Trait

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Traits represent different facets of a character's personality, lifestyle, abilities, conditions, and more, and have a significant effect on a character's attributes and ability to perform in Position positions, as well as affecting how they respond to events (particularly for the AI).

Most traits have base effects on character attributes and stats that are always active, but some also give modifiers that are only active when the character holds a position like being the Leader.png ruler or a Commander.png commander. These position-specific modifiers affect the target of the position - the army or navy for Commander.png commanders and Position admirals, the region for Position governors, and the entire country for Leader.png rulers.

Traits can be categorized into one of four categories:

  • Personality
  • Military
  • Health
  • Status

Some traits, particularly personality traits, have opposites that they are mutually exclusive with. A character will never have two traits that are opposite with each other at the same time; if a character gets a new trait whose opposite it currently has, the opposite trait will be immediately removed.

Personality traits

The most general type of trait that describes the character's personality, such as being Brave or Coward(ly), or Cruel or Merciful. Personality traits typically have the widest variety of effects, and almost all characters have at least one or two of these.

Trait Personal Ruler Governor Commander Opposites Description & Notes
Abrasive Abrasive
  • Max rivals Max Rivals: +1
  • Senate influence Senate Influence: -15%
  • Loyalty.png Loyalty: -5
  • Total workpower.png Great Wonder Construction: -2%
  • Tributary opinion of us.png Subject Opinion of Us: −5
Good natured Good Natured Some people just can't get along with anyone.
Ambitious Ambitious
  • Military power.png Martial: +1
  • Civic power.png Finesse: +1
  • Oratory power.png Charisma: +1
  • Religious power.png Zeal: +1
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +25%
  • Prominence.png Prominence: +20
  • Senate influence Senate Influence: +10%
  • Change governor policy cost.png Attraction as Heir +1
  • Statesmanship Monthly Statesmanship: +0.10%
  • Total workpower.png Great Wonder Construction: -2%
  • Wonder prestige Great Wonder Completion Prestige: +3
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.05
  • Loyalty.png Loyalty: -5
Content Content Whereas some view the ladder to the top as a challenge, [CHARACTER.GetPraenomen] prefers to see it as firewood.

Characters with this trait will be more likely to murder their way to the top.

Arbitrary Arbitrary
  • Civic power.png Finesse: −1
  • Holding Holdings Income: −10%
  • Party boni.png Monthly Boni Conviction: -0.05
  • Party populares.png Monthly Populares Conviction: +0.15
  • Party democratic.png Monthly Democrats Conviction: +0.05
  • Stability.png Monthly Stability Change: −0.05
Just Just When it really comes down to it, does anyone really care what is right or wrong?
Arrogant Arrogant
  • Oratory power.png Charisma: −1
  • Prominence.png Prominence: +10
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: -0.15
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Party boni.png Monthly Boni Conviction: -0.05
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.05
  • Loyalty.png Loyalty: -5
  • Political influence.png Monthly Political Influence: -0.25
Modest Modest [CHARACTER.GetPraenomen] is quite simply the best at everything [CHARACTER.GetSheHe] puts [CHARACTER.GetHerHis] hand to.
Assertive Assertive
  • Prominence.png Monthly Prominence: +0.05
  • Statesmanship Monthly Statesmanship: +0.10%
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: -0.10
  • Total workpower.png Great Wonder Construction: +2%
  • Commerce value.png National Commerce Income: +5%
  • Commerce value.png Province Commerce: +5%
Submissive Submissive Quick in thought, word and deed, [CHARACTER.GetPraenomen] knows the best way to navigate most situations.
Benefactor Benefactor
  • Popularity.png Monthly Popularity: +0.05
  • Change governor policy cost.png Attraction as Heir: +1
  • Slave workpower Slave Great Wonder Construction: +2%
  • Party populares.png Monthly Populares Conviction: +0.10
  • Party democratic.png Monthly Democratic Conviction: +0.15
  • Slave happiness National Slave Happiness: +8%
  • Slave happiness Local Slave Happiness: +8%
Harsh Harsh Whilst there may be no such thing as true altruism, [CHARACTER.GetPraenomen] comes awfully close.
Blunt Blunt
  • Oratory power.png Charisma: −1
  • Senate influence Senate Influence: -5%
  • Improve opinion maximum Improve Opinion Maximum: −25%
Silver tongued Silver Tongued Sometimes, facts are just facts.
Cautious Cautious
  • Military power.png Martial: −1
  • Total workpower.png Great Wonder Construction: -2%
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Party boni.png Monthly Boni Conviction: +0.10
  • Loyalty.png Loyalty: +5
  • Reinforcement speed.png Reinforcement Speed: +5%
  • Land morale recovery.png Army Morale Recovery: +5%
Reckless Reckless Even the best laid plans can fail without due diligence.
Chaste Chaste
  • Fertility.png Fertility: -0.20
  • Party boni.png Monthly Boni Conviction: +0.05
Lustful Lustful [CHARACTER.GetPraenomen] considers [CHARACTER.GetHerHis] body an unassailable temple of virtue and honor. So does everyone else.
Cold Cold
  • Max friends Max Friends: −1
  • Oratory power.png Charisma: −1
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Bribe character cost.png Assassinate Cost: −25%
Loving Loving One could liken the heart of [CHARACTER.GetName] to the icy rocks upon which Prometheus was bound, and yet still be considered generous.
Content Content
  • Prominence.png Prominence: −10
  • Party boni.png Monthly Boni Conviction: +0.10
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.15
  • Content Loyalty: +10
Ambitious Ambitious Ambition just doesn't come naturally to some. [CHARACTER.GetPraenomen] is all the happier for it.
Corrupt Corrupt
  • Corruption.png Corruption: +10
  • Senate influence Senate Influence: +10%
  • Enslavement efficiency.png Enslavement Efficiency: +1%
  • Party boni.png Monthly Boni Conviction: -0.15
  • Party populares.png Monthly Populares Conviction: +0.10
  • Party oligarchic.png Monthly Oligarchs Conviction: +0.10
  • National tax National Tax: +10%
Righteous Righteous One can go about things in the right way, or the profitable one. [CHARACTER.GetPraenomen] knows the truth of the matter.

Characters with this trait will be more likely to engage in theft.

Crafty Crafty
  • Corruption.png Corruption: +20
  • Civic power.png Finesse: +2
  • Senate influence Senate Influence: +10%
  • Enslavement efficiency.png Enslavement Efficiency: +2%
  • Statesmanship Monthly Statesmanship: +0.05%
  • Total workpower.png Great Wonder Construction: +5%
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party democratic.png Monthly Democrats Conviction: +0.05
Guileless Guileless Wheedling, conniving, and cunning, may not be attractive qualities, but they're never unhelpful ones.
Cruel Cruel
  • Oratory power.png Charisma: −1
  • Enslavement efficiency.png Enslavement Efficiency: +3%
  • Total workpower.png Great Wonder Construction: +5%
  • Party boni.png Monthly Boni Conviction: -0.05
  • Party oligarchic.png Monthly Oligarchs Conviction: +0.05
  • Tyranny Monthly Tyranny: +0.02
  • Slave output Local Slave Output: +6%
Merciful Merciful Suffering and productivity come hand in hand. That is, according to [CHARACTER.GetPraenomen] at least.

Characters with this trait are more likely to murder their way to the top.

Deceitful Deceitful
  • Corruption.png Monthly Corruption: +0.05
  • Civic power.png Finesse: +1
  • Loyalty.png Loyalty: -5
Honest Honest The truth may be honorable, but, at least according to [CHARACTER.GetPraenomen], it doesn't get you very far.

Characters with this trait will be more likely to engage in theft.

Devout Devout
  • Party boni.png Monthly Boni Conviction: +0.10
  • Party traditionalist.png Monthly Traditionalists Conviction: +0.15
  • Loyalty.png Loyalty: +5
  • Omen.png Omen Power: +5%
  • Invoke devotio.png Invoke Devotio Cost: −10%
Lapsed Lapsed Prayer can be a source of hope in dark times. Luckily for [CHARACTER.GetPraenomen], it is often dark.
Dumb Dumb
  • Civic power.png Finesse: −2
  • Statesmanship Monthly Statesmanship: -0.05%
  • Total workpower.png Great Wonder Construction: -5%
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: +0.05
  • Loyalty.png Loyalty: +05
Intelligent Intelligent [CHARACTER.GetPraenomen] was never one for the intellectual pursuits.
Energetic Energetic
  • Civic power.png Finesse: +1
  • Military power.png Martial: +1
  • Statesmanship Monthly Statesmanship: +0.05%
Lazy Lazy [CHARACTER.GetPraenomen] always puts in double the effort - even when sleeping.

Characters with this trait will be able to commit certain acts like theft, gambling, and murder, more frequently.

Foolish Foolish
  • Civic power.png Finesse: -1
  • Holding Holdings Income -2%
Shrewd Shrewd The only person unaware of just how gullible [CHARACTER.GetPraenomen] is, seems to be [CHARACTER.GetPraenomen] [CHARACTER.GetHerselfHimself].

Characters with this trait will be more likely to engage in pit-fighting.

Forgiving Forgiving
  • Civic power.png Finesse: −1
  • Oratory power.png Charisma: +1
  • Party democratic.png Monthly Democratic Conviction +0.05
  • Loyalty.png Loyalty: +5
  • Tyranny Monthly Tyranny: −0.05
Vengeful Vengeful No crime, no barbed insult, or any manner of offense, is too great for the clemency of [CHARACTER.GetPraenomen].
Founder Founder
  • Change governor policy cost.png Attraction as Heir: +1
  • Total workpower.png Great Wonder Construction: +10%
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Party boni.png Monthly Boni Conviction: +0.05
  • Party democratic.png Monthly Democratic Conviction: +0.05
  • Build cost.png Build Cost: −10%
  • Stability.png Monthly Stability Change: +0.02
  • Citizen output Local Citizen Output: +6%
Incapable Incapable [CHARACTER.GetPraenomen] has vision the likes of which has not been seen since the days of Solomon, Romulus, or the great Pharaohs of old.
Generous Generous
  • Popularity.png Monthly Popularity: +0.05
  • Senate influence Senate Influence: +10%
  • Holding Holdings Income: -25%
  • Party populares.png Monthly Populares Conviction: +0.10
  • Party democratic.png Monthly Democratic Conviction: +0.15
  • Citizen happiness National Citizen Happiness: +8%
  • Citizen happiness Local Citizen Happiness: +4%
  • Freeman happiness Local Freeman Happiness: +4%
  • Selfish Selfish
  • Miserly Miserly
The simple act of aiding others, is often reward enough for [CHARACTER.GetPraenomen].
Good natured Good Natured
  • Max friends Max Friends: +1
  • Party boni.png Monthly Boni Conviction: +0.10
  • Party democratic.png Monthly Democratic Conviction: +0.05
  • Loyalty.png Loyalty: +5
  • Tributary opinion of us.png Subject Opinion of Us: +5
Abrasive Abrasive A pleasant demeanor and polite acknowledgments go a long way towards making friends.


Gluttonous Greedy
  • Oratory power.png Charisma: −1
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Party boni.png Monthly Boni Conviction: -0.05
  • Party traditionalist.png Monthly Traditionalist Conviction: -0.05
  • Global population growth.png Local Population Growth: +0.02%
:Self-controlled Self-controlled Nobody would ever dare accuse [CHARACTER.GetPraenomen] of moderation or self-control.

Referred to in game code as gluttonous.

Guileless Guileless
  • Corruption.png Monthly Corruption: −0.1
  • Civic power.png Finesse: −2
  • Holding Holdings Income: -1%
  • Party boni.png Monthly Boni Conviction: +0.05
  • Party traditionalist.png Monthly Traditionalists Conviction: +0.05
Crafty Crafty It's worrying when even the sheep can pull wool over one's eyes.
Harsh Harsh
  • Popularity.png Monthly Popularity: −0.05
  • Statesmanship Monthly Statesmanship: +0.05%
  • Slave workpower Slave Great Wonder Construction: +2%
  • Party boni.png Monthly Boni Conviction: -0.05
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.05
  • Slave output National Slave Output: +3%
  • Slave output Local Slave Output: +6%
Benefactor Benefactor While many would employ a mild punishment to fit a mild crime, [CHARACTER.GetPraenomen] considers mild punishment a crime in itself.

Characters with this trait will be more likely to murder their way to the top.

Honest Honest
  • Corruption.png Monthly Corruption: −0.05
  • Party boni.png Monthly Boni Conviction: +0.05
  • Party democratic.png Monthly Democratic Conviction: +0.05
  • Local output National Tribesmen Output: +3%
Deceitful Deceitful Even the thought of deception is enough to confuse [CHARACTER.GetPraenomen].

Characters with this trait will never accept a bribe.

Humble Humble
  • Oratory power.png Charisma: +1
  • Change governor policy cost.png Attraction as Heir: -1
  • Freeman workpower Freemen Great Wonder Construction: +2%
  • Party boni.png Monthly Boni Conviction: +0.10
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.15
  • Tribute income.png Tribute Income: −10%
  • Freeman output Local Freeman Output: +3%
Proud Proud A healthy respect for one's own place in the grand scheme of things, is what keeps [CHARACTER.GetPraenomen] going.
Incapable Incapable
  • Civic power.png Finesse: −2
  • Holding Holdings Income: -5%
  • Total workpower.png Great Wonder Construction: -10%
  • Party boni.png Monthly Boni Conviction: -0.05
  • Popularity.png Monthly Ruler Popularity Gain: −0.10
  • Citizen output Local Citizen Output: −5%
Founder Founder Some people, you just can't trust to do anything right.
Intelligent Intelligent
  • Civic power.png Finesse: +1
  • Statesmanship Monthly Statesmanship: +0.10%
  • Total workpower.png Great Wonder Construction: +2%
  • Research points.png Research Points: +2.5%
  • Loyalty.png Loyalty of Governors: +5
Dumb Dumb A mind like no other can solve problems beyond our understanding. A mind like no other, can also create them.

Characters with this trait can generate additional Innovations if assigned to a Research position. This effect can stack.

Jealous Jealous
  • Oratory power.png Charisma: −1
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: -0.05
  • Party boni.png Monthly Boni Conviction: -0.05
  • Smear reputation cost Smear Reputation Cost: −25%
Secure Secure Never quite happy with [CHARACTER.GetHerHis] lot in life, [CHARACTER.GetPraenomen] takes more than a little pleasure in coveting the possessions of others.
Just Just
  • Civic power.png Finesse: +1
  • Party boni.png Monthly Boni Conviction: +0.15
  • Party democratic.png Monthly Democrats Conviction: +0.05
  • Stability.png Monthly Stability Change: +0.02
  • Civilization.png Monthly Civilization Change: +0.01%
Arbitrary Arbitrary [CHARACTER.GetPraenomen] has become almost legendary for [CHARACTER.GetHerHis] calm, unbiased opinions.
Kindly Kindly
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party democratic.png Monthly Democrats Conviction: +0.05
  • Freeman output National Freeman Output: +3%
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +2%
Uncaring Uncaring A truer soul there never was, than [CHARACTER.GetName].
Lapsed Lapsed
  • Party boni.png Monthly Boni Conviction: -0.10
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party traditionalist.png Monthly Traditionalists Conviction: -0.10
  • Party democratic.png Monthly Democrats Conviction: +0.05
  • Loyalty.png Loyalty: -5
  • Omen.png Omen Power: −10%
Devout Devout Once a fervent believer, [CHARACTER.GetPraenomen] abandoned [CHARACTER.GetHerHis] faith long ago.
Lazy Lazy
  • Civic power.png Finesse: −1
  • Military power.png Martial: −1
  • Total workpower.png Great Wonder Construction: -5%
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: +0.05
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.05
Energetic Energetic If a job is worth doing, [CHARACTER.GetPraenomen] will not be the one to do it.
Loving Loving
  • Max friends Max Friends: +1
  • Oratory power.png Charisma: +1
  • Diplomatic relations.png Diplomatic Relations: +1
Cold Cold A warm heart and kind gaze can always be found with [CHARACTER.GetPraenomen].
Lustful Lustful
  • Fertility.png Fertility: +0.20
  • Party boni.png Monthly Boni Conviction: -0.05
Chaste Chaste An amorous lifestyle has many benefits, and many drawbacks. [CHARACTER.GetPraenomen] recognizes only the former.
Merciful Merciful
  • Oratory power.png Charisma: +1
  • Enslavement efficiency.png Enslavement Efficiency: −5%
  • Party boni.png Monthly Boni Conviction: +0.05
  • Party traditionalist.png Monthly Traditionalists Conviction: +0.05
  • Tyranny Monthly Tyranny: -0.05
  • Freeman happiness Local Freemen Happiness: +8%
Cruel Cruel Mercy can take many forms, and [CHARACTER.GetPraenomen] knows them all.
Miserly Miserly
  • Civic power.png Finesse: −1
  • Senate influence Senate Influence: -10%
  • Holding Holdings Income: +2%
  • Party populares.png Monthly Optimates Conviction: +0.10
  • Party boni.png Monthly Boni Conviction: -0.05
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.05
  • National tax National Tax: −10%
  • Tax income.png Local Tax: −10%
Generous Generous To [CHARACTER.GetPraenomen], wealth is there to be owned; there just always seems to be more to collect.
Modest Modest
  • Oratory power.png Charisma: +1
  • Popularity.png Monthly Popularity: +0.05
  • Party boni.png Monthly Boni Conviction: +0.05
Arrogant Arrogant The self-effacing attitude of [CHARACTER.GetName] has become a thing of local legend.
Monotonous Monotonous
  • Senate influence Senate Influence: -10%
  • Popularity.png Ruler Popularity Gain: -0.20
The harsh, grating sounds that occur whenever [CHARACTER.GetPraenomen] opens [CHARACTER.GetHerHis] mouth, have been known to cause crowded rooms to become mysteriously empty.
Narrow-minded Narrow-minded
  • Civic power.png Finesse: +1
  • Tribesman workpower Tribal Great Wonder Construction: +2%
  • Party boni.png Monthly Boni Conviction: +0.10
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.15
  • Technology speed Technology Speed: −10%
  • Tribesman happiness National Tribesman Happiness: +12%
Scholar Scholar [CHARACTER.GetPraenomen] has spent so long remembering the good old days, that any mention of progress causes instant suspicion.


Obsessive Obsessive
  • Religious power.png Zeal: +1
  • Statesmanship Monthly Statesmanship: +0.05%
  • Total workpower.png Great Wonder Construction: +5%
  • Research points.png Research Points: +2.5%
  • Research points.png Local Research Points: −10%
Polymath Polymath When [CHARACTER.GetPraenomen] puts [CHARACTER.GetHerHis] mind to a task, [CHARACTER.GetSheHe] could quite forget about anything as trivial as eating, sleeping or at times, breathing.

Characters with this trait can generate additional Innovations if assigned to a Research position. This effect can stack.

Pious Pious
  • Religious power.png Zeal: +1
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.15
  • National tax National Tax: −10%
  • Omen.png Omen Power: +2.5%
Skeptical Skeptical The very gods above would struggle to find anything to complain about, looking at [CHARACTER.GetPraenomen].
Plain-speaking Plain-speaking
  • Tribesman workpower Tribal Great Wonder Construction: +5%
  • Diplomatic reputation.png Diplomatic Reputation: +3
Sarcastic Sarcastic There are times when matters are just exactly what they seem. For [CHARACTER.GetPraenomen], that is all the time.
Polymath Polymath
  • Religious power.png Zeal: −1
  • Statesmanship Monthly Statesmanship: +0.20%
  • Wonder prestige Great Wonder Completion Prestige: +3
  • Research points.png Research Points: +2.5%
  • Research points.png Local Research Points: +10%
Obsessive Obsessive There are few subjects upon which [CHARACTER.GetPraenomen] could not wax lyrical.

Characters with this trait can generate additional Innovations if assigned to a Research position. This effect can stack.

Prominent Prominent
  • Prominence.png Prominence: +30
  • Senate influence Senate Influence: +10%
  • Change governor policy cost.png Attraction as Heir: +2
  • Total workpower.png Great Wonder Construction: +5%
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.05
  • Commerce value.png Province Commerce: +10%
Unnoticeable Unnoticeable When [CHARACTER.GetName] speaks - people listen.
Proud Proud
  • Oratory power.png Charisma: −1
  • Statesmanship Statesmanship: +0.05%
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.05
  • Tribute income.png Tribute Income: +10%
  • Fort defense Local Fort Defense: +10%
Humble Humble Hubris is warned of, in the Greek tales of old. It would seem that [CHARACTER.GetPraenomen] never much cared for the theater.
Rash Rash
  • Civic power.png Finesse: −1
  • Wonder prestige Great Wonder Completion Prestige: -3
  • Party boni.png Monthly Boni Conviction: -0.05
  • Citizen happiness National Citizen Happiness: −3%
Wise Wise Choices become a lot less complicated if one rushes blindly past them.

Characters with this trait will be more likely to engage in pit-fighting.

Reckless Reckless
  • Military power.png Martial: +1
  • Party boni.png Monthly Boni Conviction: -0.05
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party democratic.png Monthly Democrats Conviction: +0.05
  • Aggressive expansion.png Aggressive Expansion Impact: +10%
  • Warscore cost.png Warscore Cost: −5%
Cautious Cautious [CHARACTER.GetPraenomen] always has a plan. Curiously, it always seems to be the same one.

Characters with this trait will be more likely to engage in theft or pit-fighting.

Righteous Righteous
  • Corruption.png Corruption: −10
  • Change governor policy cost.png Attraction as Heir: +1
  • Party boni.png Monthly Boni Conviction: +0.15
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.15
  • Aggressive expansion.png Aggressive Expansion Decay: +0.20%
Corrupt Corrupt A singular purpose brooks no worldly distraction.

Characters with this trait will never accept a bribe.

Sarcastic Sarcastic
  • Diplomatic reputation.png Diplomatic Reputation: −3
Plain-speaking Plain-speaking Literally everyone loves [CHARACTER.GetName].
Scholar Scholar
  • Military power.png Martial: −1
  • Statesmanship Monthly Statesmanship: +0.10%
  • Party boni.png Monthly Boni Conviction: +0.10%
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.10%
  • Technology speed Technology Speed: +5%
  • Research points.png Local Research Points: +10%
Narrow-minded Narrow-minded [CHARACTER.GetPraenomen] simply devours knowledge as it were a hearty meal. It seems to sustain [CHARACTER.GetHerHim] about as much, too.

Characters with this trait can generate additional Innovations if assigned to a Research position. This effect can stack.

Secure Secure
  • Oratory power.png Charisma: +1
  • Total workpower.png Great Wonder Construction: +2%
  • Party boni.png Monthly Boni Conviction: +0.12
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.15
  • General loyalty Loyalty of Generals: +5
Jealous Jealous If [CHARACTER.GetName] had feathers, not even a divine thunderbolt could ruffle them.


:Self-controlled Self-controlled
  • Religious power.png Zeal: +1
  • Party boni.png Monthly Boni Conviction: +0.05
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.05
  • Global population growth.png Local Population Growth: −2%
Gluttonous Greedy A life of fulfillment, seems to [CHARACTER.GetPraenomen] to lack all sense of purpose.
Selfish Selfish
  • Popularity.png Monthly Popularity: −0.05
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.05
  • Loyalty.png Loyalty: -5
  • National tax National Tax: −5%
Generous Generous The most important thing in the world of [CHARACTER.GetName], is [CHARACTER.GetName].

Characters with this trait will be more likely to engage in theft.

Shrewd Shrewd
  • Civic power.png Finesse: +1
  • Religious power.png Zeal: −1
  • Senate influence Senate Influence: +10%
  • Holding Holdings Income +2%
  • Mercenary maintenance.png Mercenary Maintenance: −5%
Foolish Foolish Nobody fools [CHARACTER.GetPraenomen] twice - if there's a path to a bargain, [CHARACTER.GetSheHe] will be the one to find it.
Silver tongued Silver Tongued
  • Oratory power.png Charisma: +2
  • Senate influence Senate Influence: +15%
  • Freeman workpower Freemen Great Wonder Construction: +2%
  • Improve opinion maximum Improve Opinion Maximum: +25%
Blunt Blunt Even the most skilled of diplomats would struggle to compare to [CHARACTER.GetPraenomen].

Rulers with this trait will have access to the Persuade character interaction.

Skeptical Skeptical
  • Religious power.png Zeal: −1
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: −0.05
  • Total workpower.png Great Wonder Construction: -2%
  • Party boni.png Monthly Boni Conviction: +0.15
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.05
  • Loyalty.png Loyalty: -5
  • National tax National Tax: +10%
  • Omen.png Omen Power: -5%
Pious Pious Questioning everything can get tiring, don't you think?
Stubborn Stubborn
  • Popularity.png Monthly Popularity: −0.05
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: -0.05
  • Loyalty.png Loyalty: -5
  • Fort defense Local Fort Defense: +10%
Weak-willed Weak-willed The very wrath of the powers that be couldn't budge [CHARACTER.GetPraenomen] after [CHARACTER.GetSheHe] has made up [CHARACTER.GetHerHis] mind.
Submissive Submissive
  • Senate influence Senate Influence: -5%
  • Change governor policy cost.png Attraction as Heir: -1
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: +0.10
  • Loyalty.png Loyalty: +15
  • Commerce value.png National Commerce Income: −5%
  • Commerce value.png Province Commerce: −5%
Assertive Assertive The meek aren't really due to inherit anything, just yet.
Suspicious Suspicious
  • Max rivals Max Rivals: +1
  • Party boni.png Monthly Boni Conviction: +0.05
  • Party democratic.png Monthly Democratic Conviction: +0.05
  • Bribe character cost.png Imprison Cost: −25%
Trusting Trusting [CHARACTER.GetPraenomen] knows exactly who's out to get [CHARACTER.GetHerHim]. Everyone that isn't called [CHARACTER.GetName].
Tolerant Tolerant
  • Religious power.png Zeal: −1
  • Party boni.png Monthly Boni Conviction: -0.05
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party traditionalist.png Monthly Traditionalist Conviction: -0.05
  • Party democratic.png Monthly Democrats Conviction: +0.05
  • Unintegrated culture group happiness Unintegrated Culture Group Happiness: +6%
Zealous Zealous People from all walks of life can find an unbiased listener, in [CHARACTER.GetPraenomen].
Trusting Trusting
  • Max rivals Max Rivals: −1
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.05
  • Loyalty.png Loyalty: +10
  • Tyranny Monthly Tyranny: −0.05
Suspicious Suspicious To give others the benefit of the doubt, one first must doubt them. [CHARACTER.GetPraenomen] never quite reaches that first step.
Uncaring Uncaring
  • Party optimates.png Monthly Optimates Conviction: +0.10
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.05
  • Loyalty.png Loyalty: -5
  • Freeman output National Freeman Output: −5%
  • Loyalty gain chance.png Loyalty Gain Chance: −0.02
Kindly Kindly The world could fold in on itself tomorrow, for all [CHARACTER.GetPraenomen] cares.
Unnoticeable Unnoticeable
  • Prominence.png Prominence: -30
  • Change governor policy cost.png Attraction as Heir: -2
  • Total workpower.png Great Wonder Construction: -2%
Commerce value.png Province Commerce: −10% Prominent Prominent When [CHARACTER.GetPraenomen] speaks - who is [CHARACTER.GetPraenomen] anyway?
Vengeful Vengeful
  • Civic power.png Finesse: +1
  • Oratory power.png Charisma: −1
  • Party populares.png Monthly Populares Conviction: +0.05
  • Bribe character cost.png Assassinate Cost: −20%
Forgiving Forgiving Nothing can stand between [CHARACTER.GetPraenomen] and those that have wronged [CHARACTER.GetHerHim].

Characters with this trait will be more likely to murder their way to the top.

Weak-willed Weak-willed
  • Holding Holdings Income: -2%
  • Monthly conviction for head of family party.png Conviction towards Head of Family's Faction: +0.10
  • Loyalty.png Loyalty: +5
  • Fort defense Local Fort Defense: −10%
Stubborn Stubborn The only thing stopping [CHARACTER.GetPraenomen] from simply laying down to die, is indecision.
Wise Wise
  • Civic power.png Finesse: +1
  • Statesmanship Monthly Statesmanship: +0.10%
  • Party boni.png Monthly Boni Conviction: +0.15
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.15
  • Citizen output National Citizen Output: +3%
Rash Rash Simply having knowledge is not enough; understanding how to apply it, shows true wisdom.
Zealous Zealous
  • Religious power.png Zeal: +1
  • Party boni.png Monthly Boni Conviction: +0.10
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.10
  • Unintegrated culture group happiness Unintegrated Culture Group Happiness: −6%
  • State religion happiness State Religion Happiness: +2.5%
Tolerant Tolerant A raging fire burns in the heart of [CHARACTER.GetPraenomen], fueled by the spirit of religious mystery.

Military traits

Typically given to commanders and admirals during battle events and give often give various combat modifiers. Usually a character has a maximum of one of those, that may give a bonus or penalty.

Trait Personal Commander Opposites Description & Notes
Aggressive Aggressive
  • Military power.png Martial: +1
  • Unit heavy infantry.png Heavy Infantry Discipline: +5%
  • Unit war elephants.png War Elephants Discipline: +5%
Tempered by war, [CHARACTER.GetPraenomen] sees [CHARACTER.GetHerHis] formations as a shining sword to thrust into the very heart of the enemy.
Brave Brave
  • Military power.png Martial: +1
  • Change governor policy cost.png Attraction as Heir: +1
  • Morale of armies Morale of Armies: +5%
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +0.02
Coward Coward [CHARACTER.GetPraenomen] stares danger in the face, and knows victory.

Characters with this trait will be more likely to engage in pit-fighting.

Coastal raider.png Coastal Raider
  • Monthly wage modifier.png Monthly Wealth: +1
  • Unit liburnian.png Liburnian Discipline: +5%
  • Unit trireme.png Trireme Discipline: +5%
Shows superlative skill in knowing the ebb and flow of the tide. Such a skill comes in handy when taking advantage of certain underhanded business opportunities.
Confident Confident
  • Military power.png Martial: +1
  • Loyalty.png Loyalty: -5
  • Unit heavy cavalry.png Heavy Cavalry Discipline: +5%
  • Unit chariots.png Chariots Discipline: +5%
Trusting one's instincts is the first step towards mastery.
Coward Coward
  • Military power.png Martial: −1
  • Change governor policy cost.png Attraction as Heir: -1
  • Loyalty.png Loyalty: +5
  • Morale of armies Morale of Armies: -5%
  • Naval morale.png Morale of Navies: -5%
  • Loyalty gain chance.png Loyalty Gain Chance: −0.02
Brave Brave To [CHARACTER.GetPraenomen], living to fight another day is vastly preferable to death, honorable or otherwise.
Daring.png Daring
  • Military power.png Martial: +1
  • Loyalty.png Loyalty: -5
  • Naval damage done.png Ship Damage Done: +5%
Captains the world over are said to scan the horizon for any sight of [CHARACTER.GetPraenomen]. The sea is scattered with debris from [CHARACTER.GetHerHis] naval victories.
Disciplined Disciplined
  • Military power.png Martial: +1
  • Discipline.png Discipline: +5%
Nothing is more important to [CHARACTER.GetPraenomen] than holding the line.
Squadron leader.png Fleet Commander
  • Oratory power.png Charisma: +1
  • Unit tetrere.png Tetrere Discipline: +5%
  • Unit hexere.png Hexere Discipline: +5%
An inherent knowledge of fleet coordination puts [CHARACTER.GetPraenomen] a step ahead of [CHARACTER.GetHerHis] peers.

Referred to in game code as squadron_leader.

Improviser.png Improviser
  • Religious power.png Zeal: +1
  • Ship repair at sea.png Monthly Ship Repair at Sea: +0.01
[CHARACTER.GetPraenomen] seems able to fix just about anything, using only materials close to hand. [CHARACTER.GetHerHis] crew are said to hide their personal belongings for fear they may end up part of the hull.
Oarmaster.png Oarmaster
  • Military power.png Martial: +1
  • Navy movement speed.png Naval Movement Speed: +10%
Knows just how to squeeze every last ounce of energy out of a rowdy team of oarsmen.
Original thinker Original Thinker
  • Military power.png Martial: +1
  • Military power.png Siege Ability: +10%
The logistics of warfare require a certain innovativeness which [CHARACTER.GetPraenomen] seems to possess.
Princeps.png Princeps
  • Civic power.png Finesse: +1
  • Unit octere.png Octareme Discipline: +5%
  • Unit mega-polyreme.png Mega-Polyreme Discipline: +5%
Longs to display the mastery of man over nature. Has a natural flair for the logistics and command associated with keeping things ship-shape.
Seadog.png Sea Dog
  • Military power.png Martial: +1
  • Ship capture chance.png Ship Capture Chance: +10%
A life at sea is all [character] longs for. Others may call [him/her] a buccaneer - but well; they're not far wrong.
Steadfast Steadfast
  • Military power.png Martial: +1
  • Loyalty.png Loyalty: +5
  • Unit heavy infantry.png Heavy Infantry Discipline: +5%
  • Unit war elephants.png War Elephants Discipline: +5%
The resolve of [CHARACTER.GetName] has become so renowned, that it permeates the very forces [CHARACTER.GetSheHe] commands.
Tactically inflexible Tactically Inflexible
  • Military power.png Martial: −1
  • Reinforcement speed.png Reinforcement Speed: −10%
Supply lines, routes of retreat, and all-round good planning, mean nothing to [CHARACTER.GetPraenomen].
Tactician Tactician
  • Military power.png Martial: +1
  • Unit archers.png Archers Discipline: +5%
  • Unit light infantry.png Light Infantry Discipline: +5%
  • Unit horse archers.png Horse Archers Discipline: +5%
Whereas some just see a whirling melee, [CHARACTER.GetPraenomen] sees patterns, weaknesses, and ultimately - victory.
Tough.png Tough
  • Health.png Health: +0.01%
  • Naval damage taken.png Ship Damage Taken: -5%
The sailors commanded by [CHARACTER.GetPraenomen] are said to be the happiest in the world. Said to be blessed by the divine, fleets commanded by [CHARACTER.GetPraenomen] seems to have an unnatural ability to survive.

Health traits

Represents a medical condition that a character has, such as Stressed, Maimed, Lunatic, etc. Not beneficial to the character in most cases, usually reduces a character's attributes and often has an impact on health as well, sometimes being fatal. Many of these traits can be treated (except for congenital traits), but as characters get older it will be increasingly difficult to avoid.

Trait Personal Ruler Congenital Description & Notes
Arthritis Arthritis
  • Civic power.png Finesse: −1
  • Military power.png Martial: −1
  • Health.png Health: −0.05%
No Often dismissed as the natural decline of the body, arthritis was prevalent throughout the world. Stiffness, joint damage, and pain, were among the common symptoms.
Barren Barren
  • Fertility.png Fertility: −10
  • Change governor policy cost.png Attraction as Heir: -5
No The loss of ability to conceive was a terrible affliction for a woman of childbearing age.
Blind Blind
  • Military power.png Martial: −2
  • Civic power.png Finesse: −3
  • Change governor policy cost.png Attraction as Heir: -5
No Blindness could be inherent at birth, or caused by a number of virulent diseases. In certain cultures, the blind were revered as holy.
Bloody flux Bloody Flux
  • Military power.png Martial: −4
  • Civic power.png Finesse: −4
  • Religious power.png Zeal: +1
  • Senate influence Senate Influence: −100%
  • Health.png Health: −4%
No Hemorrhagic fever ravaged the Mediterranean empires and beyond, at various points in history. Often fatal, it was accompanied by vomiting, necrosis, and often fatal internal hemorrhaging.

Called hemorrhagic_fever in game code.

Brain damaged Brain Damaged
  • Military power.png Martial: −3
  • Civic power.png Finesse: −3
  • Oratory power.png Charisma: −3
  • Religious power.png Zeal: −3
  • Health.png Health: −0.30%
  • Change governor policy cost.png Attraction as Heir: -10
  • Senate influence Senate Influence: −50%
No Brain damage is a terrible affliction that can render the victim a shell of their former self. Resulting from many inflammatory or physical injuries, the bearer will usually require constant care during the time they have left.
Cancer Cancer
  • Military power.png Martial: −2
  • Civic power.png Finesse: −2
  • Oratory power.png Charisma: −2
  • Religious power.png Zeal: −2
  • Health.png Health: −1%
No Cancer comes in many forms, and is a death sentence to those who acquire it.
Castrated Castrated
  • Fertility.png Fertility: −10
  • Change governor policy cost.png Attraction as Heir: -10
No Performed as a punishment, extreme treatment, and even as a method of altering the class of a slave, castration removed or suppressed the ability for a male to conceive.
Dementia Dementia
  • Military power.png Martial: −2
  • Oratory power.png Charisma: −2
  • Civic power.png Finesse: −2
  • Religious power.png Zeal: −2
  • Health.png Health: −2%
  • Change governor policy cost.png Attraction as Heir: -5
No Dementia eats away at the mind, rendering the sufferer a shadow of their former self.


Depressed Depressed
  • Oratory power.png Charisma: −1
  • Civic power.png Finesse: −1
  • Health.png Health: −0.1%
No Depression looms like a dark cloud over [CHARACTER.GetPraenomen], even sadness seems to be out of reach. Every action is mechanical; every word uttered, is an act. All [CHARACTER.GetSheHe] recognizes, is the emotionless caricature of what it is to live.
Diphtheria Diphtheria
  • Health.png Health: −2%
No A horrible infection, presenting unusual lesions, throat symptoms, and malaise.
Dysentery Dysentery
  • Military power.png Martial: −1
  • Civic power.png Charisma: −1
  • Senate influence Senate Influence: −100%
  • Health.png Health: −0.5%
No An intestinal complaint, dysentery when treated properly, was often manageable. Dehydration however, would often cause serious complications, and could result in death, especially around sources of contaminated water.
Epileptic Epileptic
  • Civic power.png Finesse: −1
  • Religious power.png Zeal: +2
  • Health.png Health: −0.2%
Diplomatic reputation.png Diplomatic Reputation: −1 Yes The sacred disease is bound to shorten the life of [CHARACTER.GetPraenomen], but [CHARACTER.GetHerHis] faith is bolstered by it.


Fair Fair
  • Max friends Max Friends: +1
  • Senate influence Senate Influence: +5%
  • Change governor policy cost.png Attraction as Heir: +1
Yes Blessed with Olympian beauty, [CHARACTER.GetPraenomen] has grown used to turning heads.
Frail Frail
  • Military power.png Martial: −1
  • Health.png Health: −0.05%
No Frailty could be caused by any number of inherited ailments, and would often affect an individual throughout their life, rendering them weaker than their peers, and often more likely to contract further illnesses.
Gangrene Gangrene
  • Military power.png Martial: −3
  • Civic power.png Finesse: −3
  • Health.png Health: −3%
No A necrotic infection of tissue without adequate blood supply, gangrene can set in after grievous injuries, exposure to extreme cold, and internal complications.
Gout Gout
  • Civic power.png Finesse: −1
  • Military power.png Martial: −1
  • Health.png Health: −1%
No Gout, often associated with those of lavish lifestyle, causes chronic pain, amongst more serious complications.
Hunchback Hunchback
  • Military power.png Martial: −1
Yes Physical deformities prevent [CHARACTER.GetPraenomen] from enjoying some pleasures in life.
Inbred Inbred
  • Oratory power.png Charisma: −2
  • Civic power.png Finesse: −1
  • Military power.png Martial: −1
  • Fertility.png Fertility: −0.3
  • Health.png Health: −0.01%
Yes Generations of inbreeding can have... unexpected results.
Invalid Invalid
  • Military power.png Martial: −3
No Incapable of more than the most basic movement, [CHARACTER.GetPraenomen] has to rely on [CHARACTER.GetHerHis] mind for adventure.
Infection Infection
  • Health.png Health: −0.2%
No The early stages of an ailment are the hardest to recognize. Whilst it may prove to be minor, it could also develop into something much more serious.
Inflammation Inflammation
  • Civic power.png Finesse: −1
  • Oratory power.png Charisma: −1
  • Health.png Health: −0.05%
No Swelling and inflammation were common complaints. Often symptomatic of future health problems, tenderness and pain were the primary complaints.
Leper Leper
  • Popularity.png Monthly Popularity: −0.2
  • Fertility.png Fertility: −1
  • Health.png Health: −0.5%
No Lepers are shunned by society at large; the horrific disease slowly eats away at flesh until little remains.
Limp Limp
  • Military power.png Martial: −2
Yes An old pain prevents [CHARACTER.GetPraenomen] from enjoying full mobility.
Lisp Lisp
  • Civic power.png Finesse: −1
  • Senate influence Senate Influence: −5%
Yes A minor speech impediment can sometimes cause [CHARACTER.GetPraenomen] a great deal of stress.
Lunatic Lunatic
  • Military power.png Martial: −2
  • Civic power.png Finesse: −2
  • Oratory power.png Charisma: +2
  • Religious power.png Zeal: +2
  • Health.png Health: −0.02%
Yes [CHARACTER.GetName] is, in no uncertain terms, stark raving bonkers.
Maimed Maimed
  • Military power.png Martial: −2
No Horrifying injuries scar [CHARACTER.GetPraenomen] from head to toe.
Maniac Maniac
  • Oratory power.png Charisma: −2
  • Civic power.png Finesse: +2
  • Health.png Health: −0.1%
Yes Unbridled fury leads to moments of utter calm; [CHARACTER.GetPraenomen] is about as predictable as the ocean.

Called schizophrenic in game code.

Mentagra Mentagra
  • Oratory power.png Charisma: −2
  • Health.png Health: −0.05%
No A mysterious disease, thought to have been spread by kissing and bodily contact, Mentagra displayed a facial rash, with sores and severe discomfort.
Mourning Mourning
  • Oratory power.png Charisma: −2
  • Religious power.png Zeal: −2
  • Health.png Health: −0.2%
No The loss of a loved one can cut deeper than any physical wound.
One-eyed One-Eyed
  • Military power.png Martial: −1
No Losing sight in one eye could radically alter depth perception. Antigonus, founder of the Antigonid dynasty, acquired the moniker 'Monopthalmus' after losing an eye in battle.
Paralysis Paralysis
  • Military power.png Martial: −4
  • Health.png Health: −0.3%
  • Change governor policy cost.png Attraction as Heir: -1
No Partial paralysis could result from a variety of sources, including nerve or brain damage.
Plague Plague
  • Health.png Health: −2%
No Plague is spoken of only in whispers; even the suspicion of it is often a death sentence.
Pneumonia Lung Disease
  • Health.png Health: −1%
No Lung diseases were commonplace, due in part, to the quality of air in built up areas. Whilst many cases would come and go, the propensity for them to develop into life threatening conditions, made lung disease a subversive killer.

Called pneumonia in game code.

Pox Pox
  • Oratory power.png Charisma: −2
  • Fertility.png Fertility: −0.2
  • Health.png Health: −0.1%
No Venereal diseases were common in the ancient world. Whilst some had not yet fully developed, others were well documented, and curiously, often thought to be curable by increased sexual activity.
Seeking treatment Seeking Treatment
  • Health.png Health: +0.05%
No Medicine is a mysterious art, but surely anything is better than suffering.
Stressed Stressed
  • Civic power.png Finesse: −1
No Sometimes enough is enough; for [CHARACTER.GetPraenomen], that time came about nine months after conception.
Stutter Stutter
  • Oratory power.png Charisma: −1
  • Senate influence Senate Influence: −5%
  • Change governor policy cost.png Attraction as Heir: -1
Yes Public speaking is particularly challenging for [CHARACTER.GetPraenomen].
Ugly Ugly
  • Oratory power.png Charisma: −1
  • Fertility.png Fertility: −0.2
Yes [CHARACTER.GetPraenomen] has never had much luck with love.
Wounded Wounded
  • Military power.png Martial: −1
  • Health.png Health: −0.1
No [CHARACTER.GetPraenomen] bears a grievous injury from times past.

Status traits

Status traits represent a character's current activities, lifestyle, reputation, or heritage. They include bloodline traits as well as those given for more personal military or oratory successes.

If they do not already have one, Hellenistic culture monarchs have a small chance of getting a random bloodline trait every time the Prove Legitimacy scheme is completed.

Trait Personal Ruler Commander Description & Notes
Blood of Aiakos Blood of Aiakos
  • Military power.png Martial: +1
  • Prominence.png Prominence: +10
  • Land morale recovery.png Morale of Armies: +5.00%
  • Popularity.png Monthly Ruler Popularity Gain: +0.20
Aiakos was the grandfather of the greatest Greek hero, Achilles, and king of the island of Aifina in the Saronic Gulf. Neoptolemos, son of Achilles, came to be king of the Molossian Epirotes after he returned from the Trojan War, and his descendants have ruled every since, untiling Epirus and contributing to the legacy of Alexander the Great through his mother Olympias.

This trait can be passed on patrilineally.


Given to members of the Flag of Epirus Epirote Aiakid dynasty at game start, and inherited patrilineally. Called aeacidae in game code.

Blood of Antigonos Blood of Antigonos
  • Civic power.png Finesse: +1
  • Prominence.png Prominence: +20
  • Aggressive expansion.png Aggressive Expansion Change: −0.01
  • Fort defense Fort Defense: +10%
Antigonos Monopthalmus was a loyal Satrap of Alexander, who rose to power after defeating Perdikkas, soon after Alexander's death. The very first of the Diadochi to proclaim himself King, he was supported by his loyal family, and established a good reputation amongst smaller, less capable Greek nations.

This trait can be passed on patrilineally.


Given to members of the Flag of Antigonid Kingdom Antigonid dynasty of Asia at game start, and inherited patrilineally. Called antigonids in game code.

Blood of Antipatros Blood of Antipatros
  • Oratory power.png Charisma: +1
  • Prominence.png Prominence: +20
  • Loyalty.png Loyalty -5
  • Build cost.png Build Cost: −5%
  • Legitimacy.png Monthly Legitimacy: +0.10
A great friend of Alexander, Antipatros was responsible for safeguarding Macedonia during Alexander's great campaigns. His loyalty to Alexander, and domineering attitude towards the lesser Greek states was tempered by his son, Kassandros, whose contempt of Alexander was no secret, and whose legacy included the founding and restoration of many great cities.

This trait can be passed on patrilineally.


Given to members of the Flag of Macedon Macedonian Antipatrid dynasty at game start, and inherited patrilineally. Called antipatrid in game code.

Blood of the Argeads Blood of the Argeads
  • Military power.png Martial: +1
  • Prominence.png Prominence: +20
  • Change governor policy cost.png Attraction as Heir +5
  • Aggressive expansion.png Aggressive Expansion Impact: −10%
  • Legitimacy.png Monthly Legitimacy: +0.05
  • Stability.png Monthly Stability Change: +0.05
Alexander wept when he heard from Anaxarchus that there was an infinite number of worlds; and when his friends asked him if any accident had befallen him, returned this answer: "Do you not think it a matter worthy of lamentation that when there is such a vast multitude of them, we have not yet conquered one?"

This trait can be passed on matrilineally or patrilineally.


Given to all descendants of Phillippos II Argead, including Thessalonike Argead (wife of Basileus Kassandros of Flag of Macedon Macedon) and the deceased Kleopatra Argead (wife of the former Basileus Alexandros of Flag of Epirus Epirus) and their descendants at game start. Called argeads in game code.

The Lagids of Flag of Egypt Egypt also have a special event to claim Argead heritage at a large Wealth gold, Political influence.png political influence, and Legitimacy.png legitimacy cost that will trigger at some point during the fist 20 years of the game.

Blood of the Lagidae Blood of the Lagidae
  • Religious power.png Zeal: +1
  • Prominence.png Prominence: +20
  • Unintegrated culture group happiness Unintegrated Culture Group Happiness: +6%
  • Research points.png Research Points: +5%
Having grown up alongside Alexander, Ptolemaios Soter of the Lagidae, was amongst the first of the seven Somatophylakes. After the partition of Babylon, he settled in Egypt, ruling with a fair hand; despite the vast population of differing cultures. His long-standing dynasty was regarded as highly influential in the patronage of art, philosophy, and science.

This trait can be passed on patrilineally.


Given to members of the Flag of Egypt Egyptian Lagid dynasty at game start, and inherited patrilineally. Called lagids in game code.

Blood of Lysimachus Blood of Lysimachus
  • Military power.png Martial: +1
  • Prominence.png Prominence: +20
  • Diplomatic reputation.png Diplomatic Reputation: +1
  • Military power.png Execute Cost: −25%
Once a close friend of Alexander, and one of the legendary Somatophylakes; Lysimachos was a brutal yet cunning general, whose grasp of the tense diplomatic situation between the Diadochi was second to none.

This trait can be passed on patrilineally.


Given to members of the Flag of Thrace Thracian Alkimachid dynasty at game start, and inherited patrilineally. Called alcimachid in game code.

Blood of Seleukos Blood of Seleukos
  • Civic power.png Finesse: +1
  • Prominence.png Prominence: +20
  • Province loyalty Provincial Loyalty +0.05
  • Change governor policy cost Change Governor Policy Cost: −25%
Unlike the other Diadochi, Seleukos was a person of only mediocre importance during Alexander's campaigns. After a string of victories and defeats, Seleukos finally established his domain with the help of Ptolemaios Soter, and embarked on a campaign to regain control of the eastern parts of Alexander's empire. Surrounded on every side by titanic powers, Seleucus was, by necessity, a ruthless and cunning leader.

This trait can be passed on patrilineally.


Given to members of the Flag of Seleukid Empire Seleukid dynasty of Persia at game start, and inherited patrilineally. Called seleucids in game code.

Conqueror Conqueror
  • Senate influence Senate Influence: +15%
  • Change governor policy cost.png Attraction as Heir: -2
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.02
  • Tributary opinion of us.png Subject Opinion of Us: +5
  • Assault ability.png Assault Ability: +10%
Like so many before [CHARACTER.GetHerHim], [CHARACTER.GetName] bears the title of Conqueror - and the responsibility that lies with it.

Random chance to be granted to a commander after victory in battle.

Orator Orator
  • Oratory power.png Charisma: +1
  • Senate influence Senate Influence: +15%
  • Popularity.png Monthly Ruler Popularity Gain: +0.05
  • Legitimacy.png Monthly Legitimacy: +0.05
  • Stability.png Monthly Stability Change: +0.10
The mere timbre of the silken words that [CHARACTER.GetName] speaks, can stop others in their tracks.
Olympic competitor Olympic Competitor
  • Loyalty.png Loyalty: +100
  • No Cannot be given jobs in government, political office or military command
[CHARACTER.GetName] is here to compete in the Olympics, and is focusing all his energy on sporting events.

Given to all characters who are chosen to participate in the Olympics and are temporarily in the host country.

Poet Poet
  • Military power.png Martial: −1
  • Oratory power.png Charisma: +1
  • Improve opinion maximum Improve Opinion Maximum: +10%
  • Stability.png Monthly Stability Change: +0.05
The mere timbre of the silken words that [CHARACTER.GetName] speaks, can stop others in their tracks.
Victorious Victorious
  • Popularity.png Monthly Popularity: +0.1
  • Senate influence Senate Influence: +15%
  • Change governor policy cost.png Attraction as Heir: +2
  • Party populares.png Monthly Populares Conviction: +0.05
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.02
  • Stability.png Monthly Stability Change: +0.08
[CHARACTER.GetPraenomen] has become a byword for glory - long may [CHARACTER.GetSheHe] vanquish [CHARACTER.GetHerHis] foes!

Random chance to be granted to a commander after victory in battle.

References