the character's ability too charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.

Character bonuses

For each Charisma point, the character gets the following bonuses:

  • Monthly Popularity: +0.025
  • Loyalty Gain Chance: +0.5
  • Mercantile Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied:

  • Monthly Civic Power: +1

Civic power.png Finesse

Finesse represents the character's skill in discplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.

Character bonuses

For each Finesse point, the character gets the following bonuses:

  • Civic Monthly Conviction: +0.01
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied:

  • Monthly Oratory Power: +1

Religious power.png Zeal

Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.

Character bonuses

For each Zeal point, the character gets the following bonuses:

  • Religious Monthly Conviction: +0.02
  • Attraction as Heir: +1

If the character is a Ruler, the following bonuses are also applied:

  • Monthly Religious Power: +1