Vocontia is a local power in the south of Gaul, one of the many Gallic tribes in the region. Occupying parts of the Alpine foothills near the Rhodanus river, the Vocontii would historically become subject allies of the Romans during their initial expansion into Transalpine Gaul in the 2nd to 1st centuries BC, eventually becoming an autonomous part of the province of Gallia Narbonensis. Flourishing like the rest of Provence under Roman rule, their territory would survive into the medieval times as the county of Die.
As a country in the Gallic culture group located in one of the regions of Gaul, Vocontia has access to the decision to form Gaul.
The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?
As well, Vocontia also has the option to form Galatia if it decides to migrate into Anatolia.
While we are far from the ancestral homeland of our people this is still a good land. Let us create a new state here, and teach these local peoples about the capabilities of the Celtic peoples.
Vocontia begins with a population of 68 across its 10 territories, all Alluvian Druidic. Notably for a tribal nation, a large proportion of its population is concentrated inside its capital of Ricomagus, making it relatively easier to promote tribesmen into other pop types.
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Vassal swarm of Gaul
Gaul has huge number of small tribes, sharing the same culture group and religion and this combination allows Vocontia to offer feudatory status to most of them. Feudatory is by far the best vassal type, because it can be integrated, is called in wars and does not cost diplomatic relations slot so their number is unlimited. Subject loyalty is calculated only from difference in power between the single vassal and the overlord, not counting the complete power of all other subjects against the overlord. This is an advantage because all theese small feudatories will usually stay loyal.
At the start Vocontia should make some early alliances to allow easy conquest of the province of Vocontia. Good picks for allies are 20px Rutenia, 20px Allobrogia, 20px Caturigia or 20px Albicia. The player should also move the capital to Avennio and build city there when possible so its population can grow from the start. The first expansion targets are: 20px Helvia, 20px Arecomicia and 20px Alluvia, the mission "Matter of Transalpine Gaul" should provide the wargoals.
Civilisation, Centralisation, Technology
After first conquest Vocontia should focus on generating research points and raising its civilisation value. To help with technology it is necessary to increase ratio of citizens in the nation, so the player should build many Library buildings as well as an Academy in the capital. One can concentrate the population in the capital by using centralization policy and then promote them to citizens by using social mobility policy. It is important to employ the best characters in their field as researchers and to boost research by all possible bonuses. This way the player should get to solid technology levels, while the individual inventions are quite cheap. It is possible to build new cities, but its not advised to build them in territories, which produce food or mineral resources. (its better to build farming settlements and mines there instead.) However one can try building cities in food-producing territory with hope that it changes its trade good to something valuable. (like papyrus or silk) Civilisation limit can be raised by civic technology, importing goods like Marble, Glass or Gemstones and by using State Religion national idea. It is also necessary to enact laws increasing centralization when they become available.
During this time one can take opportunities to annex other land in the region of Transalpine gaul, but its not advised to expand beyond its borders yet. Before taking the mission to reform into Monarchy or Republic its well advised to have high stability, enough political influence, civilization value of 50 in the capital and 80 ruler popularity. After reform is finished the situation in the game can differ a lot, but with high probability the Romans (or Carthage) will become threat. But Vocontia should at this point be quite powerful too.
Now it is a good time to start building good relations with tribes of Gaul. One should stay our of wars, to not give Romans excuse to attack before Vocontia is ready for them. One should use multiple ways to improve the diplomatic reputation and improve relations maximum. Using Mercantile stance usually gives the best bonus to relations. If Vocontia is strong enough it is quite easy to convince the tribes to become feudatories - first alliance should be offered, then relations improved and/or gifts sent, guaranteeing seems to worsen the chances. It is easily possible to build an army of 40 feudatories this way. Large tribes can be forced to release nations in a peace deal, which does not add up to Vocontia's aggresive expansion.