The First Provincia mission events
This page lists most of the events associated with the Roman mission tree The First Provincia.[1]
The Case for Expansion task events[edit | edit source]
The Drums of War
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The mood in Rome is once again one of hopeful trepidation; of the calm before the storm; of the wistful yearning of fresh-faced soldiers for the spoils and adventure of war.
Rome stands on the threshold of everlasting glory, the fates and future of all the peoples of the world perhaps lie in our hands. Much will be decided in the coming days...
Trigger conditions
|
Is triggered only by
the The Case for Expansion mission task |
Roma invicta! |
Clamoring for Glory
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
Even with our recent successes, it is surprising how quickly the people of Rome have become accustomed to the idea of our indefatigablility.
Spurred on by soldier's trinkets and stories, crowds proclaim the invincibility of our forces, citing them as proof Rome is loved dearly by the gods, and demanding further campaigns and conquests against our neighbors.
Trigger conditions
|
Is triggered only by
the The Case for Expansion mission task |
The people demand blood!
It is wealth they want. |
Restoring Status Quo
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The hubbub of whispering senators fades as [SCOPE.sChar ('expansion_encourager').GetName] stands and clears [SCOPE.sChar ('expansion_encourager').GetHerHis] throat theatrically.
'Friends, Carthaginian merchants have long enjoyed mastery of Mediterranean trade, even in Rome.
Why, when we have the strength to wrest the markets of all Italia from these foreign bean counters?!'
Trigger conditions
|
Is triggered only by
the The Case for Expansion mission task |
Immediate effects
| |
Very stirring stuff. |
The Greek Menace
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
[SCOPE.sChar('expansion_encourager').GetName] stridently advocates the conquest of Syracusae.
'These Greeks are colonists, little better than Punic grocers, who abandoned their own lands to rape the soil and cities of our Siculian brothers! It is someone succeeded where the hubristic Athenians failed - no city can long withstand the wrath of Rome!'
Trigger conditions
|
Is triggered only by
the The Case for Expansion mission task |
Immediate effects
| |
Syracusae would make a lovely prize. |
Insula Nostrum
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
[SCOPE.sChar('expansion_encourager').GetName] is a particularly vocal spokesperson for expanding Roman naval power.
With our position as hegemon of Italia secure, we must secure the island of Corsica. While smaller and poorer than Sardinia, the Greek port of Alalia would grant us a valuable staging area for westward expansion and reducing Punic influence in the internal sea.
Trigger conditions
|
Is triggered only by
the The Case for Expansion mission task |
Immediate effects
| |
[SCOPE.sChar('expansion_encourager').GetSheHe] preaches to the pontiffs. |
Greco-Punic Worries
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The exploits of our enthusiastic senators have reached the ears of the Syracusans and Carthaginians, though our recent conquests are probably a more pressing concern for them.
Some rumors go as far as to claim that the old rivals are warming to each other after centuries of war, uniting against 'Roman belligerence'.
Trigger conditions | Is triggered only by
the The Case for Expansion mission task |
Immediate effects
| |
Bless. |
Greco-Punic Worries
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The expansion of Rome is worrying indeed, and there is no doubt they will soon look on our own lands with hungry eyes.
Though we have been enemies with [SCOPE.Custom('get_carthage_syracuse')] for as long as anyone cares to remember, it is becoming clear that uniting against a common enemy may be the best way to protect our interests on Sicily.
Trigger conditions
|
Is triggered only by
the Greco-Punic Worries event |
Immediate effects | |
An interesting idea... |
Approach Siculians task events[edit | edit source]
The Italics of Sicily
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
We share much in common with our Italic brothers, who have suffered centuries of Graeco-Punic warfare on their island. We could persuade them to join our cause in exchange for the liberation of their lands.
Trigger conditions
|
Is triggered only by
the Approach Siculians mission task |
Offer them an arrangement...
...in exchange for close ties.
They must be liberated.
| |
Effects after selecting any option
|
Offer from Rome
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
Surprisingly the Romans demand nothing, at least not directly, and instead offer a surprisingly equitable alliance between our nations. The more patriotic of [ROOT.GetCountry.GetName] are of course horrified at being drawn into Rome's wars as a pawn, but we cannot deny that becoming a privileged ally of Rome is far more attractive than fighting them...
Trigger conditions
|
Is triggered only by
the The Italics of Sicily event |
Immediate effects | |
The arrangement seems beneficial.
We know a snake when we see one.
We want to be free, to do what we want to do!
This is folly, plain as day.
|
The Italics of Sicily
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
Let us hope this is the beginning of a great cooperation between the [SCOPE.sC('rm_offer_scope').GetAdjective] and Roman people.
Trigger conditions
|
Is triggered only by
the Offer from Rome event |
Immediate effects
| |
A little gentle persuasion always works.
Of course they did. |
Response from [SCOPE.sC('rm_offer_scope').GetName]
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The [SCOPE.sC('rm_offer_scope').GetAdjective] reception was skeptical at first, but after realizing just what we were offering they warmed up to our envoy.
They whole-heartedly accept our generous offer, wishing to be rid of the domination of [SCOPE.sC('rm_offer_scope').GetOverlord.GetName].
Trigger conditions
|
Is triggered only by
the Offer from Rome event |
All according to plan... | |
Effects after selecting any option
|
Rome Demands Freedom for [SCOPE.sC('rm_offer_scope').GetName]
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
Roman envoys are demanding the immediate release of our subject, [SCOPE.sC('rm_offer_scope').GetName], under threat of war.
[SCOPE.sC('rm_offer_scope').GetAdjective] leaders have been colluding with the Romans, aiming to be free of us by committing to an alliance with Rome.
Refusal will mean war, but we could release pitiful [SCOPE.sC('rm_offer_scope').GetName].
Trigger conditions
|
Is triggered only by
the Response from [SCOPE.sC('rm_offer_scope') .GetName] event |
Immediate effects
| |
Fine, they shall be free...
Over our dead bodies!
|
Response from [SCOPE.sC('rm_offer_scope').GetOverlord.GetName
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
The cowards have seen sense and agreed to sever their relationship with [SCOPE.sC('rm_offer_scope').GetName], liberating the nation once more.
Trigger conditions
|
Is triggered only by
the Rome Demands Freedom for [SCOPE.sC('rm_offer_scope') .GetName] event |
Immediate effects | |
The fear of Rome is strong.
|
Punic Sicilia/Secure Sardinian Coast task events[edit | edit source]
Punic Exodus
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
The despicable Roman's rapine conquest of Sicily has encouraged the local Punic population to flee to their motherland. We can only vow that if it is within our power they will one day be able to return to their homes in triumph, with Roman slaves to fetch their bathwater.
Trigger conditions
|
Is triggered only by
the Exodus of Punics event |
Home is where the heart is.
Home is where the heart is.
|
Exodus of Punics
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
Some argue that migration should be encouraged, making room for Roman settlers and their families, others that it will strengthen our enemies with servants eager to destroy Rome.
Trigger conditions
|
Is triggered only by
the The Conquest of Sardinia, The Conquest of Sicania, and Exodus of Punics events |
Immediate effects
| |
Let them go!
Try to convince them they are welcome.
![]()
Let them go!
Try to convince them they are welcome.
| |
Effects after selecting any option
|
Unruly Populace task events[edit | edit source]
The Sardinian Question
The scoundrels coordinated a night attack and were long gone before a reaction could be mobilized. The indigenous people are clearly doggedly opposed to Roman rule.
Trigger conditions
|
Is triggered only by
the Unruly Populace mission task |
Immediate effects
| |
Brazen vagabonds! | |
Effects after selecting any option
|
The Sardinian Question
Many have taken to isolated communities in the mountains, living on banditry and piracy. One of their leaders now demands Sardinian self rule as a vassal tribe. The idea is deeply unpopular in Rome, but could free us from an endless insurgency of attrition.
Trigger conditions
|
Is triggered only by
the Unruly Populace mission task |
Immediate effects
| |
Let them have their little state.
They will live and die under Rome's shadow.
| |
Effects after selecting any option
|
Sardinian Uprising
They are united under the leadership of [SCOPE.sChar('scope:rm_2_nuragic_governor').GetEmployer.GetRulerTitle] [SCOPE.sChar('scope:rm_2_nuragic_governor').GetName], who promises to 'rid the motherland of the Roman invaders!'
Trigger conditions
|
Is triggered only by
the Unruly Populace mission task |
Immediate effects
| |
The fools will all die! |
Piracy in [SCOPE.sP('rm_2_unruly_province').GetName]
It seems that, in retaliation for dominating the island, the locals have taken up lives of banditry and piracy to escape our rule and maintain their independence.
Trigger conditions | Is triggered only by
the Unruly Populace mission task |
Immediate effects | |
Horrible... | |
Effects after selecting any option
|
Settling Corsica task events[edit | edit source]
Colonizing [SCOPE.sP('rm_col_target').GetName]
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
We could encourage more settlers by providing them with some incentives.
Trigger conditions
|
Is triggered only by
the Settling Corsica mission task |
Immediate effects
| |
A new colony needs a solid foundation.
Only a few settlers will be necessary.
| |
Effects after selecting any option
|
Settling Corsica
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
We have secured the more hospitable parts of Corsica, trodden by Greek, Phoenician, and Etrsucan traders.
Now we should encourage the settlement of the entire island to consolidate our control, ensure it does not fall into the hands of our enemies, and that all its resources, peoples, and ports serve the Roman state.
Trigger conditions
|
Is triggered only by
the Settling Corsica mission task |
Post notices in all fora: 'Your country needs you!'
|
Struggles in [SCOPE.sP('rm_col_target').GetName]
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
It seems the local tribes people have taken offense at the establishment of the colony and conducted an unprovoked raid into the town, slaughtering some of its Roman inhabitants and looting their homes before fleeing.
Trigger conditions
|
Is triggered only by
the Settling Corsica mission task |
Immediate effects
| |
Intolerable. Ensure the locals understand that.
There is nothing to be done.
[ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler. GetPraenomen] has just the thing...
|
Success in [SCOPE.sP('rm_col_target').GetName]
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
In fact, some of indigenous people are so enamored of our settler's ingenuity and customs they have all but abandoned their traditional ways and taken up alongside the Romans in their settlement.
Trigger conditions
|
Is triggered only by
the Settling Corsica mission task |
Immediate effects
| |
|
Colonization of Corsica
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
The below description is one of several available for this event.
Our new towns will need time to become productive, but aggressively pursuing Romanization may ensure their passivity, starting with introducing them to the god's true forms.
Trigger conditions
|
Is triggered only by
the Settling Corsica mission task |
We must encourage Romanization.
Leave them be, for now.
One day Corsica will be Roman!
|
The First Provincia task events[edit | edit source]
The Provincia
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
We finally control the islands of Corsica, Sardinia, and Sicilia
As isolated environs of our core territory on the mainland, the governance of these areas must fall to local managers to ensure efficient administration, and ensure the export of grain from Sicilia.
Provincia are set to become the natural method of dividing regional responsibilities as Romes holdings expand further and further from the administration in the capital.
The First Provincia
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.5. |
We have established control over the islands of the Mediterranean, supplanting the ancient Graeco-Carthaginian hegemony.
What shall we do with these new holdings, peopled by foreigners of no relation to our own blood, and in remote places far from the ears of the Roman masses? The islands could become very profitable if properly managed, but perhaps we should concentrate first on contriving a sense of loyalty and obedience.
Trigger conditions
|
Is triggered only by
the The First Provincia mission task |
The people of these islands will soon call Roma home.
It looks like we are going to need more shackles... |