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Trait
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Personal
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Ruler
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Governor
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Commander
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Opposites
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Description & Notes
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Abrasive
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Max Rivals: +1
Senate Influence: -15%
Loyalty: -5
Great Wonder Construction: -2%
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Subject Opinion of Us: −5
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Good Natured
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Some people just can't get along with anyone.
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Ambitious
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Martial: +1
Finesse: +1
Charisma: +1
Zeal: +1
Cohort Loyalty Gain Chance: +25%
Prominence: +20
Senate Influence: +10%
Attraction as Heir +1
Monthly Statesmanship: +0.10%
Great Wonder Construction: -2%
Great Wonder Completion Prestige: +3
Monthly Populares Conviction: +0.05
Monthly Oligarchic Conviction: +0.05
Loyalty: -5
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Content
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Whereas some view the ladder to the top as a challenge, [CHARACTER.GetPraenomen] prefers to see it as firewood.
Characters with this trait will be more likely to murder their way to the top.
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Arbitrary
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Finesse: −1
Holdings Income: −10%
Monthly Boni Conviction: -0.05
Monthly Populares Conviction: +0.15
Monthly Democrats Conviction: +0.05
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Monthly Stability Change: −0.05
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Just
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When it really comes down to it, does anyone really care what is right or wrong?
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Arrogant
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Charisma: −1
Prominence: +10
Conviction towards Head of Family's Faction: -0.15
Monthly Optimates Conviction: +0.10
Monthly Boni Conviction: -0.05
Monthly Oligarchic Conviction: +0.05
Loyalty: -5
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Monthly Political Influence: -0.25
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Modest
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[CHARACTER.GetPraenomen] is quite simply the best at everything [CHARACTER.GetSheHe] puts [CHARACTER.GetHerHis] hand to.
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Assertive
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Monthly Prominence: +0.05
Monthly Statesmanship: +0.10%
Conviction towards Head of Family's Faction: -0.10
Great Wonder Construction: +2%
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National Commerce Income: +5%
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Province Commerce: +5%
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Submissive
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Quick in thought, word and deed, [CHARACTER.GetPraenomen] knows the best way to navigate most situations.
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Benefactor
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Monthly Popularity: +0.05
Attraction as Heir: +1
Slave Great Wonder Construction: +2%
Monthly Populares Conviction: +0.10
Monthly Democratic Conviction: +0.15
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National Slave Happiness: +8%
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Local Slave Happiness: +8%
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Harsh
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Whilst there may be no such thing as true altruism, [CHARACTER.GetPraenomen] comes awfully close.
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Blunt
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Charisma: −1
Senate Influence: -5%
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Improve Opinion Maximum: −25%
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Silver Tongued
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Sometimes, facts are just facts.
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Cautious
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Martial: −1
Great Wonder Construction: -2%
Monthly Optimates Conviction: +0.10
Monthly Boni Conviction: +0.10
Loyalty: +5
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Reinforcement Speed: +5%
Army Morale Recovery: +5%
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Reckless
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Even the best laid plans can fail without due diligence.
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Chaste
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Fertility: -0.20
Monthly Boni Conviction: +0.05
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Lustful
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[CHARACTER.GetPraenomen] considers [CHARACTER.GetHerHis] body an unassailable temple of virtue and honor. So does everyone else.
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Cold
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Max Friends: −1
Charisma: −1
Monthly Optimates Conviction: +0.10
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Assassinate Cost: −25%
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Loving
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One could liken the heart of [CHARACTER.GetName] to the icy rocks upon which Prometheus was bound, and yet still be considered generous.
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Content
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Prominence: −10
Monthly Boni Conviction: +0.10
Monthly Traditionalist Conviction: +0.15
Loyalty: +10
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Ambitious
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Ambition just doesn't come naturally to some. [CHARACTER.GetPraenomen] is all the happier for it.
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Corrupt
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Corruption: +10
Senate Influence: +10%
Enslavement Efficiency: +1%
Monthly Boni Conviction: -0.15
Monthly Populares Conviction: +0.10
Monthly Oligarchs Conviction: +0.10
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National Tax: +10%
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Righteous
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One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.
Characters with this trait will be more likely to engage in theft.
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Crafty
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Corruption: +20
Finesse: +2
Senate Influence: +10%
Enslavement Efficiency: +2%
Monthly Statesmanship: +0.05%
Great Wonder Construction: +5%
Monthly Populares Conviction: +0.05
Monthly Democrats Conviction: +0.05
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Guileless
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Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.
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Cruel
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Charisma: −1
Enslavement Efficiency: +3%
Great Wonder Construction: +5%
Monthly Boni Conviction: -0.05
Monthly Oligarchs Conviction: +0.05
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Monthly Tyranny: +0.02
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Local Slave Output: +6%
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Merciful
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Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.
Characters with this trait are more likely to murder their way to the top.
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Deceitful
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Monthly Corruption: +0.05
Finesse: +1
Loyalty: -5
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Honest
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The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.
Characters with this trait will be more likely to engage in theft.
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Devout
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Monthly Boni Conviction: +0.10
Monthly Traditionalists Conviction: +0.15
Loyalty: +5
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Omen Power: +5%
Invoke Devotio Cost: −10%
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Lapsed
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Prayer can be a source of hope in dark times. Luckily for [CHARACTER.GetPraenomen], it is often dark.
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Dumb
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Finesse: −2
Monthly Statesmanship: -0.05%
Great Wonder Construction: -5%
Conviction towards Head of Family's Faction: +0.05
Loyalty: +05
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Intelligent
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[CHARACTER.GetPraenomen] was never one for the intellectual pursuits.
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Energetic
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Finesse: +1
Martial: +1
Monthly Statesmanship: +0.05%
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Lazy
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[CHARACTER.GetPraenomen] always puts in double the effort - even when sleeping.
Characters with this trait will be able to commit certain acts like theft, gambling, and murder, more frequently.
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Foolish
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Finesse: -1
Holdings Income -2%
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Shrewd
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The only person unaware of just how gullible [CHARACTER.GetPraenomen] is, seems to be [CHARACTER.GetPraenomen] [CHARACTER.GetHerselfHimself].
Characters with this trait will be more likely to engage in pit-fighting.
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Forgiving
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Finesse: −1
Charisma: +1
Monthly Democratic Conviction +0.05
Loyalty: +5
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Monthly Tyranny: −0.05
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Vengeful
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No crime, no barbed insult, or any manner of offense, is too great for the clemency of [CHARACTER.GetPraenomen].
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Founder
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Attraction as Heir: +1
Great Wonder Construction: +10%
Monthly Optimates Conviction: +0.10
Monthly Boni Conviction: +0.05
Monthly Democratic Conviction: +0.05
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Build Cost: −10%
Monthly Stability Change: +0.02
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Local Citizen Output: +6%
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Incapable
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[CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.
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Generous
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Monthly Popularity: +0.05
Senate Influence: +10%
Holdings Income: -25%
Monthly Populares Conviction: +0.10
Monthly Democratic Conviction: +0.15
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National Citizen Happiness: +8%
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Local Citizen Happiness: +4%
Local Freeman Happiness: +4%
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Selfish
Miserly
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The simple act of aiding others, is often reward enough for [CHARACTER.GetPraenomen].
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Good Natured
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Max Friends: +1
Monthly Boni Conviction: +0.10
Monthly Democratic Conviction: +0.05
Loyalty: +5
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Subject Opinion of Us: +5
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Abrasive
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A pleasant demeanor and polite acknowledgments go a long way towards making friends.
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Greedy
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Charisma: −1
Monthly Optimates Conviction: +0.10
Monthly Boni Conviction: -0.05
Monthly Traditionalist Conviction: -0.05
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Local Population Growth: +0.02%
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Self-controlled
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Nobody would ever dare accuse [CHARACTER.GetPraenomen] of moderation or self-control.
Referred to in game code as gluttonous .
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Guileless
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Monthly Corruption: −0.1
Finesse: −2
Holdings Income: -1%
Monthly Boni Conviction: +0.05
Monthly Traditionalists Conviction: +0.05
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Crafty
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It's worrying when even the sheep can pull wool over one's eyes.
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Harsh
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Monthly Popularity: −0.05
Monthly Statesmanship: +0.05%
Slave Great Wonder Construction: +2%
Monthly Boni Conviction: -0.05
Monthly Oligarchic Conviction: +0.05
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National Slave Output: +3%
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Local Slave Output: +6%
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Benefactor
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While many would employ a mild punishment to fit a mild crime, [CHARACTER.GetPraenomen] considers mild punishment a crime in itself.
Characters with this trait will be more likely to murder their way to the top.
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Honest
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Monthly Corruption: −0.05
Monthly Boni Conviction: +0.05
Monthly Democratic Conviction: +0.05
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National Tribesmen Output: +3%
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Deceitful
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Even the thought of deception is enough to confuse [CHARACTER.GetPraenomen].
Characters with this trait will never accept a bribe.
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Humble
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Charisma: +1
Attraction as Heir: -1
Freemen Great Wonder Construction: +2%
Monthly Boni Conviction: +0.10
Monthly Traditionalist Conviction: +0.15
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Tribute Income: −10%
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Local Freeman Output: +3%
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Proud
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A healthy respect for one's own place in the grand scheme of things, is what keeps [CHARACTER.GetPraenomen] going.
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Incapable
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Finesse: −2
Holdings Income: -5%
Great Wonder Construction: -10%
Monthly Boni Conviction: -0.05
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Monthly Ruler Popularity Gain: −0.10
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Local Citizen Output: −5%
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Founder
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Some people, you just can't trust to do anything right.
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Intelligent
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Finesse: +1
Monthly Statesmanship: +0.10%
Great Wonder Construction: +2%
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Research Points: +2.5%
Loyalty of Governors: +5
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Dumb
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A mind like no other can solve problems beyond our understanding. A mind like no other, can also create them.
Characters with this trait can generate additional Innovations if assigned to a Research position. This effect can stack.
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Jealous
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Charisma: −1
Conviction towards Head of Family's Faction: -0.05
Monthly Boni Conviction: -0.05
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Smear Reputation Cost: −25%
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Secure
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Never quite happy with [CHARACTER.GetHerHis] lot in life, [CHARACTER.GetPraenomen] takes more than a little pleasure in coveting the possessions of others.
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Just
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Finesse: +1
Monthly Boni Conviction: +0.15
Monthly Democrats Conviction: +0.05
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Monthly Stability Change: +0.02
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Monthly Civilization Change: +0.01%
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Arbitrary
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[CHARACTER.GetPraenomen] has become almost legendary for [CHARACTER.GetHerHis] calm, unbiased opinions.
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Kindly
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Monthly Populares Conviction: +0.05
Monthly Democrats Conviction: +0.05
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National Freeman Output: +3%
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Cohort Loyalty Gain Chance: +2%
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Uncaring
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A truer soul there never was, than [CHARACTER.GetName].
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Lapsed
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Monthly Boni Conviction: -0.10
Monthly Populares Conviction: +0.05
Monthly Traditionalists Conviction: -0.10
Monthly Democrats Conviction: +0.05
Loyalty: -5
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Omen Power: −10%
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Devout
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Once a fervent believer, [CHARACTER.GetPraenomen] abandoned [CHARACTER.GetHerHis] faith long ago.
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Lazy
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Finesse: −1
Martial: −1
Great Wonder Construction: -5%
Conviction towards Head of Family's Faction: +0.05
Monthly Traditionalist Conviction: +0.05
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Energetic
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If a job is worth doing, [CHARACTER.GetPraenomen] will not be the one to do it.
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Loving
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Max Friends: +1
Charisma: +1
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Diplomatic Relations: +1
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Cold
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A warm heart and kind gaze can always be found with [CHARACTER.GetPraenomen].
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Lustful
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Fertility: +0.20
Monthly Boni Conviction: -0.05
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Chaste
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An amorous lifestyle has many benefits, and many drawbacks. [CHARACTER.GetPraenomen] recognizes only the former.
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Merciful
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Charisma: +1
Enslavement Efficiency: −5%
Monthly Boni Conviction: +0.05
Monthly Traditionalists Conviction: +0.05
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Monthly Tyranny: -0.05
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Local Freemen Happiness: +8%
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Cruel
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Mercy can take many forms, and [CHARACTER.GetPraenomen] knows them all.
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Miserly
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Finesse: −1
Senate Influence: -10%
Holdings Income: +2%
Monthly Optimates Conviction: +0.10
Monthly Boni Conviction: -0.05
Monthly Oligarchic Conviction: +0.05
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National Tax: −10%
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Local Tax: −10%
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Generous
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To [CHARACTER.GetPraenomen], wealth is there to be owned; there just always seems to be more to collect.
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Modest
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Charisma: +1
Monthly Popularity: +0.05
Monthly Boni Conviction: +0.05
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Arrogant
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The self-effacing attitude of [CHARACTER.GetName] has become a thing of local legend.
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Monotonous
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Senate Influence: -10%
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Ruler Popularity Gain: -0.20
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The harsh, grating sounds that occur whenever [CHARACTER.GetPraenomen] opens [CHARACTER.GetHerHis] mouth, have been known to cause crowded rooms to become mysteriously empty.
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Narrow-minded
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Finesse: +1
Tribal Great Wonder Construction: +2%
Monthly Boni Conviction: +0.10
Monthly Traditionalist Conviction: +0.15
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Technology Speed: −10%
National Tribesman Happiness: +12%
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Scholar
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[CHARACTER.GetPraenomen] has spent so long remembering the good old days, that any mention of progress causes instant suspicion.
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Obsessive
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Zeal: +1
Monthly Statesmanship: +0.05%
Great Wonder Construction: +5%
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Research Points: +2.5%
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Local Research Points: −10%
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Polymath
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When [CHARACTER.GetPraenomen] puts [CHARACTER.GetHerHis] mind to a task, [CHARACTER.GetSheHe] could quite forget about anything as trivial as eating, sleeping or at times, breathing.
Characters with this trait can generate additional Innovations if assigned to a Research position. This effect can stack.
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Pious
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Zeal: +1
Monthly Traditionalist Conviction: +0.15
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National Tax: −10%
Omen Power: +2.5%
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Skeptical
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The very gods above would struggle to find anything to complain about, looking at [CHARACTER.GetPraenomen].
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Plain-speaking
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Tribal Great Wonder Construction: +5%
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Diplomatic Reputation: +3
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Sarcastic
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There are times when matters are just exactly what they seem. For [CHARACTER.GetPraenomen], that is all the time.
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Polymath
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Zeal: −1
Monthly Statesmanship: +0.20%
Great Wonder Completion Prestige: +3
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Research Points: +2.5%
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Local Research Points: +10%
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Obsessive
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There are few subjects upon which [CHARACTER.GetPraenomen] could not wax lyrical.
Characters with this trait can generate additional Innovations if assigned to a Research position. This effect can stack.
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Prominent
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Prominence: +30
Senate Influence: +10%
Attraction as Heir: +2
Great Wonder Construction: +5%
Monthly Optimates Conviction: +0.10
Monthly Oligarchic Conviction: +0.05
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Province Commerce: +10%
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Unnoticeable
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When [CHARACTER.GetName] speaks - people listen.
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Proud
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Charisma: −1
Statesmanship: +0.05%
Monthly Optimates Conviction: +0.10
Monthly Oligarchic Conviction: +0.05
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Tribute Income: +10%
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Local Fort Defense: +10%
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Humble
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Hubris is warned of, in the Greek tales of old. It would seem that [CHARACTER.GetPraenomen] never much cared for the theater.
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Rash
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Finesse: −1
Great Wonder Completion Prestige: -3
Monthly Boni Conviction: -0.05
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National Citizen Happiness: −3%
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Wise
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Choices become a lot less complicated if one rushes blindly past them.
Characters with this trait will be more likely to engage in pit-fighting.
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Reckless
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Martial: +1
Monthly Boni Conviction: -0.05
Monthly Populares Conviction: +0.05
Monthly Democrats Conviction: +0.05
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Aggressive Expansion Impact: +10%
Warscore Cost: −5%
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Cautious
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[CHARACTER.GetPraenomen] always has a plan. Curiously, it always seems to be the same one.
Characters with this trait will be more likely to engage in theft or pit-fighting.
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Righteous
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Corruption: −10
Attraction as Heir: +1
Monthly Boni Conviction: +0.15
Monthly Traditionalist Conviction: +0.15
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Aggressive Expansion Decay: +0.20%
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Corrupt
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A singular purpose brooks no worldly distraction.
Characters with this trait will never accept a bribe.
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Sarcastic
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Diplomatic Reputation: −3
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Plain-speaking
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Literally everyone loves [CHARACTER.GetName].
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Scholar
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Martial: −1
Monthly Statesmanship: +0.10%
Monthly Boni Conviction: +0.10%
Monthly Traditionalist Conviction: +0.10%
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Technology Speed: +5%
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Local Research Points: +10%
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Narrow-minded
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[CHARACTER.GetPraenomen] simply devours knowledge as it were a hearty meal. It seems to sustain [CHARACTER.GetHerHim] about as much, too.
Characters with this trait can generate additional Innovations if assigned to a Research position. This effect can stack.
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Secure
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Charisma: +1
Great Wonder Construction: +2%
Monthly Boni Conviction: +0.12
Monthly Traditionalist Conviction: +0.15
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Loyalty of Generals: +5
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Jealous
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If [CHARACTER.GetName] had feathers, not even a divine thunderbolt could ruffle them.
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Self-controlled
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Zeal: +1
Monthly Boni Conviction: +0.05
Monthly Traditionalist Conviction: +0.05
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Local Population Growth: −2%
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Greedy
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A life of fulfillment, seems to [CHARACTER.GetPraenomen] to lack all sense of purpose.
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Selfish
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Monthly Popularity: −0.05
Monthly Optimates Conviction: +0.10
Monthly Populares Conviction: +0.05
Monthly Oligarchic Conviction: +0.05
Loyalty: -5
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National Tax: −5%
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Generous
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The most important thing in the world of [CHARACTER.GetName], is [CHARACTER.GetName].
Characters with this trait will be more likely to engage in theft.
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Shrewd
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Finesse: +1
Zeal: −1
Senate Influence: +10%
Holdings Income +2%
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Mercenary Maintenance: −5%
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Foolish
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Nobody fools [CHARACTER.GetPraenomen] twice - if there's a path to a bargain, [CHARACTER.GetSheHe] will be the one to find it.
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Silver Tongued
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Charisma: +2
Senate Influence: +15%
Freemen Great Wonder Construction: +2%
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Improve Opinion Maximum: +25%
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Blunt
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Even the most skilled of diplomats would struggle to compare to [CHARACTER.GetPraenomen].
Rulers with this trait will have access to the Persuade character interaction.
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Skeptical
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Zeal: −1
Conviction towards Head of Family's Faction: −0.05
Great Wonder Construction: -2%
Monthly Boni Conviction: +0.15
Monthly Traditionalist Conviction: +0.05
Loyalty: -5
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National Tax: +10%
Omen Power: -5%
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Pious
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Questioning everything can get tiring, don't you think?
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Stubborn
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Monthly Popularity: −0.05
Conviction towards Head of Family's Faction: -0.05
Loyalty: -5
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Local Fort Defense: +10%
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Weak-willed
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The very wrath of the powers that be couldn't budge [CHARACTER.GetPraenomen] after [CHARACTER.GetSheHe] has made up [CHARACTER.GetHerHis] mind.
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Submissive
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Senate Influence: -5%
Attraction as Heir: -1
Conviction towards Head of Family's Faction: +0.10
Loyalty: +15
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National Commerce Income: −5%
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Province Commerce: −5%
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Assertive
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The meek aren't really due to inherit anything, just yet.
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Suspicious
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Max Rivals: +1
Monthly Boni Conviction: +0.05
Monthly Democratic Conviction: +0.05
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Imprison Cost: −25%
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Trusting
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[CHARACTER.GetPraenomen] knows exactly who's out to get [CHARACTER.GetHerHim]. Everyone that isn't called [CHARACTER.GetName].
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Tolerant
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Zeal: −1
Monthly Boni Conviction: -0.05
Monthly Populares Conviction: +0.05
Monthly Traditionalist Conviction: -0.05
Monthly Democrats Conviction: +0.05
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Unintegrated Culture Group Happiness: +6%
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Zealous
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People from all walks of life can find an unbiased listener, in [CHARACTER.GetPraenomen].
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Trusting
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Max Rivals: −1
Monthly Traditionalist Conviction: +0.05
Loyalty: +10
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Monthly Tyranny: −0.05
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Suspicious
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To give others the benefit of the doubt, one first must doubt them. [CHARACTER.GetPraenomen] never quite reaches that first step.
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Uncaring
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Monthly Optimates Conviction: +0.10
Monthly Oligarchic Conviction: +0.05
Loyalty: -5
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National Freeman Output: −5%
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Loyalty Gain Chance: −0.02
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Kindly
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The world could fold in on itself tomorrow, for all [CHARACTER.GetPraenomen] cares.
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Unnoticeable
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Prominence: -30
Attraction as Heir: -2
Great Wonder Construction: -2%
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Province Commerce: −10%
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Prominent
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When [CHARACTER.GetPraenomen] speaks - who is [CHARACTER.GetPraenomen] anyway?
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Vengeful
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Finesse: +1
Charisma: −1
Monthly Populares Conviction: +0.05
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Assassinate Cost: −20%
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Forgiving
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Nothing can stand between [CHARACTER.GetPraenomen] and those that have wronged [CHARACTER.GetHerHim].
Characters with this trait will be more likely to murder their way to the top.
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Weak-willed
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Holdings Income: -2%
Conviction towards Head of Family's Faction: +0.10
Loyalty: +5
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Local Fort Defense: −10%
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Stubborn
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The only thing stopping [CHARACTER.GetPraenomen] from simply laying down to die, is indecision.
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Wise
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Finesse: +1
Monthly Statesmanship: +0.10%
Monthly Boni Conviction: +0.15
Monthly Traditionalist Conviction: +0.15
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National Citizen Output: +3%
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Rash
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Simply having knowledge is not enough; understanding how to apply it, shows true wisdom.
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Zealous
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Zeal: +1
Monthly Boni Conviction: +0.10
Monthly Traditionalist Conviction: +0.10
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Unintegrated Culture Group Happiness: −6%
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State Religion Happiness: +2.5%
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Tolerant
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A raging fire burns in the heart of [CHARACTER.GetPraenomen], fueled by the spirit of religious mystery.
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