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The First Provincia mission events

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This page lists most of the events associated with the Flag of Rome Roman mission tree The First Provincia.[1]

The Case for Expansion task events[edit]

id

The Drums of War

The mood in Rome is once again one of hopeful trepidation; of the calm before the storm; of the wistful yearning of fresh-faced soldiers for the spoils and adventure of war.

Rome stands on the threshold of everlasting glory, the fates and future of all the peoples of the world perhaps lie in our hands. Much will be decided in the coming days...


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the The Case for Expansion mission task


Event button.png
Roma invicta!
id

Clamoring for Glory

Even with our recent successes, it is surprising how quickly the people of Rome have become accustomed to the idea of our indefatigablility.

Spurred on by soldier's trinkets and stories, crowds proclaim the invincibility of our forces, citing them as proof Rome is loved dearly by the gods, and demanding further campaigns and conquests against our neighbors.


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the The Case for Expansion mission task


Event button.png
The people demand blood!
  • Get the modifier Clamor for Blood for 10 years, giving:
    • Enslavement efficiency.png +5% Enslavement Efficiency
    • Desecrate cost -50% Desecrate Cost Modifier
Event button.png
It is wealth they want.
  • Get the modifier Clamor for Lucre for 10 years, giving:
    • Freeman happiness +8% National Freeman Happiness
    • Bribe character cost.png -50% Hold Triumph Cost
id

Restoring Status Quo

The hubbub of whispering senators fades as [SCOPE.sChar ('expansion_encourager').GetName] stands and clears [SCOPE.sChar ('expansion_encourager').GetHerHis] throat theatrically.

'Friends, Carthaginian merchants have long enjoyed mastery of Mediterranean trade, even in Rome.

Why, when we have the strength to wrest the markets of all Italia from these foreign bean counters?!'


 
Trigger conditions
  • The current country exists
  • Any territory in the provinces of Sardinia Borealis, Sardinia Australis, or Sicania is owned by Flag of Carthage Carthage or one of its subjects
  • This event has not triggered before
Is triggered only by

the The Case for Expansion mission task


Immediate effects
  • Flag of Rome Rome gets claims on all territories in the provinces of Sardinia Borealis, Sardinia Australis, and Sicania owned by Flag of Carthage Carthage or one of its subjects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, and/or is at least 30
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Very stirring stuff.
  • Get the modifier Ending Punic Influence for 5 years, giving:
    • Naval damage done.png +5% Ship Damage Done
    • Ship cost.png -5% Ship Building Cost
id

The Greek Menace

[SCOPE.sChar('expansion_encourager').GetName] stridently advocates the conquest of Syracusae.

'These Greeks are colonists, little better than Punic grocers, who abandoned their own lands to rape the soil and cities of our Siculian brothers! It is someone succeeded where the hubristic Athenians failed - no city can long withstand the wrath of Rome!'


 
Trigger conditions
  • The current country exists
  • Any territory in the provinces of Syracuse, Siculia, or Sicania is owned by Flag of Syracusae Syracusae, a Hellenistic culture group country (that is not the current country), or the subject of either one of the two
  • This event has not triggered before
Is triggered only by

the The Case for Expansion mission task


Immediate effects
  • Flag of Rome Rome gets claims on all territories in the provinces of Siculia and Syracuse
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, and/or is at least 30
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
Syracusae would make a lovely prize.
  • Get the modifier Cracking the Phalanx for 5 years, giving:
    • Siege ability +5% Siege Ability
    • Unit light cavalry.png +5% Light Cavalry Offense
id

Insula Nostrum

[SCOPE.sChar('expansion_encourager').GetName] is a particularly vocal spokesperson for expanding Roman naval power.

With our position as hegemon of Italia secure, we must secure the island of Corsica. While smaller and poorer than Sardinia, the Greek port of Alalia would grant us a valuable staging area for westward expansion and reducing Punic influence in the internal sea.


 
Trigger conditions
  • The current country exists
  • There is a territory in the province of Corsica that is colonized and not owned by Flag of Rome Rome or one of its subjects
  • This event has not triggered before
Is triggered only by

the The Case for Expansion mission task


Immediate effects
  • Flag of Rome Rome gets claims on all territories in the province of Corsica that is colonized and not owned by Flag of Rome Rome or one of its subjects
  • Save as the expansion_encourager character a random character who:
    • Is not the Leader.png ruler or co-ruler, a prisoner, or a foreign citizen
    • Is an adult
    • Is in the Country capital.png capital
    • Is male, if the current country does not have gender equality
    • Is Roman culture
    • Has not been chosen as the expansion_encourager in the last 90 days
    • Is a minor character
    • Preferably, holds a Position position, has at least Power base 10 power base, more than Wealth 500 gold, and/or is at least 30
  • The expansion_encourager gains Popularity.png 5 popularity
  • If the expansion_encourager is not a minor character, his/her family gains Family prestige 10 prestige

Event button.png
[SCOPE.sChar('expansion_encourager').GetSheHe] preaches to the pontiffs.
id

Greco-Punic Worries

The exploits of our enthusiastic senators have reached the ears of the Syracusans and Carthaginians, though our recent conquests are probably a more pressing concern for them.

Some rumors go as far as to claim that the old rivals are warming to each other after centuries of war, uniting against 'Roman belligerence'.


 
Trigger conditions
  • The current country exists
  • Flag of Carthage Carthage:
    • Owns at least Local.png 1 territory
    • Owns at least 1 territory in the provinces of Syracuse, Sicania, or Siculia
    • Is not Alliance.png allied with or War.png at war with Flag of Syracusae Syracusae
    • Is not a Vassalized.png subject
  • Flag of Syracusae Syracusae:
    • Owns at least Local.png 1 territory
    • Owns at least 1 territory in the provinces of Syracuse, Sicania, or Siculia
    • Is not a Vassalized.png subject
  • This event has not triggered before
Is triggered only by

the The Case for Expansion mission task


Immediate effects

Event button.png
Bless.
id

Greco-Punic Worries

The expansion of Rome is worrying indeed, and there is no doubt they will soon look on our own lands with hungry eyes.

Though we have been enemies with [SCOPE.Custom('get_carthage_syracuse')] for as long as anyone cares to remember, it is becoming clear that uniting against a common enemy may be the best way to protect our interests on Sicily.


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the Greco-Punic Worries event


Immediate effects
  • Tooltip:
    • Flag of Carthage Carthage and Flag of Syracusae Syracusae get the opinion modifier rm_mutual_threat_opmod towards each other, giving Opinion improvement active.png +75 opinion with a yearly decay of 1

Event button.png
An interesting idea...

Approach Siculians task events[edit]

id

The Italics of Sicily

Event trigger.png The below description is one of several available for this event.

Sicilia is peopled with a diverse mix of Italic Siculians, Greek Siceliote colonists, and Carthaginian traders.

We share much in common with our Italic brothers, who have suffered centuries of Graeco-Punic warfare on their island. We could persuade them to join our cause in exchange for the liberation of their lands.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Approach Siculians mission task


Event trigger.pngEnabled if:

  • The rm_offer_scope country is not a Vassalized.png subject
Event button.png
Offer them an arrangement...
  • Set that a generous offer was made (i.e. set the rm_siculia_offer_var flag)
  • Lose Political influence.png 50 political power
  • Tooltip: If [SCOPE.sC('rm_offer_scope').GetName] accepts they will become a Tributary of Rome

Event trigger.pngEnabled if:

  • The rm_offer_scope country is not a Vassalized.png subject
Event button.png
...in exchange for close ties.
  • Tooltip:
    • If [SCOPE.sC('rm_offer_scope').GetName] accepts they will become a Feudatory of Rome
    • This option is more likely to succeed if we are much more powerful than [SCOPE.sC('rm_offer_scope').GetName]

Event trigger.pngEnabled if:

  • The rm_offer_scope country is a Vassalized.png subject
Event button.png
They must be liberated.
  • Tooltip:
    • If [SCOPE.sC('rm_offer_scope').GetName] accepts and their overlord does not back down we will fight for their liberation.
    • We will declare war on [SCOPE.sC('rm_offer_scope').GetOverlord.GetName].

Event trigger.pngEnabled if:

  • The rm_offer_scope country is a Vassalized.png subject
Event button.png
[SCOPE.sC('rm_offer_scope').GetName] are not worth a war with [SCOPE.sC('rm_offer_scope').GetOverlord.GetName].
  • The current ruler loses Popularity.png 5 popularity
  • Tooltip: This option will have no effect.


Effects after selecting any option
id

Offer from Rome

Event trigger.png The below description is one of several available for this event.

We have received an envoy from the growing Latin state of Rome, who presented us with an intriguing offer.

Surprisingly the Romans demand nothing, at least not directly, and instead offer a surprisingly equitable alliance between our nations. The more patriotic of [ROOT.GetCountry.GetName] are of course horrified at being drawn into Rome's wars as a pawn, but we cannot deny that becoming a privileged ally of Rome is far more attractive than fighting them...


 
Trigger conditions
  • The current country exists
Is triggered only by

the The Italics of Sicily event


Immediate effects
  • If Flag of Rome Rome made a generous offer (i.e. has the rm_siculia_offer_var flag), gain Wealth 1.5 times Flag of Rome Rome's monthly income

Event trigger.pngEnabled if:

  • Is not a Vassalized.png subject
Event button.png
The arrangement seems beneficial.
  • Set that the offer was accepted (i.e. set the rm_siculia_accept_var flag) for 1 year
  • If Flag of Rome Rome made a generous offer (i.e. has has the rm_siculia_offer_var flag), the current country becomes a 20px subject Tributary of Flag of Rome Rome
  • Otherwise, the current country becomes a 20px subject Feudatory of Flag of Rome Rome
  • Flag of Rome Rome gets the event The Italics of Sicily in 5 days

Event trigger.pngEnabled if:

  • Is not a Vassalized.png subject
Event button.png
We know a snake when we see one.

Event trigger.pngEnabled if:

  • Is a Vassalized.png subject
Event button.png
We want to be free, to do what we want to do!

Event trigger.pngEnabled if:

  • Is a Vassalized.png subject
Event button.png
This is folly, plain as day.

id

The Italics of Sicily

Event trigger.png The below description is one of several available for this event.

[SCOPE.sC('rm_offer_scope').GetName] were much affected by our threats, and decided their freedom was not worth war with Rome.

Let us hope this is the beginning of a great cooperation between the [SCOPE.sC('rm_offer_scope').GetAdjective] and Roman people.


 
Trigger conditions
  • The current country exists
  • This event has not fired before
Is triggered only by

the Offer from Rome event


Immediate effects
  • If a generous offer was made (i.e. has the rm_siculia_offer_var flag) and the rm_offer_scope country accepted the offer (has the 'rm_siculia_accept_var flag), the rm_offer_scope country becomes a Vassalized.png Tributary of the current country
  • Otherwise, if a demand for vassalization was made (i.e. does not have the rm_siculia_offer_var flag) and the rm_offer_scope country accepted the offer (has the rm_siculia_accept_var flag), the rm_offer_scope country becomes a Vassalized.png Feudatory of the current country
  • Otherwise, Flag of Rome Rome gets Fabricate claim cost modifier.png claims on all territories owned by the current country

Event trigger.pngEnabled if: The offer was accepted (i.e. the rm_offer_scope country has the rm_siculia_accept_var flag)

Event button.png
A little gentle persuasion always works.

Event trigger.pngEnabled if: The offer was rejected (i.e. the rm_offer_scope country does not have the rm_siculia_accept_var flag)

Event button.png
Of course they did.

id

Response from [SCOPE.sC('rm_offer_scope').GetName]

The [SCOPE.sC('rm_offer_scope').GetAdjective] reception was skeptical at first, but after realizing just what we were offering they warmed up to our envoy.

They whole-heartedly accept our generous offer, wishing to be rid of the domination of [SCOPE.sC('rm_offer_scope').GetOverlord.GetName].


 
Trigger conditions
  • The current country exists
Is triggered only by

the Offer from Rome event


Event trigger.pngEnabled if: The offer was accepted (i.e. the rm_offer_scope country has the rm_siculia_accept_var flag)

Event button.png
All according to plan...


Effects after selecting any option
id

Rome Demands Freedom for [SCOPE.sC('rm_offer_scope').GetName]

Roman envoys are demanding the immediate release of our subject, [SCOPE.sC('rm_offer_scope').GetName], under threat of war.

[SCOPE.sC('rm_offer_scope').GetAdjective] leaders have been colluding with the Romans, aiming to be free of us by committing to an alliance with Rome.

Refusal will mean war, but we could release pitiful [SCOPE.sC('rm_offer_scope').GetName].


 
Trigger conditions
  • The current country exists
Is triggered only by

the Response from [SCOPE.sC('rm_offer_scope') .GetName] event


Immediate effects
  • If Flag of Rome Rome neighbours any territory belonging to the overlord of the rm_offer_scope country, save a random neighbouring territory as the wargoal scope
  • Otherwise, save the Country capital.png of the overlord of the rm_offer_scope country as the wargoal scope
  • Get the opinion modifier Subject Interference towards Flag of Rome Rome, giving Opinion improvement active.png -50 opinion with a yearly decay of 1

Event button.png
Fine, they shall be free...
Event button.png
Over our dead bodies!
id

Response from [SCOPE.sC('rm_offer_scope').GetOverlord.GetName

Event trigger.png The below description is one of several available for this event.

Our envoy has returned from [SCOPE.sC('rm_offer_scope').GetOverlord.GetName] with their response to our demands.

The cowards have seen sense and agreed to sever their relationship with [SCOPE.sC('rm_offer_scope').GetName], liberating the nation once more.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Rome Demands Freedom for [SCOPE.sC('rm_offer_scope') .GetName] event


Immediate effects
  • Tooltip: The overlord of the rm_offer_scope country gets the opinion modifier Subject Interference towards the current country, giving Opinion improvement active.png -50 opinion with a yearly decay of 1

Event trigger.pngEnabled if: The demands were agreed to peacefully (i.e. does not have the liberation_war_flag flag)

Event button.png
The fear of Rome is strong.

Event trigger.pngEnabled if: A liberation war is to be declared (i.e. has the liberation_war_flag flag)

Event button.png
So they want to play?
  • The rm_offer_scope country is released from Vassalized.png subject status by its overlord
  • The rm_offer_scope country gets an Alliance.png alliance with Flag of Rome Rome
  • Flag of Rome Rome declares War.png war on the overlord of the rm_offer_scope country with the Conquer wargoal for the saved wargoal target

Punic Sicilia/Secure Sardinian Coast task events[edit]

id

Punic Exodus

Event trigger.png The below description is one of several available for this event.
The despicable Roman's rapine conquest of Sicily has encouraged the local Punic population to flee to their motherland. We can only vow that if it is within our power they will one day be able to return to their homes in triumph, with Roman slaves to fetch their bathwater.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Exodus of Punics event


Event trigger.pngEnabled if:

  • The Punic exodus from Sicily has begun (i.e. Flag of Rome Rome has the rm_2_exodus_1 flag)
Event button.png
Home is where the heart is.
  • Tooltip: [c:ROM.var:rm_punic_exodus_pop_total] Punic pops have fled from Sicania to our Territories.
    • Note: Flag of Rome Rome's rm_punic_exodus_pop_total variable is the number of pops that were moved in the previous event.
  • Clear from Flag of Rome Rome that the Punic exodus from Sicily has begun (i.e. the rm_2_exodus_1 flag)

Event trigger.pngEnabled if:

  • The Punic exodus from Sardinia has begun (i.e. Flag of Rome Rome has the rm_2_exodus_2 flag)
  • The Punic exodus from Sicily is not currently occuring (i.e. Flag of Rome Rome does not have the rm_2_exodus_1 flag)
Event button.png
Home is where the heart is.
  • Tooltip: [c:ROM.var:rm_punic_exodus_pop_total] Punic pops have fled from Sardinia to our Territories.
    • Note: Flag of Rome Rome's rm_punic_exodus_pop_total variable is the number of pops that were moved in the previous event.
  • Clear from Flag of Rome Rome that the Punic exodus from Sardinia has begun (i.e. the rm_2_exodus_2 flag)

id

Exodus of Punics

Event trigger.png The below description is one of several available for this event.

Our conquest of Sicilia has caused the flight of many Punics, who seek refuge in [SCOPE.sC('rm_punic_exodus_country').GetName], believing they will have better lives or avoid mistreatment.

Some argue that migration should be encouraged, making room for Roman settlers and their families, others that it will strengthen our enemies with servants eager to destroy Rome.


 
Trigger conditions
  • The current country exists
  • One of the following is true:
    • The Punic exodus from Sicily has begun (i.e. has the rm_2_exodus_1 flag), and owns at least one territory in the province of Sicania with Policy cultural assimilation.png Punic or Phoenician dominant culture
    • The Punic exodus from Sardinia has begun (i.e. has the rm_2_exodus_2 flag), and owns at least one territory in the provinces of Sardinia Borealis or Sardinia Australis with Policy cultural assimilation.png Punic or Phoenician dominant culture
Is triggered only by

the The Conquest of Sardinia, The Conquest of Sicania, and Exodus of Punics events


Immediate effects
  • Save as the Punic exodus target country the first country out of the following list that exists:
    • Flag of Carthage Carthage, if it exists and owns at least Local.png 10 territories
    • The most populous country with Policy cultural assimilation.png Punic primary culture that exists and owns at least Local.png 10 territories
    • The most populous country with a Policy cultural assimilation.png primary culture in the Levantine culture group (except for Hebrew) that exists and owns at least Local.png 10 territories
    • A random neighbouring country that exists and is not a Vassalized.png or Alliance.png ally of Flag of Rome Rome
    • A random country that exists and is within Diplomatic range.png diplomatic range of Flag of Rome Rome

Event trigger.pngEnabled if:

  • The Punic exodus from Sicily has begun (i.e. has the rm_2_exodus_1 flag)
Event button.png
Let them go!
  • The current ruler gains Popularity.png 5 popularity
  • For every territory in the province of Sicania owned by Flag of Rome Rome that has Policy cultural assimilation.png Punic or Phoenician dominant culture:
    • Save a random territory owned by the Punic exodus target country as the exodus receiver territory, preferring territories with at least 5 available Population capacity population capacity, Territory city.png city status, more than Population.png 9 population, and that have not yet received exodus pops
    • Move all Policy cultural assimilation.png Levantine culture group pops (except for those that are Hebrew culture or Slaves slaves), up to 50% of the territory's population, to the exodus receiver territory
  • The province of Sicania gets the modifier Exodus Encouraged for 10 years, giving:
    • Population output -20% Population Output
    • Pop assimilation.png +0.20 Assimilation Speed
  • If the Punic exodus from Sardinia has begun (i.e. has the rm_2_exodus_2 flag), get the Exodus of Punics event in 30 days

Event trigger.pngEnabled if:

  • The Punic exodus from Sicily has begun (i.e. has the rm_2_exodus_1 flag)
Event button.png
Try to convince them they are welcome.
  • For every territory in the province of Sicania owned by Flag of Rome Rome that has Policy cultural assimilation.png Punic or Phoenician dominant culture:
    • Save a random territory owned by the Punic exodus target country as the exodus receiver territory, preferring territories with at least 5 available Population capacity population capacity, Territory city.png city status, more than Population.png 9 population, and that have not yet received exodus pops
    • Move all Policy cultural assimilation.png Levantine culture group pops (except for those that are Hebrew culture or Slaves slaves), up to 20% of the territory's population, to the exodus receiver territory
  • The province of Sicania gets the modifier Exodus Discouraged for 10 years, giving:
    • Pop happy.png -10% Local Population Happiness
  • If the Punic exodus from Sardinia has begun (i.e. has the rm_2_exodus_2 flag), get the Exodus of Punics event in 30 days

Event trigger.pngEnabled if:
  • The Punic exodus from Sardinia has begun (i.e. has the rm_2_exodus_2 flag)
Event button.png
Let them go!
  • The current ruler gains Popularity.png 5 popularity
  • For every territory in the province of Sardinia Borealis and Sardinia Australis owned by Flag of Rome Rome that has Policy cultural assimilation.png Punic or Phoenician dominant culture:
    • Save a random territory owned by the Punic exodus target country as the exodus receiver territory, preferring territories with at least 5 available Population capacity population capacity, Territory city.png city status, more than Population.png 9 population, and that have not yet received exodus pops
    • Move all Policy cultural assimilation.png Levantine culture group pops (except for those that are Hebrew culture or Slaves slaves), up to 50% of the territory's population, to the exodus receiver territory
  • The provinces of Sardinia Borealis and Sardinia Australis get the modifier Exodus Encouraged for 10 years, giving:
    • Population output -20% Population Output
    • Pop assimilation.png +0.20 Assimilation Speed
  • If the Punic exodus from Sicily has begun (i.e. has the rm_2_exodus_1 flag), get the Exodus of Punics event in 30 days

Event trigger.pngEnabled if:

  • The Punic exodus from Sardinia has begun (i.e. has the rm_2_exodus_2 flag)
Event button.png
Try to convince them they are welcome.
  • The current ruler gains Popularity.png 5 popularity
  • For every territory in the province of Sardinia Borealis and Sardinia Australis owned by Flag of Rome Rome that has Policy cultural assimilation.png Punic or Phoenician dominant culture:
    • Save a random territory owned by the Punic exodus target country as the exodus receiver territory, preferring territories with at least 5 available Population capacity population capacity, Territory city.png city status, more than Population.png 9 population, and that have not yet received exodus pops
    • Move all Policy cultural assimilation.png Levantine culture group pops (except for those that are Hebrew culture or Slaves slaves), up to 20% of the territory's population, to the exodus receiver territory
  • The provinces of Sardinia Borealis and Sardinia Australis get the modifier Exodus Encouraged for 10 years, giving:
    • Population output -20% Population Output
    • Pop assimilation.png +0.20 Assimilation Speed
  • If the Punic exodus from Sicily has begun (i.e. has the rm_2_exodus_1 flag), get the Exodus of Punics event in 30 days


Effects after selecting any option

Unruly Populace task events[edit]

id

The Sardinian Question

The local magistrates of [SCOPE.sP('rm_2_unruly_province').GetName] report that Sardinians have burned down many of their vital buildings.

The scoundrels coordinated a night attack and were long gone before a reaction could be mobilized. The indigenous people are clearly doggedly opposed to Roman rule.


 
Trigger conditions
  • The current country exists
  • Has not received a Sardinian unrest event in the last 50 days (as checked by the rm_2_unruly_populace_cooldown variable)
  • Owns a territory in the provinces of Sardinia Borealis or Sardinia Australis
Is triggered only by

the Unruly Populace mission task


Immediate effects
  • Save as the rm_2_unruly_province target a random owned territory that:
    • Is in the provinces of Sardinia Borealis or Sardinia Australis
    • Preferably, does not have Territory city.png city status
    • If possible, has Territory city.png city status or does not have any Fortress fortresses
    • Preferably, does not have Territory city.png city status and has at least Local building slot.png 1 building while not having any Fortress fortresses

Event button.png
Brazen vagabonds!
  • If it has one, the building in rm_2_unruly_province is destroyed
  • The rm_2_unruly_province target gets the modifier Sabatoge for 5 years, giving:
    • Local output -50% Population Output

Effects after selecting any option
  • Set that a Sardinian unrest event has occurred for the next 50 days (with the rm_2_unruly_populace_cooldown variable)
id

The Sardinian Question

Our officials have been having a miserable time working with the proud locals in Sardinia.

Many have taken to isolated communities in the mountains, living on banditry and piracy. One of their leaders now demands Sardinian self rule as a vassal tribe. The idea is deeply unpopular in Rome, but could free us from an endless insurgency of attrition.


 
Trigger conditions
  • The current country exists
  • Has not received this event before
Is triggered only by

the Unruly Populace mission task


Immediate effects
  • Create a 34 year old Nuragic Canaanite character as the nuragic governor character with:
    • Military power.png 2-6 base martial
    • Oratory power.png 4-8 base charisma
    • Civic power.png 6-10 base finesse
    • Religious power.png 2-6 base zeal
  • Save as the sardinia_capital_scope a random territory owned by Flag of Rome Rome that:
    • Is in the provinces of Sardinia Borealis or Sardinia Australis
    • Is not a Port icon.png port
    • Is not any of the following territories:
      • Nora (3483)
      • Karali (3484)
      • Metalla (3485)
      • Nymphaios Limen (3499)
      • Turris Libisonis (3500)
      • Gouroulis (3496)
      • Portus Tibulae (3505)
      • Viniolae (3506)
      • Hermaion Akron (3497)
      • Tara (3493)
      • Neapolis Sardinia (3492)
      • Hydata Neapolitana (3482)
      • Sestis (3490)
  • Kill a random pop in the sardinia_capital_scope territory

Event button.png
Let them have their little state.
  • Release Flag of Sardinia Sardinia from the sardinia_capital_scope territory as a Nuragic Canaanite Settled Tribe
  • If the nuragic governor character exists, move him to Flag of Sardinia Sardinia and make him the Leader.png ruler
  • Set that Flag of Sardinia Sardinia was released as a tribal vassal for 5 years (with the rm_2_sardinian_subject variable)
  • Tooltip: Rome will release the Tribal Chiefdom of Sardinia as a Tribal Vassal Subject. Rome will retain the western coast of Sardinia and all ports.
  • Tooltip: Tribal Vassals send Manpower to their overlords in exchange for protection and Civilization, but can NOT be diplomatically integrated.
  • Lose Aggressive expansion.png 5 aggressive expansion
Event button.png
They will live and die under Rome's shadow.
  • If the nuragic governor character exists:
    • Tooltip: [SCOPE.sChar('rm_2_nuragic_governor').GetName] will disappear.
    • Set nuragic governor character as the Nuragic leader (i.e. with the nuragic_leader_flag variable) and move him to Flag of Hemeroskopeion Hemeroskopeion
    • The provinces of Sardinia Borealis or Sardinia Australis get the modifier Unruly Populace for 10 years, giving:
      • Pop happy.png -10% Local Population Happiness
      • Supply limit.png -20% Supply Limit

Effects after selecting any option
  • If Flag of Sardinia Sardinia was released as a tribal vassal (i.e. has the rm_2_sardinian_subject variable):
    • Flag of Rome Rome cedes to Flag of Sardinia Sardinia every owned territory that is:
      • In the provinces of Sardinia Borealis or Sardinia Australis
      • Not a Port icon.png port
      • Not any of the following territories:
        • Nora (3483)
        • Karali (3484)
        • Metalla (3485)
        • Nymphaios Limen (3499)
        • Turris Libisonis (3500)
        • Gouroulis (3496)
        • Portus Tibulae (3505)
        • Viniolae (3506)
        • Hermaion Akron (3497)
        • Tara (3493)
        • Neapolis Sardinia (3492)
        • Hydata Neapolitana (3482)
        • Sestis (3490)
    • Flag of Sardinia Sardinia becomes a Vassalized.png tribal vassal of Flag of Rome Rome
id

Sardinian Uprising

The local Nuragic peoples in the vicinity of [SCOPE.sP('rm_2_unruly_province').GetName] have risen up in open rebellion against us!

They are united under the leadership of [SCOPE.sChar('scope:rm_2_nuragic_governor').GetEmployer.GetRulerTitle] [SCOPE.sChar('scope:rm_2_nuragic_governor').GetName], who promises to 'rid the motherland of the Roman invaders!'


 
Trigger conditions
  • Owns a territory in the provinces of Sardinia Borealis or Sardinia Australis that:
    • Has Policy cultural assimilation.png Nuragic dominant culture
    • Has at most Slave happiness 60% average slave happiness, if there are any Slaves slaves in the territory
    • Has at most Tribesman happiness 60% average tribesman happiness, if there are any Tribesmen tribesmen in the territory
    • Has at most Freeman happiness 60% average freeman happiness, if there are any Freemen freemen in the territory
    • Has at most Citizen happiness 60% average citizen happiness, if there are any Citizens citizen in the territory
    • Does not have the modifier Recent Slave Revolt
Is triggered only by

the Unruly Populace mission task


Immediate effects
  • Save as the unruly province territory the Population.png highest population owned territory the provinces of Sardinia Borealis or Sardinia Australis that:
    • Has Policy cultural assimilation.png Nuragic dominant culture
    • Has at most Slave happiness 60% average slave happiness, if there are any Slaves slaves in the territory
    • Has at most Tribesman happiness 60% average tribesman happiness, if there are any Tribesmen tribesmen in the territory
    • Has at most Freeman happiness 60% average freeman happiness, if there are any Freemen freemen in the territory
    • Has at most Citizen happiness 60% average citizen happiness, if there are any Citizens citizen in the territory
  • All Policy cultural assimilation.png Roman culture pops in the unruly province are killed
  • Release Flag of Sardinia Sardinia from the unruly province territory as a Nuragic Canaanite Settled Tribe
  • If there is a character in Flag of Hemeroskopeion Hemeroskopeion that has been flagged as the Nuragic leader (i.e. has the nuragic_leader_flag variable), move him to Flag of Sardinia Sardinia and save him as the nuragic governor character
  • Otherwise, create a 28 year old Nuragic Canaanite character as the nuragic governor character with:
    • Military power.png 4-8 base martial
    • Oratory power.png 2-6 base charisma
    • Civic power.png 4-8 base finesse
    • Religious power.png 2-6 base zeal
  • Set the nuragic governor character as the ruler of Flag of Sardinia Sardinia
  • Cede up to 2 territories neighbouring the capital of Flag of Sardinia Sardinia with Policy cultural assimilation.png Nuragic dominant culture to Flag of Sardinia Sardinia
  • Flag of Sardinia Sardinia gets Fabricate claim cost modifier.png claims on all territories in the provinces of Sardinia Borealis and Sardinia Australis owned by Flag of Rome Rome
  • Flag of Sardinia Sardinia declares War.png war on Flag of Rome Rome with the Conquer wargoal on one of Sardinia Borealis or Sardinia Australis that Flag of Rome Rome controls territory in
  • Flag of Sardinia Sardinia gets a new Land combat.png army in its capital, commanded by the nuragic governor character, with Unit light infantry.png 8 light infantry cohorts

Event button.png
The fools will all die!
id

Piracy in [SCOPE.sP('rm_2_unruly_province').GetName]

Officials from [SCOPE.sP('rm_2_unruly_province').GetName] in Sardinia have informed us that their port, once relatively busy with traders and sailors but free from crime, has become a hot-spot for local pirates and villains.

It seems that, in retaliation for dominating the island, the locals have taken up lives of banditry and piracy to escape our rule and maintain their independence.


 
Trigger conditions
  • The current country exists
  • Has not received a Sardinian unrest event in the last 50 days (as checked by the rm_2_unruly_populace_cooldown variable)
  • Owns a territory in the provinces of Sardinia Borealis or Sardinia Australis that has a Port icon.png port and does not have the Pirate Haven modifier
Is triggered only by

the Unruly Populace mission task


Immediate effects
  • Save as the unruly province territory the Population.png lowest population owned territory the provinces of Sardinia Borealis or Sardinia Australis that has a Port icon.png port and does not have the Pirate Haven modifier
  • The unruly province territory gets the Pirate Haven modifier until the end of the game, giving:
    • Tax income.png +20% Local Tax
    • Global population growth.png +0.01% Local Population Growth
    • Pirate spawn chance.png Pirate Naval Base

Event button.png
Horrible...

Effects after selecting any option
  • Set that a Sardinian unrest event has occurred for the next 50 days (with the rm_2_unruly_populace_cooldown variable)

Settling Corsica task events[edit]

id

Colonizing [SCOPE.sP('rm_col_target').GetName]

Event trigger.png The below description is one of several available for this event.

Our first colony in Corsica will be at [SCOPE.sP('rm_col_target').GetName]. Scouts sent ahead, cautiously avoiding confrontations with the locals, have confirmed its suitability for the small group of settlers; landless freemen from [SCOPE.sP('rm_col_settler_source_2').GetName] in [SCOPE.sP('rm_col_settler_source_2').GetState.GetShortName].

We could encourage more settlers by providing them with some incentives.


 
Trigger conditions
  • The current country exists
  • There is at least one uncolonized territory in the province of Corsica that is either Phikaria (3508), Alouka (3511), or neighbours a territory owned by the current country with at least Population.png 4 population
  • The province of Corsica is not completely colonized and owned by Flag of Rome Rome
  • Has not received this event in the last 40 days
  • It has been more than 21 days since the Settling Corsica mission task was started
Is triggered only by

the Settling Corsica mission task


Immediate effects
  • If it has not already been set, set that the current country has started colonizing Corsica (with the rm_2_colonising_flag) for 5 years
  • Save as the rm_col_target a random territory that:
    • Is uncolonized
    • Is in the province of Corsica
    • Is either Phikaria (3508), Alouka (3511), or neighbours a territory owned by the current country with at least Population.png 4 population
    • Preferably, is Phikaria (3508) or Alouka (3511)
    • Preferably, neighbours a territory where colonization by this event chain began in the last 5 years (as checked by the rm_2_col_flag variable)
  • Randomly do one of the following:
    • With a weight of 66:
      • Save as the rm_col_settler_source_1 a random owned territory that:
        • Is not in the province of Corsica
        • Has at least Population.png 5 population
        • Has Policy cultural assimilation.png Roman dominant culture
        • Has at least 3 Roman-cultured pops
        • Preferably, is a Port icon.png port
        • If possible, was not selected as the settler source in the last 5 years (does not have the rm_2_col_source_cooldown variable)
      • Save as the rm_col_settler_source_2 a random owned territory that:
        • Is not in the province of Corsica
        • Is not the rm_col_settler_source_1 territory
        • Has at least Population.png 5 population
        • Has Policy cultural assimilation.png Roman dominant culture
        • Has at least 1 Roman-cultured pops
        • Preferably, is Phikaria (3508) or Alouka (3511)
        • If possible, was not selected as the settler source in the last 5 years (does not have the rm_2_col_source_cooldown variable)
    • With a weight of 33, if this option has not been selected in the last 90 days and there is a territory in the province of Corsica where colonization by this event chain began recently (as checked by the rm_2_col_flag variable):
      • Set that the colony was set up by the colonists' own volition (with the rm_2_col_volition variable)
      • Save as the rm_col_settler_source_1 a territory that:
        • Was not recently colonizized by this event chain (as checked by the lack of the rm_2_col_flag variable):
        • Has at least Population.png 5 population
        • Has Policy cultural assimilation.png Roman dominant culture
        • Has at least 2 Roman-cultured pops
        • Preferably, is Phikaria (3508) or Alouka (3511)
        • If possible, was not selected as the settler source in the last 5 years (does not have the rm_2_col_source_cooldown variable)
      • Set that settlers were sent from the rm_col_settler_source_1 territory for the next 5 years (with the rm_2_col_source_cooldown flag)
      • Move 2 random Roman-cultured pops, preferring those that are not Tribesmen tribesmen or Slaves slaves, from the rm_col_settler_source_1 territory to the rm_col_target territory

Event trigger.pngEnabled if: The colony was not set up out of the colonists' own volition (i.e. does not have the rm_2_col_volition variable)

Event button.png
A new colony needs a solid foundation.
  • Lose between Wealth 1 - 2 times the monthly income
  • rm_col_target becomes owned by the current country
  • Set that settlers were sent from the rm_col_settler_source_1 territory for the next 5 years (with the rm_2_col_source_cooldown flag)
  • Move 3 random Roman-cultured pops, preferring those that are not Tribesmen tribesmen or Slaves slaves, from the rm_col_settler_source_1 territory to the rm_col_target territory
  • The rm_col_target territory gets the modifier Aggressive Colonization for 10 years, giving:
    • Local output -50% Population Output
    • Migration attraction +1 Migration Attraction

Event trigger.pngEnabled if: The colony was not set up out of the colonists' own volition (i.e. does not have the rm_2_col_volition variable)

Event button.png
Only a few settlers will be necessary.
  • rm_col_target becomes owned by the current country
  • Set that settlers were sent from the rm_col_settler_source_2 territory for the next 5 years (with the rm_2_col_source_cooldown flag)
  • Move 1 random Roman-cultured pop, preferring those that are not Tribesmen tribesmen or Slaves slaves, from the rm_col_settler_source_2 territory to the rm_col_target territory
  • The rm_col_target territory gets the modifier Peaceful Colonization for 10 years, giving:
    • Local output +25% Population Output

Event trigger.pngEnabled if: The colony was set up out of the colonists' own volition (i.e. has the rm_2_col_volition variable)

Event button.png
If only all Romans were so entrepreneurial...
  • The rm_col_target territory gets the modifier Aggressive Colonization for 10 years, giving:
    • Local output -50% Population Output
    • Migration attraction +1 Migration Attraction
  • Clear that a colony was set up out of the colonists' own volition (the rm_2_col_volition variable)


Effects after selecting any option
  • If all territories in the province of Corsica are colonized and owned by Flag of Rome Rome, set that the colonization of Corsica was completed (with the rm_2_settling_corsica_complete variable)
id

Settling Corsica

We have secured the more hospitable parts of Corsica, trodden by Greek, Phoenician, and Etrsucan traders.

Now we should encourage the settlement of the entire island to consolidate our control, ensure it does not fall into the hands of our enemies, and that all its resources, peoples, and ports serve the Roman state.


 
Trigger conditions
  • The current country exists
Is triggered only by

the Settling Corsica mission task


Event button.png
Post notices in all fora: 'Your country needs you!'
  • Tooltip: Settlers will soon depart for Corsica.
id

Struggles in [SCOPE.sP('rm_col_target').GetName]

Event trigger.png The below description is one of several available for this event.

We have received word that the Roman colony at [SCOPE.sP('rm_col_target').GetName] in Corsica has been struggling.

It seems the local tribes people have taken offense at the establishment of the colony and conducted an unprovoked raid into the town, slaughtering some of its Roman inhabitants and looting their homes before fleeing.


 
Trigger conditions
  • The current country exists
  • There is at least one territory in the province of Corsica that is currently being colonized (has the rm_2_col_flag flag) and was not the target of this event in the last 120 days
  • Has not received this event in the last 90 days
  • It has been more than 21 days since the Settling Corsica mission task was started
Is triggered only by

the Settling Corsica mission task


Immediate effects
  • Save as the rm_col_target a random territory that:
    • Is owned by the current country
    • Is currently being colonized (has the rm_2_col_flag flag)
    • Was not the target of this event or the Success in [SCOPE.sP('rm_col_target').GetName] event in the last 120 days
    • Preferably, has less than 3 Roman cultured pops
    • Preferably, has 1 Roman cultured pop
    • If possible, was not the target of this event in the last 90 days
  • Randomly do one of the following:
    • With a weight of 66:
      • Only if the rm_col_target territory:
        • Does not have the modifier Colonial Reprisals
        • Has at least 4 Corsian-cultured pops that are not Slaves slaves
        • Has more than 1 Roman-cultured pops that are not Slaves slaves
      • Set that a Corsian raid occurred (with the rm_2_col_corsian_flag variable)
    • With a weight of 33):
      • Set that the colonists want to abandon the colony (Do nothing)
  • If a Corsian raid occurred (i.e. the rm_2_col_corsian_flag variable is set)
    • A random Roman-cultured pop in rm_col_target is killed, preferring Freemen freemen

Event trigger.pngEnabled if: A Corsian raid occurred (i.e. has the rm_2_col_corsian_flag variable)

Event button.png
Intolerable. Ensure the locals understand that.
  • Lose Manpower.png 2500 manpower
  • For up to 2 random Corsian-cultured pops in rm_col_target that are not slaves and preferably Tribesmen tribesmen, randomly either kill the pop or demote it into a Slaves slave pop
  • The rm_col_target loses the Aggressive Colonization modifier
  • The rm_col_target territory gets the modifier Colonial Reprisals for 10 years, giving:
    • Local output -50% Population Output

Event trigger.pngEnabled if: A Corsian raid occurred (i.e. has the rm_2_col_corsian_flag variable)

Event button.png
There is nothing to be done.

Event trigger.pngEnabled if: The colonists want to abandon the colony (i.e. does not have the rm_2_col_corsian_flag variable)

Event button.png
Reassure them.
  • Lose between Wealth 0.5 - 1.5 times the monthly income

Event trigger.pngEnabled if: The colonists want to abandon the colony (i.e. does not have the rm_2_col_corsian_flag variable), and has not selected this option in the last 5 years

Event button.png
[ROOT.GetCountry.GetRulerTitle] [ROOT.GetCountry.GetRuler. GetPraenomen] has just the thing...
  • If the current ruler is part of the Party optimates.png Optimates or Party oligarchic.png Oligarchs faction, the province of Corsica gets the modifier Tax Breaks for 5 years, giving:
    • Tax income.png -25% Local Tax
  • Otherwise, if the current ruler is part of the Party populares.png Populares or Party democratic.png Democrats faction, lose Manpower.png 2500 manpower
  • Otherwise, if the current ruler is part of the Party boni.png Boni or Party traditionalist.png Traditionalists faction, the province of Corsica gets the modifier Merchants Requisitioned for 5 years, giving:
    • Global state trade routes.png -1 Local Import Routes

Event trigger.pngEnabled if: The colonists want to abandon the colony (i.e. does not have the rm_2_col_corsian_flag variable)

Event button.png
If they are weak, let them leave.
  • All Roman-cultured pops in rm_col_target that are not Tribesmen tribesmen or Slaves slaves move to the Country capital.png capital
  • Tooltip: [SCOPE.sP('rm_col_target').GetName] will become uncolonized.
  • Set that rm_col_target is no longer being colonized (i.e. clear the rm_2_col_flag variable)

id

Success in [SCOPE.sP('rm_col_target').GetName]

Event trigger.png The below description is one of several available for this event.

We have received word that the Roman colony at [SCOPE.sP('rm_col_target').GetName] on Corsica is doing remarkable well.

In fact, some of indigenous people are so enamored of our settler's ingenuity and customs they have all but abandoned their traditional ways and taken up alongside the Romans in their settlement.


 
Trigger conditions
  • The current country exists
  • Owns at least one territory that:
    • Is not in the province of Corsica
    • Has at least Population.png 5 population
    • Has at least 2 pops of Policy cultural assimilation.png Roman culture that are not Slaves slaves or Tribesmen tribesmen
  • There is a territory in the province of Corsica that is currently being colonized (has the rm_2_col_flag flag)
  • Has not received this event in the last 90 days
  • It has been more than 21 days since the Settling Corsica mission task was started
Is triggered only by

the Settling Corsica mission task


Immediate effects
  • Randomly do one of the following:
    • With a weight of 33, if the current country owns any territories in the province of Corsica that have at least Policy cultural assimilation.png 3 Corsican culture pops, are currently being colonized (has the rm_2_col_flag flag), and have not had any Corsican assimilation from this event (as checked by the rm_2_col_corsian_flag flag) in the last 5 years:
      • Choose an owned territory that meets those conditions and set mark it for Corsican assimilation (i.e. set the rm_2_col_corsian_flag flag)
      • Mark that Corsican integration occurred (i.e. set the rm_2_col_corsian_flag variable)
    • With a weight of 33:
      • Choose an owned territory that is currently being colonized (has the rm_2_col_flag flag), if possible one was not the target of this event or the Struggles in [SCOPE.sP('rm_col_target').GetName] event in the last 120 days
      • Save an owned territory that is not in the province of Corsica and has at least Population.png population of at least 5, including at least 2 pops of Policy cultural assimilation.png Roman culture that are not Slaves slaves or Tribesmen tribesmen, as the settler source
      • Mark that extra settlers were sent (i.e. do not set the rm_2_col_corsian_flag variable)

Event trigger.pngEnabled if: Corsian integration occurred (i.e. has the rm_2_col_corsian_flag variable)

Event button.png
Praise Jupiter.
  • Assimilate two random pops in the chosen territory to Policy cultural assimilation.png Roman culture

Event trigger.pngEnabled if: Extra settlers were sent (i.e. does not have the rm_2_col_corsian_flag variable)

Event button.png
Praise Jupiter.
  • Move 2 random Policy cultural assimilation.png Roman culture pops that are not Slaves slaves or Tribesmen tribesmen from the settler source territory to the chosen territory

id

Colonization of Corsica

Event trigger.png The below description is one of several available for this event.

Corsica is now under our control thanks to our brave settlers, but it can by no means be considered a Roman island.

Our new towns will need time to become productive, but aggressively pursuing Romanization may ensure their passivity, starting with introducing them to the god's true forms.


 
Trigger conditions
  • The current country exists
  • All territories in the province of Corsica are owned by Flag of Rome Rome
Is triggered only by

the Settling Corsica mission task


Event trigger.pngEnabled if: Corsica has been completely colonized (i.e. has the rm_2_settling_corsica_complete flag)

Event button.png
We must encourage Romanization.
  • The province of Corsica gets the modifier Romanization Effort for the next 10 years, giving:
    • Pop happy.png -10% Local Population Happiness
    • Policy religious conversion.png +20% Pop Conversion Speed

Event trigger.pngEnabled if: Corsica has been completely colonized (i.e. has the rm_2_settling_corsica_complete flag)

Event button.png
Leave them be, for now.
  • The province of Corsica gets the modifier Benign Neglect for the next 10 years, giving:
    • Pop happy.png +10% Local Population Happiness

Event trigger.pngEnabled if:

  • At least one territory in the province of Corsica is uncolonzied or owned by another country
  • At least one territory in the province of Corsica is owned by the current country
Event button.png
One day Corsica will be Roman!
  • The province of Corsica gets the modifier Benign Neglect for the next 10 years, giving:
    • Pop happy.png +10% Local Population Happiness

Event trigger.pngEnabled if: Does not own any territories in the province of Corsica

Event button.png
Damn that rock!
  • The province of Corsica gets the modifier Benign Neglect for the next 10 years, giving:
    • Pop happy.png +10% Local Population Happiness

The First Provincia task events[edit]

id

The Provincia

We finally control the islands of Corsica, Sardinia, and Sicilia

As isolated environs of our core territory on the mainland, the governance of these areas must fall to local managers to ensure efficient administration, and ensure the export of grain from Sicilia.

Provincia are set to become the natural method of dividing regional responsibilities as Romes holdings expand further and further from the administration in the capital.


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

Never


Event button.png
We are on the cusp of something magnificent.
  • Get Province investment 2 free province investments
id

The First Provincia

We have established control over the islands of the Mediterranean, supplanting the ancient Graeco-Carthaginian hegemony.

What shall we do with these new holdings, peopled by foreigners of no relation to our own blood, and in remote places far from the ears of the Roman masses? The islands could become very profitable if properly managed, but perhaps we should concentrate first on contriving a sense of loyalty and obedience.


 
Trigger conditions
  • The current country exists
  • This event has not triggered before
Is triggered only by

the The First Provincia mission task


Event button.png
The people of these islands will soon call Roma home.
  • The provinces of Corsica, Sardinia Borealis, Sardinia Australis, Syracuse, Sicania, and Siculia get the modifier Metropolitan Provincia for 20 years, giving:
    • Integrated culture happiness +10% Integrated Culture Happiness
    • Policy religious conversion.png +10% Pop Conversion Speed
    • Citizen ratio +10% Local Citizen Desired Ratio
Event button.png
It looks like we are going to need more shackles...
  • The provinces of Corsica, Sardinia Borealis, Sardinia Australis, Syracuse, Sicania, and Siculia get the modifier Agricultural Provincia for 20 years, giving:
    • Pop happy.png -5% Local Population Happiness
    • Slave output +12% Local Slave Output
    • Slave ratio +10% Local Slave Desired Ratio

Notes[edit]

  1. These events can be found in /ImperatorRome/game/events/mission_events/1.3 - Punic Wars/me_roman_2_provincia.txt.
  2. A bug, should be the rm_offer_scope. This means that the rm_offer_scope country will not actually be released.