User:DC123456789/Sandbox

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If the country has a name that is similar or the same as another country or a concept more generally, add a note about it with the {{hatnote|...}} template. E.g., for Iberia:
This article is about the country in the Caucasus. For the formable nation called Greater Iberia in Hispania, see 20px Greater Iberia.

Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<!-- They look like this on the editing page -->). Not all countries will or should use every section.

Local power[Country name here]
Rome.png
Primary culture
Culture (group)

Capital province
Territory name (territory ID)

Government
Government type

State religion
Military traditions
Unremarkable heritage

Notes: Generic heritage for any countries that do not fall into any of the other groups.


Pop happy.png +10% Population Happiness
Tax income.png +5% National Tax
Diplomatic relations.png −1 Diplomatic relations

Country name is a RANK in REGION that is [insert brief historical, geopolitical, and/or strategic context]. Short (at most two paragraphs) description of situation in 450 A.U.C. (e.g. geographic location, starting and diplomatic situation, strengths/weaknesses, background and history during the game's timeframe, possible goals/ambitions). Use the flag template (e.g. {{flag|Rome}} if referring to other nations.

Name

If the country has alternative names as the result of events, decisions, or missions (not to be confused with forming a new nation), list and briefly describe them and their requirements here. Link to the relevant events/decisions/missions as well. Optional, and add only if the country has alternative names at all.

Missions

Main article: COUNTRY ADJ missions

If the country has country or culture-specific missions, add a link to the missions page using the main article template (e.g. {{main|Roman missions}}) and write a brief summary of what the missions are about, particularly important effects like forming a new nation, changing government or culture, or releasing or acquiring new subjects. Preferably, describe all possible country-specific or cultural that the country can get, including those that only become available with specific requirements (e.g. the Greek cultural missions). Otherwise, just link to and briefly mention the generic missions, or omit the section altogether.

Events

Main article: COUNTRY ADJ events

If the country has no events, leave out this section. If they've got 5 or more, put the events on a separate page named "country adjective events" and link it using {{main|Country adjective events}} and write a short description of what the events are about, generally one short section for each major event chain or group of events. Example event:

id

The Ascendance of Rome


The efforts of our more belligerent senators have succeeded in persuading the majority of the Curia, and even the people of Rome, that Italia is ours. The Campus Martius is alive with the cries of our confident soldiers, and fresh haruspices reinforce the gods assent for war each day.

The end of the recent conflict with our enemies in Etruria and Samnium has left our Republic as the strongest power on the Italian peninsula. Our victory has firmly convinced our feudatories in the value of supporting our cause, and has shown other small states the value of being on our side.

Roman settlers are now moving on their own accord into the regions to our north and east, establishing new colonies, expecting our protection. All look to us, from Samnium and Etruria, to Sicily and Carthage, awaiting our next move.


 
Trigger conditions
  • Owns at least one territory
  • Is Flag of Rome Rome
  • This event has not happened before
Is triggered only by

the Encourage Expansion Flag of Rome Roman mission task


Event button.png
I sing of warfare and a man at war...

Formation and release requirements

If the country is a formable nation, their formation event/decision/mission task goes here. If possible, use a transclusion from the appropriate page rather than copy the event/decision/task directly (this may require adding the transclusion tags to that page). A map showing the requirements and claims given is preferred, but not necessary. If forming the country gives a different flag than the one it started with, that can be displayed in this section as well using the FormableCountry template. Leave out the section if the country is not formable. A typical formation requirements section might look like this:

{{box wrapper|justify-content=space-between}}
{{#lst:Formable Nations|form_iberia}}
[[File:Form Greater Iberia.png|thumb|600px|Formation requirements for Greater Iberia. Fully coloured territories are required, while hatched territories will be claimed after formation.]]
{{end box wrapper}}

which becomes:

id

Form Greater Iberia

The Greeks know the land we inhabit as Iberia. As civilization flourishes, and we become more aware of the lay of the land, political environment, and cultural similarities of our neighbors, it becomes apparent that this land of Hiberia belongs with us, and not the greedy foreign invaders from the east.


 
Potential requirements
  • Has at least 1 territory
  • Country is in the Iberian or Celt-Iberian culture group
  • The capital is in the region of Baetica, Tarraconensis, Contestania, Gallaecia, or Lusitania
  • Is not 20px Greater Iberia
  • Is not a Tier 3 formable
  • Is not AI-controlled or has more than 100 territories
Allow
  • 20px Greater Iberia does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns the following territories:
    • Mastia (1036)
    • Hemeroskopeion (1031)
    • Urki (1278)
    • Laminium (1026)
    • Oiasso (1017)
    • Calagurris Iulia (1016)
    • Celsa (1011)
    • Aritium (1308)
    • Emporion (1000)
    • Toletum (1024)
    • Segeda (1213)
    • Salmantica (1046)
  • Owns the following provinces:
    • Callaecia Meridionalis
    • Callaecia Septentrionalis
    • Asturia Septentrionalis
    • Baetica Hispalensis
    • Baetica Gaditanus

Effects
  • Current country becomes 20px Greater Iberia
  • Add Citizens 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Citizen happiness +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Baetica, Tarraconensis, Contestania, Gallaecia, and Lusitania
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement Hispania Universalis
  • Get Province investment 5 free province investments
Formation requirements for Greater Iberia. Fully coloured territories are required, while hatched territories will be claimed after formation.

If a country can be formed through multiple decisions/events/missions, put them all here, each with their own individual subsection.

If the country is releasable, the relevant event/decision/mission task should also go in subsections here, with the same format to any formation subsections. Strong recommended if the country does not exist at the start of the game (which means that the releasing event/decision/mission task is usually the main way it appears), but generally optional if the country does exist at the start of the game (unless there is something particularly notable about the way it is released) and leave out if the country is not an event/decision/mission-specific releasable at all.

Decisions

This section lists the unique country and culture specific decisions a nation has. Brief descriptions are desired but not necessary. If the country has no decisions, leave out this section. If the country has country-specific decisions that are shared between multiple countries (e.g. country formation decisions), add a transclusion from the appropriate page. Country-specific decisions should be placed here and then transcluded into a new section in the decisions page.

As a an example, we can use the transclusion

{{#lst:Formable Nations|reunite_alexanders_empire_decision}}

to get:

id

Reunite Alexander's Empire

For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
Potential requirements
  • Has not previously formed the Flag of Hellenistic Empire Hellenistic Empire
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not Flag of Hellenistic Empire Hellenistic Empire
  • Is not AI-controlled or has more than 40 territories
Allow
  • Flag of Hellenistic Empire Hellenistic Empire does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Athenai (416)
    • Lysimacheia (350)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Taxila (7314)
    • Alexandrou Limen (6821)

Effects
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • If the country was originally a republic:
    • If the country originally had the Enact law cost modifier.png Provisioning Act or Enact law cost modifier.png Punic Reforms law, enact the Enact law cost modifier.png Royal Guard law
    • Otherwise, if the country originally had the Enact law cost modifier.png Military Modernization or Enact law cost modifier.png Marian Reform law, enact the Enact law cost modifier.png Royal Army law
  • Get the modifier Argead Unification until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Land morale.png +5% Morale of Armies
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Freeman happiness +8% National Freeman Happiness
  • Get Province investment 5 free province investments
  • Current country becomes Flag of Hellenistic Empire Hellenistic Empire
  • If the current ruler has the Blood of the Argeads Blood of the Argeads trait, set the country's name to Flag of Argead Empire Argead Empire
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia et Paphlagonia, Cappadocia Taurica, Phrygia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is Flag of Antigonid Kingdom Antigonid Kingdom, Flag of Macedon Macedon, Flag of Seleukid Empire Seleukid Empire, Flag of Egypt Egypt, or Flag of Thrace Thrace and is not AI-controlled, award the achievement No More Worlds Left to Conquer

Note that transclusion tags may need to be added to the decision page if they do not exist already.

Civil war releasables

If the nation is associated with a specific releasable that only appears in a civil war (e.g. Flag of Eastern Rome Eastern Rome or the Flag of Satrap Coalition Satrap Coalition), describe them in a section of the page for their "parent" country, including a FormableCountry template (particularly if it has its own flag) to briefly overview the country and the relevant events/decisions/mission tasks with the same format as in the formable/releasable nations section. As with that section, use transclusions when possible.

Diplomacy

List all subjects, guarantees, allies, etc. that a country has. As with all references to other countries, always use the flag template (e.g. {{flag|Rome}}. If a country has a large number (>3) of subjects (or other category of treaties), a bullet point list is more readable then writing it out, e.g.:

Rome starts with 4 feudatories:

Details about other neighbours, particularly larger rivals, can also go here.

Population

Describe the main culture and religion groups of the country, particularly if they differ from the state culture/religion, along with a brief geographical description of how they are distributed. A brief analysis of its population and cultural/religious situation can also be put here.

Cultural privileges

If the country begins with any cultural privileges at the start of the game (e.g. integrated cultures, non-default civic rights, modifiers from cultural decisions), list them here.

Unique mechanics

If the country has any other unique mechanics (e.g. Flag of Syracusae Syracusae's mercenary states, Flag of Sparta Sparta's unique province investments, or Flag of Rome Rome's republican laws and factions), describe and link them here. Use a transclusion from the appropriate page whenever possible.

Unique deities

If the country has access to any country or culture-specific deities, list them here. Provide a link to and use a transclusion from the relevant religion page instead of copying and pasting the table, e.g.:

{{main|Hellenic#Spartan deities}}
{{#lsth:Hellenic|Spartan deities}}

which becomes:

Main article: Hellenic#Spartan deities

These deities are available to Flag of Sparta Sparta or countries that were formed from Flag of Sparta Sparta, as long as it is Hellenic, or polytheistic and has enough Hellenic pops / controls the deity's holy site, and require the Magna Graecia (DLC).png Magna Graecia content pack (Artemis Orthia is unlocked in the unique Flag of Sparta Spartan mission tree Spartan Restoration):

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Athena Polioukhos War Very Rare Army maintenance cost.png −2.50% Legion Maintenance Cost Discipline.png +5% Discipline Gain Military experience.png 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of Military experience.png +2 and a maximum of Military experience.png +5
Hyakinthos Culture Very Rare Oratory tech investment.png +7.50% Oratory Tech Investment Integrated culture happiness +7% Integrated Culture Happiness Gain Oratory tech investment.png +2.50 Oratory Advances progress multiplied by the deity’s Oratory power.png Charisma, with a minimum of Oratory tech investment.png +5 and a maximum of Oratory tech investment.png +25
Apollo Karneios Economy Very Rare Citizen happiness +5% National Citizen Happiness Commerce value.png +12% National Commerce Income If the deity has more than Civic power.png 8 finesse, gain Province investment 1 Free Province Investment
Otherwise, the culture with the most pops gets Pop happy.png +8% Culture Happiness and Slave output +10% Culture Slave Output
Artemis Orthia Fertility Very Rare Population capacity +10% Population Capacity Monthly food.png +15% Global Monthly Food Modifier Global population growth.png +0.15% Local Population Growth in the capital province for five years
Helen Fertility Very Rare Monthly food.png +10% Global Monthly Food Modifier Popularity.png +0.10 Monthly Ruler Popularity Gain 1 Slaves Slave appears in the capital; 2 if the deity’s Civic power.png Finesse is at least 6; 4 if the deity’s Civic power.png Finesse is at least 9

Strategy

Have a good strategy for DC123456789/Sandbox?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.

If you don't have a strategy for the country, simply put "{{add|Strategy}}<!-- If writing a guide, please use 3rd person language (the player/Rome) rather than 1st (I/we) or 2nd (you) person language. " in this section.

Other than following the style guidelines, write anything you feel might be useful in the guide.

Achievements

List out all country, culture, or religion specific achievements using the achievement template, e.g.:

{{Achievement|Carthago Delenda Est|As Rome, own and sack Carthage.|64px|link=off}}

which becomes:

Carthago Delenda Est icon
Carthago Delenda Est
As Rome, own and sack Carthage.

If the country is a formable, achievements that involve forming the country should also go here.