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{{Version|1.3}}
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{{Version|1.2}}
 
Assaults are an alternative way to capture forts. In an assault, Archers, Heavy Infantry and Light Infantry attempt to overpower fort's garrison in a modified [[Land_warfare|land combat]].
 
Assaults are an alternative way to capture forts. In an assault, Archers, Heavy Infantry and Light Infantry attempt to overpower fort's garrison in a modified [[Land_warfare|land combat]].
  
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==When to assault==
 
==When to assault==
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Exact conditions for assaulting are difficult to calculate because of random dice rolls and multiple variables affecting each other.
 
Exact conditions for assaulting are difficult to calculate because of random dice rolls and multiple variables affecting each other.
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==Micromanagement==
 
==Micromanagement==
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Micromanaging can be used to capture unharmed forts with only small losses. This is achieved by controlling the size of the assault. Normally you need to send more units to have some reserve against losses. With a separate reserve the manpower can stay closer to the optimal value which reduces losses significantly. Additionally the assault won't run out of morale because fresh units keep joining in.
 
Micromanaging can be used to capture unharmed forts with only small losses. This is achieved by controlling the size of the assault. Normally you need to send more units to have some reserve against losses. With a separate reserve the manpower can stay closer to the optimal value which reduces losses significantly. Additionally the assault won't run out of morale because fresh units keep joining in.
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==Mechanics==
 
==Mechanics==
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===Dice & Damage===
 
===Dice & Damage===
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==Damage formula==
 
==Damage formula==
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Common variables:
 
Common variables:

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