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Antigonid Kingdom

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| Culture= Macedonian (Hellenistic)
| Religion= Hellenic
| Capital= AntigoniaAntigoneia
| Traditions= Greek
[[Phrygia ]], or the '''Antigonid Empire''', is one a great power centered in Syria, directly holding 330 territories with a total population of 2765, spanning from Palestine to the Diadochi successor states Aegean Sea and controlling a vast network of Alexander the Great's empirefeudatories, satrapies, and tributaries. Led initially by Antigonus Monophthalmus (the "one-eyed")at start, Phrygia occupies land in Anatolia, Syria, is one of the largest and a few cities in Greece; moreover, it is perhaps the overlord to many strongest of the Greek minor powers along Diadochi successor states of the Aegean coast. While it starts as Argead Empire of Alexander the Great, though one that has gained the enmity of all of the largest powers in rest, having recently lost much of the east to the game (nascent {{flag|Seleukid Empire}} with 3003 population), Phrygia is culturally the support of {{flag|Egypt}} and religiously divided, making it less stable than other countries such as Rome or currently engaged in an invasion of Greece against {{flag|Macedon}}. Moreover, Historically the Antigonids were defeated at the Battle of Ipsus shortly after the two weaker Diadochi states bordering Phrygia, Macedon game start and Thrace, are allied lost most of their territories only to each other rise up again and guaranteed by both seize Macedon from the Seleucid Empire and Egyptruling Antipatrid dynasty; ingame, making expansion more challenging. To play Phrygia successfully, the player must rectify Phrygia's poor research ratio and be extra careful prepare to deal with expansion so as not the outbreak of the Fourth War of the Diadochi that will soon force it to generate excessive unrest, while defending Phrygia either concede territory or face war across multiple distant fronts, all the while dealing with a research-poor and culturally and religiously divided realm that may soon face unrest and upheaval if the Antigonid cause cannot be maintained.
== Events ==
{{box wrappermain|Diadochi events}}{{Event| version = 1.0| event_name=The Wars Phrygia has a number of unique events that can trigger in the Diadochi| event_text=Having built the largest empire the world has ever seenearly game, Alexander centered around its background and interactions with the Great died suddenlyother Diadochi states, 10 years ago. With no clear successor to the empire{{flag|Seleukid Empire}}, his generals {{flag|Egypt}}, the 'Diadochi' {{flag|Macedon}}, or Successors, have since fought over Alexander's spoilsand {{flag|Thrace}}.
As === The Wars of the Satrap of PhrygiaDiadochi ===At start, our ruler Antigonus was not part of most of all the great campaigns Diaodchi states will receive an event that gives them claims on all of Alexander. But in the conflicts western half of the last decade he has risen former Argead Empire, allowing them to be easily declare war and conquer territory from each other. These claims will usually go away on the most powerful death of the successors. Recently however we have lost Persia and Babylon to Seleucusfirst ruler, even if we enjoy continued growing influence in Greecebut uniquely Phrygia can keep its claims until the death of its second ruler (typically Antigonos's son Demetrios).
Our reputation === The Antigonid Cause ===When Antigonos dies, one of two events can trigger depending on whether or not Phrygia controls certain territories (particularly Korinthos (418), which starts off under {{flag|Macedon|0}} [[Macedon|Macedonian]] control). If Phrygia does not control all of the necessary provinces, they will be forced to choose between either releasing {{flag|Pergamon}} from all of their territories in the region of Asia, which may then become a tributary of {{flag|Thrace}}, or getting a considerable penalty to stability, happiness, and loyalty that may result in a rebellion. Successfully taking and holding all the required territories will instead give a subject loyalty bonus. === Fourth War of the Diadochi ===Shortly after the game starts, Phrygia will be given the choice to either resume the war in Greece against {{flag|Macedon}} or retreat entirely, releasing all subjects and territories in the region and angering the other Hellenistic subject states, possibly leading to revolts. {{flag|Macedon}} may choose to concede Korinthos (418) but will most likely decide to go to war, usually pulling in allied {{flag|Thrace}} as well. After a protector few months {{flag|Egypt}} and {{flag|Seleukid Empire}} may join the fray, forcing Phrygia to choose between conceding significant amounts of territory in the free Greek cities have earned us many friends among Levant - possibly including their capital - or face war against all of the smaller Greek statesother four Diadochi combined. == Decisions ==<section begin=phrygian_decisions/>{{flag|Phrygia}} has a single unique country-specific decision, relating to securing its position while Antigonos is still alive. The decision can be found in {{path|decisions/phrygia. Otherwise we now stand alonetxt}}{{Box wrapper}} {{Decision|version = 1.4|decision_id = secure_phrygian_position|decision_name = Secure Antigonid Position|decision_text = To ensure the strength of Antigonos' new eastern kingdom and the freedom of the Greeks; Kassandros' occupiers in Korinthos must be cast out, our southern gains kept safe from jealous Ptolemaic schemes, and the new capital of Antigoneia defended from Seleukid ambition.| triggerpotential =* Has at least 1 territory
* Is {{flag|Phrygia}}
* Not:'''Antigonos Antigonid''' (37) is the current ruler** has_variable = war_of_the_diadochiDoes not have the variable ''secure_phrygian_position_flag''| optionsallow = {{Option | option_text=The empire belongs to * '''Antigonos Antigonid''' (37) is alive and the strongest!current ruler | effect=* Owns Korinthos (418), Askalon (660), Antigoneia (790), Chalkis (407), and Salamis (331)* Set Does not have the variable war_of_the_diadochi''secure_phrygian_position_flag''* Every province:| effect = ** Region is ThraceGet the modifier '''Defender of Greece''' for '''20''' years, Macedonia, Syria, Asia, Cilicia, Galatia, Assyria, Persis, Palestine, Mesopotamia, Lower Egypt, or Upper Egyptgiving:** Owner is a Diadochi state[[File:Happiness for same religion modifier.png|32px]] {{green|+10%}} State Religion Happiness** Owner is not self or subjectGains claim[[File:Unrest.png|32px]] {{green|-0.50}} National Unrest* If you FAIL to conquer Corinth OR lose Ascalon, Antigonia, Chalcis, or Salamis, your empire will splinter when Antigonus dies!Set the variable ''secure_phrygian_position_flag''}}|comment =
{{End box wrapper}}
<section end=phrygian_decisions/>
As well, as a Hellenistic culture group monarchy, Phrygia also has access to the decision to form the {{Eventflag| version = 1Argead Empire}}.0{{#lst:Formable Nations| event_namereunite_alexanders_empire_decision}}==Diplomacy==The Antigonid Cause Wavers| event_text=With the passing Phrygia begins with no allies, but has a vast network of Antigonus the state that he built out of his Phrygian satrapy stands, for the first time18 subjects across several different types, without its founder. The meteoric rise many of Antigonus once attracted the envy and admiration of a generation, but losses in Egypt, and Babylon proved too hard which can be called to turn around before the old general finally diedwar against its enemies.<div style="display: flex;"><div style="padding-right: 30px;">[[Subject_nations#Feudatory|Feudatories]] (9):* {{flag|Athens}}* {{flag|Megara}}* {{flag|Nesiotic League}}* {{flag|Ionia}}* {{flag|Knidos}}* {{flag|Aeolia}}* {{flag|Astakos}}* {{flag|Kyzikos}}* {{flag|Eretria}}</div>
With the passing of its first King the Phrygian realm is more disunited than it has been in a long time. Especially among the cities of Asia Minor loyalty is seemingly wavering and the entire region is now at risk of defecting from central authority. We could likely hold on to it, but this would come at the price of further alienating our remaining loyal subjects...| trigger<div style=* Is {{flag|Phrygia}}* Does not own all of:** Ascalon** Antigonia** Chalcis** Salamis** Korinth* Not"padding-right:30px;">** has_variable = antigonus_death[[Subject_nations#Satrapy| immediate=* Set variable antigonus_death* Set variable seceding_province toSatrapies]] (1):** Pergamon if it is owned** Most populous province in the region of Asia otherwise| options= {{Option flag| option_text=We will return, to reclaim what was lost. | effect=* seceding_provinces breaks free** seceding_country gains 5k manpower and 600 gold** If the Attalid family exists, they move to seceding_country and become the rulerCappadocia}}{{Option | option_text=We will not let go of a single city. | effect=* Add -30 legitimacy.* remove_stability_effect=-30* Add modifier lapse_of_authority for 3650 days.** Global monthly state loyalty -0.15** Subject loyalty -20** Global freemen happiness -0.1}}}}</div>
<div style="padding-right: 30px;">
[[Subject_nations#Tributary|Tributaries]] (8):
* {{flag|Kios}}
* {{flag|Commagene}}
* {{flag|Judea}}
* {{flag|Samaria}}
* {{flag|Byblos}}
* {{flag|Arados}}
* {{flag|Sidon}}
* {{flag|Bambyce}}
Phrygia also starts with guarantees on {{Eventflag| version = 1.0| event_name=The Antigonid Cause| event_text=With the passing of Antigonus the One Eyed the state that was built from an obscure Phrygian satrapy now stands without its founder for the first time. The meteoric rise of Antigonus has attracted the envy and admiration of a generation Aetolia}} and this legacy will continue to benefit our rulers for generations to come.| trigger=* Is {{flag|PhrygiaBoeotia}}* Owns all of:** Ascalon** Antigonia** Chalcis** Salamis** Korinth* Not:** has_variable = antigonus_death| immediate=* Set variable antigonus_death* Set variable seceding_province to:** Pergamon if it is owned** Most populous province in the region of Asia otherwise| options= {{Option | option_text=Long Live the King. | effect=* Add country modifier antigonid_resurgence for 3650 days.** Subject loyalty +20}}}}{{end box wrapper}}
==EconomyPopulation==Phrygia has 3003 [[Population]] at the beginning of the game, which is highly diverse and spans a wide range of culture groups and religions.The main ones About half of its population is in the Persian culture group, corresponding to the large Anatolian territories that Phrygia rules over; most of these pops are:* 525 [[Cybelene Phrygian* 373 Canaanite ]] though there is substantial [[Hellenic]] penetration from the Hellenized areas of the coast. As with the other eastern Diadochi states there is a substantial Hellenistic minority following the [[Hellenic]] religion, though unlike the others much of this comes from older Ionian and Cypriot settlement along the coasts, with only a small number of Macedonian pops scattered between a few major cities. The nation's heartland of Syria is dominated by the native Phoenicians along the coast and Aramaic* 187 Hellenic Cilician* 166 pops inland, both largely [[Canaanite Phoenician* 159 ]] but with a significant minority of [[Hellenic Ionian]] Aramaic pops around the capital. There are also smaller minorities of Hebrew [[Jewish]] pops in the directly controlled areas of Palestine and Qedarite [[Arabic]] areas near Palmyra.
[[Population]] Types:
=== Navy ===
Phrygia starts with a fleet of 60 Ships.
Phrygia begins with no allies. It is the Overlord of [[Athens]], [[Megara]], [[Nesiotic League]], [[Ionia]], [[Knidos]], [[Aeolia]], [[Kios]], [[Astakos]], [[Kyzikos]], [[Cappadocia]], [[Commagene]], [[Judea]], [[Samaria]], [[Byblos]], [[Arados]], [[Sidon]], and [[Bambyce]]. It starts guaranteeing [[Aetolia]] and [[Boetia]]. In addition, it starts out with military access to most of Greece.
* Egypt: The Egyptian provinces along the Nile river are some of the most populous provinces in the game, making Egypt a tempting target for expansion. Phrygia should be able to muster a larger army than Egypt, and with careful play and well chosen war goals, be able to beat Egypt. One thing to be careful of is the land connecting Egypt and Phrygia, which has a fort in Gaza and is otherwise mostly desert. The player must siege down the fort to enter Egypt (a naval landing is foolhardy unless the player can muster an enormous navy to land a large enough army) and keep reinforcements close at hand, which can cause enormous attrition. One helpful trick is to hire mercenaries to siege Gaza, and have the mercenaries assault the fort to speed up progress. After Gaza has fallen, the rest of Egypt has no forts except at Alexandria, making it ripe for occupation and enslavement. The Egyptian provinces are very rich and some provinces produce papyrus; however, like the Seleucid provinces, most cities are of the wrong culture.
 ===Unique aspects of Phrygia===
With the introduction of missions and changes in events. 1.3 gives a very different playstyle for any Phrygian player.
Without going too much in depth on what to do, especially since the missions might give you excellent options to expand in Greece or Asia Minor, Phrygia is an excellent choice for any player who wish to see the lategame playstyle from the start.
You will also be able to experience both the use of large armies with most unit combinations, large naval battles, and a several front war. Important point on navy, Phrygia has 3 of the largest ships ingame (you're able to get more through a mission as well as through the military tradition). These ships are quite powerful if not overpowered earlygame, as they give you the ability to breach fortresses near the coast for 30% of their HP. Or simply REMOVE the fortress for 70% of one ships hitpoints. Meaning all forts of Egypt can be removed at the start of the war if you're planning ahead. If combined with Egypt attacking a neighbour in the south, you pretty much have free reign to occupy his whole capital region without any resistance. Not to mention it is the same situation for Macedonia and Thrace, which both have forts with ports.
===Diplomacy outside your military reach===Relations with nations outside your sphere of conquests can be increased quite easily if you're willing to invest some Political power. There is one important aspect which should be noted, try and do this before you reach Great Power, as you'll not be able to ally nations after this point, depriving you of about +50 relation.
If you're able to get the tech and so on, you might be able to create feudatories or Client states near the lategame through diplomacy. However early game, you're only able to create only Tribal vassals and Tributaries. These gives limited benefits and in some cases will hinder your growth. (I always remove the Tributaries in Phrygias Capital province for example. Combined with the option in the government tab to gain a wargoal and you might be able to remove all three 1 city minors, which likely will ally eachother, without having to spend political power and it will be free of aggressive expansion if you choose the -0.50 aggressive expansion option after annexing a nation.)
Tribal vassals will give you manpower and occasional events where pops will move to and from the vassals to your nation. While this is fairly minor earlygame it is nice in a nation as Phrygia, to replace a pop of different culture/religious with a pop of same culture group and religion. Not to mention that it will turn this tribals into civilized nations and ease the conquest and civilization of these areas in the future.
Secondly it will limit the growth of future enemies, example is Rome with its many Hellenic neighbours which would consider giving you tribute in exhange for protection.
If you look towards the Balkan region you will see on the culture/religious mapmode lots of Hellenic provinces under tribe leadership. With one improve relation, one alliance request and (if you're in a rush) a minor gold payment (10-25). You will gain above 100 relation, and be able to turn them into a Tributary or Tribal Vassal. When this is done the relation slot you used allying them will be freed up to be used on the next tribe. This strategy can be used by any large nation and can be used on most tribal and smaller nations. Giving you the option of divide and conquer, in large parts of the world before you even begin military conquests in these regions.
== Achievements ==
{{Achievement|The Besieger|As Phrygia, sack the cities of Babylon, Alexandria, Lysimacheia, and Pella.|64px|link=off}}
{{Achievement|No More Worlds Left to Conquer|Reform Alexander's Empire as a successor state.|64px|link=off}}

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