User:DC123456789/Sandbox

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Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<!-- They look like this on the editing page -->).

Local powerDC123456789/Sandbox
Rome.png
Primary culture
Culture (group)

Capital province
Province name (prov ID)

Government
Government type

State religion
Military traditions
Unremarkable heritage

Notes: Generic heritage for any countries that do not fall into any of the other groups.


Pop happy.png +10% Population Happiness
Tax income.png +5% National Tax
Diplomatic relations.png −1 Diplomatic relations

Country name is a RANK in REGION that is [insert brief historical, geopolitical, or strategic context]. Short (at most two paragraphs) description of situation in 450 A.U.C. (e.g. geographic location, starting and diplomatic situation, strengths/weaknesses, historical background, possible goals/ambitions). Use the flag template (e.g. {{flag|Rome}} if referring to other nations. Lorem ipsum dolor sit amet, consectetur adipiscing elit. In id metus et nulla semper tempus ac id enim. In nec nunc nisl. Donec consectetur sem at sodales gravida. Duis non ante quis eros scelerisque posuere. Sed malesuada diam a arcu egestas, sed molestie magna lacinia. Sed erat nibh, faucibus ac augue id, vulputate viverra magna.

Name

If the country has alternative names as the result of events, decisions, or missions (not to be confused with forming a new nation), list and briefly describe them and their requirements here. Link to the relevant events/decisions/missions as well. Optional, and add only if the country has alternative names at all.

Missions

Main article: COUNTRY ADJ missions

If the country has country or culture-specific missions, add a link to the missions page using the main article template (e.g. {{main|Roman missions}}) and write a brief summary of what the missions are about. Preferably, describe all possible country-specific or cultural that the country can get, including those that only become available with specific requirements (e.g. the Greek cultural missions). Otherwise, just link to and briefly mention the generic missions, or omit the section altogether.

Events

Main article: COUNTRY ADJ events

If the country has no events, leave out this section. If they've got 5 or more, put the events on a separate page named "country adjective events" and link it using {{main|Country adjective events}} and write a short description of what the events are about. Example event:

id

The Ascendance of Rome


The efforts of our more belligerent senators have succeeded in persuading the majority of the Curia, and even the people of Rome, that Italia is ours. The Campus Martius is alive with the cries of our confident soldiers, and fresh haruspices reinforce the gods assent for war each day.

The end of the recent conflict with our enemies in Etruria and Samnium has left our Republic as the strongest power on the Italian peninsula. Our victory has firmly convinced our feudatories in the value of supporting our cause, and has shown other small states the value of being on our side.

Roman settlers are now moving on their own accord into the regions to our north and east, establishing new colonies, expecting our protection. All look to us, from Samnium and Etruria, to Sicily and Carthage, awaiting our next move.


 
Trigger conditions
  • Owns at least one territory
  • Is Flag of Rome Rome
  • This event has not happened before
Is triggered only by

the Encourage Expansion Flag of Rome Roman mission task


Event button.png
I sing of warfare and a man at war...

Formation requirements

If the country is a formable nation, their formation event/decision/mission task goes here. Use a transclusion from the appropriate page rather than copy the event/decision/task directly. A map showing the requirements and claims given is preferred, but not necessary. Leave out the section if the country is not formable. A typical formation requirements section might look like this:

id

Form Greater Iberia

The Greeks know the land we inhabit as Iberia. As civilization flourishes, and we become more aware of the lay of the land, political environment, and cultural similarities of our neighbors, it becomes apparent that this land of Hiberia belongs with us, and not the greedy foreign invaders from the east.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Iberian or Celt-Iberian culture group
  • The capital is in the region of Baetica, Tarraconensis, Contestania, Gallaecia, or Lusitania
  • Is not 20px Greater Iberia
  • Is not a Tier 3 formable
  • Is not AI-controlled or has more than 100 territories
Allow
  • 20px Greater Iberia does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns the following territories:
    • Mastia (1036)
    • Hemeroskopeion (1031)
    • Urki (1278)
    • Laminium (1026)
    • Oiasso (1017)
    • Calagurris Iulia (1016)
    • Celsa (1011)
    • Aritium (1308)
    • Emporion (1000)
    • Toletum (1024)
    • Segeda (1213)
    • Salmantica (1046)
  • Owns the following provinces:
    • Callaecia Meridionalis
    • Callaecia Septentrionalis
    • Asturia Septentrionalis
    • Baetica Hispalensis
    • Baetica Gaditanus

Effects
  • Current country becomes 20px Greater Iberia
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Baetica, Tarraconensis, Contestania, Gallaecia, and Lusitania
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement Hispania Universalis
  • Get Province investment 5 free province investments
Formation requirements for Greater Iberia. Fully coloured territories are required, while hatched territories will be claimed after formation.

Release requirements

If the country is releasable, put the relevant event/decision/mission task here. Like with formation, use a transclusion from the appropriate page rather than copy the event/decision/task directly. If relevant, a map showing the requirements and any other relevant information is preferred, but not necessary. Leave out the section if the country is not an event/decision/mission-specific releasable.

Decisions

This section lists the unique country and culture specific decisions a nation has. Brief descriptions are desired but not necessary. If the country has no decisions, leave out this section. If the country has country-specific decisions that are shared between multiple countries (e.g. country formation decisions), add a transclusion from the appropriate page. Country-specific decisions should be placed here and then transcluded into a new section in the decisions page.

As a an example, we can use the transclusion {{#lst:Formable Nations|reunite_alexanders_empire_decision}}:

id

Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
Potential requirements
  • Has not previously formed the Flag of Argead Empire Argead Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Argead Empire Argead Empire
  • Is not AI-controlled or has more than 40 territories
Allow
  • Flag of Argead Empire Argead Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Thebai (426)
    • Sparta (427)
    • Argos (440)
    • Athenai (416)
    • Lysimacheia (350)
    • Gordion (189)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Epiphaneia (1874)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Sousa (946)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Alexandreia Kaukaso (6611)
    • Taxila (7314)
    • Alexandrou Limen (6821)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Promotion +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • Get the modifier Argead Unification until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Land morale.png +5% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Freeman happiness +8% National Freeman Happiness
  • Current country becomes Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Antigonid Kingdom Antigonid Kingdom, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer
  • Get Province investment 5 free province investments

Note that transclusion tags may need to be added to the decision page if they do not exist already.

Diplomacy

List all subjects, guarantees, allies, etc. that a country has. As with all references to other countries, always use the flag template (e.g. {{flag|Rome}}. If a country has a large number (>3) of subjects (or other category of treaties), a bullet point list is more readable then writing it out, e.g.:

Rome starts with 4 feudatories:

Details about other neighbours, particularly larger rivals, can also go here.

Population

List out the population size and number of territories that the country has, followed by a description of the main culture and religion groups of the country, particularly if they differ from the state culture/religion. A geographical description of how they are distributed is desirable, but not necessary. A description and brief analysis of the population type breakdown (i.e. citizens, freemen, slaves, and tribesmen) can also be put here.

Unique mechanics

If the country has any unique mechanics (e.g. Flag of Syracusae Syracusae's mercenary states or Flag of Sparta Sparta's unique province investments), describe and link them here.

Strategy

Have a good strategy for DC123456789/Sandbox?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.

If you don't have a strategy for the country, simply put "{{add|Strategy}}<!-- If writing a guide, please use 3rd person language (the player/Rome) rather than 1st (I/we) or 2nd (you) person language. " in this section.

Other than following the style guidelines, write anything you feel might be useful in the guide.

Achievements

List out the country or culture specific achievements using the achievement template, e.g. {{Achievement|Carthago Delenda Est|As Rome, own and sack Carthage.|64px|link=off}}:

Carthago Delenda Est icon
Carthago Delenda Est
As Rome, own and sack Carthage.