Subject nations

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Subjects are countries that do not have the ability to perform their own diplomacy. Instead they have entered into an agreement with a more powerful country for protection: their Overlord.

General Rules[edit]

Each kind of subject state is different but there are general guidelines all subject states must follow.

  • Other than for Trade a subject can never enter into diplomatic agreements with other countries.
  • When a country becomes a subject all their agreements with other countries are broken.
  • The overlord and subject will always have military access to each others territory.
  • Subjects have military access to the territory of other subjects of the same overlord.
  • A subject can always leave a subject relationship by declaring war on their overlord.
  • In addition most subject types will pay some sort of resource to their overlord, how much and which one will depend on the subject type.

Subject Nation Types[edit]

Tributaries[edit]

Perhaps the most basic subject type in the game is the Tributary. This is a loose relationship where the subject is simply looking for protection in exchange for tribute. Unlike most other subject types the subject can at any time cancel a Tributary relationship, the only risk being that the former overlord will get a Casus Belli for the slight on their honor.

  • Payment:
    • 25% of income is paid to overlord monthly.
  • Requirements:
    • Any country can be a Tributary.
  • Special Rules:
    • Overlord will protect the subject if it is attacked.
    • This relationship does not cost a diplomatic slot.
    • The Subject will not join in the wars of the Overlord.
    • The Subject cannot be integrated diplomatically.
    • The Subject can break the relationship diplomatically.

Feudatory[edit]

A Feudatory is a city state that has obligated itself to follow the lead of a larger and more influential country in the same culture group. Historically these are countries that would often have been part of some sort of League with their overlord’s other subjects, in many ways this is a privileged subject type, if one with large obligations.

Feudatories provide manpower to their overlord and are expected to take part in their wars. Historical examples are the Roman Socii, the Punic cities of North Africa under Carthage or the city leagues in Aegean under the Antigonids in Phrygia.

  • Requirements:
    • Subject must not have more than 10 cities.
    • Overlord must have more than 20 cities.
    • Overlord and subject must be of same culture group.
  • Payment:
    • 35% of manpower income is paid to overlord monthly.
  • Modifiers:
    • Subject gets 5% less citizen happiness and -10% Army Maintenance Cost.
  • Special Rules:
    • Overlord will protect the subject if it is attacked.
    • This relationship does not cost a diplomatic slot.
    • The subject will join the wars of the overlord.
    • The subject can be integrated diplomatically.
    • The subject cannot cancel this relationship diplomatically.

Vassal Tribe[edit]

A Vassal Tribe is a Tribal Kingdom, Chiefdom or Federation that has a close relationship to a nearby stronger Civilized state. For the Tribal State this means a significantly easier route towards civilizing, as it will increase both the countrywide level of Civilization and the growth of it in all their cities. The Tribal state in turn pays with its manpower to the overlord who will also promise to protect them. Historical subjects of this type would be the Numidian kingdoms to Carthage and various states on the border with Rome.

  • Requirements:
    • The subject must be Tribal.
    • The overlord must not be Tribal
    • The Overlord must have a higher civilization rating in their capital than the Subject does in theirs.
    • Overlord must not have 10 or more tribal vassal subjects already.
  • Payment:
    • 15% of manpower income is paid to overlord monthly.
  • Modifiers:
    • Overlord gets 3% more Tribesman Happiness per Subject of this type.
    • Subject gets 10% higher country civilization cap.
    • Subject gets 1 monthly civilization growth.
  • Special Rules:
    • The Overlord will protect the subject if it is attacked.
    • The Subject will not join in the wars of the overlord.
    • The Subject cannot be integrated diplomatically.
    • Does not cost a diplomatic slot.
    • The Subject can cancel this relationship diplomatically.

Client State[edit]

Client states are in some ways more tightly integrated with their overlord, but unlike the Feudatories they are not necessarily of the same culture and they don’t enjoy a privileged status in the same way. Client States will in most cases be the result of a war. A client king is separated from a governor mostly by his level of autonomy and having local ties to the ruled country.

  • Requirements:
    • Subject must not have 150 cities or above.
    • Must not be tribal.
    • Overlord must not be tribal.
  • Payment:
    • 25% of monthly income.
  • Modifiers:
    • Subject gets -5% Ruler Popularity Gain.
    • Subject gets +10% global commerce modifier.
  • Special Rules:
    • The Overlord will protect the subject if it is attacked.
    • The Subject can only trade with overlord.
    • The Subject will join in the wars of the overlord.
    • The Subject can be integrated diplomatically.
    • The Subject costs a diplomatic slot for overlord.

Satrapy[edit]

Satrapies are a special type of subject that is only available if the junior party belongs to the Persian Military Traditions. A Satrap is in some ways similar to a governor but is expected to have greater authority, bigger obligations, and a more imposing realm. As having powerful Satraps is an expectation in the east a few of them will also help with maintaining the Legitimacy for their overlord kingdoms.

Satrapies are notoriously independent minded and troublesome. Events will periodically require interacting with to keep Satraps happy.

  • Requirements:
    • The subject must have Persian Military Traditions.
    • The subject must have more than 40 cities.
    • The Overlord must have 150 cities or more.
    • Subject must be a monarchy.
    • Overlord must be a monarchy.
  • Payment:
    • 50% of monthly income.
  • Modifiers:
    • Overlord will get 2% Monthly Legitimacy per Satrapy.
  • Special Rules:
    • Overlord will protect the subject if it is attacked.
    • The Subject will join in the wars of the overlord.
    • The Subject can be integrated diplomatically.
    • The Subject costs a diplomatic slot for overlord.
    • The Subject cannot cancel the relationship diplomatically.

Subject Loyalty[edit]

Each subject has a Loyalty value to its overlord. This value will modify how much payment is actually sent to the overlord and at low loyalty they may also join Rebellions and Civil Wars against the overlord.

Subject loyalty is a value between 0 & 100, where 100 signifies total loyalty.

Below a loyalty of 50 a subject state is considered disloyal:

  1. This reduces what it pays to overlord by up to 50% (at 0 loyalty)
  2. If a rebellion happens of this culture the subject will join that revolt.
  3. If a civil war happens and a state is disloyal it joins the revolting side.

Loyalty is affected by the relation between subject and overlord, by the comparative army size of the overlord and its subjects of the same culture, the comparative population size and by things like laws, and the Overlord’s Aggressive Expansion, Tyranny and Stability.

Domestic Policy CharactersAttributesCultureGovernmentLawsNational ideasPowerRebellionReligionTechnology
Economic Policy BuildingsEconomyPopulationTradeTrade goods
Provinces ProvincesStatesColonization ManpowerProductionTax
Warfare Military traditionsArmyLand unitsLand warfareNaval warfare
Foreign Policy AllianceCasus belliDiplomacySubject nations