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Show new changes starting from 09:12, 27 May 2019
   
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26 May 2019

     20:29  Economy‎‎ (2 changes | history) . . (-2). . [2A02:A443:1AE9:1:5848:CDB9:8B29:B8A5‎ (2×)]
     
20:29 (cur | prev) . . (-1). . 2A02:A443:1AE9:1:5848:CDB9:8B29:B8A5 (talk) (Commerce) (Tags: Mobile edit, Mobile web edit)
     
20:28 (cur | prev) . . (-1). . 2A02:A443:1AE9:1:5848:CDB9:8B29:B8A5 (talk) (Commerce) (Tags: Mobile edit, Mobile web edit)
 m   19:37  Downloadable content‎ (diff | hist) . . (-15). . SolSys (talk | contribs)

25 May 2019

     09:54  Console commands‎ (diff | hist) . . (-2). . Dauth (talk | contribs)

24 May 2019

 m   21:33  Imperator Rome‎ (diff | hist) . . (+31). . SolSys (talk | contribs)
 m   17:48  Console commands‎‎ (6 changes | history) . . (+250). . [IlikeTrains‎; Sylent‎ (5×)]
 m   
17:48 (cur | prev) . . (+58). . IlikeTrains (talk | contribs) (List of commands: portrait_editor)
 m   
04:20 (cur | prev) . . (+1). . Sylent (talk | contribs) (List of commands)
 m   
04:20 (cur | prev) . . (-6). . Sylent (talk | contribs) (List of commands)
 m   
04:19 (cur | prev) . . (+2). . Sylent (talk | contribs)
 m   
04:18 (cur | prev) . . (+99). . Sylent (talk | contribs) (List of commands)
 m   
04:18 (cur | prev) . . (+96). . Sylent (talk | contribs) (List of commands)

23 May 2019

     18:04  Army‎ (diff | hist) . . (+40). . Offhand (talk | contribs) (Hiring Mercenaries: morale)
 m   07:16  Console commands‎ (diff | hist) . . (-1). . Torshian (talk | contribs) (Fixed the bit at the top, redirecting modders to the page 'Effects' instead of 'Commands')

22 May 2019

     17:49  Province‎ (diff | hist) . . (+6,918). . Cruci (talk | contribs) (spltiting "region" from "province" – they are different things) (Tag: Removed redirect)
     17:48  Region‎ (diff | hist) . . (+6,630). . Cruci (talk | contribs) (splitting "region" from "province" – they are different things)
     17:46  City‎ (diff | hist) . . (+6,960). . Cruci (talk | contribs) (moving to singular page title) (Tag: Removed redirect)
     11:23  Land warfare‎‎ (9 changes | history) . . (-1,554). . [109.193.20.43‎ (9×)]
     
11:23 (cur | prev) . . (-2,260). . 109.193.20.43 (talk) (move Unit objective to army)
     
11:22 (cur | prev) . . (+78). . 109.193.20.43 (talk) (this needs some very serious overhaul)
     
11:15 (cur | prev) . . (+223). . 109.193.20.43 (talk) (In Imperator: Rome, the battle field map is divided into squares. … In Imperator: Rome, the battle field map is divided into squares. The squares are grouped into 4 rows, 2 for each opponent, each row)
     
11:11 (cur | prev) . . (+135). . 109.193.20.43 (talk) (+On each side, more then 1 army can partake in combat. This is easiest achieved by attaching armies to a leading army.)
     
11:08 (cur | prev) . . (+50). . 109.193.20.43 (talk) (Experience)
     
11:05 (cur | prev) . . (+23). . 109.193.20.43 (talk) (Terrain modifiers: {{main|Terrain types}})
     
11:02 (cur | prev) . . (+27). . 109.193.20.43 (talk) (Damage formula: formating)
     
10:59 (cur | prev) . . (+69). . 109.193.20.43 (talk) (Combat: This means, that in case you grouped your skirmishers into an own army, you could have them …)
     
10:54 (cur | prev) . . (+101). . 109.193.20.43 (talk) (Combat: s/unit/cohort)
     10:43  Beginner's guide‎‎ (7 changes | history) . . (+740). . [109.193.20.43‎ (7×)]
     
10:43 (cur | prev) . . (+176). . 109.193.20.43 (talk) (Recommended locations for new players: +Also, because the "Capital Province surplus"-bonus is stacking, 15 {{icon|slaves}} Slaves should be moved to one of the cities producing the Iron, to furth)
     
10:24 (cur | prev) . . (+96). . 109.193.20.43 (talk) (Recommended locations for new players: use {{flag|Rome}}, ...)
     
10:20 (cur | prev) . . (+168). . 109.193.20.43 (talk) (Recommended locations for new players)
     
10:13 (cur | prev) . . (+153). . 109.193.20.43 (talk) (Recommended locations for new players: Opting for the Military traditions Pricipes, March of the Eagles and Triarii (''see Italic traditions'') will further strengthen this unit type.)
     
09:54 (cur | prev) . . (+20). . 109.193.20.43 (talk) (Recommended locations for new players: {{icon|heavy infantry}})
     
09:54 (cur | prev) . . (+10). . 109.193.20.43 (talk) (s/iron/{{icon|iron}} iron)
     
09:51 (cur | prev) . . (+117). . 109.193.20.43 (talk) (# Rome (central Italy) starts of as a local power encompassing cities being inhabited by about 400 pops. It with should quickly go to war with its large neigbors Etruria and Sam)
     10:38  Land units‎‎ (3 changes | history) . . (+805). . [109.193.20.43‎ (3×)]
     
10:38 (cur | prev) . . (+21). . 109.193.20.43 (talk) ({{MechanicsNavbox}})
     
10:07 (cur | prev) . . (+224). . 109.193.20.43 (talk) (== Modifiers to unit types == ***TODO***)
     
10:04 (cur | prev) . . (+560). . 109.193.20.43 (talk) (copy my own stuff from army '''Cohorts''' are trained in cities in exchange for money and {{icon|manpower}} manpower. This training takes time. As soon as a cohort is fully trained, an '''[[ar)
     10:02  Countries‎ (diff | hist) . . (+1). . 109.193.20.43 (talk) (states)
     09:59  Government‎‎ (2 changes | history) . . (+220). . [109.193.20.43‎ (2×)]
     
09:59 (cur | prev) . . (+189). . 109.193.20.43 (talk) (stateList of all states in Imperator: Rome; ''The player plays as the state'', and can therefore change the government of it.)
     
09:35 (cur | prev) . . (+31). . 109.193.20.43 (talk) (comment out country rank, SysAdm shoud delete this)
     09:19  Colonization‎ (diff | hist) . . (+380). . 109.193.20.43 (talk) (press button == City actions == == Army action ==)
 m   03:04  Military traditions‎ (diff | hist) . . (+35). . Ttuser (talk | contribs) (Power_points#Military Power Points)

21 May 2019

     17:44  Culture‎‎ (2 changes | history) . . (+231). . [Cruci‎ (2×)]
 m   
17:44 (cur | prev) . . (0). . Cruci (talk | contribs) (Wrong culture group)
     
17:40 (cur | prev) . . (+231). . Cruci (talk | contribs) (Pop culture and assimilation: classified the various modifiers as has been done elsewhere on the wiki)
     14:09  Land warfare‎ (diff | hist) . . (+44). . 109.193.20.43 (talk) (minor tweaks in intro)
     14:07  Army‎‎ (7 changes | history) . . (+1,137). . [194.90.191.126‎; 109.193.20.43‎ (6×)]
     
14:07 (cur | prev) . . (+11). . 109.193.20.43 (talk) (Actions: Construct Border Fort: ** None of the adjacent cities may contain a fort!)
     
14:06 (cur | prev) . . (+129). . 109.193.20.43 (talk) (Actions: instantaneously (with 100 garrison))
     
14:03 (cur | prev) . . (+1). . 194.90.191.126 (talk) (test)
     
14:00 (cur | prev) . . (+499). . 109.193.20.43 (talk) (Actions: clarify "Construct Border Fort")
     
13:51 (cur | prev) . . (+88). . 109.193.20.43 (talk) (Cohorts are trained in cities in exchange for money and {{icon|manpower}} manpower. This training takes time. As soon as a cohort is fully trained, an army is created to "house" it,)
     
13:49 (cur | prev) . . (+213). . 109.193.20.43 (talk) (Armies can be created and destroyed any time at will at no cost just by attaching cohorts around. Do this to create smaller armies with lower attrition weight or armies with different troop compositio)
     
13:46 (cur | prev) . . (+196). . 109.193.20.43 (talk) (more text)